Gunfire Reborn - Nona
Hello everyone! This update fixes some known issues in the game. Thanks for your feedback and suggestions!

---Gunfire Reborn Studio

Localization
Gunfire Reborn - Nona
Hi, folks!
The Season 5 "Arcane Talisman" will be released in this update, and the Season 4 "Star Link" will be closed. In this update, we'll introduce a new difficulty - the [Reincarnation Level 10]. We also adjusted the [Concealed Ammo] and [Shrieker] and optimized the spectator experience. Have a blast!

Additionally, the base game and DLCs of Gunfire Reborn will offer a limited-time discount from May 16th, 19:00 to May 22nd, 19:00 (UTC-8). Thanks again for everybody's concern and support!

--- Gunfire Reborn Studio



Season
Season 5 is Now Live!
Season Gameplay—Arcane Talisman
Demonic mists rise, tainting the world. As wind and cloud surge, the spirits of all beings transform into mysterious Talismans and Power Gems, scattered across the land. Legend whispers that when these artifacts unite, they will unleash wonderful spiritual power. Adventurers embark on a new journey to obtain this power, but monsters corrupted by the mists are coveting this power as well...

Like in previous seasons, "Arcane Talisman" is only available in Nightmare and Reincarnation difficulty. You can collect various Talismans and Power Gems during the adventure. Try to combine them and experience their unique abilities. Also, enemies will be enhanced by Talismans, so get ready to challenge them!
Please check out more gameplay details in-game.



Seasonal Rewards
Complete season tasks and achieve higher season levels to earn more exclusive reward items! You can obtain the new avatar frame [Arcane Talisman], new idle pose of Qing Yan [Gale Sweep], new
weapon skins: Thunder Storm [Magnetic Rotation], Concealed Ammo [Lamune], and new emoticons, avatars, and other season rewards.




Stages
New Difficulty
New Reincarnation Difficulty - Level 10


  • Unlock by clearing Reincarnation Level 9
  • Monster will significantly boost their survival stats
  • The skill effects of Elite monsters and Bosses are enhanced—check more details in the prep page
  • New trap in level 10: Thunderblast Barrels
  • Challenge Event "Elite Gathering" will be automatically triggered when you defeat a certain number of enemies in a scene
  • The Vaults with normal battles will no longer appear since [Longling Tomb - Level 3]
  • The remaining rescue duration will be significantly reduced when you're knocked down


    Monsters
    [Abyssal Serpent] Adjustments


    To optimize the combat experience of Abyssal Serpent, we adjusted its skill mechanisms
  • Abyssal Serpent will enter the next battle phase when HP is below a certain level,  and it will obtain a short period of  Invincibility when the phase is switched
  • Added new mechanism "Spirit Snakes": In different phases, Abyssal Serpent may transform into Spirit Snakes when using skills; Spirit Snakes have higher resistance
  • Adjusted the skill value for Abyssal Serpent under different difficulties, making the battle experience smoother


    Bizarre Dream
    [Mission from Above] Effect Adjustments
    [Store Member (Level 3)]
    Old effect:
    Quest Reward: +1 Peddler's Item Slot, with a small chance of enhanced items appearing
    Quest Target: Purchases no more than 5 items with the next 3 Peddlers
    Failure Penalty: There will be a 20% chance to obtain a Cursed Scroll when purchasing weapons or Occult Scrolls from Peddlers
    New effect:
    Quest Reward: +1 Peddler's Item Slot, with a small chance of enhanced items appearing
    Quest Target: Purchases no more than 2 items with the next 1 Peddler
    Failure Penalty: During your next 2 Peddlers' visits, their last 3 items will become random items

    [Daul Chance (Level 1)]
    Old effect:
    Quest Reward: Upon completion, remove the debuff effect of 1 failed quest
    Quest Target: Complete the quest target of a random failed quest
    New effect:
    Quest Reward: Upon completion, remove debuffs from all failed quests
    Quest Target: Complete the quest target of a random normal quality quest

    [Daul Chance (Level 2)]
    Old effect:
    Quest Reward: Upon completion, remove the debuff effect of 2 failed quests
    Quest Target: Complete the quest target of a random failed quest
    New effect:
    Quest Reward: Upon completion, remove debuffs from all failed quests
    Quest Target: Complete 4 scenes

