Oct 17, 2023
GWENT: The Witcher Card Game - Burza46
Tomorrow we are releasing Update 11.10, which will include the final card changes made by us.



This means that moving forward, you will have control over all the changes made to the cards of GWENT.



For that, we have implemented the Balance Council, but more on that below.



Our latest Developer Update explains it in detail while highlighting the most important changes:








New Features
Balance Council - With the advent of GWENTFINITY, we are leaving the future balance of GWENT in your hands. Be sure to check out the FAQ, or read the the in-game information sheet in the Balance Council page to learn more.





Changes
iPhone and iPad users will now be able to override the default notch area through the Options menu under Screen.





Neutral
Ale of the Ancestors - Now has the Alchemy tag.



Ciri: Nova - Added new part of ability:

Ciri: Nova and Golden Nekker are excluded from this condition.



Colossal Ifrit - Corrected the tooltip to reflect the ability (the ability targets 3 adjacent enemy units, not the opposite row).



Golden Nekker - Added new part of ability:

Ciri: Nova and Golden Nekker are excluded from this condition.



Regis: Bloodlust - On the battlefield effect changed to:

Banish the top 3 cards from your deck.



Sangreal - Now has the Alchemy tag.



Tainted Ale - Now has the Alchemy tag.

Can no longer target allied units.



Crow's Eye - Boost changed from 3 to 4.



Thaw - Boost changed from 4 to 5.





Monsters
Vereena - Boost restriction now only affects enemy units.



Archespore - Now has the Cursed tag.





Nilfgaard
Affan Hillergrand - Ability changed to:

Once all leader Charges are used up, Summon self from your deck to a random allied row. If you control at least 4 units with Flanking, play self instead and gain Zeal.

Order: Boost all allied Soldiers with Armor by 1.



Rosa and Edna var Attre - Updated tooltip to reflect that only unique Aristocrats are counted, and that Spawned copies gain Doomed.



Deithwen Arbalest - Now has Counter: 6





Northern Realms
Princess Adda - Ability changed to:

Deploy (Devotion): Gain Immunity.

The first time a Cursed unit enters the battlefield during your turn, boost self by its base power.



Radovid: Judgment - Added new part of ability:

Order: Damage an enemy unit by 0. Increase this value by 1 for each time you used your leader ability this game.



Seltkirk of Gulet - Now has the Cursed tag.



Vandergrift - Now has the Cursed tag.





Scoia'tael
Angus Bri Cri - Updated tooltip to reflect that all Elven Deadeyes appearing on your side of the battlefield are boosted (not just those who were Spawned).



Mahakam Pass - Can now Create any bronze Scoia'tael Dwarves (not only Mahakam Dwarves).



Pavko Gale - Now has Harmony.





Skellige
Otkell - The Deploy ability is now limited to the Ranged row.

Now damages self by instances of 1.



Svalblod - Damage required to Spawn a Svalblod Fanatic changed from 6 to 8.





Syndicate
Ixora - Vice requirement changed from 6 to 8.



Novigrad - Provision cost changed from 10 to 12.



Game Fixes

Recommended cards in the Deck Builder once again display their tooltips.

The Shield VFX should no longer remain on the board in rare cases, after the unit it belonged to leaves play.

Chort is no longer a common Beast, but an epic Relict!

Henry var Attre's Spawned cards are now shown in the preview screen.

Casting Contest no longer disables Grace for bronze units.

Deithwen Arbalest now only damages one unit at a time when multiple statuses are applied simultaneously.

Princess Adda and Svalblod no longer react to units moved between rows on the same side of the battlefield.

Salamandra Mage no longer counts Adrenaline inconsistently when reacting to Tributes.
Aug 14, 2023
GWENT: The Witcher Card Game - Burza46
Hey everyone and welcome to the Patch Notes for 11.8!

This is a patch between card drops so we are focusing on adjusting the new cards and a few old ones as well.

For an overview of this patch, check out the Developer Update with Molegion and Ryan.



New Features
New Deckbuilder Filter - Added the option to filter card sets by the currently active Cycle. Note: For the Summer Cycle, the active card sets are Crimson Curse and Way of the Witcher.

Changes

Neutral
Cosimo Malaspina - Provision cost changed from 9 to 7.

Hanmarvyn's Blue Dream - Provision cost changed from 12 to 10.

Iris von Everec - Power changed from 5 to 6. Provision cost changed from 6 to 8. Ability changed to: At the end of your turn, if this card is in your graveyard, boost all units in your deck by 1, then Banish self. Mandrake - Provision cost changed from 8 to 6.

Syanna - Provision cost changed from 12 to 10.


Monsters
Lord Riptide - Armor changed from 0 to 2.

Armor gained from Might changed from 2 to 1.

Spontaneous Evolution - Boost changed from 4 to 5.

