The Longest Journey

If you were looking for an excuse to replay The Longest Journey, one of the best adventure games of all time, then look no further than The Longest Journey HD, a new mod with upscaled backgrounds and sprites, a redrawn user interface and other smaller visual improvements. 

Modder Faberman used a neural network to upscale the assets, and has done the same with in-game cutscenes, which you can download separately here. Judging by the screenshots of the mod it's definitely an improvement on the original, and environmental details are much easier to see.

To run the mod you'll have to own the base game and also install game engine ResidualVM, because the original engine doesn't support modified assets. The full instructions are here.

Faberman says they will continue to make minor changes to the mod: there's still "room for improvement", partly because the quality of the original assets aren't consistent. Since the 1.0 release they've put out a hotfix for one specific location in the game, for example.

If you've never played The Longest Journey, which came out in 2000, then it's absolutely worth grabbing it on Steam or GOG during a sale so you can explore its two fascinating worlds, one fantasy, one a futuristic version of our own.

Secret World Legends

Funcom's innovative, real-world-ish MMO The Secret World relaunches as the free-to-play Secret World Legends on Monday June 26, at least officially. A 'head start' weekend is taking place right now, a weekend that was originally just going to be open to beta testers and owners of the original game, but that is now open to all (yes, including you, Steve). What I'm saying is that The Secret World Legends has launched a little early, and you can sign up here.

The game client can be downloaded from here (direct link), and if you're waiting for it to come to Steam, that's going to happen in around a month's time, on July 31. You'll be able to import certain things from the previous version of The Secret World, including cosmetics and unlocked weapons, though it seems your characters won't be carried across.

Of the relaunch, executive producer Scott Junior had this to say: "One of our biggest goals in relaunching the game has been to reimagine the core gameplay experience in a way befitting a modern-day action RPG. Secret World Legends features combat that feels more natural, deep systems that are more intuitive, better structuring of the early game for new players, and improved mission flow to strengthen the pace of progression for players."

Jun 9, 2016
EVE Online

MMOs are massive in so many ways. Across hundreds of games, they bring in 10 billion dollars a year and have audiences that expand well into the tens of millions. In just World of Warcraft, players have collectively logged more time than our species has spent evolving on this planet—over 6 million years. But beneath those hours is the beautiful ideal that anyone from anywhere can become anything within the confines of these virtual worlds (and grind out some epic loot in the process).

We've come a long way from the text-based multi-user dungeons of yesteryear. So to celebrate that awesome lineage, we've rounded up the best MMOs that you can still play today. Whether you want to kick ass as some sort of human-cat hybrid or conquer the galaxy as a ruthless dictator, the MMOs on this list represent the best the genre has to offer. To make things easy, we've broken this list down into categories that really get at the heart of what makes each of these games exemplary.

Table of contents

The best "theme park" MMOs: Online games all about killing bosses and grinding gear.

The best sandbox MMOs: MMOs that, above all else, embrace freedom and consequence.

The best story-focused MMOs: Worlds that have tales worth telling.

The best PVP-focused MMOs: For when you'd rather kill another player than another monster.

 The best "theme park" MMOs

In the world of MMOs, "theme parks" are that movie you like to put on in the background the one you've seen a thousand times but still love. They don't push you into deep waters like most sandbox MMOs do, instead wrapping you up in a comforting and familiar blanket. They are games that, just like their name implies, are all about having fun as you tour from one attraction to the next. Though they might rely on a time-worn formula, they can still conceal a surprise or two. These are often the most popular MMOs, and they've earned their reputations with every dungeon, every level, and every quest.

 World of Warcraft 

Release Date: November 23, 2004Developer: BlizzardPayment Model: Subscription with DLC

No other MMO has had a greater impact on the genre and the entirety of videogames as a whole quite like World of Warcraft. For that reason, putting it anywhere but first on this list just doesn't feel right. Though it might be getting on in years, World of Warcraft continues to surprise with expansions. Legion, its latest, liberally borrows ideas from Blizzard's other games like with the new Diablo 3-esque 'Mythic+' dungeons. Goodbye to grinding the same dungeon for the umpteenth time, as Mythic+ adds a weekly dose of chaos by giving monsters deadly new abilities as you race to beat the clock for extra rewards.

