Oh Baby Kart - pas
OBK PATCH v0.5



Hello everyone, a big patch update! We heard you out and have done a complete revamp!

NEW HERO PASSIVES

Get ready for a shake up! Every hero’s ultimate has a new passive ability. This means they will have passive bonuses from using specific items. There have been many changes to each hero and with the inclusion of passives the entire game has been shook up.

Example of some passives:
  • OhBibi when using a rocket will get drift boost bonus
  • Jez when using ice rockets can get ultimate fill
  • When Peanut uses bull boosters he has increased steer
NEW HEROES

Welcome our two new heroes, each with 3 new ultimates:

Shapes The Burtle
  • Slip and Slide: Burtle slips and slides with a subtle increase in steer and speed to do tricks around certain maps!
  • Team Burgers: Serve burgers to your team! Each burger is a special item that gives the user a mini burger shield and speed boost!
  • Burger Bang: Shapes slows down and is unable to drift, but after a few seconds Shapes gets a big giant boost a special shield to knock out the opponents.
Rattini The Rat
  • Scurry: Improve your daze time temporarily and get a little boost. Perfect timing can prevent a full daze.
  • Cheese Booster: Give everyone in the team a Cheese Booster which can trigger boost bull passives as well.
  • Rat Thief: Increase speed and steer and steal coins from any other kart you collide with!
NEW ITEMS

Bullmerang - A special item that when you hit, gives you a bull booster.
Mealbox - An item you drop that will take ultimate charge from anyone who hits it.

NEW STAGES

4 New Stages have been added:
  1. McWassie
  2. NeoCyber
  3. London
  4. Paris

NEW UI/UX
The UI has been completely updated. After going through multiple iterations with our community, we figured out what was the best way to present the modes without overwhelming new players.

If you want local play, it’s all there for you on the get go. Otherwise from the play button you will jump to your garage which will have all the options you need. We split it out to multiplayer vs. single player so you can immediately decide where you want to go.
REWARDS AND BATTLE PASS

We are introducing our first iteration of a battle pass. This is completely free and given to every player. In addition, we have unique rewards for every character we will be expanding over time. These are your lifetime rewards which you get as you play the game over time!

NEW RR CUPS

We have added 4 new RR cups to the challenges and removed the map. We made it more organised so you can find the challenges in smaller packs. This allows players to find where they can unlock certain heroes and special items and karts.
Sky Link 2 - InfinitePhoenix
Happy July!


Welcome Sky Captains!

It's officially summer time! Time to break out the lawn chairs and and some potato chips. Fire up that barbecue! Sky Link 2 has been moving in a new direction, and we've put a lot of work behind it already. I'm pretty excited to go over all of the changes, so let's get to it!


(The world of Sky Link)





Quality of Life Updates

First and foremost, we have a quality of life update that everyone has been asking for in all our playtests. Now when you leave Sky Link, your settings will save and be available for you on your return!


(Controller settings were added earlier this year!)





Some Quick Planned Updates


And if that isn't enough, we have a whole world of changes to go over this month too. Modular weapons are coming! Today each drone is set with a specific weapon, and our developers are working to open this up so every load out can be as unique as the pilot themselves. In our last play test I was able to test this out and it's already working great on the back end. Keep your eyes peeled for updates on this, as it'll be a big one.

Along with modular weapons on the drones, we've been implementing new abilities as well. With the missiles deadly homing ability we have created flairs you can equip that will attract the missiles. I hope to see the flare reach the game for everyone's use this next month. The flair's sound effect is also awesome!

Also planned for the future, our devs are working on something we're calling chaos destructibility. Keep your eyes peeled for more about this in the future!


(Cyclops' Stasis Field can create chaos in battle!)





Map Updates

Lots of changes to our maps in June to go over. Sandstorm has had a few holes patched, and the spawn points have been adjusted to prevent spawn camping. The Sandstorm map is also larger now, to better accomodate our physics based flight. In Sandstorm, and in Split; the trees now have collision as well, so watch your flight path! Audio setup on Sandstorm, Fjords, and Center arena have been improved, with better ambient noise and reverb.


(The Sandstorm map is shown above)





Party System

Our party system is strong as it's ever been with our latest round of updates. The invitation system now allows you to select all your friends and invite them at once, and it's working like a dream! There's never been a better time to get your friends into Sky Link!

