Freddy Fazbear's Pizzeria Simulator - Scott
Hey guys, the Steam page for Ultimate Custom Night is now up!

Ultimate Custom Night Steam Page

Special Thanks to Dawko, Razzbowski, 8-Bit Ryan, Cory Kenshin, and FusionZGamer for providing some great clips to use in the gameplay trailer!
May 30, 2018
Freddy Fazbear's Pizzeria Simulator - Scott
Hey guys,

I'm sorry there hasn't been more info to share over the last few weeks. Even though things have been quiet, I've still been very busy! I've been beta-testing, fixing glitches, adding features, etc, etc. It's tough to test a game with so many potential variations!

Right now I'm aiming for a release date of July 5th, but if I don't feel 100% confident that it's ready by then, I may go back to the original plan of August 8th. We'll see how things develop.

I've been adding a lot of voice acting, even though the majority of characters only say something if (when) they kill you. I'm happy to announce the return of Heather Masters, Amber Lee Connors, Michella Moss, Christopher McCullough, and Becky Shrimpton reprising their old roles or taking on new ones! The game will also be introducing a whole roster of new voice actors as well!

I've also decided that Ultimate Custom Night will be released as it's own game rather than an addition to Pizzeria Simulator. I thought this would just make things easier to update and manage, as well as just being easier to launch and play. I'm working on the Steam page for it and will hopefully get a "coming soon" page up in the coming weeks. It will still be a free release of course!

I'm also happy to finally give the answer to the MUCH asked question, "Will UCN really be customizable or will it just be presets?" The answer is that it IS completely customizable. Every single character can be set to a difficulty between 0-20. In addition to that, there is also a button on the sidebar to add +1 to all characters, as well as buttons that set all characters to 5, 10, and 20. So with all of those options, it should be pretty easy to completely customize the difficulties of every single character to whatever you want!

That also brings up the topic of what the goal of UCN will be. After all, in SL custom night, you would get a star for beating each preset, but in this there are no real presets. The answer is that you are working to achieve the highest score possible. That might sound dreadfully underwhelming at first, but it's actually a system that works really well here. Each difficulty point for any given character is worth 10, meaning that a max difficulty character is worth 200. So the total possible high-score will be 10,000, with all characters set to 20. (No points are given for characters you have no control over.) So the strategy here is picking the largest assortment of characters that you can manage, maxing out characters that are easy together, and leaving out characters that you feel make things too difficult, to achieve the highest score you can. The character select screen keeps record of your highest score, as well as your best time in 50/20 mode.

Also, I'm considering doing something that I've never done before, and that is holding a closed-beta testing run for select people. I'm not sure how I'm going to handle this yet. I may release it only to some youtubers, or I may just throw up a version on GameJolt with the HOPES that people will understand that it's an early version! But hopefully there is some sort of middle-option where I can give it to a group of people with hopes that it won't leak out too far, but that would be tough to do. Send me some comments with suggestions on how you think I should handle this.

I'll post more updates as I have them!

EDIT: I've corrected the difficulty to read 0-20. You CAN set characters to zero. I thought this would go without saying, but a lot of people were concerned that you wouldn't be able to set characters to zero. Also, for those upset about no stars or plushies usually given as rewards for presets, there WILL be little rewards for score benchmarks. And to those upset that the score caps at 10,000, I wouldn't worry about it. ;)

May 11, 2018
Freddy Fazbear's Pizzeria Simulator - Scott
Hey guys, as many of you know, there has been an ongoing friendly rivalry between myself and Dawko over the last few months, with him set to challenge 50/20 mode upon release. If he beats it, I have to do an interview on his channel. If he gives up, however, then he has to make a fangame called FANF7.

Well, things escalated dramatically yesterday when Dawko apparently took four live hostages and seemed poised to do them harm before they managed to escape.

See the video here.

His demand was that I make 50/20 mode easier.

After watching this video, I can't in good conscience continue this challenge. He clearly has the upper hand, and I can't let innocent people suffer because of my arrogance.

So this is a public declaration, a commitment, and a promise, to Dawko and to the community as a whole, that I will make 51/20 mode easier for everyone.

Thank you.
Freddy Fazbear's Pizzeria Simulator - Scott
There is a new item available at the prize counter! For a lean 10 Faz-coins (price subject to change) you can purchase the Death Coin. You can only buy it once per night, and you can use it to eliminate one character from the roster, although only certain characters are susceptible to deletion.

