Fractured Veil - samzenpus
Aloha Thrivers!

We’ve been hard at work on another round of bug fixes and game improvements. We’ve added a bunch of new readables in the game, including player intros you’ll find on log benches in every starting area. One of the things we’ve heard from the community is that there wasn‘t enough information about what happened to the world, specifically Maui, where you find yourself returned to life as a clone.

We’re also working on a number of translations into different languages. We’ve always counted on our community to help guide our development and if you’d like to help us with translations please join our discord and let us know!

Here’s a look at what we’ve been working on and what’s next coming soon to a Fracture near you.


There are clues scattered around the map highlighting some of the Islands biggest landmarks


What you can find there and what they were like before the Fracture…


There are journals from other clones restored to life offering tips and hints for finding long-abandoned places.


Including hidden caverns……


Mutant packed sewers….


And other loot-filled dungeons!


We’ll be adding more journals, books, and diaries with information about mutants and clues about discovering hidden places soon.


We’re working on more than just journals, books, and translations. Here’s a peek at a few things that clones can look forward to in the next few weeks:
  • Base decorations including beds, lights, ladders, decorative doors and more
  • New vendors and NPCs
  • Vendor Specific items and recipes
  • Dungeon-specific items and collectibles
  • Improved loot including new areas for elite items
Please let us know what you’d like to see next on our Discord! Thank you for your continued support and please keep the feedback coming. We’re always working on improving the game!









Jun 10, 2024
Fractured Veil - samzenpus
Aloha Thrivers!

Now that we’ve added Farming, a new Zipline Network for travel, and set up new PVE and PVP servers, we decided to take some time to focus on adding some “quality of life” improvements you suggested and fixing bugs you helped us find. We’ve always counted on our community to help guide our development and many of these fixes are things our players found.

Thank you for your continued support. We have some exciting news coming next week so please keep your eyes open. We’re always working on improving the game so please keep the feedback coming!
We’re testing these updates so they aren’t in the game just yet but we didn’t want to wait to tell you what’s going on behind the scenes. These improvements and fixes are coming soon!

Fixes and Improvements

World
  • Garbage bags in zone 3 are no longer indestructible
  • Volcanic Ash and Sand Spawn in Safe Zone is now harvestable
  • Fixed chairs, planters, and tower-specific meshes in Comm Tower
  • Fixed concrete walls outside Thorcon popping in and out
  • Bagged Bodies in Red Barn have been replaced with lootable ones
  • Fixed Thorcon bridge pillars not touching the ground
  • Fixed flameless and floating torches across the map
  • Tree animations have been improved to be more realistic to existing weather conditions, as well as the ones inside Thorcon becoming LESS responsive to outside stimuli

Game Play
  • Fixed Shotgun not having ADS ability but still allowing sight attachments
  • Hold F to loot all will no longer occasionally miss one or two items
  • Fixed research bench becoming locked if you already know recipe
  • Fixed tier 3 and 4 shirts having redundant naming
  • Fixed the staff pictures clipping and being hidden in houses
  • Players are now able to upgrade the smelter to tier 2
  • Fixed ladders on new Mutant Towers and the Bus-House
  • Fixed random floating meshes in the world

UI/Lighting
  • Fixed exploration menu - mutations collectibles reward appearing over text
  • LOD Issues with Fence Near New Spawns
  • Fixed white pixel displaying on Early Access screen
In addition to our announcement next week, we’re working on a way for players to be able to recycle the construction items of deleted characters/friends. Life after the apocalypse is too hard not to take advantage of every resource. Please let us know what you’d like to see next on our Discord!
Fractured Veil - samzenpus
Aloha Thrivers!

Long before our Early Access release in January, people kept asking us if we had PvE and PvP-only servers. Our community’s feedback was that if we separated the servers they could group up with their friends for PvE only fun or stage epic battles in PvP. It was close to the top of our list so we’ve decided to split up the servers and now we need your help!

Now that things are updated, we want to hear your thoughts on what types of features you love the most about a PvE-only experience or how to amplify the PvP play style.

Since we split all of our servers into PvE, PvP, and PvEvP realms, our players can choose the experience they want whether it’s raiding player bases, storming the depths of a forgotten dungeon, or enjoying a bit of everything. There is now a server perfect for how you want to ride out the apocalypse!

PvE
When we asked players what they would like to see, a lot of folks mentioned wanting to have a PvE-only server so that when they logged out, they wouldn’t lose all their stuff if they hadn’t built up a secure base yet. We can’t help it if you forget to add windows to your base but we wanted to make it a bit easier to keep your stuff.



