Foundation - Mr Ash

Hello everyone,

Patch 1.10.3.12 is here, and with it comes a significant performance boost in path-finding across different game speeds. Farms and gathering jobs (Stone, Wood, Boar, etc.) should all feel much smoother now. And yes, that means the infamous Wheat harvesting x3 bug is no more!

This has been one of the most noticeable issues, and since the fix was ready ahead of schedule, we wanted to get it into your hands right away, rather than wait for the upcoming QOL update.

We have also widened the scope of the RX500 crash fix to include additional AMD Polaris GPUs. Let us know if you are still having persistent crashes on an AMD Polaris (architecture) GPU.

Changelog

Fix

  • Performance issues affecting farms and gathering jobs (x3 bug)

  • Frequent crashes on AMD Polaris GPUs

Localisation

  • Updated Thai community translation

  • Updated Czech community translation

Foundation - Mr Ash

Hi everyone,

We’ve just rolled out Patch 1.10.3.11, and it’s available to download right now.

The primary goal of this update is to fix a major issue that was causing frequent (and often game-breaking) crashes on AMD RX 500 series graphics cards. With this patch, players using those cards should finally be able to enjoy Foundation 1.0 without constant interruptions.

Due to limited driver support for these older GPUs, resolving the crash has been complicated, however, after internal and community testing, this fix is looking stable. That being said, we recommend playing on medium graphics settings if you're using an RX 500 series card. In community testing, higher settings occasionally still led to instability, whereas medium settings consistently ran without issues.

Changelog

  • Fix frequent crash on AMD Radeon RX 500 series

  • Some fixes for other rare crash scenarios

  • Minor additions to the modding API

  • Update Turkish community translations

If you want to dive deeper into the modding updates, you’ll find more details on our modding wiki

Looking ahead, we’re working on a larger Quality of Life update. This upcoming patch will introduce a number of much-requested features, along with performance improvements (including the notorious wheat production 3x bug). More details will be shared in a future post.

Thanks for your continued support, and happy building!

Foundation - Mr Ash
Hello everyone,

Patch 1.10.3.10 is now available. For this patch, we have improved RAM usage on some game assets. This should improve the crash rate where the game crashed due to out of RAM scenarios (our biggest current reported crash error).

Optimisations
  • Significantly reduced some game assets' RAM usage
Fixed
  • Provisioner: The tooltips on the recipe had a maintenance cost of 9999 displayed
  • It was possible to lose Village/Player titles when replacing certain buildings: Village Market/City Market; Rustic Church/Chapel/Abbatial
  • Weather was not properly saved and always reloaded as Daytime
  • Agent Navigation: Villagers could get stuck at a reportedly functional bridge, where the entrance was close to water
Localisation
  • Updated community language translations
Foundation - Mr Ash
Hello again!

We isolated a crashing issue with the previous patch that introduced a crash caused by some shader compilation. This also highlighted some shader compiling errors with older GPU drivers that were causing previously undiagnosed minor visual issues to the brewery liquid effect and wind animation.

This hotfix fixes the newly introduced crash as well as those minor visual effects affecting some older GPU drivers.

Thank you to those that sent in the crash reports!
Foundation - Mr Ash
Hello everyone,

Patch 1.10.3.8 is now available. Of particular note is the GPU/CPU sync optimisation that will improve performance up to 30%.

Optimisations
  • Optimise GPU/CPU synchronisation (Up to 30% improved performance)
Fixes
  • Crash when reloading while the window of a farm is open and the field paint tool was selected
  • Crash when destroying a Service Counter with a Wall
  • Crash when destroying a building while multiple parts selected
  • Stuck agent teleporting could keep an interactive location reserved forever
  • Benches were being used as Church entrances
  • Bridges - It was possible to place and build a bridge outside of owned territory
  • Building Placement - The red highlight could remain if the part is rotated into a valid placement from a non-valid one
  • Military might values could change after a reload
  • House Density 3 - If the tier 3 houses had no patrol, they could briefly downgrade before being re-upgraded
  • Shift-Clicking already placed parts would add 2 undo operations when editing a Sub-Building
  • The Effects section of Edicts and Privileges did not refresh when effects were added/removed
  • Some sub-buildings like Great Hall, Bailiff or Castle Keep could get blocked if selecting them, then selecting another building edit button
  • Visual - A shadow circle area was following the Monastic Emissary.
  • Visual - Fixed various text, localisation and alignment issues in the UI
  • Visual - Fixed missing wind animation on wheat fields
  • Visual - While painting fields, the fertility area could show the grass in a red highlight
  • Visual - Fix for a lighting and terrain artefact when the GPU driver forced anisotropic filtering
Localisation
  • Updated and improved official translations
    • Due to the large changes to in-game texts, some community translations are still to be completed
Modding
  • Fixed SUBTRACTIVE blend mode when overriding textures
Foundation - Mr Ash
Hey everyone, we have a very small hotfix out to address a crash.
  • Fix crash on new game if "Prospect All Minerals" is enabled
Foundation - Mr Ash
Hello everyone,

Patch 1.10.3.6 is now available. Full changelog below:

Fixed
  • Crash when a villager left and the villager window was open at the same time as a resource change
  • The “Start mandate” buttons for "revise one edict/privilege" did not update when the mandate list was open
  • It was possible to have visitors stuck in your village forever. (royal company)
  • Lodging Full notification was never showing
  • Manor House: Missing visitor location was not causing the “missing required parts” pop-up.
  • Fix Housing Insufficient notification showing up for no reason (3rd times the charm!)
  • “Only X part allowed” notification showed only once even when multiple parts with the condition had the error
  • Boars could spawn under building zones
  • Mod Manager (Browse Mods/Installed Mods) - Scrollbar would not reset to the top when switching pages
  • Fixes for some gatherer blocked path situations
  • Fixed “Revise Edict/Privilege” mandates that could be executed even when you could already revise an Edict/Privilege
Added
  • UI: Added search bar in mod selection
Modding
  • Fixed some mod parts could end up grounded on reload
  • Fixed Crash: "Castle Watchpost Expansion +"
  • Fixed example mods
  • New example mod: Taxation
  • Expose functions for Taxation
  • Expose get current month/week/day functions
  • Improve overrideTexture() to support override with core game texture
  • Additionally, added ADDITIVE and SUBTRACTIVE blend modes
  • And more…

Foundation - Mr Ash
Hey everyone, we have a small hotfix out (1.10.3.5). The patch notes can be found below.

  • Fix for achievements not being up to date in-game
  • Crash on load for saves with a moved Fishing Hut under construction
  • Having multiple Fishing Huts close together could make it so Fisherman couldn't reach fishing zones
Foundation - Mr Ash
Hello everyone, patch 1.10.3.4 is live! The full changelog can be found below.

Localization
  • Updated Ukrainian community translation
  • Updated Thai community translation
Fixes:
  • Fix 0kb savegame file preventing the playthrough to be listed
  • Further fix for trees being destroyed upon load in rare circumstances
  • The HUD would disappear when changing the language while placing a Monument.
  • Screen could get stuck after pressing cancel when a save game fails to load because of a mod
  • Notifications: Fix for savegames that are still seeing notification spamming, e.g. “Insufficient Housing”
  • Notifications: Villager Stuck was listed twice.
  • Pathing: Fixed some pathing issues on Warehouse and its extensions even when entrance arrows were white
  • Pathing: Gatherers didn't validate that the resource is reachable before trying to gather it
  • Taxation: "Other" taxes - Amount per X was showing incorrectly
  • Fishing Hut: The boat was not moved when a fisher's Hut is moved to another location
  • Edit Mode: Moving a part at the same time it gets completed resulted in a building that is impossible to build
  • Creative mode: The "is New" icon of territory is visible even if all territories are unlocked
  • Visual: Transporters will now visually transport Herbs instead of Wheat when transporting Herbs
  • Visual: Fixed the Warehouse Expansion Part miniature which was not showing the full Expansion Part
  • Fixed missing Bailiff name for some mandate type tooltips
  • Crash: Fix crash when exiting "Manage Mods" screen while installing a new mod
  • Removed “Outdated” filter in the Browse Mods section of the Manage Mods screen. It can still be found in the Installed Mods section.
  • Disabling an outdated mod could remove its visibility
Added
  • Fishing Hut: Add boat animation
  • Fishing Hut: Add waves FX when boat is moving
  • Prevent fisherman from going at the same position to fish
  • Herb resource: Adding Herb transporter visual
  • Swordsmith: Polish VFX and workplace feedback
  • Swordsmith: Add Wait for Work animations
  • Mission cycle rewards are now dropped in the encampment instead of the village center
Modding
  • Expose weather settings
  • [Mod] Assemblage - Add a field to specify which prefab to spawn as default part
  • [Mod] Assemblage - Implement serialisation for Edit Mode
  • [Mod] Fix log spam if Livestock had no sound effects specified
  • Exposed even more stuff! See the modding wiki for more details
Foundation - Mr Ash
Hello Everyone,

We have just released update 1.10.3.3, which includes a number of bug fixes, a fix for the number one crash, plus Ukrainian community translation.

Localisation
  • Added community Ukrainian translation
Fix
  • Trade Routes - Upgrade costs for Castle Harbour and Kinstone Abbey could exceed the max limit of 100 influence
  • Unlock All Trade Routes rule: Required 1 month before being able to upgrade trade routes to level 5. We have now removed the delay.
  • Hunting Forest - Boar Density in hunting forest inside territory could decrease over time
  • Fixed players missing Onboarding notification if they did not have a Rustic Church
  • Improved the City Watchtower “Too far” warning to also include when too far from a Guard Duty Company
  • Some strings could exceed UI spaces
  • Edicts & Privileges menu: Improved UI when there were many effects
  • Crash when applying changes to buildings in some circumstances
Added
  • Objectives to add Watchmen/Guard Duty Companies in onboarding
Optimisation
  • Improve performance when editing a monument with a lot of parts
Modding
  • Expose missing weapon heraldry settings
  • Fix typo in some mission names
  • Removed duplicate script name `MILITARY_WEAPON_TYPE`
...

Search news
Archive
2025
Oct   Sep   Aug   Jul   Jun   May  
Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002