Although this means that you can potentially eliminate a character who has been giving you trouble, it also means that you will have fewer coins to defend against characters who demand them, such as Rockstar Freddy, Baby, Nightmare Bonnie, and Nightmare Mangle. So if you choose to buy the coin, it can potentially put you in danger until you build up your coin count again.

The characters that are susceptible to deletion by Death Coin are:

- Bonnie
- Foxy
- Lefty
- Toy Freddy
- Funtime Foxy
- Marionette
- Rockstar Bonnie

The way this feature will work is that once you have purchased the Death Coin from the Prize Counter, there will be a Death Coin icon in the top left. Then when you are viewing a cam showing a vulnerable target, the icon will light up. If you click the Death Coin icon at that point, it will eliminate the target animatronic from the game.

Although this may seem pointless at first (after all, if you didn't want a certain character in the game, then why add them in the first place, right?), eliminating them in this way still gives you credit for beating that character. It isn't a freebie, it's a calculated risk. Spending ten Faz-Coins puts you at risk from other Faz-Coin hungry characters, so it's a choice that players must make depending on the circumstances, similar to how Rockstar Foxy comes with risk, despite the potential benefits.
May 3, 2018
Freddy Fazbear's Pizzeria Simulator - Scott
Hey guys, I thought you would all enjoy seeing results of ongoing testing in the coming month.

Just for giggles, I'm going to dive right in and play a few rounds of 50/20 mode today. I'll be back with times and causes of death! Remember that a full night is 04:30:00. Also keep in mind that I know the mechanics of ALL of the characters, so this should be a breeze for me!!!

----------------------------------------------------
First Day Results 50/20 mode:

00:01:00- Nightmarionne
00:11:01- Nightmarionne
00:09:11- Nightmarionne
00:23:03- Nightmare BB
00:21:07- Nightmare BB
00:00:90- Nightmarionne

Nightmarionne seems to be a real problem.

00:10:00- Golden Freddy
00:07:30- Nightmare Fredbear
00:13:20- Nightmare BB
00:11:00- Nightmarionne

I get slammed almost immediately by jumpscares from Phantom BB, Phantom Freddy, and Phantom Mangle. Then El Chip's ad pops up. Then Nightmarionne moves in for the kill because I have no idea where he is. Brutal.

BUT- it works... ;)

00:09:10- Nightmare Fredbear
00:07:40- Golden Freddy
00:22:08- Nightmarionne (and regular Marionette was on its way)
00:09:10- Nightmare Fredbear
00:15:20- HAPPY FROG
00:03:80- Nightmare BB
00:11:00- Nightmare BB
00:14:50- Toy Chica
00:02:04- Nightmare BB

Going to attempt some 50/1 runs. (all characters set to 1)

01:00:50- Nightmare Mangle (good first attempt I think)
00:29:50- Nightmare BB (reckless mistake)
01:43:00- Toy Freddy

I have to run for now! I'm going to get my sons to test soon and I'll post some of their times as well! Stay tuned!

-----------------------------------

More 50/1 runs.

01:01:00- Nightmare Mangle
00:53:20- Rockstar Chica
00:40:00- Toy Freddy
01:30:00- Funtime Foxy

-----------------------------------

UPDATE May 4th

So one of my older kids, Braden, bravely volunteered to give this a go yesterday, and played for several hours surprisingly (I'm grateful if they just play for 20 minutes). He really only encountered one bug: Withered Chica was apparently unstoppable, plowing through every obstacle and wedging herself in the vent no matter what he would do. So I fixed that.

He recommended that I nerf Bonnie and Foxy. I told him to git gud.

Just to let everyone know- Yes, all of the graphics are complete. I'll be testing and balancing now, maybe adding a few new things. If everything seems ok, then MAYBE I will move the release date up. We'll see. (I will be testing for this entire month, however. No May release for sure.)

Freddy Fazbear's Pizzeria Simulator - Scott
Hey guys, I'm beginning work adding in the characters for Custom Night. This is going to be a long process, but I've posted a "progress bar" on my website so you can check in over the next few months to see how things are going. Yes, this will be the longest load screen you've probably ever seen, but it will give you an idea of how things are moving! Each successfully added character will be worth 2% on the bar, which most of you could probably already figure out!

I'll add notes here as I finish characters and maybe add a few details about how characters behave and how they might be different from previous games!

