Nov 8, 2018
Community Announcements - Toonzilla
We're going maverick tonight, no community managers, all the devs are here, and we're going to 5 stack!!

Try your luck, I don't think you'll stand a chance though...

Community Announcements - Jedley
  • Removed Infection from Coop.
  • Removed Bots from PvP games. PvP now matches all players in one band and MMR will be adjusted to match.
  • Added in Point Defence active widget to HUD.
  • Increased size of text across game, and added drop shadow to increase readability.
  • Fixed Chat so hitting Ctrl + Enter immediately opens All Chat.
  • Fixing Gamma variants so that Gamma 3 correctly unlocks home base jump points.
  • Fixing issues with Dynamic bundles so they can be correctly purchased (affected Awakening legacy pack and emote bundles).
  • Correctly localised the sunsetting message.
Community Announcements - Jedley


Infection

The shockwave from Sigyn’s breath caused more damage than originally thought; word of the Eye’s awakening in Sudenica DA-9C reached across the galaxy, but this was just one of the many changes the great catalyst had caused.

In an isolated area of space lived a viscid, thick, gelatinous life-form known as “VX-616” or “Vorax”, atop a large asteroid that once stood its place of birth - as the shockwave collided with this rock, a new course had been set for the creature; directly towards the planet Tartarus.

It didn’t take long for the colony and it’s surrounding area to be consumed by the lifeform - a transmission from a local scientist named Ada Valentina communicated the following instructions:

“Thank goodness you heard our call, Captain - here’s the situation: an evacuation is currently underway on the planet Tartarus; we’re looking at mass extinction thanks to the life-form known as “Vorax”.”

“What we need from you is to… Well… to purposely let it grab onto your ship… Don’t worry, you’ll have some time before it destroys you and your crew...”

“Once it has, hurl this monstrosity into one of the planet’s stars - when you’re in close proximity, the heat alone should be enough to weaken it, and loosen its grip.”

“Untold lives are counting on you.”




Infection is a 5v5 PVP and PVE mode, which tasks players with protecting the planet Tartarus from a voracious, spacefaring lifeform known as VX-616, or more simply as Vorax.

Players must infect their ships with strains of the Vorax and carry them to the enemy sector to be destroyed in a star. Enemy ships that are controlled by Vorax are attempting to deliver strains to planet Tartarus, to consume all life found there.

Players can attempt to force their way through with their teammates, or to attempt more stealthy methods to bring strains to the delivery zone.

Beware of the Vorax strains however. Being a carrier for such a dangerous organism is a hazardous task. The longer a ship hosts Vorax, the greater the likelihood of unexpected effects on systems. Destruction is guaranteed unless you can deliver it quickly.

Move quickly, defend the planet Tartarus, and destroy the Vorax strains.
  • Acquire a strain by flying directly into it.
  • Deliver it to the zone at the far end of the enemy sector to destroy the strain.
  • An infected ship receives more damage and reduced healing, but becomes more agile.
  • Destroying a host leaves the Vorax strain dormant for a short time, but it can be acquired again soon after.
  • Deliver 3 Vorax strains to end the match.
Infection Episode pack

The episode pack returns for Infection, this time the pack will only be sold for 1 Credit however – ensuring everyone can enjoy it at virtually no cost. That’s close to 9000 platinum’s worth of content for just 1 Credit.

The pack contains all of the following, instantly unlocked upon purchase:
  • Two Hazmat Ship Skins (Ghost & Equalizer)
  • Two Vorax Ship Skins (Gladiator & Disruptor)
  • The Infection Hangar
  • Limited edition Deal With It and Popcorn emotes
  • A limited-edition Badge and Nameplate
  • 3 x Dark Crew Pods
Platinum to credits conversion

As part of the sunsetting of Fractured Space, there are a number of changes to Platinum and Credit prices, mainly all Platinum being removed from the game.
  • Any Platinum you currently have stored in your account will be converted into Credits at a rate of 550 Credits per 1 Platinum
  • All items that were previously sold for Platinum will now be available for purchase with Credits (such as Ship Skins, Legacy Episode Packs, Skin Bundles, and more)
  • The Infection Episode Pack will be available to purchase for just 1 Credit
  • Steam DLC will no longer be purchasable from within the game, from the steam store, or from authorised third-party vendors.
  • Existing Steam DLC keys will still be redeemable in Steam for the content advertised when the key was purchased.
  • Any Platinum earned in-game post this update as part of legacy Drop Pods or DLC will be burned for Credits when re-logging into the game
As part of this update a number Ship Skins that were either limited edition or not previously available in the game will now be purchasable for Credits.

