Grounded - Obsidian Shyla
Hello everyone and happy Wednesday! Thank you all so much for your patience while we worked to get this patch out to all of you, so please update when you see it and let us know how it works for you!

Major Fixes:
  • Attempting to take a Playground Thumbnail and hiding the HUD on controller will no longer cause a lack of input when returning back to the Playground Settings menu.
  • Attempting to customize the Message Notification gizmo on controller will no longer cause a lack of input.
  • Fixed navigation issue on controller when attempting to tab across different Playground search categories vs viewing the next page of results when browsing Published Playgrounds.
  • Fixed some base buildings built on rocks, twigs, and other objects improperly noting they were supporting the rest of the base.
  • Fixed a crash that could occur when quickly swapping to a bow and then to another weapon quickly.

Changes:
  • "Show" and "Hide" actions will only be default trigger actions when linked to Structural buildings instead of a handful of other objects as well.
  • You can access the Playground Settings menu during Play Mode so you can take your Thumbnail in Play Mode instead of Design Mode if you prefer.
  • Links will not display in the world when taking your Playground Thumbnail.
  • Player Death Trigger and Teleport Gizmo can be customized via Link actions.

Other Bug Fixes:
  • The Pond Hatch properly opens for clients in Story mode games.
  • Triggering a Spawn action on a Creature Spawner when only some of the creatures were previously killed will replenish the active spawned creatures up to the specified count.
  • Fixed the "Next Page" / "Previous Page" buttons in the Playgrounds Browser not being viewable in the Windows Store version since "Import Save" and "Export Save" were still being shown.
  • Clients now locally detect their own death from the Player Death Listener gizmo.
  • Players can place objects that are colliding with a Hazard Volume.
  • Icon for the Punji Spike Trap appears now.
  • Building health bar no longer shows up twice.
  • Trigger Volumes can be linked to more than one object.
  • Players can no longer lounge on chairs that have been scaled up or down.
Grounded - Obsidian Shyla
Hello Grounded community! We've been amazed at all of the fun and unique experiences you have been creating with Playgrounds since the Make It and Break It update went out. To celebrate all of your creativity, the Grounded team comes bearing Playground gifts this holiday season!

Playground Browser
You can now view new and popular Published Playgrounds from the Grounded community. When accessing the "Downloads" section, you will be able to quickly view Playgrounds based on various categories:

Recent Hits:
  • The most downloaded Playgrounds of the last week.
Monthly Hits:
  • The most downloaded Playgrounds of the last month that are older than a week.
All Time Hits:
  • The most downloaded Playgrounds ever that are older than one month.
Brand New:
  • The most recent Playgrounds published hot off the press.

Improved Playground Details
Playgrounds have new additional details you can set in the Playground Settings menu. These settings must be set prior to publishing or updating your Playgrounds.

  • Genre
    • A genre tag that best conveys your Playground
    • Combat Challenge
    • PvP Arena
    • Platforming
    • Sports / Contest
    • Puzzle / Escape Room
    • Survival
    • Adventure / RPG
    • Contraption
    • Art / Music
    • Base Build
  • Suggested Player Count
    • A simple tag that best represents what player count your Playground is meant for
      • Single Player
      • Multiplayer
      • Single or Multiplayer
  • Published Thumbnail
    • The thumbnail image players will see when downloading or browsing for your Playground. Uses photo mode for capturing the image when in the Playground Settings window.
These new details will show up on all new published Playgrounds in the Playgrounds browser.

New Gadgets and Gizmos

Attack Listener
  • A gizmo that triggers when a specific attack happens nearby. Useful for creating custom fight mechanics when bosses do a special attack.
Player Death Listener
  • A gizmo that triggers when a specified player dies.
Storage Filler
  • A gizmo that spawns items into linked storage containers. Useful for creating randomized loot when used in combo with the Random Chance gizmo.
Hazard Volume
  • A region that applies a specified status effect onto players who enter it. Options include:
    • Haze
    • Death
    • Slow Sizzle
    • Fast Sizzle
Win / Lose Gizmo
  • A gizmo that can pop up a win or lose screen with a custom message when triggered.
Message Notification
  • A gizmo that displays a message to the player's HUD on the lower left of the screen.
Time of Day Switch
  • A switch that triggers based on the specified time of day. Useful for having things trigger at nighttime or daytime.
Teleport Gizmo
  • A gizmo version of the Telepotty. Activating it teleports the triggering object to any random Teleport Gizmo matching the same channel.
Design Mode Fast Travel Location
  • A gizmo that allows you to quickly teleport to the location via the Map while in Design mode. Helpful for quickly getting around when designing a large Playground.
Custom Sign
  • A sign to write a larger amount of text in. Useful for explaining things to players in your Playground.

Additional Playground Features
Object Scaling Support
A new "Scale" axis has been added when placing objects in Design mode. This allows you to scale objects larger or smaller before placing them. For example, you can now make a small baseball or a huge baseball.



Show and Hide Actions for Buildings
  • Buildings now have "Toggle Shown", "Show", and "Hide" actions. Hiding a building will turn off the visuals and collision for the building allowing players to walk through them.
  • Some use case examples:
    • Create a spooky environment where walls and other buildings show up or disappear based on triggers the player walks into.
    • Create a jumping puzzle where floor pieces toggle between shown and hidden when linked to
      timers.

Armor Dummy Variants
In Design Mode, you can now customize Armor Dummies to use a different visual appearance. The variant options are:
  • Default (clay dummy)
  • Max
  • Willow
  • Pete
  • Hoops
  • B-B-Bones
  • Grid Kid (from the crafting 3D preview)


That's right, you can use these to create some spooky sights!