Whether you love dungeons, raiding, player-versus-player battles, or just exploring a wonderfully charming world, World of Warcraft has you covered. In Legion, Blizzard really drives this home with weekly activities like PVP Brawls with whacky rulesets like no gravity, Timewalking events that let you revisit old expansion dungeons for cool loot, and World Quests that help you accomplish something meaningful even if you only have 20 minutes to play. 

World of Warcraft's problem has always been that people just want more and more of it—and Legion comes pretty close to adding too much to do. The design of its endgame content is superb, featuring bosses and dungeons that always prove why Blizzard is the king of what it does. The path to its throne is littered with the bones of would-be usurpers, but World of Warcraft's unparalleled zeal for bringing the world of Azeroth to life is a force to be reckoned with.

 Final Fantasy XIV: A Realm Reborn 

Release Date: August 27, 2013Developer: Square EnixPayment Model: Subscription with DLC

Final Fantasy 14's journey has been a long road full of disappointment. Launching in 2010 to an overwhelmingly negative response, Square Enix refused to give up and rebuilt the whole game with a new team. The second iteration, A Realm Reborn, has done a better job of rekindling the love fans had for Final Fantasy better than any recent game in the series. It's at once unflinchingly dedicated to following in World of Warcraft's footsteps while also introducing a host of refreshing ideas—the best being the innovative class system.

Gone are the days of needing a new character for each class: Final Fantasy 14 let's you swap between them whenever you please and there's even room to borrow abilities between classes, just like in the classic Final Fantasy Job system. But Final Fantasy 14 isn't just about combat, either. Its story starts slow but builds into a grand epic spanning continents in both the Heavensward and Stormblood expansions, easily rivaling any of the classics like Final Fantasy 7 or 10. It's a journey worth taking, if you have the time, but one thing to keep in mind is that 14's endgame, while offering challenging and memorable boss fights, is scarce. Updates come at a steady pace, but you'll run the same dungeons and raids dozens of times.

Tera

Release Date: January 25, 2011Developer: Bluehole StudioPayment Model: Free-to-play

Where some MMOs cast wide nets to catch as many players as possible, Tera's vicious combat has always been its driving force. The overall structure of progression sticks close to the template that World of Warcraft popularized—that is until you step out into the field and try and take down one of Tera's "Big-ass Monsters." These brutes pack a serious punch, and the desperate dance as you dodge and attack set a new standard for action-based combat in MMOs. Even to this day, despite many that have tried to do it better, Tera is still king of the hill when it comes to killing stuff. 

Transitioning to free-to-play wasn't always a smooth journey, but Tera's insistence on delivering great action gives it a singular focus that kept it moving forward when so many of its peers were floundering. It's microtransactions aren't egregious and you can buy most premium items with in-game currency if you have a nose for grinding, which is a welcome change. You might have to put up with playing a weird little girl with bunny ears, but those who can look past it will find one of the best—and most challenging—theme park MMOs.

The best sandbox MMOs

While theme parks can be great, not everyone wants to be led by the hand everywhere they go. Some of us like to take our time and smell the roses, while others want to trample those roses as they build an empire with thousands of real players and become a space dictator. If you're the type of person who likes building a sand castle just to kick it down, sandbox MMOs are where it's at. The freedom and consequence they offer will turn away those looking for a more relaxing experience, but if you truly want to embrace the potential of what an online world can offer, there's never been another choice.

EVE Online

Release Date: May 6, 2003Developer: CCP GamesPayment Model: Free-to-play with a premium subscription

When you think of modern sandbox MMOs, there's only one place to turn: EVE Online. The 14 years that EVE has been around could fill the pages of a textbook (actually, it kind of has)—but only if you're studying How to Lose Faith in Humanity 101. Its reputation for being a callous, uncaring universe was forged over a decade of war, betrayal, and scandal. But that same spartan culture has also given birth to the kind of camaraderie you'll never find anywhere else.

EVE Online is obtuse and complex as hell, and there will be times where you'll stare at the screen, clueless of what to do. CCP Games gone to great lengths to make EVE easier to understand, but your best teacher will always be the sting of failure. The good news is that last year EVE Online started offering a free-to-play option, letting you dive into its sandbox with a limited set of ships and skills to use. They've since expanded the program, giving free players even more choices of what ships to fly.

Those who persevere will find a whole galaxy of possibilities at their fingertips—and really, that's always been EVE's greatest accomplishment. It's truly a living world where those with the will to rise to the top can find a way—even if that means using all those daggers in the back of the people who trusted them as a foothold.

