Aug 30, 2013
Folk Tale - Games Foundry
I am pleased to announce that Folk Tale Dev Blog 11 is now available:

http://blog.gamesfoundry.com/2013/08/folk-tale-dev-blog-11.html

Topics include:

  • Save/Load System
  • Location Editor / Tower Defense Mini-Game Progress
  • Art Asset: Hunter's Lodge
  • Animation: Quadruped Skeletons / Horse Riding
  • Concept Art

We look forward to your feedback.

Best wishes,

Simon Dean
Project Lead, Folk Tale

You can read and discuss Dev Blog 10 here:
http://steamcommunity.com/app/224440/discussions/0/864976115188745333/

You can read and discuss Dev Blog 9 here:
http://steamcommunity.com/app/224440/discussions/0/864974880558826918/
Aug 30, 2013
Folk Tale - GF
I am pleased to announce that Folk Tale Dev Blog 11 is now available:

http://blog.gamesfoundry.com/2013/08/folk-tale-dev-blog-11.html

Topics include:

  • Save/Load System
  • Location Editor / Tower Defense Mini-Game Progress
  • Art Asset: Hunter's Lodge
  • Animation: Quadruped Skeletons / Horse Riding
  • Concept Art

We look forward to your feedback.

Best wishes,

Simon Dean
Project Lead, Folk Tale

You can read and discuss Dev Blog 10 here:
http://steamcommunity.com/app/224440/discussions/0/864976115188745333/

You can read and discuss Dev Blog 9 here:
http://steamcommunity.com/app/224440/discussions/0/864974880558826918/
Folk Tale - Games Foundry
Platforms
PC, Mac

Bug Fixes
#0023 Chicken Coop Is Not Working
#0027 Werewolves Not Highlighting On Mouse Over
#0031 TopBar Resources Not Showing Correct Values
#0032 Multiple Stacked Inventory Items Cause Additional Items To Vanish
#0033 Inventory Not Transferred When Training Characters
#0035 When Characters Die, Gear Is Permanently Lost
#0036 Retraining Characters Needs To Remove Invalid Gear
#0037 Following A Character Who Is Then Trained Bugs Out The Follow-Cam
#0039 Chests Can't Be Looted Sometimes
#0041 Stink Cam ( Terrain Cam ) Floats Mid-Air

Changes
Inventory System
- Item quantity hidden when equipped on character
- Multiple items cannot be stacked on character body
- If item dragged to wrong character slot and correct slot is available, item is auto-equipped in correct slot
- Kobolds now drop Leather Armor ( full set ) and club/shield
- Goblins drop Leather Armor ( full set )
- Goblin Warriors drop Chainmail ( coif, leggings, tunic )
- Ghosts drop Spectral Goo ( ingredient, not yet used )
- Items now affect character stats

UI
- Topbar resources now correctly reflects global inventory
- Added Idle Villager button to topbar
- Removed Origin ( village ) button from topbar ( use minimap Origin button introduced in 0.1.5.0 )


Developer Comments
Please remember that 90% of development effort is directed towards sandbox, and that work is not included in this patch.
Folk Tale - GF
Platforms
PC, Mac

Bug Fixes
#0023 Chicken Coop Is Not Working
#0027 Werewolves Not Highlighting On Mouse Over
#0031 TopBar Resources Not Showing Correct Values
#0032 Multiple Stacked Inventory Items Cause Additional Items To Vanish
#0033 Inventory Not Transferred When Training Characters
#0035 When Characters Die, Gear Is Permanently Lost
#0036 Retraining Characters Needs To Remove Invalid Gear
#0037 Following A Character Who Is Then Trained Bugs Out The Follow-Cam
#0039 Chests Can't Be Looted Sometimes
#0041 Stink Cam ( Terrain Cam ) Floats Mid-Air

Changes
Inventory System
- Item quantity hidden when equipped on character
- Multiple items cannot be stacked on character body
- If item dragged to wrong character slot and correct slot is available, item is auto-equipped in correct slot
- Kobolds now drop Leather Armor ( full set ) and club/shield
- Goblins drop Leather Armor ( full set )
- Goblin Warriors drop Chainmail ( coif, leggings, tunic )
- Ghosts drop Spectral Goo ( ingredient, not yet used )
- Items now affect character stats

UI
- Topbar resources now correctly reflects global inventory
- Added Idle Villager button to topbar
- Removed Origin ( village ) button from topbar ( use minimap Origin button introduced in 0.1.5.0 )


Developer Comments
Please remember that 90% of development effort is directed towards sandbox, and that work is not included in this patch.
Aug 15, 2013
Folk Tale - Games Foundry
I am pleased to announce that Folk Tale Dev Blog 10 is now available:

http://blog.gamesfoundry.com/2013/08/folk-tale-dev-blog-10.html

Topics include:

  • City Walls
  • Location Editor Progress
  • Character Customization R&D
  • More Siege Machines and Traps
  • Concept Art

We look forward to your feedback.