NOTE: The vent system (which exits out through the vent on the wall), is a separate system from the duct system (which exits through the two hoses hanging down from the ceiling.) Characters in one system have different mechanics from characters that appear in the other. These two systems rely on sensors only, and have no cameras. The camera system is the third available system which will monitor the hallways and other rooms.

Completed Roster:

Golden Freddy: When he appears after lowering your tablet, pull it back up quickly to get rid of him! Staring at him for too long will end your run with an unpleasant surprise!

Helpy: He will appear on your desk at random when closing your tablet. Get rid of him quick or he'll get up-close and personal with an airhorn!

BB: He will try to sneak in through the side vent. Close the side vent and wait until you hear a thud indicating he is gone. If BB slips in, he will temporarily make a nuisance of himself, disabling your flashlight until he leaves.

JJ: She will also try to sneak in through the side vent. Close the side vent and wait until you hear a thud indicating she is gone. If JJ slips in, she will disable all door controls until she leaves.

Nightmare Fredbear & Nightmare: This tag-team duo are invisible to the cameras and can only be seen when they reach your doorways (Fredbear takes left, Nightmare takes right), and even then only their eyes are visible. Close the doors on their faces to send them back into the darkness!

Phantom Freddy: He will slowly materialize in your office, fading-in from nothing. Shining your flashlight at him is the only way to make him disappear again. If he fully materializes, he will jumpscare you and cause you to black-out temporarily.

Old Man Consequences: Better catch a fish.

The Marionette: If you neglect its music box then it will break free of its prison. Once out, it can't be put back inside, and your ventilation system will drain much faster than it did before, causing blackouts and eventually a game over.

Nightmarionne: His presence moves randomly to different locations in your office as you play, and begins to reappear when your mouse cursor moves over him. Be quick to avoid the area of the office that he occupies, or your run will end with a jumpscare!

Music Man: He is behind you, always, and he is sound activated. If you continue to make a lot of noise, he will slowly become more active, crashing his cymbals together faster and faster, finally ending your run with a startling face-to-face jumpscare.

Nightmare BB: He sits in your office throughout the night, usually slouched over. When slouched, be careful not to shine your light on him. If he is standing, however, shine your light to return him to his sitting position, otherwise he will attack when you turn away.

Happy Frog: She climbs around in the overhead duct system making her way toward the hoses that drop into your office. Use the audio lure to hold her in place. She is fooled 100% of the time by the audio lure, but is immune to the effects of the heater.

Mr. Hippo: He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 100% of the time by the audio lure. He is slightly faster than Happy Frog.

Pigpatch: He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 100% of the time by the audio lure. He is slightly faster than Mr. Hippo.

Nedd Bear: He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 50% of the time by the audio lure. He is slightly faster than Pigpatch.

Orville Elephant: He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 10% of the time by the audio lure. He is slightly faster than Nedd Bear.

Springtrap: He climbs around in the vent system, making his way toward the vent opening embedded in the wall in front of you. Track him by watching the vent monitor. He moves silently, so don't bother listening for him, but when he is poised to attack you will see his face looking back at you from the vent. Close the vent door on him to send him away.

Molten Freddy: He also climbs in the vent system, but is much faster than the other animatronics when it comes to maneuvering his way toward you. You can track him on the vent monitor, and can hear his laugh when he is poised to attack. Close the vent door on him to send him away.

Ennard: He also climbs in the vent system, but unlike the other animatronics in the vents, he is difficult to track, appearing only briefly here and there when moving. He can't be seen in the vent opening, but gives himself away by making a squeaking sound before attacking. Close the vent door on him to send him away.

Phantom Mangle: Will appear at random in your viewing monitor. Close the monitor or switch viewing modes to make it disappear. If left onscreen for too long, Phantom Mangle will invade your office temporarily, causing audio distractions and increasing your noise meter, which can attract even more problems.

Mangle: Mangle makes his way through the vent system, but unlike the other animatronics in the vents, once he reaches the vent to your office he will never leave, and will enter your office the moment the vent door opens. The only way to stop her is to use the vent snare, which can only be active in one place at a time, forcing you to keep track of Mangle's location in the vent's to ensure that the correct vent snare is active. Once in your office, Mangle will hang from the ceiling creating audio disturbances before eventually dropping down to jumpscare you.

Withered Chica: She is the last of the five vent-crawlers. Withered Chica can be blocked by the vent snare as well as the vent door. Unlike Ennard and the others, she gives no audio cue when she is at the door, meaning you need to track her position using the vent radar. If she reaches the vent door, she will become stuck in it, preventing you from closing it for the rest of the night. While her girth prevents Ennard, Molten Freddy, and Springtrap from passing, Mangle can still get through. While this may seem like a strategic advantage, keep in mind that Withered Chica may eventually wiggle free and jumpscare you.