Beast - Boost changed from 8 to 9

Ogroid - Now Spawns a Nekker on the boosted unit's row instead.


Nilfgaard
Imperial Marine - Provision cost changed from 4 to 5.


Northern Realms
King Demavend III - Cooldown changed from 2 to 4.

Onager - Provision cost changed from 4 to 5.


Scoia'tael
Hostage Taker - Power changed from 3 to 4.


Skellige
Jutta an Dimun - Power changed from 12 to 13.

Provision cost changed from 7 to 6.

Kaer Trolde - Provision cost changed from 9 to 10.

An Craite Armorsmith - Power changed from 2 to 4. Provision cost changed from 5 to 4. Ability changed to: Deploy: Boost an allied unit by 1 for every 2 Armor on the highest-Armor unit in your hand.

Funeral Boat - Ability now only triggers during the owner's turn.


Syndicate
Captain Yago - Provision cost changed from 13 to 11.

The Acherontia - Vice requirement changed from 10 to 12.

Acherontia Deckhand - Now also has Profit 1.
Jul 13, 2023
GWENT: The Witcher Card Game - Burza46
The biggest card drop of 2023 is releasing tomorrow, bringing 36 new cards to the game.

To support the new card drop, we are also making changes to existing cards, as found below.

For a rundown of the most important balance changes and some of the new Scoia'tael cards, make sure to check out the latest Developer Update:




New Features
The Tide Rises - The wheels turn, the waves crash—cities burn while swords clash. The Tide Rises, are you ready for it?

This card drop introduces six new cards to each playable faction.

New Keyword - Might - Trigger this ability if you control a unit with 10 or more power on each of your rows.

New Keyword - Vice - Trigger this ability after you spent the specified amount of Coins, then reset own Counter.

If you are having issues with downloading the game on Android please refer to the workaround on https://support.cdprojektred.com/en/gwent/android/



Changes

Neutral
Spring Equinox - Ability changed to: Doomed. Boost an allied unit by 0. Increase the boost by 1 for each Nature card other than Spring Equinox in your starting deck.


Monsters
Golyat - Power changed from 10 to 12.

Jotunn - Power changed from 3 to 1. Provision cost changed from 6 to 8. Ability changed to: Deploy: Boost self by the total base power of Ice Giants in your starting deck.

Cyclops - Power changed from 4 to 5.

Ice Troll - Power changed from 4 to 5. Armor changed from 0 to 2. Ability changed to: Might: At the end of your turn, boost self by 1.


Skellige
Crach an Craite - Now also has the Warrior tag.

Wild Boar of the Sea - Power changed from 4 to 6.

An Craite Armorsmith - Provision cost changed from 4 to 5.

Ability changed to: Deploy: Boost an allied unit by the amount of Armor on the highest-Armor unit in your hand.

An Craite Greatsword - Now also has Veteran.

Highland Warlord - Added VFX to the Deploy ability.


Northern Realms
Queen Meve - Now also has the Aristocrat tag. Ability changed to: Deploy: Reduce the Timer by 1 for each adjacent unit with an Inspired ability. Timer 3: Boost all allied units by 1 and reset the Timer. Whenever this unit receives a boost, gain 1 Armor.

All the other Kings and Queens (including Ildiko) - Now also have the Aristocrat tag.

Scoia'tael
Spring - Ability changed to: Manual activation of a face-down Trap. Spring is activated automatically on a Trap played next to an artifact. Cards with Spring are flipped over after use.

Éibhear Hattori - Power changed from 2 to 6. Provision cost changed from 9 to 6. Ability changed to: Whenever you play an artifact, boost the lowest-power allied unit by 3.

Iorveth - Power changed from 4 to 6.

Iorveth's Gambit - Added new part of ability: If you have 6 or more Traps in your starting deck, play 2 of your choice instead.


Nilfgaard
Ard Feainn Heavy Cavalry - Provision cost changed from 5 to 4.


Syndicate
No changes.


Game Fixes
Friendly challenges are once again functional on Steam.
Stratagems, especially Tactical Advantage, will no longer play tricks on your eyes.
Acid Spit's Infusion no longer fails to spread when the power is set to 1 by Wolfsbane or Vincent Meis.
Jun 6, 2023
GWENT: The Witcher Card Game - Burza46
Hey everyone and welcome to the Patch Notes for 11.6!

This is another patch in between card drops so we are bringing the next batch of reworks and updates to existing cards.

This time there is a general nature theme but every faction gets some attention.

For an overview of this patch, check out the Developer Update with Molegion, Ola, and Ryan:



New Features
Introducing the Cycle Progression System - Kicking off our new progression system is the Summer Cycle. Each Cycle promotes different card sets, and in order to complete quests and unlock new rewards in this system, you will need to play Ranked mode using decks made from cards in these Cycle-specific sets.

