FOR HONOR™ - CRM_OP******
Pursue perfection with our new Outlander Hero, Virtuosa, and master the art of the blade. Outsmart foes with flawless fencing technique and evade attacks with a smile!



BATTLE PASS

Over 100 tiers of rewards to arm yourself for the greatest of battles!

https://store.steampowered.com/app/3793370/Battle_Pass__Y9S2__FOR_HONOR/
LEGACY PASS

Get back in time with the latest Year 5 Season 2 Legacy Pass! You have until the end of the season to earn classic rewards for all heroes, including our newest additions. New buyers can start the pass from the beginning while previous owners keep their progression.

https://store.steampowered.com/app/3793410/Legacy_Pass__Y5S2__FOR_HONOR/
FOR HONOR™ - Ubi-Wan

Patch Notes 2.60.1 - FOR HONOR

IMPROVEMENT 

Menus - Heros page 

It's now possible to change the loadout preview directly from the character selection and Character customization screen by using RB/LB/Q/E buttons or the mouse (with added input button). 

User Interface 

Allies health bar will now be displayed in the team VS widget at the top.
This option can be disabled through an option in the game menu. 

BALANCING CHANGES  

GLOBAL STAMINA DAMAGE CHANGES: 

The following attacks will no longer deal stamina damage or pause stamina regeneration: 

AFEERA: 

  • Heat Death  

ARAMUSHA: 

  • Push Back Kick 

BLACK PRIOR: 

  • Horizon Spin 

  • Tenebris Rising  

  • Hawk's Charge  

CENTURION: 

  • Legion Kick 

  • Jab (un/charged) 

  • Parry Counter 

  • Lion's Roar (all hits) 

CONQUEROR: 

  • Charging Shield Crush 

GLADIATOR: 

  • Bamboozle 

  • Zone (1st hit) 

  • Counter Jab  

  • Sucker Punch  

  • Skewer Wall Stagger Follow Up 

GRYPHON: 

  • Gryphon's Shove 

  • Veteran's Kick 

JIANG JUN: 

  • Mighty Kick 

  • DID NOT change Dou Shi's Choke. 

JORMUNGANDR: 

  • Jotunn Gift  

KENSEI: 

  • Pommel Strike 

KYOSHIN: 

  • Aoarashi 

  • Sajin- Arashi 

NOBUSHI: 

  • Kick 

RAIDER: 

  • Stampede Charge (from Sprint) & Wall Stagger Follow Up 

SHAMAN: 

  • Predator's Hunger  

  • Predator's Mercy 

WARDEN: 

  • Shoulder Bash (un/charged) 

WARLORD: 

  • Headbutt / Headbutt Riposte 

  • Shield Counter 

  • Crashing Charge (from Sprint) & Wall Stagger Follow Up 

WARMONGER: 

  • Preying Claw (un/charged) 

ZHANHU: 

  • Subduing Blow 

EXCEPTIONS: 

  • All Heroes' Throws  

  • Jiang Jun's Dou Shi's Choke 

  • Raider's Controlled Throw 


\[Developer's Comments] 

This is the continuation of ongoing improvements across the cast. We want to stay away from mechanics that prevent player actions or favors inaction. However, we didn't target Throws with these changes, so every Hero still has a way to deplete a low stamina opponent if the opportunity presents itself. As for the other exceptions, we will monitor their performance and adjust in the future if needed.

KHATUN:

  • Khatun can now follow a successful Deflect with Frightful Kick by pressing Guardbreak.

  • Ultimate Authority Hit Recovery has been reduced from 700 to 600ms to leave Khatun frame advantaged on hit.

  • Relentless Peace Hit Recovery has been reduced from 1700 to 1600ms to leave Khatun frame neutral on hit.

\[Developer's Comments]

We want to address some of the main concerns Khatuns face without over-compensating and making the Hero too strong.

First - Kathun will now be able to Frightful Kick from Deflect. This will give players a clear option against chain attacks with uninterruptible stance.

Second - Ultimate Authority now ends with Khatun in frame advantage, allowing them to continue their offense after landing it. As for Restless Peace, it is now frame neutral (it used to leave Khatun at a disadvantage).

With these changes, Khatuns should still think about which outcome they want without feeling too penalized for it.