Toy Bonnie: He sneaks in through a trapdoor to your right. There is no way to prevent him from entering your office. Your only defense is to put on your Freddy Fazbear mask to fool him. Looking directly at him will increase the effectiveness of the mask, causing him to leave a little faster.

Toy Chica: She sneaks in through a trapdoor to your left, and just like Toy Bonnie, there is no way to prevent her from getting into the room. Your only defense is to put on your Freddy Fazbear mask to fool her. Toy Chica is faster than Toy Bonnie and will invade your office more often, however she is easier to fool with the mask, especially when looking directly at her.

Jack-O-Chica: She appears at both your left and right doors at the same time. Closing either door by itself will have no effect on her. Check your cameras and view the hallways on either side of you, when Jack-O-Chica is fully materialized at both doors, close both doors simultaneously to cause her to disappear. Keeping your office cool will prevent her from appearing. Jack-O-Chica only begins to appear when your office overheats.

Rockstar Chica: She stands outside your office waiting for her chance to jumpscare you (she can approach from either side.) Closing the doors will not cause her to leave. To make her leave, double-click the "wet floor" sign to place it in front of the door that she is standing at. This will discourage her from entering (she will be afraid of slipping), and make her go away.

Freddy Fazbear: He approaches from the left hall, emerging from the darkness and progressing in stages toward your door. Keep track of him on the monitor and shut the door when he is standing in the doorway to turn him away. He moves faster as the building gets warmer, so try to keep him at a cool 60 degrees whenever possible.

Phantom BB: He will appear on your viewing monitor at random. Quickly change cameras or close the monitor to avoid his jumpscare. Getting jumpscared by Phantom BB will cause you to black-out temporarily.

Phone Guy: He will call at random into your office, and you will only have a brief amount of time to mute his call. If you fail to mute the call then you will be forced to listen to the whole thing, which will aggravate you as well as any animatronic that is sensitive to the noise level. Also, the mute button will appear in unpredictable locations.

Nightmare Freddy: While you aren't looking, mini-Freddies (Freddles) will accumulate on your desk and around the office. Shine your flashlight to scare them away. If you let too many of them gather together then Nightmare Freddy will be summoned, ending your run with a jumpscare.

Chica: She hangs out in the kitchen, being generally clumsy and knocking over lots of pots and pans. In Custom Night, the kitchen is also where the music box happens to be, and while Chica doesn't care if the music box is wound up or not, she can grow tired of the music selection playing. As long as you hear the pots and pans, Chica is content. If she stops making noise, however, then she has grown tired of the song, and you only have a short amount of time to change it. Don't get too eager to change music selections though, because if you change the music while Chica is happy, then she will leave the kitchen to come get you. Once she leaves the kitchen, there is no way to make her go back.

Lefty: He sits in the closet off of the left hallway. He becomes more and more agitated if the office becomes too noisy or too hot. This state of agitation increases slowly, and will eventually end with Lefty jumpscaring you. Lowering the noise won't reverse the effects, nor will reducing the temperature, and doors won't prevent Lefty from getting to you. The only way to ease his temperament is to switch on the Global Music Box (which soothes all music box animatronics at the expense of extra power being drained).

El Chip: El Chip is just a cameo mascot when he appears at Freddy Fazbear's Pizza. His real passion lies in authentic Mexican cuisine. He isn't here to jumpscare you, but he may interrupt your night with some jarringly colorful advertisements for El Chip's Fiesta Buffet. Click "Skip" or press ENTER to get rid of the invasive advertisements before you lose control of what's going on in your office!

Withered Bonnie: He slips in through the trapdoor while you are viewing your monitor. You'll know he's there by the audio and visual distortions he causes just by standing there ominously. You only have a short amount of time to put on the mask to ward him off, otherwise a jumpscare is all you'll have to look forward to.
Freddy Fazbear's Pizzeria Simulator - Scott
Hey guys, I'm beginning work adding in the characters for Custom Night. This is going to be a long process, but I've posted a "progress bar" on my website so you can check in over the next few months to see how things are going. Yes, this will be the longest load screen you've probably ever seen, but it will give you an idea of how things are moving! Each successfully added character will be worth 2% on the bar, which most of you could probably already figure out!