Tons of changes and fixes go in every month. One issue we have noticed in our play tests was a crash that would randomly occur when a new player entered the match as the match was ending. This has been fixed on the back end, along with issues on the play button's visibility. The Discord Button in the game has also undergone an operation in June that has brought it back to full operation.


(Party System in Game shown)





Game AI

A lot of work has been put into the Artificial Intelligence in the game. During gameplay bots can now be added to a Team Death Match, and they will follow a designated leader on each team. We've had some 16 player battles in this orientation, and it's smooth and fast. The bots themselves now use all weapons and abilities, and have much more intelligence in their actions. They are now a little bit scary to be honest. Bots damage statistics also required some correction in June.

Missile logic has also had a huge make over in June. If a missile has target lock and the target gets obstructed by an obstacle, the missile will now extrapolate the target's next position based on last tracked position and velocity. Missile guidance has also been moved server side to make missiles more reliable. Missiles will now also lock onto the closest target when more than one is in range.


(Bots are far more deadly now!)





[VFX]

And last but not least, our visual effects expert has been crunching all month. There's so many changes in VFX to go over! All visual effects have had a new scale parameter added on the back end, to help dynamically match explosion to damage. The barriers had a lot of attention. The shields would inhibit some of the view while in first person and this feedback has led to a new iteration of shield that isn't going to block your view when you play.

Tons of work and a lot of passion and excitement from the team this month as we round through July. Lots of excitement to come as well, I look forward to seeing you again next month!


(You can see multiple explosions as they change over time)





[PLAYTESTS]

https://discord.gg/playskylink style=button Join the Sky Link discord to play in the beta test! https://discord.gg/playskylink style=button

Our open beta test is now running Fridays and Saturdays.
During these events we do beta testing; checking balance in game while learning to master the finer mechanics of flight. Sky Link: Freefire is difficult to master, though truly easy to pick up and just play.

Playtests are streamed live, and we encourage you to stream it too! We make sure you have enough credits to buy all the skins and show off the game, and I'll always do my best to help you look good on stream too. Let's get together and have some fun!


We get together every Friday at 1 PM PST and Saturdays at 4:30 PM PST.

Check out Sky Link on Youtube: https://www.youtube.com/watch?v=uAWISZeuFrE&list=PL8Nanc9wPzakpIULOF4zpfNfQFCXsqXzU&index=1 style=button







Thanks for stopping by, hope you have an incredible summer!
Bythzkel-Sombréa - Dragonneau88
The dlc includes a game from a sequel to Bythzkel Sombréa it consists of an integration of functionality with VR both playable with keyboard and mouse you could use VR Occulus and other device if there are bugs please report on the main chat of the steam store below the small tab which takes you back to the dev chat.
BATTLE CRUSH - jjkim527
Hello, Crush Crew! 🙌

Starting from the 1st weekend of August,
The Weekly Tournament: Duel mode will be available!
Furthermore, the Battle Crush Custom Frenzy event is in progress!
Seize the opportunity to play Custom Games with your friends and earn crystals!

Please refer to the following below for more information. ⬇️

-----------------------------------------------------------------------------------------------------------

Weekly Tournament: Duel

<Event Schedule> 📅
- August 4th (Sun)
  • Asia Servers: 19:00 ~ 21:30 KST
  • America Servers: 20:00 ~ 22:30 ET, 17:00 ~ 19:30 PT, 21:00 ~ 23:30 BRT
  • Europe Servers: 20:00 ~ 22:30 CEST

Battle Crush Custom Frenzy Event
You can earn up to 2,000 Crystals if you play custom games with your friends and upload a video!
For more information regarding the event, make sure to check out the event notice!


Thank you. ❤️

[Official Channels]
Official Website
DISCORD
X(Twitter)
YouTube
Space Engineers - Drui

Prototech

In the upcoming 1.205 update we are adding a set of new Prototech blocks to Space Engineers. These blocks are unique and powerful “end-game” blocks that will be part of the free content in the 1.205 update.

In the video below you can see a little sneak-peek of one of these blocks. Stay tuned for more information regarding Prototech and PvE content!


Factorum

As the world shifted from the Military Industrial Complex to the Aerospace Industrial Complex, those who made their money in defense were at a crossroads.

Some adapted to the times. They turned their intercontinental missiles into space ships, their swords into plowshares.