Runescape

Release Date: January 4, 2001Developer: JagexPayment Model: Free-to-play

As the oldest MMO on this list, Runescape should be like a crotchety old man, and yet here it is looking young and appealing as ever. That's because being original never gets old and, despite the rise and fall of popular MMOs, Runescape has never stopped being original. Despite the fancy graphics and new additions, Runescape still values freedom above all else. You're dropped into the world with little more than a few items and a general sense of direction. Where to go is for you to decide. That emphasis on choice gave birth to one of the more varied skill systems in the genre, as players can pursue anything from professional monster slaying to just being a lumberjack. That spirit of freedom is even extended to which version you want to play, giving players the choice between the current version or the "old school" Runescape so many love.

Runescape has also come a long way from its early days of 2D sprites in 3D environments, but that "ugly duckling syndrome" led to a focus on having a great personality over all the fanciest bells and whistles and it doesn't hurt that just about anyone and their grandmother could play it through a browser. Over a decade later, that pursuit of substance over style makes Runescape one of the most endearing and unique MMOs available.

Black Desert Online

Release Date: March 3, 2016Developer: Pearl AbyssPayment Model: Buy-to-play

Korean MMOs are often negatively viewed as brutal grindfests, and while Black Desert Online doesn't break that stereotype it does offer one of the most expansive crafting systems ever seen in the genre. While the active, combo-based combat is great fun, there's dozens of career paths to take your character down in this dynamic sandbox MMO. You can be a merchant, a fisherman, or invest all your time into building a massive production empire of beer.

This is all thanks to Black Desert Online's complex node system. Each region is divided up into nodes that provide various resources, while properties in cities can be purchased and converted into blacksmiths, fisheries, or storage depots. Instead of doing all the hard work yourself, you can hire automated workers who level up and have their own innate skills to do the heavy lifting. It's an intimidating system to learn when you're just starting out, but the freedom it provides is unparalleled. It can be just as rewarding to spend an evening tweaking your farms and leveling up your workers as it is taking down one of Black Desert Online's brutal world bosses. And if that doesn't suit your fancy, the node system is also the foundation for weekly guild wars, where guilds race to conquer various nodes for special bonuses—making BDO a great choice if you're into PVP as well.

 The best story-focused MMOs 

With such an emphasis on huge worlds and freedom, telling a coherent story in an MMO isn't an easy thing. All those pages of pointless quest dialogue are, more often than not, tossed to the side in favor of just getting the job done and moving on to the next task. So when an MMO manages to build a world and tell a story worth listening to, it's a rare thing indeed. Listed below are the best MMOs to play if you just want to immerse yourself in a rich story instead of getting all wrapped up in the vain pursuit of grinding for new gear or leveling up.

 The Secret World 

Release Date: June 19, 2012Developer: FuncomPayment Model: Free-to-play with DLC

When it comes to telling a great story in an MMO, the entire genre has something to learn from The Secret World. Not only does it abandon the generic fantasy aesthetic for a gritty contemporary one, it also ties so many different themes together—from the illuminati to vampires—that it shouldn’t make any damn sense, but miraculously it does. Not too many MMOs can say they've borrowed from the pages of Lovecraft and The Matrix and made it work. And like Lovecraft's best, The Secret World is a bizarre page-turner that will have you digging deep to unravel all of its mysteries.

That love of a tale well told is best demonstrated in The Secret World's investigation missions, which require donning your detective hat to search the internet for clues to decipher puzzles. You'll pour over Wikipedia pages and through backwater websites hunting for that one piece that will make the whole picture come together. Earlier this year, The Secret World relaunched as The Secret World: Legends, revamping a lot of the game's weakest systems like combat. The overhaul doesn't necessarily fix everything, but it does go a long way to making The Secret World more enjoyable for newcomers.

 Star Wars: The Old Republic 

Release Date: December 20, 2011Developer: BiowarePayment Model: Free-to-play with DLC

Early in its life, The Old Republic had a kind of identity crisis that initially turned many away from playing. It wanted to be both a followup to the cherished Knights of the Old Republic while also giving World of Warcraft a run for its money and, at the time, did neither very well. But just like its setting, those days are long in the past and the Old Republic of today is far more enjoyable thanks to a refined focus on what it's always done best: telling a great story.

