Gunjack - CCP Alpha
Courageous gunjacks

All good things come to an end, even to fearless turret operators. Today, we have begun the process of discontinuing support for Gunjack to focus CCP Games’ efforts and resources on new developments in our evolving portfolio of EVE Universe titles.

We are incredibly proud of what we accomplished with Gunjack and want to extend our deep appreciation to all our players for their support throughout the game’s lifecycle.

For the time being, you won’t see any effect if you own a copy of the game. The game will continue to be playable with our servers remaining active until Fri 5 August 2022.

On Fri 5 August 2022, Gunjack’s servers will be turned off, social media profiles will be closed, and this website will go offline. Once servers are deactivated, customer support for Gunjack will no longer be provided.

Thank you for being a part of Gunjack. We look forward to the next chapter in the EVE Universe and hope you'll be a part of it and continue the journey with us.

Gunjack - CCP Alpha


Virtual Reality arcades and public gaming spaces take note, CCP Games' incredible action-packed arcade shooter is now available for commercial licensing through the Steam PC Café Program!

Let your customers immerse themselves in a visually stunning sci-fi world of danger and destruction.

Whether you're a Cybercafé, VR arcade, PC bang or any commercial site that allows public access to the Internet, you can license Gunjack for just $4.99 per month.

Get access now!
Gunjack - CCP Alpha


Virtual Reality arcades and public gaming spaces take note, CCP Games' incredible and immersive virtual worlds of vSports and explosive space combat are now available for commercial licensing through the Steam PC Café Program!

Players without VR headsets at home can now become a vSport legend in Sparc, a unique physical sport only possible in virtual reality, in which players connect online to compete in fast-paced, full-body VR gameplay.

Let your customers experience the intensity of EVE: Valkyrie - Warzone, the award-winning multiplayer space combat shooter built from the ground up for virtual reality, and enjoy full cross-platform online gameplay.

Whether you're a Cybercafé, VR arcade, PC bang or any commercial site that allows public access to the Internet, you can license Sparc for $34.99 per month and EVE: Valkyrie - Warzone for $39.99 per month.

Get access now and open the door to these extraordinary virtual worlds!
Community Announcements - EVE: Valkyrie Official


On 26 September, EVE: Valkyrie is expanding to become EVE: Valkyrie – Warzone. We’ve been working hard over the past year to radically improve the game you all love, and the result is this major expansion.

https://www.youtube.com/watch?v=NEU3nqgo1I0

The big news is that once Warzone hits, you won’t need to have a VR headset to play EVE: Valkyrie. We all know just how immersive virtual reality is, but because not everyone has a headset, so many potential friends and foes are missing out on all the frantic space dogfighting fun.

We’ve designed EVE: Valkyrie - Warzone to be perfectly playable on a TV or monitor as well as in VR on both PC and PS4, so pilots will be able to fly, fight and die together both in and out of virtual reality.
Better still, everything in the Warzone expansion will be a free download for existing pilots. Plus, to make Warzone even more appealing to rookie pilots, it’s also getting a significant price drop. It’ll launch at just $29.99 (SRP) - that’s definitely something you’ll want to tell your non-VR friends about.

The Warzone expansion also brings:

• NEW modular progression system, giving you more control over how you evolve your ships

• NEW maps: ‘Fleet’, a Sisters of EVE space station, and ‘Outpost’, a mysterious Drifter base

• NEW game mode: ‘Extraction’, which mixes combat and navigational challenges, forcing pilots to use the environment to their advantage

• NEW reward system: Earn Reward Capsules to unlock a hangar full of personalization options

For full details on all the incredible things arriving September 26, check out our devblog (coming soon).

Don’t worry; we have a plan for rewarding and recognizing our current pilots. You can get the full details of how Warzone will affect you here19.

If you want more information, don’t worry, we got your 6.

There’s a lot more to reveal before 26 September; and we’ve got a ton of awesome stuff lined up for you stay tuned for more details, and prepare to #ENTERTHEWARZONE!

Community Announcements - EVE: Valkyrie Official


As we head into this weekend it’s a particularly hearty “A-Harrr” we extend to our merry band of pirates.

Normally we would spend our time off with a mix of gaming, socializing with family and generally going about the business of chilling the heck out.

Not this week. Quality time with the family will have to be rain-checked on this occasion, because EVE: Valkyrie’s latest weekly Wormhole Event is a doozy, and for regular Wormhole participants it will be pleasantly familiar, for reasons we will explain shortly.

What is This Madness?

If you’ve only just joined us as a fledgling flyer in the ranks of the Valkyrie, allow us to explain what wormholes are, and why they have proven to be one of the most popular of EVE: Valkyrie’s features.

