Fistful of Frags - Judge Uchiha Ⓢ
Today marks the start of the second season of the Official Ranked Competitive Shootout (O.R.C.S)

Tonight we watch as players from the EU fight eachother for a chance at glory !
Come join us and have fun watching the stream, show your friends if you like... this how it is when the whiskey is passed !


countdown clock

Here's the channel where you can join and enjoy the event.
O.R.C.S [EU] Official Livestream

Pass the whiskey !

Fistful of Frags - Judge Uchiha Ⓢ
Howdy there !

We're proud to announce that the registrations for the second season of the competitve event have already begun !
In order to make sure that all players have been notified we're having this public announcement.

Anyone who's interested in partaking in this event can find more info in the below linked thread !
Official Ranked Competitive Shootout season 2 registration thread

Prizes await the top 3 and top 5 of each region, come and pass the whiskey for a shot at glory !
Register today !
Fistful of Frags - Judge Uchiha Ⓢ
Howdy pardners !

Having Halloween behind us and some cool updates coming in the next couple of months we wanted to take some time to present to you the great work being done by the Fistful of Frags community !

The Fistful of Frags 2021 community trailer by Kyeki



As you can see a lot of effort and focus has been put into showcasing all of the different features of the game and highlight it's slow paced but also fast paced action !

It's always heartwarming to see how players can come together to create new content for Fistful of Frags, a game that still stands to this day as a testament to the power of the modding community .

Bellow you will find a small Q&A section dedicated to the player who created the trailer and some of those who contributed to it's creation .
Every one's voice matters when it comes to whiskey passing in Fistful of Frags so stay tuned for more exciting updates !

Pass the whiskey !

Player and trailer creator Kyeki

Q : How and when did you found about Fistful of Frags ?

A : I started playing Fistful in about late 2018. At that time, Red Dead Redemption 2 came out and I was looking for alternative cowboy games as the computer I had at that time stood no chance at running that game. I discovered Fistful from an old Jerma video and it stood out to me: completely free to play, runs on Source Engine so my computer could handle it, and plenty of cool guns. So, I downloaded it and tried it out and, well, here we are !

Q : What do you enjoy most from the game, what makes you come back for more whiskey every time ?

A : I really appreciate the sense of community I've gotten over the years I've played the game, that's probably what keeps me coming back.
For as long as I've played, I can rely on seeing a name I recognize or a friend in any server I join and everybody has a sense of belonging that I don't see in any other game I play. I also really like how customizable every loadout is.
Every player's playstyle is unique, and there's so many unique skills that form unique combos that in turn make the game harder/more interesting to play, like gun throw and Mare's for example.


Q : What did you have in mind/focus while you were creating the community trailer ?

A : I wanted to capture the diversity of gamemodes and playstyles present within the game and the sense of community I feel whenever I play Fistful. The easiest way to show both of those things, of course, would be to ask for gameplay clips from some of the best players Fistful has to offer that I happen to be friends with.

Q : What are your hopes and wishes for the future of Fistful of Frags ?

A : For the future, I'd really hope that Fistful keeps growing as a community and Rebel keeps actively maintaining it. I'd really appreciate seeing new skills and weapons added to the game, too. I can't think of any good ideas off the top of my head, but the more you can customize the more people I feel will pick up a unique playstyle they enjoy and continue coming back to the game. More community maps being officially added would be sweet too.

Veteran FoF player Yami

Q : How and when did you found about Fistful of Frags ?

A : I first started playing Fistful of Frags 7 years ago this year, back in 2014, when a bunch of my friends and I were new to Steam. We were looking for free-to-play games, and FoF caught our eye.

Q : What do you enjoy most from the game, what makes you come back for more whiskey every time ?

A : I think what I love most about Fistful of Frags is how varied and customizable everything is. So many different perks, weapons, maps, tactics, and more that allow every player to create their own perfectly viable playstyle. Beyond gameplay, FoF has a lively and dedicated community committed to improving the game wherever possible. You can just about always find a friendly face or several that you can play a few rounds with for a good time.

