Spacebase DF-9 - JP
  • Mods can now be loaded via ZIP files from the Mods\ subdirectory of the game's install directory. Each ZIP is loaded as a simple virtual file system which can contain directories that mirror the main game scripts and override their behavior. A file called "init.lua" in the top level of each ZIP's directory structure will run when the mod is loaded, allowing you to perform any needed initialization. See the MyDemoObject.zip there for a simple example mod, which adds a new buildable object with its own artwork.
  • Arrow keys now pan view same as WASD keys.
  • "show_hints" flag added to bootconfig.cfg, set it false to disable the Hint system entirely.
  • Fixed: Unsuited citizens in a vacuum don't enter "sucked into space" immediately.
  • Fixed: Turrets don't spawn in derelicts and docking ships as intended.
  • Fixed: Various UI issues when resizing game window.
  • Fixed: Held weapons don't appear correctly on spacesuited characters.
  • Fixed: Research datacubes don't display properly.
  • Fixed: Ships dock onto pending construction.
  • Fixed: Base Seed Pod can start encased in an asteroid.
  • Fixed: Turrets don't display properly when scanning for threats.
  • Fixed: Raiders kill people imprisoned in brigs.
  • Fixed: Ship engines don't sort correctly with nearby walls.
Spacebase DF-9 - JP
  • Mods can now be loaded via ZIP files from the Mods\ subdirectory of the game's install directory. Each ZIP is loaded as a simple virtual file system which can contain directories that mirror the main game scripts and override their behavior. A file called "init.lua" in the top level of each ZIP's directory structure will run when the mod is loaded, allowing you to perform any needed initialization. See the MyDemoObject.zip there for a simple example mod, which adds a new buildable object with its own artwork.
  • Arrow keys now pan view same as WASD keys.
  • "show_hints" flag added to bootconfig.cfg, set it false to disable the Hint system entirely.
  • Fixed: Unsuited citizens in a vacuum don't enter "sucked into space" immediately.
  • Fixed: Turrets don't spawn in derelicts and docking ships as intended.
  • Fixed: Various UI issues when resizing game window.
  • Fixed: Held weapons don't appear correctly on spacesuited characters.
  • Fixed: Research datacubes don't display properly.
  • Fixed: Ships dock onto pending construction.
  • Fixed: Base Seed Pod can start encased in an asteroid.
  • Fixed: Turrets don't display properly when scanning for threats.
  • Fixed: Raiders kill people imprisoned in brigs.
  • Fixed: Ship engines don't sort correctly with nearby walls.
Spacebase DF-9 - JP
  • Fixed: Citizens no longer place stuff on shelves, always have "stuff" need unsatisfied.
  • Fixed: Dropped ore disappears.
  • Fixed: Various rare crashes.
Spacebase DF-9 - JP
  • Fixed: Citizens no longer place stuff on shelves, always have "stuff" need unsatisfied.
  • Fixed: Dropped ore disappears.
  • Fixed: Various rare crashes.
Spacebase DF-9 - JP
  • Completely rebalanced the galaxy map. Where you choose to build a new base matters a lot more now.
  • Raiders will no longer attack and destroy Airlock Suit Lockers - leads to too many obnoxious situations.
  • Tuned hint message priority and visibility durations.
  • Each entry in EnvObjectData.lua can now specify a sprite sheet, making it possible to create custom objects with new sprite sheets.
  • Fixed: Visible doors in unexplored derelicts always appear as broken airlock doors.
  • Fixed: Goals and base stats aren't wiped when starting a new game.
  • Fixed: Incapacitated hostiles prevent room claiming.
  • Fixed: Alerts display for hidden non-citizen illnesses, allowing you to select them in unknown territory.
  • Fixed: Player can drag camera while dragging new construction in Construct mode.

1.03
  • Character limit on character/room/object renaming.
  • Fixed: After ~45 minutes of play, events stop occuring for long periods of time.
  • Fixed: Crash on insufficient matter.
  • Fixed: Tutorial base shifts position on galaxy map.
  • Fixed: Construct menu items highlight improperly.
  • Fixed: Turrets can't fire through open doors.
Spacebase DF-9 - JP
  • Completely rebalanced the galaxy map. Where you choose to build a new base matters a lot more now.
  • Raiders will no longer attack and destroy Airlock Suit Lockers - leads to too many obnoxious situations.
  • Tuned hint message priority and visibility durations.
  • Each entry in EnvObjectData.lua can now specify a sprite sheet, making it possible to create custom objects with new sprite sheets.
  • Fixed: Visible doors in unexplored derelicts always appear as broken airlock doors.
  • Fixed: Goals and base stats aren't wiped when starting a new game.
  • Fixed: Incapacitated hostiles prevent room claiming.
  • Fixed: Alerts display for hidden non-citizen illnesses, allowing you to select them in unknown territory.
  • Fixed: Player can drag camera while dragging new construction in Construct mode.

