Community Announcements - CapoKegleg
As of June 6, 2016 GestureWorks Gameplay is no longer being offered as a product. We first released GestureWorks in 2013 with the idea that we could help enable touch and peripheral devices with traditional PC games. It was an ambitious project and many people worked very hard on this platform for a number of years. Building a utility that works with so many different games and keeps up with new releases was perhaps too ambitious in the end.

Unfortunately, our costs continue to exceed our revenue and it was decided to retire the software. We would like to our community for all of the support, art, and walkthroughs. We will continue to offer support at our steam community hub. Thank you for your interest and support of Gameplay.

The Gameplay Team
Community Announcements - HopSlaughter
New Features
  • New "outline" hudgets for desktop and Android controllers
  • Works with the latest RealSense SDK

Fixes & Improvements
  • Fixed font texture release error that was crashing device resets
  • Removed broken hudget assets
  • Smarter path processing for injection paths - fixes games like MTG2015
  • Loading default shader compilers - fixes games like Race the Sun
Community Announcements - SanRomRO
The GestureWorks Gameplay virtual controller database is back up after being taken offline for maintenance. You should see returned functionality to your dashboard and, once again, be able to download and upload your controller layouts.

Thank you for your patience while we worked through this.

-The GestureWorks Team
Community Announcements - SanRomRO
The Virtual Controller database for GestureWorks Gameplay is down for maintenance. This will temporarily prevent the dashboard in-app from populating with downloadable layouts. We will notify you all when the database is back up and running.

Thank you for your patience and cooperation.

-The GestureWorks Team
Community Announcements - multitouchbonanza6
New Features
  • Added ability to enable 2 in 1 switching

Fixes & Improvements
  • Gameplay no longer crashes if the internet connection goes down while downloading VCs
  • Fixed rendering bug that was affecting games such as Magic The Gathering 2015
Community Announcements - HopSlaughter
New Features
  • Added ability to bind "commands" like view switching and overlay visibility to gestures / buttons
  • Added "alternate rendering mode" option in advanced settings to increase compatibility in DirectX 9 games

Fixes & Improvements
  • Scale and rotate can have up to 10 points
  • Resolved issue causing a crash in Java based games
  • Dashboard logos no longer overlaid on loading image
  • Scale is now more sensitive
Community Announcements - HopSlaughter
Fixes & Improvements
  • Better touch fidelity for controller editing
  • Fixed "jumping" issue with non-relative drag mapped to mouse
  • Swip no longer favors one direction over others
  • Color wheel slider now allows full range
Community Announcements - HopSlaughter
Fixes & Improvements
  • Improved gesture selection options
  • Better modifier key behavior for virtual buttons
  • Swipe is working again
  • Better tap performance
  • Gestures are now confined to the view for which they are configured
Community Announcements - CptKegleg
Fixes & Improvements
  • Fixed issue causing motion and sensor tilt bindings to remain activated
  • Increased RealSense hand module stability
  • Improved drag gesture with motion and sensor devices
  • Improved point fidelity
  • Improved continuous pose tracking
Community Announcements - HopSlaughter
Fixes & Improvements
  • Fixed strange rendering bug that was causing button "shadows" in games
  • Improved mouse wheel output
  • Erroneous controller elements from earlier version are filtered out
  • Improved selection options on canvas
  • Reloading VCs after editing in-game no longer causes a crash

New Features
  • Added modifier keys (these get held down while the other keys are pressed and released)
  • It's now possible to add duplicate key outputs to a button or gesture
...

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