Q : What are your hopes and wishes for the future of Fistful of Frags ?

A : Like most players, I’d of course love to have new unique guns and maps to help keep things fresh. Being able to pick your playermodel & voice lines in FFA would also be great to see, as well as the potential return of player-collisions with props. Most importantly though, I just hope FoF continues to see new updates and attention from Rebel_Y, all the fantastic contributors, and the great FoF community.

Veteran FoF player Chitch

Q : How and when did you found about Fistful of Frags ?

A : I came across Fistful of Frags through Skallagrim in 2016; it was one of the first games that I got on Steam. I used to play it while sat in bed, with an old laptop on my lap and my mouse on the blanket. Five years later and I've got a powerful PC, a great set-up, nearly 700 games... and I still often find myself drawn back to FoF.

Q : What do you enjoy most from the game, what makes you come back for more whiskey every time ?

A : To put it simply: I can't name an FPS with more satisfying mechanics. The slow rate of fire and focus on accuracy makes for fun shootouts, and the longer than usual time to kill allows for strategic and wacky encounters that you won't find anywhere else. Running away from or razzle-dazzling enemies is often viable, and it's fun to use map and movement to ones advantage. In what other game can you can throw a gun back "Big Trouble in Little China style", or dance around an enemy with half-sideways bunnyhops as you slowly reload?

Q : What are your hopes and wishes for the future of Fistful of Frags ?

A : New maps would be a welcome addition to freshen up the game. Although, I'm not keen on the idea of gameplay and balance changes, since I've found many such changes questionable throughout the years. My main wish is that FoF maintains an active player count. I would love to be able to hop into a full server 5 years from now, because this is undoubtedly a game that I will always be able to come back to.

Veteran FoF player BrainDamagedGod

Q : How and when did you found about Fistful of Frags ?

A : Skallagrim's old video. I saw it in late 2019.

Q : What do you enjoy most from the game, what makes you come back for more whiskey every time ?

A : Prop throws, the "gunthrow" perk, melee combat, and making mods.
I like the game's more funny parts too, voice lines, ragdolls, environmental deaths.
It has low fire rate weapons which you have to stand still to shoot to be able to aim accurately, I don't know of any other games featuring this kind of gameplay. It also makes melee more viable and combos more effective, raising the skill ceiling.


Q : What are your hopes and wishes for the future of Fistful of Frags ?

A : I would like to see weapons world models and player models able to be modded again, as well as their materials. Particle mods and UI mods would be nice too.
I can understand not wanting client-side mods for player models or materials used on map textures, since people could use those to cheat. But I don't see a reason not to allow particles and ui mods.
I'd like to see the the speed cap raised a bit so I can bhop with hatchet/machete without getting the movement penalty. Another ~20hu/s should do it (probably).


Veteran FoF player 277

Q : How and when did you found about Fistful of Frags ?

A : So.. it's 2014 and i'm browsing around steam for games to play with my friends within their budget (£free). Fistful of Frags fit the bill so we gave it a try and in the years since then Its gone on to provide more entertainment than many other games I've paid for and shown itself to have a solid & welcoming community.

Q : What do you enjoy most from the game, what makes you come back for more whiskey every time ?

A : The thing with Fistful of Frags is there is very little fat on the bone. No long loads, no matchmaking waits. You can go from zero to gaming in 20 seconds. It's an "all meat experience" and it doesn't waste your time.
Gameplay wise; it offers many honestly unique playstyles, too many to list here...
A top pick of mine is disarming a foe in close combat, taking their weapon and shooting them with it, never gets old.
To sum up its staying power, its quick to start playing and it's easy to have fun, also there is a huge talented modding scene if that's your kinda jazz.


Q : What are your hopes and wishes for the future of Fistful of Frags ?

A : I don't hope for much more than to be able to drop in and pass some whiskey when the mood takes me, and it's never failed to do that for me. My compliments to the chef !