1.03
  • Character limit on character/room/object renaming.
  • Fixed: After ~45 minutes of play, events stop occuring for long periods of time.
  • Fixed: Crash on insufficient matter.
  • Fixed: Tutorial base shifts position on galaxy map.
  • Fixed: Construct menu items highlight improperly.
  • Fixed: Turrets can't fire through open doors.
Spacebase DF-9 - JP
(1.01 was released shortly after 1.0 and contained a few crash fixes.)

  • Hide back walls in construct mode when cutaway view is enabled.
  • Clearer visuals for Tear Down vs Vaporize wall tile orders.
  • If user tries to save during an event, save happens once event has run. Prevents various event state bugs.
  • Balance: Difficulty ramps up over slower time, final siege takes longer to happen.
  • Fixed: Security sometimes doesn't respond to Beacon in correct numbers.
  • Fixed: Tutorial conditions aren't completed when keyboard shortcuts are used.
  • Fixed: Final siege goal triggers prematurely.
  • Fixed: "Ghost helmets" appear on citizens during certain animations.
  • Fixed: Turrets don't attack hostiles in some cases.
  • Fixed: Some AI issues relating to survival situations.
  • Fixed: WASD keys function in full-screen menus.
  • Fixed: Pathfinding crash.
  • Fixed: Can't place weight benches.
  • Fixed: Crash building or hovering some objects.
  • Fixed: Time doesn't pause when starting a new game.
  • Fixed: Tutorial doesn't load correctly when selecting Outpost EZ-101 in Galaxy Map with resized window.
Spacebase DF-9 - JP
(1.01 was released shortly after 1.0 and contained a few crash fixes.)

  • Hide back walls in construct mode when cutaway view is enabled.
  • Clearer visuals for Tear Down vs Vaporize wall tile orders.
  • If user tries to save during an event, save happens once event has run. Prevents various event state bugs.
  • Balance: Difficulty ramps up over slower time, final siege takes longer to happen.
  • Fixed: Security sometimes doesn't respond to Beacon in correct numbers.
  • Fixed: Tutorial conditions aren't completed when keyboard shortcuts are used.
  • Fixed: Final siege goal triggers prematurely.
  • Fixed: "Ghost helmets" appear on citizens during certain animations.
  • Fixed: Turrets don't attack hostiles in some cases.
  • Fixed: Some AI issues relating to survival situations.
  • Fixed: WASD keys function in full-screen menus.
  • Fixed: Pathfinding crash.
  • Fixed: Can't place weight benches.
  • Fixed: Crash building or hovering some objects.
  • Fixed: Time doesn't pause when starting a new game.
  • Fixed: Tutorial doesn't load correctly when selecting Outpost EZ-101 in Galaxy Map with resized window.
Oct 27, 2014
Spacebase DF-9 - JP
In addition to hundreds of bug fixes and polish items, this release adds a Tutorial Mode for newcomers and a Goals screen that gives players objectives to work toward. These and many smaller improvements knit the game together into a more complete experience for 1.0.

The game’s Lua source code is now available in the game’s install directory on all platforms. Usually this will be in your Steam directory, under SteamApps\common\SpacebaseDF9\Data\Scripts. If you own the game you can modify these files and distribute your modifications to other users as you like. A large portion of Spacebase is written in Lua, so there are relatively few limits on what you can do with this.

The 1.0 release also sees the game’s price drop to the science-fictionally appropriate price of $20.01 US. In addition we’re introducing a new bundle of our two community-voted Amnesia Fortnight turned Indie Funded projects, Spacebase and Hack ‘n’ Slash, for $24.99. As a bonus for the customers who have supported us thus far, anyone who already owns the game gets a free copy of Hack ‘n’ Slash, and anyone who owns Hack ‘n’ Slash gets a free copy of Spacebase.

As we’ve done with all our alpha releases, we’ll roll out minor updates in the next few days or weeks to fix any issues that come up.

Thank you so much for your support and patience for the past year. We’ve learned a lot and are proud of what we managed to accomplish, and it’s all thanks to your support.
Oct 27, 2014
Spacebase DF-9 - JP
In addition to hundreds of bug fixes and polish items, this release adds a Tutorial Mode for newcomers and a Goals screen that gives players objectives to work toward. These and many smaller improvements knit the game together into a more complete experience for 1.0.

The game’s Lua source code is now available in the game’s install directory on all platforms. Usually this will be in your Steam directory, under SteamApps\common\SpacebaseDF9\Data\Scripts. If you own the game you can modify these files and distribute your modifications to other users as you like. A large portion of Spacebase is written in Lua, so there are relatively few limits on what you can do with this.

The 1.0 release also sees the game’s price drop to the science-fictionally appropriate price of $20.01 US. In addition we’re introducing a new bundle of our two community-voted Amnesia Fortnight turned Indie Funded projects, Spacebase and Hack ‘n’ Slash, for $24.99. As a bonus for the customers who have supported us thus far, anyone who already owns the game gets a free copy of Hack ‘n’ Slash, and anyone who owns Hack ‘n’ Slash gets a free copy of Spacebase.

As we’ve done with all our alpha releases, we’ll roll out minor updates in the next few days or weeks to fix any issues that come up.

Thank you so much for your support and patience for the past year. We’ve learned a lot and are proud of what we managed to accomplish, and it’s all thanks to your support.
...

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