The Base set, Starter set, Thronebreaker, and Novigrad cards are supported by all Cycles. The Summer Cycle additionally supports cards from Crimson Curse and Way of the Witcher.

The Summer Cycle starts with update 11.6, and is available until the end of update 11.8.

Changes


Neutral

Musicians of Blaviken - Power changed from 6 to 4. Provision cost changed from 6 to 4. Ability changed to: If you have no other 4-provision cards in your starting deck, start on your Ranged row.

Phoenix - Added new part of ability: Deploy: Gain Vitality (5).

Ragh Nar Roog - Is now an artifact. Spell tag replaced with Scenario. Provision cost changed from 9 to 13. Ability changed to: Doomed. Scenario: Progress whenever you play a gold unit. Prologue: Spawn Cataclysm on both enemy rows for 2 turns. Chapter 1: Damage an enemy unit by 5. Chapter 2: Spawn and play Clear Skies.

Saer Qu'an - Ability changed to: Deploy: Damage an enemy unit by the number of units you control.

Scepter of Storms - Added new part of ability: Order: Increase the row effect duration on an enemy row by 1 turn.

Skellige Storm - Now has the Nature tag.

Tempest - Now has the Nature tag. Provision cost changed from 5 to 6. Ability changed to: Play all copies of Biting Frost, Impenetrable Fog, or Torrential Rain from your deck.

Wolfsbane - Now has the Organic and Alchemy tags. Ability changed to: Set an enemy unit's power to 1.

Biting Frost - Now has the Nature tag.

Clear Skies - Now has the Nature tag. Provision cost changed from 5 to 4.

Impenetrable Fog - Now has the Nature tag.

King Cobra - Power changed from 3 to 2. Armor changed from 1 to 0. Provision cost changed from 5 to 4.

Spring Equinox - Now has the Nature tag. Provision cost changed from 4 to 5. Ability changed to: Boost an allied unit by 0. Increase the boost by 1 for each Nature card in your starting deck.

Torrential Rain - Now has the Nature tag.

Wolf Pack - Power changed from 2 to 1. Ability changed to: Deploy: Boost self by 1 for each allied unit on this row.


Monsters

Morvudd - Beast tag replaced with Relict. Power changed from 6 to 1. Provision cost changed from 8 to 12. Ability changed to: At the end of your turn, while in hand, deck, or graveyard, increase own base power by 1.

Fiend - Beast tag replaced with Relict. Power changed from 3 to 8. Ability changed to: Deploy: Decrease own base power by 1 for each unit on the opposite row.


Skellige

Delirium - Provision cost changed from 5 to 8. Ability changed to: Echo. Choose between a random bronze Skellige Beast and a random bronze Skellige Human that were not in your starting deck, then Spawn and play the one you chose, and Spawn the other in your graveyard. When Doomed, choose between gold ones instead.

Gigascorpion Decoction - Ability changed to: Damage a unit by 1 six times or split 6 damage randomly between all units on an enemy row.

Ulfhedinn - Power changed from 4 to 6. Provision cost changed from 7 to 10. Added new part of ability: Bloodthirst 3: Damage an enemy unit and units adjacent to it by half their power instead.


Northern Realms

Falibor - Power changed from 7 to 6. Ability changed to: Whenever this unit receives a boost, damage a random enemy unit by the same amount.

Keira Metz - Provision cost changed from 9 to 12. Ability changed to: Patience. Order: Play [0] unique bronze Spell(s) from your graveyard and give it/them Doomed.


Scoia'tael

Telianyn aep Collen - Order ability changed to: Spawn and play Backup Plan. If this unit is Doomed, damage an enemy unit by the number of Doomed units you control instead.

Cargo - Order ability changed to: Replay a non-Neutral Agent, Bandit, or Soldier that wasn't played this turn and give it Doomed.


Nilfgaard

Duny - Power changed from 7 to 6.

Added new part of ability:

When entering the battlefield, boost self by 1 for each Spying enemy unit.

Mangonel - Starting Charges changed from 1 to 2.


Syndicate

Tatterwing - Power changed from 6 to 1. Provision cost changed from 7 to 11. Ability changed to: Immunity. At the start of the game, set the power of all other units in your deck to 1 and own power to 25.

Oxenfurt Guard - Cooldown removed.


Game Fixes

Certain Order abilities with Cooldowns no longer become selected at the start of the turn.
Emhyr var Emreis can no longer target Immune units.
Playing Kelpie can now correctly be canceled.
Naiad Fledgling can no longer trigger Vitality when Symbiosis only appears on the opponent's side.
May 15, 2023
GWENT: The Witcher Card Game - Burza46
It's May and Update 11.5 breathes new life into our roster of dragons!

You can also expect another event to return and other changes to existing cards.

May your lineage help you to victory!




