May 14, 2019
Gunkid 99 - Yongjustyong
A small balancing patch.

Changelog
The ability 'Overkill' has been adjusted to prevent it from reaching a broken situation whereby players can gain health faster than they can lose it.

The maximum amount of excess damage you can gain from Overkill is now capped at 20. That means if you manage to do 35 damage to an enemy with 4 hitpoints, instead of absorbing the excess 31 points of damage you will only absorb 20. The amount needed to gain an additional health remains unchanged (180 points).

In additional, when the Player has been hurt and is currently invulnerable, no excess damage will be adsorbed.
Mar 27, 2019
Gunkid 99 - Yongjustyong
Updates
Gunkid 99 is now available in Spanish!
Credits to David de la Nuez. Huge thanks for the translation! :)

The option to stop Steam Leaderboard from appearing after every run has also been added.



Some players have reported that the game sometimes crashes when the Leaderboard appears. Unfortunately I've been unable to determine the cause and I think the problem may be on Steam's end. Switching off the Leaderboard is the best option for now. You will still be able access the Leaderboard from the Stage selection menu.

And I've also changed the save system so that the game automatically saves before the Leaderboard appears. So in case of a crash your highscore records and coin rewards will still be saved in the game.


Changelog
- Fixed a bug where you couldn't buy Items when you have the exact amount of coins.
- Fixed a bug where you get double the amount of coin reward when you get a new highscore.
Gunkid 99 - Yongjustyong
Hi all!
With this update I've finally implemented a feature that has been on my mind for some time now. And that is:

Selling Weapons you've bought back to the Shop



As you already know, weapons from the Shop will start spawning in 'Normal' Mode once bought and unlocked. However, you might find yourself regretting the purchase but has no recourse to stop it from spawning other than equipping the equivalent Weapon-Blocker.

With this update, any weapon sold back to the Shop will stop spawning in-game. Of course this only applies to weapons found in the Shop. Weapons you've naturally unlocked as you progress through the game cannot be sold!

Now that there is no risk of being stuck with an undesired weapon, I hope this will incentivize some of you to give the various weapons in the Shop a try!
Gunkid 99 - Yongjustyong
Hi all,
Hope all you have enjoyed the game thus far! :)

Here's some updates and patches made to the game.

Steam Leader-boards
In order to entice your competitive spirits, I've decided to make the Leader-boards a lot more prominent than before.



Some of you will have probably seen this already. The Leader-board is now automatically displayed whenever a round ends. Check out where you stand on the scoreboard!




Accessing Leader-boards from Stage selection is also less of a hassle now. Just click the arrow buttons to scroll through the various stages instead of clicking the stage buttons manually one by one.

I hope that has gotten your competitive spirits up. Go get that Highscore!!


Change log
- Steam Leader-board should be loading faster than before.
- Fixed a small key-binding error in Tutorial.
- Stage.5-3 is now slightly easier than before. (It's still pretty tough though)
Mar 13, 2019
Gunkid 99 - Yongjustyong
Gunkid 99 is out on Steam! Yay! There is a 20% discount during launch week.
Enjoy the game!! :)

Discord: https://discord.gg/XCVew3K
Gunkid 99 - Yongjustyong
A release date has been set, Gunkid 99 will be released on March 13th, 2019!
The price will be USD $5.99 with a launch week discount of 20% :)

Check out the new trailer below:
https://youtu.be/vwODezNOpzQ
Gunkid 99 - Yongjustyong
After more than a year of development, we've finally arrived at the end-game!



World-5 will be the last and final 'World' in Gunkid 99. Rather than having a new theme, World-5 will mash-up everything you've seen thus far to create the most unique and challenging stages yet.

Because the difficulty has been upped significantly for this final 'World', the pacing will need to be adjusted accordingly. As such, there will only be four stages instead of the usual seven.



Here we have the bounce-pads originally of World-4 implanted into World-2's lava stage. Needless to say, bouncing around in a lava-filled stage is not safest of activity so players will have to pay extra caution to the environment!




Environmental hazards are not the only things that have been mashed up. Enemies too are no longer restricted to their original worlds, so be on the lookout for some unusual combinations as enemies from the four different worlds come together.