PIRATE:

  • Cavalier Dance now only has 166ms parry window.

  • The new parry window is from 400ms to 566ms (instead of 400 to 600)

  • Note that the LAST frame before the hit was removed. Not the first one.

  • Walk the Plank now only has 166ms parry window.

  • The new parry window is from 566ms to 733ms (instead of 566 to 766)

  • Note that the LAST frame before the hit was removed. Not the first one.

\[Developer's Comments]

At the highest level, Cavalier Dance & Walk the Plank are not effective at opening the opponent's guard, as players can react to them (and their feints) earlier than expected. The goal behind this change is to test if this approach can resolve the issue. By removing the last frame of parry, it should make it an even playing field for players of all levels.

If this change does not work, we will look at other avenues, such as polishing or reworking the animation.

SHAOLIN:

  • Sun Sweep no longer chains on Miss.

  • Sun Sweep Miss Recovery has been reduced from 800 to 600ms.

\[Developer's Comments]

Shaolin is overperforming. Sun Sweep should now be more risky to perform when not feinted. To compensate, the opponent won't be able to Dodge into Guardbreak as a punish.

SHUGOKI:

  • Headbutt (from Chain & Front Dodge) no longer chains on Miss.

  • Headbutt (Front Dodge) Miss recovery has been reduced from 700ms to 600ms.

\[Developer's Comments]

Shugoki is also overperforming. With this change, a good read by the opponent will allow them to go on offense instead of risking losing to the chain armor attacks. To compensate, the opponent won't be able to Dodge into Guardbreak as a punish.

KYOSHIN:

  • Light Finishers are no longer undodgeable.

  • Light Finishers damage has been reduced from 16 to 14 damage.

\[Developer's Comments]

Kyoshin is overperforming, more so at low levels. We reduced the damage on Light Finishers to be more in line with the rest of the cast. In addition, by removing the undodgeable property on Light Finishers, Kyoshin's will have to rely more on Heavy Finishers to prevent opponents from dodging. This will slow the pace of the fight slightly and reduce the incentive to rely only on quick Light attacks.

SHAMAN:

  • Improved the trajectory of numerous attacks to match with the improved animations:

  • Light Openers, Chains & Finishers

  • Heavy Openers & Finishers

  • Wild Cat's Pounce

  • Zone Attack

  • Predator's Mercy

  • Wild Cat's Swiftness

  • The following attacks will hit external enemies at a slightly different timing:

  • Top Light Opener: Now hits at 433ms from 400ms

  • Right Light Opener: Now hits at 433ms from 400ms

  • Top Light Chain: Now hits at 433ms from 400ms

  • Left Light Chain: Now hits at 433ms from 400ms

  • Top Heavy Finisher: Now hits at 733ms from 700ms

  • Left Heavy Finisher: Now hits at 800ms from 966ms

  • Right Heavy Finisher: Now hits at 733ms from 700ms

  • Zone Attack 1st hit: Now hits at 433ms from 466ms

  • Zone Attack 2nd hit: Now hits at 200ms from 166ms

  • Wild Cat's Swiftness Left: Now hits at 466ms from 433ms

\[Developer's Comments]

Shaman is doing okay, but their attacks have very little reach. We improved the animations so we could give these attacks slightly more reach, helping Shamans be more impactful in teamfights.

BUG FIXES

Heroes

  • \[Bug Fix] Fixed an issue that caused that the player receives unnecessary fire damage in second adventure of "The Crimson Offensive"

  • \[Bug Fix] Fixed an issue where; the AoE circle are missing when enemies are afflicted by the poison of Warmonger's 1st and 4th feat.

  • \[Bug Fix] Fixed an issue where; the patterns are misaligned on Aramusha's Gyoukei Chest.

  • \[Bug Fix] Fixed an issue where; the Berserker has smaller eyes with Asmundar and Rikiwulf helms

  • \[Bug Fix] Fixed an issue where; the Alternate Gladiator has wrong thigh positionning on Horkos Throne

  • \[Bug Fix] Fixed an issue where; Kyoshin's Kihaku Chest Back doesn't take Colors and Paint Patterns on a cloth piece

  • \[Bug Fix] Fixed an issue that caused Warmonger's Breach of Prey attacks to be harder to dodge than intended, and that caused them to hit earlier than intended.