Handy Gnat Ghost Mode
Handy Gnat can now toggle into Ghost Mode allowing it to clip through objects and the world. Helpful for getting through walls and rooms quickly without having to relocate or trash objects.



New Playground Props
New Loot Bags (Found under Storage & Utilities)
  • Ominent Chest
  • Max's Backpack
  • Pete's Backpack
  • Willow's Backpack
  • Hoop's Backpack

New Trap
  • Death Spikes

New Manmade Props

  • Pebble Village Lunch Box
    • With customizable lid angle!
  • Onyx Family Computer System (found in the upper yard Brawny Bin)
  • Onyx Joystick
  • Onyx Keyboard
  • Yoked Girth - The Adventure Game
  • Minotaurs and Myrmidons - Quest for the Golden Box
  • Quick Billy's BillyHog Hunt
  • Billy Hog Tray
  • Cardboard Box A
  • Cardboard Box B
  • Cocktail Umbrella
  • Pagoda
  • Woodpile Axe

Additional Playground Quality of Life
  • Armor Dummies and Lights have a Customize option to disallow players from being able to interact with them in Play mode.
  • All Sign Set Signs are unlocked in Playgrounds mode.
  • You can exit Play mode from the Death screen.
  • Playing a Downloaded Playground will trigger an autosave on game start.

Major Fixes:
  • Fixed issue where structural buildings would place incorrectly when building.
  • Items no longer behave oddly when floating on top of water.
  • [REDACTED] can no longer knock you off of ziplines.

Crash Fixes:
  • Fixed client crash that could occur after repairing buildings.

Other Bug Fixes:
  • MIX.R modules in the standard Backyard no longer disappear after loading a Playground save.
  • Grass blades chopped down fall softly again as opposed to extremely fast.
  • Volumes no longer prevent placing objects that are touching them.
  • Scoreboard can no longer go negative behind the scene.
Grounded - Obsidian Shyla
Happy Monday everybody! We are excited to announce that we have patch 1.3.3 ready for you all to download and install! Please update when you see it and let us know how it works for you!

Major Fixes:
  • Various buildings no longer rotate their placement after save / load.
  • Various buildings no longer rotate their placement after switching between Play mode and Design mode in Playgrounds.
  • Playgrounds that use a Player Spawner as the starting spawn location will properly be deactivated when another Player Spawner uses the "Set Checkpoint" action.
Changes:
  • Equipment generating gizmo now returns current equipped items to your inventory or drops them in the world when equipping new items.
Crash Fixes:
  • Fixed crash that could occur if an Explosive Bur Trap was near a Laser Pillar.
Other Bug Fixes:
  • Items grown in the Garden Patch will no longer fall over after loading a save.
  • Dew drops no longer fall off of Dew Collectors after loading a save.
  • Clients can eat meat directly off the Campfire again.
  • Enemy health bar properly prioritizes creatures over players when playing as a client.
  • Buildings you build in Play mode in a Playground now count towards coziness.
  • The "Push to Sprint" game option properly toggles Sprint off if you press the Sprint button while Sprinting.
  • Coziness works in Playgrounds mode for buildings players have built in Play mode.
  • Certain quest objective markers now point to the proper location.
  • Reduced intermittent hitching that could take place when you had a large base.
  • Removed HDR setting on console that caused improper colors and harder to read user interfaces.
  • Improved Whiffle Ball visuals on Xbox One.
  • Additional BURG.L quest fixes.
Grounded - Obsidian Aarik
Bug Fixes / Changes


Major Fixes:
  • Network code improvements that reduce random client disconnects and lag.
  • Designer placed foliage objects properly show up for clients when joining a Playground that was loaded from a save.
Crash Fixes:
  • Fixed random crash that could occur loading a save or returning back to Design mode.
  • Fixed crash that could occur with creatures that use ranged attacks.
  • Fixed crash that could occur loading a save from version 1.1.3 or before.
  • Fixed crash that could occur after closing the Inventory screen or one of the radial menus.
  • Fixed crash that could occur when a building was destroyed that had other buildings attached to it.
Other Bug Fixes:
  • Fixed items collected during Play mode sometimes not showing back up after returning to Design mode.
  • Downloading a Standard Save Copy of a Shared World Design Playground works properly.
  • Reduced memory build up during long play sessions or constantly loading saves.
Grounded - Obsidian Aarik
Bug Fixes / Changes



Major Fixes:
  • Weapons will equip after your attack animation completes if you trigger an equip action mid-attack.
  • You can build on the Baseball again.
  • Sizzle rate in the BBQ Spill is no longer being applied multiple times causing the rate to increase extremely fast.
  • Fixed issue where the client would not be allowed to build in locations that had a building that was removed.
  • You can eat off of the Campfire again.
  • The Fan in Playgrounds works more reliably when placed on the ground.

Changes:
  • Lowered Sour Battle Axe damage by 10%.
  • Health and Safety Badge only life steals on Combo Finishers.
  • Creature Spawner Gizmo for Playgrounds changes it's spawn radius based on the creature size and number of creatures spawned.
    • This lowers the spawn radius in most cases.

Crash Fixes:
  • Fixed client various crashes in Playgrounds.
  • Fixed crash that could occur during the Drink Water or Build a Lean-to quest.
  • Fixed crash that could occur when hitting the "Copy" action when not in range of an object to copy.
  • Fixed crashes related to projectiles and attacks.