Veteran FoF player Wolfgang V2.35

Q : How and when did you found about Fistful of Frags ?

A : I found out about Fistful of Frags in December of 2014, and now have over 1800 hours in-game. I really liked historic weaponry and wanted a game that had the weapons' feel and function.

Q : What do you enjoy most from the game, what makes you come back for more whiskey every time ?

A : The main thing that got me into the game was the feel of the weapons.
Another one of the things that really interested me was map making, but it was only Garry's Mod.
I didn't realize that I wanted a more combat oriented game to make maps for, until Fistful of Frags. Aside from this creating Old West inspiration in me, it also introduced me to the community.
The community is my favorite part of the game !
I like how most of the longer-term players care to progress the game in new and exciting ways, and how kind and welcoming the majority of them are.
Not to mention the modding community: Skins, maps, sounds. What more could you want from modders?
The community is absolutely the largest contributor to my staying and I don’t plan on leaving.


Q : What are your hopes and wishes for the future of Fistful of Frags ?

A : To be honest, there isn't much that I really want to change. But because I make maps myself, I would love to see some new maps in Fistful of Frags. New weapons would be nice things to have, despite there being many new ways to use weapons. I know that I still haven't tried every combination.
But the thing is, I am confident that changes like these will take place, the community wants the same thing, and are willing to work for it. Me included!
Fistful of Frags - Rebel_Y
Howdy. It's this time of the year were spooky things happen. Speaking of spooky things, this Halloween Fistful of Frags has a delightful surprise for you all, here comes our timed limited Halloween themed game mode!

Ghost Town: A Storm of Boom!
Four TnT Bows will spawn at the start of each round, one for each team, they will be highlighted through all obstacles, if you decide to pick one up you will also be made visible to your enemies, but... with high risk, comes great reward.

When you damage enemies with the TnT Bow you will also heal allies around you, making you the lifeblood of the party ! ːsteamhappyː A lot of strategies can be planned around this concept just beware not to blow your self up!

If you get killed by an enemy blast, the TnT Bow will disappear and respawn elsewhere shortly after. If you die by regular damage, the bow will drop to the ground so your team mates can carry on blasting your enemies!



A reminder of Ghost Town mode
Imagine Four Team Shootout but with a twist, for a limited time each year (two weeks) you get to play in the "spooooooky" versions of some all time favorites, loved by all maps !



This mode also features the Witche's Cauldrons were cowboys can get her precious "juice" to spice things up !

There's a special meter right beside your health meter, once you drink enough from the Witche's cauldron and it fills up, you're in for a ride, quite literaly ! ːsteammockingː

You will get to ride on your ...ekhemm... "behind" along with infinite ammo and a pair of Peacemakers (guns) for a short period of time !!!

Go all out and bring the fear to all them cowboys out there, no tricks or treats, only lead ! ːsteammockingː Don't forget, you can pick up vials containing the witch's "juice" by killing ghosts and enemies !

Another feature of this mode is the "Ghost Gun" a modified version of the classic sawed off shotgun which even though it deals no damage it can be used to "Rocket Jump" !
If you point the Ghost Gun towards the ground and fire, it will propel you in the air but it can also be used to push away enemies... why not introduce em to a nearby scary cliff !? ːsteammockingː
The Ghost Gun can be acquired from within the gold boxes that spawn when you kill an enemy on a Killing Streak.

https://youtu.be/73ylTbR7hGc

So.. what are you still waiting for !?
There's simply no time to waste, only enemy cowboys to waste blastfully ! ːsteammockingː

We hope to see you out there passing that whiskey and blowing up cowboys !
YeeeHAW !

Special thanks to "Kyeki" (Fistul of Frags update video), "Yami" for the map screenshots and the mixxed.xyz servers for helping with the testing of this update !
Fistful of Frags - Rebel_Y
Howdy partners, as you may guessed by now, FoF is like Covid19: seems like it may be gone forever one day... and the next is surprising you with a new feature ːsteamhappyː I'll talk today about some recent updates that bring an almost-new playarea and some fancy respawn system for Shootout modes.

