Aug 16, 2016
Guns n Zombies - krealit
First of all, we're glad to announce that our new game I am weapon: reivval now fully released. Please, take a look if you haven't seen it yet: http://store.steampowered.com/app/335700

And starting from today we’re switching to Steam servers. It means that every time you’re playing in co-op mode, you’ll be using Steam server network instead of just a bunch of the servers we had.
This will ensure greater stability and smooth performance.

We’ve also made it possible for you to create gaming sessions available to all the other players and not just your friends.

Other improvements:
  • DirectX 11 compatibility
  • Game objects causing lags when loading now optimized
  • Dead zones settings for gamepad available

Bugs fixed:
  • Issue with the credits menu after game completion - fixed
  • Crystal counter for DESPERADO achievement now seen on the Achievements page
  • DLC score now also counted towards HARDCORE and HIGH FLYER achievements
  • MASTER OF DEFENSE counter now stable
  • N'Aliens DLC: “Hack the lock” mission bug after entering the Red Room now fixed
Aug 16, 2016
Guns n Zombies - KrealitTest1
First of all, we're glad to announce that our new game I am weapon: reivval now fully released. Please, take a look if you haven't seen it yet: http://store.steampowered.com/app/335700

And starting from today we’re switching to Steam servers. It means that every time you’re playing in co-op mode, you’ll be using Steam server network instead of just a bunch of the servers we had.
This will ensure greater stability and smooth performance.

We’ve also made it possible for you to create gaming sessions available to all the other players and not just your friends.

Other improvements:
  • DirectX 11 compatibility
  • Game objects causing lags when loading now optimized
  • Dead zones settings for gamepad available

Bugs fixed:
  • Issue with the credits menu after game completion - fixed
  • Crystal counter for DESPERADO achievement now seen on the Achievements page
  • DLC score now also counted towards HARDCORE and HIGH FLYER achievements
  • MASTER OF DEFENSE counter now stable
  • N'Aliens DLC: “Hack the lock” mission bug after entering the Red Room now fixed
Jan 20, 2016
Guns n Zombies - novastrangers
In today's update:
  • Fixed FPS drop on levels: Canyon, Warehouse and Crystal Cave.
  • Now The Swamp level from N'Aliens campaign is hidden if you don't have the DLC.
  • Fixed COMBAT MECHANICS and CONNOISSEUR achievemtnts.
    As bonus if you've already done them but don't get, you'll achieve them automaticaly after starting any level!
  • Now you can see achievements progress not only in the game but in Personal Achievements page.
  • Fixed freezes on Canyon level (especially on Mac).
  • Fixed inventory bugs right after co-op play (in some cases).
Jan 20, 2016
Guns n Zombies - krealit
In today's update:
  • Fixed FPS drop on levels: Canyon, Warehouse and Crystal Cave.
  • Now The Swamp level from N'Aliens campaign is hidden if you don't have the DLC.
  • Fixed COMBAT MECHANICS and CONNOISSEUR achievemtnts.
    As bonus if you've already done them but don't get, you'll achieve them automaticaly after starting any level!
  • Now you can see achievements progress not only in the game but in Personal Achievements page.
  • Fixed freezes on Canyon level (especially on Mac).
  • Fixed inventory bugs right after co-op play (in some cases).
Oct 29, 2015
Guns n Zombies - krealit
It's been exactly one year since Guns'N'Zombies release!
Since then we've developed a separate spin-off, eliminated hundreds of zombies and bugs, translated the game into five languages, and today we're adding Chinese and Spanish to the bunch.

In today's update:
- Full migration to Unity 5;
- Spanish version;
- Chinese version.
- Grenade launcher now deals damage to crystals;
- Minor rebalancing of armor, towers and their upgrades.
- All cache is cleared after DLC update, so now DLC won't require more HDD space;

Gamepad:
- Gamepad supported in server selection menu;
- Improved usability in Maps and Store.

Bugs:
- No menu or character displayed problem some of our DLC players had on some levels - now fixed;
- Achievements after completion of the game and DLC - now stable;

Plus a Halloween-themed surprise for our players. Happy Halloween!
Oct 29, 2015
Guns n Zombies - krealit
It's been exactly one year since Guns'N'Zombies release!
Since then we've developed a separate spin-off, eliminated hundreds of zombies and bugs, translated the game into five languages, and today we're adding Chinese and Spanish to the bunch.

In today's update:
- Full migration to Unity 5;
- Spanish version;
- Chinese version.
- Grenade launcher now deals damage to crystals;
- Minor rebalancing of armor, towers and their upgrades.
- All cache is cleared after DLC update, so now DLC won't require more HDD space;

Gamepad:
- Gamepad supported in server selection menu;
- Improved usability in Maps and Store.

Bugs:
- No menu or character displayed problem some of our DLC players had on some levels - now fixed;
- Achievements after completion of the game and DLC - now stable;

Plus a Halloween-themed surprise for our players. Happy Halloween!
Jun 7, 2015
Guns n Zombies - novastrangers
In today’s update:
  • The character turns to cursor instantly
  • THE STORM IS BREAKING achievement is up and running
  • When enemies die, their attack objects are now also off (e.g. the Witch’s Whirlwind)
N’Aliens DLC:
  • New enemies in the bestiary
Lags fixed:
  • When scrolling the map
  • When new types of enemies enter the battle
Jun 7, 2015
Guns n Zombies - novastrangers
In today’s update:
  • The character turns to cursor instantly
  • THE STORM IS BREAKING achievement is up and running
  • When enemies die, their attack objects are now also off (e.g. the Witch’s Whirlwind)
N’Aliens DLC:
  • New enemies in the bestiary
Lags fixed:
  • When scrolling the map
  • When new types of enemies enter the battle
...

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