Coherent to UMG

Conversion of UI from Coherent to UMG, removal of Coherent from in game (Coherent is still used as our front end).

After investigation into performance improvements for the game, we found that Coherent was taking up a lot of rendering time, especially in large fights when a lot was happening on screen. We also found there were frequent minor lag spikes that we couldn’t pin down or remove.

So we made the decision to switch to UMG, which has involved an entire rewrite of the HUD. We have done our best to keep the HUD design unchanged.

A redesign was in the works, but phase 1 was to get the HUD working and looking as close to the Coherent version as possible, to reduce disruption to players.

Ultimately, we switched to UMG to make the HUD faster and gameplay smoother.

General Changes

Jump system re-work
The jump system has been reworked, replacing jump home with a 2-charge mag system instead. You'll still be able to use 6 to jump home, but you'll also be able to use normal jump to access these home points as well. In addition, you'll also be able to jump immediately after already using a normal jump.

Tooltip review
All loadout tooltips have been reviewed and updated to match the current values that exist in-game.

Added Legacy Episodes to drafting vote and custom games
We've added in the option to vote for any of the past 5 episodes (Plus default conquest) to the drafting Gamemode vote in PvP games. You can also select any of these for custom games too.

Ability Icons
Ability Icons will now display a warning when disabled by Ability Disable or Disarm.

Daily Rewards
Daily rewards have been removed entirely from the game.

Balance Changes

Centurion

Energy Drones
- Reduced Energy Drain from 180 to 50 per tick, increased leech fraction from 0.9 to 3.6.

Note: This will return the same amount of energy to the Centurion, however the target will have less energy drained.

Protector

Defensive Shield
- Reduced Energy cost per second from 160p/s to 100p/s.

Disruptor

BlinkToAlly
- Increased cooldown from 33s to 38s.

Known Issues
  • Rarely at the end of a game the Options menu will be open behind the Results screen. This can be resolved by pressing Escape until the Options menu appears and closes.
  • Sometimes the map will appear to display you or allied players as an enemy (red instead of yellow).
  • Player pings on the map will not appear at the correct location in the sector.
  • The "Ultimate Leaf on the Wind Ben Edition" logo doesn't exist in the Hangar or Drafting.

For the full announcement on the sun setting of Fractured Space, please see here:

https://steamcommunity.com/games/310380/announcements/detail/1696062196955193937
Community Announcements - Cruttlefish
Infection will be our last update.

After long deliberation, the very hard decision has been made for us as a studio to move on from further development of Fractured Space; this will enable us to look towards new projects. Whilst no additional content, updates or patches will be released for Fractured Space, we do plan to keep the servers online for the foreseeable future, so everyone can continue to play the game in its current state, with all its current modes.

As a part of this update, all Platinum will be stripped from the game - any Platinum you currently have stored in your account will be converted into Credits at a rate of 550 Credits per 1 Platinum. All items that were previously sold for Platinum will now be available to purchase with Credits (such as Ship Skins, Bundles, and Credit Boosters). With this release, the Infection Episode Pack will be available to purchase for just 1 Credit. Steam DLC will no longer be purchasable from within the game, from the Steam Store, or from authorised third-party vendors. However, existing unredeemed keys will still be redeemable in Steam for the content advertised when the key was purchased.

It's been an amazing and emotional journey, we wouldn't be anywhere without our incredible players - you've been awesome to us. We thank you for all the support over the years, and for the fantastic memories we'll hold dear to us for the rest of our lives. And remember, we always had Gamma.

