Grand Theft Auto: San Andreas - contact@rockpapershotgun.com (Marsh Davies)

Fail Forward is normally a series of videos all about the bits of games which don t quite work and why. But in this special episode, Marsh Davies talks about how the mainstream media tends to discuss games only in terms of their threat or their use – with a particular look at the BBC’s recent Make It Digital season, including programmes like the docudrama The Gamechangers and the science show Horizon.

… [visit site to read more]

Grand Theft Auto: Vice City - contact@rockpapershotgun.com (Alice O'Connor)

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

I wouldn’t call Grand Theft Auto: Vice City [official site] the best GTA game, but I might say it’s my favourite. Between the eerie deadness of GTA 3 and the sprawl of San Andreas sat a tidy little game about ’80s Miami bathed in neon and dusted with cocaine. It was a crude sketch of future plans for the series, done on the back of a copy of Scarface>‘s script, but its roughness left gaps that the atmosphere nicely filled.

… [visit site to read more]

Grand Theft Auto IV Trailer - contact@rockpapershotgun.com (Graham Smith)

On Tuesday night, the BBC aired The Gamechangers, their one-off drama about the making of Grand Theft Auto: San Andreas and the court cases brought against Rockstar Games by US lawyer Jack Thompson. This seems like rich subject matter, but the results proved a disappointment in nearly every way.

Other people have already written accurate reviews and rounded up what Rockstar and former GTA developers thought of it, so I’m not going to do either of those things. Instead I want to talk about the film’s failure to offer insight – or even to attempt to depict – the game development process. Mostly I’m going to talk about James L. Brooks’ 1987 movie Broadcast News.

… [visit site to read more]

Grand Theft Auto III - contact@rockpapershotgun.com (Alice O'Connor)

Our Graham was the one to post about the BBC making a “factual drama” about the Grand Theft Auto series and Jack Thompson’s crusade against video games, perhaps because I could only frame my response as a series of contorted facial expressions. But no, really, they are doing it, and it’ll star Daniel Radcliffe and Bill Paxton. Well, if they don’t get shut down.

Take Two Interactive, the owners of GTA makers Rockstar Games, have filed a lawsuit against the BBC for trademark infringement. See, they’re none too pleased that they haven’t been consulted.

… [visit site to read more]

Grand Theft Auto: San Andreas - contact@rockpapershotgun.com (Alice O'Connor)

Come back with our songs!

You might have noticed Steam downloading a sizeable update for Grand Theft Auto: San Andreas over the weekend and wondered what that was about. A fancy secret tying into GTA V’s return to the west coast, perhaps? Not quite. The patch added support for XInput controllers like the Xbox 360 pad, which is nice, but also removed seventeen songs from various radio stations. No more angsting out and gunning it across Gant Bridge in the wrong lane listening to Killing in the Name, I’m afraid. It breaks old saves for some too, though a mod fixes that up.

… [visit site to read more]

Grand Theft Auto III - contact@rockpapershotgun.com (Alice O'Connor)

Neon Nights

Races have consistently been my least favourite activity and mission style in Grand Theft Auto games, but here I am downloading Grand Theft Auto III so I can play a mod dedicated to the blighters. Liberty City Nights’ creator amibitiously describes it as “the best racing mod GTA III ever saw,” which also implies “the least horrible racing GTA III ever saw,” but that’s not why I’m interested. See, I’m interested in mods which try to recreate or crib from games and series which are no longer made, and Liberty City Nights is after the neon night racing of EA’s Need for Speed Underground subseries.

… [visit site to read more]

Half-Life 2 - contact@rockpapershotgun.com (Lewis Denby)


More sites should interview mod-makers, I feel. If one of this week’s picks is anything to go by, they can have some interesting things to say. Modding might not usually be quite as huge a process as making a full-on indie game, but as a modder you face your own unique problems, ones we don’t always get to hear about. Maybe we should take note of that at RPS. Either way, read on for this week’s roundup.
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Grand Theft Auto IV Trailer - contact@rockpapershotgun.com (Alec Meer)

Let’s face it – the next GTA game, rumours of which currently have consoleland all a-flutter, ever arriving on PC is pretty unlikely. Red Dead Redemption never made it this way (something I rue enormously), there’s no news of LA Noire doing it either, and Rockstar probably weren’t super-happy about the scathing reaction to the belated, bloatware-afflicted PC version of GTA IV. Bah. Bah, I said.

Still, we can at least have things the console fun-toys cannot: such as the series’ neon-lit finest hour, Vice City, recreated in the rather meatier GTA IV engine.
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Grand Theft Auto: San Andreas - contact@rockpapershotgun.com (Jim Rossignol)

Modelled on a kid from my school. Little Joey MurderhandsI was never really disturbed by the actual Child’s Play movies, because they were rubbish, but for some reason this being the first link in my inbox this morning – informing me that someone has created a Chucky mod for Grand Theft Auto: San Andreas – left me feeling a bit queasy.

That is all.

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