Where most MMOs offer only a single overarching narrative, The Old Republic has eight different class stories to experience in the main game, and all of them are exciting and fun. Whether you want to sex your way across the galaxy as a seductive imperial agent or just murder everyone as a Sith warrior, The Old Republic has some of the best storytelling ever seen in an MMO. Bioware spent a lot of money making sure that the voice acting was top-notch and it really paid off. The Old Republic's presentation is unparalleled.

In recent years, The Old Republic has expanded on that foundation with a series of expansion packs. The latest, Knights of the Eternal Throne, packs in a KOTOR-worthy cast of characters and a dramatic story that stands tall among the best tales ever told in an MMO.

Final Fantasy XI 

Release Date: May 16, 2002Developer: Square EnixPayment Model: Subscription with DLC

Early in its life, Final Fantasy XI was criticized for not being branded a spin-off when many assumed that the MMO wouldn't have a proper story—a core focus of every Final Fantasy game. Well, those people were wrong, Final Fantasy XI's story is actually one of the best that Square Enix has ever done. It uses the expansive framework of an MMO to tell tales that are massive in scope yet, at times, painfully intimate. Appreciating those stories, however, will require putting up with some poorly-aging graphics and a rather tedious menu system.

While Final Fantasy 14 is undoubtedly the better MMO overall, FFXI's old school sensibilities and its epic story is still worth experiencing. Each of its several expansions is a self-contained tale that demonstrates the kind of heart-felt and sweeping storytelling that Final Fantasy is famous for, but none more so than Chains of Promathia, which on its own feels like the best of Final Fantasy wrapped up into one episode. Recent updates have made progression much easier and more enjoyable whether you play alone or as a group, so experiencing Final Fantasy XI's nostalgic approach to storytelling is easier than ever—really, just ask anyone who tried leveling (and wound up de-leveling on death) when the game first game out.

Lord of the Rings Online 

Release Date: April 24, 2007Developer: TurbinePayment Model: Free-to-play with DLC

Turbine's Lord of the Rings Online is often overshadowed by more popular MMOs, but writing it off as a mere clone of World of Warcraft would be a mistake. Though they share similar combat and questing, The Lord of the Rings Online uses both as foundations to explore Tolkien's Middle-Earth more intimately than any video game before or after. As you follow in the fellowship's footsteps, the world of Middle-Earth comes to life in wonderful clarity, adding a kind of depth to Tolkien's work while still respecting what makes it so honored to begin with.

Even if you just enjoy the movies, The Lord of the Rings Online is practically a must. Each realm that Turbine brings to life is done with a careful understanding of its history and place within the greater world. That kind of love for the source material just isn't found in MMOs based on other media. If you've ever read any of the books and felt that ache to exist in Middle-Earth, The Lord of the Rings Online is a journey worth taking.

The best PvP MMOs 

Questing and raiding are fun, but there's nothing quite like defeating another player in a contest of pure skill. PvP in MMOs is a time-honored tradition that remains a pursuit for those with the iron will to master the mechanics of a game. These MMOs honor that devotion by employing awesome combat systems that go above and beyond the basics, offering competitive-minded players a rewarding place to test their mettle. Whether you're planning sieges on enemy fortifications or looking to spar in a one-on-one duel, these MMOs will satisfy that bloodlust. RIP, Warhammer Online.

Guild Wars 2 

Release Date: August 28. 2012Developer: ArenaNetPayment Model: Buy-to-play with DLC

When it comes to player-versus-player combat, few MMOs can ever aspire to do it better than Guild Wars 2. For those wanting a more traditional experience, structured PvP lets you fight in team deathmatch and objective-based modes in that focus on skill and coordination. And then there's the world versus world mode, where different servers come together to wage war across sprawling maps with hundreds of players at once. Participating in sieges and large-scale battles is the kind of fantastical fulfillment you dreamed of as a kid, and you won't need to grind for a hundred hours before you can participate either.

The heart of what makes Guild Wars 2 fun to play is all in its action combat, which emphasizes dodging and movement instead of memorizing complex skill rotations. You'll weave in and out of range of your opponents while unleashing flashy abilities—of which there are many to choose from. Each class is quite flexible in how you want to play, giving theorycrafters enough material to chisel away at their perfect build. With the launch of the new expansion, Path of Fire, there's no denying that PvP took a hit from various balancing problems, but ArenaNet is already making adjustments that will hopefully continue to keep Guild Wars 2 at the top of the dogpile.