FOF_NEST
https://youtu.be/OQepn2iMmR4

We had a small version of this map, recreated as a nocturnal, 12 slots level from a former version originally made by Resi. There was some community interest in having some more night maps, so I decided to create a full version that adds undergrounds, a large elevator and a better crafted flow among other things. Hope you enjoy it.

Other maps also received small updates to improve navigation, respawn room, aesthetics or layout tweaks. The list may include: revenge, overtop, depot and impact. Be sure to check them out!


ONCE UPON A TIME, RESPAWNING IN THE WEST


Respawns in FoF never resulted easy for anyone, except for the cheeky bastards that may have exploited the system to farm frags. I know who you are ːsteamfacepalmː This ain't a goddam joke, people should not only die in peace but respawn in peace too!

In my defence, FoF maps are too intricate and tight packed to just slap a "normal" respawn system and call it a day, so the old system tried really hard but it never came to the state that something so important should get. It also was performance hungry, as it involved many calculations to figure out walking distances. With all those issues in mind a better replacement wasn't that easy, so things kept going... until now.

The new system pre-generates such walk-based calculations so they aren't executed realtime, it's much lighter for servers out there. It controls all respawn points in real-time though, so this way it knows how dangerous is each respawn area and how much benefit could a player obtain from starting there (for instance: a near crate or being into a highly travelled area). There are several key gameplay related advantages from this approach:

almost instant
since the game already knows which spots are free at any time
more fair
as the system has memory it tries to even out advantages or disadvantages between each players' respawns. Check end game console stats to know such details.
less repetitive
saves you from visiting the same locations because it tracks all pasts respawns for each player and weights them along other variables.



However, the new system requires some fine-tuning to correct certain issues that may arise after the automatic pre-generation phase, so if you notice enemies too close from your respawn point make a capture and post it on our boards. Also check this respawn bug catching contest out!
Fistful of Frags - SHOUBI
https://steamcommunity.com/sharedfiles/filedetails/?id=2082863666

Bringing-back a classic version of one of the core maps - "Robert Lee".
That is the side-wheeler steam-ship map.
We always liked the older version of the map from earlier-on in the game's history.
Weasel found an old copy of the map, extracted it, did some re-packaging tweaks on it, and renamed it to avoid any conflict with the current stock version.
Fully tested and now uploaded across all following servers:


[F+M] Two-Team / Dual-Faction
162.248.88.40:6311, or
Games.FreaksMisfits.club:6311

[F+M] Three-Team / Tri-Faction
162.248.88.40:6313, or
Games.FreaksMisfits.club:6313

[F+M] Four-Team / Quad-Faction
162.248.88.40:6315, or
Games.FreaksMisfits.club:6315


Additional Notes:
  • Players may use the !soundoff to disable custom music playback.
  • Updated the map rotation for each server to be 50% fof_robertlee_goty and 50% rotating other stock maps.
  • Stay tuned for more since more custom maps may be upcoming on his community servers.

Fistful of Frags - Rebel_Y
Howdy! Around October 22 update things started to change, quite a lot. Let me list the meaty part of them:

  • Hammerless pocket revolver was introduced (fast firing, low damage, 5 rounds)
  • Schofield, Smith carbine and portable whiskey jug not available as stock items
  • Yellowboy included in loadout menu (along -30% damage decrease)
  • Deringer was left as secondary only option but cheaper
  • several weapon balances: Mare's Leg, sawed-off shotgun and bow
  • no speed slowdown while walking backwards, lesser slowdown after jumping, -50% speed loss due weapon damage
  • no duck-jump possible when charging forward, less impulse gained from multiple hops
  • notoriety scoring system revamped: rewards got re-scaled so difference among smaller and biggest is double instead triple
  • carried physic props may drop easily when jumping or touching other solids
  • Tracking skill: footprints from enemies are visible for a short amount of time. This one replaces Gentleman perk
  • walking mode gets a big accuracy decrease
  • handgun skills revamped: increased accuracy for ambidextrous, small decrease for left-handed, right-handed gets a "sharpshooter" mode that replaces fanning
  • fanning handgun skill: improved handgun secondary fire mode (increased accuracy, speed while moving, fire rate)

