Gremlins, Inc. - ゲームクリエイター
We decided to move the weekly release notes to this smaller format (patch notes), published only in English, and save the bigger update format for larger chances – when these are introduced.

JUNE 13, 2025

We deployed version 1.245.5.0.
  • updated English, Russian, Japanese texts
  • updated quite a lot of Simplified Chinese tags
  • on the cards, we used to show the outcome as "ːmaliceː1"; we now show it as "1ːmaliceː" (it's been like this for a long time already, in the texts of card rules)

NEXT UPDATES

We continue with the weekly updates. At this time, we focus on edits of the rules for Jail Cards.
Gremlins, Inc. - Dr. John Snow
Good morning, lovely people –

Today we have 3 news items to share, plus a bonus section:

1/3 TEXT UPDATES



This week we updated about 70 descriptions of card names, rules, and character abilities in English, Japanese and Russian. These edits will be reflected in Simplified Chinese in a couple of weeks. We also updated about 10 descriptions in Simplified Chinese.

We will continue to edit on a weekly basis for clarity, and to synchronize the terms used across the game, in English, Japanese, Russian and Simplified Chinese, for a few more weeks – then we'll harmonize a few other languages.

The goal of this project is to make the game easier to grasp for new players, as well as more transparent for everyone. This also helps us to prepare the real-life board game version of Gremlins, Inc., as well as the backbone of the modding module for Gremlins, Inc. 2.

2/3 NEW CARD: "SECRET WAREHOUSE"





ːcardsː"Secret warehouse"

Location: The Dump
Cost: 250$
Move points: 5
Type: secret
Get: 1ːscoreː

Special Rule:

For each of your active permanent cards: +2ːscoreː.

Where something is free,
you will always find me!

– "A collection of romantic poetry of Clockwork-town"
This card will likely be unremarkable in the early part of the session, used only for movement. But at the end of the session, it may become terribly powerful: if you own 5 active permanent cards and play this card, you get 11ːscoreː.

3/3 NEW ART: "MORAL DILEMMA"





We added to the game the first updated illustration of a ːtelegramː Misfortune: now "Moral dilemma" has a new look. The effect does not change, but the flavour text is new (for now, in English, Russian and Japanese; Simplified Chinese is coming a bit later).

When we developed the game many years ago, we didn't have the time to do high-detailed illustrations for those. We now decided to amend that. When all the new visuals are ready, we will update the UI of the Misfortune window itself (for the moment, we'll stick to the stamp design and the system of color codes).

ROADMAP

We also started working on another new action card. We'll wait until we sell 10K more copies before we release it.

BONUS SECTION

This week, we join Steam Next Fest with our new game – Sister of a Dragon. A demo version that showcases its battle system is now available, with over 30 encounters:

https://store.steampowered.com/app/3723490/Sister_of_a_Dragon__DEMO/

The game has 3 pillars: the story mode, which includes adventures, party development and character progression; the challenge mode, which is all about turn-based battles using a hex matrix; and the open world mechanic – that is, crafting and alchemy.

Now that we have released the demo, we'll keep it public, and will continue to update it regularly all the way until it features the whole palette of the game's mechanics.



If you're good at playing Gremlins, Inc.... see if you can score 499/499 ːsunnyemoː in Sister of a Dragon's demo!
Gremlins, Inc. - Dr. John Snow
Good morning, dear friends :

Throughout 2025 we release weekly updates for Gremlins, Inc., with quality of life improvements:

  • edits for card rules, to make them easier to understand;
  • balancing changes (thanks to the forum discussions);
  • sometimes, improvements in the UI.

    If you have any suggestions in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

    And if you report a :hypnoheart: particularly good :hypnoheart: bug which we can find and fix, then we will happily mail you a little package from our studio, with these enamel pins (we can ship anywhere in the world, but delivery times vary) –



    UPDATE 02/06/2025

    The updated version 1.244.11.0 is released on June 2.