Planetside 2 

Release Date: November 20, 2012Developer: Daybreak Game CompanyPayment Model: Free-to-play

That Planetside 2 is the only game on this list that involves shooting is telling of what a unique premise it is. It's also the only one where the entire focus is around killing other players and prizing territory from their cold, dead hands. War in Planetside 2 is an unending struggle between three nations each seeking to control four distinct continents. If you're not keen on all the distractions of your average MMO, Planetside 2's purity of war is refreshing. You'll spend an evening conquering a whole planet and log in the next day to find you're now on the defensive. And as the cycle repeats anew, small but memorable moments begin to form in your mind; personal Alamos where you held the line against an overwhelming invasion, or the thrill of flanking and devastating an enemy force.

Moments like these are frequent in Planetside 2, and you'll soon have dozens of personalized stories as you spend each day in the purgatory of constant war. While recent updates introduced the ability to build bases, which have had a dramatic shift on where battles are fought and how they unfold while adding a new sense of attachment to your hard-won progress, Planetside 2 is definitely beginning to stagnate and lose its players. It's still a great MMOFPS, but its golden years are likely in the past.

The Elder Scrolls Online 

Release Date: April 4, 2014Developer: Zenimax Online StudiosPayment Model: Buy-to-play with DLC

It took The Elder Scrolls Online over a year to finally find its legs, but now that it has it's quickly become one of the best MMOs on the market. That's in part thanks to the awesome PvP system: the three factions battle to control the continent of Cyrodiil and the fabled Elder Scrolls. It's hard to grasp the sensation of watching hundreds of players storm through the broken gap of a castle wall while flaming boulders crash down from overhead, but The Elder Scrolls Online's PvP leads to these kind of epic moments frequently.

PvP in The Elder Scrolls Online is so fun and engaging because Cyrodiil is more than just a catalyst for endless back-and-forth warfare. The continent has quests and dungeons to complete, which become even more intense with the always looming threat that an army could come marching over the next horizon. At the center is the Imperial City, where PvP and PvE content is mashed together into a frenzy with its own objectives and rewards to pursue. In the end, The Elder Scrolls Online's take on PvP is just as original as it is fun, and its objective-based focus will certainly be the inspiration for MMOs decades from now.

Dec 26, 2014
Secret World Legends
critical paths

Every week, Richard Cobbett takes a look at the world of story and writing in games. This week, a little nostalgia for a game that is, but never was.

Christmas. It's a time for family and friends, and presents and hope. And when that gets boring, for playing new games. This season, I've been digging into many, though not all of them PC based - the new 80 Days expansion on my iPad, Bayonetta 2 on Wii-U, Russian Roulette down on the docks... you know how it goes. And on nothing more than a whim, I've also been firing up my copy of The Secret World, one of the most frustrating games I was ever disappointed to realise I was never going to love.

I always maintain those are the worst games. If something is bad, it's easily ignored or laughed at. If something is great, hurrah! When something just... doesn't... work, but you can still see the game it could have been, it's often heartbreaking. That's how I feel about The Secret World, a game whose every fault comes straight from its need to be an MMO and to adhere to that genre's rules. It's overcomplicated, it's not particularly pretty, it's janky, and the presence of other people tends to detract more than it adds, moreso here in a world where you're meant to be solving puzzles and investigating mysteries but will usually see someone standing around just plain demanding to know the answer so they can get the points and move on.

In many ways, it's the perfect failure of the most damaging trend to hit the genre over the years - the personal quest. With a personal quest, designers are freed from the need to design around players and their willingness to work together in the 'right' way, they're spared the times when the content simply dries up and leaves the player with nothing to do, and they ensure that the lore and story is pushed at all times, even if the heroes hacking through it are talking about Star Trek as they go. At the same time though, they're self-destructive. The obsession with these quests, with everyone being the hero, is that multiplayer has inevitably been sidelined to the point that other players are only really needed to help beat up tough bosses and descend into dungeons to grind for loot and call each other rude names, if they even bother talking at all. At the same time, the solo content itself is constantly hampered by the needs of the MMO side, like the aforementioned dungeons suddenly being sprung as a "And now you have to play with others for a bit" after hours and hours of being taught that you can accomplish anything with just pluck and a few weapon-skills.