Best wishes,

Simon Dean
Project Lead, Folk Tale

You can read Dev Blog 9 here:
http://steamcommunity.com/app/224440/discussions/0/864974880558826918/
Aug 15, 2013
Folk Tale - GF
I am pleased to announce that Folk Tale Dev Blog 10 is now available:

http://blog.gamesfoundry.com/2013/08/folk-tale-dev-blog-10.html

Topics include:

  • City Walls
  • Location Editor Progress
  • Character Customization R&D
  • More Siege Machines and Traps
  • Concept Art

We look forward to your feedback.

Best wishes,

Simon Dean
Project Lead, Folk Tale

You can read Dev Blog 9 here:
http://steamcommunity.com/app/224440/discussions/0/864974880558826918/
Folk Tale - Games Foundry
Platforms
PC, Mac

Bug Fixes
#0028 Tooltip Not Working On Loot/Inventory Items and Actions
#0029 Characters Being Commanded To Building Plots During Construction
#0025 Characters Get Stuck On Quarry Flag Near Goblin Barbican

Changes
Minimap Overhauled
- Lock Rotation
- Zoom In/Out
- Toggle Large Map ( 'M' key )
- Origin Button
- Quest Marker Direction Assist

Memory footprint reduced
Replaced font system for improved legibility at small sizes
Changed support link on main menu to point to Steam Discussion Hub
Added Patch Notes link on main menu to point to latest announcement
Added Blog link on main menu for players to keep up to date with development


Developer Comments
There are a few known issues with the new minimap. The tooltip isn't appearing, the fog of war needs to use the same system as in the main game world, and there are some minor visual glitches.

Having moved more audio to be streamed, adventuring groups now talk way too much.

We've seen a few animation glitches that have appeared since introducing the fix for #0025 which we are looking into.

Please remember that 90% of development effort is directed towards sandbox, and that work is not included in this patch. A new dev blog will be published on August 16th which can be accessed using the new blog button on the main menu, or by visiting http://blog.gamesfoundry.com.

Please read the FAQ for answers to 'when is sandbox coming', 'when can we save', and other frequently asked questions.
Folk Tale - GF
Platforms
PC, Mac

Bug Fixes
#0028 Tooltip Not Working On Loot/Inventory Items and Actions
#0029 Characters Being Commanded To Building Plots During Construction
#0025 Characters Get Stuck On Quarry Flag Near Goblin Barbican

Changes
Minimap Overhauled
- Lock Rotation
- Zoom In/Out
- Toggle Large Map ( 'M' key )
- Origin Button
- Quest Marker Direction Assist

Memory footprint reduced
Replaced font system for improved legibility at small sizes
Changed support link on main menu to point to Steam Discussion Hub
Added Patch Notes link on main menu to point to latest announcement
Added Blog link on main menu for players to keep up to date with development


Developer Comments
There are a few known issues with the new minimap. The tooltip isn't appearing, the fog of war needs to use the same system as in the main game world, and there are some minor visual glitches.

Having moved more audio to be streamed, adventuring groups now talk way too much.

We've seen a few animation glitches that have appeared since introducing the fix for #0025 which we are looking into.

Please remember that 90% of development effort is directed towards sandbox, and that work is not included in this patch. A new dev blog will be published on August 16th which can be accessed using the new blog button on the main menu, or by visiting http://blog.gamesfoundry.com.

Please read the FAQ for answers to 'when is sandbox coming', 'when can we save', and other frequently asked questions.
Jul 30, 2013
Folk Tale - Games Foundry
I am pleased to announce that Folk Tale Dev Blog 9 is now available:

http://blog.gamesfoundry.com/2013/07/folk-tale-wip-update-9.html

It features a number of videos and an in depth write up of some of the elements the Folk Tale team have been working on during the month of July, including:

  • Location Editor
  • New tile-based navmesh pathfinding system
  • Siege Machines, Defensive Traps and Tower Weaponry
  • Wall climbing system for smaller units scaling City Walls and Palisades
  • Upgradable Buildings
  • The Minimap Overhaul

This dev blog follows on from last month's Sandbox Vision Presentation and shows how we are putting the plan into action to deliver the first two major updates.

We look forward to reading your feedback.

Best wishes,

Simon Dean
Project Lead, Folk Tale
Jul 30, 2013
Folk Tale - GF
I am pleased to announce that Folk Tale Dev Blog 9 is now available:

http://blog.gamesfoundry.com/2013/07/folk-tale-wip-update-9.html

It features a number of videos and an in depth write up of some of the elements the Folk Tale team have been working on during the month of July, including:

  • Location Editor
  • New tile-based navmesh pathfinding system
  • Siege Machines, Defensive Traps and Tower Weaponry
  • Wall climbing system for smaller units scaling City Walls and Palisades
  • Upgradable Buildings
  • The Minimap Overhaul

This dev blog follows on from last month's Sandbox Vision Presentation and shows how we are putting the plan into action to deliver the first two major updates.

We look forward to reading your feedback.

Best wishes,

Simon Dean
Project Lead, Folk Tale
...

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