GGWP, Captains
Everyone at Edge Case Games
Community Announcements - Jedley
  • Fix for hint system breaking the minimap
  • Fixed an issue where sometimes, the NameplateManager would be undefined.
  • Fixed an issue where the Completed Flag on Quick/Weekly missions was incorrectly placed in German and Chinese
  • Fixed issue where under certain circumstances the boss in Gamma could be damaged before it comes online.
  • Put in a quick fix that lets players open Ship Guides in the Steam Overlay/Browser.
Community Announcements - Jedley
Awakening
  • Fix for Gamma Number being shown on gamma notifications in awakening
  • Awakening Home Base deleted controller meshes aka The Cubes
  • Sorted out Alpha 1/Alpha 2/Beta 1/Beta 2 minimap ping labels
Launcher
  • Fixed the bug that was resetting launcher default variables to null causing different issues
  • Fix for the bug that was causing the launcher to not save the user settings correctly
Emotes
  • Emotes now have a cooldown to stop players spamming them repeatedly
  • Fix for the bug that was causing the emote keybind to get out of sync if the binding was changed in game
Miscellaneous
  • Awakening Hangar fix for the buzzing sound
  • Fix for mining freighter showing additional black box
  • Base turrets on Awakening, Discovery and Last Stand should now deal damage to shields
  • Fix for overlapping buff text on ally status widget
  • Serious skin error with Hell Hound Enforcer. Asset needed reimporting & skin IDs changing on all LODs
  • Fixed Brawler LOD Distance Skin Issues
  • Fixed an issue where the crew team list was not scrollable.
Community Announcements - Jedley


Conquest: Awakening

Following the destruction of the artefact shard at Sigyn’s Breath, shockwaves from the explosion reached as far as the site of the original artefact discovery; Sudenica DA-9C.

The resulting blast had awoken something beneath the surface of the site; an ancient artefact, something alive.

This ancient relic became known as the “The Eye”.

Corporations have now set up nearby bases of operations in an attempt to contain this power for their own research.

Newton Siddis has tasked us in ensuring the corporations don’t get their hands on this tech. He wants the Eye for himself, and he wants it alive.




Awakening is a new Conquest variant featuring:
  • New Titan themed Home Bases
  • New Alpha and Beta Sectors
  • New Gamma featuring the Ark’ain Eye Boss
Titan Base

The Titan Base features 3 Missile Turrets that automatically engage enemies attacking the base.
  • Turrets have 8,000 hit points
  • Turrets fire a volley of 14 missiles every 6 seconds
  • Missiles deal 100 damage each but can be destroyed with Point Defence
The Titan base features a Base Core that must be destroyed to win the game.
  • The Base Core has 60,000 hit points
Gamma Sector

The new Gamma sector features the Ark’ain Eye Boss.
  • The Boss comes Online periodically (like previous Gamma variants)
  • When defeated the Boss will release buffs for all players in the Gamma Sector
  • The level of Gamma buff your team receives is determined by the amount of damage your team dealt to it during the fight
The Ark’ain Eye has two weapon systems:

Beam Attack – The Boss will target a player and fire a powerful beam at them that cannot be evaded.
  • Each team has a hidden “threat list” – the player on each team with the highest threat (the player that has dealt the most damage to the Boss) is the target of the Beam Attack.
  • The Beam Attack deals a mix of percentage Damage and normal Damage. Over 4 seconds it will deal 16% + 800 Damage. Beam damage scales up 25% each time it comes Online.
  • The Beam Attack will be fired once at each team, then the boss will use its Gravity Attack.
Gravity Attack – The Boss pulls ALL players towards it before releasing a large Repulse style attack that damages and knocks them away.
  • The Repulse part of the Gravity attack deals 1500/2000/2500 Damage in addition to shoving ships away.
  • After using its Gravity Attack the boss will cycle back to firing its Beam.
Gamma Buff Distribution
  • Once defeated, the boss releases a buff for all players in the Gamma Sector
  • For each 20% damage that your team deals to the Boss before it shuts down you will receive 1 level of Gamma Buff (up to a maximum of Gamma 3).
Gamma Buffs
  • Gamma l provides your team with +5% fire rate, +10% damage reduction, +10% movement speed, and -10% to your cooldowns.
  • Gamma ll provides your team with +7.5% fire rate, +15% damage reduction, +15% movement speed, and -15% to your cooldowns.
  • Gamma lll provides your team with +10% fire rate, +20% damage reduction, +20% movement speed, and -20% to your cooldowns.
Legacy Episodes

Introducing Legacy Episodes – previously released Fractured Space episode packs available again for purchase with all their exclusive content and that episode’s game mode unlocked to play in Solo.