In this particular stage, the laser-traps of World-4 have also leveled up into an 'extreme edition', with every inch of the stage being reachable by lasers. Certain attack-patterns (like the one above) will force players to utilize the dodge-roll or get hit!




A new enemy?!

Previously, the rule has always been that players will need to collect a certain number of weapons before they can clear a stage and progress to the next one. Well, this rule has been upended in World-5 so get ready for a surprise... ;)



As I've mentioned before, Steam Leaderboards has also been implemented! Pit yourself against other players and compete for the high score! You can try it out now in the demo.

Each stage will have its own leaderboard, with 'Normal' and 'Equipped' modes having separate leaderboards. This is where customization comes into play, especially for the 'Equipped' mode. You can equip yourself with weapons and items that will take advantage of each stage's unique layout and enemies combinations to get the highest score possible.

Even though the Demo Leaderboards went live just a little more than a week ago and I have to say I'm very impressed by some of the highscores! Just look at the scores above and compare it to the previous post's.

I genuinely believe that this is what will drive replayability (of course you can also have fun overcoming your own scores) and hopefully you guys will have a blast competing on the Leaderboards :)

Gunkid 99 is currently having a 15% discount for the Lunar New Year sale on Itch until Sunday. You can also join the Discord group for updates. There's currently very few people in the group and honestly not a lot going on but hopefully that will change once the game launches and players start to discuss strategies.


That is all for this rather long update. I'm finally nearing the end of development. All that is left now is to tie up loose ends and make sure that the game is bug-free. Release date to be announced soon!
Gunkid 99 - Yongjustyong
Steam Leaderboards have been implemented!



If you have been playing the demo recently, you may find that your scores have already been recorded onto the leaderboards. Just click on the button for a particular stage and click on steam-leaderboard to see where you stand.

Normal-mode and Equipped-mode have separate leaderboards.

If I may ask a favor of you, it would be great if you could get your Steam friends to try out the demo. I'd like to give the Leaderboards a bit of a stress test and the 'Friends ' tab could use more testing :)

Get that highscore!
Gunkid 99 - Yongjustyong
World 4 is here!



World 4 is robot/tech themed. Expect a much higher difficulty, even the environment is out to get you!
Some stages can be rather tricky(but fun!) to navigate, like the bouncing pad below:



Make use of the pad to overcome the height and traverse the stage quicker. Your survival might depend on it.
Even the enemies of World 4 have a few tricks up their sleeves.



The happy flying-bot looks deceptively slow at first glance, but with each hit it takes, it becomes faster (and angrier). You can't really tell from this gif but at its fastest the flying-bot is even faster than the player, making it the fastest enemy in the game.




The Shield-bot has a sturdy shield that makes it difficult to deal with head-on. However it is pretty weak if you can bypass its shield.

And of course, with a new World comes new weapons!



A big ass weapon that is both melee and long-ranged.




These bubble bullets may be weak, but they can linger around the stage and act as traps for approaching enemies. Set them up properly and they can easily overwhelm any enemy.

Gunkid 99 is currently on a 15% discount on Itch (First-access), after this discount period is over (19th Dec) the game will slightly increase its price from $4.99 to $5.99. As always, feedback will be greatly appreciated! You can reach me here or on Discord.​
Nov 1, 2018
Gunkid 99 - Yongjustyong
​Patch Note:

- Pressing down will now let you drop down from platforms. A new checkbox called 'Down Lock' has been added in the Key-bindings menu, enabling this will stop you from being able to drop down from platforms with just the down button. You'd have to press 'Down + Jump' (the previous method) or double-tap 'Down' instead.

- You can now also drop down from platforms while doing a dodge-roll by pressing down. (or the other buttons combination mentioned above) Basically anything to do with moving through platforms is now smoother than before.

- Camera issue for certain monitor resolutions have been fixed. (If you still have problems, please feedback to me!)

- Minor hit-box adjustments.

- Slightly better path-finding for Flying Slime.

- Fixed a bug where the game icon doesn't appear on the taskbar when you ctrl-tap out of the game.
...

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