  • \[Bug Fix] Fixed an issue where; the embossings don't cover entirely; the Sohei's left arm shoulder pad.

Maps

  • \[Bug Fix] Fixed two separate issues in Market Town where Players could access Out-of-Bounds areas.

Ubisoft Connect

  • \[Bug Fix] Fixed an issue where The game description in the Ubisoft Connect app page is written in English when using Japanese, Korean, Chinese Simplified interface language.

FOR HONOR™ - Ubi-Wan

The Warrior's Den returned on June 11th to kick off For Honor's latest season: Y9S2: Defiance, set to launch on June 12th. With a brand-new theme, exciting content updates, visual upgrades, and the beginning of the competitive circuit, the show laid out a packed roadmap. This season will also feature Hero Fests for Black Prior, Medjay, and Warlord, giving players the chance to explore these heroes with unique bundles and free week access throughout the season. In addition, the fan-favorite Hyper Duel throwback event is making a return this Title Update, bringing back intense 1v1 action. For more details, we suggest checking out the VOD for the Y9S2 TU1 Warrior's Den Livestream.

Entering the Age of Defiance

Year 9 Season 2 introduces a narrative shift, with the focus moving away from the advancing Khatun forces. Instead, Defiance centers on a pirate---the new hero skin, Captain Coalheart---and his crew aboard The Lonecrow. Coalheart sets out to claim a hidden treasure left behind after a violent storm forced the Horkos leader, Vortiger, to abandon his stronghold.

The new Free Event Pass, Crashing Waves begins June 12th and ends July 3rd. This pass builds on this pirate theme and includes cosmetics like The Lonecrow's Crew battle outfit, the Captain's Flag mood effect, and the Crimson Sea Coin ornament. These items immerse players in the maritime tone of the season.

Cosmetics and Content

Seasonal content arrives in waves. Launching on June 12th, the game will receive a new hero skin, Captain Coalheart available for the Pirate Hero, the Y9S2 Battle Pass and a Legacy Pass return from Y5S2, themed around extreme heat and hallucination. We also looked at the upcoming seasonal weapons.

The Battle Pass features abyssal-themed cosmetics like the Abyssal Scourge outfit, Jackdaw's Shanty emote, and the Beggar's Treasure execution to only name a few.

The Legacy Pass items are equally enticing and will include the Heavenly Mirage and Shriveling Mirage battle outfits, a paired emote (Head to Head), and a haunting execution called Mirage of Encirclement. And much more!

On the fashion side, Viking heroes will receive all-new armor variations, which were shown off in detail. These new looks carry forward the raw, rugged energy of the North.

Converted Map: A New Battlefield

We have reimagined the Canyon battlefield into a converted map, launching alongside the season update. The transformation reflects the ongoing evolution of Heathmoor---war banners signifying the Khatuns' presence. The canyon now hides Vortiger's lost treasure, setting the stage for fierce new encounters in Dominion, Brawl and Duel.

Behind the Visual Curtain: QoL and Graphics Updates

This season introduces technical improvements that enhance For Honor's visual fidelity. A new system called Skin Sub-Surface Scattering (SSSS) improves how light interacts with character models, especially visible on exposed skin. Alongside that, dynamic wind effects and improved water physics bring more life to environments. These upgrades contribute to a more immersive experience on the battlefield.

Testing Grounds: Defensive Dodge Properties Update

This season's Testing Grounds segment focused on both assassin and non-assassin heroes. Updates included: all side deflects on front dodge for all assassin heroes and stance change in the dodge direction mechanics for all non-assassin heroes. As always, the Testing Grounds invite feedback from the community before any changes are finalized for live play.

Competitive Play Returns: Triple Threat Circuit

The Triple Threat competitive circuit is back with high stakes and new structure. The first two qualifiers kick off on June 21st and 22nd, with points being introduced to determine the best of the best across the season. The tournament follows this format, we start with the 4v4 Dominion in season 2, followed by the 2v2 Brawl in season 3 then we conclude our competitive circuit with the 1v1 duals in season 4. This format promises fierce battles across a broad meta of various heroes.