    [Daul Chance (Level 3)]
    Old effect:
    Quest Reward: Upon completion, remove the debuff effect of 3 failed quests
    Quest Target: Complete the quest target of a random failed quest
    New effect:
    Quest Reward: Remove debuffs from all failed quests immediately
    Quest Target: None


    Hero
    Updated skill descriptions for clarity


    Weapon
    Weapon Adjustments
    [Shrieker] Adjustments
  • Adjusted basic mechanisms
    Hitting a weakness or barrier will cause a massive explosion
  • Optimized shooting performance
    Optimized charging performance
    Adjusted the sound effect for the weakness spot hitting
  • Adjusted Exclusive Inscription effect
    "+1 Piercing. The explosion DMG after piercing a weakness can be critical." Now it will properly generate 1 exlosion when piercing a target

    [Concealed Ammo] Adjustments
  • Weapon skill adjustments
    Base throw speed: 1.5s→1s
    Max Range: 25m→40m
    Using weapon skills is considered a magazine reload, which can trigger various reload-related buffs. Additionally, the throwing speed can gain the bonus from reload speed boosts
  • Exclusive Inscription Effect adjustment
    Old effect: When your weapon skills defeat an enemy, resume half of the ammo spent to reserves and increase your next weapon skill damage by 30%
    New effect:  Using weapon skill to hit an enemy will resume half of the ammo spent to reserves and increase your next weapon skill damage by 30%


    Occult Scroll
    Added [Take it all] now displays a counter in the Mysterious Chest select interface


    System
    Spectator Experience Optimization
  • To make spectating more interactive, spectators can now obtain unique shooting skills—hitting enemies will apply control effects
  • Optimized the revival mechanism: Spectators now can spend Soul Essence to actively revive after clearing a certain number of scenes
  • Optimized the spectator UI


    Bug Fixes
  • Fixed multiple issues in the game


    Hot Fix 5/16
  • Fixed the issue where resolution settings abnormally changed on some devices
  • Fixed the issue where Conditions and Power Gems unlock status were abnormally displayed in the Talisman Gallery
  • Fixed the issue where clearing Reincarnation Level 9 did not unlock Reincarnation Level 10 in some cases
  • Fixed multiple issues in the game



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Gunfire Reborn - Nona
Hi folks!
We plan to update the game on May 16, 2025. This update includes the Season 5 - Arcane Talisman, a new difficulty option [Reincarnation Level 10], and some gameplay adjustments. Hope you like it!

The Season 5 trailer is now live on the Steam store page. Let's take a look at the fresh changes!

Additionally, the base game and DLCs of Gunfire Reborn will offer a limited-time discount when the update goes live. Thank you for your continued support and love!
See you on May 16.

--- Gunfire Reborn Studio


Gunfire Reborn Official Website
Gunfire Reborn Mobile Official Website
Gunfire Reborn Twitter
Gunfire Reborn Discord
Gunfire Reborn Reddit
Gunfire Reborn Facebook
Gunfire Reborn YouTube
Gunfire Reborn - Nona
Hey everyone!
It's been a month since our 2025 update roadmap was released. We sincerely appreciate your ongoing support—your passion fuels our creation!


While some upcoming gameplay features still require refinement, Season 5 content is ready to roll! Come on, it's time to check out these exciting changes!


Season 5: Arcane Talisman
Spiritual energy from all creatures coalesced into Talismans and Power Gems, which were scattered around. It's said that extraordinary power would be activated when the two things are combined.

  • Talismans & Power Gems

When you meet certain conditions during combat, the Talisman, etched with arcane secrets, will automatically activate and trigger the effects of the Power Gems.


Each Talisman is unique. They come with different spiritual energy and passive effects. The way they work? It's full of mysteries.


You can try changing the Talismans' activation conditions and the Power Gems. Maybe you'll find the perfect combination for the Talismans that fits you best!

  • Seasonal Challenges

Enemies may spawn with enhanced affixes—stay alert!


Defeat enemies with special affixes, and you'll have a chance to obtain random Talismans. Can't find your ideal one? Seek out the Talisman Merchants who roam around.

  • Seasonal Rewards

This season will introduce exclusive skins for the Concealed Ammo and Thunder Storm, as well as an exclusive idle pose for Qing Yan.


New difficulty: Reincarnation Level 10

  • Elite Enemy Enhancements


There will be more powerful elite monsters and bosses lying in wait in Reincarnation Level 10. Get ready for the new battle!


Other Major Updates

  • Weapon Adjustments

Concealed Ammo: Optimized throw mechanics—throws now count as reload actions.


