Foundation - Mr Ash
Hey everyone, we have a small hotfix out (1.10.3.5). The patch notes can be found below.

  • Fix for achievements not being up to date in-game
  • Crash on load for saves with a moved Fishing Hut under construction
  • Having multiple Fishing Huts close together could make it so Fisherman couldn't reach fishing zones
Foundation - Mr Ash
Hello everyone, patch 1.10.3.4 is live! The full changelog can be found below.

Localization
  • Updated Ukrainian community translation
  • Updated Thai community translation
Fixes:
  • Fix 0kb savegame file preventing the playthrough to be listed
  • Further fix for trees being destroyed upon load in rare circumstances
  • The HUD would disappear when changing the language while placing a Monument.
  • Screen could get stuck after pressing cancel when a save game fails to load because of a mod
  • Notifications: Fix for savegames that are still seeing notification spamming, e.g. “Insufficient Housing”
  • Notifications: Villager Stuck was listed twice.
  • Pathing: Fixed some pathing issues on Warehouse and its extensions even when entrance arrows were white
  • Pathing: Gatherers didn't validate that the resource is reachable before trying to gather it
  • Taxation: "Other" taxes - Amount per X was showing incorrectly
  • Fishing Hut: The boat was not moved when a fisher's Hut is moved to another location
  • Edit Mode: Moving a part at the same time it gets completed resulted in a building that is impossible to build
  • Creative mode: The "is New" icon of territory is visible even if all territories are unlocked
  • Visual: Transporters will now visually transport Herbs instead of Wheat when transporting Herbs
  • Visual: Fixed the Warehouse Expansion Part miniature which was not showing the full Expansion Part
  • Fixed missing Bailiff name for some mandate type tooltips
  • Crash: Fix crash when exiting "Manage Mods" screen while installing a new mod
  • Removed “Outdated” filter in the Browse Mods section of the Manage Mods screen. It can still be found in the Installed Mods section.
  • Disabling an outdated mod could remove its visibility
Added
  • Fishing Hut: Add boat animation
  • Fishing Hut: Add waves FX when boat is moving
  • Prevent fisherman from going at the same position to fish
  • Herb resource: Adding Herb transporter visual
  • Swordsmith: Polish VFX and workplace feedback
  • Swordsmith: Add Wait for Work animations
  • Mission cycle rewards are now dropped in the encampment instead of the village center
Modding
  • Expose weather settings
  • [Mod] Assemblage - Add a field to specify which prefab to spawn as default part
  • [Mod] Assemblage - Implement serialisation for Edit Mode
  • [Mod] Fix log spam if Livestock had no sound effects specified
  • Exposed even more stuff! See the modding wiki for more details
Foundation - Mr Ash
Hello Everyone,

We have just released update 1.10.3.3, which includes a number of bug fixes, a fix for the number one crash, plus Ukrainian community translation.

Localisation
  • Added community Ukrainian translation
Fix
  • Trade Routes - Upgrade costs for Castle Harbour and Kinstone Abbey could exceed the max limit of 100 influence
  • Unlock All Trade Routes rule: Required 1 month before being able to upgrade trade routes to level 5. We have now removed the delay.
  • Hunting Forest - Boar Density in hunting forest inside territory could decrease over time
  • Fixed players missing Onboarding notification if they did not have a Rustic Church
  • Improved the City Watchtower “Too far” warning to also include when too far from a Guard Duty Company
  • Some strings could exceed UI spaces
  • Edicts & Privileges menu: Improved UI when there were many effects
  • Crash when applying changes to buildings in some circumstances
Added
  • Objectives to add Watchmen/Guard Duty Companies in onboarding
Optimisation
  • Improve performance when editing a monument with a lot of parts
Modding
  • Expose missing weapon heraldry settings
  • Fix typo in some mission names
  • Removed duplicate script name `MILITARY_WEAPON_TYPE`
Foundation - Mr Ash
Hello Everyone,

Note: Patch 1.10.3.2 followed the below update to fix the missing Czech community translation

We have just published a new update (1.10.3.1), which includes community translations of both Czech and Thaï languages as well as a number of crash fixes, bug fixes and performance improvements. Full changelog below:

Added
  • Rules: Unlimited Coins
    • Note: "Unlimited Coins" will automatically be "On" for games currently setup as "Creative"
  • "Add Sub-Building" button improvements
Fixes
  • Some notifications were staying visible when they should have been hidden
  • Undo/Redo of walls would break after a reload (does not fix current "broken" walls)
  • Fixed crash when Undo/Redo on certain walls (does not fix current "broken" walls)
  • "Hosting the Abbess" event could fail even when it is supposed to succeed
  • Military Mission list was empty in rare circumstances
  • Zones could be painted over water and cliffs
  • Workers could be assigned to Monastery workplaces (this was unintended)
  • Market capacity could go negative in some instances
  • "Guard Coverage" indicator was not correctly calculated
  • Multiple Keep parts could be added in Castle Keep
  • Fixed crash when changing function of the Monastery Kitchen or Provisioner
  • Workers would stay at door fronts instead of entering a building
  • Missing text on some building descriptions
  • Environment Settings (Day, Night, Dusk, Rainy) were not being saved
  • Village Fence prerequisite was missing for City Fence unlock
  • Fixed Influence tooltip when used as cost or reward
  • Fixed Color switcher for Castle
  • Houses were not being built in some residential zones under rare conditions
  • Houses were disappearing after upgrading under rare conditions
  • Villagers were travelling over cliffs
  • Transporters were not taking distance into account when fetching resources in some situations
  • Fixed the highlight of current Preset when opening the "New Game" menu
  • Trees were being destroyed on reload if a Woodcutter reserved it
  • Buildings would have a stuck "Missing Resources" status when a farmer was assigned to a new job
  • Decorative objects were popping into view next to buildings
  • Fixed spamming of "Housing Insufficient" notification
  • Fixed trigger of some Town Tales
  • "Lumber Camp Improvement Onboarding" quest can now be cancelled
  • Main Menu's "outdated mod" icon was not removed after updating mods
Optimisation
  • Graphics: Better light culling
  • Graphics: Adjust vertex buffers layout
Localisation
  • Add community Czech translation
  • Add community Thaï translation
Modding
  • Fix crash when using "Auto accept immigrant" mod
  • Expose missing fortification buildings
  • Expose missing monastic meals
Foundation - Polymorph Games
Hello Everyone!