Here’s a list of our PVE servers
  • US WEST 03 PVE
  • US EAST 02 PVE
  • EUROPE 03 PVE
  • AU SYD 02 PVE


Players on our PVE servers can focus on dungeon crawls and exploring the dark parts of the jungle without the worry of being shot by other players. Some of the rules we’re considering for the PvE servers include:
  • Sleeping bodies should not be lootable, regardless of zone.
  • Players should not be able to access other players' containers unless the container is within a Totem and the players have been added to the Totem.
  • Increased total Totem and adjacent Totem size limit. (Maybe increase scales per zone?)



We’re still working on finalizing rules and would love to get your feedback so please join our discord and let us know what rules you’d expect us to implement.

PvP
While not as many people have asked for PvP-only servers we have had a few requests for a more gritty experience where fighting other players is just part of survival on the island. We heard you too.



Here’s a list of our PvP servers
  • US WEST 02 PVP
  • US EAST 03 PVP
  • EUROPE 02 PVP



Like our PvE servers, we’re still solidifying rules here too. There will still be a safe zone around the starting area to give those just starting out a chance to get established. We’d love to hear your suggestions about other rules you’d like to see.



PvEvP
For everyone else who liked the way our PvP and PvE rules worked before, good news! We have a bunch of servers that work just like you’re used to. The only new addition would be that sleeping bodies would not be lootable in PVE zones.



Here’s a list of our PvEvP servers
  • US WEST 01 PVEVP
  • US EAST 01 PVEVP
  • EUROPE 01 PVEVP
  • AU SYD 01 PVEVP


These servers allow players to experience a little of both play styles - testing the skills of players you run across in the jungle and helping to keep the mutant population in check while exploring the map. All of our player's feedback is important to us and we hope these changes make your experience of surviving in paradise a joy. Please let us know what you think about our new servers on our Discord!
Fractured Veil - samzenpus
Aloha Thrivers!

Today we’re unveiling a few new features and a mountain of bug fixes and improvements. We’ve shared sneak peeks of some of these new features but now they’re in the game. We’ve always counted on our community to help guide our development and many of these improvements are things you’ve asked for.

Thank you for your continued support and please keep the suggestions coming. We also want to mention that we know there are some other bugs and issues that continue to persist. We’re still working on those, but these are some quality-of-life improvements we hope players enjoy!

Here’s what we’ve been working on.

Farming


Growing your own food is a great way to survive the apocalypse and now you can!



There are 20 plants currently that players can grow for food and harvestable materials. You can harvest seeds from plants and buy some from a new vendor (same old vendor just selling new stuff!).



There are new farming tools like a basic shovel, watering can, and composter. We updated some construction pieces and added new farming-related quests. We’ve also added sand, soil, and volcanic ash resource nodes that spawn around the map.


Zipline Travel

Some of our backers from the Kickstarter might remember the golf cart as a janky way to travel around Lahaina. We know folks want vehicles in the game, but as we work through other features and bugs, we thought creating a faster way to travel across the map was a good solution for the short term! It’s also a community request so we’ve expanded the zipline network!



Players will find new Comm Towers, ziplines, interactable ladders, and platforms to some of the many power lines across Lahaina.



We’ve even added a new line that connects the Veil Station to the starting area, the Thorcon Power plant.



New Features and Improvements


It hasn’t all been digging in the Earth or zipping around above it. We’ve added a lot of new features and improvements with this update too including:

  • Added Flour, Pumpkin Pie, Kona Coffee, Brewed Tea, Carrot Cake Muffin, SSHAM Mint Iced Tea, Chocolate Bar, Turtle Soup, Beef Stew, Bread, Fruit Juice, Beer, and recipes to keep your Aloha Spirit vibing
  • Dungeon Loot has been restored in the Sewer Dungeon, and additional Loot crates have been added to the Cave Dungeon.
  • Some minor adjustments to Weapon/Tool durability, especially the firearms. (This will also require some adjusting.)
  • Increased 1911 durability by ~20%, SKAR by ~10%, Shotgun by ~12.5% and Bow by ~14%
  • We made some balance changes to Base Raiding, more balance changes will be coming in next update.
  • Sieging trophy collector attack hitboxes have been adjusted to be less devastating to bases
  • Regenerated HLODs and improved LOD colors and trees
  • Thatch foundation pieces are now treated as solid boxes to prevent climbing under
  • Containers can now be recycled as items instead of their ingredients (also applies to totems)
  • Added notifications for picking up seeds
  • Added energy notification when recycling machines with energy in them
  • Reduced weight of worm fishing bait and made the fishing rod repairable
  • Added Felling Axe and Gear Head Hand Axe to the research recipe list
  • Changed windows to require glass instead of iron
  • Added glass item craftable from sand nodes

Fixes


We can’t thank you enough for your feedback and bug hunting. Here’s a list of everything we’ve fixed with your help.