New Features

The Shupe Event returns! - Shupe has returned from his adventures. Complete contracts for exclusive rewards, or visit his Shop to see what he has to offer. Just make sure to gather Sparkly Rocks for him, which you can find by playing GWENT! Also, Shupe will be giving special deals to all his favourite umans during the event! Get 30% off on select vanities during this sale!

This event will be active from May 12th to May 26th.

New Keyword - Lineage - At the start of the game, boost self by the number of Dragons in your starting deck.

New Defender VFX - Whenever selecting a target, when there is a Defender on your opponent's side, this new effect will highlight the status effect, as well as mark any available targets on that row more clearly.


Changes



Neutral
Myrgtabrakke - Power changed from 5 to 4. Provision cost changed from 7 to 12. Ability changed to: Lineage. Deploy: Draw a Dragon, then move a card from your hand to the bottom of your deck. Order: Damage an enemy unit by 1. Charges: 0 At the start of the game, set the number of Charges to match your Lineage [0].

Ocvist - Provision cost changed from 10 to 12. Ability changed to: Lineage. Deploy: Spawn Cataclysm on the opposite row for 2 turns. Timer 3: Damage all enemy units by 1.

Roach - Provision cost changed from 9 to 10.

Saesenthessis: Blaze - Power changed from 5 to 1. Provision cost changed from 10 to 12. Ability changed to: Lineage. While in hand, deck, or on the battlefield, whenever an enemy unit is destroyed or Banished during your turn, boost self by 1.


Villentretenmerth - Provision cost changed from 11 to 13. Ability changed to: Lineage. Timer 3: Destroy the highest-power unit(s) on the battlefield, excluding Dragons you control.


Monsters
Acid Spit - Provision cost changed from 8 to 6.

Kikimore Worker - Removed the Melee condition.

Skellige
Coral - Provision cost changed from 9 to 8.

Dagur Two Blades - Provision cost changed from 10 to 9.

Dire Bear - Now triggers a VFX whenever it blocks a boost.

Kraken - Deathwish ability changed to: At the end of this turn, Summon self to the opposite row and boost self by the number of unique allied Beasts.

Magic Compass - Provision cost changed from 9 to 10.


Northern Realms
Inspired Zeal - Ability changed to: Order: Boost an allied unit by 2. If it's a non-Neutral unit, also give it Zeal. Charges: 3

Drakenborg - Provision cost changed from 9 to 8. Ability changed to: Resilience. Deploy: Summon a unit from your deck to this row and Lock it. Order: Give an allied unit Vitality 0. Increase this value by the amount of boost that was on the Summoned unit.

Scoia'tael
Quarixis - Provision cost changed from 13 to 11.

Saskia - Power changed from 5 to 6. Ability changed to: Deploy: Spawn an Elven Deadeye, Rowdy Dwarf, or Young Dryad on this row. Gain an Order ability based on the unit you Spawned:

Elven Deadeye - Order: Spawn and Play Waylay.

Rowdy Dwarf - Order: Spawn and play Tempering.

Young Dryad - Order: Spawn and play Dryad's Caress.

Saskia: Commander - Power changed from 4 to 3. Provision cost changed from 13 to 14.

Mahakam Defender - Ability changed to: Barricade: At the end of your turn, boost self by 1.


Nilfgaard
Combat Engineer - No longer has the Soldier tag.

Mangonel - Ability changed to: Zeal. Order: Damage an enemy unit by 1. For each Spying unit adjacent to it, increase the damage by 1. Charge: 1

Rot Tosser - Ability changed to: Order: Spawn and play a Cow Carcass. Charge: 1



Syndicate
Blood Money - Provision bonus changed from 16 to 15.

Casimir Bassi - Now also has Profit 3.

Madame Luiza - Added VFX to the Order ability.

Vivaldi Bank - Provision cost changed from 9 to 10. Profit amount changed from 3 to 4.

Explosives - Damage changed from 2 to 3. Starting Fee changed from 2 to 3.

Oxenfurt Guard - Now has the Soldier tag.


Game Fixes
King Henselt no longer reacts to the Cooldowns of artifacts.

Sandor de Baccalà no longer shows the player's deck in order.

Backup Plan now specifies that it can only Create bronze Scoia'tael Elves.
Apr 19, 2023
GWENT: The Witcher Card Game - Burza46
The first card drop of 2023 is releasing tomorrow and we can not wait for you to get your hands on the 24 new cards.

As usual, there are also some changes to existing cards and we also celebrate 2 birthdays this month!

For the 4 final reveals, a rundown of the most important balance changes, and a personal message from Jean, make sure to check out the latest Developer Update:



New Features
Claw and Dagger - It is the time of trickery, concealment, and deceit, of carving your own path, no matter the cost. After all, who's going to be able to stop you?

This card drop introduces four new cards to each playable faction.

Yen and Ciri's Birthday Event - Join the birthday party and unlock special vanities by completing time-limited contracts. But that's not all! Visit the Shop to find even more themed goodies!

