Field of Glory II - Cherry
This first DLC introduces the mighty Rajput kingdoms of India, the storied African realms of Ethiopia and Ghana, and many more. The world map has been dramatically expanded, stretching thousands of kilometers south and east now reaching the heart of Delhi and tracing the path of the fabled Silk Road.



For the first time, you can rise to greatness not just as a Western monarch or emperor, but as any nomadic or tribal nation in the game. Forge your legacy on your own terms, through bold conquests or thriving trade routes, with two new gameplay systems crafted specifically for these dynamic cultures.

Forge Your Path with Powerful New Mechanics

Nomadic and tribal factions now have access to legacy points through two distinct systems:

  • The Great Trades – More than just a source of wealth, these trade routes bring authenticity and strategic depth, empowering non-European nations to stand toe-to-toe with giants like the Holy Roman Empire or Byzantium.
  • War Campaigns – Take the fight into enemy territory with a new system that lets you declare military objectives independently of claims. Plan, strike, and dominate with surgical precision.
Unique buildings and development paths make each tribal or nomadic faction feel truly distinct.

Two new scenarios:
  • Alexander Nevsky: Step into the boots of Russia’s legendary warrior-prince and repel the Teutonic and Swedish invaders in a high-stakes defense of the Rus’.
  • Guelphs vs. Ghibellines: Dive into the ruthless civil wars of medieval Italy, where rival factions battle for power under the looming presence of the Holy Roman Empire.
Buy now:
https://store.steampowered.com/app/3297820/Field_of_Glory_Kingdoms__Rajas_and_Tribes/

Don't miss Richard Yorke live on our Twitch channel tonight at 8 PM UK time! Watch him dive into Field of Glory: Kingdoms – Rajas and Tribes and explore the new DLC in action.

Field of Glory: Kingdoms - Companion patch out now

Alongside the release of the DLC, we have also deployed a massive free patch for all Kingdoms players. This update introduces new features and improvements focused on UI/UX, map expansions, warfare mechanics, and deeper tribal and nomadic gameplay.

New Field of Glory II Tournament is open for sign ups

Surprise are not finish here! To celebrate the release of the Rajas and Tribes DLC for Field of Glory: Kingdoms, we are pleased to announce another Field of Glory II public tournament, covering some earlier invasions of India. It will be played using the normal Field of Glory II Multiplayer system and our automated tournament system. Game results will go into the Elo ranking system.

The tournament will use the Swiss Chess draw system.

Anyone who has Field of Glory II can enter. You do not need to own any DLCs to enter.

To enter, go to the tournament page here

The general tournament rules can be found here

The first round will commence on Monday 26th May 2025 at 10.00 am GMT. No further entries can be accepted after the tournament has begun.

Specific tournament rules:

This tournament will involve five rounds. Each round will last 14 days. The battles will be Medium-sized custom battles:
1) India 326 BC: Indian 500BC-319 AD vs Macedonian 328-321 BC. Open Battle. Tropical.
2) India 152 AD: Indian 500BC-319 AD vs Kushan 130 BC – 476 AD. Tropical.
3) India 712 AD: Indian (Hindu North) 600-1049 AD vs Arab (Umayyad) 685-750 AD. Open Battle. Tropical.

Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.

First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.

The scoring system is as follows:
• If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
• If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.

Examples:

1) If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.

2) However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.

3) If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10.
(Provided that between them they have played at least 36 turns in all – see below).

Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.

Byes:

If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.

Round times and timing out:

Each round will last 14 days.

Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 18 turns, his score will be reduced proportionately, and his opponent will be granted (100 - the timed out player's adjusted score) if this value exceeds his current score. (This means he will get the full BYE score unless the timed out player's adjusted score is more than 25).

If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.
Field of Glory II - Cherry
We are pleased to announce another Field of Glory 2 public tournament, covering a whistlestop tour of Egyptian history from 1220 BC to 998 AD. It will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system. Game results will go into the Elo ranking system.

The tournament will use the Swiss Chess draw system.

Anyone who has Field of Glory II can enter. You do not need to own any DLCs to enter.

To enter, go to the tournament page here:
https://www.slitherine.com/tournaments


The general tournament rules can be found here:
https://www.slitherine.com/tournaments/rules


The first round will commence on Wednesday 23rd April 2025 at 10.00 am GMT. No further entries can be accepted after the tournament has begun.