(I was pleased to see that in the new World of Warcraft expansion, the dungeons are finally split from the solo-content so that you never end up with business unfinished at the end of a quest-line if you don't play well with others. The remade Final Fantasy XIV on the other hand also scores some marks for having the guts to enforce group play - to progress on the personal story, you have to complete three basic dungeons and a surprisingly challenging introductory boss fight pretty early on. Both approaches are fine by me, as while I naturally favour solo play, I'm not against a multiplayer game insisting on, well, multiplayer. Though I do prefer people to know their place in most MMOs, as wallpaper to breathe life into the otherwise static world)

The Secret World is of course far from the only game that has suffered here, but it is - even more than The Old Republic - the one I've most enjoyed while able to enjoy it. The writing is still some of the best the genre has to offer, particularly from characters like Illuminati faction-handler Kirsten Geary (who I remain convinced is former PCG-writer Kieron Gillen's otherkin self) and every appearance of Jeffrey Combs. His performance as Montag, the emotionless headteacher of Innsmouth Academy, is a game-stealer, to the point that his fine establishment really needed some kind of spin-off set in better times. Well, less bad. Slightly less bad. Very slightly, ideally.

What's strange about The Secret World is that its major problem remains the one thing you'd expect a game so rooted in storytelling technique to understand - pacing. Like many MMOs, it's set to be a slow, slow process intended to take months to unpick and finish even though inevitably the hardcore players will have finished in about three and a half minutes. Never though have I played a game so absolutely committed, devoted, to wasting time. Every mission is a million-tiered operation, every step designed to drag things out as long as humanly possible whether you're beating up monsters or looking for mushrooms. Arguably the worst individual case is when you arrive in the first zone, Solomon Island, to be told that your first mission is eighteen steps long and by the end of the first zone you're only seven or so into them. This kind of lingering assignment is obviously meant to feel like an epic quest, but instead it just feels like a prison sentence. Solomon Island is your personal Alcatraz, with no escape for hour after hour of filler quests that almost never contribute to the main story except on the most peripheral 'here's more weird s hit' level.

And yet for all that, when everything actually comes together, you find some of my favourite moments in the genre. They don't involve the multiplayer side unfortunately, but never mind that. I love that, for instance, it doesn't just have you look at the abandoned theme park on the Savage Coast, but lets you ride its haunted roller coaster via-cutscene. I adore some of the staging, like the haunted Black House on the same level, and the way that story elements are reinforced by everything from child's drawings in abandoned notebooks to the casual way that everything you think you're discovering is just business as usual to the guys back home. I particularly loved finding out that the Illuminati base is in a real district - how much effort Funcom put into trying to create a baseline for all the madness to be neatly layered on top of. And goodness, wasn't there a lot of madness? You wouldn't see Varian Wrynn welcoming new recruits into the Alliance like this, put it that way... (Slightly NSFW, unless you assume it's just a really, really good foot massage. As it may be.)

It's just such a wonderful world, as Louis Armstrong might have commented had he been into computer games. Every new area you go to feels fresh, every character is so lovingly written - and sometimes overwritten, yes, though it is a game from the creators of The Longest Journey. The sheer attention to detail and worldcraft puts most other single and multiplayer games to shame, even if it does diminish a bit after Solomon Island (I can't speak for the new areas added after it dropped the subscription). It feels solid in a way that's very unusual, and all the more impressive for having to create a world where Lovecraftian horrors, vampires and friendly sasquatches are supposedly something that we missed for the many years before we accidentally swallowed a bee and got magic powers. Also of course, the bee thing. I really appreciate that it takes a little bit of time to show your character's life changing in painful, confusing ways before they're thrust head-first into their new life; that it's not purely a case of "Well, I'm magic now. Time to join the Templars!" Your trashed apartment has a story of its own, and the walls don't need to talk to tell it. It's just the right mix of scary and uplifting, even if the justification is a little bit silly.

Now, as ever, I can't play The Secret World for long. It doesn't take much time before its agonising pace and clunky mechanics drive me away. Every time I fire it up though, I'm aware that in an alternate universe where it was inspired by the likes of Vampire: The Masquerade: Bloodlines (most popular game of 2004, selling ten million copies on its first day and currently on its seventh sequel), it's almost certainly one of my favourite games. That's largely what keeps me reinstalling it every few months; less for a fresh chance to play it, then to remember the high hopes I had for it before release. That might not sound like the warmest thing to say, but it's a hell of a lot more than I've done for, say, APB. Remember when that was due to be the next big thing?

Nope. Me neither. Ah well. Farewell again, The Secret World. See you in a few months, the next time I crave a hit of your crazy, and a new dream of what could have been.

The Elder Scrolls V: Skyrim
...

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