  • Fixed infinite placeable items
  • Fixed Overlapping Metal barricades
  • Players can no longer move while on the elevator
  • Fixed foliage not always being solid after respawning
  • Fixed Box Truck doors opening inward
  • Fixed foliage not being blocked by players on regrowth
  • Fixed Repair Bench allowing non-repairable items to be placed inside
  • Fixed Various Floating Assets
  • Fixed Coconut Grenades from not damaging construction pieces properly
  • Various Talent related Fixes
  • Fixed farming plots detecting some pieces as walls when they shouldn't
  • Fixed claim inflation code marking all containers as player spawned
  • Fixed crash players could get when interacting with the Zipline
  • Fixed certain talents making placeable items free to place
  • Fixed areas in the Mine dungeon players can fall out of it
  • Fixed construction attachments not being removed from the Database properly sometimes
  • Fixed guns losing double durability when hitting a target
  • Fixed knocked-down players having extra input text displayed
  • Fixed plants not being harvestable
  • Fixed some Durability Talents being inverted
  • Fixed area with cliff mesh that could cause the player to become stuck
  • Fixed impacts and outlines applying to trees that have been cut down
  • Fixed using Canteen or Construction Tool causing sprinting to sometimes become very jittery
  • Fixed Collision on plants located in farming area
  • Fixed talent text to have a clearer description of what was being increased/decreased

Known Issues
  • Swimming experience has been adjusted, but may still be a bit fast
  • Quests completed after veil traveling cannot be turned in with K button and must be turned in via quest screen
  • some players might occasionally get stuck leaving the top of the elevator at the K8 CommTower.
Discuss the update on our Discord Server!
Fractured Veil - samzenpus
Aloha Thrivers!

We’re back with another sneak peek at features we are working on this week while we fix bugs. Today, we’re showing off our brand-new expansion of the ziplines! Many of you have asked for a faster way to travel across the map. We hear you! This new system should allow players to get where they’re going more quickly while still making exploring parts of the map dangerous and exciting.


With 64 square kilometers of game map, there is plenty to explore and discover, but it takes over 20 minutes to run from one side of the map to the other at the shortest point.


With so much to explore, many of you have asked for some faster travel options so we’re expanding the zipline network across the island.


The main zipline is still located at the old Communication Tower but soon, you’ll find more towers at key points across the island that will allow you to quickly navigate to your destination without having to hack through the jungle.


We’ve even extended some of the network to take advantage of the powerlines already in the game.

We’d love to hear what you think about the new ziplines and what areas you’d like to have as a stop along the line. Thank you for your continued support and please keep the suggestions coming. Your input is vital as we continue to build this game with you. Join our Discord Server to talk to the devs and leave your feedback!

Fractured Veil - samzenpus
Aloha Thrivers!

We’re continuing to give you a sneak peek of things we’re working on while we fix bugs and polish up new features. Today we’re focusing on three of our dungeons - The Mines, The Sewers, and Lawaiʻa Cavern.

They’ve always been a great place to explore with a group of friends to test out your shooting and survival skills, but soon they’ll be a great place to loot too! Here’s a look at some of the dungeon updates coming soon.

The Sewers
The sewers are probably the easiest dungeon to find and one of the first that most players explore.


There are plenty of twisting tunnels to explore if you don’t mind the smell.


We’ve improved several areas to make it easier to navigate and fixed a bug that was keeping loot from respawning correctly.


We’re also adding new loot spawn areas accessible by ladders. Survivors will be able to find gear, food, resources, and everything that you need to thrive.

Lawaiʻa Cavern


The caves are a little hard to find but once you discover the hidden entrance they are a ton of fun for a smaller group.


We’ve added many new loot spawn areas to the caves, besides the ones in the large central cavern, so you can collect useful gear before taking on the horde of mutants at the center.

The Mines


The mines are our largest dungeon and they’ve received the most work so far.


We cleaned up several areas to make navigating better. In addition, we added lots more loot and mutant spawning points along the way, making it more challenging and worth risking your life.



We’d love to know what improvements or features you’d like to see while we finish up our updates. Would you like more secret rooms, puzzles, unique loot, or even an instanced dungeon so you and your friends can focus on fighting monsters and not other players? Join our Discord Server and let us know!
Fractured Veil - samzenpus
Aloha Thrivers!

Today we decided to give you a peek at some of the new features we’re working on as well as the fixes and updates we added this week. We’ve always counted on the community to help guide our development process and these features are all things that you’ve told us are a priority. Thank you for your continued support and please keep the suggestions coming. Here are 3 new features coming soon to a Fracture near you.

Farming


Surviving the apocalypse is a lot easier when you can grow your own food so we’re adding farming to the game!


Currently, we have 20 plants that can be grown for food and harvestable materials.


Of course, that means lots of new cooking and crafting recipes are coming soon so keep your eyes peeled and your plates ready.

New Spawn Locations


Many of you have told us that navigating through the Thorcon Power Plant (the starting area) is too hard and crowded so we’re adding a bunch of new spawning locations.