Patch Notes and Balancing

We shared details on the latest balance patch notes to reaffirm our commitment to transparent balancing as the game evolves. We encouraged players to use the Bug Reporter for tracking any ongoing issues. The full details are available in the official Patch Notes article - come back tomorrow to read the full list of changes within the Patch Notes!


Y9S2: Defiance sets a bold course forward, focusing on what happens after the storm of conquest. With its thematic depth, rich cosmetics, and competitive energy, this season invites players old and new to set sail, claim treasure, and test their might in a world reshaped by chaos.

Stay tuned, warriors --- See you on the battlefield.

FOR HONOR™ - CRM_OP******

Join the fight in Defiance, a new season packed with fresh features. Dive into the new, limited-time event Crashing Waves, or return to the fan-favorite Hyper Duel. Two events. One goal: fight for glory.

NEW PIRATE HERO SKIN: CAPTAIN COALHEART

Captain Coalheart is back on the hunt. Scarred by storms and sharpened by survival, this ruthless pirate now sails free in search of a legendary Horkos treasure. Claim his Pirate Hero Skin, Champion Status, and Scavenger Crates in this exclusive offer.
https://store.steampowered.com/app/3793350

100 Tiers of Loot Await

Conquer the Y9S2 Battle Pass. Fight your way through 100 tiers of rewards for all 36 Heroes, featuring brutal executions, emotes, legendary.
https://store.steampowered.com/app/3793370

Classic Rewards Return

Relive the glory of Year 5 Season 2 with the latest Legacy Pass: packed with classic Executions, weapon sets, outfits, and more. Only available during Y9S2.
https://store.steampowered.com/app/3793410
FOR HONOR™ - CRM_OP******
NEW HERO SKIN: THE WARRIOR PRINCE


He once shaped the fate of an entire civilization in the fabled era of 2004. Now as the Sands of Time spread across Heathmoor, the blade-wielding, time-hopping Prince from the Prince of Persia: Warrior Within is back as the newest Hero Skin for Aramusha. Become destiny before it vanishes forever.

https://store.steampowered.com/app/3642940/The_Warrior_Prince__Aramusha_Hero_Skin__FOR_HONOR/

NEW BATTLE PASS


There are 100 tiers of rewards in the latest Battle Pass. Any one of them can help you win this conflict.

https://store.steampowered.com/app/3534420

GET YOUR LEGACY PASS


Get the lastest Year 5 Season 1 Legacy Pass! Players have until the end of the season to earn classic rewards for all heroes, including our newest additions. New buyers can start the pass from the beginning while previous owners keep their progression.

https://store.steampowered.com/app/3534440
FOR HONOR™ - Ubi-Wan

IMPROVEMENT

Menus - Heros page
  • It's now possible to change the loadout preview directly from the character selection and Character customization screen by using RB/LB/Q/E buttons or the mouse (with added input button).
  • A new option was added in the Filters page in the barracks, to allow you to switch between "Match All" and "Match Any", regarding the filter options.
BALANCING CHANGES

Varangian Guard
  • Light Openers & Finishers are no longer enhanced.
Developer's Comments: The risk/reward for Varangian Guard's Light attacks was too skewed in their favor. We are removing the Enhanced properties to tone down the pressure while keeping the defensive aspects intact, as these are core to the character's identity.

Nobushi
  • Side Dodge, Cobra Strike & Sidewinder Form have increased sideways movement.
  • Kick has increased forward movement.
Developer's Comments: Nobushi has many opportunities to perform dodges & dodge attacks, but they suffer from low lateral movement. This patch is a first step to making the character feel more fluid, with more side movement on Side Dodge, Cobra Strike & Sidewinder Form.
Additionnaly, we're increase the forward movement of Kick to help it reach opponents further away, especially after entering Hidden Stance.


Warmonger
  • Light Openers are no longer enhanced.
  • Viscious Impale's distance travelled has been reduced to 6.5m (from 8m)
Developer's Comments: Warmonger is performing too well in all contexts. We're looking to tone down their power in duels and teamfights slightly.
By removing the enhanced property on opener lights, Warmongers will have to work a little bit hard to reach their chain pressure.
On a similar note, Warmonger can often deal a lot of damage on even Heavy parries. We want to mitigate this by reducing the distance covered with a successful Vicious Impale, so the wall splat doesn't occur as often.
We will continue to monitor this to see if further changes are needed.