Other Bug Fixes:
  • Don't show unreleased test recipes in Design Mode in the Crafting screen.
  • Unique items can be trashed in Design mode.
  • Using the "Building Menu" hot key in Design mode will not say "Building Disabled" if you have the Buildings custom game option turned off.
  • Publishing a Playground from a Shared World will no longer attempt to create a Local Shared Copy of that Playground.
  • Updating a Playground from a Shared World will no longer create a new Playground and code while hiding the previous published version.
  • Published Playgrounds from a Shared World will no longer show as a Shared World Backup Save.
  • Downloading a Design Copy of a Published Playground for a Shared World will save the copy under a new playthrough ID since only one primary save can exist per Shared World.
Grounded - Obsidian Aarik
The Grounded team is pleased to present the next update to Grounded with a new experience called Playgrounds. This new mode allows you to create, share, and play an endless amount of new content where only your imagination is the limit.

That’s not all, this update adds many quality-of-life changes, 40+ new building pieces, a revamped BURG.L quest system, and even a way to throw some hoops with the all-new basketball item. But first, let’s dive into Playgrounds… a new way to play and experience Grounded!



THE MAKE IT AND BREAKT IT UPDATE


PLAYGROUNDS
Introducing Playgrounds, our ambitious new game mode that allows you to create, share, and play new Grounded experiences with a new suite of tools and features, built right into the game.

Dream of creating your own boss battle arena? Create an escape room with traps and surprises? Dash into a racecourse with power ups and obstacles? It’s all possible with Grounded’s Playgrounds!

Playgrounds has over 300 world props to use to build your own backyard, 400+ items like equippables, resources, and consumables, more than 100 harvestables, and all the creatures! Yes, that includes bosses!



If you thought that was cool, wait until you hear about the gadgets and gizmos you have at your disposal! We’re introducing tools such as buttons, switches, levers, timers, lasers, power ups, and much more to add interaction to your Playground.

Dive into our advanced logic options, which include Condition Checkers, Logic Gates, and Switch Gizmos, to set up complex gameplay mechanics, like a Telepotty unlocking after defeating a boss to lead int

TWO MAPS TO BUILD IN

Not only is there a new game mode, there are two maps to choose from!

The backyard you know and love, and our new Playground map: The Grassbox.

The Grassbox is a completely empty backyard for you to build to your heart’s content, you are only limited by your own imagination. The team has included some areas to build your creations in such as ant hills, above and underground science labs, and a flooded area where you can use the wet terrain to your advantage.

DESIGN MODE AND PLAY MODE
While creating a playground, there are two modes: Design Mode and Play Mode. In Design Mode, you can freely place and arrange assets; in Play Mode, you can experience your creation in real-time. Even design with your friends in multiplayer!

Made a mistake? No worries! With the Undo/Redo feature, you can quickly backtrack. And with Free Placement and Rotate Freely options, you're not limited by grid placements.

SHARE YOUR PLAYGROUND
Once you've built a Playground you're proud of, you can publish it for the whole world to see. Each Playground gets a unique code ID that you can share with others. This means your incredible game modes, obstacle courses, or scavenger hunts could become the next big thing in the Grounded community!


Play Together
If you are only interested in playing, you can download Playgrounds from your friends and from creators all over the world. Enter the unique codes that are shared and download and play an endless amount of new content.

SYSTEM CHANGES
Next, we have a number of improvements to the core Grounded gameplay experience.

NEW CUSTOM GAME OPTIONS


We understand everyone has their own play style, so we're rolling out additional Custom Game Options to help you tailor your Grounded experience the way you want to play.

And guess what? All these custom game options have been neatly grouped under sub-categories for easier navigation. Plus, all players will be notified anytime the host changes a custom game option during gameplay. Talk about quality-of-life improvements!

DIFFICULTY CHANGES
We're implementing some key adjustments to Grounded's difficulty modes to fine-tune your gameplay experience. In Medium Mode, we are reducing all enemy damage by 10% and making pets invincible. May your little pet live on forever!

In Whoa Mode, we are beefing up player damage, increased building health and item durability. Durability penalty on death will be more severe, creatures will be beefier, and the time of day speed is slowing down a bit. Taking fall damage will be more dangerous and ALL of your items will drop on death.

Creative mode will now have all mutations unlocked, be fully yoked, and pets will also be invincible!


CONSUMABLES
Bandages, Smoothies, and Meals now have a 4 second cooldown. Don’t you worry though, healing items also got a serious upgrade, so you won’t need to spam smoothies anymore. Snacks and all other miscellaneous consumables ignore this cooldown. So snack away!

Speaking of Smoothies, the Questionable Slop is no longer craftable. We are replacing it with the Soothing Syrup which is super easy to craft and the recipe becomes available when you unlock the Smoothie Station. Slurp it up!

Dandelion Tufts no longer need to be equipped in the accessory slot. They are consumable items that are one time use. Don’t fret, you can now stack tufts and dandelions will drop more when chopped down. Along with this change, the Fluffy Dandelion Tuft now has unlimited uses.

NEW FEATURES
We're thrilled about all the new content and systems we're adding, but we haven't forgotten the little things that can make a big difference. Let's dive into some new features and improvements introduced in today’s update.

NEW MAP UI


We made some major adjustments to the Map UI. Not only can you clean up the clutter, you will also be able to see which SCA.B and Milk Molars you have collected so you can reference it with the ones you are missing on a Wiki page! Each icon category can now be toggled on and off for group visibility.

BURG.L QUESTS REVAMP


We are revamping the randomized, daily, repeatable BURG.L quests by introducing a series of "Apprentice Quests" that unlock sequentially. Once you complete the first quest, you'll unlock the second, continuing up to the final most challenging quests. There are roughly 100 in total!



