Gunfire Reborn - Nona
Hello everyone! This update fixes some known issues in the game. Thanks for your feedback and suggestions!

---Gunfire Reborn Studio

Bug Fixes
  • Fixed the issue where the weapon [Golden Bow] would have abnormal performance under high firing rate circumstances
  • Fixed the issue where Ao Bai Dual-Wielding the weapon [Tracker] would cause abnormal situations and unable to use [Tracker] in the next game
  • Fixed multiple known issues in the game


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Gunfire Reborn - Nona
What's up, folks! In this update, we adjusted the Ascension "Flare Calling" of [Li] and fixed some issues in the game.

And also, check out our new 2025 Update Roadmap! The new roadmap is released on the game's launch screen. Please stay tuned for more new content!

Your love and support are our greatest motivation to continue to move forward!

---Gunfire Reborn Studio



Hero
[Li] Ascension Adjustments
[Flare Calling]
  • Fixed the issue where the improper description of weapon bonus was applied in Level 3 Ascension. The actual effect should be 150%
  • Fixed the issue where some Ascension effects would be inactivated when continuing the game from the main page
  • Adjusted some Ascension effects
    • Level 1 Ascension-Old Effect:
      Blazing Meteor casting will accumulate stacks, and each stack will increase weapon DMG by 50%, up to 3 stacks. Each hit will consume 1 stack
    • Level 1 Ascension-New Effect:
      Cast 1 Blazing Meteor when you shoot an enemy on hit, dealing 50% DMG (CD: 1.5s). Each Blazing Meteor casting will accumulate stacks, and each stack will increase weapon DMG by 50%, up to 3 stacks. Each hit will consume 1 stack
    • Level 3 Ascension-Old Effect:
      Cast 2 Blazing Meteor when you shoot an enemy on hit (CD: 1s). Each Blazing Meteor casting will accumulate stacks, and each stack will increase weapon DMG by 150%, up to 3 stacks. Each hit will consume 1 stack
    • Level 3 Ascension-New Effect:
      Cast 2 Blazing Meteor when you shoot an enemy on hit, and additionally cast 1 Spiritual Flame based on your main weapon's Elemental Effect chance (CD: 1s). Each Blazing Meteor casting will accumulate stacks, and each stack will increase weapon DMG by 150%, up to 3 stacks. Each hit will consume 1 stack
Bug Fixes
  • Fixed the issue where the Star Envoy would disappear in certain Boss Stages
  • Fixed the issue where the Single-Core Pack would be changed into other Pack types under certain circumstances
  • Fixed the issue where the dropped Occult Scrolls would always be reset as [Mysterious Magic Box] when using [Zi Xiao] and carrying the Non-Core Pack
  • Fixed the issue where the remaining "Select All" usages from [Blessing in Disguise] would be improperly reset when obtainin [Enhanced·Blessing in Disguise]
  • Fixed the issue where the overhead name and icon of Iron Wing would be improperly zoomed
  • Fixed multiple issues in the game


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Gunfire Reborn - Nona
What's up, folks!
In this update, we have introduced new Core Links and fresh Pack custom gameplay for Season 4 "Starlink" and adjusted some Link effects. What's more, hero [Li] and weapons [Hexagon] &[Storm Chaser] will get their adjustments on gameplay. The "Spiritual Assault" now features shortened single-game duration, updated gameplay rules, and refreshed Spirit Jade effects.



The Spring Sale is now live! From March 13th 10:00 to March 20th 10:00 (UTC-8), the base game and DLCs of Gunfire Reborn will offer a limited-time discount. Meanwhile, stay tuned for the next phase of our development roadmap, expected within the next 1-2 weeks. Thank you for your continued support! Enjoy the game!

---Gunfire Reborn Studio

https://store.steampowered.com/app/1217060/_/

Season
Added 4 Pack Types
  • Single-Core Pack (1+4)
    -For each Link activated, you can click the button in the Link Interface and obtain 1 from 3 Secondary Links
    -After activated, Link's activation progression will no longer decrease

  • Single-Core Pack (1+6)
    The cooldown time of the Links in Pack is halved

  • Dual-Core Pack (2+2)
    -Except in Scene 1 Ready Room, Star Envoy only provides Starlight Reception service. 
    -Blank Scrolls and Normal Scrolls have an increased chance to obtain advanced Starlight during Starlight Reception

  • Non-Core Pack (0+12)
    Dropped Occult Scroll always be [Curiosity Box]

    New Links
  • Core Links
    [Streaking Meteor]
    Summon meteors that scale with your movement speed to strike nearby enemies
    [Echoing Sigil]
    Mark enemies to inflict DMG equal to your held Weapon's DMG periodically. Defeating marked enemies transfers the effect to nearby targets

  • Secondary Links
    The newly added Secondary Links can be inspected in detail within the game

    Link Adjustments
  • [Glaze Body]
    Original Effect:
    Total Max HP is fixed at 1 point, +50% Movement Speed, +25% Total DMG. Gain 1 stack every 10s or upon defeating 2 enemies (up to 8 stacks). Stacks will be replenished to the maximum after switching stages.
    Each stack can block 1 enemy attack and make the hero immune to DMG for 1s after blocking the attack
    New Effect:
    Total Max HP is fixed at 1 point, +50% Movement Speed, +25% Total DMG. Gain 1 stack every 10s (up to 5 stacks). Stacks will be replenished to the maximum after switching stages. Each stack can block 1 enemy attack and grants invincibility for 0.5s

  • [Ascension Reallocation]