The new spots are still in the general beginning area and offer a nice variety of bonuses - resources, water, lootable areas, and social hubs. Soon you’ll be able to restart in the wide-open beauty of our deadly paradise.

PVE and PVP Servers


One of the biggest requests we’ve received since launch is PVE-only servers. We’ve heard you loud and clear and will be introducing PVE and PVP servers soon!


If you love being able to raid your neighbor for the loot you need, don’t worry. You’ll still be able to break into bases and borrow a cup of everything on a PVP server.


But if you’re more interested in teaming up without worrying about being shot in the back we’re giving you an option on a PVE server. We’d love to hear your feedback about certain rules in PVE servers like - should you be able to loot dead bodies or bases that are left open? Please let us know in the comments or better yet in our Discord.

Big Fixes On the Horizon


In addition to these three big new features, we’ve got plenty of major fixes on the way. Here’s a look at some big changes right around the corner.

Dungeons
  • Fixes for Sewer Dungeon loot not spawning
  • Cleanup of several areas of the Mine Dungeon that players can get out of the map
  • Adding additional loot spawns to the Cave Dungeon
  • Adding additional loot and mutant spawns to the Mine Dungeon

Skills
  • Made adjustments to the swimming skill

Latest Fixes and improvements
Here’s the latest round of fixes and improvements we pushed this week. We couldn’t be more grateful to everyone who helped us hunt down bugs and gave us feedback. Your support blows us away and we couldn’t be more excited to continue building this game with you!



Updates

  • Adjusted construction damage values for melee weapons
  • Updated Runner Talent to be a stamina max boost
  • Added lower resource yield, fast respawning foliage to the Thorcon area



Fixes

  • Fixed construction prediction leaving extra meshes behind if spam placed while lagging
  • Fixed foliage not being solid after regrowth
  • Fixed some items not being repairable
  • Fixed some containers not showing recycling progress bars
  • Fixed trees that are one shot not enabling physics
  • Fixed construction decay modifiers not working on melee weapons
  • Fixed foliage distance field shadows not vanishing after being harvested

Special thanks to: Pleione, apexxjimmy, redleg2014, manic, fishstickakitties, majpipsqueak, therealrone, Shiva, utgort, and everyone else who submitted bugs or feature suggestions, Mahalo!

Base Contest

Congratulations to BanditThief and LadyNyx for winning our recent base-building contest! A big shout-out to runners-up MorgueMistress, Valzie1, Captain Bios, and Speedy - it was a really close competition. Everyone did an amazing job, just take a look at these gorgeous bases.









Discuss the update on our Discord Server!
Fractured Veil - samzenpus
Aloha Thrivers!

Today, we’re happy to share with you our weekly round of fixes and improvements. We are beyond grateful to everyone who helped find bugs and spent their time leaving us some feedback about the game! We couldn’t be more excited to keep building this game together with such a supportive community. More fixes, suggestions, and improvements next week so stay tuned!

Major Changes
Many of these changes and fixes here were the most reported issues submitted by our community and the majority of them are gameplay-related. We are incredibly grateful for all the reviews, feedback, and bug finding during this first few weeks of Early Access! Please keep your suggestions and feedback coming!

UI/UX
  • Fixed recycling too many items causing some items to become in a locked state
  • The item wheel will show briefly when hitting the hotbar keys
  • Added HUD hints when trying to equip items in a safe zone
  • Fixed 127 converter no longer taking drag/drops
AI
  • Fixed infinite loop server crash when AI would get stuck trying to push each other

World
  • Cleaned up the new parking lot area making it more accessible to players

Gameplay
  • Fixed sleeping bag/beds not showing up when logging in dead
  • Added extra buffer to help prevent melee auto swings from triggering. This should address the issue of harvesting suddenly stopping.
  • Non-siege mutants will no longer deal damage to construction objects in PVE zones
  • Fixed coconut grenades not being able to be picked up
  • Increased the frying pan's minimum damage and reduced the tree damage falloff around the weak point. (This should help avoid hitting a tree/rock and getting nothing.)
  • Fixed missing Banyan Tree collision - no more walking through trees
  • updated foliage regeneration to improve performance
  • Fix hit impacts SFX and VFX on Rocks are too intense, especially at night
  • Fixed glowing cubes/pixels around shorelines.
  • Added service repoint and global chat message event handling
  • Fixed player footstep sounds not playing for others
  • Fixed underwater bases not being upgradable
  • Fixed construction piece health being saved as 0 when between 0 and 1, causing issues on server restart

Known Issues

Major
AKA issues that are totally or partially disruptive of the player experience
  • Moving to another quadrant of the map or moving from Zone to Zone might cause some stutters.
  • Most of the game audio is missing - we are working on this.
  • Some zones are still unoptimized and might have performance issues.
  • Playing in ‘WindowedFullscreen’ won't change the resolution of the game after changing it to something else. As a workaround, please play in FullScreen, Windowed or change the System Display Resolution.
  • Bow weapons do not have reticle dot which make aiming in third person difficult. Solution for now: Switch to 1st person.
  • Some Loot Crates spawn more than once and end up floating. Yes, this also means double the loot for now…
  • Some player bases might be partially underground because of some landscape changes. If this happens to you, log a ticket on our Discord Server and we'll be happy to help.


