Grounded - ObsidianDan
The latest update is here for you all! 🙌

🏡 Join Shyla, Obsidian's Social Media Manager, as she goes over some of the many changes made to the Pond and more that you'll notice with today's update. From changes to the Pond Lab, updates and changes made to combat, and even a few adjustments made to some building structures, this update is sure to improve the time you spend in the backyard!



For a full list of everything that went into today's update, you can view the full patch notes below:

BUILD 0.5.0.2752 NEW FEATURES
POND REVAMP
  • The Pond and Pond Lab have been revamped with additional puzzles, gameplay, and secrets to discover.
  • New underwater caves to find and explore.
  • New Pond Lab outposts.
  • New Resources: Algae, Muscle Sprouts.
  • New SCA.Bs to collect.
NEW CRAFTING CONTENT
  • Fin Flops+
  • Diving Lantern+
  • All smoothies now have a + version to unlock.
  • NEW LANGUAGE TRANSLATIONS
  • Russian, Polish, Korean, Chinese, and Brazilian Portuguese localization added.

ADDITIONAL FEATURES
ALL PLATFORMS
  • Spear weapons can now be thrown in water.
CHANGES / TUNING
MOVEMENT
  • The player can jump out of the water at any location instead of just the edges.
COMBAT
  • The Koi Fish can eat creatures (and you!).
  • Two-handed weapons now deal slightly more damage.
  • Water Boatmen now flee at a slower speed and have less HP.
  • Tadpoles flee at a slower speed.
  • Adjusting Dazzling Riposte; now reduces enemy defense after perfect block instead of reducing enemy attack.
  • Timing in between creature attacks is now random instead of it always being the same fixed amount of time.
  • Stamina regen is now reduced while you're actively holding block.
  • The blocked damage percentage is now based on weapon type instead of always being 75%.
INTERFACE
  • There is now a game option to display the distance over player nameplates to see how far they are.
WORLD
  • New caves to explore in the pond.
  • The Koi can now push pond foliage out of its way.
  • Juice Droplets despawn after 3 days, allowing new ones to drop out of the straws in case a spawned drop somehow got lost.
  • Eelgrass now respawns over time.
  • Holiday lights added to the house.
  • Improved lighting in the Pond / Pond lab.
  • Additional pond and pond lab set dressing.
BUILDINGS
  • Some structures such as Foundations, Scaffolds, and Walls, now align to the ground from their corners instead of their center.
  • Some other buildings such as the Jerky Rack, Zipline Anchor, and Dew Catcher, now sit on their legs instead of on their center point only.
  • Tweaked the order of some buildings in the radial.
  • The Squared Roof Corner will now block wall crenellations below it.
CRAFTING
  • The recipe for decoy bait has been adjusted.
AUDIO
  • Audio improvements for drowning.


BUG FIXES - ALL PLATFORMS
TOP COMMUNITY ISSUES
  • Grid-snapping non-structural buildings on top of existing structures now work correctly.
  • Underground blueprints can now be canceled, either by looking at them or with Cancel Nearby Blueprints in the Game Preview Debug menu.
  • Fixed issue where dying in the depths would place your backpack at the starting spawn ravine.
  • Clients will no longer experience twitchy movement when moving on large structures.
  • Instances of "lame" were replaced or removed.
​​​​​​​
GAME
  • Buildings can no longer be briefly placed on canceled buildings.
  • Buildings can't be built on stuffed insects.
  • Buildings can't be built on other players' unplaced buildings.
  • Floating structures will stop bobbing if connected to solid ground.
  • The player can no longer jump while gliding.
ITEMS/EQUIPMENT/RESOURCES
  • Spike Strips can now be placed next to each other when snapped to a grid.
  • Hedge berries will now float correctly inside the pond lab, should you somehow manage to get one there.
  • Signs no longer flicker when they are being placed on walls.
  • Signs can now be optionally snapped to the grid.
  • Buoyant markers now float properly on the water's surface.
  • Decoy Bait now properly behaves as a lure for both swimming and non-swimming creatures.
  • Diving Bell Spider Chunks are now properly marked as a tier 2 material.
  • Decoy Bait no longer causes non-swimming creatures to float in wacky ways.
  • Fixed random crashes with Grass Plank Storage and Weed Log Storage buildings.
  • Chair interaction not working for building or recycling has been fixed.
WORLD
  • Pond bubbles should pop before poking out of the surface.
  • Koi collision better matches its animations to prevent the player from clipping into the model as much.
OMINENT PRACTICAL TECHNOLOGIES
  • [REDACTED] recipe added.
Grounded - ObsidianDan
Ready to share the backyard with your friends? Well, this is the weekend to bring them in and learn to explore, build, and survive together!