This event will be live from April 25th to May 9th.

Gameplay Changes


Neutral

No changes.


Monsters

Armored Arachas - Power changed from 6 to 5. Ability changed to: Deploy: If there is another card on this row, Lock self. Timer 3: If this row is full, boost self by 12.

Endrega Queen - Deploy ability changed to: Consume an allied unit and gain Armor equal to its provision cost.

Idr - Provision cost changed from 7 to 9. Ability changed to: Whenever your opponent plays a unit on their side of the battlefield, damage it by 1 and gain a Charge. Order: Spawn a Drone on this row. Charges: 0

Kikimore Queen - Has a new part of ability: Whenever you pay an Organic card, trigger own Thrive.


Nilfgaard

No changes.


Northern Realms

No changes.


Scoia'tael

No changes.


Skellige

Corrupted Flaminica - Ability changed to: Deploy: Boost self by 2 for each unique beast in your graveyard.

Tuirseach Bearmaster - Power changed from 4 to 2. Ability changed to: Deploy: Boost self by the number of unique allied beasts. Order: Damage self by own boost, then damage that many enemy units by 1.


Syndicate

Boris - Ability changed to: At the start of your turn, wherever this card is, randomly change own Fee to a different cost between 1 and 9. Fee 1: Move self to the other row, then boost self by the Fee cost. If you have 0 Coins, also gain 1 Coin for each allied unit on that row. Cooldown: 1


Game Fixes

Stockpile, King Henselt, Rivian Pikeman, Siege Support, and Winch now work correctly with Fee cards that Cooldowns.

Dwimveandra no longer grants Zeal to Locations

The contracts for the Master Mirror evolving cards now count the number of times you play the final evolution, rather than how many times you reach the final evolution.
Mar 7, 2023
GWENT: The Witcher Card Game - Burza46
Hey everyone!

While the first card-drop of 2023 is only one more month away, we are introducing some keychanges with Update 11.3, specifically to Draft and bandits like Gascon!

Before jumping into the update, make sure to check out our Developer Update for more thoughts on the changes.




Changes

Draft Mode: GWENTFINITY update - Introducing several key changes to future-proof Draft Mode, and make the experience more distinct overall:

-The drafting process has been changed. After drafting the leader ability, players draft packages of three cards, eight times, and then draft their stratagem. Players will receive the option to add, and then remove a single package after each match.

-The packages are no longer manually built, but randomly generated from the ownable card pool. Each package is assigned a faction faction, and has a total provision cost ranging from 20 to 26.

-The in-game timer has been reduced from the usual 60 seconds to 25 seconds.

These changes aim at making Draft a more varied environment and to future-proof the game mode in the context of GWENTFINITY. The change of the turn timer also aims at making matches quicker, further differentiating Draft mode from standard matches. For more info, tune in to the developer's video!


Neutral

Angoulême - Provision cost changed from 10 to 11. Ability changed to: Deploy: Create and play an artifact from your opponent's starting deck. If your opponent has no artifact in their starting deck, boost self by 6 instead.

Free Company - Armor changed from 1 to 0. Provision cost changed from 8 to 10. Ability changed to: Order: Choose an allied Bonded unit, then play its top copy from your deck. Cooldown: 3

Gascon - Power changed from 1 to 2. Ability changed to: When in hand, deck, or on the battlefield, whenever you play the second copy of a Bonded unit this match, boost self by 3.

Gimpy Gerwin - Power changed from 3 to 5. Armor changed from 0 to 1. Provision cost changed from 7 to 9. Ability changed to: Whenever you play another unit, damage all enemy units with the same provision cost by 1.

One-Eyed Betsy - Power changed from 4 to 7. Provision cost changed from 10 to 8. Ability changed to: Deploy: Draw up to 2 Bonded units, then shuffle the same number of cards back into your deck. Order: Replay an allied Bonded unit.

Renfri, Renfri's Gang - The Deploy abilities now also trigger when all cards in the deck are units. This is a change for Draft Mode, where the starting deck size is reduced to 24.

Bomb Heaver - Provision cost changed from 5 to 4.
Cutthroat - Power changed from 3 to 5. Provision cost changed from 4 to 5. Ability changed to: Deploy: Destroy an enemy unit with 2 or less power. Bonded: Destroy an enemy with 4 or less power instead.

Highwaymen - Power changed from 4 to 1. Provision cost changed from 4 to 5. Ability changed to: When you play a Bonded unit that you already control a copy of, Summon self from your deck to your Melee row. Exposed: Move self to the top of your deck.

Iron Falcon Infantry - Power changed from 4 to 3. Ability changed to: At the end of your turn, boost self by 1 if this is the only card on its row. Bonded: At the end of your turn, boost self by 1 instead. Iron Falcon Knife Juggler - Power changed from 2 to 4. Provision cost changed from 4 to 5. Ability changed to: Zeal. Order: Damage an enemy unit by 1. Bonded: Also give it Bleeding (1). Whenever you play a Bonded unit, refresh the Order. Iron Falcon Troubadour - Ability changed to: Deploy: Spawn a 1-power Locked copy of a Bonded unit from your starting deck on this row.