Khatun
  • Attack trajectories for Angry Storm & Ultimate Authority have been adjusted to better match weapon visuals.
Developer's Comments: Khatun's trajectories for Angry Storm and Ultimate Authority were slightly under tuned, causing frustration as players would expect hits to occur. We've polished and improved the weapon trajectories to better match the attack animation. Overall, these are now slightly bigger and covers a wider angle.


BUG FIXES
FIGHTERS


Khatun
[Bug Fix] Fixed an issue where the Draconite Abomination effect doesn't work on Khatun's executions.

Sohei
[Bug Fix] Fixed an issue where the embossing doesn't cover entirely Shoei's left arm shoulder pad.

Conqueror
[Bug Fix] Fixed an issue where Conqueror's Dominatus Chest has golden embossing obscured.

Aramusha
[Bug Fix] Fixed an issue that caused Aramusha not to have any defense when changing guard after performing Blade Blockade.

AUDIO
  • [Bug Fix] Fixed an issue where Shugoki's Demon's Embrace doesn't play his scream voice line after a kill.
  • [Bug Fix] Fixed an issue where Sohei has low volume or no voice lines at respawn.
FOR HONOR™ - Ubi-Wan


The battlefield is roaring as Y9S1 TU2 brings a wave of content inspired by Prince of Persia, revealed in today's Warrior's Den. From new Hero Skin to the return of a fan-favorite event, We have packed this Title Update with style, strategy, and surprises. Here's everything you need to know from the show but for more details, we suggest checking out the VOD for Y9S1 TU2 Warrior's Den Livestream.





A New Hero Skin Joins the Fray

Headlining the update is a brand-new Hero Skin for the Aramusha, The Warrior Prince, inspired by the prince in The Warrior Within. In a dedicated Hero Skin Deep Dive, we showcased the design, storytelling, and inspiration behind this latest look. This skin is available on April 24th.



A Beloved Event Returns
You asked, and it's back---one of For Honor's most beloved Prince of Persia event Blades of Persia makes a triumphant return! The Event Blades of Persia will be available from April 24th to May 15th! Be sure to participate for the duration of the event to fight during the Chapter 1 - Ruler of Time Game mode starting from May 24th to May 1st, followed by the Chapter 2 available only from May 1st until the end of the event on May 15th. Whether you're a longtime veteran or new to the fray, this event offers a nostalgic blast from the past. Expect themed rewards, new and old from our returning free event pass, explosive gameplay modifiers, and all the energy that made this event a classic.



Behind the Scenes: Animation Deep Dive
Another exciting segment of the show was the Event Animation Deep Dive, where we pulled back the curtain on how the updated event visuals were crafted. From signature to Executions, we revealed the creative process that breathes life into the battlefield.

Three Hero Fests Incoming
That's not all---three Hero Fests are lined up, bringing focused celebrations and weeklong opportunities for specific heroes! Hero Fest are:
  • Nuxia (May 15th to 22nd)
  • Warmonger (May 22nd to 29th)
  • Pirate (June 5th to 12th)
It's the perfect time to try someone new or revisit an old favorite.


Patch Notes Breakdown
No Title Update is complete without a round of balance changes and hero updates. In the Patch Notes segment, we went through key adjustments across several heroes. The full details are available in the official patch notes article.

Competitive Circuit Update
For the fighters hungry for glory, the Competitive Circuit is heating up! We gave a sneak peek at what's next for For Honor's tournament scene. Expect competition, new community opportunities, and upcoming events where the best of the best will clash steel for honor and bragging rights. Whether you're a competitor or a spectator, now's the time to tune in.
Sign-ups are open for the 4v4 tournament, which will follow a similar format to Friend or Foe. After the 4v4 tournament, there will be a 2v2 tournament in Season 3, and the final tournament of the year in Season 4 will be a 1v1.

This year's circuit will implement circuit points weighed around individual performance to minimize ties. Points will increase as the circuit progresses, rewarding individuals based on their final standings. The total prize pool across the three tournaments is $18,500 USD!