Starting this Thursday, November 12th, and running through Sunday, November 15th, Grounded will be available to play on Steam for FREE!

Event period: Thursday, November 12th, at 10 AM PT, through Sunday, November 15th, at 1 PM PT.

So if you've been waiting to join the over 5 million other players in the backyard, now is the time to start! See you in the backyard!
Grounded - ObsidianDan


THE KOI POND IS HERE

We have a new trailer, a letter from the devs, an update full of previews, and patch notes! Welcome to Grounded's Early Access Update 0.4!




A Letter from the Developers
(Click to embiggen)


Text version (update continues below):

The team is thrilled that we've have had so many people enjoy Grounded, and we are very excited for today's release. We wanted to give you all a quick update on the development of Grounded and share a bit of what's on the horizon in future updates. Moving forward, the team is going to be focusing on larger content releases that are more spread out. This is a direct result of community feedback and will allow us to improve the stability, quantity, and quality each time we release meaningful content. We are still a small team, but regardless, we want to always provide features and content that we think will deliver the best experience possible. All of this takes time, and our priority is to get things right. Now, this doesn't mean we won't continue our monthly updates, but the next few will be focused on areas of stability, polish, and bug fixes. So, let’s dive deeper into the details for what we have planned in the coming months.

First, we have a bunch of quality-of-life fixes on our plates that we want to get to. This includes revamping how save games work for improved stability, inventory changes like having equipment not take up slots (this was more difficult than expected, but should be coming soon!), and improvements to base building. On the content side, flying creatures are a high-priority feature. We feel this will be a game-changer on how you defend and build bases while adding a bunch of cool new crafting items into the mix.

Like everything in Grounded, The Koi Pond is a work in progress, and we want to incorporate your feedback to make it the best it can be. This is just the start of development of this area, and our team is already hard at work adding more into the pond, including a large revamp of the lab in the depths which will add more content and variety of gameplay. Along with that we are adding more elements to all areas: new points of interest, new materials to find, more explorable content including underwater caves, tweaks to creature behavior, and more. Some of these improvements will be dropping in the next update in December.

For new areas, after the Pond, we are going to move our attention to the Haze and then the Sandbox. Once we feel all the content is in a good place, the next step is a story, quest, and content pass over all the existing labs. The goal is to unify the experience by adding quest connective tissue and a satisfying payoff for completing each lab. In an upcoming story update, you will be able to complete this quest, which will tie into what we are calling the first story chapter of Grounded. We will have more details on when this will land early next year.

With all of that, we still want to add more into existing areas, and we are continually discussing areas where we can refine. For example, we plan on re-adding and improving the Spider Broodmother in the Hedge to make her a challenging and memorable boss fight experience.

There is a lot of work to do and we want to thank you for your patience. We want the game to be the best that it can be, and with a small team that can take time. If you are curious where other features are going to land, check out the feature board that we update monthly. And as always, please provide feedback - we can't do this without you.

Thank you and see you in the Backyard!

The Grounded Team


Welcome to the Koi Pond
Hello all explorers of the backyard, both old and new, and welcome to our first major Early Access update for Grounded: Early Access Patch 0.4, or, as we've been calling it, The Koi Pond Update. We know this is one that many of you have been waiting for, so let's dive in!



New Biome: The Koi Pond






New Creatures

The Koi - This boss of the pond might only have one good eye, but it only needs one eye to notice you, and you never, ever, want it to notice you.



Diving Bell Spiders - You may blame these upon the players who used the pond to escape the poor spiders that can't swim. You're welcome.



Tadpoles - Cute! And, some say, delicious?



Water Boatmen - These peaceful swimmers just want to mind their own business and would appreciate it if you would not murderize them for their Fin Flops.



New Equipment



Koi Armor



Bubble Helmet



Fin Flops



...And more tools to help you light or fight your way through the depths.



New Landmarks (and Secrets) to Discover




Took a break? Here are a few things you may have missed!