Shrieker: Smoother charge mechanics with increased weakness hit rewards.

  • Optimization of the Spectator Experience
We've noticed that team players who get defeated are forced to temporarily leave the battle and enter the spectating mode. Moreover, due to the unpredictable refresh of the Peddler, they often miss both combat engagement and important growth opportunities.

To preserve the seamless gaming experience, we have designed a unique spectator skill: Defeated players can now posses their teammates from a third-person perspective and cast skill to control the monsters, thus helping their teammates get out of danger. Additionally, after the team clear a certain number of rooms, spectators can consume Soul Essence to revive themselves and return to the battlefield more quickly.


Season Update Progress
According to the current development progress, the update for Season 5 will be released in mid-May. Please stay tuned.
Thank you for your patience. See you next month!

---Gunfire Reborn Studio



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Gunfire Reborn - Nona
Hello everyone! This update fixes some known issues in the game. Thanks for your feedback and suggestions!

---Gunfire Reborn Studio

Bug Fixes
  • Fixed the issue where the weapon [Golden Bow] would have abnormal performance under high firing rate circumstances
  • Fixed the issue where Ao Bai Dual-Wielding the weapon [Tracker] would cause abnormal situations and unable to use [Tracker] in the next game
  • Fixed multiple known issues in the game


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Gunfire Reborn - Nona
What's up, folks! In this update, we adjusted the Ascension "Flare Calling" of [Li] and fixed some issues in the game.

And also, check out our new 2025 Update Roadmap! The new roadmap is released on the game's launch screen. Please stay tuned for more new content!

Your love and support are our greatest motivation to continue to move forward!

---Gunfire Reborn Studio



Hero
[Li] Ascension Adjustments
[Flare Calling]
  • Fixed the issue where the improper description of weapon bonus was applied in Level 3 Ascension. The actual effect should be 150%
  • Fixed the issue where some Ascension effects would be inactivated when continuing the game from the main page
  • Adjusted some Ascension effects
    • Level 1 Ascension-Old Effect:
      Blazing Meteor casting will accumulate stacks, and each stack will increase weapon DMG by 50%, up to 3 stacks. Each hit will consume 1 stack
    • Level 1 Ascension-New Effect:
      Cast 1 Blazing Meteor when you shoot an enemy on hit, dealing 50% DMG (CD: 1.5s). Each Blazing Meteor casting will accumulate stacks, and each stack will increase weapon DMG by 50%, up to 3 stacks. Each hit will consume 1 stack
    • Level 3 Ascension-Old Effect:
      Cast 2 Blazing Meteor when you shoot an enemy on hit (CD: 1s). Each Blazing Meteor casting will accumulate stacks, and each stack will increase weapon DMG by 150%, up to 3 stacks. Each hit will consume 1 stack
    • Level 3 Ascension-New Effect:
      Cast 2 Blazing Meteor when you shoot an enemy on hit, and additionally cast 1 Spiritual Flame based on your main weapon's Elemental Effect chance (CD: 1s). Each Blazing Meteor casting will accumulate stacks, and each stack will increase weapon DMG by 150%, up to 3 stacks. Each hit will consume 1 stack
Bug Fixes
  • Fixed the issue where the Star Envoy would disappear in certain Boss Stages
  • Fixed the issue where the Single-Core Pack would be changed into other Pack types under certain circumstances
  • Fixed the issue where the dropped Occult Scrolls would always be reset as [Mysterious Magic Box] when using [Zi Xiao] and carrying the Non-Core Pack
  • Fixed the issue where the remaining "Select All" usages from [Blessing in Disguise] would be improperly reset when obtainin [Enhanced·Blessing in Disguise]
  • Fixed the issue where the overhead name and icon of Iron Wing would be improperly zoomed
  • Fixed multiple issues in the game


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Gunfire Reborn - Nona
What's up, folks!
In this update, we have introduced new Core Links and fresh Pack custom gameplay for Season 4 "Starlink" and adjusted some Link effects. What's more, hero [Li] and weapons [Hexagon] &[Storm Chaser] will get their adjustments on gameplay. The "Spiritual Assault" now features shortened single-game duration, updated gameplay rules, and refreshed Spirit Jade effects.



The Spring Sale is now live! From March 13th 10:00 to March 20th 10:00 (UTC-8), the base game and DLCs of Gunfire Reborn will offer a limited-time discount. Meanwhile, stay tuned for the next phase of our development roadmap, expected within the next 1-2 weeks. Thank you for your continued support! Enjoy the game!

