Gold Hunter - cHaOsFaTz
Help

■ Fixed error with show wrong control help panel for vehicles
■ Fixed error with not show control help panel for vehicle "buggy01"
■ Added more inputs to control help panel for vehicles
■ Added more inputs to control help panel for items
■ Added missing inputs to control help panel for item "goldtable01"
■ Fixed error with show wrong messages while attach items to other items

Level Design

■ Changed glass material for object "sign opening hours"
■ Fixed some reported map issues

Voxel

■ Changed some voxel settings

Multiplayer

■ Fixed error with interact vehicles that not for sale as client
■ Fixed sync error with item "worklight02" for client

Functionality

■ Added missing collision for vehicle "campervan01"

Changed

■ Changed interaction inside vehicle, now only possible in first person mode
■ Changed collision for buttons for item "goldtable01"
■ Changed bounds calculation to fit items into other items
■ Changed exit locations for vehicle "pickup03"
■ Changed exit locations for vehicle "pickup04"

Animation

■ Added animation for item "shovel01"
■ Added animation for item "shovel02"
■ Added animation for item "shovel03"

Audio

■ Fixed error with turn off sound "smelting" if smelt process stopped or paused

Troubleshooting

■ Fixed error with delete item "tent01" with item "hammer01"
■ Fixed error with save setting "vsync" in options
■ Fixed error with disable item marker under item if held character by options
■ Fixed error with can not move with mouse around when game was in background
■ Fixed error with show more as 2 decimal numbers in inventory
■ Fixed error with spawn chunk while search gold with item "metaldetector01"
■ Fixed error with no weight for item "goldbar01"
■ Fixed error with wrong calculation for item "smeltingfurnace01" after opening while smelting
■ Fixed error with wrong calculation for item "smeltingfurnace02" after opening while smelting
■ Fixed error with set smelted material if change to 100%
■ Fixed error with vehicle "trailer01" falling through the map after loading a savegame

Improvements

■ Improved collision for item "washingplant01"
■ Improved collision for item "highbanker01"

■ Improved first person camera for character
■ Improve time until attach items to vehicle

Savegame

■ Fixed error for inventory items if savegame loaded
■ Fixed error with attach items to other items after loading a savegame
■ Fixed error with load items at correct location

Disabled

■ Disabled auto turn in place, makes interaction more easier
Gold Hunter - cHaOsFaTz
Info

I know no gold panning and excavator, but check the changelog below and you know why :)

Help

■ Added control help for inventory items while attached

Level Design

■ More rework on map

■ Added sign for each building with open hours
■ Added item "boundarypost01" around each claim as border

■ Fixed some reported map issues
■ Fixed error with wrong texture while digging on claim "golden promise"

Multiplayer

■ Fixed error with show server in serverlist (still issue, if server closed, client can see the server)
■ Fixed error with not rendering world if client enter a vehicle
■ Fixed error with set collisions for clients
■ Fixed error with show correct location for items after join as client

■ Fixed error with attach beacons to vehicles for clients
■ Fixed error with refresh control help panel for clients

■ Fixed error with transfer sounds for clients
■ Fixed error with show wrong vehicle prices for clients

Activated

■ Activated setting "item marker" in option "general"

■ Activated input "F2" to toggle Help Control Panel
■ Activated input "F3" to toggle Player HUD

Reworked

■ Reworked function to skip day, now you can select the hours to skip and more

Functionality

■ NPC in buildings go sleep after the opening hours


■ Added function to drop selected inventory slot by hold "E"

■ Added function to show item marker on bottom while held item (makes interaction more easier)

■ Added function to play multiple sound files for each item

■ Added function to toggle stand for item "worklight02"
■ Added function to move stand for item "worklight02"

■ Added function to door "trunk" for vehicle "pickup04"

■ Added function to show single values of item "goldbar01" at gold store
■ Added function to show single values of item "goldnugget01" at gold store

■ Added function to attach item "beacon01" to vehicle "pickup02"
■ Added function to attach item "beacon02" to vehicle "pickup02"
■ Added function to attach item "beacon03" to vehicle "pickup02"

■ Added function to attach item "beacon01" to vehicle "pickup03"
■ Added function to attach item "beacon02" to vehicle "pickup03"
■ Added function to attach item "beacon03" to vehicle "pickup03"

■ Added function to attach item "beacon03" to vehicle "buggy01"

■ Added function to attach item "beacon01" to vehicle "buggy02"
■ Added function to attach item "beacon02" to vehicle "buggy02"

■ Added function to attach item "beacon01" to vehicle "truck01"
■ Added function to attach item "beacon02" to vehicle "truck01"

■ Added function to refill products in store after next day

■ Added missing door function for building "gold store"