    Original Effect:
    You can obtain 1 use for every 3 Golden Goblets (including Golden Goblets before Link activation). Cost 1 use to select 1 Ascension to decrease by 1 level, then randomly increase 1 Ascension by 1 level
    New Effect:
    You can obtain 1 use for every 2 Golden Goblets (including Golden Goblets before Link activation). Cost 1 use to select 1 Ascension to decrease by 1 level, then randomly increase 1 Ascension by 1 level

  • [Dash Charge]

    Original Effect:
    +20% Total DMG of the next shot or skill after Dash
    New Effect:
    +20% Total DMG of the next shot or skill after Dash(up to 40%)

  • [Superior Judgment]

    Original Effect:
    Gain 1 stack every 5s (up to 3 stacks). Attacks consume 1 stack to instantly defeat Normal enemies and Elites with less than 20% HP remaining or Bosses with less than 10% HP remaining
    New Effect:
    Gain 1 stack every 5s (up to 3 stacks). Attacks consume 1 stack to instantly defeat Normal enemies/Elites/Bosses with less than 40%/20%/10% HP remaining

  • [Repetition Cycle]

    Original Effect:
    For every 10 Total HP change (excess recovery will be treated as 2 times the change), +1% DMG dealt for 8s (up to 100%)
    New Effect:
    For every 5 Total HP change (excess recovery will be treated as 2 times the change), +1% DMG dealt for 8s (up to 100%)

  • [Strength Taker]

    Original Effect:
    +0.6% Primary Skill/Dash/set CD recovery speed for every 1% HP lost
    New Effect:
    +1.2% Primary Skill/Dash/set CD recovery speed for every 1% HP lost (up tp +60%)

  • [Spiritual Supply]

    Original Effect:
    Restore 10% of the main Weapon's skill resource when Secondary Skill deals DMG (triggered at most once per second). Restore 1 Secondary Skill use for every 50% of Weapon skill resource consumed (Reset after switching Weapon)
    New Effect:
    Restore 10% of the main Weapon's skill resource when Secondary Skill deals DMG (triggered at most once every 0.5s). Restore 1 Secondary Skill use for every 50% of Weapon skill resource consumed (Reset after switching Weapon)

  • [Crippling Strike]

    Original Effect:
    -30% enemies' Movement Speed for 3s (3s cooldown per enemy) when dealing DMG to them
    New Effect:
    Movement Speed reduction effect converts to Movement Speed bonus. -30% enemies' Movement Speed for 3s (3s cooldown per enemy) when dealing DMG to them


    Hero
    [Li] Adjustments
    We have adjusted the gameplay of [Li], including Ascension, Spiritual Blessing, and other content
    Spiritual Blessing
  • [Energy Draining] (Li)
    Original Effect:
    Each Burning Effect restores 2 energy. After casting Spiritual Flame, enter the "Energy Draining" state: Consume 5 energy per second, +20% Movement Speed, +20% RoF, +300% Weapon DMG. Every 5s in this state, +100% energy consumed effect, +50% bonus effect (up to 4 times). The state ends when re-casting Spiritual Flame or energy runs out
    New effect:
    The activation method of Spiritual Flame has been changed to release-based. After casting Spiritual Flame, enter the "Energy Draining" state: Consume 10% of energy cap per second, +20% Movement
    Speed, +20% RoF, +300% Weapon DMG. In this state, for every 30 consumed energy, grants 1 stack, +50% bonus effect each stack, up to 2 stacks (+1 stack limit for every 60 energy capacity). The state ends when re-casting Spiritual Flame or energy runs out

    After selecting Spiritual Blessing [Energy Draining], you can switch the Primary Skill release mode in theHero interface. In the special mode, the Primary Skill will execute a quick skill action but deal no Skill DMG

    Ascension
  • [Fiery Heart]

    Original effect:
    Spiritual Flame always triggers Burning Effect. After casting Spiritual Flame, a weapon that deals Fire
    DMG will also trigger Burning Effect on the next hit
    New effect:
    Spiritual Flame always triggers Burning Effect. Every time Li inflicts Burning Effect, +15% next Spiritual Flame DMG, up to 120%

  • [Burning Bullet]

    Original effect:
    When hitting an enemy, if the energy is full, consume a certain amount of energy to increase the Lucky
    Shot Chance for this shot; otherwise, restore a certain number of energy
    New effect:
    When hitting an enemy, if energy is more than 50%, consume a certain amount of energy to increase Lucky Shot Chance for this shot; otherwise, restore a certain amount of energy (CD: 5s)

  • [Flare Calling]

    Original effect:
    When hitting an enemy, cast a Blazing Meteor on the enemy
    New effect:
    Summon Blazing Meteor to accumulate stacks. Each stack will increase the next Weapon DMG, up to 3 stacks. Every weapon shot that hits an enemy will reduce stacks by 1

  • [Molten Meteor]

    Original effect:
    Blazing Meteor will accumulate stacks when hitting an enemy. Each stack will increase the next Weapon DMG, up to 3 stacks. Every weapon shot that hits an enemy will reduce stacks by 1
    New effect:
    When dealing DMG, triggering Burning Effect will gain stacks; otherwise, it will consume 1 stack. For every 15 stacks gained, restore 15 energy and gain a Fire Damage bonus that lasts for 8s (up to 2
    stacks)

  • [Flame Talisman]

    Original effect:
    Every time you inflict Burning Effect, gain 1 stack of Mark (up to 5 stacks). Consume 3 stacks when taking DMG from enemies. Each stack of Mark increases DMG Resistance. Both Weapon and Skill DMG
    will be increased at full stacks
    New effect:
    When inflicting the Burning Effect, gain 1 stack of Mark, up to 5 stacks. Consume 3 stacks when taking DMG from enemies. If you have enough stacks, you will be immune to the DMG and be invincible
    for 2s. This effect has a cooldown.

