HELLION - ZG_Rick
Dear survivors,

This is the last official announcement by Zero Gravity, since the team has already been disbanded. This is what happens with Hellion:

  1. The game will be free for download on Steam from March 27, 10AM (PT) until March 30, 10 AM (PT).
  2. After that, it will be no longer available for purchase.
  3. You will still be able to play Hellion.
  4. We’ll keep the main server online.
  5. We’ll keep official servers EU West and US West online (two instances of each).
  6. Community servers will stay alive, and the new ones can be added at any time in the future.
  7. Single player mode will stay available.

We have received a lot of support from players during the past couple of months. And we want to thank you all. These measures are meant for Hellion to stay alive since you enjoy playing it.

We’d like to give a huge shoutout to Hellion moderators who have been volunteering in managing the Hellion community and the official servers. Thank you so much team!

Big thanks to Nitrado for providing us with official Hellion servers!

And to you all out there in space - thank you for these wonderful years trying together with us to make a super special space experience that still can’t be found anywhere else. It was a blast!

Stay safe,
Zero Gravity

HELLION - ZG_Rick
Merry Christmas everyone!

We hope you are spending a great time with family and friends.

Yesterday, a Youtuber SidAlpha made a new video for his DirtyDevs series
, and Zero Gravity team took the lead role this time. First of all, we want to thank SidAlpha for his video because it is a pretty good retrospective of Hellion development. He did a solid research and he even made some legitimate conclusions about the fate of Hellion. It was all there - insurmountable bugs, insanely ambitious project, lack of experience, Unity limitations, and many other issues that made the survival of Hellion impossible. We talked openly about this. Some of you raged, some of you showed understanding, some felt cheated, others felt proud for being part of the Hellion story. It’s the story of Early Access, it’s the story of indie development, and it’s the story of true passion for games. We have put more than four years of our lives into this project and we couldn’t finish it. That sucks.

What we find illegitimate with this video is that the author labeled us as DirtyDevs just because he found the Hellion review by the ex-member of Zero Gravity. While we fully support journalistic enthusiasm, we must remind the author of the importance of hearing both sides before making any harsh labeling. SidAlpha could have contacted us, but he didn’t. He just wanted to make a “sensational” video.

As a reply to the statement that “we take the money and run” and to the comment of the aforementioned ex-member of the team that “we are fueling other projects from Hellion sales revenue” - Hellion is the opposite of a profitable game. The investor lost a lot of money, the team kept shrinking in phases since the Early Access release. There are only two programmers on the team now and their contracts will end in 5 days. This really sucks.

To conclude:
Dear SidAlpha, you are a very talented content maker and keep up the good work, but please take it to the next level and do the full research on the matter before you make a public statement. You can contact us anytime to talk about Hellion, game development or any topic you might find interesting.

Dear Hellion players, we’ll be on our Discord channel to talk about Hellion. The team will be fully disbanded soon and everybody will take (most of them already did that) a new professional route. But we will stay loyal to the idea of Hellion. And we will keep informing you on any changes in the future.

Peace and love,
Zero Gravity team
HELLION - ZG_Rick
Hello space survivors!

It's been a long time since the ideas of a future multiplayer space survival game were discussed among the founders of Zero Gravity and creators of Hellion. Our journey started with playing with orbs representing the planets, each carefully moved by skilled hands in a simulation of what would later become orbital mechanics in the game. From the very first moment, we wanted to make a complex and realistic simulation of a solar system within a multiplayer sandbox environment. The goal was huge and ambitious and the course set.

With a full team, it took us less than two years to make our vision into a reality. Hellion was launched in Early Access in February 2017. We succeeded in releasing a game that was almost impossible to be made, often having to cross and bend the boundaries of our game engine – Unity. The start was a little bumpy but soon enough players recognized that our game was providing a unique experience that could not be found in any other game. The support of our players has confirmed that Hellion is truly special and we are very proud of it.

We are also proud of you – our players. We couldn’t have even dreamed of creating such a dedicated and engaging community as ours is – both on Steam and on Discord. We are grateful for all the support you gave us during these years and for all wonderful adventures we went through while trying to survive Hellion’s gaze. This expedition left a mark on us for life. Together we built the world of Hellion.

