Grimm's Hollow - ghosthunter


Check out Pocket Goods here.

Hello! The artbook that I mentioned previously can now be purchased on Steam.

When you purchase it, you'll find the artbook in the game's directory folder. To access it, right click on Grimm's Hollow in your Library tab, select Properties and click Browse Local Files. The fan pack will be in the folder called Pocket Goods. (These instructions are also on the Steam page).

To those of you shared the game with others, or sent me kind messages about how you enjoyed it, reviewed it, drew fanart, etc., I want to let you know that it meant so much that someone thought the game was worth something. It gave me some confidence in what I do that wasn't there before. To those who also supported the OST, thank you so much.

Anyways, uh, that's enough from me. I hope you find the fan pack enjoyable!

Thanks for reading,

Grimm's Hollow - ghosthunter



Check out the artbook here.

Thank you everyone for your support for Grimm's Hollow! If you enjoyed the experience, you can now check out a fan pack called Pocket Goods. Inside the pack is a digital artbook, wallpapers for mobile and desktop, and commentary about the game's development.

It's already available on the developer's itch.io page, but if not it will also release on Steam in the middle of June.

Thanks for your time!

Grimm's Hollow - ghosthunter



After many requests, the OST is finally available! Thank you everyone for supporting and following Grimm's Hollow over the course of the last few months.

All proceeds are split between the composers and the developer. Any amount is appreciated. :)

Grimm's Hollow - ghosthunter


Thank you to everyone who messaged me and sent an email regarding the game's bugs. Here's a breakdown of the first update:

New content:

  • "Casual" mode: after hearing feedback that some players wanted to experience the story, but found the combat very difficult or wanted to spend less time in combat, I included a mode that lowered the amount of fights and made progression easier in the game to make the game's world more accessible.
  • You can get a baguette.

Significant changes:

  • A previously inaccessible ghost wall can now be entered.
  • Some fights have been made easier.
  • You gain a tiny bit of Spirit Energy when you pass out. (This was to avoid players accidentally soft locking themselves out of winning a battle).

Bug fixes:

  • The speed glitch that resets your speed to 1 is fixed. To players who have encountered this, replaying the last boss battle should put your speed back to normal.
  • There are no more infinite muffins. (To make up for this loss, there is now a stack of muffins hidden somewhere).
  • Minor collision errors.
  • Accidental repeated cut scenes with Grimm and Baker are gone.
  • You can no longer open up the menu during some cutscenes.
  • Swinging is now slightly more accurate.
  • It was previously possible to encounter an error where the defence stat could never be maxed out.

There are somethings which I am struggling to fix and therefore haven't been changed - for example, the evasion bar still unfortunately sometimes overlaps with the player selecting a command.

If you find any other errors in the newest update (that haven't been mentioned in the forums), please do make a new topic or message me by email on grimmshollowgame@gmail.com and I'll note it down.

Thank you to everyone for the positive feedback, and thank you for taking the time to read this. I hope you all enjoy your Christmas holidays, and see you next decade.

- ghosthunter

P.S: An OST release is in the works. :)






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