I'll add notes here as I finish characters and maybe add a few details about how characters behave and how they might be different from previous games!

NOTE: The vent system (which exits out through the vent on the wall), is a separate system from the duct system (which exits through the two hoses hanging down from the ceiling.) Characters in one system have different mechanics from characters that appear in the other. These two systems rely on sensors only, and have no cameras. The camera system is the third available system which will monitor the hallways and other rooms.

Completed Roster:

Golden Freddy: When he appears after lowering your tablet, pull it back up quickly to get rid of him! Staring at him for too long will end your run with an unpleasant surprise!

Helpy: He will appear on your desk at random when closing your tablet. Get rid of him quick or he'll get up-close and personal with an airhorn!

BB: He will try to sneak in through the side vent. Close the side vent and wait until you hear a thud indicating he is gone. If BB slips in, he will temporarily make a nuisance of himself, disabling your flashlight until he leaves.

JJ: She will also try to sneak in through the side vent. Close the side vent and wait until you hear a thud indicating she is gone. If JJ slips in, she will disable all door controls until she leaves.

Nightmare Fredbear & Nightmare: This tag-team duo are invisible to the cameras and can only be seen when they reach your doorways (Fredbear takes left, Nightmare takes right), and even then only their eyes are visible. Close the doors on their faces to send them back into the darkness!

Phantom Freddy: He will slowly materialize in your office, fading-in from nothing. Shining your flashlight at him is the only way to make him disappear again. If he fully materializes, he will jumpscare you and cause you to black-out temporarily.

Old Man Consequences: Better catch a fish.

The Marionette: If you neglect its music box then it will break free of its prison. Once out, it can't be put back inside, and your ventilation system will drain much faster than it did before, causing blackouts and eventually a game over.

Nightmarionne: His presence moves randomly to different locations in your office as you play, and begins to reappear when your mouse cursor moves over him. Be quick to avoid the area of the office that he occupies, or your run will end with a jumpscare!

Music Man: He is behind you, always, and he is sound activated. If you continue to make a lot of noise, he will slowly become more active, crashing his cymbals together faster and faster, finally ending your run with a startling face-to-face jumpscare.

Nightmare BB: He sits in your office throughout the night, usually slouched over. When slouched, be careful not to shine your light on him. If he is standing, however, shine your light to return him to his sitting position, otherwise he will attack when you turn away.

Happy Frog: She climbs around in the overhead duct system making her way toward the hoses that drop into your office. Use the audio lure to hold her in place. She is fooled 100% of the time by the audio lure, but is immune to the effects of the heater.

Mr. Hippo: He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 100% of the time by the audio lure. He is slightly faster than Happy Frog.

Pigpatch: He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 100% of the time by the audio lure. He is slightly faster than Mr. Hippo.

Nedd Bear: He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 50% of the time by the audio lure. He is slightly faster than Pigpatch.

Orville Elephant: He climbs around in the overhead duct system making his way toward the hoses that drop into your office. Use the heater to repel him, or the audio lure to hold him in place. He is fooled 10% of the time by the audio lure. He is slightly faster than Nedd Bear.

Springtrap: He climbs around in the vent system, making his way toward the vent opening embedded in the wall in front of you. Track him by watching the vent monitor. He moves silently, so don't bother listening for him, but when he is poised to attack you will see his face looking back at you from the vent. Close the vent door on him to send him away.

Molten Freddy: He also climbs in the vent system, but is much faster than the other animatronics when it comes to maneuvering his way toward you. You can track him on the vent monitor, and can hear his laugh when he is poised to attack. Close the vent door on him to send him away.

Ennard: He also climbs in the vent system, but unlike the other animatronics in the vents, he is difficult to track, appearing only briefly here and there when moving. He can't be seen in the vent opening, but gives himself away by making a squeaking sound before attacking. Close the vent door on him to send him away.

Phantom Mangle: Will appear at random in your viewing monitor. Close the monitor or switch viewing modes to make it disappear. If left onscreen for too long, Phantom Mangle will invade your office temporarily, causing audio distractions and increasing your noise meter, which can attract even more problems.

Mangle: Mangle makes his way through the vent system, but unlike the other animatronics in the vents, once he reaches the vent to your office he will never leave, and will enter your office the moment the vent door opens. The only way to stop her is to use the vent snare, which can only be active in one place at a time, forcing you to keep track of Mangle's location in the vent's to ensure that the correct vent snare is active. Once in your office, Mangle will hang from the ceiling creating audio disturbances before eventually dropping down to jumpscare you.