Minor
AKA issues that might impact the player experience but won’t result in anything disruptive:
  • Equipped Clothing Does Not Always Appear on the Character Selection Screen
  • Some Enemy AIs like the boar, sometimes loop their death sound or other audio effects
  • No Texture on female glasses/sunglasses
  • The Game still has some placeholder icons.
  • Glasses/Sunglasses Briefly Change Shape when the Character Blinks
  • Intermittently Missing Texture on Both Female Jacket Undershirts, Skirt Leggings and High Heels.
  • The shotgun loads an additional round during reload animation.
  • Players cannot see their own shadows in first-person view.
  • Some glowing torches in the world have either a flickering flame or no flame.
  • Death crates maintain their vertical position (They Float). No matter if that’s from a player, a crate or a bench. (Thx @bigmiiike for the report)
  • In the game world, sleeping bags and beds won’t display their new name until the server restarts. It works fine on the respawn menu.
  • The game has some minor LOD issues that might break immersion.
  • Items dropped from large heights will stop falling midair and float.
  • In some rare cases, the underwater SFX and the “Winded” breathing SFX keep looping. As a workaround, quit to the main menu and log back in again. (Thx @ᴅᴜꜱᴛᴇᴅ and many others for the report)
  • Mutant Bashing quest doesn’t give any rewards to the player when previously completed or when tracking resets.

Special thanks to: gabrielcohen, manic, apexxjimmy, Shiva, bigmiiike, utgort, cranialrectumitis, giantchiprel, redleg, buriedininsanity, cid, pleione, and everyone else who submitted bugs or feature suggestions, Mahalo!

Discuss the update on our Discord Server!
Fractured Veil - Sanana94
Aloha Thrivers!

Today, we are happy to announce the first patch since we launched Fractured Veil in Early Access. We are incredibly grateful to everyone who took their time and left us some feedback about the game. Whether it was on Steam, socials, or Discord - every one of you has been extremely supportive of our project and we couldn’t be more excited to keep on building this game together!

This update mainly contains stuff we have been working on before the Early Access release, with the addition of some bug fixes and tweaks coming from community feedback.
We are currently working on a bigger patch for February to address a big chunk of community feedback and suggestions, so stay tuned!

Known Issues
Major
Aka issues that are totally or partially disruptive of the player experience
  • Moving to another quadrant of the map or moving from Zone to Zone might cause some stutters.
  • Most of the game audio is missing. We are working on this.
  • Some zones are still unoptimized and might have performance issues.
  • Playing in ‘WindowedFullscreen’ won't change the resolution of the game after changing it to something else. As a workaround please play in FullScreen, Windowed or change the System Display Resolution.
  • Bow Weapons Do Not Have Reticle Dot making aiming in third person difficult. Please switch to 1st person.
  • Some Loot Crates spawn more than once and end up floating. Yes, this also means double the loot for now…
  • Some player bases might be partially underground because of some landscape changes. If this happened to you, log a ticket on our Discord Server and we'll be happy to help.

Minor
Aka issues that might impact the player experience but won’t result in anything disruptiveEquipped Clothing Does Not Always Appear on the Character Selection Screen
  • Some Enemy AIs like the boar, sometimes loop their death sound or other audio effects
  • No Texture on female glasses/sunglasses
  • The Game still has some placeholder icons.
  • Glasses/Sunglasses Briefly Change Shape when the Character Blinks
  • Intermittently Missing Texture on Both Female Jacket Undershirts, Skirt Leggings and High Heels.
  • The shotgun loads an additional round during reload animation.
  • Players cannot see their own shadows in first-person view.
  • Some Glowing Torches in the world have either a flickering flame or no flame.
  • Death Crates maintain their vertical position (They Float). No matter if that’s from a player, a crate or a bench. (Thx bigmiiike for the report)
  • In the game world, sleeping bags and beds won’t display their new name until the server restarts. It works fine on the respawn menu.
  • The game has some minor LOD issues that might break immersion.
  • Items dropped from large heights will stop falling midair and float.
  • In some rare cases, the underwater SFX and the “Winded” breathing SFX keep looping. As a workaround, quit to main menu and log back in again. (Thx ᴅᴜꜱᴛᴇᴅ and many others for the report)
  • Mutant Bashing and some other repeatable quests won’t give any rewards to the player.
  • Around the shoreline, players might notice some glowing cubes/pixels. Those are placeholders and will be removed with the next update.