■ Added light functions for vehicle "buggy01"
■ Added light functions for vehicle "buggy02"
■ Added light functions for vehicle "pickup02"
■ Added light functions for vehicle "pickup03"
■ Added light functions for vehicle "pickup04"
■ Added light functions for vehicle "truck01"
■ Added light functions for vehicle "campervan01"

Changed

■ Changed collision for all buildings
■ Changed collision for fences on the map

■ Changed volume for item "mold01" (now you can fill 100% from item "meltingcrucible01" inside)

■ Changed function to limit distance between character and interact focus

■ Changed collision for item "table01"
■ Changed collision for item "table02"

■ Changed opening hours for building "main store"
■ Changed opening hours for building "vehicle store"
■ Changed opening hours for building "gold store"
■ Changed opening hours for building "scrap yard"

■ Changed a lot of exit locations of vehicles

Animation

■ Added particle effect to item "oillamp01"

Audio

■ Added missing footstep sounds for building "main store"
■ Added missing footstep sounds for building "gold store"
■ Added missing footstep sounds for building "gas station"
■ Added missing footstep sounds for building "clothing store"
■ Added missing footstep sounds for building "city hall"
■ Added missing footstep sounds for building "workshop"
■ Added missing footstep sounds for building "scrap yard"

■ Added sound "water" for item "highbanker01"
■ Added sound "water" for item "washingplant01"
■ Added sound "trommel" for item "washingplant01"

■ Added sound "water" for item "goldtable01"
■ Added sound "shaking" for item "goldtable01"

■ Added sound "smelting" for item "smeltingfurnace01"
■ Added sound "smelting" for item "smeltingfurnace02"

Troubleshooting

■ Fixed error with detect non paid items
■ Fixed error with random location offset for inventory items while attached to character

■ Fixed error with start smelting while not all parts are closed
■ Fixed error with continue smelting gold while cover open

■ Fixed error with template "select" for example if you change graphic settings

■ Fixed error with attach item to another item if slot already in use

■ Fixed error with can attach not whitelisted items to quick slot

■ Fixed error with sell items at building "scrap yard"
■ Fixed error with delete attached items if item sold

■ Fixed error with wrong texture for item "minersmoss01 small"
■ Fixed error with wrong texture for item "minersmoss01 normal"
■ Fixed error with wrong texture for item "minersmoss02 small"
■ Fixed error with wrong texture for item "minersmoss02 normal"
■ Fixed error with wrong texture for item "minersmoss03 small"
■ Fixed error with wrong texture for item "minersmoss03 normal"

■ Fixed error with items falling through the map after attach

■ Fixed error with lost item "mold01"

■ Fixed error with autosave if turned off

■ Fixed error with can not interact while active inventory slot
■ Fixed error with clear origin volume after transfer to target volume

■ Fixed error with clear timer after drop item
■ Fixed error with not showing interact button at player hud

■ Fixed wrong rotation for gate at building "gold store"

■ Fixed height for item "tent01" if unrolled

Savegame

■ Fixed error with save settings in options
■ Fixed error with attach items after loading the savegame

Work in progress (WIP)

■ translations
■ gold panning
■ excavator 01
■ excavator 02
■ improve performance
Gold Hunter - cHaOsFaTz
Level Design

■ Fixed some reported map issues

Changed

■ Changed default zoom for minimap

Audio

■ Added volume control for item "metaldetector01" to sound "effects"

Troubleshooting

■ Fixed error with wrong interior material for vehicle "pickup03"

Improvements

■ Improved performance (1/5)

■ Improved lightning on map

■ Optimized buildings included objects inside
■ Optimized environment (foliage)

Removed

■ Removed status sound for item "metaldetector01"

Work in progress (WIP)

■ gold panning
■ excavator 01
■ character customizer
■ improve performance
Gold Hunter - cHaOsFaTz
Info

■ If you lost item "goldbar01" under the gold store, check the ground again, maybe it is now there :)
■ If you skip the day, you skip every time 8 hours

Level Design

■ Added more street signs for locations

Multiplayer

■ Fixed error with show vehicles at vehicle store for clients

■ Removed trade widget in multiplayer until it will activate again

Functionality

■ Added more status types for bugreports

■ Added missing inventory icon for item "goldbar01"

Changed

■ Changed teleport location for "main store" (the teleport point is before the store, because when closed you can not leave this area)

■ Changed collision for lever for item "smeltingfurnace01"
■ Changed collision for item "mold01"
■ Changed collision for item "weightningscale01"
■ Changed collision for item "weightningscale02"

■ Changed damping for item "goldbar01"
■ Changed damping for item "mold01"

Troubleshooting

■ Fixed error with bouncing items
■ Fixed error with spawn charactor without clothes
■ Fixed error with wrong calculation at gold store
■ Fixed error if focus changed and item get wrong material