Modding is now available in Foundation 1.0!

With this latest update, you will be able to take your medieval city-building experience to the next level, with custom buildings, unique gameplay, balancing tweaks and much more!

More than 20 mods are already available at this time.

Modders are actively updating existing mods and creating new ones, so while the selection may be limited at first, expect plenty more to roll in as the community expands the possibilities!

How to Get Mods?

Foundation mods are hosted on https://mod.io/g/foundation, but you don’t need to leave the game to access them. Simply open the in-game Mod Browser, explore what’s available, and install with a single click.



Then, select your mods when starting a new game. Easy!



Want to Create Your Own Mods?

Check out our modding documentation and join our Discord community to connect with fellow modders. We can’t wait to see what you create!

Happy modding!

- The Polymorph Games Team
Foundation - Mr Ash
Hey everyone!

We have a new patch available for download. Swedish and Turkish community (Crowdin) translations are now in the game.

  • Fix trees being destroyed upon loading some specific saves.
    Note: Re-saving without trees will not fix the save.
  • Fix Weaponsmiths not showing proper weapon name in function selector
  • Fix Achievement "Happy as a Lark" could be given even when no villagers were happy enough
  • Fix Information Layer flicker on housing preview

Localization
  • Add Swedish community translation
  • Add Turkish community translation
  • Add some missing strings
  • Fix some typos

Foundation - Mr Ash
Hey everyone!

We have a new patch out, ready for the weekend, to address a few more crashes.

  • Fix crash when loading an overwritten savegame
  • Fix crash when adding multiple parts via Shift-Click
  • Fix crash when clicking multiple times on a part in the edit menu (especially for Walls)
  • Fix some fortification strings that mentioned patrollers instead of watchmen
  • Localization update

We've fixed a large percentage of crashes thanks to you sending in error reports, which has helped immensely! We'll keep working on any reports we get in as well as the various bugs we are seeing on the forums. Thanks once again for all your support and feedback.
Foundation - Polymorph Games
Hi everyone,

We've just put version 1.10.2.13 live, fixing a couple of bugs, crashes and performance issues:
  • Tax Collectors will now actually visit mineral deposits 💰
  • Mess Halls and Weapon Smiths are once again taxable after reloading
  • Private Quarters will finally welcome guests as intended
  • Fixed a rare issue where traders wouldn’t show up in some villages
  • A bunch of crash fixes, including when removing military companies, destroying sub-buildings mid-construction, or when a guest leaves while you’re looking at their window
  • Audio optimizations to prevent performance issues under certain situations
As always, thanks for your support and feedback. Happy building! 🏰
Foundation - Polymorph Games
Hello, Foundation players!

As we plan to continue refining the game and adressing the most reported issues, we’re excited to share our roadmap for the first wave of Quality of Life (QoL) updates coming to Foundation 1.0.

General Bug Fixes & Improvements
  • Continue investigating a VRAM GPU issue that make the game crash for some players
  • Addressing the most reported issues like pathfinding problems
  • Enhancing overall performance
  • Expanding compatibility with a wider range of GPUs
Gameplay Enhancements
  • Creative Mode: Adding unlimited gold
  • Hunting Forest Improvements: Maintaining boar density over time
  • General Balancing: Adjustments to improve overall game balance
UI/UX Improvements
  • Monument Mode Enhancements:
    • Move Mode - Allowing you to move a whole monument
    • Replace Mode - Allowing you to upgrade a part to another model (i.e. upgrade your wall from wooden to stone wall)
    • Part Leveling Mode - Allowing you to level the parts of your monument evenly
    • General usability improvements
  • Additional fixes for commonly reported UI/UX issues
Mod Support
  • Reactivating mod support:
    • Initially launching a separate build to allow modders to transition to Foundation 1.0
    • Later integrating mods into the main version
Art & Visual Enhancements
  • Expanded Monastery customization with new roof colors
  • General visual improvements
  • And yes—we're making that fisherman row the boat!
This roadmap represents our commitment to refining and expanding Foundation 1.0 to ensure the best possible experience for our players. Your support and feedback continue to be invaluable, and we’re excited to bring these improvements to the game.

Share your thoughts and feedback with the community—your input helps shape the future of Foundation!

- The Polymorph Games Team
Foundation - Mr Ash
Hello everyone!

Patch 1.10.2.12 is now live. We have fixed a few more crash issues and you'll be happy to hear, Traders will no longer be stuck!
  • Made the "+" button more visible when selecting an extremity control point when editing a wall.
  • Fix the Military manager (Book) becoming locked when the Castle undergoes construction / changes
  • Fix Traders getting stuck in some games. Will also unstick all previously stuck Traders
  • Fix mineral icons still visible if reloading a game while Village Map is open
  • Fix crash on spamming left-click & right-click on scaler gizmo
  • Fix crash when changing a Company order then clicking on the Company entry
  • Fix occasional crash when changing recipe of a workplace - Weaponsmith
...

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