    LANGUAGE EDITS

    The last week (as well as the whole weekend) we burned a lot of midnight oil, and edited over 100 cards, descriptions of spots and locations.

    To give you an idea of what we're doing, here's a few examples from the hundred+ of fixes that we've made:

    Before
    After
    You can re-roll the dice while searching for treasure.
    Search for treasure. You can re-roll the dice once. Only the result of the last roll counts.
    If you want, you may skip a turn here to lose ːmaliceː {2} and choose one out of {1} new cards.
    If you want: rest by skipping 1 turn; when you rest: -{2}ːmaliceː, draw {1} cards from the deck – you may choose 1 card to keep.
    Discard all your cards. Get ${1} and ːmaliceː{2}.
    Discard your hand. +{1}$, +{2}ːmaliceː.

    :bh2coin: The first case was typical for a lot of descriptions: you needed to read the whole sentence to understand what it means. "You can re-roll" – wait, what? Why can I re-roll? We fix this by putting the action first, in this case – 'search for Treasure'.

    We also standardize the common terms: not "you can re-roll the dice", but "you can re-roll the dice once", since there are a few cards where you can re-roll twice; just "re-roll" is not good enough. And, we add the clarification that only the results of the last roll count, since in a few board games you would be able to choose "the best of all rolls". Here, we want to be clear upfront.

    :bh2coin: The second example is a deeper rabbit hole. The legacy description does not explain, that you lose malice and look at the new cards only during the skipped turn; i.e. if you stop to rest in the Astral Plane, but someone teleports you from there before you have skipped your turn... these things won't happen.

    Moreover, the legacy description says "you may choose one out of N new cards". We split this into the specific actions: you draw N cards from the deck, and you may choose to keep 1 – or not to keep anything at all.

    :bh2coin: The third example is typical for harmonizing the terms, and making card rules concise. When you drop all of your cards into the discard pile, we call this "your hand". Maybe someone will think that "discard all. your cards" also includes active permanent cards? It makes more sense to use the term "hand". And, we used to have a lot of verbs like "get", "gain", "lose", as well as "and" connecting the values. We transition to using just + and –, which helps even more significantly in the languages where "get" is not 3 characters, but, say, 8 like in Russian ("получите").

    All in all, we look at these edits as preparing the game for being moddable, as well as getting it ready for the possible real-life board game edition.

    All of these edits happen in English, Japanese and Russian for now, with Simplified Chinese following with a week's delay. All other languages will get their edits in the autumn, during a big localization review project.



    ROADMAP

    NEW CARD

    The new card is coming with the next update. It will be playable at the Dump.

    LANGUAGE EDITS

    In the coming week, we will focus on the edits of special abilities. For example, this is coming among other edits:

    Before
    After
    Every time you roll "1", your {income} rises by {1}.
    When you roll 1 on the dice: {income}|+{1}. When re-rolling, only the result of the last roll counts.

    It's the usual harmonization and clarification: "rises by" –> +, "every time" –> "when"; we add "dice" to the verb "to roll" because in some languages, it's required to deliver the specific meaning; and we add the details about only the last result being taken into account, to prevent any possible confusion that you could re-roll and get the results of this ability with every 1 that shows up, during any of the attempts.

    It may not be the most exciting work in the world... to the veteran players, these changes are all but invisible... but we think it makes the game more accessible, easier to understand, and thus we will see more people playing with confidence.

    [Team CO]

    PS

    The big day has come: the demo of our new game, Sister of a Dragon, is now available:

    https://store.steampowered.com/app/3723490/Sister_of_a_Dragon__DEMO/

    This demo showcases the basics of the combat system. We now continue to work on the story mode, which introduces the characters, their adventures in the world, and the first elements of crafting. Once that part is ready, it will be added to the demo.
Gremlins, Inc. - Standard of Ur
Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in the UI (font sizes and other things);
If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a :hypnoheart: particularly good :hypnoheart: bug which we can find and fix, then we will happily mail you a little package from our studio, with these enamel pins –



UPDATE 24/05/2025

LANGUAGE EDITS

We updated texts for a total of 150 card titles, descriptions and flavors in English. This deals with the harmonization of the way we describe rules (other player / any player / opponent / reveal / show / etc.).