  • [Flame Forged]

    Original effect:
    After casting Spiritual Flame, for every 1 energy cap,+0.8% Weapon and Skill DMG for 6s. Each Burning Effect inflicted during this duration extends the effect by 1s
    New effect:
    For every 60 energy cap, +50% Elemental Effect Chance of current weapon. For every 1% Elemental Effect Chance, +2% current Weapon DMG (up to 200%). When Elemental Effect Chance >100%, every 10% over the limit grants +5% Lucky Shot Chance


    Weapon
    [Hexagon] Adjustments
    Weapon Skill
    Deploy a shield that blocks incoming attacks (reactivate to retract early). Blocking attacks activates Enhanced State: +50% Total Weapon DMG, +20% RoF, lasts 10s
    Mechanism Adjustments
  • The shield can be deployed or retracted at any time, and it will consume the weapon's skill resources during the period when it is deployed
  • Allow weapon fire during shield deployment (consumes reserve ammo)
  • Restore 5 rounds of ammo to the magazine after the shield successfully blocks the DMG
  • Powerful rounds are no longer fired upon shield retraction
    Experience Optimization
  • Optimized the recoil of Weapon shooting
  • Optimized the performance during the shield deployment/retraction and while it is deployed
    Exclusive Inscription Adjustemnts
  • Added Exclusive Inscription:
    -After the shield blocks an enemy's attack, it will mark the enemy. +100% Lucky Shot Chance when dealing Weapon DMG to the marked enemy
    -During shield deployment, -50% energy consumption speed
  • Removed Exclusive Inscription:
    When the shield is retracted, it will fire 3 powerful shots, but these shots will no longer seek enemies

    [Storm Chaser] Adjustments
    Mechanism Adjustments
  • Hold down the forward key to immediately enter the "Accelerate" state
  • "Accelerate" state now persists during lateral movements
  • The Total Weapon DMG bonus provided by the "Accelerate" state has been decreased from 50% to 40%
  • The "Accelerate" state provides 50% additional Damage Resistance
  • While in the "Accelerate" state, you will be immune to all slow effects caused by the monsters
  • While in the "Accelerate" state, shooting can knock back normal monsters
  • +20% Weapon DMG when hitting enemies that cannot be knocked back
  • Hitting a normal monster 10 times consecutively will deal true DMG equal to 25% of its Total Max HP
  • You can no longer manually trigger a reload for the weapon. One second after stopping shooting, the bullets in the magazine will be quickly replenished from the reserve ammo. When the magazine is empty, a full reload will be automatically triggered


    Stage
    [Spiritual Assault] Adjustments
    Mechanism Adjustments
  • Single-game duration adjusted from 30 minutes to 20 minutes
  • Defeating enemies will no longer drop weapons
  • Peddler now provides +1 initial item refresh charge

    New Occult Scrolls
    Added [Blessing in Disguise] and [Reasonable Exclusive]

    New Spiritual Jade
  • [Ultimate Gambler]
    Slots occupied: 4
    Effect: The number of Ascensions in the Reward Roulette has been increased to 4

    Some Spiritual Jade Adjustments
  • [Golden Touch]
    Slots occupied: 2 → 1

  • [Effective Sweeper]
    Slots occupied: 3 → 2

  • [Supreme Craftsman]
    Slots occupied: 5 → 3

  • [Legendary Craftsman]
    Slots occupied: 5 → 3

  • [Craftsman's Inheritor]
    Slots occupied: 6 → 3

  • [Internal Circulation]
    Slots occupied: 9 → 6

  • [Vibrative Timer]
    Slots occupied: 4 → 6
    Original effect: 20% chance to reset Primary Skill's CD after defeating an enemy
    New effect: 30% chance to reset Primary Skill's CD after defeating an enemy

  • [Occult Booster]
    Slots occupied: 5 → 9
    Original effect: 10% chance to transform a Non-Enhanced Occult Scroll into an Enhanced Occult Scroll
    New effect:  25% chance to transform a Non-Enhanced Occult Scroll into an Enhanced Occult Scroll

  • [Arsenal Raider]
    Original effect: Gain 1 additional weapon drop per 5 Hero Levels attained in combat
    New effect: Gain 1 additional weapon selection per 5 Hero Levels attained in combat

  • [Launcher Scavenger]
    Original effect: Guaranteed Launcher drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Launcher minimum

  • [Sniper Scavenger]
    Original effect:  Guaranteed Sniper Rifle drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Sniper Rifle minimum

  • [Pistol Scavenger]
    Original effect: Guaranteed Pistol drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Pistol minimum 

  • [Shotgun Scavenger]
    Original effect: Guaranteed Shotgun drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Shotgun minimum 

  • [SMG Scavenger]
    Original effect: Guaranteed Submachine gun drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Submachine gun minimum

  • [Ejector Scavenger]
    Original effect: Guaranteed Ejector drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Ejector minimum

  • [Rifle Scavenger]
    Original effect: Guaranteed Rifle drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Rifle minimum

  • [Melee Scavenger]
    Original effect: Guaranteed Melee Weapon drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Melee Weapon minimum

  • [Scavenger's Staff]
    Original effect: Guaranteed Staff drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Staff minimum