Took a break? Welcome back! The dev team has continued to patch and add content to the game since launch, and, in addition to the fixes and adjustments we made, here are just a few things you missed while you were gone:

The Bird - we added a bird to the game! This feathered friend will sometimes drop... well, feathers, but those that are crucial making a few items that might make your arrows fly a little more straight and true.



New building blueprints - including ziplines to help you navigate the yard from on high!



Mutations - Unlock these to help you survive and fight!



And much more! Check out our full list of the Koi Pond update's patch notes below, or check out our website for a closer look at what we've been doing so far.

Patch Notes for Update 0.4.0

New Features
  • The Pond has been revamped with new content
  • New Threat: Koi Fish
  • New Hostile Creature: Diving Bell Spider
  • New Passive Creature: Tadpole
  • New Passive Creature: Water Boatman
  • New Armor: Koi Armor
  • New Building: Buoyant Foundation
  • New Building: Buoyant Marker
  • New Material: Koi Fish Scale
  • New Material: Fish Bone
  • New Material: Tadpole Meat
  • New Material: Water Boatman Fin
  • New Material: Lilypad Wax
  • New Material: Eelgrass Strand
  • New Recipe: Gill Tube
  • New Recipe: Bubble Helmet
  • New Recipe: Fin Flops
  • New Recipe: Pebblet Dagger
  • New Recipe: Bone Dagger
  • New Recipe: Decoy Bait
  • New Recipe: Bone Trident
  • New Recipe: Slime Lantern
  • New Food Recipe: Cooked Tadpole Meat
  • New Smoothie: Fluid Flippers
  • Three New Mutations to Discover
  • Three new SCA.Bs to find
Additional Features
All platforms
  • HUD Markers can be visually toggled off on your HUD on an individual basis in the Map screen.
  • HDR support added with additional HDR options menu.
  • Xbox and Steam game invites now supported. Added an in-game invite screen that works with cross-play.
  • Added a "Fix Creature Locations" button in the Options screen so you can reset creatures in the yard back to their starting spawn point in the case too many creatures are under the level or are in weird locations.
Changes / Tuning
Movement
  • The player will now sit at the surface of water more easily when swimming.
  • The player will no longer automatically jump out of water when at the edge; instead, they must press the jump control.
  • The player now breathes through their face.
  • Increased how much time the player can last underwater without air before dying.
  • Running out of air underwater will now instantly kill you as opposed to slowly reducing your health.
Mutations
  • Doubling the bonus damage for all weapon-based "class" mutations.
  • Doubling the effectiveness of the Juicy mutation.
  • Doubling the effectiveness of the Meat Shield mutation.
  • Doubling the effectiveness of the Buff Lungs mutation.
Combat
  • Explosive damage can no longer be blocked.
  • Reducing the rate at which Bombardier hazards deal damage.
  • Bombardier shotgun spray attack now has double the windup time.
  • Bows now deal a little bit more damage.
  • Water Fleas will now attempt to attack.
  • Poison effects now deal 50% more damage (to creatures and the player).
  • Players can only attack with daggers, spears, and shovels while underwater.
  • Bombardiers now have a new set of attacks to pick from.
  • Fixed issue with Larva attacks so they miss less often.
Interface