Withered Chica: She is the last of the five vent-crawlers. Withered Chica can be blocked by the vent snare as well as the vent door. Unlike Ennard and the others, she gives no audio cue when she is at the door, meaning you need to track her position using the vent radar. If she reaches the vent door, she will become stuck in it, preventing you from closing it for the rest of the night. While her girth prevents Ennard, Molten Freddy, and Springtrap from passing, Mangle can still get through. While this may seem like a strategic advantage, keep in mind that Withered Chica may eventually wiggle free and jumpscare you.

Toy Bonnie: He sneaks in through a trapdoor to your right. There is no way to prevent him from entering your office. Your only defense is to put on your Freddy Fazbear mask to fool him. Looking directly at him will increase the effectiveness of the mask, causing him to leave a little faster.

Toy Chica: She sneaks in through a trapdoor to your left, and just like Toy Bonnie, there is no way to prevent her from getting into the room. Your only defense is to put on your Freddy Fazbear mask to fool her. Toy Chica is faster than Toy Bonnie and will invade your office more often, however she is easier to fool with the mask, especially when looking directly at her.

Jack-O-Chica: She appears at both your left and right doors at the same time. Closing either door by itself will have no effect on her. Check your cameras and view the hallways on either side of you, when Jack-O-Chica is fully materialized at both doors, close both doors simultaneously to cause her to disappear. Keeping your office cool will prevent her from appearing. Jack-O-Chica only begins to appear when your office overheats.

Rockstar Chica: She stands outside your office waiting for her chance to jumpscare you (she can approach from either side.) Closing the doors will not cause her to leave. To make her leave, double-click the "wet floor" sign to place it in front of the door that she is standing at. This will discourage her from entering (she will be afraid of slipping), and make her go away.

Freddy Fazbear: He approaches from the left hall, emerging from the darkness and progressing in stages toward your door. Keep track of him on the monitor and shut the door when he is standing in the doorway to turn him away. He moves faster as the building gets warmer, so try to keep him at a cool 60 degrees whenever possible.

Phantom BB: He will appear on your viewing monitor at random. Quickly change cameras or close the monitor to avoid his jumpscare. Getting jumpscared by Phantom BB will cause you to black-out temporarily.

Phone Guy: He will call at random into your office, and you will only have a brief amount of time to mute his call. If you fail to mute the call then you will be forced to listen to the whole thing, which will aggravate you as well as any animatronic that is sensitive to the noise level. Also, the mute button will appear in unpredictable locations.

Nightmare Freddy: While you aren't looking, mini-Freddies (Freddles) will accumulate on your desk and around the office. Shine your flashlight to scare them away. If you let too many of them gather together then Nightmare Freddy will be summoned, ending your run with a jumpscare.

Chica: She hangs out in the kitchen, being generally clumsy and knocking over lots of pots and pans. In Custom Night, the kitchen is also where the music box happens to be, and while Chica doesn't care if the music box is wound up or not, she can grow tired of the music selection playing. As long as you hear the pots and pans, Chica is content. If she stops making noise, however, then she has grown tired of the song, and you only have a short amount of time to change it. Don't get too eager to change music selections though, because if you change the music while Chica is happy, then she will leave the kitchen to come get you. Once she leaves the kitchen, there is no way to make her go back.

Lefty: He sits in the closet off of the left hallway. He becomes more and more agitated if the office becomes too noisy or too hot. This state of agitation increases slowly, and will eventually end with Lefty jumpscaring you. Lowering the noise won't reverse the effects, nor will reducing the temperature, and doors won't prevent Lefty from getting to you. The only way to ease his temperament is to switch on the Global Music Box (which soothes all music box animatronics at the expense of extra power being drained).

El Chip: El Chip is just a cameo mascot when he appears at Freddy Fazbear's Pizza. His real passion lies in authentic Mexican cuisine. He isn't here to jumpscare you, but he may interrupt your night with some jarringly colorful advertisements for El Chip's Fiesta Buffet. Click "Skip" or press ENTER to get rid of the invasive advertisements before you lose control of what's going on in your office!

Withered Bonnie: He slips in through the trapdoor while you are viewing your monitor. You'll know he's there by the audio and visual distortions he causes just by standing there ominously. You only have a short amount of time to put on the mask to ward him off, otherwise a jumpscare is all you'll have to look forward to.

