3on3 FreeStyle: Rebound - 3on3 Freestyle


Dear ballers,

Our new member DJ Bagman is about to come to you!
We would like to ask your support to name DJ Bagman's nickname!
What will be his best nickname?
Check out Dj Backman's appearance and share your idea!

Leave your idea of Blair's nickname with PSN/Gamertag/Steam ID via our SNS!
10 random ballers (5 from FB/5 from X) will win P1 DJ Bagman!
If your idea is selected by dev, you will win P5 DJ Bagman!

Don't miss this chance!

Event Period : 8/7 - 8/13 23:59 PDT
Winner Announcement : When DJ Bagman is updated
X(Twitter) : https://twitter.com/3on3FreeStyle
Facebook : https://www.facebook.com/3on3FreeStyle

========================================================================

Thank you for your continued support.

- 3on3 FreeStyle Team
STACK & the Grumblepuff from Above - Charmful
Hello! A new update is available: 1.10.3 (and 1.10.3).

It improves the later levels, fixes some bugs and updates some GUI elements. Hope you enjoy it! As always bugs can be reported in Menu>Credits>Feedback/Bug Report.

System
  • Third Party controllers no longer crash game.
  • Shortcut SHIFT+F to turn on assist mode.
  • Automatic performance adjusting.
  • Blur effect improved on levels 5, 7 and 8.
GUI
  • 'View Map' prompt is more obvious when there is a new level unlocked.
  • Debug tool moves as to not overlap other GUI elements.
  • Level high score changed to an icon.
Game
  • Levels 6, 7 and 8 improved.
  • Level 3 darkness fixed in multiplayer
  • Clouds cover the map
  • Coin Rush coins no longer move towards the player when paused.
  • Seagulls and trees cannot be spammed clicked.
  • Cannot select controller input "" anymore.
  • Revive face now working in multiplayer.
  • Player and coins bounce back onto the screen in levels 5, 6 and 8.
  • Can scroll via grabbing screen with mouse.
Option Tab
  • Options better organised.
  • Automatic Performance Option.
1.10.3.1
  • Initial cutscene now works after being broken by changes in 1.10.3.

2:04am
Hexguardian - yichizh
Fix bug for allied unit's revive time.
Artifact Seeker: Resurrection - lynkpingame

Thank you all for playing Artifact Seeker: Resurrection!!
Thank you all for playing Artifact Seeker: Resurrection, we are glad to have so many players joining the community!!


We are now focusing on fixing the bugs and UI control issues. After the game is stable again, we have short term plan to make more new contents for the game including:
- New Endless Arena battle mode after you are finishing a story mode (You can choose to leave anytime you want or just start a new run like you did before)
- New Artifact backup system, to let some artifacts to have more different copies in the vault
- More blessing kind of affix that adds more fun to some certain synergy build
- New free character DLC that unlocks a paladin character who is capable of Holy and Defence
- New Skill Tree system
- Training Room, A place to test all buildings and skills
- New DLC - Legacy of Mortia which contain at least two new playable characters, new map Dwarf Kindom Mortia, new skills, new Boss, new Synergy, new events, new artifacts
- New system Trial of Gods. Players can choose whether to accept the trial at the start of a battle. The trial will strengthen the enemies in the battle. Passing the trial will get soul stones, gold coins and consumables as rewards
- New Gem Socketing System
- Greater Rift, New mode that focus more on buildings
- More events, more artifacts, more weapons, more affixes, more skills etc


And we will listen to the communities' voice and keep polishing the game.
Thank you all again!! It's great to have you all here!!!



NEW
-


Adjust
-


Bugfix
- Fixed an issue that caused the game to crash
- Fixed an issue where Trials could cause health and energy potions to have negative effects


Thank You:
A big thank you to all the players who have provided us with feedback and suggestions. You have made "Artifact Seeker: Resurrection" even more enjoyable. We are aware that there are still areas for improvement, but we are constantly working hard. We hope you will continue to support us, and provide us with feedback at any time. :) And if you enjoy the game, please leave a review for us.
Thank you ALL.

-Devs Team of "Artifact Seeker: Resurrection"
Dungeon Fighter Online - dukjae

We will be performing a scheduled maintenance on AUG 13, 2024 (UTC).

Further details regarding the maintenance are listed below for your reference.


UTC (Universal Time Coordinated): AUG 13, 04:00 – AUG 13, 10:00
KST (Korean Standard Time): AUG 13, 12:00 – AUG 13, 19:00
PDT (Pacific Daylight Time): AUG 12, 20:00 – AUG 13, 03:00
EDT (Eastern Daylight Time): AUG 12, 23:00 – AUG 13, 06:00


< Changes/Fixes >

- OS Upgrade
- Fixed an issue where the ranking number UI of the Behold the Annihilator event was displayed incorrectly.