Unfortunately, the cruel reality is – not enough players were brought into our world of Hellion to make it commercially viable. After the sloppy start of the game, predominately in terms of bugs and issues, we gave our best to fix the game and add new content via numerous patches and updates. Hellion grew, got better, but is still far from the original idea of what Hellion was meant to be. Factions, additional ships, trade posts, all of this was simply put aside since our team was constantly fighting technical issues, some of which were simply impossible to be solved for good.

That struggle is coming to an end. At this point, without an influx of new players, the game doesn’t pay for its development. That’s why we had to make some hard decisions…

  • Zero Gravity can’t afford for further development of Hellion. There will be no new updates, bugfixes or any official changes to the game.
  • However, since the game is playable and we believe it offers a unique gameplay experience, we want to keep it going for players who want to enjoy it.
  • Hellion will leave Early Access without achieving goals we originally set out to do.
  • In order to keep the servers up, we will continue selling the game on Steam. Since the game is not fully finished, the price will be lowered to 15 USD (starting tomorrow Oct. 16).
  • Control over the official servers will be handed to Hellion’s Discord moderators.
  • Moderators will stay in touch with us for any important events that might occur.

We are absolutely aware that many of you will find these news disappointing. This is a hard time for us. We invested a huge amount of effort and work into Hellion and our hearts and minds were in this project for many years. Now, Hellion’s development is coming to an end and we are sad that our vision for the game was not fully realized.

Once again, thank you for your support, ideas, reports, content you’ve created and everything else you’ve done for this survival expedition. Thank you immensely!

Yours,
Zero Gravity Team
HELLION - ZG_Smorty
As you some of may know last weekend we held a special event. The event, aptly named “Into the Fire” was designed to test our player’s knowledge and skills to their limits. As it turns out the event was a tad bit “overtuned” and only a few players managed to get any decent progress before the time ran out. The added challenge proved too much for most, but not RetracElyk and Bathem! They pressed on and finally managed to complete this near impossible challenge. To commend their efforts, both have received a free copy of Hellion for their efforts. If you are interested in finding out more about the event and their exploits, read on! But be warned it's a long one.

“The Objective”

Goal of the event was to use a single clue: “Only through Purgatory shall the path be revealed” in order to locate a station which was the source of a mysterious distress call. Once there the players would be tasked with rescuing a stranded survivor. The first clue was a set of coordinates at Sons of Earth Purgatory station that led to Teiora’s moon Sinha. There the second set would point towards a long abandoned and unlisted SDS outpost called “Aegis Blacksite 9” where the final set of coordinates could be obtained. This would lead the hunters towards the Hellion star itself and have them dive deep into the corona of the red giant to finally locate “Site Alpha”, the source of the distress signal.

Since both of them have been so kind to send us their account of the event, here is the full journey as documented by Bathem and RetracElyk.


Bathem’s account

Askatar Planetary System
Sons of Earth Purgatory Base (Deep Orbit)


“And you are sure that it is an SDS signal coming from those derelicts?” I asked Retrac over the radio.
“I'm telling you that there is something here.” Retrac said with a touch of exasperation. He was floating alongside the skeletal remains of a long corridor module. I couldn't blame him for his frustration because we had just finished clearing out the Purgatory’s defences and got some really good supplies and salvage. We both just wanted to get away from here and not fall prey to pirates, Sons of Earthers, or worse. A shudder went through me at the thought of the last one.
Retrac's transmission cut through my thoughts, “I can't seem to find any undamaged data ports, so I'm just gonna bring the whole transponder units from them, see what we get.”
“Alright, I'll start prepping for the warp jump back, it's going to be a 30 minute one.” My hands started punching up the numbers that would bring us home, “Should give us time to go over what you’ve found.”
“Alright I'm on board now, closing cargo bay door.”
“Copy that, pivoting for jump, 30 seconds and counting.” I always hated that we couldn't change our vector while awaiting for the warp jump system to align. One small little bump and it would fail. That time always was when you felt most vulnerable because of the trapped feeling that it gave you. Out of habit I would watch the sensors for any unknown contacts. The FTL system wasn't meant to be the safest way to travel, it just so happened to be the only way to travel.
“3-2-1, Jumping....” I started to relax and then a cold chill went down my spine as I stared at my contact screen and could have sworn that I saw another ship signal appear just as we hit warp.
I told Retrac what I thought I saw and he agreed that we got out of there in time. He stated that this SDS signal was blasting out to the whole Hellion system and anyone or anything would be noticing it. Just our luck to be on top of it as it started to blast out its distress tune.
We downloaded the transponder information into our nav computer, and it confirmed that there indeed was something at Sinha for us to find.
Eridil Planetary System
Orbiting Sinha (The Demon Moon)