OVERVIEW
These changes focus mostly on Shootout/Team Shootout and their variants. If they could be summarized, I guess the intention here is to bring some more diversity to the table while limiting certain underlying issues. Predominant tactics make games stale, more predictable, over the time. These defects could be appreciated in FoF in the form of: all over jump-kicking, left handed revolvers and 1-shot weapons.

WHY JUMP-KICK IS AN ISSUE AND OTHER MOVEMENT RELATED QUESTIONS
This maneuver isn't wrong by itself, it's just bad because lag and how internet things work. Multiplayer games try to convince you that other players are where you see them on your screen, but they aren't, they are generally closer than they appear so they can hit you from relatively far away due lag and false perception. Duck-jump makes this issue worse, by making you completely defenseless while the other player gets a minimal risk at doing this action.

So these recent changes made things a bit harder in this regard by limiting forward push and giving players the option to back at higher speed. Do you think it is too much, too little, well, I tried to make my point.

There also was big speed loss over certain things as multiple jumps or receiving damage, specially from shotguns.Those limitations have been reduced as became unnecessary now due other changes (jump) or because they give too much significance to first attack.

LEFT-HANDED, WALKING AND OTHER ACCURACY RELATED STUFF
Left-handed gave a 30% accuracy bonus at the expense of having terrible dual-wield accuracy. The thing is accuracy is mostly preferred over dual-wield, so other handgun skills were irrelevant for the most part. The changes make things less white-black, as left-handed still gives the quickest time to stop and shoot, while right-handed can be used for a more fluid movement, and fanning skill gives a sensation of uncontrolled power that I personally like to use from time to time.

Walking allows you to shoot semi-accurately without stopping completely. I think it simply was too good, too easy, too limiting in the diversify department. Changes make it only usable for very close range, but still is feasible.

NOTORIETY
Previous scale gave 4 points to top tier weapons and 15 to fists. The gap was simply too wide, if you wanted to score there wasn't much of a point in getting even mid-tier weapons. I don't even think top tier weapons were so "over the top" anyway, even Walker isn't invincible.

New scale starts at 9 points and ends at 20, so the respective order doesn't change much. It's just stock tier weapons may give a 50% bonus over top tier instead 100%. There are a few attacks that got lower or higher compared to previous scale, for instance: kicks reward less, smaller guns and melee throws reward a bit better.

WEAPON RELATED CHANGES
Removing Schofield and Smith from stock selection on team enabled Shootout/Elimination was a hard decision, not because they belong there but there was a point in making certain mid-tier weapons more available as there was some initial concern regards how players could access to better weapons. Since chest system was revamped that concern isn't there anymore. Getting weapons that grant an edge from the start seems illogical regarding player progression, yet I still see reasons to keep Schofield at least.

Sawed-off shotgun got a small boost, this is a problematic weapon because no one really uses it when it's a tad underpowered, and once you bump it a bit then becomes an annoyance. Well, I've seen it worse.

Bow got a tiny rate of fire boost and higher damage from close, nothing huge but it felt like a small boost would make it better.

Removal of whiskey jug is easy to explain. Team Shootout may feature teams but isn't a mode for teamplay, jug didn't offer any significant advantage for the player using it and I couldn't see one other than self-healing. So it was a bit alien among other perks.

And Yellowboy, this is a major change aimed towards those who like to snipe. The problem with Smith carbine was that it was good as basic sniper but also pretty good for close combat. The weapon in itself fills a niche that is alright, it's just there shouldn't be such stock weapon that offers this wide range of attacks. Yellowboy as is now allows some decent midrange options, but it gets lot of riskier when moving into rooms and small corridors. So it feels better, a small gripe is its excessive clip, it would be better with 10 rounds max let's say.