  • [Occult Collection]
    Original effect:  +4/2/1% Weapon and Skill DMG for each Legendary/Rare/Normal Occult Scroll carried
    New effect: +8/4/2% Weapon and Skill DMG for each Legendary/Rare/Normal Occult Scroll carried

  • [Blessed Arms]
    Original effect: 35% chance for Weapon DMG to trigger Crit Hit
    New effect: 50% chance for Weapon DMG to trigger Crit Hit


    Interface & UI
  • Season Shop now features category filters
  • Added Hero Skill Preview Interface and optimized Hero Skills description


    Spirit Puppet
  • Dash skill available during movement and rescue actions
  • Optimized the experience of Spirit Puppet following the player


    Others
    Adjusted some Challenge Events
  • [Ammo Extractor]

    Healing range: 100 → 15
    Healing effect: Heal the 2 nearest teammates instead of all
  • [Emergency Heal]

    -The release of the elite hidden stages have been blocked
    -The release of the "Robust" enhanced affixes have also been blocked


    Bug Fixes
  • Fixed multiple issues in the game


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Gunfire Reborn - Nona
Hi fellas! Half of Season 4 has passed away, and we are going to update some new content, also kinda as adjustments and optimizations to certain Heroes, Weapons, and Spiritual Assaults in mid-March, might grab some new experiences for your adventure!

Season 4 Mid-Season Update
  • New Links


Streaking Meteor: Movement Speed will directly affect meteors' summoning frequency and power. The swift combat style might bring a brand-new style.



Echoing Sigil: Cause special weapon damage over time status to enemies. The status can be spread to nearby units when the target is defeated. Now it's time to show your battle arts to enemies with no mercy!

  • New Link Combination

New combinations: Each Link combination has different core/extra Links capable and unique buffs! Open your mind to try more fantastic build!

Weapon Adjustments
  • Storm Chaser


New mechanism: Consecutive hits will knock back enemies now. Normal enemies will be directly defeated upon reaching certain hits. Additionally, we've optimized and improved performances of hit and slashing.

  • Hexagon


Adjusted to energy drain shield: The energy shield can be freely turned on or off! Wisely use its defense! Even one breath can decide to survive or not.

Spiritual Assault Adjustments


A couple of adjustments coming to the「Spiritual Assault」:
  • Reduced 1/3 duration of single game
  • Enemies would no longer drop any weapon, +1 initial reroll chance of Peddler
  • Adjusted effects of some Spiritual Jades

That's it!
If you have any thoughts or any crazy new ideas about these updates, jump into the community discussion with us!
Until next time, keep your powder dry~

---Gunfire Reborn Studio



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Gunfire Reborn - Nona
What's up, folks! In this update, we have fixed some issues in the game. We sincerely appreciate all your feedback and suggestions!

---Gunfire Reborn Studio

Bug Fixes
  • Fixed the abnormal unlocking issue of the achievement [Occultism Leader]
  • Fixed the issue of abnormal talent activation caused by resetting talent under certain conditions
  • Fixed the issue where some Links had abnormal link effects
  • Fixed multiple issues in the game


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Gunfire Reborn - Nona
Hello everyone! In this update, we have fixed some issues in the game. Thank you for your positive feedback and suggestions!

---Gunfire Reborn Studio

Localization
  • Fixed the issues where some text is wrong displayed in the game

Bug Fixes
  • Fixed the issue where Lizard's skill effects would disappear abnormally in some cases


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Gunfire Reborn - Nona
Hello everyone! In this update, we have fixed some issues in the game. Thank you for your positive feedback and suggestions!

---Gunfire Reborn Studio

Localization
  • Fixed the issues where some text is wrong displayed in the game

Optimization & Bug Fixes
  • Optimized the type of Golden Goblets provided from the Occult Scroll [It Takes Two] in [Boundless Dream] and [Endless Journey]
  • Fixed the issue where [Zi Xiao]'s [Mirror Hand] is not working
  • Fixed the issue where [Lei Luo]'s [Heart of Battle] is not working
  • Fixed the issue where Occult Scroll could not be placed in Temporary Backpack in controller mode
  • Fixed multiple in-game anomalies


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Gunfire Reborn - Gunfire Reborn
Gunfire Reborn Season 4 live
Gunfire Reborn - Nona


Hello everyone!
We will launch Season 4 "Star Link" in this update, while Season 3 "Demon Vanquishment" will end simultaneously. Additionally, this update introduces two new weapons: [Clawspray] and [Crane Chant], a batch of new Occult Scrolls, and adjustments to some heroes, weapons, and Occult Scrolls. Enjoy!

Moreover, the base game and all its DLCs will be on a limited-time discount from January 16th 18:00 to January 30th 18:00 (UTC-8). Thanks again for your attention and support!

--- Gunfire Reborn Studio

https://store.steampowered.com/app/1217060/_/


Season

Season 4 Now Available
Season Gameplay - Star Link
Fortunes reverse under the starlight, and the Boss Trial begins! To counter the growing demonic aura, heroes harness the power of the astral realm, further activating the potential of Occult Scrolls, and elevating Spiritual Link to Star Link. Zi Xiao's fellow disciples also transform into Star Envoys, assisting players in their adventures.

As with previous seasons, "Star Link" is only available in Nightmare and Reincarnation Difficulty. Players need to select a set bundle before entering a run and assemble the corresponding Occult Scroll combination to activate the set. Unlike "Spiritual Link," these new starlight set effects are powerful and diverse, with some terrifyingly potent core sets. This season will also feature Star Envoys; find them in adventure to try out the Activation and Reception of Starlight!
Detailed gameplay rules can be previewed in the in-game Season interface.



