For The King

For The King was successfully Kickstarted in 2015 and entered Steam Early Access in February 2017 for a projected six month stay, "give or take a few months." Developer IronOak Games missed the mark on their prediction by more than just a few months, but For The King is finally preparing for launch: it will leave Early Access on Thursday, April 19, the studio announced. 

In case you missed its long development cycle: For The King is a turn-based, tabletop-inspired fantasy RPG. You build a party of three from several unlockable classes and venture out into a hexagonal grid of a world to control the chaos set off by the death of the king. Battles and encounters are like simulated, expedited D&D, complete with skill checks and dice rolls. And while you can adventure alone, you can also play For The King with a few friends. 

The launch update will add three new wintry biomes to explore: the Frozen Expanse, Frigid Sea and Shivering Woods. Between them they contain 20 new enemies and encounters, IronOak says, not to mention plenty of loot. As it happens, I took a few intrepid steps into the Frozen Expanse at GDC, and I enjoyed my brief adventure. I saved a drunk guy, bought a boat, and defended (most of) a city from goblin mages. It was a good day. 

Ahead of the upcoming launch, IronOak have raised the price of For The King from $15 to $20. Luckily it will be 20 percent off the week of release. 

For The King

After a successful Kickstarter in September 2015, For The King entered Steam Early Access for a projected two years. It seems developer IronOak Games was right on the money: For The King is launching from Early Access in early April. It's currently $15 and its price will increase post-Early Access.

For The King is a roguelike inspired by tabletop and strategy games. You can play it solo or in local or online co-op with up to three friends. The rub is: the king has been assassinated and the kingdom is in chaos, so it falls to you to fight to restore order to the land by conquering low-poly, procedurally generated board game-esque maps.

Maps are made up of hexagonal spaces, and are filled with quests and events that are also procedurally generated. You can get around by walking, sailing, or flying via hot-air balloon. The land, sea and sky present different challenges like weather and natural disasters, not to mention unique enemies to take on in turn-based battles. Here's a look at For The King's combat in action: 

But before you set off to meet your ultimate doom, you've got to pick a class. You've got your standard range, mage, melee triangle with the hunter, scholar and blacksmith, and there are also unlockable classes like the herbalist, woodcutter and trapper. 

Classes are among the precious few things that carry over between playthroughs, like the lore you unravel and collectible parts for craftable weapons. Those weapons sound especially nice since weapons are breakable.

Thanks, Eurogamer.

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