---Gunfire Reborn Studio

https://store.steampowered.com/app/1217060/_/

Season
Added 4 Pack Types
  • Single-Core Pack (1+4)
    -For each Link activated, you can click the button in the Link Interface and obtain 1 from 3 Secondary Links
    -After activated, Link's activation progression will no longer decrease

  • Single-Core Pack (1+6)
    The cooldown time of the Links in Pack is halved

  • Dual-Core Pack (2+2)
    -Except in Scene 1 Ready Room, Star Envoy only provides Starlight Reception service. 
    -Blank Scrolls and Normal Scrolls have an increased chance to obtain advanced Starlight during Starlight Reception

  • Non-Core Pack (0+12)
    Dropped Occult Scroll always be [Curiosity Box]

    New Links
  • Core Links
    [Streaking Meteor]
    Summon meteors that scale with your movement speed to strike nearby enemies
    [Echoing Sigil]
    Mark enemies to inflict DMG equal to your held Weapon's DMG periodically. Defeating marked enemies transfers the effect to nearby targets

  • Secondary Links
    The newly added Secondary Links can be inspected in detail within the game

    Link Adjustments
  • [Glaze Body]
    Original Effect:
    Total Max HP is fixed at 1 point, +50% Movement Speed, +25% Total DMG. Gain 1 stack every 10s or upon defeating 2 enemies (up to 8 stacks). Stacks will be replenished to the maximum after switching stages.
    Each stack can block 1 enemy attack and make the hero immune to DMG for 1s after blocking the attack
    New Effect:
    Total Max HP is fixed at 1 point, +50% Movement Speed, +25% Total DMG. Gain 1 stack every 10s (up to 5 stacks). Stacks will be replenished to the maximum after switching stages. Each stack can block 1 enemy attack and grants invincibility for 0.5s

  • [Ascension Reallocation]

    Original Effect:
    You can obtain 1 use for every 3 Golden Goblets (including Golden Goblets before Link activation). Cost 1 use to select 1 Ascension to decrease by 1 level, then randomly increase 1 Ascension by 1 level
    New Effect:
    You can obtain 1 use for every 2 Golden Goblets (including Golden Goblets before Link activation). Cost 1 use to select 1 Ascension to decrease by 1 level, then randomly increase 1 Ascension by 1 level

  • [Dash Charge]

    Original Effect:
    +20% Total DMG of the next shot or skill after Dash
    New Effect:
    +20% Total DMG of the next shot or skill after Dash(up to 40%)

  • [Superior Judgment]

    Original Effect:
    Gain 1 stack every 5s (up to 3 stacks). Attacks consume 1 stack to instantly defeat Normal enemies and Elites with less than 20% HP remaining or Bosses with less than 10% HP remaining
    New Effect:
    Gain 1 stack every 5s (up to 3 stacks). Attacks consume 1 stack to instantly defeat Normal enemies/Elites/Bosses with less than 40%/20%/10% HP remaining

  • [Repetition Cycle]

    Original Effect:
    For every 10 Total HP change (excess recovery will be treated as 2 times the change), +1% DMG dealt for 8s (up to 100%)
    New Effect:
    For every 5 Total HP change (excess recovery will be treated as 2 times the change), +1% DMG dealt for 8s (up to 100%)

  • [Strength Taker]

    Original Effect:
    +0.6% Primary Skill/Dash/set CD recovery speed for every 1% HP lost
    New Effect:
    +1.2% Primary Skill/Dash/set CD recovery speed for every 1% HP lost (up tp +60%)

  • [Spiritual Supply]

    Original Effect:
    Restore 10% of the main Weapon's skill resource when Secondary Skill deals DMG (triggered at most once per second). Restore 1 Secondary Skill use for every 50% of Weapon skill resource consumed (Reset after switching Weapon)
    New Effect:
    Restore 10% of the main Weapon's skill resource when Secondary Skill deals DMG (triggered at most once every 0.5s). Restore 1 Secondary Skill use for every 50% of Weapon skill resource consumed (Reset after switching Weapon)

  • [Crippling Strike]

    Original Effect:
    -30% enemies' Movement Speed for 3s (3s cooldown per enemy) when dealing DMG to them
    New Effect:
    Movement Speed reduction effect converts to Movement Speed bonus. -30% enemies' Movement Speed for 3s (3s cooldown per enemy) when dealing DMG to them