Legacy Episodes can be browsed and purchased under the new Legacy Episodes page on the store. There, you will be able to explore each episode, browse its content, watch trailers, and catch up on the lore across the current storyline of Newton Siddis and the power of the Ark’ain.

Once a Legacy Episode is owned, that episode’s mode will then be playable as a solo game mode. Select ‘Solo’ then ‘Legacy Episodes’ in the game mode selection screen to access these.

Players who had bought the Episode Pack when that episode was originally available will instantly have access to the solo mode when it becomes a Legacy Episode.

The first Legacy Episodes available as part of The Awakening update will be Last Stand, Episode 1: Discovery, Episode 2: The Rift, and Episode 3: Catalyst.

Legacy Episodes are available at 2000 platinum each.

As part of this feature’s release, the Last Stand Campaign and the Last Stand Campaign Pack will no longer be active. If you had previously bought the Last Stand Campaign Pack, any unearned rewards in the campaign will be automatically gifted to you. If you had not bought the Last Stand Campaign Pack, fear not – all the exclusive rewards from the Last Stand Campaign are now in the Last Stand Legacy Episode Pack and are unlocked instantly upon purchase.

Also - Please note that playing a Legacy Episode in Solo does not track progress towards Medals or their attached unlocks, such as the Last Stand Badges and Swarm skins. This will currently be the case for all released and subsequent Legacy Episode Packs.




Ultimate Skin - TDS Vengeance Aegis

Adopt the darkness with the new Ultimate Skin: the TDS Aegis Vengeance, available only for a limited time.

This new ultimate skin will be available in The Awakening Episode Pack for 2000 platinum – 1600 platinum cheaper than the regular price of an ultimate skin on its own – which also includes a new hangar environment, two limited edition emotes, and more.

You can also earn the ultimate skin for free as part of The Awakening Episode Rewards, where you can also earn an exclusive badge, nameplate, and emote.

Both The Awakening Episode Pack and Episode Rewards are only available until the 18th October.

If you have already purchased The Awakening Episode Pack and then go on to earn the Vengeance ultimate skin as part of the Episode Rewards, the Vengeance ultimate skin will burn for 1000 platinum. For those that earn the Vengeance ultimate skin as part of The Awakening Episode Rewards before purchasing The Awakening Episode Pack will earn a 50% discount towards the pack, making it just 1000 platinum.



Custom Emotes

Now available - Custom Emotes grant you the ability to emote outside of the chat command wheel. 12 new emotes have been added to the game, including “Fist Bump”, “This is Fine!”, “Go Team!”, and “Salt”.

8 of these emotes are available in the store. They can be purchased separately for 200 platinum each, or bundled up in the Emotes Bundle Vol. 1 at a 40% saving for 960 platinum.

2 separate custom emotes are included as limited-edition items in The Awakening Episode Pack, and the last custom emote can be earned as part of The Awakening Episode Rewards.

Chat wheel functionality has been expanded to accommodate the new wave of emotes. A second wheel, accessible via the Campaigns menu, can be customised with any of the emotes that you have unlocked; these emotes can also be bound to a key of your choice. The new emotes wheel can be accessed during a match by opening the chat wheel and selecting RMB.



The Awakening Episode Pack

The episode pack returns for The Awakening with a phenomenal offer – The Awakening Episode Pack contains the TDS Vengeance Aegis ultimate skin but will still be sold for 2000 platinum. That’s 1600 platinum cheaper than an ultimate skin is regularly sold at on its own.

The pack contains all of the following, instantly unlocked upon purchase:
  • TDS Vengeance Aegis ultimate skin
  • The Awakening hangar environment
  • Limited edition Captain Jonesy and Skull & Crossbones emotes
  • A limited-edition Badge and Nameplate
  • 3 x Crew Implant Pods
The Awakening Episode Pack will only be available for purchase until 18th October.