TOURNAMENT

We announced the results of the last tournaments.

TRIVIA TIME

Can you tell, what is missing from the cards shown below? We used this deck to playtest Gremlins, Inc. at the stage of a prototype. Hint: it was pretty frustrating to play with these, it took just one multiplayer session to realize that one crucial feature is missing.



ROADMAP

NEW CARD

We plan to add a new card in time for the Steam Next Fest, which starts on June 9.

LANGUAGE EDITS

If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

[Team CO]

PS

We are pleased to announce the start of the playtest for Sister of a Dragon, a new game we have been working on for a long time. At this time, we accepted 500 requests from players. Many thanks to those who already provided detailed feedback, whether it's about a spelling mistake or a rule that isn't fully clear in the tutorial. This feels like the early days of Gremlins, Inc. all over again.



On next Thursday, May 29, the demo will become available to the general public. The maximum number of stars you can earn in the current version, is 499. Please let us know if you manage to do this.
Gremlins, Inc. - Standard of Ur
Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;
If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a ːhypnoheartː particularly good ːhypnoheartː bug which we can find and fix, then we will happily mail you a little package from our studio.



To be honest, sometimes this commitment to weekly updates proves to be a bit difficult, but we consider it to be like going to a mental gym: we learn how to get better at working remotely across 3 time zones (Vilnius, Moscow, Gifu), and we learn how to ship updates routinely, without delaying small fixes until "the next big patch" (which earlier often meant, not doing it at all).

To everyone who flagged typos/unclear rules so far – thank you!

And to our colleague Alex, who built the update overnight despite getting married today and needing to be elsewhere – congratulations! ːspellcastingː

UPDATE 16/05/2025

LANGUAGE EDITS

We updated about 30 descriptions of action cards in English. This was a big chunk of harmonization of language, including getting rid of "opponent" where it really meant "any other player" and making the rules easier to grasp by re-phrasing based on the "(what happens) (condition)" scheme.

We updated about 40 descriptions of action cards in Russian. Typical harmonization involves using the same words to mean the same thing, and using the same phrase (1:1) for the same condition in different cards. It's all meant to make the game easier to get into, and it also prepares us for the board game edition.

We updated about 60 descriptions of action cards in Japanese. These 3 languages – English, Russian and Japanese – are the languages of our team, and thus we're able to make changes on the fly. In addition to them, we also coordinate with the external Chinese translator. As to the other languages, we will edit them only when all the English-language edits are done.

We updated 3 descriptions of cards in Simplified Chinese. Unfortunately, here we lag on the "primary" languages.

We updated the description of 1 Chaos card in English, Russian, and Japanese.

We fixed a few errors in the descriptions of action cards, and edited one character ability, in Spanish (thanks, ːmagic_sparklesː Lluc Riberax).



ROADMAP

NEW CARD

We are close to the finishing touches on the new card. We intend to release it at the start of the upcoming Steam Next Fest in June, where we will also participate with the demo of our new game Sister of a Dragon.



UPDATED MISFORTUNES

We made some progress with the first illustration for Misfortunes that will receive a new format once we're done. This is meant to both improve the video game, and prepare the board game edition when it happens (not much to say on this front, for now).



LANGUAGE EDITS

If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

If you spot a spelling mistake, please send it our way on the forums/in Discord. There must be a few for sure? We enjoy fixing things, and we love reading such reports. However, support for languages not routinely used by studio members may be delayed.

TOURNAMENT

Due to a very happy occasion for the team member in charge of tallying the results of all the tournaments (i.e. Alex getting married), the announcement of the results of the last tournament has been delayed. We appreciate your understanding and cooperation.