■ Fixed error with skip day for item "tent01"
■ Fixed error with skip day for vehicle "campervan01"

■ Fixed error with attach item "beacon01" to vehicle "pickup01"
■ Fixed error with attach item "beacon02" to vehicle "pickup01"

■ Fixed error with remove items from item "waterbasin01"
■ Fixed error with remove items from item "waterbasin02"
■ Fixed error with remove items from item "waterbasin03"
■ Fixed error with remove items from item "waterbasin04"

Savegame

■ Fixed error while loading savegame and items falling through the map

■ Fixed error with save status, if vehicle "truck01" attached to vehicle "lowloader01"

■ Fixed error with save variables for item "tent01"

■ Fixed error with duplicated characters after loading a savegame

■ Fixed error with item "mold01" lost after loading a savegame

Disabled

■ Disabled load game from pause menu until fixed with the crash

Work in progress (WIP)

■ gold panning
■ excavator 01
■ character customizer
■ error with save some inputs
■ improve performance
Gold Hunter - cHaOsFaTz
Help

■ Added missing popup text, if player not has enough money

■ Fixed error with refresh help panel after drop an item

Level Design

■ Added collision to montains around the map

Multiplayer

■ Fixed error with rotate held item as client

Activated

■ Activated option "mouse sensitivity"
■ Activated option "mouse invert"

■ Activated inventory item "goldbar01"

Functionality

■ Added different sell price for gold types

■ Added function to find ghost characters and delete it

■ Added function to attach other items to item "table01"
■ Added function to attach other items to item "table02"

Changed

■ Changed gold balance

■ Changed image for worldmap
■ Changed image for minimap

■ Changed location for teleport point "main store"
■ Changed interaction distance

■ Changed collision for item "shovel03"

Animation

■ Fixed button animation for item "washingplant02"

Troubleshooting

■ Fixed error with receive gold data from claim
■ Fixed error while move parts at items when lost focus
■ Fixed error with drop items on vehicle "trailer01"
■ Fixed error with continues dig dirt while not focus any more
■ Fixed error with collision between item and character while held item
■ Fixed error with fill washingplants without focus the funnel
■ Fixed error with sell black sand
■ Fixed error with lost items if you add items to inventory

Savegame

■ Activated function "autosave" (currently it will override your savegame, next friday it will create new savegame with numbers)

■ Added function to show if a savegame with the same name already exist

■ Added status of trailer attachment to savegame

■ Fixed error with save the current daytime to savegame

■ Fixed error with save variables for item "meltingcrucible01"
■ Fixed error with save variables for item "meltingcrucible02"
■ Fixed error with save variables for item "mold01"

■ Fixed error while loading savegame and items falling through the map

Removed

■ Removed debug boxes for attachment system

Work in progress (WIP)

■ gold panning
■ excavator 01
■ character customizer
■ error with save some inputs
Gold Hunter - cHaOsFaTz
Help

■ Added missing help text for item "mold01"

■ Added help panel while in vehicle

Level Design

■ Fixed a lot of reported map issues

Multiplayer

■ Fixed client sync error for vehicles at vehicle store

Activated

■ Activated worldmap (press m)

Functionality

■ Added function to check if vehicle blocked by another vehicle at the vehicle store

Changed

■ Changed collision for item "goldbar01"

■ Reduced range for interactions
■ Reduced worker speed for item "highbanker01"
■ Reduced worker speed for item "washingplant01"
■ Reduced worker speed for item "smeltingfurnace01"
■ Reduced worker speed for item "smeltingfurnace02"

Animation

■ Added button animation for item "goldtable01"
■ Added button animation for item "washingplant01"

Audio

■ Added sound "footstep" for object "bridges"

Troubleshooting

■ Fixed error with not spawning on map as character
■ Fixed error with teleport to random location while exit vehicle (not final fix, but it works)

■ Fixed wrong claim name in teleport list
■ Fixed door "trunk" for vehicle "buggy01"

■ Fixed error with attach vehicle on loadingbay
■ Fixed error with attach items for vehicle "buggy01"
■ Fixed error with attach items for vehicle "pickup04"
■ Fixed error with vehicle teleport and unattached trailer still count as attached
■ Fixed error with detect items for workshop (not all items can customise, we will add more soon)

■ Fixed error with show wrong fill value for item "minersmoss"
■ Fixed error with refresh vehicle location in minimap

■ Fixed collision for legs for item "table01"
■ Fixed collision for legs for item "table02"

Improvements

■ Improved wheel physic for all vehicles
■ Improved hitch limits for vehicle "pickup01"
■ Improved hitch limits for vehicle "pickup02"

Savegame

■ Fixed error with load data for claims

Removed

■ Removed visible boxes for teleport areas
■ Removed object "store controller" not visible anymore
■ Removed driver function for passengers in vehicle
Gold Hunter - cHaOsFaTz
Version 0.64 Alpha has been released on the Experimental Branch.