Season Reward
Complete the Season tasks, increase your season level, and unlock the avatar frame "Star Link," Lei Luo's Idle Animation "Thunder Activation," Woodpecker Weapon Skin "Crystal pecker", Poisonous Ghost Weapon Skin "Snowy Plum" as well as emoticons, avatars, and other season rewards.




Boss Trial
The difficulty of boss challenges increase, with other bosses' battle skills appearing in the stages.

Interdependent Fortunes
Affected by starlight, you need to defeat enemies carrying Monster Scrolls to have a chance to obtain the corresponding [Interdependent Fortunes] Occult Scroll.



Weapon

New Weapon
[Clawspray]
Weapon Type: Injector
Dual-Wield: Yes
Weapon Description: Shoot water jets. Hitting enemies will attach a bubble to them. Continuous hits will cause the bubble to expand until it explodes.
Exclusive Inscription:
1. +100% Bubble expansion speed and total explosion DMG
2. Shoot high-pressure water jets, +60% RoF


[Crane Chant]
Weapon Type: Staff
Dual-Wield: No
Weapon Description: Fires plum blossoms that slightly track enemies. Gains weapon resources
Weapon Skill: Releases a shadow crane causing AoE damage
Exclusive Inscription:
1. +25% total DMG and +10% AoE for each hit by shadow crane, up to 4 times
2. +3 Weapon Resource recovery when firing. Additionally fires 3 blossoms


Weapon Adjustments
[Frenzied Shark] Adjustment
Fires bouncing grenades. Causes a small-area explosion on hitting enemies/cover and continues to bounce. DMG of next bounce will be reduced after hitting enemies
DMG increased: 235→250
Ammo capacity reduced: 8→7
Optimized grenade bounce force for more controllable bounce trajectory. Optimized the visual effects of trajectory and explosion, reducing overall brightness.
New Exclusive Inscription:
The grenade will track enemies within a certain range after every bounce. Grenade DMG will not decrease after hitting enemies

[Golden Bow] Adjustment
Weapon DMG and CritX increase with charge level. Reveal enemies' weak points at certain charge
CritX: 2.5→3
Optimized shooting action performance.
RoF increased slightly.
New Exclusive Inscription:
After arrows hit enemy's weak point, generate extra arrows to attack weak points again
Exclusive Inscription Adjustment:
Original effect: +50% Lucky Shot Chance for each second
New effect: +75% Lucky Shot Chance for each 0.5s, up to 150%

Optimized hit feedback of crosshair
New critical hit performance added.
Optimized non-critical hit performance.



Hero

[Zi Xiao] Adjustments
We have iterated on [Zi Xiao]'s gameplay, including talent, ascension, spiritual blessing, and other aspects.
Talent
  • [Stellar Recovery]
    New effect added: If it is [Impure Astrohouse], increase Astrohouse Level based on the [Astroaspects] in the slot before casting Falling Star. (Increase probability: Normal/Rare/Legendary/Wild provide 15/20/25/30%, each 100% chance increases 1 level, and the remaining chance below 100% provides an additional level)

Spiritual Blessing
  • [Functional Deck] (Zi Xiao)
    Original effect: Obtain weapon bonuses for 5s when consuming [Astroaspects]. [Normal Astroaspects]: +5% RoF. [Rare Astroaspects]: +30% Weapon DMG. [Legendary Astroaspects]: +20% Lucky Shot Chance.[Wild Astroaspects]: +0.5x CritX.
    New effect: +50% Weapon DMG for 5s when consuming [Astroaspects], up to 300%. Every 6 [Astroaspects] consumed allows drawing a card with different effects for 10s. Each card effect stacks up to 3. Blue Card: +40% Lucky Shot Chance; Purple Card: +30% RoF; Orange Card: +40% Movement Speed, 40% chance for projectile +1 when shooting; Red Card: Obtain all card effects