Specific tournament rules:

This tournament will involve five rounds. Each round will last 14 days. The battles will be Medium-sized custom battles:
1) Egypt 1220 BC: Egyptian 1276-1201 BC vs Libyan 1250-657 BC. Open Battle. Middle-Eastern Agricultural.
2) Egypt 525 BC: Egyptian 570-525 BC vs Achaemenid Persian 545-481 BC. Open Battle. Middle-Eastern Agricultural.
3) Palestine 217 BC: Ptolemaic (Egypt) 217-167 BC vs Seleucid 300-206 BC. Open Battle. Middle-Eastern Agricultural.
4) Egypt 540 AD: Byzantine (Egypt) 493-550 AD vs Blemmye 500-550 AD. Open Battle. Middle-Eastern Agricultural.
5) Syria 998 AD: Fatimid Egyptian 978-1073 AD vs Byzantine 988-1041 AD. Open Battle. Middle-Eastern Agricultural.

Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.

First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.

The scoring system is as follows:
• If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
• If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.

Examples:

1) If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.
2) However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.
3) If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 36 turns in all – see below).

Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.

Byes:

If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.

Round times and timing out:

Each round will last 14 days.

Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 18 turns, his score will be reduced proportionately, and his opponent will be granted (100 - the timed out player's adjusted score) if this value exceeds his current score. (This means he will get the full BYE score unless the timed out player's adjusted score is more than 25).

If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.
Field of Glory II - FremboT3
We are pleased to announce another Field of Glory 2 public tournament, covering some of the wars of the Thracians in the Hellenistic era. It will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system. Game results will go into the Elo ranking system.
The tournament will use the Swiss Chess draw system.

Anyone who has Field of Glory II can enter. You do not need to own any DLCs to enter.

To enter, go to the tournament page here.

The general tournament rules can be found here.

The first round will commence on Wednesday 5th March 2025 at 10.00 am GMT. No further entries can be accepted after the tournament has begun.

Specific tournament rules:

This tournament will involve three rounds. Each round will last 14 days. The battles will be Medium-sized custom battles:
  1. Thrace 323 BC: Thracian (Hellenistic) 350-281 BC vs Lysimachid 320-281 BC. Open Battle. Mediterranean Wooded.
  2. Thrace 281 BC: Thracian (Hellenistic) 350-281 BC vs Gallic 300-101 BC. Open Battle. North European Agricultural.
  3. Thrace 110 BC: Thracian 211-51 BC vs Roman 199-106 BC. Open Battle. North European Hilly.
Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.

First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.

The scoring system is as follows:
  • If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
  • If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.
Examples:
  1. If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.
  2. However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.
  3. If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 36 turns in all – see below).
Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.

Byes:

If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.

Round times and timing out:

Each round will last 14 days.

Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 18 turns, his score will be reduced proportionately, and his opponent will be granted (100 - the timed out player's adjusted score) if this value exceeds his current score. (This means he will get the full BYE score unless the timed out player's adjusted score is more than 25).

If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.
Field of Glory II - sofia.c
Welcome back!
After the Slitherine live event on Monday, September 9, we are excited to announce the start of the FOG II: World Team Championship, with the draw for Round 1 now available.

Either player may initiate a match by posting a challenge in the appropriate thread in the competition forum and by sending a PM to their opponent.
All matches will select "Open Battle" for the scenario type. All battles will use 1200-point armies’, players will choose a “Medium" army and a “Medium" battlefield, Potluck terrain and 24 turns.


Below are the teams drawn for the first round:

1. Boudica's Bastards VS Lupi Belli
2. The Charming Champians VS Zhu Que
3. Hell on Wheels VS Desperta Fero
4. Third Army VS Comites Italia 2
5. Furor Gallico VS Condottieri Italia 1
6. Armchair Heroes VS Herd of Kiwi
7. Montjoie VS The Northern Guardians

If you want to know more about the participants click here.

Results will be posted in the WTC24 ROUND 1 MATCH RESULTS thread.

Discover more about the WTC24 CALENDAR here.

See the forum discussion for detailed information: https://www.slitherine.com/forum/viewforum.php?f=660
Field of Glory II - sofia.c
We are pleased to announce another Field of Glory 2 public tournament, covering the fall of the
Assyrian Empire at the end of the 7 th century BC. It will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system. Game results will go into the Elo ranking
system.

The tournament has two sections:
  1. Swiss Chess for up to 300 players. (Our usual tournament format).
  2. Knockout for up to 32 players. First come first served. Please do not enter unless you are sure you will be able to take part throughout.

Players can enter both if they choose.

Anyone who has Field of Glory II can enter. You do not need to own any DLCs to enter.