The most important change is the switch from Unreal Engine 4 to Unreal Engine 5.
Everyone must start a new savegame and please note that this is an experimental version.

So that you don't have to wait any longer, we'll let you be part of it.

You can switch to the "Experimental" beta in Steam as follows.







Please note, if you have played Gold Hunter before, to deactivate the Steam Cloud for Gold Hunter once and delete all savegames locally.

Here is the path to the savegames, simply enter it in the browser line of your desktop.

%userprofile%\AppData\Local\GoldHunter\Saved\SaveGames

Please note that many things are still deactivated or unfinished.
These will be added bit by bit with regular updates.

Otherwise we look forward to your bug reports, you can create them directly in the game with "F8".

The team wishes you all a nice weekend and happy holidays.
Gold Hunter - cHaOsFaTz
Today I am contacting you with a competition. For the next update, 3 claims will already be activated, comprising a total of 35 plots.
That's enough space to start with, compared to the old map, where fewer than 10 claims were active, and one parcel on the new map is as big as an old claim.
However, we would like to give these claims a name and we thought we would leave that up to the community and make a competition out of it.

Everyone can only vote once and each participant must adhere to the following rules.

- no double participation (if we find out, the participant will be excluded)
- the names should be user-friendly and not protected

The competition will run for 14 days and ends on 22.03.2024 at 6 pm german time.
The team will then select the top 10 from all valid entries.
After that, the community will have 7 days to vote for their favorite.
The closing date will be 29.03.2024 at 6 pm german time. The top 3 will then enter the game.

You can submit your suggestion for a claim name in the form below.

https://forms.gle/sphdWXw3pDgDrZqx7 (Already closed)

Vote Now for your favorite claim name: https://forms.gle/XxbdrMu4jUt4RkDF6


We look forward to a large number of participants and wish all players a great weekend.
Feb 24
Gold Hunter - cHaOsFaTz
Now it's time for the next dev blog. In the last announcement, I was already able to give you a date for the upcoming update. It's only a few weeks away. During this time, the last things for the update will be made available.

This includes the map, some missing functions and various bug fixes.
Thanks to the daily livestreams, you can see the progress at any time and also see exactly what is being added to the game. So that this time can be used as productively as possible, the team has decided that the developer livestreams will be canceled until the update.

On the one hand, this has the advantage that intensive tests can be carried out regularly and agreements can be made directly. It also gives us the opportunity to prepare some surprises for you.
The landscapes on the map in particular are still being designed and players will be presented with a completely new environment for the update.

But there will still be a livestream every Friday evening where we can just chat and maybe show some spoilers. Well, that's all for today. The team wishes everyone a great weekend.

You can always check the current status in the roadmap for Unreal Engine 5.

Link to the UE5 roadmap: https://trello.com/b/k0nYI1tG/roadmap-ue5


If you have any further questions or feedback, please write in the comments or contact us on Discord.

https://discord.gg/goldhunter
Gold Hunter - cHaOsFaTz
Now I'm getting back to you with an announcement that many have been waiting for and now the time has finally come. The wait is over, well not quite yet, you still have to be patient, but today I can give you a date for the upcoming update.

As already mentioned in previous posts, the update will first be released on the experimental version, so everyone can already get access to the update. A few weeks later it will be released on the stable version so that the last bugs can be found.

The big change in this update is the change of the engine, from 4 to Unreal Engine 5.
In this update, the focus is on the basic functions, the multiplayer and the new map.
Further functions and items will be added bit by bit.

The next few months will be actively used to design the levels, fix bugs and implement the final functions.
The new map will only have the base for the time being. Other locations, points of interest and other details will be added in future updates.

And now the most important thing, the date for the update.

Update Release 0.6 Alpha Experimental: 3/29 2024 at 8pm.

You can view the current status in the roadmap for Unreal Engine 5 at any time.

Link to roadmap UE5: https://trello.com/b/k0nYI1tG/roadmap-ue5


If you would like to be part of the further development, I recommend the live stream on Twitch.
The streams take place regularly from Monday to Friday and the language is generally German.
However, you can also ask questions in English, which I will be happy to answer.

Link to Twitch: https://www.twitch.tv/goldhuntermp


If you have any further questions or feedback, please write in the comments or join us on Discord.

Link to Discord: https://discord.gg/goldhunter
...

Search news
Archive
2024
Nov   Oct   Sep   Aug   Jul   Jun  
May   Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002