    Hero
    [Li] Adjustments
    We have adjusted the gameplay of [Li], including Ascension, Spiritual Blessing, and other content
    Spiritual Blessing
  • [Energy Draining] (Li)
    Original Effect:
    Each Burning Effect restores 2 energy. After casting Spiritual Flame, enter the "Energy Draining" state: Consume 5 energy per second, +20% Movement Speed, +20% RoF, +300% Weapon DMG. Every 5s in this state, +100% energy consumed effect, +50% bonus effect (up to 4 times). The state ends when re-casting Spiritual Flame or energy runs out
    New effect:
    The activation method of Spiritual Flame has been changed to release-based. After casting Spiritual Flame, enter the "Energy Draining" state: Consume 10% of energy cap per second, +20% Movement
    Speed, +20% RoF, +300% Weapon DMG. In this state, for every 30 consumed energy, grants 1 stack, +50% bonus effect each stack, up to 2 stacks (+1 stack limit for every 60 energy capacity). The state ends when re-casting Spiritual Flame or energy runs out

    After selecting Spiritual Blessing [Energy Draining], you can switch the Primary Skill release mode in theHero interface. In the special mode, the Primary Skill will execute a quick skill action but deal no Skill DMG

    Ascension
  • [Fiery Heart]

    Original effect:
    Spiritual Flame always triggers Burning Effect. After casting Spiritual Flame, a weapon that deals Fire
    DMG will also trigger Burning Effect on the next hit
    New effect:
    Spiritual Flame always triggers Burning Effect. Every time Li inflicts Burning Effect, +15% next Spiritual Flame DMG, up to 120%

  • [Burning Bullet]

    Original effect:
    When hitting an enemy, if the energy is full, consume a certain amount of energy to increase the Lucky
    Shot Chance for this shot; otherwise, restore a certain number of energy
    New effect:
    When hitting an enemy, if energy is more than 50%, consume a certain amount of energy to increase Lucky Shot Chance for this shot; otherwise, restore a certain amount of energy (CD: 5s)

  • [Flare Calling]

    Original effect:
    When hitting an enemy, cast a Blazing Meteor on the enemy
    New effect:
    Summon Blazing Meteor to accumulate stacks. Each stack will increase the next Weapon DMG, up to 3 stacks. Every weapon shot that hits an enemy will reduce stacks by 1

  • [Molten Meteor]

    Original effect:
    Blazing Meteor will accumulate stacks when hitting an enemy. Each stack will increase the next Weapon DMG, up to 3 stacks. Every weapon shot that hits an enemy will reduce stacks by 1
    New effect:
    When dealing DMG, triggering Burning Effect will gain stacks; otherwise, it will consume 1 stack. For every 15 stacks gained, restore 15 energy and gain a Fire Damage bonus that lasts for 8s (up to 2
    stacks)

  • [Flame Talisman]

    Original effect:
    Every time you inflict Burning Effect, gain 1 stack of Mark (up to 5 stacks). Consume 3 stacks when taking DMG from enemies. Each stack of Mark increases DMG Resistance. Both Weapon and Skill DMG
    will be increased at full stacks
    New effect:
    When inflicting the Burning Effect, gain 1 stack of Mark, up to 5 stacks. Consume 3 stacks when taking DMG from enemies. If you have enough stacks, you will be immune to the DMG and be invincible
    for 2s. This effect has a cooldown.

  • [Flame Forged]

    Original effect:
    After casting Spiritual Flame, for every 1 energy cap,+0.8% Weapon and Skill DMG for 6s. Each Burning Effect inflicted during this duration extends the effect by 1s
    New effect:
    For every 60 energy cap, +50% Elemental Effect Chance of current weapon. For every 1% Elemental Effect Chance, +2% current Weapon DMG (up to 200%). When Elemental Effect Chance >100%, every 10% over the limit grants +5% Lucky Shot Chance