To enter, go to the tournament page here:
https://www.slitherine.com/tournaments

The general tournament rules can be found here:
https://www.slitherine.com/tournaments/rules

The first round will commence on Thursday 22 nd August 2024 at 10.00 am GMT. No further entries
can be accepted after the tournament has begun.

Specific tournament rules:

This tournament will involve five rounds. Each round will last 14 days. The battles will be Medium-
sized custom battles:
  1. Babylonia 621 BC: Babylonian 626-539 BC vs Assyrian 681-609 BC. Open Battle. Middle Eastern Agricultural.
  2. Assyria 616 BC: Median 626-550 BC vs Assyrian 681-609 BC. Open Battle. Middle Eastern Agricultural.
  3. Assyria 612 BC: Babylonian 626-539 BC with Median 626-550 BC allies vs Assyrian 681-609 BC. Open Battle. Middle Eastern Agricultural.
  4. Judaea 609 BC: Hebrew 681-586 BC vs Egyptian 664-571 BC. Open Battle. Middle Eastern Hilly.
  5. Harran 609 BC: Babylonian 626-539 BC with Median 626-550 BC allies vs Egyptian 664-571 BC with Assyrian 681-609 BC allies. Open Battle. Middle Eastern Agricultural.

Games are paired, so each matchup will be played both ways. Each player will be able to choose his
forces using the normal force selection system. In each round, all players will be playing on the same
randomly generated map for both games.
First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system.
Nobody will play the same opponent in more than one round.

The scoring system is as follows:
  • If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
  • If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.

Examples:
  1. If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.
  2. However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.
  3. If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 36 turns in all – see below).
    Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they
    played hard and lost.

Byes:
If an odd number of players sign up for the tournament, one player will get a bye in each round. In
the first round this is random. In subsequent rounds it will be the player with the lowest score. The
score for a BYE is 75 points for each game.

Round times and timing out:
Each round will last 14 days.

Any battles that are not completed by the end of the round will be timed out. The player who has
had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed
out. This will not normally incur any penalties, unless insufficient turns have been played: If the
timed-out player has played less than 18 turns, his score will be reduced proportionately, and his
opponent will be granted (100 - the timed out player's adjusted score) if this value exceeds his
current score. (This means he will get the full BYE score unless the timed out player's adjusted score is more than 25).

If the timed-out player has played less than 6 turns, he will not be included in the draw for the next
round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone
who has apparently dropped out of the tournament.
Field of Glory II - sofia.c
Greetings to all Field of Glory II players,

We are thrilled to extend a warm invitation to participate in the third World Team Championship and announce that the entries are already open!

This exciting event is scheduled to take place from the 10th of September to the 23rd of December 2024 and is supported and sponsored by Slitherine.

The deadline for final entries, armies and logos is set for the 8th September.

Each team will enter a player into one of the periods below. The player chooses an army (with a specified ally if desired) to fight battles against the other teams.

  • Player 1 - Period 1 - 2500 to 701 BC
  • Player 2 - Period 2 - 500 to 25 BC
  • Player 3 - Period 3 - 24 BC to 600 AD
  • Player 4 - Period 4 - 1000 to 1318 AD (Field of Glory II Medieval).

Teams will preferably consist of players from the same nation. However, if necessary, additional teams may be formed under the names Europe, Rest of the World, Americas, and Asia. Organisers will assist you in forming a team with other players if needed.

Players must own all DLCs for the period they enter and will need to join the forum to post challenges and results.

The competition will feature group games, with all games played consecutively, followed by quarter-finals, semi-finals, and finals.

For more information and to enter, please visit our forum at https://www.slitherine.com/forum/viewforum.php?f=660.

We eagerly anticipate your entries and look forward to a riveting and spirited championship.

Don't miss out on this incredible opportunity and register now!
Field of Glory II - sofia.c


Navigate the complexities of politics, religion, and warfare to build a legacy that stands the test of time. The game has a detailed map and a variety of units, including knights, sergeants, spearmen, and crossbowmen, offering countless strategic possibilities.

In Field of Glory: Kingdoms, you can export your battles into Field of Glory II: Medieval. This integration allows you to immerse yourself even further into the strategic and tactical elements of medieval warfare.



Buy Now:
https://store.steampowered.com/app/1985050/Field_of_Glory_Kingdoms/

To celebrate the release of the game, don't miss our Twitch live event on the Slitherine TV channel for the highly anticipated Field of Glory Day 2024.

Join with Robert Houghton and Claire Kennan as they guide us through the fascinating history behind Field of Glory: Kingdoms. Following this, Alberto Casulini and Neil McKenna will showcase gameplay strategies and highlight key features.