Thank you.


- Dungeon Fighter Online Support Team
Moons That Belong - zak
Behind the Scenes: The Engine Powering Moons That Belong

Welcome to our development blog for "Moons That Belong". Today, we're pulling back the curtain to show you the technology that's bringing our game to life. Let's take a look at the V4K engine and how it's shaping our development process.

V4K Engine: The Heart of Our Universe

At the core of "Moons That Belong" is the V4K engine, a powerful tool we've customized for our game. Think of it as the foundation of a house - it's not something you see directly, but it's crucial for everything else to work properly.



What Makes V4K Special?

  • It's Lightweight: V4K is designed to be small but mighty. This means our game can run smoothly on a wide range of computers.
  • It Works Everywhere: Whether you're on Windows, Mac, or Linux, V4K has got you covered. It even supports web browsers!
  • It's a Swiss Army Knife: V4K handles everything from graphics and sound to player input and network connections. It's like having a whole toolbox in one neat package.
  • It's Flexible: We can easily customize how things look and work in the game, allowing us to create the unique visuals of "Moons That Belong".

Early stages of the game development

It all started with an idea. A game where you conquer another nodes and supply logistics would become the important part of such gameplay:



It did not take long for us to implement a crude version of galaxy generation:



Then came the visual pass. Initially, we thought of rendering planets and moons within the space, but it did not make as much sense for us to render those without having any stars in the game. Still, this was the final pass before we've decided to change things a bit:



Meanwhile, the gameplay portion of the prototype was implemented. Originally, the game had no ticking system for battles and unit invasions were resolved instantly. This led to balancing issues, because the game heavily favored players with the most systems in possession. It's fast-paced nature also went against our original game design goals we've crafted:



How V4K Helps Us Build "Moons That Belong"

Creating Vast Galaxies

One of the most exciting parts of our game is exploring vast, procedurally generated galaxies. V4K helps us create these universes in several ways:

  1. System Placement: We use a technique called Poisson disc sampling to place star systems. This ensures that systems are spread out in a natural-looking way.
  2. Connecting the Dots: After placing systems, we generate the lanes that connect them. This creates the network of pathways you'll use to explore the galaxy.
  3. Keeping Things Connected: We've also made sure that all systems connect to the main galaxy network. No isolated systems floating off on their own!

Making It Look Good

V4K allows us to create the unique look of "Moons That Belong":

  1. Custom Visual Effects: We've created special shaders (think materials) for things like stars or other space phenomena. These effects help bring our universe to life. Whether it's the bubbly star, or the fancy glow coming out of the systems, it's all written in shader code with lots of math behind.
  2. Post-Processing Magic: After rendering the basic scene, we apply several effects to enhance the overall look. This includes things like subtle color adjustments and atmospheric effects. Our post-processing stack is the heart of the game's visuals and it heavily influences the atmosphere of our game.
  3. Less Is More: V4K might not support fancy rendering features found in other game engines, but that's better for its own good. It allowed us to shape the looks and feel exactly the way we wanted without having to hack/tinker with the engine to achieve such results. Mostly everything feels like lego bricks and right now the brick foundation is very stable.

Our Development Philosophy: Keep It Simple

Throughout our development process, we follow the principle of "Keep It Simple, Stupid" (KISS). V4K's design fits perfectly with this approach. It allows us to create complex gameplay while keeping the underlying systems straightforward and efficient.

The key is to avoid feature creep and think through every decision or feature proposal, consider its impact on the existing game design and systems implemented and then carefully integrate it while maintaining ease of use for you gamers, as well as low code footprint for us developers to keep things easy to maintain.

Looking to the Future: Multiplayer Possibilities

While "Moons That Belong" is currently a single-player experience, V4K includes features that could allow for multiplayer gameplay in the future. We're excited about the possibilities this opens up for expanding the game down the line.

But that is a topic for another day!

Conclusion

The V4K engine is the unsung hero of "Moons That Belong". It allows us to focus on creating engaging gameplay and a vast, interesting universe for you to explore. As we continue development, we'll keep pushing V4K to its limits, optimizing performance, and potentially expanding its capabilities.

WHISHLIST our game on Steam, and be sure to catch more news as we are approaching the release date announcement. Stay tuned for more behind-the-scenes looks at the development of "Moons That Belong"! Next time, we'll dive into the game's gameplay mechanics and supply logistics that made this game happen.

https://store.steampowered.com/app/2649280/Moons_That_Belong/?beta=0

What aspects of the game's development are you most curious about? Let us know in the comments!
NosTale - Anime MMORPG - [CM] Zenitsusan


Have you packed your suitcases for this magical break? Today sees the launch of the Summer Oasis server and the start of the summer adventure in NosTale!