But don't worry, daily quests aren't going anywhere; we're just changing how you unlock them. After you've finished the first 20 Apprentice Quests, a new Daily Quest section will become available in the ASL Quest menu. These dailies offer a mix of objectives based on your progress. Unlike before, you'll gradually unlock more options in your daily quest pool as you complete more of the Apprentice Quests, enhancing the questing experience for all players.

COMBAT OVERHAUL

Combat combo damage has been revised, the first 2 hits now deal consistent damage at 100%, while the third hit in the combo delivers a 25% bonus damage, packing more punch and keeping damage consistent. That’s not all, charged attacks have been boosted for nearly every weapon and crit damage now has a base chance even without any specific crit-boosting effects.

NEW TRINKETS


We're spicing things up in the trinket department too! Recognizing that trinkets have typically been more of a mid-to-late-game feature, we've introduced a new set specifically designed for early gameplay. Each trinket corresponds to a classic RPG role—so whether you fancy yourself a tank or an archer, you'll find a trinket tailored to your playstyle.

NEW BUILDING PIECES


The team has added over 40 building pieces, even the most highly requested Half Vertical Wall! You heard right! We didn’t stop there, we also included quarter pieces for each wall, foundation, and roof pieces! Go all out with all these new additions to build your perfect dream base. We also have some brand new Boss Vanity building pieces using the Broodmother, Mantis, and Wasp Queen parts.



That brings us to the end of our in-depth look at what's new in Grounded's "Make it and Break it" 1.3 Update. From the Playground feature to an array of new content and quality-of-life tweaks, we're continually striving to enrich your backyard adventures. But we've only scratched the surface here; for the full rundown of everything this update offers, check out the complete patch notes below.

We're thrilled for you to explore all the new features, and we can't wait to hear what you all have to think about everything we've introduced into the game today. Join our official Discord and keep the conversation going.

Stay tuned for more updates, and until then—Stay safe, and stay Grounded.

PATCH NOTES:

Showcase Feature: Playgrounds
Introducing Playgrounds: our ambitious new game mode that allows you to create, share, and play new Grounded experiences, using a new suite of tools built directly into the game. Populate your very own backyard with an array of items — Chunky Chubbs baseballs, toy army men, spiders galore — and that's just the start.

Playgrounds are powered by these core elements: Design Mode, Play Mode, Publish, and Play:

  • Design Mode
    • Design mode is where you create your Grounded experience by placing and arranging game objects and linking them up to make unique and fun play spaces.
  • Play Mode
    • Test your creation at any moment by swapping into Play Mode. In Play Mode, your yard will look and play how others will experience it. When you've tested enough, you can switch back to Design Mode, resetting everything back to its unplayed state.
  • Publish
    • Once you've built a Playground you're proud of, you can publish it for the whole world to see. Each Playground has a unique code that you can share with others. This means your incredible game modes, obstacle courses, or scavenger hunts could become the next big thing in the Grounded community!
  • Play
    • You can experience any Playground published by the community by entering the matching unique code to download a copy to play whenever and wherever!

Design Mode
When starting a new Playground, you will be placed in Design mode. In Design mode, you can run around as your selected teen or as Handy Gnat, placing and arranging game objects to make fun and unique experiences.

Place Most Game Objects
You have access to most objects that exist in the game, including:

  • Over 300 objects used in the backyard: baseballs, army men, juice boxes, and more!
  • Over 400 items, like equipment, resources, and consumables.
  • Over 100 harvestables like acorns, pebblets, and berries.
  • Over 400 buildings you already know and love.
  • All creatures. Yes, including bosses.

Free Placement and Rotate Freely
  • Objects can be placed anywhere in the yard (including labs and anthills) and even floating in the air.
  • Objects can be rotated freely in all three dimensions. Objects can be placed sideways or upside down.
  • Existing objects, including foliage, can be moved or erased.

Gizmos and Gadgets
Also introduced in Playgrounds are a host of Gizmos and Gadgets that will add interactivity to your designs. Gizmos are invisible during Play Mode. Gadgets are visible in both Design and Play Mode.

Buttons, Switches, and Volumes
  • Button
  • Standard Switch
  • Lever Switch
  • Pull Switch
  • Timer
  • Transmitter
  • Receiver
  • Pressure Plate
  • Rectangular Trigger Volume
  • Rectangular Blocking Volume

Gameplay Gadgets
  • Telepotty
  • Fan
  • Super Bounce Pad
  • Landing Pad
  • Laser Cannon
  • Laser Pillar
  • Shock Pillar
  • Power Up
  • Score Board

Gameplay Gizmos
  • Time of Day
  • Speaker
  • Music Changer
  • Effect Spawner
  • Quest Marker
  • Creature Spawner
  • Player Spawn
  • Equipment Equipper
  • Inventory Filler

Logic Gizmos
  • Counter with Condition
  • Switch Gate
  • Switch Gizmo
  • Random Chance
  • Random Selector

Trigger Events and Actions
Many of the objects listed above can "trigger" actions on another object.

A few simple examples include:
  • A placed Button can toggle a Plant Lamp on and off each time it's pressed.
  • A placed Timer Gizmo can trigger a Laser Cannon to fire every 3 seconds.
  • A player walking into a Trigger Volume can activate a Creature Spawner to spawn five Black Widows around them.

An advanced example:
  • A Basketball Hoop increments a Scoreboard and Counter with Condition each time a shot is made. After 10 shots are made, Fireworks shoot into the air and the Door blocking your way unlocks, letting you into the next room of the dungeon.
You can set up events by creating a "Link" from any object that has a Link Trigger to any object that has a Link Action. Once you have a Link between two objects, you can Customize the Link to set the triggering Event and the Action to take on the Linked object.