After resupplying at our main base, we worked out a plan of action because we both knew that it was going to be a race to this new station. The prospect of finding this station before others was too good of an opportunity to pass. Unexploited station were rare, and Skyline Defence Solutions ones, even rarer. We both were excited at this prospect and talked about it en-route to the Eridil system.
“Popping scans,” I announced needlessly, because Retrac was looking over my shoulder at the nav screen. “Getting a reading.... it looks like three 'roids are also transmitting on the same frequency, but the debris field is dampening and disrupting the signals.”
I had a brief flash of myself trying to fly in that mess of junk, and was thankful that we had our high end radar system installed for this trip.
“Looks like we are getting a good reading on the signal modulation, I don't think we'll have to go down there for close scans.” Retrac stated.
Breathing a sigh of relief, I started to run the information through the computer and it spit out a nav way-point. “Looks like we got another jump to---”, the nav computer started to litter my screen with upwards of two dozen possible destinations, “--- make?”
“What the hell?” I exclaimed, trying to figure out what went wrong.
“Looks like this isn't going to be as easy as we thought.” my partner mused.
We talked it over and decided to go to the nearest one, we had brought plenty of warp cells for this trip. One thing Hellion teaches you, is you just don't take off without having double checked your supplies.

Hellion Inner Planets Orbital Zone
Unlisted coordinates (Deep Space)



“Well, that's the fourth nav point and still nothing,” Retrac informed me. “and nothing on long range scans either.”
Dammit, I thought, this far out, without any planet's magnetosphere to provide us protection from the star's solar winds, meant that our sensors would function at reduced efficiency. “Bloody needle in a haystack,” I muttered out loud.
“Huh? What's that?” Retrac asked.
“Nothing, I'm thinking that there has to be something that we are missing.” I replied, “Let’s look at Sinha's system again.”
So we stared at the screen looking for inspiration. We didn't actually go to any of those contacts at Sinha, perhaps the numbers were in a cipher of some sort. I pulled up the orbits of the three contacts that were sending SDS signals. And that's when it hit me.... The numbers matched up on one of the signals, a perfect match in coordinates. That was the missing information needed to plot our next jump.
Excited, we plotted the course and the nav computer showed us two possible destinations.
“Guess we'll go to the nearest one Retrac”, I said, “hows our cells?”
“Should be good for that one jump, but after that, we should really head back to base and resupply.”
“Good plan,” With that I started to align, “It's an eight minute jump.”

Hellion Inner Planets Orbital Zone
Aegis – Blacksite 9 (Deep Space)