[Team CO]

PS

We spent most of this week crunching on Sister of a Dragon, where we finished the tutorial, and the UI updates. The only thing that prevents us from opening the Playtest is the translation – completing the English / Russian / Japanese / Simplified Chinese sets. We're going to spend this weekend working on these, to speed up the release, as otherwise we can't wait to see you try to beat all the 13 challenges, with 39 encounters that we prepared for you.

Gremlins, Inc. - Standard of Ur
Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;
If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a ːhypnoheartː particularly good ːhypnoheartː bug which we can find and fix, then we will happily mail you a little package from our studio (coins not included, only the pins).



UPDATE 11/05/2025

LANGUAGE EDITS

Fixed several typos in ːtelegramː Telegrams of Misfortune. Languages affected: Russian (thanks, ːmagic_sparklesː Dasedfarg).



ROADMAP

We've edited a number of action cards, but these edits are not yet included in this week's update. We will roll them in during the coming week. A few will change the titles of the cards in English and/or in Russian – where one of the languages doesn't match the mechanics, or the concept, of the card (there are a few such cases, for example, one card is called "Propaganda" in all the languages except for English and CJK where it was translated as "Persuasion", and so on).

We have agreed to add an option to "surrender" to the duel mode, when we have a chance to do it – it's not a huge thing for the losing player, who can even now simply leave the session, but it will help the winning player to save their time.

When we switched off flavor texts on Telegrams of Misfortune in the game, we didn't do this in a couple of instances that you have since reported – we'll look into this in the coming weeks.

LANGUAGE EDITS

If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

[Team CO]

PS

We are days away from inviting the first 50 players to the Playtest of Sister of a Dragon, our new game that will participate in the Steam's Next Fest in June. The build is now approved by the Steam team, and we'll start the Playtest once we've ironed the tutorial a bit more.

Gremlins, Inc. - Standard of Ur
Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;
If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a :hypnoheart: particularly good :hypnoheart: bug which we can find and fix, then we will happily mail you a little package from our studio (coins not included, only the pins).



UPDATE 2025/05/05

The weekly update was delayed by a few days, as we spent the weekend re-writing a part of the core code because we – can you believe it? – have hit the C# assembly limits. This is the sort of prizes you get for updating a project that was created 10+ years ago ːmaliceː.

LANGUAGE EDITS

Fixed several typos in ːtelegramː Telegrams of Misfortune. Languages affected: English, Russian, Chinese.

Improved many unnatural line breaks in ːtelegramː Telegrams of Misfortune and in action cards. Language affected: Japanese.

USER INTERFACE

Stopped displaying the flavor texts of ːtelegramː Telegrams of Misfortune during the sessions, we now only display them in Gremlinopedia. This should make the game a bit less overwhelming for new players.

Added a link to the protest forum on the Steam forums to the description of the Fair Play Rules in the game.



ROADMAP

We started prototyping a new format for ːtelegramː Telegrams of Misfortune, which should make them more integrated into the lore of the world, and which should fix the current gap between flavor texts and actual effects.

Above you can see the first new Misfortune photograph, that illustrates a new story (which is based on one of the existing telegrams). Gone will be the different shapes, and the colors of the stamps, that often cause more confusion than clarity.

We hope to update all of the Misfortunes by the end of this year, so that the board game edition of Gremlins, Inc. already gets these visuals; and once we have the whole set, we will update the video game just as well. It's a long process, we are at 2.5% of progress at this time.

LANGUAGE EDITS

We hope to finish updating the action cards by the end of May. Languages: English, Russian, Japanese, Chinese.

If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

[Team CO]

PS

We opened the sign-ups for Steam Playtest of our upcoming game, Sister of a Dragon, and we expect to submit the playtest build for the approval of Valve this week. Which means that we're now two steps away from giving you an opportunity to test our new creation.



