Flight of the Athena - Timi Williamson
This V1.1 update to Flight of the Athena adds Steam achievements to the game - 9 campaign achievements have been added, and can be earned from various boss victories and game wins.

A small note: The Ultra 1CC Omega achievement is incredibly difficult!

Any feedback / queries, let me know.

Timothy Williamson

Flight of the Athena - Timi Williamson
Flight of the Athena is currently 50% off as part of the Going Rogue: A Festival of Persistence event - being a fan of roguelikes / roguelites, I will definitely be having a good look through what's there!

I'm also working on new game update to V1.1, which will integrate Steam achievements. Barring any major holdups in implementation & testing, this update should go live within the next few days.

Timothy Williamson
Flight of the Athena - Timi Williamson
V1.05 is the first update for Flight of the Athena post release - it contains a few updates based on player feedback, as well as a new Key Event (Orbital Strike). Patch details below:

Flight of the Athena V1.05 Changelog:
-New key Event, Orbital Strike - avoid the orbital barrage from Imperium Fusiliers.
-Level length - a small reduction in the level length time across the campaign.
-Updated campaign map - The campaign map now combines the regional background with the updated node bases, the previous update with just the node bases looked a little sterile.
-Player secondary weapons - The turret rotation speeds have been increased (more so for non-missile secondaries), whilst MkIV and MKV vulcan cannons now fire the larger vulcan cannon projectile.
-Player weapon projectiles - The power of these has been increased across the board, with bigger increases on some that needed a bit more of a boost.

Flight of the Athena - Timi Williamson
Flight of the Athena, a twin-stick shooter + roguelite has left Early Access today!

It has been a pretty tricky dev journey trying to meld together shmup & roguelite elements; I'll put together a dev retrospective covering these aspects when I can collect thoughts (and perhaps find some early prototype screenshots!). For today though, I'll be blasting through some enemy squadrons alongside the Athena.

Timothy Williamson

Flight of the Athena - Timi Williamson
This is the V1.0 build for Flight of the Athena, in readiness for leaving Early Access tomorrow!

Only a few minor changes so as not to risk breaking anything before launch, but contains:
  • Level updates - Some of the levels have been reconfigured with extra vehicle pathing, as well as ground placement
  • Extra wave data - A few more enemy waves have been added for the earlier stages of the game
  • Minor fixes and updates

Till the launch tomorrow...
Flight of the Athena - Timi Williamson
This update has revamped the campaign map - instead of a static image, it now uses the node grid to draw the region, the route the player takes, the area mission being targeted, etc.

The demo has also been brought inline with V0.95 to get this campaign map update (as well as the other updates from interim versions since the last build).

Full release on 26th Oct is on, with V1.0 live most likely on the 25th!

Flight of the Athena - Timi Williamson
  • Location descriptors - these have been added to the campaign map describing what happens at node locations (when the location POI is known). Takes some of the opacity out, allows for better route planning.
  • Updated the credits screen.
Flight of the Athena - Timi Williamson
The latest build for Flight of the Athena is now live - it brings a host of quality of life updates, as well as some additional content with the additional Onslaught and Airstrike events. Full changelog below:

Flight of the Athena V0.9EA changelog:
-New key event, Onslaught - survive a sustained ambush from Imperium forces
-New key event, Airstrike - destroy the Imperium ammo dumps
-Game selector update - The game select screen now displays the regional boss info, i.e. which is the current boss & act, which bosses have been previously eliminated
-Level length alteration - The average level time has had a small reduction across all acts
-Options -> Controls - A controls settings section has been added, listing controls and giving the option to turn off controller vibration
-Vulcan cannon - reduced the controller vibration amount when firing the vulcan cannon
-Updated graphic, Athena - updated the overhead Athena graphic.
-Updated character portrait, Mega - a small update to this.
-Large beam laser, enemy - reduced the strength of the large beam laser (used in phase 3 of the final boss currently).
-Various minor fixes and updates

Full release out of Early Access is on target, 26th Oct!

Flight of the Athena - Timi Williamson
This release is a significant milestone for Flight of the Athena - final chapter + final boss content has been added, so the game is now playable all the way through! V0.8 brings:

-Final boss integration - The final boss and game completion has been integrated into the procedural engine. FotA is now playable from start to finish!
-Final Act content and cutscene - Level content for Act V and the game completion cut scene have been added.
-Speed -> Mobility - The terminology has been changed from speed to mobility, as this value encompasses not just top speed, but acceleration also.
-Various tweaks and fixes

The next updates will focus on readiness for V1.0 release on October 26th - polish, fixes and extra content as time allows!

Flight of the Athena - Timi Williamson
The full release out of Early Access for Flight of the Athena now has a date - October 26th, 2021. The major remaining components to go in are the final Act and the final boss, but both are progressing nicely. The remaining dev time before launch will go to fixes and extra enemy waves / key events, time permitting.

A new version has been released to Early Access, version 0.7. These changes were going to be held for the next major release, but the boss and texture page updates are both good updates, so it seemed good to get them live:

Flight of the Athena V0.7 changelog:
-Boss, smoking fractures - Smoking fractures will open up on the bosses as they move through the damage phases. A useful visual indicator and effect, a heavily damaged boss is also at its most dangerous!
-Textures, prefetch - Texture prefetching has been setup, which should reduce if not eliminate in battle stutters whilst loading
-Game setup warnings - Additional warning flags have been added to the hardest game setup selectors (Brutal difficulty, Rogue game mode).



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