The Awakening Episode Rewards

Earn free rewards for playing The Awakening game mode in COOP or PvP. Play enough before the expiry date and earn yourself a FREE ultimate skin – the new TDS Aegis Vengeance.

Here are the current reward tiers – only completable by playing The Awakening game mode:
  • Play 6 Matches – “The Eye” Emote
  • Play 25 Matches – ‘Ark’ain Eye’ Badge and ‘Conservators Charge’ Nameplate
  • Play 60 Matches – The TDS Aegis Vengeance Ultimate Skin
The Awakening Episode Rewards will expire on 18th October 2018 and will need to be completed before then.

General Changes

Chat Command Emotes – Now in Drop Pods
The first batch of Starter Emotes released as part of the Catalyst update are now available to be earned in Drop Pods. All seven emotes, including ‘Good Luck, Have Fun’ and ‘Gamma Time’ will be Uncommon rewards and be earned at a rate equating to roughly 1 in 13 Drop Pods.

Any emotes earned in Drop Pods that you already own will burn for 80 platinum.

Profile Page Re-Design
The profile page has had a re-design, with many of the options now being collapse-able to keep everything neat and tidy.

Cloud saves
Local data (crew setups, ship loadouts, emotes etc.) is now saved in the cloud. This means you will not lose any of this data if you move PC’s, or reinstall the game. Please note however, that hardware and keybinding settings are not saved in the cloud this way.

Voting auto ready up
If 60 percent of players vote for the same gamemode in drafting, it skips the vote and goes for the majority vote to save time.

Removed the Last Stand game mode from Co-op
You’ll still be able to play the mode via the Legacy pack once purchased.

Status Effects/HUD Changes
Status effects are now visible above the hud tags of turret platforms (e.g. home base turrets, Endeavor turrets) and base cores (e.g. Discovery base core).

Also, the Ally status widgets (on the left side of the screen) and the status effect text above your current target are now both enabled by default.

Known Issues

Miscellaneous
  • Purging the Aegis transference shield will not fully remove the status effect
  • Russian Crew names are not correctly applying to a crew on restart of the game
  • Status text clips on ally widget if multiple buffs are applied
  • Graphical Settings applied in the launcher do not apply in game
  • The Brawler will revert to showing no skin at certain distances
  • The Hellhound Enforcer skin displays incorrectly at certain distances
  • The Centurion ship wreck displays bright lights when certain skins are applied
Awakening Bugs
  • Pinging the enemy base in Awakening will incorrectly report “Home base” in team chat for a specific team
  • Pinging “Alpha/Beta 1” for a specific team will report “Alpha/Beta 2” in team chat
  • Awakening always reports “Gamma 1” online, when this should just read “Gamma” online
  • Flying into the eye while in first person mode will clip the camera into the eyes interior
  • Turret health bars are not correctly updated on reconnecting to a game in progress
  • An errant cube appears in the home base

No balance changes have been made in this Update.


Community Announcements - ECG.KrispyPidgeon
Balance

Watchman

Railgun

Removed 120ppd x 4 charge multiplier and replaced with 480ppd flat damage with no charge system.
Damage falloff improved to gradually reduce to 50% from 7,000m to 5,000m.
Projectile speed increased from 19,000m/s x 1.185s to 20,000m/s x 1.125s

Void Cannon

Range increased from 7,500m to 8,000m
Projectile Speed increased from 15,000 to 20,000m

Developers note: This Watchman change has received honest feedback, some positives can be taken but a fair amount of negatives. Whilst these balance changes are intended to improve its current position we will continue to look at how its kit performs and how to improve it going forward. Keep the feedback rolling in.

Catalyst
  • Added a HUD element to indicate the distance of the Payload to base.
  • Increased contrast on the radial resource component.
  • Rebalanced the mode to increase the likelihood of the game ending before the 15 minute mark:

    -Increased the Payload max speed multiplier slightly from 1.25x at 10 mins to 1.5x at 13 mins.

    -Increased respawn times by a couple of seconds. Max respawn time at lvl9 is now 35s.