“Wow, what a mess this is,” Retrac came over the radio, “There is some good salvage for sure, but it's pretty tangled up.”
“Well, we got the transponder codes, so anything else we can take with us is just gravy on top” I responded. This was a dream site, there was fuel, military grade shielding and engine parts. Even some of those advance Aegis Task Force assault rifles and Lance snipers.
“Coming back with another load.” I heard Retrac say, as I thought about all the living quarters that I saw, and I couldn't help but wonder what had happened to the personnel that were stationed here, or what had to happen that it caused this base to split into four pieces.
“You know, with all this military grade shielding, we could bring our buddy's mini base out here, and park nearby.”
“Would sure cut down on the return trips.” Retrac agreed.
Thirty minutes later and we were both making EVA trips in and out of the wreckage until there was only one more part of the station left to investigate.
Standing at the edge of the ramp on our open cargo bay, Retrac looked through the scope of his newly acquired Lancer sniper rifle. “Yep, I see turrets, and these all look like the high end military ones.”
“Alright then, call out where you need to be and I'll maneuver you there.” I replied. He then relayed to me in short form what direction I had to go so that he had a clear line of sight to his targets. I maintained our distance and while giving him a stable platform he could fire from.
“Man... I'm liking these Lances!” I could hear the grin in his voice as he popped the last one, “We are in the clear, sir”
After a few more short bursts from the RCS thruster I matched speed with the spinning station, called out to him, and shortly saw him EVA heading towards the station. I could also see that he was armed for trouble. We kept in radio contact and he called out what he saw. There was ruptures that looked like they were caused by impacts, blast marks from grenades, as well as damage marks he just couldn't figure out the cause of. I kept my eye on the short range scanner, after all, we didn't know who else may have figured out this location. Earlier I had picked up some repeating signals that seemed to be coming from the Eridil system, but they had vanished as mysteriously as they had appeared.
“I've set this base to self destruct, we got five minutes to reach minimum safe distance.” Retrac's sounded pleased, “I also have something else that we’re gonna like.”
Despite my curiosity, I jetted away from the station and aligned for the jump back to our mini base. Once that was done, and we were safely away, I turned and was met by Retrac's grinning face. I understood at once why he was so pleased, in his hands was a military grade ship scanner.
“No way!” I exclaimed, “I've seen specs on those things, they can be used to remote view ship’s scanners!” I knew that this would let us see through other ship’s sensors and allow us to explore without putting ourselves in harm’s way. All we needed to do was maintain a tight beam link to the ship, and we could see everything it finds. As I picked up the advanced scanner system, I had a plan already forming.
“I've been running numbers on those last transponder codes. They are indeed correct, and the origin source of the SDS signal is coming from the Hellion star itself.”

Hellion Inner Planets Orbital Zone (Nimath’s Orbital Path)
Holding Position Over SDS Signal Source (Deep Space)



“OK, so we were able to salvage four of those Steropes, and we got them synced to our new scanner system?” I asked Retrac as we started to suit up in these new, heavily modified AltCorp Mk 9 Pressure suits that had Sons of Earth graffiti all over them, “and you are sure these are going to protect us from the radiation?”
“Well, mostly,” he replied with a smirk, “I don't know how long we should be exposing ourselves, but let’s not stop to sight see, OK?”
I had to go out and set the ships alignment and warp time manually, after that all we had to do was sit back and watch the show. The remote viewing system only lets a person see what was going on from a forward view as well as receive telemetry from the ships systems. “Alright, launch set in two minutes, are we clear?”
“Give me a sec,” came the reply. What the hell could he be doing, I thought, “Hey, I really don't want to be going there personally, so whatever it is you are doing better be important.”
“Oh it is...” I swear that I could see his ear to ear grin coming over the radio, “there, I'm clear.”
“Copy that,” I said then made my way quickly out of the ship and into space, “now what the hell---” I paused as my mind caught up with what I was seeing, first I was shocked by the audacity of what he had done, then I just laughed. “Nice.” was all I could come up with. Painted on the side of the ship were the words 'Helios Diver Mk I'.
“Well, it is bad luck to launch a ship without christening it.” He stated in a matter-of-factly.
With our spirits high, we headed towards the Arges, which we had docked to the top of our outpost, looking like a nesting bird of prey. We cycled the airlock and quickly gathered at the navigational console, which was already tracking the progress of Helios Diver.
“Rad's climbing, fast, it's already showing loss on its hull integrity.” He noted.
“Yea, but the warp drive is still nominal, scanner and the data link also working.” I replied, unable to tear myself away from the screen. “Recorder is running as well.”
Then the signal went dead, all at once and so fast that it took us a few moments to register.
“Wow, that went down fast.” I said.
“Last I saw was the rad's climbing past 250 per tick.”
“Uh, how could something even survive in that?”
Confused, we started to discuss what had happened and what could possibly survive in such an inhospitable area. Hellion is a rough place to live, but its sun, that is truly the heart of hell. We came to the conclusion that we'd have to wait until the signal source moved farther away from the sun.
After a few hours, and without any fanfare, we launched Helios Diver Mk II. Its systems failed farther out then the Mk I. After reviewing the recordings, we could see that the warp drive malfunctioned, dropping it out of warp and into the unforgiving hands of the red giant. It's signal warbled and then died with screech before fading to the white noise of static. No scanner contacts were detected by this one either. Radiation was recorded at 150 units per tick. Where we were orbiting right now it was 16 rads. I didn't like what my math was telling me. We'd be liquefied in our fancy suits before we could even blink.
Retrac called a brainstorming session and all we could come up with was that there was definitely something down there and that it must have had something shielding it from the exposure.
And so we waited, and planned. Hours went by before we figured the signal should be in a lower radiation zone, but it would still be too much for the Military grade shielding to prevent.
“Helios Diver Mk III away,” Retrac announced, “Tracking signal strong and steady.”
“Time to drop, two minutes, thirty seconds,” I replied, “Mil core holding, no damage to ship.”
“Rads at 25 and climbing.”
“One minute to drop, non critical systems are taking damage, FTL still undamaged”
“Rads have levelled out at 59 units.”
“Drive just went off line, but the scanner is showing that something is definitely there!” I exclaimed excitedly.
“Station name confirmed as Site Alpha!”