A wormhole is a strange and highly unstable galactic phenomenon that, for a limited time, offers us a glimpse of an alternate universe. While the wormhole is active, pilots are able to travel through a conduit and explore versions of Valkyrie’s maps that have been corrupted and distorted in bizarre and unexpected ways.




For example, the hub of bustling activity known as the shipyard will, in the alternate universe, be plunged into near total darkness leaving players with the tricky task of hunting their enemies using the glowing emissions from their engines alone.

The differences experienced through a wormhole are more than cosmetic, though. The laws of physics are altered and, as a result, the performance of ships and weapons can be severely affected. You may find yourself only able to pilot a limited roster of ships, shields may become inoperable, missile effectiveness can be greatly enhanced and your craft may experience a super boost of speed.

Each week the conditions present a complete surprise to our pilots. At least, that has been the case until this week.

You Flew, You Fought, You Decided!

Several weeks ago, we posted a poll on our forums asking you, our pilots, which of the previous wormholes you liked the best and that you would like to see return. There was a choice of three:

  • Wraiths only, with no shields on the Crossroads map
  • Super boost rainbow trails on Nightyard
  • Friendly fire, Heavies only on Cathedral

The result was overwhelmingly in favour of the Wraith-only option, so this weekend it’s back!

The map you will experience for the next 72 hours is the distorted version of Crossroads that has come to be known as Goldenroad. Its warped structures are bathed in a golden shimmering light and it’s quite something to behold.

If you want a quick taster of the Goldenroad map before going in, no problem. Ace pilot and prolific game streamer SalsaKetchup has been chronicling the weekly Wormholes from week one, via the medium of video, and you can see his exploration of the glittering Goldenroad area below. Thanks for that Salsa.

https://www.youtube.com/watch?v=1n21KUAKPLQ


We hope you enjoy the return of this hugely popular wormhole. Head through the conduit and when you’re getting blatted repeatedly thanks to the lack of shields, remember… you voted for this!

Community Announcements - EVE: Valkyrie Official


Hello Pilots,

Today, Wednesday, July 12, we have made a patch available to EVE: Valkyrie players [2017_R3] that introduce a raft of balance changes designed to make your combat experience better than ever. We’ve done this using internal data, personal experience and, crucially, community feedback.

Included are changes to the leading reticule and crosshairs to improve accuracy and visual overheat feedback, respectively. Also, we’ve tweaked the stats of several ships in each of the three ship classes to improve overall balance.

In addition to all the gameplay changes in today’s update, we’ve worked with NVIDIA to take PC virtual reality game visuals to a new level with EVE: Valkyrie’s “Ultra” graphics setting.

Head over to CCP Roo's full patch notes here for all the juicy details.

We hope you enjoy the changes we’ve made. Your feedback has been invaluable in helping us to deliver the experience you all want.

On that note, please let us know, not only what you think of the latest patch, but also what sort of tweaks and improvements you would like to see in the future. We’re listening, so head over to the forums and get your voices heard.

Fly safe!

CCP Redcape
Community Announcements - EVE: Valkyrie Official


Hello pilots. How are ya doing?

We’ve been watching you. Not in a creepy, stalker-y way, but watching what you’ve been up to in the galaxy, looking on, in awe, at your spectacular achievements.

And we feel the need to share.

Each month, from here on in, we’re going to showcase the finest Valkyrie action taking place in New Eden.

On this occasion, we’re plucking the best of the best video clips based on our internet trawling efforts. Next month, we want to see your submissions. Take down your enemies, post the results and let us know about it over on the forums. The EVE: Valkyrie community is a friendly place, but when it comes to the monthly top takedowns, all bets are off. It’s time to get brutal.

It’s kicking off, five times over. Enjoy!

Missile Masterclass



Clearly YouTuber Evocations Adhera has been practicing his use of missiles, judging by the efficiency of this attack.

And the Carrier is Toast



Regular community contributor Goatan shows us how to take down a carrier in style.

On the Receiving End



Our French friends at Soluce PsVr put on a good show, but here they're on the wrong side of a brutal takedown.

In the Nick of Time



There's no soound on this clip but majesky84's carrier takedown happened just seconds before the ship's shields came back up. Good work.

Fancy Moves



Bellator VR gives us a solid lesson on how to turn on a dime and take out the bad guys. Slick!

Awesome action there from our pilots. Join us again next month for some more top takedowns. Don't forget to share your best bits.

Fly safe!
Community Announcements - EVE: Valkyrie Official


Welcome pilots! This is the first in a brand new monthly round up of the best stuff that’s happening in New Eden and the EVE: Valkyrie community. Read on to discover what’s going down and how to get involved.