Funtime Chica: She isn't here to ruin your day, she just wants her moment in the spotlight. She will occasionally appear on your screen as though posing for the red carpet, accompanied by camera flashes which may cause some disorientation. You'll need to learn to maneuver around your office despite these disorienting effects, otherwise someone else may take advantage of your confusion and crash the party.

Toy Freddy: Relax, Toy Freddy is retired. He sits in the Parts and Service room playing video games on his big-screen TV. What game is his playing? Five Nights With Mr. Hugs, of course. The problem is that Toy Freddy has never been very good at video games, and if he loses his game, he will probably blame you for it. Check the Parts and Service cam to see how he's doing. In Five Nights With Mr. Hugs, there are three ways into the office and only one door can be closed at a time. Click the cams on Toy Freddy's monitor, then be sure that the appropriate door is closed to prevent Mr. Hugs from getting into his office. If you check on Toy Freddy and see GAME OVER on his screen, that means that Mr. Hugs has already jumpscared him, and now Toy Freddy is on his way to jumpscare you. Once Toy Freddy has been jumpscared, there will be no way to calm him down, and no way to save yourself.

Funtime Foxy: He hides behind his curtain waiting for the show to begin. Check his stage and read the sign to see when the showtime is; it will always be on the hour, but the hour will be random. For instance, showtime may be 1 am, 2 am, 3 am, etc.. Remember that time, because "showtime" is the exact moment that you get jumpscared. There is only one way to prevent showtime, and that's by viewing his stage the moment the hour changes. If you are watching him on camera when showtime arrives, then the show will be delayed by several hours (and the sign will change as well). Each hour in-game lasts exactly 45 seconds, and there is a timer visible while you play; use this to calculate exactly when you need to be viewing Funtime Foxy's curtain to ensure that showtime never happens.

Ballora: She will approach from either the left or right hall, disabling all of your camera feeds as she approaches. You'll have to rely on the sound of her music to determine which side she's approaching from, and close the correct door before she reaches you. Close the door in time and she will retreat into the darkness.

Rockstar Bonnie: He will occasionally appear in your office and is conspicuously missing his guitar. In fact, the only way to appease him is to locate his guitar on the camera system and double click on it. Fail to do this in a timely fashion and you'll lower your monitor only to be greeted with a jumpscare.

Rockstar Foxy: His parrot will occasionally fly through your office, and if you're able to click on it before it gets away then Rockstar Foxy will appear in your office. While the other Foxies are here only to torment you, Rockstar Foxy isn't quite as hostile. In fact, he will probably offer a few interesting boosts to help you get through the night, such as increasing your power meter, restoring the temperature to a cool 60 degrees, or soundproofing your office for five seconds. However, choosing to summon Rockstar Foxy isn't without risk. If you catch him in a bad mood, he may just greet you with a jumpscare and end your run.

Circus Baby, Nightmare Bonnie, and Nightmare Mangle: They will all approach from the right hall, but each of them will only attack once per night, and they change their order of attack each night so that you won't know who to expect first. There are two ways to defend against them. One is to shut the right door and leave it shut for the duration of the night (which is obviously impractical as it will drain your power). The other is to purchase their plush toy from the Prize Corner. The Prize Corner has only three plush toys available to buy: Bonnie, Mangle, and Baby, and your funds will be very limited, so it's important to buy the characters in the order that they appear in the hall. You must use Faz-Coins to purchase the plush toys, and there are two ways to accumulate them throughout the night. One way is to block the attacks of other animatronics. Each successful block earns one Faz-Coin. The other way to earn coins is to find them on the cams and scan your mouse cursor over them to collect them. Increasing the difficulty of these characters will increase the price of their plush toys.

William Afton (AKA Scraptrap): Afton has the distinction of having the simplest mechanic in the game, but also possibly the scariest. He will only attack once per night, and there will be no way of knowing in advance when this attack will happen, or if it will happen at all. He will always attack from the vent on the right wall, and when he does, there will be a violent clamoring sound in the vent and the lights will flicker. When this happens, you will have only a fraction of a second to close the vent door or your run will end with Afton screaming in your face.

Scrap Baby: Once per night, she will appear on the other side of your desk, slouched over and appearing to be decommissioned. There will be a shock panel sitting next to her. You can shock her at any time by clicking on this button, but it will drain 1% of your power each time you do so, and it will have no effect until she is poised to attack. You must refrain from pushing the button until you notice that she has moved. Shocking her at this stage will cause her to leave your office and not return. If you fail to notice that she has moved and bring up your monitor again, you'll have nothing but a jumpscare to look forward to.