  • HUD Marker Icons now fade out a bit as they approach the edge of the screen to reduce noise when there are lots of Trail Markers built.
  • Increased the number of key items slots shown in the Data screen so if more than 30 are collected, you can view them all.
  • Added "Unset Respawn Point" to the Rest/Respawn Point screen.
World
  • Items floating on water will eventually drift to the edge.
  • Reducing the cost of all tech chip science purchases by up to 40%.
  • Fixed zipline lines disappearing for clients while they are riding it or when get far enough away.
  • Shovels are easier to harvest underwater.
Buildings
  • Placing grid buildings that are snapped to other grid buildings should be much smoother for clients, especially at higher pings.
  • Other buildings can be placed on top of tables.
  • Signs can now be placed on the ground in addition to walls.
  • Buildings can be placed on lily pads.
Crafting
  • Liquid Gills smoothie now grants additional underwater breath time instead of granting water breathing.
  • Liquid Gills recipe has changed.
Performance
  • Significantly reduced a large hitch when completing buildings in games that have a bunch of buildings already built.
  • Improved render thread performance with games that have a lot of buildings built that emit fire.
  • Improved CPU performance with games that have a lot of trail markers built.
  • The game will no longer lag when in an interactive range of a building piece that's part of a large structure.
  • Additional general improved rendering performance.
UI
  • Drowning now has a fade to black effect as you run out of air.
Audio
  • New music added to the Upper and Lower Pond
Bug Fixes - All Platforms
Top Community Issues
  • Harvestable objects in or near bodies of water can now respawn correctly (ex. Husky weeds).
  • Clients can now successfully join games with large amounts of removed foliage.
  • Fixed a random crash when loading into the yard.
  • Fixed a crash that could occur when kicking players from a game.
  • Fixed some issues with Cloud Saves not always properly redownloading when updating/reinstalling the game.
  • Fixed a random crash that could happen when loading into the yard.
  • Fixed issue where clients that save or disconnect while dead are not loading back into the game correctly on join.
  • Cloud saves should properly delete when you delete a save game from the Save / Load interface.
Game
  • 'Craft' BURG.L quests for recipes can also be completed by crafting the upgraded version of the recipe, if available.
  • Clients can no longer cause hauled items to float in the air by constructing buildings while hauling certain stacks of items.
  • Fixed issue where conversations would stop working in-game (including the BURG.L conversation UI showing nothing when interacting with him).
  • Fixed issue where the keyboard hotkeys on the Map screen stopped working after dragging your mouse.
  • Fixed a handful of low frequency crashes for clients dealing with item replication.
  • Science spawn points that were patched into the game and haven't yet been collected will now spawn correctly.
  • Fixed issue where Raw Science spawns that were added in patches were not showing up for people who were loading a save from a prior patch.
  • Client movement will no longer be blocked by dead bodies that were killed before the client joined.
Items/Equipment/Resources
  • Analyzing Silk Rope now actually unlocks recipes instead of just displaying that it does.
  • Floors can no longer be placed on top of foundations, clipping into them.
  • Items and harvestables will no longer respawn while the player can see them.
World
  • Orb Weaver Jr's now have proper death messages.
  • Fixed issues with water creatures being able to get out of the water.
UI
  • The Motion Blur setting will now be properly reapplied when restarting the game.
  • Drowning now has a fade to black effect as you run out of air.
  • Fixed the O2 meter overlapping the Mutation Unlocked notification.
Ominent Practical Technologies
  • Dramatically decreased the increased [REDACTED]

Thank you everyone for your continued support and reports, we appreciate them!

To stay current with the commonly reported issues and to follow their status, please visit our Grounded Issue Tracker Trello Board, or you can bookmark our Known Issues List.

If you are experiencing an issue that is not listed on either the Trello board or in the Known Issues List, either email us directly at support@obsidian.net or fill out the Contact form located on our Support Site and include the following information:

  1. Platform (Xbox Console, PC Game Pass, PC Microsoft Store, PC Steam).
  2. Multiplayer or Single Player Game. (If multiplayer, can you let us know how many players in total in the game, and their platforms if you know this)
  3. Description of issue.
  4. Last thing you did in the game before the issue occurred, if applicable.

Thank you again, and have fun out in the backyard!
Grounded - ObsidianDan
Hello!

We have updated our Grounded public test branch! This test will allow players who own the game to hop into the game to help us test out new changes, features, and content for Update 0.4.0 before it is released for everyone.

Access to this branch will only be available for a limited time and may be unstable. We highly recommend that anyone who opts-in backs their saves up just in case.

Things to keep in mind:

  • The content you are going to experience is currently in development. By participating in our Public Test Branch, you will be able to help us locate issues and fix them before the content is officially released to all platforms.
  • Since this content is still in development, we ask that when discussing unreleased content to please respect those who aren't participating in the public test who may be waiting for the content to officially release. Use spoiler tags when you feel it is appropriate.
  • It is important to remember that your save files might not be compatible between the public test branch and the release branch. This is especially true when moving back to the release branch from the public test branch, since the content in the public test save contains unreleased content.
  • Those who are in the Public Test branch of the game will only be able to play with others who are also in that branch. You will not be able to play with any players on the default release branch of the game.
Helpful links:
Grounded - ObsidianDan
Major Issues
  • Fixed random client crash when pickup up items
  • Fixed crash with destroying Grass Plank Pallet or Weed Log Pallet building
  • Fixed crashes dealing with Cloud Save syncing on the Main Menu
  • Fixed issues with saves not properly uploading or downloading from the Xbox Cloud causing corrupted or missing saved game
Thank you for your reports and your continued support while we further develop the game! We are working to push out updates to enhance your gaming experience continually.