  • Capture widget now only appears when inside mines.
Localization Changes
  • Reduced the font size of the Recommend Player title in the Recommend overlay in Russian.
  • Fixed an issue where None wasn't marked for translation in the Energy Mod list in Drafting.
  • Fixed an issue where FLEET LOCATION font size in the Campaigns screen was too large in Russian.
  • Adding a missing separator image to the info tab in the Hangar.
  • Reduced the font size on the header of nameplate cards in the pack open view in Russian.
  • Fixed an issue where the NEXT WAVE IN text that appears in the Last Stand wave widget would overlap with the timer in languages other than English.
  • Fixed an issue where the translation for None was not appearing in the Energy Mods drop down in Drafting in other languages other than English.
Bug Fixes
  • Fixed an issue where closing down the lobby intro videos with ESC would cause the audio and subtitles to continue playing.
  • When players purchase an Episode Pack that contains a hangar, they will be asked if they want to equip this as their current hangar.
  • Fixed an issue where subtitles were not appearing in Drafting.
Community Announcements - ECG.KrispyPidgeon


Catalyst

As it turned out, the distress call located in The Rift was nothing but a well-devised recruitment ploy, organized by Newton Siddis himself. He was never in any real danger, but was in fact, sat in a nearby cargo ship containing the very reason he came to The Rift - a shard of an Ark’ain Artefact.

All that’s required now is to escort Siddis and his Payload to his Research Facility, located in Sigyn’s Breath; trouble is, a few factions have caught wind of his findings, some of which will do anything to stop his experiments on such a volatile substance…




Focus the Payload and secure the victory in Catalyst. Work as a team to escort the rigged Artefact to the enemy base in this new single sector mode. Kaboom!

Be sure to keep control of the two Mining Facilities located in Sigyn’s Breath to ensure that you and your Team have the upper hand over your opponents in levels while also trying to push the Payload as far away from your base as possible.

You only have fifteen minutes to escort the Artefact as far as possible, if at the end of the time no one has successfully delivered the package, the team who has pushed the Artefact further will be declared the winners.

Emotes



Chat wheel commands in Fractured Space now have the ability to beam a holographic emote above your ship in-game.

All players will have access to the ‘Affirmative’ emote for free. Select Affirmative on the chat wheel, and the emote hologram will appear in-game for your team to see.

Each command on the chat wheel has a corresponding emote – emotes can be unlocked via purchasing them individually in the store for 200 platinum, or as part of an emote bundle. The Starter Emote Bundle available in the store nets you all seven emotes at a 40% saving against buying them individually.

An exclusive Catalyst ‘Push Payload’ emote is also available to earn for free in the Catalyst Episode Rewards.

Coming in a future update, you will have the ability to add and unlock custom emotes not tied to commands on the chat wheel.

Owned Emotes can be viewed in the Profile page, under the Emote heading.

Russian/Simplified Chinese Support

The game has been translated in Chinese and Russian, along with the already released English and German.

The languages can be selected from the launcher - right above the launch button or in the launcher settings.

Episode Rewards



Get playing the Catalyst game mode and pushing that payload, and you can earn yourself some exclusive rewards:
  • 125,000 meters pushed – ‘Focus Payload’ Emote
  • 500,000 meters pushed – Exclusive Galactic Express Badge and Nameplate
  • 1,250,000 meters pushed – Superlifter Galactic Express skin
The episode rewards will end on the 28th August 2018.

Catalyst Episode Pack

The Episode Pack is back for Episode 3: Catalyst, including amazing items worth over 9000 platinum not available anywhere else in-game:
  • Catalyst Hangar Environment
  • Exclusive Badge & Nameplate
  • Three Galactic Express Skins (Centurion, Paladin, Brawler)
  • Two permanent Energy Mods
  • 3 x Implant Pods (15 implants in total)
All available for 2000 platinum in the bundle's page of the store.

Only available until the 28th August 2018

Store Additions

Galactic Express Ship Skins
Desperate haulage company ‘Galactic Express’ have entered the fold to help push the payload for any paying clients. Join the company now and fly the Galactic Express livery in-game.