Sapper - Bandit tag changed to Soldier. Power changed from 5 to 2. Armor changed from 0 to 2. Provision cost changed from 5 to 6. Ability changed to: Deploy: Play a Bomb from your hand, then draw a card. Barricade: Whenever you play a Bomb, damage a random enemy unit by 1.

Scout - Power changed from 5 to 4. Ability changed to: Deploy: Move a unit to the other row.

Strays of Spalla - Provision cost changed from 5 to 4. Ability changed to: Deploy: Shuffle a gold card from your hand to your deck, then draw a bronze card and boost self by 4. Bonded: Boost self by 4 instead. Wagon - Power changed from 4 to 5. Armor changed from 0 to 3. Provision cost changed from 4 to 6. Ability changed to: Deploy: Banish the bronze unit to the right, then gain Resilience. Order: Transform self into a base copy of the Banished unit. Exposed: Purify self.


Monsters

Carapace, Caranthir Ar-Feiniel, Lilit's Omen, The Manor's Dark Secret, Witches' Sabbath - Ability restrictions changed from Monsters to non-Neutral.

Plumard - Ability changed to: Deploy: Give an enemy unit Bleeding (2). Bonded: Give an enemy unit Bleeding equal to its base power instead.


Skellige

Blaze of Glory, Eist Tuirseach, Fucusya, Magic Compass, Sigrdrifa's Rite, Svanrige Tuirseach, Tyr: Master of An Skellig, Freya's Blessing - Ability restrictions changed from Skellige to non-Neutral.

Northern Realms

Inspired Zeal, Pincer Manoeuvre, Stockpile, Amphibious Assault, Ildiko, Viraxas: Prince, Viraxas: Outcast, Viraxas: King, Queen Adalia - Ability restrictions changed from Northern Realms to non-Neutral.

Scoia'tael

Harmony, Call of the Forest, Dana Méadbh: Provider, Dana Méadbh: Caretaker, Dunca, Ithlinne Aegli, Mysteries of Loc Feainn, Pavko Gale, Saskia: Commander, Circle of Life - Ability restrictions changed from Scoia'tael to non-Neutral.


Nilfgaard

No changes.


Syndicate

No changes.


Game Fixes

Certain players are no longer blocked from creating decks with specific leader abilities (mainly from the Monsters faction).

The deckbuilder search bar now recognizes all special characters. Certain diacritics were previously unrecognized.

Guillaume de Launfal no longer ignores the self boost by the number of allied Knights, if there is no enemy target available.

Traveling Priestess' Order no longer becomes temporarily disabled when being boosted from an injured state to another non-boosted power level.
Feb 8, 2023
GWENT: The Witcher Card Game - Burza46
Hello and welcome everyone to the Update 11.2 Patch Notes!

In the spirit of February, we are giving our Witchers a bit of love, which fits right in with our new event starting very soon!

Check out the Developer Update for a rundown of the most important changes and our thoughts behind them.








New Features

Love Event- Love is in the air, together with the smell of freshly made Chocolate Hearts. You can collect these treats by playing the game, and then spend them on either special vanities in Shupe's Shop, or on resources in the Reward Book.

The event starts on February 8th and ends on February 22nd.


Changes

Updated the icons and ability types for four leader abilities: Deadeye Ambush, Tactical Decision, Uprising, and Ursine Ritual.


Neutral

Berengar - Power changed from 9 to 12. Ability changed to: At the beginning of your turn, if there are no other Witchers on this row, destroy self.

Commander's Horn - Provision cost changed from 8 to 7. Has a new part of ability: Boost bronze units by an additional 1 for each gold unit adjacent to them.

Geralt: Axii - Power changed from 5 to 3. Provision cost changed from 10 to 11. Ability changed to: Deploy: Seize a unit with power up to the number of allied Witchers on this row.

Geralt: Professional - Ability changed to: Deploy: Damage 3 units by 1. If you control another Witcher, also gain Zeal. Order: Damage an enemy unit by 3. If its power is a multiple of 3, destroy it instead.

Trial of the Grasses - Ability changed to: Set a unit's power to 13. If it's not a Witcher, damage it by 6 and Infuse it with the Witcher category first.

Vial of Forbidden Knowledge: Unsealed - Now has Doomed.


Monsters

Necromancer's Tome - Has a new part of ability: Zeal, Order: Trigger a bronze allied unit's Deathwish.
Yghern - Power changed from 13 to 15.


Skellige

Magic Compass - Provision cost changed from 8 to 9.

Sove - Provision cost changed from 11 to 12.