Upcoming Events



We admit, the majority of a Valkyrie pilot’s time is spent living the life of a pirate, seeking fame, glory and riches in the far reaches of New Eden. That said, our community of flyers are far from being simply a band of hard-hearted buccaneers and often like to give a little something back.

In the time since EVE: Valkyrie first launched there have been drives to make money for deserving causes. With that in mind, we thought we’d give you a heads-up on a charity event that CCP’s Emily Knox (aka CCP Starbug, she's on the left in the pic above) and John Nejady (aka CCP Bosun) are in training for.

The charity is Special Effect, an amazing organization that brings together creative talent and technology experts to enable young people with disabilities to play videogames that would otherwise be beyond their reach. You can find out about the incredible work they do on their official website.

The event is the Great North Run. It’s a half marathon challenge that takes place every year in Newcastle upon Tyne, starting at the Tyne Bridge and finishing up towards the South Shields coast. It’s been running (no pun intended) since 1981 and it’s the biggest half marathon event in the world.

The run is happening in September but you can make a real difference right now by scooting over to John and Emily’s Just Giving pages and throwing some dollar in their direction. It doesn’t have to be much, but anything you do contribute will go towards bringing the joy of gaming that we are all passionate about to those who are missing out.

Emily’s page is here. John’s is here.

We’ll bring you more news on the event, and Special Effect, in the coming weeks and months.

Incoming!



We have a truck-load of awesome articles lined up for July here at the official EVE: Valkyrie website.

First up, the month of July is when we give players a couple of helping hands to achieve 100% completion on Valkyrie’s single player Scout Mode. In the first instance, we’ll be revealing the location of every single piece of salvage on all seven of the game’s maps. It’s booty-licious (see what we did there?).

Then we’ll swiftly follow up with a guide to how to find all the echoes in Scout Mode. If you’re not familiar with echoes, they are fragments of recorded audio detailing the events leading up the situation in which you find yourself in present day New Eden. There are several echoes on each map and they give a dramatic and fascinating insight into the game’s backstory.

We’ll also be bringing you tips from ten of the galaxy’s finest pilots, presenting a Gif gallery of the month’s top takedowns and taking a look at footage of the best competitive play that has been taking place. It’s going to be a cracking month so keep your browser pointed right here.

Bring the Pain… Again

LINK

If you’re new to the wonderful world of EVE: Valkyrie you’ll be unaware that on occasion, we invite you, our devoted pilots, to receive a kicking at the hands of the game’s creators in what has become known as a Battle the Devs. Admittedly, it’s normally us who receive a humiliating defeat, but that’s OK, we can take it, and what’s most important is that it’s always massively good fun.

There have been three battles so far. Two taking place during game’s alpha phase of development and the third after launch in May 2016.

This is, we think, the perfect opportunity to introduce you to the most recent events and enjoy some of the fierce battling that went down. Click on the YouTube vid above to see the action from the point of view of ace fighter pilot and regular community contributor General Stargazer.

And below we have some stunning footage from the second event courtesy of one of the best pilots in the galaxy, Wan5.

LINK

We’re hoping that’s got you pretty fired up, because we’re planning another dev battle real soon. We haven’t finalized the details, but keep checking back here for more info as it becomes available. We very much look forward to you testing our mettle.

In the meantime, fly safe and have a great July.
Community Announcements - EVE: Valkyrie Official


Welcome to the third and final guide in our Carrier Assault series, celebrating a year of EVE: Valkyrie’s greatest play mode.

It’s the turn of the Supports and you guessed it, we have ace Support pilot Anska on hand to deliver the definitive guide to flying the healers.

Lights, camera… Anska.

First of all, let me just say that anytime I play Carrier Assault mode and my team gets to attack the core, the little Star Wars fan in me goes “Squee”. And I swear anytime I’m able to destroy the core myself with missiles I am grinning like a Cheshire cat.

Let’s get on with the subject at hand.

What is Carrier Assault?



The other pilots have probably covered this but it’s worth repeating. The mode itself is very simple. As with Control matches, you have three control points but you only have to take control of two of them to bring down the enemy carrier’s shields.

Then you can go attack the carrier. Both the Valkyrie and Schism have their own carrier. Your job is to get those points so you can attack the other carrier, while at the same time stopping the other team from doing the same to you.

When you are defending or attacking, you will see a holographic model of the carrier on the left side of your cockpit. The white dots represent the carrier nodes and when they are being attacked they turn yellow. This is a great way of staying ahead of the game. When you’re attacking, you can see which nodes your teammates are going for and therefore choose different ones. When defending, you can see where the enemies are concentrating their attack.