The surprises don't end there! To celebrate the release of Field of Glory: Kingdoms, we are excited to announce 2 new tournaments for FoG II.

Field of Glory: 2 new tournaments open for sign-ups

We are pleased to announce another 2 Field of Glory 2 public tournaments, showcasing some Epic Historical Battles from FoG II and FoG II: Medieval. They will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system. Game results will go into the Elo ranking system.

Anyone who has FoG II or FoG II: Medieval can enter. You do not need to own any DLCs to enter.

To enter, go to the tournament page here.

The general tournament rules can be found here.

Both tournaments will commence on Thursday 13th June at 10.00 am GMT. No further entries can be accepted after the tournaments have begun.

Field of Glory II - Epic Ancients

This tournament will involve three rounds. Each round will last 21 days.:
  1. Ilipa 206 BC: Carthaginians with Iberian allies vs Romans with Iberian allies.
  2. Magnesia 190 BC: Romans with Pergamene allies vs Seleucids.
  3. Chaironeia 86 BC: Romans vs Pontics.
Field of Glory II: Medieval - Epic Medieval

This tournament will involve three rounds. Each round will last 21 days.:
  1. Tinchebrai 1106 AD: Norman vs Anglo-Norman.
  2. Steppes 1213 AD: Brabançon vs Liégeois.
  3. Bouvines 1214 AD : Frenvh vs Holy Roman Imperial.
Specific tournament rules

Games are paired, so each matchup will be played both ways. Each player will be able to choose some of his forces using the normal force selection system. In each round, all players will be playing on the same map for both games.

First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.

Some scenarios may have special victory conditions. The normal scoring system is as follows:
  • If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
  • If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.
Examples:
  1. If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.
  2. However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.
  3. If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 36 turns in all – see below).
Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.

Byes:
If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.

Round times and timing out:
Each round will last 21 days.

Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 18 turns, his score will be reduced proportionately, and his opponent will be granted (100 - the timed out player's adjusted score) if this value exceeds his current score. (This means he will get the full BYE score unless the timed out player's adjusted score is more than 25).

If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.

And if you haven't had a chance to buy the game yet, there is a special offer on the entire Field of Glory II franchise:

https://store.steampowered.com/app/1368870/Field_of_Glory_II_Medieval/

https://store.steampowered.com/app/660160/Field_of_Glory_II/

https://store.steampowered.com/app/1011390/Field_of_Glory_Empires/






Field of Glory II - sofia.c
Mark your calendar for June 4th, a day dedicated to our Field of Glory franchise. We’re thrilled to bring you an event that combines history and gaming at our office in Milan.

The event will be structured in two parts. First, we will enjoy an historical introduction by esteemed historians Robert Houghton and Claire Kennan, who will guide us into the fascinating history behind Field of Glory: Kingdoms. We will learn about the historical contexts that our game is set in.

The second part will celebrate the release of our upcoming game, Field of Glory: Kingdoms. The Slitherine team, including Alberto Casulini and Neil McKenna, will showcase gameplay strategies and highlight key features.



To celebrate the franchise, Fanatical will be our official commercial partner of choice. Don’t miss it!

Stay tuned and join us on June 4th at 17:00 CET on our Twitch channel for this extraordinary event dedicated to the Field of Glory franchise and the release of Field of Glory: Kingdoms.

See you there
Field of Glory II - FremboT3
Out of Africa

We are pleased to announce another Field of Glory 2 public tournament, covering the new North East African armies. It will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system. Game results will go into the Elo ranking system.

Anyone who has Field of Glory II can enter. You do not need to own any DLCs to enter.

To enter, go to the tournament page here.

The general tournament rules can be found here.

The first round will commence on Tuesday 14th May 2024 at 10.00 am GMT. No further entries can be accepted after the tournament has begun.

Specific tournament rules:
This tournament will involve five rounds. Each round will last 14 days. The battles will be Medium-sized custom battles:
  1. Nubia 50 BC: Meroitic 280 BC- 400 AD vs Ptolemaic 55-30 BC. Middle Eastern Agricultural.
  2. Nubia 23 BC: Meroitic 280 BC- 400 AD vs Roman 24BC - 196 AD. Middle Eastern Agricultural.
  3. Southern Arabia 300 AD: Axumite 100-970 AD vs Arab (City) 300-633 AD. Middle Eastern Agricultural.
  4. Egypt 500 AD: Blemmye 500-550 AD vs Byzantine 493-550 AD. Middle Eastern Agricultural.
  5. Nubia 621 AD: Christian Nubian 550-1049 AD vs Sassanid Persian 591-628 AD. Middle Eastern Agricultural.
Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.