Terror of the Seas - Power changed from 5 to 4.

Feral Bond - Provision cost changed from 4 to 5.

Northern Realms

Griffin Witcher Mentor - Power changed from 5 to 4.

Scoia'tael
No changes.


Nilfgaard

Assassination - Ability changed to:
Damage a unit by 6. Decrease the damage by 1 for each adjacent non-Spying unit.

Syndicate
Blood Money - Provision bonus changed from 15 to 16.
Fabian Hale - Power changed from 5 to 6.
Graden - The Deploy ability now targets the unit with Bounty automatically (Similarly to The Scoundrel).
Pulling the Strings - Provision cost changed from 5 to 6.
Shady Vendor - No longer has the Blindeyes tag.

Game Fixes

Melitele can no longer: attempt to Spawn a unit on a full row; reset its Counter after being shuffled to deck; move from board to deck on round transition.

Fixed a bug where Melitele would move to the top of the deck at the end of the round.

Fixed the Maiden effect not buffing Immune targets.

Svanrige Tuirseach now correctly resets the boost value on round transition.

Torres var Emreis: Highest Priest no longer lets you Create specials or artifacts.

Playing Duchess's Informant through Syanna and Letho: Kingslayer no longer terminates the match.

Trained Hawk now correctly limits its damage to enemy units.
Jan 13, 2023
GWENT: The Witcher Card Game - Burza46
Happy new year everyone!

We are starting this year off with balance changes which mostly focus on Neutrals, Skellige and Syndicate.

Jean and Burza go over the most important changes and our thoughts behind them:




Changes

Neutral
Black Blood - Now has the Alchemy tag.

Chironex - Provision cost changed from 8 to 9.

Has a new part of ability:

If you have Unicorn in your hand, play it, then draw a card.

Unicorn - Provision cost changed from 8 to 9.

Has a new part of ability:

If you have Chironex in your hand, play it, then draw a card.

Decoy - Now has the Warfare tag.

Lady of the Lake - Now has the Relict tag.

Ornate Censer - Now has the Alchemy tag.

Sangreal - Ability changed to:

Purify and boost a unit by 12, then Infuse it with "Once both players have passed, damage self by 12".

Summoning Circle - Now has the Spell tag.

Bone Talisman - Now has the Organic tag.

Epidemic - Provision cost changed from 5 to 4.

Now has the Organic tag.

Petri's Philter - Now has the Alchemy tag.

Thunderbolt - Now has the Alchemy tag.


Monsters
Lilit's Omen - Provision cost changed from 12 to 11.


Skellige
Axel Three-Eyes - Ability changed to:

Deploy (Melee): Spawn and play Crow's-eye Rhizome.

Deploy (Ranged): Transform adjacent Crows into Crow Messengers.

Dracoturtle - Power changed from 5 to 6.

Armor changed from 5 to 6.

Crow Clan Druid - Power changed from 3 to 4.

Ability changed to:

Zeal. Order: Banish an allied Crow, then play a 4 provision Alchemy card from your graveyard and give it Doomed.

Feral Bond - Ability changed to:

Spawn Skellige Wolves on an enemy row and damage it by 1, then Create a bronze Skellige Warrior that was not in your starting deck.

Bloodthirst 3: You may Spawn and play any bronze Skellige Warrior that was not in your starting deck instead.

Northern Realms
Melitele - Provision cost chaged from 14 to 13.

Crone effect changed to:

Boost self by 1, then increase this card's ability values by 1.

Vandergrift's Blade - Now has the Cursed and Warfare tags.


Scoia'tael
Malena - Power changed from 4 to 5.

Milva - Ability changed to:

Immunity.

Whenever an allied unit moves, boost self by 1.

Treant Boar - Power changed from 5 to 6.

Vrihedd Dragoon - Ability changed to:

Deploy: Move a unit to the other row. If it's an enemy, damage it by 1. If it's an ally, boost it by 2.


Nilfgaard
Torres var Emreis: Highest Priest - Ability changed to:

Doomed.

Assimilate.

Deploy: Return a non-Doomed allied unit that is not from your starting deck to your hand, excluding self, boost it by 2 and give it Doomed, then play a card.

If there is no valid target, Create and play a bronze unit from your opponent's faction and boost it by 2 instead.


Syndicate

Blood Money - Provision bonus changed from 16 to 15.

Ability changed to:

Order: Damage an enemy unit by 6, then gain Coins equal to any excess damage dealt.

Whenever an enemy unit with Bounty is destroyed, increase the damage by 1. If the Order is used up, refresh it and set its damage to 1 instead.

Count Reuven's Treasure - Provision cost changed from 12 to 11.

Now has the Crime tag.

Fabian Hale - Power changed from 4 to 5.

Ignatius Hale - Power changed from 12 to 18.

Provision cost changed from 6 to 9.

Ability changed to:

At the beginning of the game or when Spawned, set own power to 1.

