Fear & Hunger - orange~
List of general updates:
- Bug fixes
* Game freezes that occured while looting should be fixed now (Thanks to Zoni Ramboni and Tiz on the discord channel for pointing me the root of the problem)
* Black screen while games goes on should be fixed now too
* Marriage of flesh graphics missing should be fixed
* Small fixes here and there
- You can now save on any of the beds found in the game (not without potential danger though)
- There are now way more torches and resources for crafting them
- You can pick up torches from the walls in the mines
- You can tear various fabrics to get cloth fragments
- You can now actually get Blue Sin and its cursed variant (in a very obscure way, good luck finding how)
- There are some new scenes involved with the Blue Sin in the mines
- Few new items added to the game

A small update, mostly there just to fix few of the worse bugs around. Namely the occasional game freeze that would occur while looting items from crates and urns and the black screen that happened to people in random places. Let me know if these bugs remain though. Some other minor stuff were fixed and tweaked too.

The update doesn't really have much new content. The biggest addition is the ability to save the game on any bed you find in the game. It's an inconsistency that always bothered me. It might make the game a little bit easier, but it's not without its dangers. You'll get surprised by roaming enemies, if you haven't cleared the immediate area you currently are in. One more bed was added to the late-game parts of the game too.

The other big addition is the proper inclusion of the sword Blue Sin. Many tried to find a way to get the sword without dying, so I decided to make it actually possible. How to get it though? Good luck with that. At least one person tried that method with the previous version. But just to not make things too simple, there are some additional hijinks involved with the sword. These hijinks include scenes, and a minor new area.

All in all, don't expect anything too grand from this update. It's emphasis was in the fixes. Next up should be F&H 2: Termina. I'm doing my best to get it out asap.
Fear & Hunger - orange~
List of general updates:
- Fixes and tweaks
- Torch/Darkness mechanic
- Terror & Starvation mode
- Added Sanity mechanics and scenes
- Miasma nerf/new mechanic
- small events with Embryo and Harvestman

Updates exclusive to Terror & Starvation mode:
- The extra boss of the void is now Terror & Starvation only
- lots of little bullshit
- small events with Crow Mauler and Black Witch
- 2 new enemies (variations of existing ones - kinda)
- tougher enemies and harder to run away
- inclusion of rotten food

The biggest update is the torch system. It doesn't have a big impact to the normal mode (Fear & Hunger mode), but the update also introduces a new difficulty mode (Terror & Starvation) where you cannot see much without a torch. This introduces a new level of resource management to the game, where you sometimes have to sacrifice much needed cloth fragments for light. In my opinion it makes the game more interesting. Of course if you felt the game was stressful enough as it was, the previous mode is still available. No worries there.

With the torch mechanic making things a bit more difficult, I decided to go all in with the new difficulty mode and added lots of small bullshit every here and there. They've been scattered around the dungeons from level 1 all the way to the ancient city. I'm afraid very few of the new features make things easier for you :-/

Along with the new torch mechanic, the fear mechanic has seen some fleshing out. Now if your party members are low(-ish) on Mind they might in certain places drop out of the party. You and your party members can try to persuade them to continue, but at some point they will give in to the darkness if things continue the same.

There is a Miasma event similar to the fear mechanic too which has different outcomes with different characters.


Oh yeah and I also added some Filter Effects to certain areas. I'm not sure how big of an impact they will have on the performance, but you can always disable them from the menu!
Fear & Hunger - orange~


List of changes:
- A rather big combat rebalance
- The double coin toss system from F&H:Termina to reduce the rng
- The Gauntlet has a decent sized area expansion
- The Void has a smaller area expansion
- Interactions with Trortur are expanded, including a rather unique
reward at the end of that quest
- Penance Armor
- A couple of new regular enemies
- A new late-game boss
- Graphical updates
- Some small additions here and there
- The Ending A boss has got a slight tone shift and graphical updates.
- Some fixes ofc

Some might notice that there are now hidden achievements too. They were meant to be part of the update, but unfortunately I ran into some issues. I'll try to investigate it and hopefully the achievements will be coming along in a couple of days!

Thanks for everyone whose been supporting the game! Check out Fear & Hunger:Termina demo too, if you haven't gotten around that yet! It's the sequel to this game.
Fear & Hunger - orange~
So I finally got around making the Linux port for the game. The port is experimental though and that is why it's only available on itch.io currently. The port hasn't gone through proper testing, because I don't have any way to do it myself. So if you try it out, I'd appreciate feedback greatly! Also if some game breaking problems come up, it's needless to say that you can get your money back.