    Weapon
    [Hexagon] Adjustments
    Weapon Skill
    Deploy a shield that blocks incoming attacks (reactivate to retract early). Blocking attacks activates Enhanced State: +50% Total Weapon DMG, +20% RoF, lasts 10s
    Mechanism Adjustments
  • The shield can be deployed or retracted at any time, and it will consume the weapon's skill resources during the period when it is deployed
  • Allow weapon fire during shield deployment (consumes reserve ammo)
  • Restore 5 rounds of ammo to the magazine after the shield successfully blocks the DMG
  • Powerful rounds are no longer fired upon shield retraction
    Experience Optimization
  • Optimized the recoil of Weapon shooting
  • Optimized the performance during the shield deployment/retraction and while it is deployed
    Exclusive Inscription Adjustemnts
  • Added Exclusive Inscription:
    -After the shield blocks an enemy's attack, it will mark the enemy. +100% Lucky Shot Chance when dealing Weapon DMG to the marked enemy
    -During shield deployment, -50% energy consumption speed
  • Removed Exclusive Inscription:
    When the shield is retracted, it will fire 3 powerful shots, but these shots will no longer seek enemies

    [Storm Chaser] Adjustments
    Mechanism Adjustments
  • Hold down the forward key to immediately enter the "Accelerate" state
  • "Accelerate" state now persists during lateral movements
  • The Total Weapon DMG bonus provided by the "Accelerate" state has been decreased from 50% to 40%
  • The "Accelerate" state provides 50% additional Damage Resistance
  • While in the "Accelerate" state, you will be immune to all slow effects caused by the monsters
  • While in the "Accelerate" state, shooting can knock back normal monsters
  • +20% Weapon DMG when hitting enemies that cannot be knocked back
  • Hitting a normal monster 10 times consecutively will deal true DMG equal to 25% of its Total Max HP
  • You can no longer manually trigger a reload for the weapon. One second after stopping shooting, the bullets in the magazine will be quickly replenished from the reserve ammo. When the magazine is empty, a full reload will be automatically triggered


    Stage
    [Spiritual Assault] Adjustments
    Mechanism Adjustments
  • Single-game duration adjusted from 30 minutes to 20 minutes
  • Defeating enemies will no longer drop weapons
  • Peddler now provides +1 initial item refresh charge

    New Occult Scrolls
    Added [Blessing in Disguise] and [Reasonable Exclusive]

    New Spiritual Jade
  • [Ultimate Gambler]
    Slots occupied: 4
    Effect: The number of Ascensions in the Reward Roulette has been increased to 4

    Some Spiritual Jade Adjustments
  • [Golden Touch]
    Slots occupied: 2 → 1

  • [Effective Sweeper]
    Slots occupied: 3 → 2

  • [Supreme Craftsman]
    Slots occupied: 5 → 3

  • [Legendary Craftsman]
    Slots occupied: 5 → 3

  • [Craftsman's Inheritor]
    Slots occupied: 6 → 3

  • [Internal Circulation]
    Slots occupied: 9 → 6

  • [Vibrative Timer]
    Slots occupied: 4 → 6
    Original effect: 20% chance to reset Primary Skill's CD after defeating an enemy
    New effect: 30% chance to reset Primary Skill's CD after defeating an enemy

  • [Occult Booster]
    Slots occupied: 5 → 9
    Original effect: 10% chance to transform a Non-Enhanced Occult Scroll into an Enhanced Occult Scroll
    New effect:  25% chance to transform a Non-Enhanced Occult Scroll into an Enhanced Occult Scroll

  • [Arsenal Raider]
    Original effect: Gain 1 additional weapon drop per 5 Hero Levels attained in combat
    New effect: Gain 1 additional weapon selection per 5 Hero Levels attained in combat

  • [Launcher Scavenger]
    Original effect: Guaranteed Launcher drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Launcher minimum

  • [Sniper Scavenger]
    Original effect:  Guaranteed Sniper Rifle drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Sniper Rifle minimum

  • [Pistol Scavenger]
    Original effect: Guaranteed Pistol drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Pistol minimum 

  • [Shotgun Scavenger]
    Original effect: Guaranteed Shotgun drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Shotgun minimum 

  • [SMG Scavenger]
    Original effect: Guaranteed Submachine gun drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Submachine gun minimum

  • [Ejector Scavenger]
    Original effect: Guaranteed Ejector drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Ejector minimum

  • [Rifle Scavenger]
    Original effect: Guaranteed Rifle drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Rifle minimum

  • [Melee Scavenger]
    Original effect: Guaranteed Melee Weapon drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Melee Weapon minimum

  • [Scavenger's Staff]
    Original effect: Guaranteed Staff drop per 50 enemy defeats
    New effect: Reward Roulette weapon pool now guarantees 1 Staff minimum