While in hand, deck or on the battlefield, whenever an enemy unit with Bounty is destroyed, Heal self by its base power.

Octavia Hale - Fee ability changed to:

Fee 2: Boost an allied Witch Hunter by 2. If you destroyed an enemy unit this turn, boost by 3 instead.

The Brute - Ability changed to:

Profit 0.

Deploy: Boost self by 0.

The boost is equal to the base power of the highest-power enemy unit with a Bounty you destroyed this game.

Whenever you place a Bounty on an enemy unit, increase the Profit by 1.

Confession Extractor - Provision cost changed from 5 to 4.

Profit amount changed from 5 to 4.

Scapegoat - Power changed from 1 to 2.

Profit amount changed from 6 to 7.


Game Fixes
Tyr: Master of An Skellig's ability no longer triggers during the opponent's turn.

Vandergrift's Bladeno longer destroys itself without boosting a unit if that unit was killed after being played (e.g. through An Craite Longship).
Dec 6, 2022
GWENT: The Witcher Card Game - Burza46
Hey everyone,

We have lots to cover in the Update 10.12 Patch Notes including new cards, a Winter Event and balance changes!

As usual, we also have a brand new developer update for you to enjoy:





Sacred and Profane - Pray and worship, or live in fear; the advent of the gods is near!

The Sacred and Profane card drop introduces two new legendary cards for each playable faction.

A Greedy God- Welcome the winter by making a series of offerings... and hope for blessings in return! Help six unlikely pilgrims satisfy the greedy Allgod's endless appetite, by completing quests for him on the new event page, to unlock new vanity rewards, including titles, cardbacks, and a coin.

The event starts on December 8th and ends on December 27th.

Changes

Neutral

Allgod - Power changed from 4 to 5.

Provision cost changed from 9 to 10.

Has a new part of ability:

Increase the number of targets by 1 for each Offering in your starting deck.

Offering - Provision cost changed from 6 to 5.

Ability changed to:

Destroy a unit with 4 power or less, then boost an allied unit in your deck by 2.

Renfri: Blessing of Kindness - Ability changed to:

The first time you play a unit on your side of the battlefield each turn:

-If it is odd-power, boost it by 1 for each adjacent even-power unit.

-If it is even-power, boost it by 1 for each adjacent odd-power unit.

Renfri: Curse of Sloth - Ability changed to:

Order: Play a bronze unit from your hand, then look at the top 3 units from your deck and draw 1.

Doppler - Power changed from 1 to 2.

Ability changed to:

Deploy (Melee): Choose a unit in your hand, then boost self by the number of units in your hand with the same primary category.

Deploy (Ranged): Boost self by 1 for each unique primary category among units in your hand.


Monsters

Ruehin - Power changed from 4 to 3.

Ability changed to:

Deathwish: Summon self from your graveyard to your Melee row and Consume your lowest-power unit, excluding self.


Skellige
Draig Bon-Dhu - Power changed from 4 to 5.

Ability changed to:

Deploy: Move a bronze Warrior from your deck to your graveyard.

Zeal. Order: Trigger the Veteran ability of an allied unit in your graveyard.

Cooldown: 1

Svanrige Tuirseach- Power changed from 6 to 3.

Provision cost changed from 7 to 8.

Ability changed to:

Deploy: Boost self by the base power of the last Skellige unit that went to your graveyard this round.



Northern Realms

Griffin Witcher Mentor - Ability changed to:

Deploy: Draw your top unit and boost it by 1, then shuffle a card from your hand back to your deck.

Adrenaline 4: Draw your 2 top units and boost them by 1, then shuffle 2 cards from your hand back to your deck instead.


Scoia'tael

No changes.


Nilfgaard

Imposter - Has a new part of ability:

Whenever you play an Aristocrat on your side of the battlefield, if there are at least 4 different statuses on your opponent's side of the battlefield, boost it by 1.

Guillaume de Launfal - Power changed from 6 to 2.

Ability changed to:

Deploy: Boost self by the number of allied Knights on this row, then boost self and an enemy unit by half of their combined power.

Order, Grace 14: Move all statuses from an enemy unit to self.

Ivar Evil-Eye - Power changed from 4 to 5.

Milton de Peyrac-Peyran - Provision cost changed from 6 to 7.

Palmerin de Launfal - Provision cost changed from 8 to 7.

Tibor Eggebracht - Provision cost changed from 13 to 12.

Spotter - Power changed from 4 to 3.


Syndicate

Tunnel Drill - Ability changed to:

Profit 2.

Fee 2: Damage an enemy unit by 3.

Cooldown: 1

Whenever you play a Crime, reduce the Cooldown by 1.


Game Fixes

Arachas Queen now respects the trigger order when played with both Syanna and Weavess: Incantation.

Menagerie Keeper now recognises War Council as a Tactic in hand.
...

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