Get it here!
If things go smoothly, the version will be available on Steam later on too and naturally you can get Steam keys then.
Fear & Hunger - orange~
Quick fixes - Version 1.2.2

The update doesn't have any new content per se. It's just there to fix the biggest problems the last update brought. Namely the battle with the Tormented one should be fine now. (Let me know if this is not the case!) And also the Phase step magic is hopefully functional now...
Aug 27, 2019
Fear & Hunger - orange~
I finally got the new minor update up! For various reasons I had lots of trouble getting this update out even if the content was technically done long time ago already. Better late than never I guess.

So... What's new?
- Some fixes, even though bunch of bugs still remain.
- Some balance tweaks, for example the War scythe is nerfed a bit.
- Some new map variations for Level 1-1, Basement 1, Level 5 mines and Level 6 Thicket.
To quickly try these out without rng, name your character SET D (with capital letters and all)
You will hear a bell ring to signal it worked and then you get to rename the character whatever you like.
- Deeper Thicket is an actual place now. Not just some hidden area. You will have to go through it if you decide to dwell to the tree.
- There are 3 new enemies: Greater mumbler, Elite guard and the hounds.
- Elite guard got a special execution scene
- New scene with Le'garde if you choose to play as the Outlander
- And... some small changes here and there..
Fear & Hunger - orange~
The sequel to the F&H is in development and has been for a short while now. But here is the first reveal trailer to show off what has changed. It is going to be a little different experience for sure. For one, there is a rather large time jump and the setting is more open. Check it out:

https://www.youtube.com/watch?v=G_9kFoR6WLU


More info will be coming later on! And hopefully I'll have the next minor update for F&H1 available soon too. I've had some technical difficulties with that one.






Fear & Hunger - orange~
Version 1.2.0 Updates

Okay first of all, the game engine has gone through big changes under the hood. With big changes there are probably going to be new bugs too. So I’d really like to hear about possible graphical glitches when it comes to character graphics. Stuff like wrong weapon showing in battle, dismemberment not showing correctly, etc. I didn’t run into problems myself, but still…

Also possible performance changes (for better or worse) would be great to hear!

Rough idea about the changes:
  • Small expansions to existing areas. Most notably the level 6 Mines
  • An entirely new area if you pursue Endings D or C
  • New Ending C-II
  • Small new scene if you go for Ending A
  • New weapons and items
  • A couple of new skills
  • ’Backstab’ skill has been replaced with ’En garde’ skill
  • Pocketcat arc has an end now. Also Tales of the Pocketcat II should function now
  • Nas’hrah has a scene if you go for the Ending B with him
  • Hard mode only S Endings for all the characters
  • Balance and gameplay tweaks
  • A new game mode that is unlocked if you complete the game
  • Some other things I’m forgetting right now
Mar 8, 2019
Fear & Hunger - orange~
I haven't made a proper update post in a while, so I thought I'd break the silence a bit.

So yeah, the game has been getting nice exposure and compared to the pre-release days the player base seems to be like 100x bigger. I'm really glad people have found the game! :D The release of the game has kept me busy too. It took me by surprise how much time it takes to do all the answering and managing the game on multiple platforms, along with working on fixes and all that of course. I got a bit overwhelmed for a moment there, but I've learned since to take things easier, so no complaints there. It's a positive problem if anything.

There are still numerous things to fix in the game and I've been working on them while also making some new content. The next update won't be too far away. It'll be pretty similar to the last content update that brought the Tomb of the Gods. So there will be another entirely new area to the game with its own set of music, enemies, event, etc. Also some existing areas will be tweaked and expanded, new weapons, new events and so on.

Along with the next update, I've also started working slowly on another project. I don't really care to talk too much about it before I got something more concrete to show, but it's F&H related, so there that.


Oh and there's this really cool blog out there! There's few articles about F&H there too, including an interview, so check it out if you are interested!



Fear & Hunger - orange~
I think I finally managed to find the source of the notorious 'black out' glitch that happened near the Tower of Endless in previous builds. In the last update this bug was still a bit mysterious, because I could never replicate its effects on my playthroughs and generally just didn't find what caused it. So instead of fixing the source of the bug, I tried to treat the problem with a quick emergency fix that was supposed to keep the area lit no matter what. But that was like treating a leak on a dam with a band aid. After going through numerous events and functions in the game I think I finally found the source. But again, if it is not fixed yet, LET ME KNOW! D:

There are other small fixes here and there too.
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