  • [Occult Collection]
    Original effect:  +4/2/1% Weapon and Skill DMG for each Legendary/Rare/Normal Occult Scroll carried
    New effect: +8/4/2% Weapon and Skill DMG for each Legendary/Rare/Normal Occult Scroll carried

  • [Blessed Arms]
    Original effect: 35% chance for Weapon DMG to trigger Crit Hit
    New effect: 50% chance for Weapon DMG to trigger Crit Hit


    Interface & UI
  • Season Shop now features category filters
  • Added Hero Skill Preview Interface and optimized Hero Skills description


    Spirit Puppet
  • Dash skill available during movement and rescue actions
  • Optimized the experience of Spirit Puppet following the player


    Others
    Adjusted some Challenge Events
  • [Ammo Extractor]

    Healing range: 100 → 15
    Healing effect: Heal the 2 nearest teammates instead of all
  • [Emergency Heal]

    -The release of the elite hidden stages have been blocked
    -The release of the "Robust" enhanced affixes have also been blocked


    Bug Fixes
  • Fixed multiple issues in the game


    Gunfire Reborn Official Website
    Gunfire Reborn Mobile Official Website
    Gunfire Reborn Twitter
    Gunfire Reborn Discord
    Gunfire Reborn Reddit
    Gunfire Reborn Facebook
    Gunfire Reborn YouTube
Gunfire Reborn - Nona
Hi fellas! Half of Season 4 has passed away, and we are going to update some new content, also kinda as adjustments and optimizations to certain Heroes, Weapons, and Spiritual Assaults in mid-March, might grab some new experiences for your adventure!

Season 4 Mid-Season Update
  • New Links


Streaking Meteor: Movement Speed will directly affect meteors' summoning frequency and power. The swift combat style might bring a brand-new style.



Echoing Sigil: Cause special weapon damage over time status to enemies. The status can be spread to nearby units when the target is defeated. Now it's time to show your battle arts to enemies with no mercy!

  • New Link Combination

New combinations: Each Link combination has different core/extra Links capable and unique buffs! Open your mind to try more fantastic build!

Weapon Adjustments
  • Storm Chaser


New mechanism: Consecutive hits will knock back enemies now. Normal enemies will be directly defeated upon reaching certain hits. Additionally, we've optimized and improved performances of hit and slashing.

  • Hexagon


Adjusted to energy drain shield: The energy shield can be freely turned on or off! Wisely use its defense! Even one breath can decide to survive or not.

Spiritual Assault Adjustments


A couple of adjustments coming to the「Spiritual Assault」:
  • Reduced 1/3 duration of single game
  • Enemies would no longer drop any weapon, +1 initial reroll chance of Peddler
  • Adjusted effects of some Spiritual Jades

That's it!
If you have any thoughts or any crazy new ideas about these updates, jump into the community discussion with us!
Until next time, keep your powder dry~

---Gunfire Reborn Studio



Gunfire Reborn Official Website
Gunfire Reborn Mobile Official Website
Gunfire Reborn Twitter
Gunfire Reborn Discord
Gunfire Reborn Reddit
Gunfire Reborn Facebook
Gunfire Reborn YouTube
Gunfire Reborn - Nona
What's up, folks! In this update, we have fixed some issues in the game. We sincerely appreciate all your feedback and suggestions!

---Gunfire Reborn Studio

Bug Fixes
  • Fixed the abnormal unlocking issue of the achievement [Occultism Leader]
  • Fixed the issue of abnormal talent activation caused by resetting talent under certain conditions
  • Fixed the issue where some Links had abnormal link effects
  • Fixed multiple issues in the game


Gunfire Reborn Official Website
Gunfire Reborn Mobile Official Website
Gunfire Reborn Twitter
Gunfire Reborn Discord
Gunfire Reborn Reddit
Gunfire Reborn Facebook
Gunfire Reborn YouTube
Gunfire Reborn - Nona
Hello everyone! In this update, we have fixed some issues in the game. Thank you for your positive feedback and suggestions!

---Gunfire Reborn Studio

Localization
  • Fixed the issues where some text is wrong displayed in the game

Bug Fixes
  • Fixed the issue where Lizard's skill effects would disappear abnormally in some cases


Gunfire Reborn Official Website
Gunfire Reborn Mobile Official Website
Gunfire Reborn Twitter
Gunfire Reborn Discord
Gunfire Reborn Reddit
Gunfire Reborn Facebook
Gunfire Reborn YouTube
...

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