Many of the Gizmos and Gadgets above support Linking, as do a myriad of existing items, buildings, and objects already in the game.

Design With Friends
In addition to designing Playgrounds by yourself in single-player, you can also design in multiplayer and utilize Shared Worlds with this new feature.

New Playground Map: Grassbox
Not only can you design in the canonical backyard you know and love, we're also introducing a new map called Grassbox for Playground mode. Grassbox is a smaller, blank-canvas yard for you to Design in if you so choose.

The Grassbox comes with some empty, premade areas for you to quickly design in including:
  • Small bodies of water
  • Empty lab spaces
  • Empty ant hill spaces
  • And more!

Additional New Features
New Custom Game Options
To help you customize your Grounded playthroughs (and your new Playgrounds!), we have added additional Custom Game Options:

Building Enabled
  • Whether or not players can build and relocate buildings.
Crafting Enabled
  • Whether or not players have access to the crafting menus.
Time of Day Speed
  • How quickly the time of day will progress in the game.
Thirst Burn Rate
  • Multiplier that affects thirst loss.
Hunger Rate
  • Multiplier that affects hunger loss.
Resource Respawn Rate
  • Multiplier that affects how quickly resources are respawned.
Creature Health Scaling
  • Multiplier that affects the amount of health that creatures will have.
Fall Damage Scaling
  • Multiplier that affects the damage received from falling.
On top of that, all of the custom game options have been grouped under sub-categories for better navigation and clients will be notified whenever the host changes a custom game option during gameplay.

Payback Attacks Reward Science
Defending attacks from Factional Reactivity or from the Waft Emitter will reward you Raw Science for each creature defeated. Stronger factions reward more Raw Science per kill.

New BURG.L Quest System
We are revamping the randomized, daily, repeatable BURG.L quests by introducing a series of "Apprentice Quests" that unlock sequentially. Once you complete the first quest, you'll unlock the second, and so on up to the final, most challenging quests. There are roughly 100 in total! After you've tackled these milestones, that's it for the Apprentice Quests—your journey is complete.

But don't worry, daily quests aren't going anywhere; we're just changing how you unlock them. After you've finished the first 20 Apprentice Quests, a new Daily Quest section will become available in the ASL Quest menu. These dailies offer a mix of objectives based on your progress on Apprentice Quests. You'll gradually unlock more options in your daily quest pool as you complete more of the Apprentice Quests, enhancing the questing experience for all players.

Quality of Life Features
Map Improvements
  • Collected Milk Molars and SCA.Bs will show up on your map to help you know which collectables you are missing. Go ahead and cross reference those online wikis now.
  • Each icon category can have the visibility of the entire group toggled on and off in the map so you can have your map as clean or as cluttered as you wish.
Name Ziplines
  • You can now name individual ziplines to more easily find the right path to zip down.
Drop / Transfer / Trash Amount
  • When doing drop, transfer, or trash actions on items, you can now specify a number of items to affect
MIX.R Preview UI
  • MIX.Rs now display what creatures are involved in the defense attacks as well as the raw science reward before starting them.

"Place Many" Improvements
  • Many roofs, stairs, and awnings can now be placed with "Place Many".
  • Spiral staircases will alternate correctly when using "Place Many" downwards.
  • Buildings being placed using Place Many will be shown even if they are unsupported.

Basketball Improvements
  • New "Basketball" items to craft.
  • Dribbling and shooting animations.
  • New shooting mechanic that adjusts your shot distance based on how long you hold the attack button.
  • Basketball hoop now has reactive physics and has new audio.
  • Making a basketball shot can be used as a triggering event in Playgrounds.
Improved Stickied Quest Display
  • Stickied Quest Objectives on your HUD will now cycle between the different types instead of showing a wall of quest objectives in extreme cases.
First Person Handy Gnat
  • You can now toggle between Third Person and First Person while using Handy Gnat.
New Content
New Equipment / Items
Berry Basketball and Pupa Basketball
  • Two new equippable basketball items that are made from different materials. While a basketball is equipped, holding the attack button will start a charged basketball shot that goes farther the longer you hold it.
Three new early game trinkets added for various play styles
  • Each new trinket corresponds to a classic RPG role—so whether you fancy yourself a tank or an archer, you'll find a trinket tailored to your playstyle.
New Buildings
  • Gnat Lamp
  • Pupa Leather Ottoman
  • Target
  • Standing Target
  • Target Dummy
  • 2 Broodmother Décor buildings
  • 2 Mantis Décor buildings
  • 2 Wasp Queen Décor buildings
Over 40 Half and Quarter Wall/Floor/Stair Pieces!
6 Vertical Half Walls
  • Grass
  • Grass Crenelated
  • Stem
  • Palisade
  • Mushroom
  • Ash
2 Half Awnings
  • Clover
  • Crow Feather
2 Half Foundations
  • Pebblet
  • Clay
10 Half Stairs
  • Grass
  • Corner Grass
  • Interior Corner Grass
  • Mushroom
  • Mushroom B
  • Corner Mushroom
  • Interior Corner Mushroom
  • Acorn
  • Corner Acorn Stairs
  • Interior Corner Acorn Stairs
3 Half Floors
  • Grass
  • Stem
  • Bur
4 Quarter Walls
  • Grass
  • Stem
  • Mushroom
  • Ash
4 Quarter Triangle Walls
  • Grass
  • Stem
  • Mushroom
  • Ash
3 Quarter Floors
  • Grass
  • Stem
  • Bur
3 Quarter Roof pieces
  • Clover
  • Crow Feather
  • Pinecone
3 Quarter Flat Roof pieces
  • Clover
  • Crow Feather
  • Pinecone
2 Quarter Foundations
  • Pebblet
  • Clay

New Mutation
Battle Buddies
  • Reduces friendly fire damage dealt and received.