Rockstar Freddy: He will stand in your office the entire night, and on occasion will activate, demanding a payment of five Faz-Coins. If you pay him, he will return to sleep-mode. Fail to pay him in a timely fashion, however, and your run will end with an angry Rockstar Freddy in your face. The problem is that Faz-Coins might be scarce, especially if you have other Faz-Coin demanding animatronics in the halls. Thankfully, there is another option at your disposal. If you're running short on Faz-Coins, or just prefer not to spend them here, just crank up the heat for a few seconds. This will cause Rockstar Freddy to malfunction and eventually think that payment has been made.

Trash and the Gang: ???

Bonnie: Poor Bonnie has been forced to share a cramped stage with another animatronic, Foxy, and he's pretty upset about it. These two will take turns looking out from the curtain, but whereas Foxy will hide himself when viewed on camera, Bonnie will do the opposite, and become more agitated. If Bonnie is looking out from the curtain when you view Pirate's Cove, he will take the opportunity to flash his blinding eyes and scramble the cameras, all of them, for a significant amount of time. Needless to say, losing the ability to use your cameras for this long will most likely be a death sentence. The only way to tell who is actively looking out from Pirate's Cove is to observe a tiny figurine on your desk. This figurine will change from Foxy to Bonnie depending on who is active in Pirate's Cove. Not paying attention to this detail and thereby looking (or not looking) at Pirate's Cove at the wrong time can cost you your run.

Foxy: He inhabits Pirate's Cove along with Bonnie, and while you shouldn't view Pirate's Cove when Bonnie is active, it's a necessity when Foxy is. Foxy will gradually make his exit if you don't check on him regularly, and once he's out, there's no way to make him go back. He also has a new trick up his sleeve to get into your office: he gets in piece by piece. He will find any vulnerability in your office and slip in chunks of himself (arms, legs, head, torso) through any open vent or open door, until all of his fragments are inside. Once there, he will wait for you to pull up your monitor before putting himself back together and jumpscaring you.
Freddy Fazbear's Pizzeria Simulator - Scott
Hey guys, with all of the excitement surrounding 50/20 mode, I thought it would be a good time to throw in some realistic expectations, because even though I know everyone is eager to dive into Custom Night, it will still be quite a while before it's ready.

I am currently working on the functionality of the office, and after that I'll need to start working on the functionality of the characters themselves, which will be no small task.

In the coming days, I'll try to update my website with some kind of progress bar or something, just so everyone has an indication of how far into the process I am.

Right now I'm aiming to have Custom Night finished for the four year anniversary of FNaF 1, so August 8th is the pending release date, and you all know you can trust me when I say that.

I read comments all the time, so please feel free to comment with ideas for gameplay, hopes, dreams, expectations, aspirations, life-goals, etc.

More soon!
Freddy Fazbear's Pizzeria Simulator - Scott
Hey guys, with all of the excitement surrounding 50/20 mode, I thought it would be a good time to throw in some realistic expectations, because even though I know everyone is eager to dive into Custom Night, it will still be quite a while before it's ready.

I am currently working on the functionality of the office, and after that I'll need to start working on the functionality of the characters themselves, which will be no small task.

In the coming days, I'll try to update my website with some kind of progress bar or something, just so everyone has an indication of how far into the process I am.

Right now I'm aiming to have Custom Night finished for the four year anniversary of FNaF 1, so August 8th is the pending release date, and you all know you can trust me when I say that.

I read comments all the time, so please feel free to comment with ideas for gameplay, hopes, dreams, expectations, aspirations, life-goals, etc.

More soon!
Mar 1, 2018
Freddy Fazbear's Pizzeria Simulator - Scott
Hey guys, I'm uploading my first render of the new office. I'm sure I'll add a few more details and polish it up, but it's coming together nicely so I wanted to share. You should see a lot of familiar items! This office uses props from every office in the game series!

As you can see; two doors, two vents, and two giant hoses hanging from the ceiling. So, six ways that death can come swiftly!

Let me know what you all think! I'll keep working.


EDIT: OK, OK, for those of you with OCD, I went ahead and cleaned up some of the mistakes that everyone caught right away. ;)

- Fixed the backwards posters
- Fixed Freddy's weird eyebrows
- Fixed microphone clipping (mostly)
- Fixed balloon clipping
- Added something from FNaF4 (though it might be hard to spot)
...

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