Major Changes
Most of the changes here have been recommended by our community. We are incredibly grateful for all the reviews, feedback, and bugs submitted during the first weeks of Early Access!
Keep the feedback coming!
  • Backpacks can now be re-equipped when encumbered.
[/b]
  • Very often, players would end up unequipping the backpack by mistake while being full. Re-equipping while encumbered was a painful process that required the player to clear their inventory. We agreed with this suggestion and immediately changed the way Equipping/Unequipping the backpack works.
[/list]
  • Increased Melee trace so that objects on the ground can be hit while standing.
  • Player Trace Improvement, allowing items to be picked up and interacted with while standing.
[/b]
  • One pain point, especially in 3rd person, was not being able to hit stuff on the ground, and FRV has tons of stuff you can break and collect! We tweaked the system based on your suggestions so now you can hit things while standing.
[/list]
  • Camera changes now persist across sessions. If a player quits the game in 1st person, they should load back in 1st person.
  • 1st person camera is now the default for new players. Switch to 3rd person with “B”.
[/b]
  • We have heard various feedback about the 3rd person camera, ranging from animations to it not being ideal just yet. We are defaulting things back to 1st person and keeping your choice consistent across sessions. (Thx apexxjimmy and many others)
[/list]
  • Fixed an issue with players being able to fall from the elevator while in action. (Thx the0nlyluci for the bug submission and many others who have been reporting it!)
  • Fixed an issue that was allowing players to loot chests through walls.
[/b]
  • This was a bad exploit that caused some players to lose their items. We are all-in when it comes to a good steal, but not if it involves abusing bugs. (Thx Apple, GypsiiChunkey, and Marky41)
[/list]
  • Made the construction and upgrade tool work underwater.
[/b]
  • Vox Populi, Vox Dei. You asked for this and we delivered.
[/list]
Server
  • Consolidated some of the US EST servers. Players and inventories have been migrated, but not bases. (Done during Wednesday’s maintenance).
  • Fixed various server crash scenarios.
UI/UX
  • Fixed Main Menu server player count not refreshing automatically.
  • Fixed an issue where Woodcutting outlines would not show up sometimes.
WORLD

We are filling the world with more structures and points of interest. Many of these don’t have loot or activities linked to them yet.
  • Added new points of interest within Quadrant C6 and C7
    • Status: Most of the area is explorable, but no loot yet. Many placeholder and WIP assets are being used. Some destroyable objects can be found around the area.
  • Added a Barn in L15 and G12
  • Added a Parking Lot in D8.
    • Status: Mostly explorable, but no loot yet. Some users might experience poor performance inside the building. If that’s the case, please report it to us on our Discord Server.
  • Added a plant store and some fields in I11
    • This place is just visual.
  • Added a Basketball Stadium in H6 / I6


Gameplay
  • Fixed some Interactions with Ladders, making them more reliable
  • Fixed an issue where the camera was incorrect while crouching/prone with a broken leg.
  • Fixed some crashing scenarios while joining a server. (Thx sir.dragonsbane)
  • Fixed an issue causing grenades to deal a very small amount of damage to structures in PvE. (They will no longer deal any damage to structures in PvE).
  • Fixed various foliage loading and replication issues.
  • Fixed alt use on frying pan not harvesting stone.


Special Thanks to Cid, Manic, Pleione, utGort, Blazemonger and everyone who helped us test this update!

Discuss the update on our Discord Server!


Feb 2, 2024
Fractured Veil - samzenpus
In this document, we have collected some of the most frequently asked questions about our game. These won’t cover everything. If you are looking for additional information about the game, please have a look at some player-made guides

- Manic’s New Player Guide
- Pleione Newbie FAQ/Walkthrough

Game

What kind of game is this?
Fractured Veil is a Survival, PvP, PvE, MMO hybrid.

What are the biggest inspirations for Fractured Veil?
Fractured Veil was inspired by Rust, Ark, and many other survival games.

What sets Fractured Veil apart from other survival games?
We try be as transparent as possible with our development. We love talking to our community and getting their feedback and suggestions as we build the game.
We have many unique features like: Drones that patrol the map live streaming the action, PvP / PvE play to cater to all play styles, we’re building a settlement system where players can join together to share resources and defend their bases, and a Veil Travel system that will allow players to discover unique biomes and loot.

Tell me about the map!
Currently, the map is 64 KM^2 and we plan on eventually expanding the map to include more bits of the island of Maui as well as some surrounding areas. Our island has been generated with the height map data of a subset of the real-world location so while some of the landmarks might be different, the terrain, for the most part, is 1:1 with the real thing.

How much will the game cost?
Our initial release price will be $24.99 USD

Will there be custom/private servers?
We don't currently plan on supporting Custom/Private Servers of Fractured Veil. However, we are aware this is an important feature for many fans of online survival games, and we might change that in the future.

What does ‘Veil Travel’ mean?
The initial implementation of our Veil Travel is in. Currently, this works as server travel allowing you and your friends to go from server 1 to server 2.
In the future, different servers will have different features.