To stay current with the commonly reported issues and to follow their status, please visit our Grounded Issue Tracker Trello Board, or you can bookmark our Known Issues List.
If you are experiencing an issue that is not listed on either the Trello board or in the Known Issues List, either email us directly at support@obsidian.net or fill out the Contact form located on our Support Site and include the following information:
  1. Platform (Xbox Console, PC Game Pass, PC Microsoft Store, PC Steam).
  2. Multiplayer or Single Player Game. (If multiplayer, can you let us know how many players in total in the game, and their platforms if you know this)
  3. Description of issue.
  4. Last thing you did in the game before the issue occurred, if applicable.
Thank you again, and have fun out in the backyard!
Oct 9, 2020
Grounded - ObsidianDan
Earlier today we pushed out Patch 0.3.2 for all players. Please update your game when you see that this update is available to receive the following fixes and changes:

MAJOR ISSUES
  • Fixed client crash when ziplines exist in the yard across very large distances
  • Fixed random crashes when traversing the yard
  • Fixed crash related to Frankenline when loading a saved game
  • Fixed crash for clients when joining a game near a Spinning Wheel / Roasting Spit / Jerky Rack that currently has processing items on it
  • Fixed random crashes when syncing cloud saves
  • Slight improvement on Friends Search reliability
GAME
  • Fixed issue with Inventory and Crafting screens having low FPS on Xbox and Win 10 Store builds
  • Fixed issue where saving the game was not allowed if there was no internet connection
  • Fixed clients not having access to the Daredevil Mutation when rejoining a game where that was purchased already
ITEMS/EQUIPMENT/RESOURCES
  • Fixed Spinning Wheel occasionally showing the wrong timer when looking at it
  • Fixed Web Fiber items in the world not showing up for clients


Thank you everyone for your continued support and reports, we appreciate them!

To stay current with the commonly reported issues and to follow their status, please visit our Grounded Issue Tracker Trello Board, or you can bookmark our Known Issues List.

If you are experiencing an issue that is not listed on either the Trello board or in the Known Issues List, either email us directly at support@obsidian.net or fill out the Contact form located on our Support Site and include the following information:

  1. Platform (Xbox Console, PC Game Pass, PC Microsoft Store, PC Steam).
  2. Multiplayer or Single Player Game. (If multiplayer, can you let us know how many players in total in the game, and their platforms if you know this)
  3. Description of issue.
  4. Last thing you did in the game before the issue occurred, if applicable.

Thank you again, and have fun out in the backyard!
Oct 6, 2020
Grounded - ObsidianDan
Patch 0.3.1 was released today for all players. Please update your game when you see that this update is available to receive the following fixes and changes:

MAJOR ISSUES
  • Fixed crash when placing grid-based buildings (Walls, Foundations, etc.)
  • Improved reliability of friend search in the server browser.
GAME
  • Fixed issue with conversations not triggering properly
  • Hedge area art polish
  • Added impact VFX for Ice Cap mints and webbed door
  • Web sacs wiggle when hit
  • Made sticky webs easier to hit while webbed
  • The teens will sometimes verbally express their excitement when using a zipline
  • Fixed durability not randomizing between which armor piece gets deducted from when hit
WILDLIFE
  • Fixed soldier ants red eyes not appearing when angry
  • Removing "venom" from Orb Weaver loot
ITEMS/EQUIPMENT/RESOURCES
  • Fixed issue with Dew Drops on Dew Collectors spawning on the floor
  • Reverting the change, for now, to lock containers to one player at a time since it was causing containers to stay permanently locked occasionally
UI
  • Potential fix for duplicate arrows being displayed on bows for clients
  • Disabling web screen effect that gets applied when players are caught in sticky webs
  • ix for screen effects getting stuck or not appearing for clients
We want to thank everyone for sharing their feedback and reporting issues as you come across them, as they are extremely helpful while we continue to develop this game. We also want to remind you that the team is constantly working to try to push out updates to enhance your gaming experience continually.

To stay current with the commonly reported issues and to follow their status, please visit our Grounded Issue Tracker Trello Board, or you can bookmark our Known Issues List.

If you are experiencing an issue that is not listed on either the Trello board or in the Known Issues List, either email us directly at support@obsidian.net or fill out the Contact form located on our Support Site and include the following information:

  1. Platform (Xbox Console, PC Game Pass, PC Microsoft Store, PC Steam).
  2. Multiplayer or Single Player Game. (If multiplayer, can you let us know how many players in total in the game, and their platforms if you know this)
  3. Description of issue.
  4. Last thing you did in the game before the issue occurred, if applicable.