Some retired. They decided there were fates worse than watching your billions become millions.

But some fought against change, against Modularity. They fought unimpeded by morality, consequences be damned. They created a unique Prototech. 

And they call themselves The Factorum.


Newsletters & Early Sneak Peeks

Do not miss our early sneak peeks and teasers for the upcoming update!
Sign up for our monthly newsletter here: https://www.keenswh.com/newsletter





My Dream Setup - LD


New setup contest dedicated to last Coffee update!

💻Theme of this contest is "Streamer Setup"

The rules are simple, just take 1-4 screenshots of your setup and post it on our Discord server in the #setup-contest channel (Note that only one submission allowed)

The event's deadline is on Thursday, August 8th, No more setups will be accepted after that. We'll then review the submissions before announcing the winners.

🏆Prizes

3 winner will get:
  • Free Steam key to any My Dream Setup DLC for you or to share it with a friend.
  • Special discord role on our server!
Let the contest begin!

Keep up with the latest news
We share all the updates on several platforms. Join our other communities to stay up-to-date!
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Have a great time playing our game!

https://store.steampowered.com/app/2200780/My_Dream_Setup/
City Lights Love Bites Season 0 [Pilot Season] - NaughtyOba
Remade Freya's First Interview Scene

Added a mobile texting feature and flirtatious content with Ella in the office in the latest scene of Jiya's route.

Refined Milana's model.
Backrooms: Lost - sakura_Dawn
According to players' feedback on the game, we have improved and fixed the following game content and problems
1. According to players' feedback, the elevator in LEVEL0 in multiplayer mode has been changed from inductive elevator to lever elevator to prevent players from being unable to pass the level due to elevator problem.
2. Changed the player death sound effect from 2D to 3D in multiplayer mode, so that when the player dies, other players will not hear the scream from a distance.
3. Fixed the stairs on both sides of LEVEL188 in multiplayer mode.
4. New loading interface when switching levels in multiplayer mode.
BlazBlue Entropy Effect - WoadZS

Optimizations
  • Optimized the timing of Rachel's double jump to improve the minimum jump height.
  • Fixed an issue where Rachel's Potential [Silpheed] could blow herself out of the combat area.
  • Fixed an issue where triggering the shadow effect provided by Tactic in the Omega Space would cause an audio playback error for Rachel.
  • Fixed an issue where Rachel could trigger the dodge effect with a dash even without the corresponding Potential enhancement.
  • Adjusted the base damage and enhancement magnitudes of Rachel's Potential [Impish Gypsophila].
  • Fixed an issue where Rachel's Potential [Ivy Blossom] could throw three crosses even without triggering the Potential combination effect.
  • Fixed an issue where the bat swarm summoned by Rachel's Potential [Ivy Blossom] did not properly benefit from other damage and HP recovery bonuses.
  • Fixed an issue where only one frog could be summoned when both players in an online match chose Rachel and used [George XIII].
  • Fixed an issue where Rachel's summoned storm could cause visual anomalies with Tactic-placed mines.
  • Added a description of SP gain to Rachel's Potential [Clownish Calendula].
  • Optimized some of Rachel's Potential text descriptions without affecting the actual effects.
  • Fixed several battle sound effect playback errors for Rachel.
  • Fixed an issue where Jin's Talent [Time Stasis] had mismatched slowdown effects, visual effects, and invincibility durations.
  • Fixed an issue where the reward selection interface could not be closed in Mind Trial.
  • Fixed an issue where the Potential interface might display incorrectly during pre-battle preparations in Mind Trial.
  • Fixed an issue where Buffs might be lost when re-entering solo Mind Trial.
  • Fixed an issue where purchasing Potentials in the exchange space during Mind Training played incorrect effects.
  • Fixed an issue where purchased Buffs or Debuffs were not applied correctly during Mind Training.
  • Fixed an issue where the Elite enemy NAN-FIRE BITE could be blown out of the combat area by Rachel's Potential [Silpheed], causing a soft lock.
  • Fixed an issue where some Avatar skins can not be used correctly.
Daydam Knight - Parham
We're excited to announce a special discount on our game, Daydam Knight. From July 29th to August 5th, you can purchase Daydam Knight for 40% off the regular price on Steam. This is the perfect chance to dive into the thrilling world of Daydam Knight and see what all the buzz is about.
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