Will modding be allowed?
As an Online Multiplayer Game, mods are tricky. We do not currently support them but may consider adding mod support in the future.

How often does the server wipe and how many players per server
Our plan is to avoid wipes as much as possible and develop a game that possibly doesn’t need them. However, as a part of the development process, we might have to wipe from time to time.

Which region will the game servers support?
USA (West & East), Europe, Australia.

How can I play with my friends on a different server?
Make sure to select the same server and region as your friends.
If you end up in different servers, you can use the Veil Travel station inside the Thorcon (Spawn Area) to change servers.

Will there be DLC?
This is something on our radar, but they will likely come only later.

Will the game be translated into different languages?
Yes, we are currently working on translations for the main European languages plus some other ones. Some are already in-game and incomplete.

General Gameplay

Will there be instanced dungeons?
We have a handful of dungeons to explore around the map. They are great places to find loot and offer a good challenge so you’ll want to bring some friends if you decide to explore them. Dungeons are currently shared with other players, but we are working on instanced dungeons.

Is there a clan system?
We are still working on our clan system, which we call houses. These will be included in future updates. For more information, check our roadmap: https://imgur.com/a/UEsmtds


Is there a banking system?
There is a banking system that you can deposit your items into and then retrieve them at any time.

What’s the deal with the drone?
The drone patrols the skies in the game live streaming everything it finds. It has 3 different camera modes including night vision so there isn’t much that it can’t see. You can watch the footage while you play and we have plans to incorporate it in dealing with griefers and players who cause too much trouble.

I've researched a new item, but there is no way of crafting it.
You might have researched an item that requires a better crafting bench. Equip the Upgrade Tool and upgrade the crafting bench to the next tier.

How do I convert 127 to Energy?
Inside the Thorcon, there is a big reactor with several activation nodes in the middle of it. Approach one and you’ll be prompted to convert 127 into Energy.

Base Building

What other games inspired FRV’s Construction System?
We took the best features from Rust, Conan Exiles, and dozens of other survival games as a base and then worked to remove as much of the tedium and inefficiencies as possible to end up with what we believe is the most intuitive and efficient base-building system possible.

The Basics
There will be four construction material types to start: Thatch, Wood, Stone and Metal, with some advanced high-tech materials coming later. Players lay down a thatch framework composed of foundation, stairs, walls, windows, doors as well as many others and then upgrade based on the materials at hand. Upgrading the base with stronger materials will also increase the HP of each base piece.

What are the Totems?
Totems are used to claim a building area. They can assign permissions to your base and you can fill them with resources to help maintain your structure, keeping it from degrading while you’re offline. Totems can also be upgraded to provide better protection to your base. For a complete list of all the benefits check out our wiki check out our wiki.

What are you doing about offline raiding?
We will always lean on the more hardcore side of things, so right now our focus is addressing how to balance offline raiding without just making all bases invincible after their owners go offline. The idea is that players would invest in equipment and buffs such as turrets, NPC guards or base shields, that would buff their base and provide additional challenges to raiders as opposed to outright invincibility, but those still need to be implemented. We’ll carefully listen to community feedback on this topic.


Is there a limit to how many bases can be built in a specific zone?
Yes, you can only build one base for each PvE zone, and you might expand it by placing adjacent totems. There is no limit in PvP Zones.

Is there a way to find my base on the map?
Yes, your base (totem) will appear on your player map. You may open the map by pressing “M” on your keyboard, and use the filters to eliminate the icons you don’t want to display. Excluding everything but the totem will show you the location of your base.
Survival

Will there be farming?
Yes, farming is planned for the future.

PVP

Are there going to be non-PvP areas?
* Yes the game has a bunch of PvE areas. Zone 1, all around the Thorcon is mainly PvE. We also have PvP turned off in some social areas.

Will PvP be mandatory?
No. Right now PvE-only zones represent a decent portion of the map and they will stay until we have rolled out a balanced PvX system that our community is happy with. Our views on PvX are not written in stone and we plan on iterating with the community towards a system we’re all happy with before removing or changing the size of those PvE Zones.

PVE
What type of mutants are there?
You will be facing off against a variety of mutants with different buffs and attacks as well as wild animals.

  • Butchers - A melee mutant, that will inflict bleed with their attacks. Best to be approached by distance.
  • Cannibals - These mutants will devour dead bodies and get an overall buff on their stats. Kill them before it’s too late.
  • Trophy collectors - These mutants will throw the body parts of their victims, preferring to attack from afar.
  • Screamers - once coming into contact with players they will let out a scream that lowers the player's movement speed, which will cause visual disorientation
  • Stalkers - Once they see the player, these will hide underground and stalk their victim for a while, waiting for the right opportunity to strike.
  • Big Bob - The Mutant leader, it can spawn some reinforcements and has a series of powerful ranged and melee attacks.