Ascension
  • [Mirror Hand]
    Original effect: There is a chance to obtain 2/3/maximum number of [Astroaspects] through [Astroforecast].
    New effect: There is a chance to obtain 2/3/maximum number of [Astroaspects] through [Astroforecast]. Every 10/9/8 cards summoned, +5/6/8backup card number. Second-level effect: Missed cards have a chance to be counted in backup cards. Third-level effect: Backup card number single increase limit raised to Cards Holding Capacity, missed cards have a chance to be counted in backup cards.
  • [Card Printer]
    Original effect: +4/8/12 [Astroforecast] capacity. +5/6/8 reserve cards after summoning 10/9/8 cards. Second-level effect: Missed cards have a chance to be included in the reserve cards.Third-level effect: Maximum reserve card amount given at once is equal to the card holding capacity. Missed cards have a chance to be included in the reserve cards.
    New effect:+4/8/12 [Astroforecast] capacity. There is a chance to obtain 1 Secondary Skill Use based on quality when obtaining [Astroaspects](15%/15%/35%/35%)/(20%/20%/45%/45%)/(25%/25%/55%/100%)
  • [Flashing Star]
    Original effect: +250%/400%/600% Base DMG of [Falling Star]; second-level effect:If there are empty slots, +30% total DMG of [Falling Star].Third-level effect:If there are empty slots, +60% total DMG of [Falling Star] with a chance of +100% total DMG.
    New effect: +250%/400%/600% Base DMG of [Falling Star]; second-level effect:If there are empty slots, +45% total DMG of [Falling Star].Third-level effect:If there are empty slots, +90% total DMG of [Falling Star] with a chance of +150% total DMG.
  • [Endless Stardome]
    Original effect: If the [Astrohouse] for [Falling Star] is the same as last time, +45%/60%/75% DMG for every slot. Third-level effect: If it is not [Impure Astrohouse] and has empty slots, the above effect doubles.
    New effect: If the quality of [Astrohouse] for [Falling Star] is not lower than last time, +20%/30%/40% DMG for every slot.If [Astrohouse] is the same as last time, +30%/60%/100% additional total DMG
  • [Last Star]
    Original effect: When consuming the last ammo in the magazine, clear 1 random [Astroaspect] and the shot causes enemies to take +20% DMG. Second and third-level effects: Clear 1 random [Astroaspect] and obtain a special effect on the shot.[Normal Astroaspect]: Enemies take +30%/30% DMG. [Rare Astroaspect] or [Legendary Astroaspect]: +25%/50% total DMG and trigger Elemental Effect. [Legendary Astroaspect]: +25% total DMG and trigger Elemental Effect./deal a Crit Hit. [Wild Astroaspect]: (None)/Obtain a random bonus.
    New effect: When consuming the last ammo in the magazine, clear 1/1/all [Astroaspect] and the shot causes enemies to take +20% DMG. When shooting the last bullet in the magazine, randomly clear 1/1/all [Astroaspects] and +15%/20%/cleared Astroaspects number * 25% Lucky Shot Chance, lasting 3/4/4 seconds. Third-level effect: If it's [Wild Astroaspects], bonus effect doubles.
  • [Bet It All]
    Original effect: +10% Base Weapon DMG for every [Astroaspect] for 5s when clearing [Astrohouse]. Second and third-level effects: Gain different weapon bonus effects based on each [Astroaspects] for 5 seconds. [Normal Astroaspects]: +15%/25% DMG. [Rare Astroaspects]: Lucky Shot Chance +15%/20%. [Legendary Astroaspects]: (Lucky Shot Chance +15%)/(+0.5x Weapon CritX ). [Wild Astroaspects]: Randomly gain 1 bonus, (None)/(Chance to gain all bonuses)
    New effect: When slots are cleared, +10%/10%/15% weapon DMG for each slot, up to 6/6/8 stacks, lasting 6/7/8 seconds. Second and third-level effects: Different [Astroaspects] provide different bonuses, up to 6/8 stacks for 7/8s. [Normal Astroaspect]: +10%/15% Base DMG. [Rare Astroaspect]: +10%/15% Lucky Shot Chance. [Legendary Astroaspect]: (+10% Lucky Shot Chance)/(+0.3x Weapon CritX). [Wild Astroaspect]: Obtain a random bonus, (none)/(Chance to gain all bonuses)
  • [Astrological Magazine]
    Original effect: Obtain 1 [Astroaspect] when refilling the magazine. (CD:1s)
    New effect: Gain 1 [Astroaspects] and have a chance to gain an extra one when have no [Astroaspects], (triggered at most once per second)
  • [Card Storm]
    Original third-level effect: There is a chance to use [Astroforecast] once after shooting (CD: 2s). When consuming 10% of the magazine capacity as an accumulated quantity, shoot 1 holding card and reset the accumulating process.
    New third-level effect: Chance to trigger [Astroforecast] once and obtain an extra [Astroaspect] upon hitting on an target (CD: 1.2s). When consuming 10% of the magazine capacity as an accumulated quantity, shoot 1 holding card and reset the accumulating process

Others
  • Reduced the hold press time required to reset Occult Scroll
  • Added upgrade strategy "None" option, which does not level up Occult Scroll quality
  • Added a reset Occult Scroll filter button in the backpack, showing only resettable Occult Scrolls when checked

[Momo] Adjustments
Talent
  • [Lingering Rhythm]
    Original effect: +4% Movement speed for every 5 "Ink Rhythm" changes, last for 12s and up to 15 stacks. Obtain a double movement speed bonus during Ink Spirit
    New effect: +20% Movement Speed, additionally +2% Movement Speed for 12 seconds each 5 "Ink Point" changes, up to 15 stacks. In Ink Spirit state, the movement speed bonus doubles.

Spiritual Blessing
  • [Inkwash Fusion] (Momo Exclusive)
    Original effect: +30 "Ink Rhythm" cap. +5% Weapon DMG and 1% Lucky Shot for each "Ink Rhythm". When staying in [Blank Domain], gain 2 "Ink Rhythm" and 2 weapon skill resources per second. Dealing DMG to an enemy will immediately gain 20 "Ink Rhythm" (only trigger once in combat, reset after leaving combat)
    New effect: +30 "Ink Rhythm" cap. +1% Total Weapon DMG for each "Ink Rhythm"(Ink Spirit sortie period benefit reduced by 75%). When staying in [Blank Domain], gain 2 "Ink Rhythm" and 3 weapon skill resources per second. Gain 20 "Ink Rhythm" after dealing DMG to an enemy (only trigger once in combat, reset after leaving combat)

Spiritual Link
  • [Master of Ink and Wash]
    Original effect: +5% weapon DMG for each "Ink Point"
    New effect: +1% Lucky Shot Chance for each "Ink Point" (Benefit reduced by 75% during Ink Spirit sortie period)

[Qing Yan] Adjustment
Mechanism
Qing Yan's [Leap] speed can benefit from self-movement speed bonus