Final Thoughts
Y9S1 TU2 is shaping up to be a perfect blend of legacy and innovation. With a new cross-brand Hero Skin, the revival of a fan-favorite event, and balance changes. There will also be a throwback game mode: Chimera Banquet from May 29th to June 5th. This update keeps the battlefield fresh and fierce. Whether you're here for the lore, the fashion, or the fight---there's never been a better time to jump back into For Honor.

As a friendly reminder, we encourage you to check out the VOD on our Twitch channel, where you'll find a more in-depth look at what's to come.

Gear up, warriors. We'll see you on the battlefield.
FOR HONOR™ - CRM_OP******
YEAR 9 SEASON 1: THEATERS OF WAR

Everything seemed hopeless. Then the fallen Queen Astrea crossed paths with a legendary gladiator. Now they're not only ready to survive the arena, they're ready to take on Guljin and end her reign. ARE YOU NOT ENTERTAINED?

NEW HERO SKIN: QUEEN KALLIOPI

All that have challenged this legendary gladiator have fallen. The next opponent harder and bloodier than the last. She was once a queen of her own tribe, now she is the Queen of the arena. Become Queen Kalliopi and win the crowd.

https://store.steampowered.com/app/3534380

NEW BATTLE PASS

There are 100 tiers of rewards in the latest Battle Pass. Any one of them can help you win this conflict.

https://store.steampowered.com/app/3534420
FOR HONOR™ - Ubi-Wan


KNOWN ISSUES

PC ONLY

  • In certain cases, Ubisoft Connect overlay can wrongly interact with 3rd party software installed on the PC and crash the game at launch.
Workaround: If it happens, players must deactivate the Ubisoft Connect Overlay feature in the Ubisoft Connect Settings

IMPROVEMENT

INTERFACE AND MENU CHANGES
  • New Menu Rework
  • Add More Customization Loadouts
  • Equip for All for MoodFX
  • Smart Eco Mode have been set by default on all consoles (Eco mode is activated only when IDLE in game)
  • Body part material customization
  • Default graphic option is set to Performance by default on all consoles
BALANCING CHANGES

Aramusha
  • Adjusted all attack trajectories to better match the weapon visuals and animations
  • Ring The Bell attack range has been increased.
  • Heavy Finishers are now Unblockable.
  • Zone Attack's second hit can be soft feinted into Light Attack in another direction.
  • The following attacks now have increased forward movement:
  1. Chain Lights
  2. Heavy Openers
  3. Heavy Finishers
Dev comment: Aramusha has been trailing a bit in effectiveness over time. The hero's rework helped in the past, but as other heroes have been adjusted Aramusha's own strengths have become less prevalent. To adjust this, we've made it so that any move that can access Deadly Feints is now Unblockable; this should help give the hero more pressure in many situations, and forces more of a reaction from opponents We've also done a Quality of Life pass on the hero's weapon trajectories as well as forward movement values to ensure they remain competitive.

Sohei

  • Light Openers can now chain to Heavy Soul Attacks
  • Heavy Openers can now chain to Light Soul Attacks
  • Mad Monk Opener can now chain to Mad Monk Extender
  • Chain link timing from Mad Monk Attacks to Heavy Finishers is now 266 ms (down from 300ms)
  • Mad Monk Opener guardbreak Vulnerability is now 433ms (up from 100ms)
Dev comment: Sohei's limitations were intended to be part of how the hero plays, but after the meta settled it is now clear that some of these limitations were affecting the hero's viability too much. We've decided to remove chain limitations on Sohei, as well as allow Mad Monk Opener to chain into the Extender version, to give Sohei more versatility in how they gain their Souls. In addition, Mad Monk Opener no longer needs the low guardbreak Vulnerability window, and we have reverted the change. Finally, we've also adjusted frame advantage from Mad Monk attacks to Heavy Soul Attacks to ensure that players can no longer land Light attacks on the same frame as the Soul attack lands, stopping Sohei's momentum. We're keeping an eye on the hero to see if further changes are needed, and will adjust as necessary.