The carrier itself also has guns turrets, so watch out for those. Fun fact: If you take out all of the turrets in a single pass, the community has dubbed this a Ramsay Bolton maneuver.

Finally, once all nodes are down, you move into attacking the core. The core is in the belly of the carrier and a large “Attack” message will highlight its location for you. Be aware that the tunnel leading to the core also has gun turrets, so it’s a good idea to take them out in advance if you can.

So, to summarize, the three phases of play are control two points, attack or defend carrier and attack or defend the core.

Choose Your Ship

The line-up of ships in a squad will vary depending on whose playing. To keep it simple, though, I’ll concentrate on my favorite Support ships to take into action.

The great thing about Supports is that they are fast and good for getting to the control points quickly, making them highly effective drone droppers.

Revenant



This is a great ship to use. Its mines can be highly effective when placed in the trench and around the core. Its guns are good to use on nodes, drones and the core. Plus, it can help heal or boost damage if needed.

Strategy-wise, who doesn't love a minefield? Use them near control points to great effect. A top tip is also to place them in the warp gates near the carrier to surprise anyone trying to traverse the map quickly.

As I mentioned above, a minefield around the core can be brutal. I once saw pilot Vega take out three people in one go with mines at the core.

While I’m talking about the Revenant, fellow pilot Goatan has produced a great video on using the ship and mine placement, so be sure to check it out.

Guardian



The Guardian is a solid choice thanks to the fact that it sports the best healing beam. On top of that its, primary weapon is decent at taking down drones, nodes and the core. When your team is attacking the core, the Guardian can keep everyone alive while also having a pop at any turrets and nodes where possible.

Banshee



The faithful Banshee is particularly good when operating inside the core room, whether attacking or defending. That’s because its spiderbots can cause havoc for the enemies in the confined space and also heal your buddies. Just bear in mind the Banshee’s phaser is not so great against drones and nodes, so instead, make it your role to travel rapidly to control points, laying down drones rather than attacking enemy ones.

Phantom



This ship’s great strength is its EMP mines. This holds true when your core is being attacked, or when you're attacking the enemy. Opponents under the EMP effect are stunned, leaving you to either take them out or, when attacking, inflict maximum damage on the core. Dropping them close to nodes can be amusing too. People run into them when they’re frantically busy trying to take down the nodes.

Displacer



Finally, as I’ve mentioned in previous guides, even though it’s in the Fighter tree, I like to use the Displacer sometimes. It can heal and strip shields with its beam, and of course, it has the offensive advantages of a Fighter. Try it for yourself.

General Tips



Without sounding like a broken record about the Com Alerts, it bears repeating that it’s essential you utilize them in Carrier Assault. It’s a great way of letting people know if you need help on a control point, or where you'd like the team to head to. Pick two control points at the beginning and try to stick to them.

Carrier Assault maps have warp gates and they can be very useful, but be aware that it’s quite possible to emerge from one and slam right into the surface of a large EVE ship. It’s happened to me a few times, so learn the maps and the objects in them in Scout Mode.

It’s always worth taking down the turrets inside and around the outside of the core trench. It makes it so much easier when you only have to worry about the enemies killing you.

That's it! But before I go, if you’re interested in how the carriers sit within the EVE universe, have a read of General Stargazer's fascinating and fun little article over on the forums. You can find it here.

Cheers Anska. No doubt our pilots will now be heading out to plant some sneaky mine traps as per your advice.

Do check out our previous Carrier Assault guides on Fighters and Heavies.

Fly safe, pilots!
Community Announcements - EVE: Valkyrie Official


A new wormhole event has occurred in the Lonetrek region of the galaxy. As you know, this busy region is a major industrial center for the Caldari State and as such, it is of great strategic importance.

Pilots who have operated near Saranen will already be familiar with the Shipyard. However, on the other side of the wormhole’s conduit, they are experiencing a strange and oppressively dark version of the facility that we’re calling the Nightyard.

Pilots returning from the Nightyard have reported being involved in intense Deathmatch situations, rendered particularly difficult by the low light conditions. However, one of the side effects of this wormhole is to produce dazzling rainbow trails from our ships’ engines. The effect is both useful for the location of enemy ships and, we are led to believe, quite beautiful.

In addition, we are experiencing a super-boost effect. The only ships operable through Wormhole 13B/745-54JD6 are the Dominator and Aegis, both Fighters and particularly suited to the ‘Deathmatch’ style of engagement occurring.

Of paramount importance is the fact that there is an abundance of salvage to be collected in the area. This is why we need your involvement. We can significantly boost our resources by spending as much time in the Nightyard as possible.

Good luck out there, pilots. Let’s get rich, or die trying.
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