Are there PvE-only servers?
There are no PvE-only game modes but there are PVE Zones and there will be options that allow players to make areas safer by upgrading settlements, hiring guards, and increasing patrols in PvE-friendly zones.

How do you plan to balance PvE and PvP at the same time?
Playing with others is a lot of fun, but the fact is that some of those people will try to kill you and take your stuff. When it comes to our onboarding experience, we are leaning more toward the MMO side than a pure survival game. We’re employing a karma, consequence, and correction system to help balance PvX play. On top of that, we will have a live drone that streams 24/7 to twitch/youtube/steam. If a low reputation player enters a high sec zone they will attract the attention of the drone which will follow them everywhere, putting a spotlight on them for the world to stream snipe at their leisure.


Story

When does the game take place and what is going on?
FRV takes place 100 years in the future, 50 years after a global catastrophe called The Fracture decimated civilization. After discovering that the volatile element 127 was the key to instantaneous travel, as well as amazing power generation, humanity started to use new “Veil Travel” technology to transport goods and people across the globe. The revolution didn’t last long. Multi-dimensional contamination flooded the Veil system causing instability between worlds and the end of civilization. Realities ripped themselves apart, extreme weather events wracked the Earth, and strange new diseases spread across the globe. Many who survived the event were transformed by dimensional radiation into creatures less than human.


Who are the players, and what are they doing here?
Players are the first wave of backups being reinstated through the veils from orbit via an AI controlling the last remaining space station. Their goal is to re-civilize the earth as well as explore the other alternate realities and find out what caused the apocalypse.

What is 127?
127 is an element and the key to instantaneous travel, as well as amazing power generation, humanity started to use new “Veil Travel” technology to transport goods and people across the globe. It exists in high concentrations on Maui and is used to generate energy that can power several devices from appliances to vehicles to weapons. 127 will have a small chance of dropping when mining as well as being found in greater concentrations in dungeons as well as on high-level mobs.


Drones

Where can I follow the Drones?
Below is the full list of Twitch Channels:

https://Twitch.tv/FRVDrone
https://Twitch.tv/FRVDrone2
https://Twitch.tv/FRVDrone3
https://Twitch.tv/FRVDrone4
https://Twitch.tv/FRVDrone5
https://Twitch.tv/FRVDrone6
https://Twitch.tv/FRVDrone7
https://Twitch.tv/FRVDrone8
https://Twitch.tv/FRVDrone10
https://Twitch.tv/FRVDrone11

And YouTube:

https://www.youtube.com/channel/UCTHctlNihoKNA521qtnNzRA
https://www.youtube.com/channel/UCuDyvgSCdVN-7ZTfZNKFQaw
https://www.youtube.com/channel/UCFB5J9XvUes6SzAbqVbk8tQ
https://www.youtube.com/channel/UCYq3jLAsnqRW7ni0eHy2qcQ
https://www.youtube.com/channel/UCbqVQqVrkvh-SGc_O11mGXg


What’s the difference between all the channels?
Different Drones stream different servers.


How do I know if I am being streamed by the Drone?
You should be able to see it flying around you. The Drone will also have its distinctive audio cues and music so players will know it is nearby.

Development

When did development begin on FRV?
2016 is when we started fleshing out initial art designs and preliminary systems

How can I report Bugs or make a suggestion?
On our discord server, read #❔│logging-bugs
The commands are /report for bugs and /or suggest for feedback or suggestions.
You will receive a DM from a bot with precise instructions.

Is there a roadmap?
You can see our Roadmap here
And read more about it here

Where can I learn more about the game?
There is a Fandom Wiki with lots of info about the game. You can also learn more on our Steam Page.

How do I report someone?
Please join our Discord and feel free to open a ticket in ⁠📧│support-help

Will this come out on consoles?
We are currently 100% focused on PC. Once the game is out of Early Access, we might consider console ports.

GRAPHICS SETTINGS

Preset: Low
This is the lowest setting for optimal performance. You will sacrifice the game looks significantly, and the dense grass will be mostly gone, with textures taking longer to load and looking blurry. We recommend this only if your PC needs it.
For additional performance, we recommend setting Supersampling to 0.5.

Preset: Medium
This is a good compromise between quality and performance. We recommend PCs with low-end GPUs stick to this graphic setting right now.

Preset: High
Fractured Veil has been designed with "High" in mind. This offers the best quality/performance ratio right now. Pushing it further has serious impacts on performance with minimal quality improvements.

SUPERSAMPLING
In simple terms, this setting allows the game to render at a lower resolution and then scale at your screen’s resolution. This is similar to NVIDIA’s DLSS or AMD’s FSR. Changing this to lower values will increase performance with minimal visual quality loss.
We recommend setting this to 0.75 to improve the game's performance. However, keep in mind that this will reduce the game's render resolution a bit.
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