Galactic Express Heavy Skin Pack – 2079 platinum
  • Gladiator
  • Leviathan
  • Colossus
Galactic Express Attack Skin Pack – 2079 platinum
  • Furion
  • Hunter
  • Enforcer
Also, four other Galactic Express skins available in-game via the Catalyst Episode Pack and Episode Rewards.

Only available until the 28th August 2018

Listen out for any upcoming events in August for your chance to earn some not-yet-released Galactic Express skins.

General Changes
  • Subtitles are automatically enabled when changing the game language from English.
  • Subtitles now exist for the majority of in-game videos, and for game mode narrators. There are also subtitles in-game for Flynn’s VO Lines if the user has Flynn enabled as their main crew member.
  • Cap sphere’s around mines and home bases have now been updated to have less of an impact on performance. This has changed their visual appearance in-game.
  • Re-worked the pools of AI captains for co-op players. There should now be fewer matches at the highest level of difficulty.
  • Adding a plethora of new ship nameplates. These are obtainable from drop pods.
  • Nameplates are now sorted by categories for easier navigation
Bug Fixes
  • Fixed client crash relating to PhysX issues.
  • Fixed Disruptors hitbox so it shots hitting the ship are more accurate and do not pass through the ships model.
Balance Changes

Watchman - Reworked

Primary Weapon(LMB)

Replaced the volley fire Watchman Cannon with a single shot Railgun.

Railgun

Max Range: 22,515m (1.185s x 19,000m/s)
Optimum Range: 7000m to 22,500m
Reverse Damage Falloff: 35% damage dealt from 0m to 7,000m
Base Damage: 120ppd
Charge Damage Multiplier: 4x

The Railgun auto-charges and fires a single shot projectile at long range. It deals less damage at close range.

Secondary weapon(RMB)

Replaced Charge Cannon with Short-Range Void Cannon.

Short-Range Void Cannon

Range: 7,500m (0.5s x 15,000m/s)
Base Damage: 10 ppd
Volley: 4
Base Cooldown: 0.33s

The Short-Range Void Cannon is an active short-range weapon. It provides the Watchman with 360-degree firing-arc coverage across the ship.

Ability 3 (Countermeasure Mines)

Replaced Countermeasure Mines with Corrode Drones.

Corrode Drones

Range approx: 36,000m
Armor Corrode Time: 30s
Hull Damage per drone: 30
Armor Damage per drone: 50
Wing Size: 8
Maximum Operational Duration: 30s
Squad Returned Casualty Cooldown: 20s
Squad Dead Cooldown: 75s

Corrode Drones can be ordered to engage enemy ships at long range, dealing damage to all armor facings over time.

Persecutor

New primary weapon loadout option.

Replaced Fan Repeater with Plasma Repeater.

Plasma Repeater

Max Range: 12,000m (1.6s x 7,500m/s)
Optimum Range: 7,000m (Damage falls off to 30% at 12,000m)
Plasma Damage: 57ppd
Impact Damage: 2ppd
Volley Count: 8
Volley Damage: 472
Cooldown: 1.1s

Plasma Repeater fires plasma projectiles with minor impact damage, it receives little benefit from broken armor. However, with no magazine system, this weapon allows for more active use and improved sustain damage.

Base Stats

- Improved armor across all armor facings from 1,000 to 1,150.

Paladin

Defense Drones

- Damage reduction lowered from 30% to 20%.

Gladiator

Phalanx Variants

Phalanx Armor
- Max Acceleration increased to 40%
Phalanx Agility
- Max Acceleration increased to 60%
Phalanx Fire
- Max Acceleration increased to 37%

Leviathan

Primary Weapons
- Spool-up time has been removed on all relevant Leviathan primary weapons.

Known Issues
  • Emote Hologram projectors appear on ships in match end videos.
  • Certain videos will not have voice over if watched in succession.
  • Rejoining a Catalyst game in progress will not remove the Objective dialogue box
  • Catalyst event progress is missing an Image on the progress tab of the results screen
  • Surrendering in a match of Catalyst doesn’t show the correct outro
  • Chat functionality is unavailable once the Catalyst end game video triggers
Community Announcements - ECG.KrispyPidgeon
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