Initially, we will offer just the Challenges mode, which features a number of encounters that get progressively more difficult. We hope that the fact that you've mastered Gremlins, Inc. means you won't be scared by the different types of tokens with different activation rules and different power levels. Everything is simple, but it's the combination of the simple mechanics, that creates the tactical complexity of the situation.

Anyways, the signup link looks like this green button on the game's page, if you're interested:

Gremlins, Inc. - Standard of Ur
WORKERS' TOURNAMENT!!

The tournament starts on April 30, with the following rules:

30 April 2025 (12:00 GMT) – 05 May 2025 (12:00 GMT) (5 days)

EUROPE

ːcardsː Players: 4
ːscoreː Victory condition: 30 score
ːcursecardː Chaos Cards: allowed
:magic_sparkles: Character Abilities: allowed
ːtelegramː Impending Misfortune: hidden
ːcheatdiceː Characters: random
:RatsClock: Timer: normal
:Location: Field: Clockwork Town (1)

Tournament points (place/points):

1. +120
2. +20
3. +4
4. +1

Players get tournament points for the first all participated tournament sessions.

ASIA

ːcardsː Players: 2
ːscoreː Victory condition: 35 score
ːcursecardː Chaos Cards: allowed
:magic_sparkles: Character Abilities: allowed
ːtelegramː Impending Misfortune: hidden
ːcheatdiceː Characters: random
:RatsClock: Timer: normal
:Location: Field: Clockwork Town (1)

Tournament points (place/points):

1. +120
2. +20

Players get tournament points for all participated tournament sessions.

MAIN PRIZES

The following prizes are awarded to players who occupy the following places, separately on EUROPE and on ASIA servers:
  1. Gremlins, Inc. original T-shirt
    A set of Gremlins, Inc. enamel pins (4 pins)
    3x illegal box of goods
    Champion's trail
    Modesty begits you
    A Smart Plug
  2. A set of Gremlins, Inc. enamel pins (4 pins)
    3x illegal box of goods
    A Smart Plug
  3. 3x illegal box of goods
  4. 2x illegal box of goods
  5. 2x illegal box of goods
  6. 2x contraband box of goods
  7. 2x contraband box of goods
  8. 1x contraband box of goods
  9. 1x contraband box of goods
  10. 1x contraband box of goods

Additional prizes

Bounty hunter's award
The first player to win against the player with the highest number of tournament points:

EUROPE
:SneakyChest: 1x illegal box of goods

ASIA
:SneakyChest: 1x illegal box of goods

Most Played Sessions Award
Player who has played the most tournament sessions without abandoning once:

EUROPE
:SneakyChest: A set of Gremlins, Inc. enamel pins (4 pins)

ASIA
:SneakyChest: A set of Gremlins, Inc. enamel pins (4 pins)

Secret Award
The secret rule will be disclosed after the end of tournament.
:SneakyChest: 1x illegal box of goods

TOURNAMENT RESULTS

EUROPE

TOP10
  • 1st Elite Rogue 5958 points
  • 2nd 314100years 5930 points
  • 3rd saffery 5184 points
  • 4th _SharK_ 3877 points
  • 5th i tried so hard 2495 points
  • 6th petya 2452 points
  • 7th ЛюблюПлытьБрасом 2032 points
  • 8th SuperHot 1877 points
  • 9th go to hell? 1798 points
  • 10th Lascons 1751 points

    Bounty hunter's award
    The first player to win against the player with the highest number of tournament points:
  • Shalfey hunt: Elite Rogue

    Most Played Sessions Award
    Player who has played the most tournament sessions without abandoning once:
  • Elite Rogue 130! sessions

    Secret Award (Undefeated player with the most sessions played)
  • Rango 4 sessions 4 wins