Nimath Orbital Zone
In Warp (En-route to Site Alpha)


“So, we agree that we protect the FTL system first, then the reactor?” I said.
“Makes sense, even if we lose air we can run red for a bit.” Retrac agreed, “Looks like we should be there in about another forty-five seconds, I better head down below and keep watch, rads are climbing past tolerance”
“Copy that, if it looks good I'll position us so the sun is to our backs, would hate for us to get cooked now.” With the heat radiation pounding us, it was causing the ship to flex and contract as it fought to equalize the temperature of its hull. I could hear the metal creaking and pinging, sharp sound grating at my nerves that where already on edge from just being this close to the sun. I mean, sure I've had close calls before, like that one time I was flying my Steropes past the sun and a freak flare knocked out my FTL drive, but this was different, this time I was purposely diving towards a storm of fire that nothing man made could even come close. 'On purpose,' I laughed to myself as I checked the systems again. “Drop in 10,” I stated.
Retrac acknowledged that he was in position and ready.

Hellion Orbit
Site Alpha



We dropped out of warp and into the brilliant glare of the sun, it took up the entire sky, glaring at us. I quickly looked for the station and there it was, two-point-five clicks out. I rotated the ship and put us in a drift so that we'd slide into position with the sun behind us. Retrac called out reports as he watched for any type of system damage or hot zones. The ship responded to my requests without delay, but the hull voiced its complaints with a muttering of groans and creaks as the temperature once again changed rapidly. Hot became cool, and cool became hot. “Almost there....” I muttered, forgetting that we had set our comms to open.
“Better get there fast, this ship is not liking this temperature switch, I've had to plug two micro fractures already.” Retrac said.
“Alright, I'm stable, better come up here and depress us, we'll go suit air from this point on. I'm gonna check the docking cams so we won't have to maneuver as much.”
“Copy that.”
Upon hearing the hatches opening I flipped my face plate down and checked my suit's air and fuel levels. Both confirmed as full, so I went back to my docking cameras and noticed immediately that I was getting positive contacts on my docking beacon.
“Uhh, we can dock to this thing? Airlock or anchor points.” I told Retrac.
“Really?! Wow, so much for having to worry about going EVA in this mess. Let’s dock to the airlock then.” He responded with a relief.
Agreeing with him on that, I rolled my ship slowly to let the temperature have a chance to equalize and positioned us for a flawless docking run. Retrac was in the topside airlock and calling out distance. Not that I needed much help as all the needed info was already being displayed on my HUD.
“Docking imminent.” I called out, “Locked, we are secure.”
Retrac was busy trying to see what he could though the small airlock window looking for any automated threats, I headed back to the engineering panel to start powering down the base. It was then that the deck of the ship heaved and struck me in the face. My mind started racing and I heard Retrac say something but I couldn't make it out, another impact slammed me around so hard that my vision went dark. Retrac shouted again and the ship took on a funny red glow for a moment. All I could think of was to get to the bridge and hit the recall system. My sight blurred and I heard a hissing sound, one that I knew too well. My suit had been punctured. Something whizzed by my face, a shrapnel I thought, the ship had been breached....