New Signs
  • Added new sign set to the Forgotten BURG.L Chip found in the Brawny Boy Bin.
  • Added a new sign that automatically unlocks after a certain point in the story. The sign is the Grand Prize Winner from the Grounded Sign Art Contest.

Other Changes / Tuning
Difficulty Mode Changes
Medium Mode
  • Reduce all enemy damage by 10%.
  • "Pets Invincible" is now enabled by default.
Woah Mode
  • Player damage buffed from 75% to 80%.
  • Building health buffed from 50% to 100%.
  • Item durability buffed from 75% to 100%.
  • Durability penalty on death from 10% to 30%.
  • Creature health increased from 100% to 120%
  • Time of day speed decreased from 100% to 80%
  • Fall damage multiplier increased from 100% to 120%
  • Death behavior changed to drop all items on death
Creative Mode
Creative With Bugs and Creative with no Bugs have the following options enabled by default:
  • Unlock all Mutations
  • Fully Yoked
  • Pets Invincible

Consumables
  • Some consumables now have a 4 second cooldown before they can be used again.
    • Bandages, Smoothies, and Meals all respect this new cooldown
    • Snacks and all other miscellaneous consumables ignore this new cooldown
  • Doubling the effect of all healing items.
  • Bandages now provide a burst heal when used in addition to their heal over time.
  • Bandage heal over time heal per tick tripled.
  • Bandage heal over time duration reduced.
  • Quesadillantlion and Omelant thorns damage has been doubled.

Smoothies
The "default" smoothie has been changed to help better communicate its purpose as a basic healing potion.
  • Questionable Slop is no longer craftable.
  • Unlocking the smoothie station will now also unlock the "Soothing Syrup" smoothie.
  • Soothing Syrup provides a basic heal and is cheap to craft.
  • All smoothies have had their healing amount doubled.
  • Smoothies respect the new 4 second consumable cooldown.

Dandelion Tufts
Dandelions no longer need to be equipped, and players no longer have to decide between equipping a tuft or a trinket. Instead, tufts are single-use items with no durability. To balance this change, tufts can be stacked, and dandelions yield more tufts when chopped down.

That being said, the "Fluffy Dandelion Tuft" trinket now has unlimited uses, enhancing its value and making it more of an interesting accessory choice.

Combat
Combo system overhauled:

  • Combo damage of weapons changed from 50% → 100% → 150% to 100% → 100% → 125%.
    • First and second hit of the combo now deal the same amount of damage.
    • Third hit now deals 25% bonus damage compared to the other hits in the combo.
    • All weapon damages adjusted with this change
  • Charge attack damage increased for almost every weapon.
  • Players now have a default chance to crit without any crit chance boosting effects.
  • Most Thorns effects have been increased substantially.
  • Increased base damage of all turret ammo types.
  • Two-handed swords and the two-handed axe have new attack animations with slightly faster timing than before.
  • Two-handed club attack animations are slightly sped up and updated, and the first-person camera movement on them has been heavily reduced.

Movement
  • On Gamepad, players sprint by default. Pushing the sprint key will toggle you into walk mode. This can be changed in the options with the new Sprint Mode option.
    • Keyboard / Mouse players will still default to Hold Sprint to run but can change to the new toggle modes in the options.
    • Improved Handy Gnat cursor precision.

Animation
  • Two-handed swords and axes come with new and slightly faster attack animations.
  • Two-handled club attacks have faster animations now. The first person camera movement during these attacks has also been reduced.
  • Third person throwing animations have been updated.
  • Third person diagonal crouch walking animations have been added.
  • Stagger animations for ladybugs and larva have been updated, they will no longer move back to their original position after being staggered.
  • Sit on the Broodmother Throne as if you are destined to wear the jeweled crown of Aquilonia upon a troubled brow.

Creatures
  • Black Widow Changes:
    • Resistant to Spicy, Mint, and Salty
    • Weak to Sour
    • Neutral to all other damage types
    • No longer immune to poison damage
    • Now has 2 new attacks in its arsenal
      • Can shoot a ranged web at the player, which spawns a black widowling
      • Can consume a living black widowling to heal and temporarily increase its attack speed
  • Wave creatures take even more damage from turret attacks.
  • Larva and Ladybug stagger animations have been updated.
  • RUZ.T flat damage reduction reduced.
  • RUZ.Ts now have a smashing damage weakness.
  • Stun cooldown on most non-boss creatures reduced.
  • Increased gold card drop rate of Meaty Gnats 10x.

Faction Attacks
  • Anger thresholds for certain factions to send a base attack have been adjusted.
  • Wave cooldown and spawn variance has been adjusted.
  • Number of creatures that can be active in a wave during multiplayer games has been increased.
  • Spawn weights for various creatures have been adjusted.
  • Spawn weight thresholds for wave defense difficulty brackets have been adjusted.
  • Total number of creatures that can spawn in each difficulty bracket has been adjusted.
  • Maximum number of creatures that can be active in a wave has been adjusted.
  • Termite Kings can now spawn in termite faction raids.
  • Additional faction waves are now able to be angered via the Waft Emitter.
    • Stinkbug
    • Sickly Roly Poly
    • Roly Poly
    • Ladybug
    • OMINENT
    • Moth
    • Black Widow

Bosses
  • Infected Broodmother drop rates improved.