First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.

The scoring system is as follows:
  • If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
  • If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.
Examples:
  1. If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.
  2. However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.
  3. If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 36 turns in all – see below).
Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.

Byes:
If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.

Round times and timing out:

Each round will last 14 days.

Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 18 turns, his score will be reduced proportionately, and his opponent will be granted (100 - the timed out player's adjusted score) if this value exceeds his current score. (This means he will get the full BYE score unless the timed out player's adjusted score is more than 25).

If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.
Field of Glory II - FremboT3
Byzantine Empire - Part 1 (FOG2 Ancients)

We are pleased to announce another Field of Glory 2 public tournament, covering the Byzantine Empire up to 1000 AD. It will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system. Game results will go into the Elo ranking system.

Anyone who has Field of Glory II can enter. You do not need to own any DLCs to enter.

To enter, go to the tournament page here.

The general tournament rules can be found here.

The first round will commence on Wednesday 24th January 2024 at 10.00 am GMT. No further entries can be accepted after the tournament has begun.

Specific tournament rules:

This tournament will involve five rounds. Each round will last 14 days. The battles will be Medium-sized custom battles:
  1. Italy 569 AD: Byzantine 551-578 vs Lombard 568-569. Mediterranean Agricultural.
  2. Balkans 600 AD: Byzantine 600-649 vs Avar 558-631. North European Agricultural.
  3. Armenia 686 AD: Byzantine 650-739 vs Arab (Umayyad) 685-750. Mediterranean Hilly.
  4. Balkans 895 AD: Byzantine 740-902 AD vs Bulgar (Danube) 852-1018 AD. North European Agricultural.
  5. Syria 993 AD: Byzantine 988-1041 vs Fatimid Egyptian 978-1073. Middle-Eastern Agricultural.
Games are paired, so each matchup will be played both ways. Each player will be able to choose his forces using the normal force selection system. In each round, all players will be playing on the same randomly generated map for both games.

First round pairings will be selected randomly, subsequent rounds using the Swiss Chess system. Nobody will play the same opponent in more than one round.

The scoring system is as follows:
  • If a game runs to the turn limit, each side scores points equal to the enemy % routed at the turn limit. If the game times out, adjustments may be made, depending on how far the game has progressed and who took longer over their turns – see below.
  • If one army breaks, the victorious player scores 60 points plus the difference between the enemy % routed and his own % routed. The loser scores points equal to the winner's % routed.
Examples:
  1. If Ben defeats Tamas's army, and has inflicted 45% routed on Tamas, and Tamas has inflicted 15% on Ben, Ben will score 60 + (45 – 15) = 90, Tamas will score 15.
  2. However, if Ben defeated Tamas’s army by inflicting 62% routed on Tamas, and Tamas had inflicted 56% routed on Ben, Ben would get 60 + (62 – 56) = 66 points, and Tamas would get 56.
  3. If the game is unfinished (or it reached the turn limit) with Ben inflicting 20% routed on Tamas, and Tamas inflicting 10% routed on Ben, Ben would score 20, and Tamas would score 10. (Provided that between them they have played at least 36 turns in all – see below).
Note that this system rewards aggressive play over desultory skirmishing. If you rout an enemy unit then hide for the rest of the game, both players will get extremely low scores - lower than if they played hard and lost.

Byes:

If an odd number of players sign up for the tournament, one player will get a bye in each round. In the first round this is random. In subsequent rounds it will be the player with the lowest score. The score for a BYE is 75 points for each game.

Round times and timing out:

Each round will last 14 days.

Any battles that are not completed by the end of the round will be timed out. The player who has had the game in his “My Turns” box the longest overall will be the one who is deemed to be timed out. This will not normally incur any penalties, unless insufficient turns have been played: If the timed-out player has played less than 18 turns, his score will be reduced proportionately, and his opponent will be granted (100 - the timed out player's adjusted score) if this value exceeds his current score. (This means he will get the full BYE score unless the timed out player's adjusted score is more than 25).

If the timed-out player has played less than 6 turns, he will not be included in the draw for the next round. This is to prevent someone else’s enjoyment being spoiled by being drawn against someone who has apparently dropped out of the tournament.
...

Search news
Archive
2025
May   Apr   Mar   Feb   Jan  
Archives By Year
2025   2024   2023   2022   2021  
2020   2019   2018   2017   2016  
2015   2014   2013   2012   2011  
2010   2009   2008   2007   2006  
2005   2004   2003   2002