Occult Scroll
This update introduces 12 new Occult Scrolls
  • [Efficient Firepower]
    Quality: Normal
    Effect
    Normal: 50% chance to get 1 extra recovery time when the secondary skill use < 50%; +60% secondary skill DMG when secondary skill use ≥ 50%
    Enhance: 50% chance to get 1 extra recovery time when the secondary skill recovers its usage times. +100% secondary skill DMG when the secondary skill use ≥ 50%
  • [Stable Supply]
    Unlock: Initial Unlock
    Quality: Normal
    Effect
    Normal: Peddler always has 2 Occult Scrolls
    Enhance: Peddler always has 2 Occult Scrolls. +10% DMG for each Occult Scroll obtained from Peddler
  • [Speedy Traveler]
    Unlock: Defeat [Desert Fly] 50 times
    Quality: Rare
    Effect
    Normal: +0.5% movement speed for every 100m moved (up to 60 stacks). +10% movement speed when reaching 60 stacks
    Enhance: +0.5% movement speed for every 50m moved (up to 120 stacks). +20% movement speed when reaching 60 stacks
  • [Big Eater]
    Unlock: Defeat [Spider Hunter] 20 times on Elite difficulty or higher
    Quality: Rare
    Effect
    Normal: Can pick up buns when HP is full. The overflowing recovery provided by buns will be converted into an equal amount of excess shield/armor (Max 30% of shield/armor per overflowing recovery)
    Enhance: Increases chance for monsters to drop buns. Can pick up buns when HP is full. The overflowing recovery provided by buns will be converted into 1.5 times the amount of excess shield/armor (Max 30% of shield/armor per overflowing recovery).
  • [Foundry Blessing]
    Unlock: Defeat [GOLEM] 1 time
    Quality: Normal
    Effect
    Normal: Foundry hits can defeat normal enemies directly or deal 8%/4% max HP True DMG to Elites/Bosses (CD: 5s)
    Enhance: Foundry hits can defeat normal enemies directly or deal 8%/4% max HP True DMG to Elites/Bosses every 5s, , stores up to 3 times
  • [Rampage Time]
    Unlock: Defeat [Shieldant] 10 times
    Quality: Rare
    Effect
    Normal: After entering the stages, -40% Primary Skill cooldown, +40% RoF, lasts 40s
    Enhance: After entering the stages, -40% Primary Skill cooldown, +40% RoF, +20% movement speed, lasts 40s. +5s duration for each completed scene
  • [It Takes Two]
    Unlock: Defeat [GOLEM] 3 times on Elite difficulty or higher
    Quality: Legendary
    Effect
    Normal: With this Secret Scroll, the chance of [It Takes Two] reappearing increases. + 1 Level of the last chosen ascension when picking it again and destroys all [It Takes Two]
    Enhance: Obtain 1 Golden Goblet immediately, and ascension options prioritize the owned ascension
  • [Pain for Gain]
    Unlock: Defeat [Elite Spider Hunter] 5 times
    Quality: Legendary
    Effect
    Normal: Obtain 3 Cursed Scrolls immediately. 50% chance to replace 1 Cursed Scroll with random scroll when completing the stages
    Enhance: Obtain 3 Cursed Scrolls immediately. Switch 1 Cursed Scroll with random scroll when completing the stages
  • [Curse Away]
    Unlock: Initial Unlock
    Quality: Rare
    Effect
    Normal: Auto-destroys after being discarded. Can select 2 Cursed Scrolls to be ineffective
    Enhance: Auto-destroys after being discarded. Can select 3 Cursed Scrolls to be ineffective
  • [Mistaken Delivery]
    Unlock: Initial Unlock
    Quality: Cursed
    Effect
    Normal: When obtaining the Occult Scroll, there's a chance to be replaced by an Occult Scroll of the same quality
  • [Leaky Pocket]
    Unlock: Initial Unlock
    Quality: Cursed
    Effect
    Normal: -7% copper amount after switching stages
  • [Shackled Steps]
    Unlock: Initial Unlock
    Quality: Cursed
    Effect
    Normal: -10% Movement Speed. The final bonus to Movement Speed won't exceed 80%

Occult Scroll Effect Adjustments
  • [Take it all]
    Original Effect: You cannot discard all Occult Scrolls, but variable options in Mysterious Chest will be selectable
    New Effect: You cannot discard all Occult Scrolls, but variable options in Mysterious Chest will be selectable. Destroy after triggering 6 Mysterious Chest options
  • [Ninja's Discipline]
    Original Effect: +5% Lucky Shot Chance per second (up to 50%). Resets after triggering a Lucky Shot
    New Effect: +20 stacks every 3s. +0.5% Lucky Shot chance per stack (up to 90 stacks). -10 stacks after dealing Weapon DMG
  • [Enhance·Ninja's Discipline]
    Original Effect: +5% Lucky Shot Chance per second (up to 10 stacks). Upon reaching the max stack, resets after triggering a Lucky Shot
    New Effect: +30 stacks every 3s. +0.5% Lucky Shot chance per stack (up to 120 stacks). -8 stacks after dealing Weapon DMG
  • [Airbag]
    Adjusted to Rare quality
  • [Break the Ice]
    Original Effect: - Lv1 on a random Ascension, and gain 5 Occult Scrolls. (At least 1 Legend Scroll)
    New Effect: - Lv1 on a random Ascension, gain 5 Occult Scrolls and including 1 Legend Scroll at least (Ascensions with a level cap of 1 are not considered)
  • [Enhance·Break the Ice]
    Original Effect: - Lv1 on a random Ascension, and gain 5 Occult Scrolls. (At least 3 Legend Scroll)
    New Effect: - Lv1 on a random Ascension, gain 5 Occult Scrolls and including 3 Legend Scrolls at least (Ascensions with a level cap of 1 are not considered)
  • [Triple Comeback]
    Original Effect: -50% Max HP and Max Shield/Armor, but gain 2 extra revives. This Occult Scroll will be destroyed after the effect ends.
    New Effect: Shield recharge delay is tripled, -50% recovery speed, but gain 2 extra revives. This Occult Scroll will be destroyed after the effect ends
  • [Explosive Magazine]
    Adjusted to Rare quality
  • [Evil-Banishing Talisman]
    Adjusted to Legendary quality
  • [Enhance·Stone Skin]
    Original Effect: +30% DMG Resistance 3 times after taking DMG. (Unstackable)
    New Effect: +30% DMG Resistance