Mutations
  • Sour Sensation thorns damage increased sixfold.
  • Substantially increasing stamina restored by Parry Master.
  • Spore Lord
    • Quintupled the chance for the damage up effect to proc.
    • Doubled the chance for the Heal over Time and speed up effect to proc.
    • Added stack caps of 50 to all buffs provided by Spore Lord.
  • Apex Predator effect added for Blaster of the Moldy Matriarch.
  • Sharpshooter now increases crit chance with bows and crossbows instead of reducing sprint stamina.
  • Chopper defense down proc duration reduced.
  • Javelineer thorns damage doubled.

World
  • A pre-cracked Milk Molar in the Hedge lab has been added to help players get their first Milk Molar earlier in the game. The Milk Molar in the Minotaur Maze Chest has been removed to compensate for this new Milk Molar.
  • Dandelions now drop triple the tufts.
  • Acorns are now guaranteed to drop their top.
  • Small Feather nodes are now guaranteed to drop at least 2 feather resources.
  • MIX.Rs and Super MIX.Rs now reward more science on completion.
  • Improved the Hedge Ascent. Our goal was to smooth out the difficulty curve in this area.
    • A new quest objective has been added to the Hedge lab quest to point to the area where you enter the hedge.
    • Spiderling spawns in the Hedge Ascent moved off of the branches and into the various lab outposts.
    • Removed one of the two RUZ.Ts from the resource surveyor outpost in the hedge.
    • Added hedge trimmers and additional lights in the lower hedge area to improve visibility and navigation.
    • Added a bed in the first outpost lab.
    • Added and changed branches to help navigation in the area before the Hedge lab.
  • The small Pond Lab Outpost will now be locked by default when exploring the pond.
    • The doors will open automatically now at a later point as a result of progressing through the main Pond Lab.
    • The doors further inside these smaller outposts will remain locked behind the assistant manager key.
    • The loot found in the initial explorable area in the outposts has been improved.
  • Added REDACTED to REDACTED for REDACTED.

Armor and Weapons
  • Elemental upgrade paths now provide the same amount of damage boost as the Mighty path.
  • Black Ant Armor set bonus "Pincushion" thorns damage has been doubled.
  • Prod Smacker's damage increased.
  • Pinch Whacker now triggers its lightning AoE on its combo finisher instead of having a chance to trigger every hit
  • Unique elemental melee weapons now have a proc effect on their combo finisher unlocked after getting to +6
    • Mint Mace: Area of Effect mint attack.
    • Coaltana: Increased parry window buff. If an attack is parried while this buff is active, your next attack gains a significant damage increase.
    • Sour Battleaxe: Increased attack speed.
    • Salty Morningstar: Applies a bleed to the target.
  • Mother Demon and Moldy Matriarch armor sets
    • Increased DR.
    • Increased durability.
    • Now considered heavy armor.
  • Moldy Matriarch Armor set
    • Dynamighty proc chance doubled.
    • Dynamighty explosive resist down debuff duration halved.
    • Explosive Stun has been replaced with Big Boom.
      • Explosive attacks have a chance to provide a stacking crit damage buff.
  • Shield Changes
    • Tier 3 shields now provide even more block strength
    • Having a shield equipped now lowers the damage you deal
  • Acorn armor set crafting ingredients changed to require the player to venture to other tier 1 biomes
  • Grub armor status effect changed. Now increases damage dealt to tier 1 creatures.
  • Clover armor status effect changed. Now increases defense against tier 1 creatures.
  • Clover armor set bonus changed to trickle regen.
  • Mosquito Needle and Tiger Mosquito Rapier can now be used underwater
  • Spider Fang Dagger and Widow Dagger now poison enemies underwater
  • Rusty Spear now applies infection to enemies underwater
  • Black Widow armor set bonus Death's Impetus effect changed
    • Old: Movement Speed increase on kill
    • New: Trickle Regen + Attack Speed increased on kill
  • Black Widow armor status effect values normalized so they're all equal instead of being different per piece
  • Aphid Slippers sleek effect changed from sprint stamina to Aphkid
  • All club weapons now attack 15% faster
  • Widow dagger now applies venom instead of poison
  • Added new animations for 2 handed sword and axe attacks, increasing their speed by about 20%
  • Dropped weapons and equipment in the yard will no longer despawn over time.

Did you know Steam has character limits? Neither did we! Because the patch notes for Update 1.3 are so large, please read the rest of the patch notes on our website.

Thanks again and stay Grounded!
Grounded - Obsidian Shyla
We have released Patch 1.2.6 for everyone to download and install. Please update your game and let us know if you continue to experience any further issues. We appreciate your patience! :)

Bug Fixes / Changes
Major Fixes:
  • Fixed a memory leak crash that could happen while the game is paused.
  • Reduced memory usage on Xbox Series X and Xbox Series S to reduce out of memory crashes.
Bug Fixes:
  • Clients will no longer randomly have a very dark exterior or a very bright interior after respawning.
Grounded - Obsidian Shyla
BUG FIXES / CHANGES
MAJOR FIXES:
Fixed issue where sometimes for clients, crossbows would not show their display name or load correctly.
Fixed item duplication glitch that could be done using storage chests.
Reduced memory usage notably to reduce Out of Memory crashes.

BUG FIXES:
Additional Infected Broodmother Lair adjustments to prevent cheesing.
Players can remove completed items from production buildings individually.
Relocating a ladder multiple times no longer increases the resources dropped when destroyed.
Dug up treasure at the sandbox properly restores to the correct location after load.
Reduced CPU usage after loading into the game.
Grounded - Obsidian Shyla
Hello everyone! We have just released patch 1.2.3 in order to fix some issues you have been reporting. Please update your game as soon as you can and let us know if you continue to experience any further issues.