    ASIA

    TOP10
  • 1st 莉莉卡·露希蒂涅 11320 points
  • 2nd 咸鱼片 10660 points
  • 3rd 八重黒龍 10360 points
  • 4th MentalCat 8520 points
  • 5th 菇男 7420 points
  • 6th sati 7120 points
  • 7th 金色花瓣 6640 points
  • 8th 繁星月移 6480 points
  • 9th 白T毒物 6380 points
  • 10th 星怒菇勿语 6140 points

    Bounty hunter's award
    The first player to win against the player with the highest number of tournament points:
  • 叶与枝 hunt: 莉莉卡·露希蒂涅

    Most Played Sessions Award
    Player who has played the most tournament sessions without abandoning once:
  • 八重黒龍 143 sessions

    Secret Award (Undefeated player with the most sessions played)
  • Aiso 6 sessions 6 wins

    Important: Right holders of prizes requiring delivery should contact us in one of the following ways:
  • Send an email to ur@charlieoscar.net
  • Join the official Gremlins, Inc. discord and send a DM to Standard of Ur
  • Invite Standard of Ur to be your Steam friend and use steam chat

    The following information is required for delivery:
  • Zip code (Postal code)
  • Address
  • Name
  • Phone number

    In-game items have already been distributed.

    Winners of prizes requiring distribution will forfeit their right to receive their prizes if they are not contacted by 12:00 GMT on June 30, 2025.

    We apologize for the delay in announcing the tournament results.

    Thank you to everyone who participated.

    [Team CO]
Gremlins, Inc. - Standard of Ur
Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;
If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a :hypnoheart: particularly good :hypnoheart: bug which we can find and fix, then we will happily mail you a little package from our studio (coins not included, only the pins).



UPDATE 2025/04/25

BALANCING

ːcardsː Ancient Scriptures

Previously
Now
Special rule: Add 5 cards from the deck to your hand. Keep 6, discard the rest.
Special rule: Add 6 cards from the deck to your hand. Keep 6, discard the rest.
ːcardsː Forbidden Knowledge

Previously
Now
Get: +100$
Get: +100$, +1ːmaliceː
ːcardsː Glasnost

Previously
Now
This card can be played at the Court
This card can be played at Tribune
ːcardsː Heavenly Duties

Previously
Now
+4ːmaliceː
Special rule: Choose any player, who gives you 200$ or 2ːscoreː or 5ːvotesː (your choice).
+3ːmaliceː
Special rule: Choose any player, who gives you 200$ or 3ːscoreː or 6ːvotesː (your choice).
ːcardsː Oligarch

Previously
Now
Cost: 600$
Cost: 500$
ːcardsː Quest from Adrageron

Previously
Now
Get: +200$, +6ːscoreː, +4ːmaliceː
Get: +200$, +6ːscoreː, +6ːmaliceː
ːcardsː Quick Loan

Previously
Now
Special rule: -20$ at the start of your every turn. If full payment cannot be made: -3ːscoreː, this card is discarded.
Special rule: -25$ at the start of your every turn. If full payment cannot be made: -3ːscoreː, this card is discarded.

We've received a lot of feedback from players on Discord and the Steam board about the card balance. So what do you think of these changes? We'd love to hear your feedback.

LANGUAGE EDITS

All of the ːtelegramː Telegrams of Misfortune have been updated (names, descriptions and flavors). Languages affected: English, Russian, Chinese, Japanese.

Updated the description of a few action cards. Language affected: English, Russian, Japanese.



ROADMAP

LANGUAGE EDITS

We hope to finish updating the action cards by the end of May. Languages: English, Russian, Japanese, Chinese.

If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

USER EXPERIENCE

Next week, we plan to stop displaying the flavor texts of Telegrams of Misfortune in the game, and will only display them in Gremlinopedia. This should make the game a bit less overwhelming for new players.

NEW CARD

We are currently working on one new action card.



[Team CO]

PS

Two weeks ago, we started publishing the weekly release notes on our upcoming game, Sister of a Dragon (release notes 16/04/2025, release notes 22/04/205). In this way we prepare for the upcoming Steam Playtest, so that the weekly release notes become a standard, and whoever participates in the playtest, is able to follow the progress and understand what has been updated.