Thank you again, and have fun out in the backyard!
Grounded - ObsidianDan
Hello everyone! Patch 0.3 is now live - thank you to everyone who participated in the public test version and helped to make this patch better!

Included in the patch are the following changes and fixes we've made to the game:

NEW FEATURES
  • The Hedge has been revamped with new content
  • New Building: Zip-lines
  • New Building: Spinning Wheel
  • New Building: Signs
  • New World Landmark: Frankenline
  • Halloween Additions: Jack-o-Lantern landmark, Candy Corn food item
  • Localization for French, German, Spanish, and Italian (more to come at a later date)
  • New spider webs that stick to unsuspecting players and critters
CHANGES/GAME TUNING
Engine
  • UE4 Version Upgrade
Combat
  • Ant Soldiers have a set of new attacks
  • Ant Soldiers now deal more damage with their attacks
  • TAYZ.Ts now deal much more damage with their attacks
  • Most armors now block more damage
  • All weapons have had their damage, stamina cost, and durability adjusted to fit a stricter Tier-based curve
  • Bombardier Beetle burning hazards and Stink Bug gas hazards are now much deadlier
  • Bombardier Beetle attacks deal less initial damage (end result should be about the same combined with hazard damage change)
  • Fresh Defense perk now blocks twice as much gas and burning damage
  • Reliable Friend perk now boosts revive speed by roughly double the amount
  • Trying out new combat AI to reduce the effectiveness of circle-strafing
Interface
  • Processing buildings such as the Campfire now show the progress of each item in the interface, and allow items to be canceled
  • The Recycle Building interface now shows how many structures will collapse if the target building is Recycled
  • Contextual slurping text informs you what liquid you're going to taste
  • Additional icon art
  • The Interact UI will no longer briefly appear enabled when looking at a disabled interaction
  • Clearer labeling of game modes/type in save/load UIs
  • Game no longer asks to overwrite a save if you are not able to currently save the game
World
  • New perks to discover and unlock
  • New SCA.B color themes to discover and unlock
  • Stumps left behind no longer prevent foliage from respawning
  • Grass will not respawn if the stump is removed
  • Ants now have a desire to take back their stolen eggs
  • Ant eggs can now hatch even after being moved by the player (but not while in an inventory)
  • Ant eggs no longer stack in the inventory
  • Larva wander range is now much smaller during the day
  • Mushrooms in the world now take much longer to grow back
  • Meats now take much longer to spoil
  • SCA.Bs that have been moved since prior patches will reflect those moves in older saves
  • Mint chunks in the Mint container should no longer spawn on top of the container
  • Juice boxes stop spawning juice if a droplet spawned by them is still sitting in the world
  • Removed the Broodmother from the hedge (for now...)
  • Added Harvest VFX to Hedgeberry
Buildings
  • Structural buildings are now fully allowed to overlap with any static environment object
  • Blueprint buildings in the air cannot be completed unless a supporting building has been completed. This prevents situations where large structures would collapse because they were technically unsupported
  • Buildings can no longer be built inside of tables
  • Buildings can be placed more easily on the pond flagstones now
  • Mushroom Garden spawn timer will now start when the building is built instead of when it is placed
  • Smoke from torches, wall sconces, and campfires should now rarely penetrate floors/ceilings
  • Plank/Log Storage deposit sound effects now play on clients
  • The player will no longer play canteen animations when building a Water Container with a canteen in hand
  • Clay foundation now has double the health
  • Pebblet foundation now has less health, but still more than clay
Crafting
  • Most recipes that require spiderweb have been refactored to use a processed spider web obtainable via the new Spinning Wheel instead
Performance
  • Improved CPU performance of large bases and structures
Other
  • Additional water caustic effects
  • Bird feathers now float in water
  • Weed stems now float in water
  • The "Drop" control can now be rebound
  • The "Swim Up" and "Swim Down" control bindings are allowed to overlap with other controls that cannot be used while swimming
BUG FIXES - ALL PLATFORMS
Top Community Issues
  • Free buildings attached to player-built structures will no longer become out-of-position for clients
  • The game will no longer crash in some specific cases when demolishing a plank or log storage building
  • Ants will no longer spawn in excessively large quantities
Game
  • Alchemist BURG.L Quests will complete when accepted if the player has already analyzed the target item
  • Kill based perks now only track kills on enemies
  • Fixed issue with encounters not respawning creatures if they fell through the world in a prior save
  • Hiding Interact prompt "E" or "X" when looking at a Locked / Stuck door
Items/Equipment/Resources
  • Berry Chunks will no longer inflate themselves when subjected to a strong impact while lying on the ground
  • Traps can no longer be triggered for a few seconds after destruction
  • Traps can no longer be triggered by the 3rd-person camera
  • Tropicop juice droplets should now correctly spawn from the straw of the juice box instead of from the base
  • Bombardier Head Trophy should now be much easier to place
World
  • Building ingredients will no longer remaining floating in the air when large structures collapse while no player is nearby
  • Got rid of a small bump in collision while walking up and down player built stairs
  • Bombardier Beetle now plays a sleep animation while sleeping instead of playing the stunned animation
UI
  • Various camera animation adjustments were made to reduce the camera clipping into objects and the player's body
  • Hiding Interact prompt "E" or "X" when looking at a Locked / Stuck door
Audio
  • Buildings no longer create noise events immediately after loading a saved game
  • Chatter audio is now attached to the player character and should sound better when moving
Ominent Practical Technologies
  • Removed [REDACTED]
  • Added [REDACTED]