Pirate

  • Pirate can no longer cancel Grand Cavelier's Recovery with a Dodge
Dev comment: We removed the Enhanced ability on Orochi and Berserker's Side Dodge attacks to lower the incidence of using these attacks combined with Dodge Recovery Cancels to reduce their safety in group fights. As Pirate's dodge attacks are Heavy attacks, it feels much less natural to remove their Enhanced property as it is the default property of Heavy attacks. On top of this, moving their input to Light attacks negatively impacts the hero's moveset as they should no longer chain to Gun Shots. To that effect, we're removing the hero's ability to Dodge Recovery Cancel from Grand Cavalier altogether, on hit/block and miss. This should lower the hero's elusiveness in group fights and make them fairer to fight in these situations.

BUG FIXES

FIGHTERS

Khatun

  • [Bug Fix] Fixed an issue that allowed players to target swap during Rising Rage's strike
  • [Bug Fix] Fixed an issue where Khatun is invulnerable to guardbreak in the first 100ms of their Sprint attack's second strike
  • [Bug Fix] Fixed an issue where Khatun Sobbing Uncontrollably Emote is 7000 steel instead of 5000.
  • [Bug Fix] Fixed an issue where Khatun boots Material wasn't updated
  • [Bug Fix] Fixed an issue where Mjolnir's Flight and Sylvan Vaporization Execution are available for Khatun
Kensei
  • [Bug Fix] Fixed an issue where Shiwasu helm is Clipping with multiple Ornaments of Kensei in barrack and in game
Tiandi
  • [Bug Fix] Fixed an issue where Tiandi's Guan Suo Chest paint pattern on legs does not cover full area
General Issues
  • [Bug Fix] Fixed an issue where Forged In War Ornament is visible in locked state outside of unlock period
  • [Bug Fix] Fixed an issue where Crusader Battle Outfit is missing for all knight legacy heroes
FOR HONOR™ - Ubi-Wan


IMPROVEMENT

BALANCING CHANGES

GB Vulnerability Adjustment

  1. The Front Dodge Heavy attack Guardbreak Vulnerability for the following heroes has been lowered to 100ms (down from 433ms):
  • Aramusha
  • Berserker
  • Highlander
  • Shinobi
  • Tiandi
Dev comment: Many heroes have a Front Dodge Heavy attack that has 100ms of Guardbreak Vulnerability. This lets them beat Guardbreak attempts in multiple situations, but this did not apply to the listed heroes; we've therefore adjusted their Guardbreak Vulnerability to give them both more consistency with other heroes but also as a buff to these attacks.

Raider

  • Top Chained Heavy now deals 29 damage (up from 28)
  • Side Chained Heavy now deals 27 damage (up from 26)
  • Raider's Fury now deals 30 damage (up from 28)
  • Top Heavy Finisher now deals 32 damage (up from 30)
  • Side Heavy Finishers now deal 30 damage (up from 28)
Dev comment: We previously lowered Raider's damage as the hero's curve was too high. After the dust has settled, Raider has been underperforming, so we're raising the damage the hero causes with some of his attacks to make Raider more competitive.

Varangian Guard

  • Chain Link timing from blocked Dodge Attacks and Hjaldr Oathkeeper to Light Finishers is now 300ms (up from 200ms)
Dev comment: Varangian Guard's dodge attacks as well as Hjaldr Oathkeeper made the following Light finisher undodgeable when blocked, and so we're increasing the Chain Link timing to lower their reward.

Black Prior

  • Tenebris Trust now has a Superior Block window of 200ms (down from 300ms), from 100ms to 300ms into the attack (from 100ms to 400ms)
Dev comment: We're reducing the Superior Block window for Tenebris Trust so that it correctly matches other Superior Block windows at 200ms.

Afeera

  • Removed "Unlock Tech" that allowed Afeera to perform Astro Flip in incorrect directions when unlocking after attacks
Dev comment: While we made changes to Afeera in the last patch, there still remained situations where players could still perform the bug. We've applied a second fix to fully remove Afeera's ability to Astro Flip in incorrect directions.

BUG FIXES

GENERAL


  • [Bug Fix] Fixed an issue where the players contacts are offset during the Respectful Kill Execution
  • [Bug Fix] [PhotoMode] Fixed an issue where the fire texture in the Shard Defender spawn is offset
  • [Bug Fix] Fixed an issue where the commands aren't displayed when a player is dead and spectate a teammate at ballista
...

Search news
Archive
2025
Aug   Jul   Jun   May   Apr   Mar  
Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002