Additionally, we optimized the pickup method for [Upgrade a scroll to Enhanced Occult Scroll] in the Mysterious Chest, now Enhanced Occult Scrolls will enter the backpack directly



Stage

New Stage
[Beiting Remnant] added some random level routes



[Bizarre Dream]
Monster Scrolls Effect Adjustments
  • Evil-Banishing Talisman
    Original Effect: -80% chance to inflict Elemental Effect
    New Effect: After hitting player, player randomly obtains 1 Cursed Scroll effect for 5s
  • Spirit Bible
    Original Effect: -40% Skill DMG taken
    New Effect: Generates 1 special shield that blocks 10% of Total Max HP in Skill DMG. If no Skill DMG in 5s, re-obtain the special shield
  • Old Belt
    Original Effect: After being defeated by a player, recover 100% magazine for this player.
    New Effect: After being defeated, player recovers reserve ammo equal to magazine count

New Monster Scrolls
  • Preemptive Strike
    +50% DMG for the first damage dealt to player before taking DMG. -10% Movement Speed for the corresponding player for 10s(up to 3 stacks)
  • Ammo Belt
    After being defeated, does not drop Ammo
  • Ammo Recoverer
    +30% Movement Speed, creates corrosive area along movement path
  • Surprise Bonus
    When dealing DMG to player, 15% chance to summon a lightning at player's location
  • Vindictive Nature
    When taking DMG, releases a blade wave at player (CD: 5s)
  • Intimidating Presence
    When breaking player's Shield/Armor, player's Movement Speed greatly reduced for 0.5s, cannot recover for 5s
  • Masterful Craftsmanship
    After dealing DMG to player, one of the player's main weapon's exclusive Inscription becomes ineffective for 5s.
  • Battle Nature
    When player is within 10m, releases a 10m range shockwave at own location (CD: 5s)
  • Greedy Choice
    When dealing DMG to player for the first time, steal an amount of health recovery equal to the percentage of this DMG relative to the player's Total Max HP, then this Occult Scroll destroyed
  • Priced HP
    When dealing DMG to player, adds DMG equal to 50% of player's lost HP
  • Elemental Curse
    When affected by Elemental Effect, Elemental Effect duration doubles
  • Burden of Solitude
    In the same room, as Monsters decrease, subsequent Monsters become weaker
  • Elemental Relic
    When affected by Elemental Effect, releases a random Elemental pulse with a 10m range at own location and causes Elemental Effect (CD: 6s)
  • Perfect Sixth
    After hitting player, -17% of player's Magazine Ammo (CD: 2s)
  • Arms Dealer
    After taking DMG, -25% player's Magazine Capacity, lasts until next reload (CD: 2s)
  • Elemental Convergence
    Releases a random Elemental attack, CD: 5s. -0.5s CD for each Elemental Effect taken
  • Rock-Hard Determination
    Cannot be knocked back
  • Quack Doctor
    When being defeated, remove 1 stack of [Down Penalty]
  • Sucker Punch
    When dealing DMG to player with full Shield/Armor or during Shield recovery phase, +50% DMG and -20% player's Movement Speed for 5s

[Mission from Above] added multiple Quests, and adjusted [Legendary] quality Quests



Interface & UI
  • Backpack-Occult Scroll added search bar
  • Added mark "secondary" Occult Scroll function, Marked Occult Scroll is prioritized among same quality Occult Scrolls
  • Added timeline for chat history



System
  • Added [Excess Shield/Armor] and [Excess HP]
    When possessed, increases corresponding defense type cap, only decreases when taking damage from enemies
  • Added customer service feedback entry on loading screen, can provide feedback through this entry before entering the lobby



Others
  • Added Golden Goblet icon guide
  • Defeating Monsters in Endless Journey and Boundless Dream can accumulate Unlock Progression



Bug Fixes
  • Fixed multiple issues in the game


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Gunfire Reborn - Nona
Hola folks!
We will update the game on Friday, January 17, 2025. This update includes the long-awaited Season 4 -Star Link, two new free weapons "Clawspray" and "Crane Chant", and some adjustments. Hope you like it!



As the Chinese New Year approaches, we plan to offer a two-week New Year discount to thank you
for your long-term support and love. The base game and all DLCs will receive discounts from January 16th 18:00 to January 30th 18:00 (UTC-8).

We have also prepared a trailer on the store page to help you better understand this update. Come
and take a look! 

That's all for this preview, see you on January 17!


Gunfire Reborn Official Website
Gunfire Reborn Mobile Official Website
Gunfire Reborn Twitter
Gunfire Reborn Discord
Gunfire Reborn Reddit
Gunfire Reborn Facebook
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...

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