We estimate that it will take a few more weeks before we open the playtest. As you can see from the recent notes, right now it's the tutorial that's our headache (very similar to what we went through with Gremlins, Inc.) – we invited a few experienced friends to play, and we were surprised when they lost their first set of battles, due to not grasping how the schools of tokens interact and change when activated :weather:. At the same time, our own kids win the same battles with ease. Hence our commitment to implementing the tutorial early on...
Gremlins, Inc. - Standard of Ur
Good morning, dear friends :

As you may know, throughout 2025 we have committed to releasing weekly updates for Gremlins, Inc. Such updates typically include a few quality of life improvements:
  • edits for card rules, to make them easier to understand;
  • fixing typos and missing values in some languages;
  • occasionally, balancing changes (thanks to the forum discussions);
  • sometimes, improvements in visual assets (contrast/colors);
  • sometimes, improvements in the UI (font sizes and other things);
  • from time to time, improvements in stability of servers;
If you have any suggestions for future updates in the categories above, please post them on Steam Forums. We are here for you, working to make your game experience better.

And if you report a :hypnoheart: particularly good :hypnoheart: bug which we can find and fix, then we will happily mail you a little package from our studio.



UPDATE 2025/04/18

This week we changed the mechanics of two cards – but as we're not satisfied with the result, we decided not to release this change into the public server yet.

We also edited the descriptions of ːtelegramː Misfortunes, and managed to advance quite substantially. Mostly it's about tying the loose ends, i.e. synchronizing the effects and the flavor texts, plus the actual rules.

LANGUAGE EDITS

Updated the descriptions of about 20 Misfortunes. Languages: English, Russian, Japanese.

Updated the description of a few cards. Language: Russian.

A typo has been fixed. Language: Chinese (thanks, :magic_sparkles: 子元).

Fixed a missing translation of the card name “Spire of Gremlins” and removed an unnecessary line break display errors. Language: Spanish (thanks, :magic_sparkles: Lluc Riberax).



ROADMAP

The big news from our side is that we've met a board game developer and publisher, whom we really liked, as their approach is similar to ours. He is Spanish, but he is based in Italy. With the most successful game from his portfolio selling in excess of 2 million copies worldwide.

We now started to discuss the possibility to launch either a card game based on Gremlins, Inc., or a board game – with the playing field, and the tokens, and all the action cards and Misfortunes and jail cards; or both.

What we're very eager for: to have a professional board game designer look at the current card game, and help us balance it better. Bonus points: if we actually manage to do the real thing, the whole board, it would be so very cool – to hold in the hands a real-life version of this digital game!

Anyways, there is a long way forward still, but we wanted to let you know, that for the first time in years, we actually met someone who thinks like us, iterates like us, and understands this game. So, hopefully, something comes out of this meeting!

We just dispatched to his team one of the last few remaining printed deck of the card game. Now we will see, what he thinks about the current balance.

If this comes to pass, we have a number of cool ideas of how Kickstarter stretch goals can have an impact both on the board game project, and on the video game here on Steam :loot_sack:.

LANGUAGE EDITS

We will try to finish the edits of ːtelegramː Misfortunes in the coming week.

If there are any misleading descriptions of the rules of the cards, we would love to receive your feedback – since we continue to edit the rules to make them clearer. Every rule that is made easier to grasp, increases the speed of the multiplayer sessions.

GAME BALANCE

Balance adjustments for several action cards are planned for the next week's update, if our tests on the private server show that these adjustment improve player experience.

PS

On the cover image of this announcement, you can see the handmade steampunk keychain with Gremlins, Inc. Ten years ago, we commissioned about a dozen of these and voila, we just found one in the back of a drawer in the studio's offices. Now we need to come up with an idea of what kind of a challenge will be worthy such a prize.

...

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