Bug Fixes / Changes
Changes
  • Blaster of the Moldy Matriarch now works with the Apex Predator mutation.
  • Blastwave and Clusterbomb no longer deal friendly fire damage.
  • Quick Shot Refund and Charged Shot Combo now have double the duration after being procced.
  • Pinecones drop more pieces when harvested.
  • Hauling Hero mutation and Chillax achievement will unlock after loading your game if you have achieved max coziness and they did not unlock before.
  • Adjusting some falling bomb placements in the Infected Broodmother lair to cover more area.
  • Infected Broodmother slower combo attacks now deal less damage but more block gauge damage.
  • Turret audio for the various different ammo types has been improved.
  • Adjustments to the Infected Broodmother lair to prevent players from cheesing.

Crash Fixes:
  • Fixed memory leak that was causing out of memory crashes after playing for a short while.
  • Fixed a crash that could occur with burrowing creatures.
  • Fixed a crash that could occur when ending a conversation with player choices.
  • Fixed a crash that could occur when placing buildings.
  • Fixed a crash that could occur when looking at buildings.

Bug Fixes:
  • Venom Coating no longer affects the player when activated.
  • Poison Nova now actually doesn't friendly fire.
  • Critical Chain effect now procs on all crits, not just charged attack crits.
  • The Infected Broodmother will no longer drop 2 overlapping smoke clouds when she dodges.
  • Life Steal effects are now buffed by + healing received effects and reduced by - healing received effects.
  • Wasp Queen Chunks and Heads now respect milk molar upgraded stack sizes.
  • Splatbursts and the Volatile Fang explosion now properly benefit from effects that trigger/buff explosions.
  • Infected Broodmother egg attack no longer can explode after it has been destroyed.
  • Block Corrosion effect from the Fire Ant Shield works again.
  • Text-to-speech no longer reads chat messages twice at a time.
Grounded - Obsidian Shyla
Welcome to May: Where we celebrate Broodmother's Day!
In celebration, we have a special surprise for you all to help recognize our favorite Spider mom of the yard.

Full Broodmother Equipment Set
Additional armor recipes have been added for you to craft to complete the Hedge Broodmother armor set: 
  • Chest of the Mother Demon
  • Greaves of the Mother Demon
Broodmother Mutation Additional Effect
The Mom Genes mutation will now also increase all poison damage you deal by a large amount, on top of allowing you to summon spiderlings to fight alongside you.

May Sign Set
During the month of May, a new May Sign Set will be purchasable at the Science Shop related to Spring and the allergies that come with it.

New Boss: Infected Broodmother
That's right, the Hedge Broodmother isn't the only mom in town and we will be celebrating the arrival of the Moldy Matriarch this Broodmother's day month as well!
  • The Infected Broodmother lays hidden, deep in the bowels of the Haze, waiting for a poor soul to set her free.
  • This new epic boss is a permanent addition to the game (not just for the Month of May) and will test your backyard skills to the limit.

New Equipment
  • Full equipment set related to the Infected Broodmother
  • 1 new weapon to craft
  • 1 new trinket to obtain
New Achievement
  • 1 New Achievement for killing the Infected Broodmother
New Buildings
  • Infected Broodmother Throne
  • Infected Broodmother Brazier
  • Stuffed Infected Broodmother
  • Infected Broodmother Wall Mount

With that, we wish you good luck, and don't forget to tell your favorite yard mom "Happy Broodmother's Day!"

Bug Fixes / Changes
Changes:
  • Fewer Wasps spawn in base attacks.
  • Wasps are no longer immune to poison.
  • Wasp Drone heal amount reduced.
  • Most poisons applied by the player to creatures now have double the duration.
  • Increasing damage per tick of all poison effects.
  • Broodmother set poison, venom, and poison nova effects no longer get applied to the player or your party members.
  • Increasing the bonus poison damage gained from Spider and Widow armor sets.
  • Increased the damage and stun damage of the unarmed bonus attack from Lil Fist.
  • Increased the damage of the bonus attack from the power droplet.
  • Lil Fist Mastery bonus now guarantees a second hit with every punch.
  • Wasps summoned with the Apex Predator effect of the Bard's Bow now also apply bleed with their attack.
  • Updated the building shape of the chimney-to-roof intersection pieces.
  • The previous shape prevented corner roof pieces from attaching correctly if the chimney was placed flush with the walls.
  • Added in Chimney'd Pinecone Roof which was missing from the original 1.2 update.
Crash Fixes:
  • Fixed a memory leak in physics code that should reduce out of memory crashes that happen after playing for some time.
  • Fixed a crash that could happen when using the "Copy" action on a building.
Bug Fixes:
  • Steal effect no longer applied to friendly targets.
  • Player summons can no longer trigger effects from the player when attacked by the player.
  • Clients can now achieve the "Chillax" achievement if the host had already achieved it without them being there.
  • Wasp Queen boss music properly loops.
  • Fixed a few dialogues in the game that were not triggering (late game lab, Moldorc Castle button).
  • The post-game report card can now be closed when using a controller.
  • Sour weapons can no longer damage some lab machines.
  • Equipment in chests can now be correctly repaired using materials in nearby chests.
  • The player will no longer be briefly stuck in front of the Super Duper after inserting a disk.
  • Bard's Bow will now have an on-screen marker when dropped on the ground.
  • Respawning from the Petal Bed properly spawns the player next to the bed.
  • Bee Bee Q recipe in the Oven interface no longer extends past the edge of the screen.
  • Chat messages no longer are read aloud if both players have "Chat Text to Speech" disabled.
...

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