As already mentioned in our first announcement , on this special international server you’ll benefit from permanent boosts, special weekend events, a free Battle Pass and much more. At the end of the server, it will be merged into the Valehir server.

  • Summer Oasis server starts: 7th August 2024
  • Summer Oasis server ends: 25th September 2024
Boosts, Events & Achievements
Here are all the details on the boosts, events and achievements to look forward to on the Summer Oasis server!

Permanent Boosts
These boosts are permanently active on the server:
  • 2x EXP
  • 2x Gold
  • 2x Drops
  • 4x Reputation (exc. Act 4)
  • 2x Fairy EXP
  • 2x Family EXP
  • 2x XP for fishing, cooking and training pets
Events
  • The Battle Pass is available for free! Complete exciting missions to earn useful items for your adventures.
  • In a few days, the Sealed Vessel Event will begin! Are you ready to open the vessels and take on the enemies who pop out of them? Victorious fighters can look forward to awesome treasure chests!
Achievements

During the Summer Oasis, you’ll find a special website at https://nostale.comastuff.com/OasisAchievements/Achievements.php?lang=en, where you can see a list of all the achievements which can be unlocked. Click on an achievement to see the reward in the top right, and below that, a list of players who’ve already unlocked it.
Each achievement is limited to a maximum of 5 or 10 players (excluding achievements for raid parties, which are for the fastest group).
Please note that only the things you do on the Summer Oasis server count towards these achievements.

Achievements are divided into four categories:
  • Solo Achievements: You can complete these individually.
  • Raid Party Achievements: For these, you’ll need to be in a raid party.
  • Server Achievements: These include all achievements which can be completed server-wide.
  • Completed Achievements: Here you’ll see all the achievements which have already been completed.
In addition to the achievements listed on the website, there are also three special achievements:
  • Reach a top 10 ranking for the highest reputation (excluding Act 4) by 28th August.
  • Reach a top 10 ranking for the most points in Act 4 by 28th August.
  • Reach a top 10 ranking for the most victories in the Arena of Talents/Arena of Masters by 28th August.
Please note that the website will be updated at regular intervals, and it may take some time before unlocked achievements appear as ‘completed’.

Once you unlock an achievement, you’ll receive various rewards such as great titles or prized tame pets! Please be aware however that while our little delivery bushi will be working hard to deliver all the rewards, it may take a couple of days before your receive your items.


Server Merge
On 25th September 2024, the Summer Oasis server will come to an end, and all characters, together with all of the content they’ve unlocked, will be transferred to the international server Valehir. More details will be released shortly before the server merge.


Enjoy the summer!
The NosTale Team
NosTale - Anime MMORPG - [CM] Daveius GF


Head on down to the NosMall today and pick up a Royal Rabbit Carriage to travel around in and wow all your friends. The offer is available for a limited time only, from 7th August (11 AM) to 10th August (11 AM CEST).

Royal Rabbit Carriage
Relax in this resplendent carriage and have an honourable rabbit convey you through your adventures! You’ll benefit from the following:
  • Movement speed: 23
  • Movement speed in Moritius +2
  • Movement speed in Celestial Lair +2
  • Movement speed in the Land of Life: +2
  • Effect: Sense of Nobility
  • Effect: While sitting in the carriage, incoming damage is reduced by 30% and monsters cannot see you. This effect is limited however:
    • The effect is inactive in raids.
    • While mounted, you don’t receive XP from party members.
    • Angel Guardians and Devil Guardians in Glacernon can still see you.The Speed Booster increases the stats as follows:
  • Movement speed: +2
  • Duration: +10
  • Removes all debuffs up to level 4
  • Effect: Magic Eggshell
Have fun!
The NosTale Team
Book of Travels - MaD_Oliver
Fixes

  • Fixed issue where certain combinations of pocketed items would cause character loading to fail
  • Fixed issue where having too many items would cause character loading to fail
  • Fixed issue where Passage sometimes failed to initiate
  • Fixed issue where Letter Opener description would display incorrectly in some scenarios

Changes

  • Added button to the Trainmaster's Stash view which when used deposits all Excess items into the Stash (only available while inventory system transition grace period is active)
  • Extended grace period by 30 days

https://store.steampowered.com/app/1152340/Book_of_Travels/

Want more info?
Visit the Book of Travels website
Visit the Might and Delight website
Visit the Might and Delight Merch Store
Visit the Book of Travels Lore Page
Join our Discord server
The Strange Story Of Brian Fisher: Chapter 1 - Intetic
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