CONCLUSION
Fistful of Frags never got stale in its 11 years history I don't think it should get as long it stays alive. This recent changes made the game richer in many aspects, and more fair too. Your complaints may be right too, and things may still change over the time to alleviate future issues.
Fistful of Frags - Rebel_Y
Howdy! There's no shortage of news these days, good news fortunately. The FoF community keeps producing content and creating new venues for competitive gaming, and it should be known. I'll present you a new weapon -already available- and an initiative to keep the competitive spirit alive.

New Hammerless pocket revolver
If you ever wanted a small and blazing fast revolver in Fistful of Frags, this is for you. Relatively cheap and underpowered, Hammerless is great as secondary handgun, but more radical players may attempt to use it as primary attack.

https://steamcommunity.com/sharedfiles/filedetails/?id=1545377138
https://youtu.be/bqzt0p3Ww1c
Full update notes


FOFCL Shootout Tournament
FFA Shootout didn't get much love competitively speaking, until now. Here's a few highlights of the 1st tournament, played recently. Check the FoFCL community group for more info.

This is also a bit older news, but as you can see, game was taking place in a official map called Impact, created by Resi and added to game this past summer. Also worth to check!

https://youtu.be/0flskSRPoVg
Link to the full game (note this was taken from a SourceTV demo which may present certain flaws)
Fistful of Frags - Rebel_Y
Howdy partners, as it's tradition, Halloween themed maps and game mode "Ghost Town" have been added to the base game for a limited time. This year's update comes with two additional levels, gt_overtop and gt_nest. Don't miss the chance to play!

About Ghost Town
For those new or that may have forgotten, Ghost Town is a variation of our classic Team Shootout mode that brings a few important combat and navigation related additions as:

Wild wild butt-jumping charge

Refill your charge meter drinking potion from cauldrons or bottles dropped by dead players, when bar is full you'll enter in a special 'butt-jumping' movement mode and two revolvers that need no reload are granted.

Ghost sawed-off shotgun

This gun causes little damage but allows players to propel themselves by jumping and then shooting at near surfaces (as walls or ground). Note that you'll have to aim at the opposite direction you want to move. It'll also eject enemies when shot from close.

Ghost Gun can be obtained from golden skulls, and those spawn from thunder strikes.

Ghosts

These free roaming ghosts may be a tad annoying but do not cause any trouble. However, they can be farmed to get free potions when killed. Ghosts only die to explosives or fire.
Fistful of Frags - Rebel_Y
Howdy partners, it's better late than never they say. Finally you can share your add-ons with our community in an easy and fast way. Pretty much anything, from skins, maps, sound or particle effects, HUD or weapon replacements belong to our new workshop. Fistful of Frags will be even more community powered from now on.

To FoF community in general

I'm hoping this feature will spark content creation so eventually new stock content may come from workshop too. It's all about how fitting the creations may be and how they can expand or improve current content.

Feedback is also very important for all content creators out there, so I'd recommend you to get involved if you can. They'll appreciate your comments but please, try to offer constructive criticism too.

To potential content creators

Here's a guide that will tell you how to publish content to our workshop:

http://steamcommunity.com/sharedfiles/filedetails/?id=763108024
I'd like to explain how the content will be organized. Items can be browsed by category (maps, weapon skins, etc) so we'll be tagging any entry appropriately for easy discovery unless:
  1. art style doesn't fit at all, is out of place or simply doesn't belong to the Wild West (exceptions: item may be worth due other considerations)
  2. gives a noticeable gameplay advantage (in that case it may even get banned)
  3. doesn't work as intended or major flaws are present
Non tagged entries can still be found in other ways, this is just some form of curation to filter out of place or broken content.

Other than that, I'm looking forward to your creations, if there's any doubt feel free to ask.
...

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