Nimath Orbital Zone
Mini-Base (Deep Space)



When I came to, I found myself back in our mini base, every part of my body hurting. Retrac was slipping out of something that barely resembled a space suit and I noticed that my suit wasn't looking any better. “What the hell happened?” I croaked out.
“Airlock blew up, and then the ship got punctured, we were too close so all the energy transferred into our ship and... well, it’s a total loss, I had to scuttle it. Sure glad you had it programmed for a return trip.”
“The airlock... that means...” I stared at him.
“Ya, a booby trap. And I was outside in it, I soaked up a lot....”
“We'll have to put you on ice for a bit, I'll go and see if I can get you some meds, and anti-rad packs.” I started to form a list in my mind of all the stuff we had and would need to get. We were not equipped to handle this kind of emergency.
Since I didn't get exposed to the sun that day I was in much better shape then Retrac. I patched myself up and moved the mini-base to the nearby Athnar’s planetary system. I got lucky and scored a recoverable Arges right away. It took me a few hours to tow it back to base, but I was able to load it up with much needed supplies. Including the exposure medicine and healing stims. Retrac got back on his feet and started to process the supplies as I went on a few mining runs for some raw minerals. I had to play hide and seek a few times as there were a few other ships in the area. All I saw were warp signatures, but I knew I wasn't in any shape to fight off a pirate or even a hostile gnat at this time.
Bit by bit we replaced what was lost, however the thing that I regretted losing the most was that mil-spec scanner. Truly, that was a game changer.



Nimath Orbital Zone (Deep Space Staging Area)
Aboard Hell Jumper Mk II (Arges Mk II H Series)


Retrac looked at me and grinned, “Like the name?”
“Hell Jumper Mk II, nice!.” I grinned back.
We went through our final checklist of supplies and double checked our fuel cells. Looking good, I gave a thumbs up to Retrac, he checked his weapons and tools, and he gave me one back.
“Warp alignment confirmed, jumping in 12 seconds,” I nodded to Retrac. He looked at me and said....
“Lets do this!!!”


RetracElyk’s Log Supplemental

Hell Diver MK II launched. We were again loaded with Sons of Earth Suits, the top weapons, EMP grenades, and a well outfitted ship. Upon our arrival, Bathem used the docking camera to move us within one meter of a derelict module. I quickly exited the ship taking minor radiation damage in the process. We worked as a team to clear automated defenses and search for any survivors. As we entered the last CQM, we discovered an active cryopod.
With so few survivors remaining in the system, this took us by quite the surprise. What was even more strange was that the cryopod was authorized to none other than Deadwolf, the deceased mad leader of the Sons of Earth and a former member of the Aegis taskforce.
His words made little sense, ramblings of a madman, he spoke of locking us in this infernal prison forever of ghosts and apparitions. At first I thought that he wanted to blow up the station with us still inside. I pulled a gun and pondered firing. It was then that he mentioned Theona and his words started making sense. We realized that this was all connected and that us finding him here wasn’t a coincidence. Deadwolf acknowledged it was time to leave, saying that he had been locked up for far too long.
He was unarmed and walked slowly with us back to our ship. As we boarded, our turret began firing at him proving that he wasn’t just a figment of our imagination. To our bewilderment he suffered no injuries, to which he just replied that the Beast wouldn’t let him die, not yet. Bathem maneuvered us away from Site Alpha and plotted a course back home.

As we warped outside of the high exposure zone and radiation fell back to normal levels Deadwolf collapsed onto the flor of the ship and shortly died, finally free from his eternal torment...
HELLION - ZG_Smorty
Into Fire Event is now officially over. Congratulations to players RetracElyk and Bathem who were the first to complete this extremely challenging event. Read all about it in our next dev blog.

HELLION - ZG_Smorty
Into the Fire event is now live. Due to some technical difficulties the servers will show up under the community server tab. To join the event create a fresh character on either: Into the Fire EU West Hellion Official Server or Into the Fire US East Hellion Official Server.

Happy Hunting!

HELLION - ZG_Smorty
Well that took a lot less than expected! The update 0.5.2 is now live, so good luck and try to have some fun in the great void of space. See you in Hellion!