Thank you all for the continued reports, suggestions and feedback sharing, and support while we continue to develop Grounded. They are all appreciated as we read everything that comes in to help enhance your time in the backyard.

If you continue to encounter any of these issues after updating the game or stumble across a new issue, please first check our Known Issues List to see if your issue is known. If your issue is not listed, then either email us directly at http://mailto:support@obsidian.net or fill out the Contact form located on our Support Site and include the following information:

  1. Platform. (Xbox Console, PC Game Pass, PC Steam).
  2. Multiplayer or Single Player Game. (If multiplayer, can you let us know how many players in total in the game, and their platforms if you know this)
  3. Description of issue.
  4. Last thing you did in the game before the issue occurred, if applicable.

Thank you again, and have fun out in the backyard!
Grounded - ObsidianDan
Hello!

Today we are excited to announce that we have opened up a Grounded public test for our community! This test will allow players who own the game to hop into the game to help us test out new changes, features, and content for Update 0.3.0 before it is released for everyone.

Access to this branch will only be available for a limited time.

Things to keep in mind:

  • The content you are going to experience is currently in development. By participating in our Public Test Branch, you will be able to help us locate issues and fix them before the content is officially released to all platforms.
  • Since this content is still in development, we ask that when discussing unreleased content to please respect those who aren't participating in the public test who may be waiting for the content to officially release. Use spoiler tags when you feel it is appropriate.
  • It is important to remember that your save files might not be compatible between the public test branch and the release branch. This is especially true when moving back to the release branch from the public test branch, since the content in the public test save contains unreleased content.
  • This Public Test is currently only available for players who have purchased the game through Steam. That said, we want to have as many players as possible help us play on these Public Test Builds and are working to open this up to players playing through Xbox Game Pass, Xbox Game Pass for PC, and the Microsoft Store. We will keep you all notified when this becomes available to players there. Thank you for your understanding and patience.

Things to help you out:


Thank you again, and have fun out in the backyard!
Grounded - ObsidianDan
Hello everyone!

Today we released hotfix patch 0.2.2 for all players. This patch includes the following change:

  • Fixed an issue introduced in 0.2.1 that caused some saves to fail to load for some players.

We want to thank you all for your patience while we worked on a fix for this issue, and we want you to know that we are working hard to find fixes for the other issues you have been reporting.

To stay current with the commonly reported issues and to follow their status, please visit our Grounded Issue Tracker Trello Board, or you can bookmark our Known Issues List.

If you are experiencing an issue that is not listed on either the Trello board or in the Known Issues List, either email us directly at support@obsidian.net or fill out the Contact form located on our Support Site and include the following information:

  1. Platform (Xbox Console, PC Game Pass, PC Microsoft Store, PC Steam).
  2. Multiplayer or Single Player Game. (If multiplayer, can you let us know how many players in total in the game, and their platforms if you know this)
  3. Description of issue.
  4. Last thing you did in the game before the issue occurred, if applicable.
Thank you again, and have fun out in the backyard!
...

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