0.5.2 Patch notes:
https://steamcommunity.com/gid/103582791457270252/announcements/detail/1603764406765750902
HELLION - ZG_Smorty
What’s up space survivors, ex-colonists and as of late, space pirates. How’s Hellion treating you? With the holiday season in full swing, this update took quite a bit of time and effort to push out. Spoiler warning! It’s mostly bug fixes and balance tweaks. Nevertheless let’s dive right into it and see what 0.5.2 has to offer.



New patch will be deployed on Thursday, August 15th. Servers will be down from 2PM GMT/7AM PST until 3PM GMT/8AM PST.

- Servers will be wiped to ensure proper patch deployment
- Private server owners please delete server save files
- Single player users please delete save files or start a new game

Fixes:
  • Battery in helmet not depleting after server restart
  • Duplicating items
  • Radar amplifier not working in Arges
  • Industrial Container is now invulnerable when docked
  • Steropes broken glass repair point is now visible
  • Player owned turrets not saving values in persistence following a server restart
  • Fabricator cargo now properly stores up to 500 units

Improvements and balance changes:
  • Added T1 Catalyst to Starting outpost shelf
  • Added Recharge Stations to Steropes Airlock
  • Reworked Recharge Stations to accept 3 batteries instead of just 1
  • Medium/Small storage shelves to Steropes Airlock
  • Added 2 Hand Canisters with Oxygen/Nitro to Starting Rescue Ship
  • Removed a full T1 Warp Cell from called Rescue ship to prevent exploits
  • Randomized Haven Outpost orbital values making it harder to find
  • Improved SPM power output to 4x150 at full exposure
  • Improved Solar Panel exposure factor of Outpost and SPM’s to +25%
  • Acheron Station made fully invulnerable to avoid problems during Walking in Her Shoes
  • Reduced scanning bonuses of higher tier Signal Amplifiers
  • Reduced the signature radius of all max HP modules by 50%
  • Greatly increased signature radius of damaged modules
  • Stranded Miner advanced start tweaks: removed asteroid, extra loot, ensured that Abandoned Arges isn’t destroyed shortly after start
  • Minor quest improvements (triggers, descriptions, etc.)

HELLION - ZG_Smorty
As per title, the update is live. Have fun exploring!



Patch notes: https://steamcommunity.com/games/588210/announcements/detail/1603761867909319092
HELLION - ZG_Smorty
So? How’s the new scanning mechanic treating you? We hope you are enjoying the search for stations, asteroids, players but most importantly we hope you are having fun so far. Why, you ask? Well that’s because today we have another update for you. This one is mostly bug fixes and a bit of netcode optimization. New patch will be deployed today, July 12th. Servers will be down from 2PM GMT/7AM PST until 3PM GMT/8AM PST. No server wipes necessary this time, so you can just pick up where you left off.



Fixes

Single player crash (Memory Leak) - We’ve finally been able to track this one down and we are sorry it took so long. There should be no further issues like this, but if you run into any problems please let us know and we will get on it immediately.

Distress call not working in Outpost/Haven
Dock fabricator quest appearing during Jailbreak start
Shrinking character - when picking up a suit from resized attach slot. We know this one was mostly hilarious but it was still a bug so we had to get rid of it :(
Hacking tool eating two charges on use instead of just one
Radio Signal Amplifiers can only be stored in first slot of a transport box
Server exception: HandDrill.cs
Server exception: Index was outside the bounds of the array (edited)

Improvements

Netcode optimization - we did some additional work on server/client communication and the overall experience should be a bit more stable than before. This fixes a recently reported stuttering issue and a server crash issue.
Quest stations - allowed player ships to once again dock with various quest stations. All quest terminals can now be accessed properly, once power to the station has been restored. Depending on the station in question players may need to repair the modules to restore power, or access the station’s power supply interface (either from the station, or from the ship once docked)

A new server report feature

We’ve added a more detailed report and statistics which will give us more information on what the problem could be when you report a server. With this info, we will be closer to resolving various desync and potential netcode issues that are currently causing problems in the game. So don't hesitate to use this option to report a server that you are playing on when you experience lag or any desync issues. Button to report the server is also located in the in-game menu > server info tab.


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