Fall of Civilization - lukedodds
Hi everyone!
1.1 has been now pushed to the main branch.

To everyone thats not been keeping track of my dev build updates, the game is changing from what it used to be and slowly but surely im trying to improve it. Please bare in mind as always im a solo dev with a full-time job but doing my best. If you have any feedback or issues please let me know, all input is welcome.

Since the last update I have been doing some more general polish aswell as overall bug fixing. Trying to get it more and more shaped up to be pushed to the main branch. I am trying to get the game back on the store page now, so very soon!


Changelist
  • Added - Added more Debug options
  • Added - Debug UI
  • Changed - "Back to Menu" Tooltip
  • Changed - Changed Radiated to Irradiated
  • Changed - Diplomacy - Includes your own faction
  • Changed - Spawn Units bar made simpler
  • Changed - Changed Damage Text to be clearer
  • Changed - Tweaked Flee ability
  • Changed - Tweaked Mission difficulty
  • Fixed - Spread out the Combat spawn locations
  • Fixed - In the Loading Screen the Map Size is always Small
  • Fixed - Health bar not lowering for Bases
  • Fixed - Units rotation in Combat maps
  • Fixed - Flee UI not appearing on Units
  • Fixed - Return To Base ability appears when your near another base
  • Fixed - Pressing 4 anywhere triggers the Return To Base ability
  • Fixed - Diplomacy - You can Ally with a faction thats attacking you
  • Fixed - Transition - Going back to the Main Menu while in Combat breaks new games
  • Fixed - Attacking a faction after you've made peace with them doesnt make that faction aggressive

Known bugs
  • Some actions requiring multiple clicks - this is an ongoing issue being looked at - potential fix added
If you find issues please let me know via the form :)

The Next Build
For 1.11 I will be taking players feedback and issues to fix any problems and make the game more enjoyable.

For more info on development and the current state of things feel free to check out
https://trello.com/b/jbsZCeRn/fall-of-civilization-early-access-development-roadmap

Join the discord or use the game options to report bugs!







Fall of Civilization - lukedodds
Hi everyone!
1.09 has been now pushed to the main branch, so say goodbye to the old version of Fall of Civilization!
Sorry that there was no update last week, life got in the way and I decided to put it off for a week rather than rush an update.

To everyone thats not been keeping track of my dev build updates, the game is changing from what it used to be and slowly but surely im trying to improve it. Please bare in mind as always im a solo dev with a full-time job but doing my best. If you have any feedback or issues please let me know, all input is welcome.


Since the last update I have been doing some more general polish aswell as overall bug fixing. Trying to get it more and more shaped up to be pushed to the main branch.


Changelist
  • Added - Interaction - Bush - Players can hide in this tile and avoid detection
  • Added - Win/Lose indicator returning from Combat
  • Changed - Added an Attack ability so its easier to seperate Movement and Attacks
  • Changed - For now im done implementing the Forest Map
  • Changed - For now im done implementing the Grass/Dirt Map
  • Changed - Start implementing the tooltips/tutorials
  • Changed- Tweaked the Turn order to make it clearer
  • Fixed - A crash when opening the Player UI and Diplomacy
  • Fixed - A new unit from a resource didnt work correctly
  • Fixed - Being able to interact with a tile multiple times
  • Fixed - Enabled longer messages on notifications to prevent words being hidden
  • Fixed - Initiative bar faction colors
  • Fixed - The loading screen changing size and flickering
  • Fixed - XP Bar

Known bugs
    If you find issues please let me know via the form :)

    The Next Build
    For 1.10 in the next week - two weeks I will be continuing polish and reopening the game for sales.

    For more info on development and the current state of things feel free to check out
    https://trello.com/b/jbsZCeRn/fall-of-civilization-early-access-development-roadmap

    Join the discord or use the game options to report bugs!







    Fall of Civilization - lukedodds
    Hi everyone!
    1.08 has been now pushed to the beta (dev) branch.
    This week I was doing some more general polish aswell as overall bug fixing. Trying to get it more and more shaped up to be pushed to the main branch.

    Developer branch
    As reminder,
    To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta

    Changelist
    • Fixed - One unit on an Interaction gives all units that interaction
    • Fixed - Loading Screen out of combat had the wrong information
    • Fixed - Combat - Loaded in with just one unit
    • Fixed - Cant interact with a building more than once
    • Fixed - Return to base Ability
    • Fixed - Start - Random affects Map Type
    • Change - AI Faction names
    • Change - Combat Prediction
    • Change - Unit height matters in combat
    • Change - Radiation - Simple - Decreases unit health when standing on a radiation tile
    • Change - Radiation - Hardcore - Decrease unit health and max health when standing on radiation tile

    Known bugs
    • If any unit is on an interaction tile, all units get the ability
    • The loading screen size can change randomly
    If you find issues please let me know via the form :)

    The Next Build
    For 1.09 and the coming weeks now Im going to be continue to look at the game in the big picture and what It needs to be finished.

    For more info on development and the current state of things feel free to check out
    https://trello.com/b/jbsZCeRn/fall-of-civilization-early-access-development-roadmap

    Join the discord or use the game options to report bugs!







    Fall of Civilization - lukedodds
    Hi everyone!
    1.07 has been now pushed to the beta (dev) branch.
    This week I was doing some general polish and fixes but also added the Custom Terrain option in new game and started implementing Radiation. Radiation appears as a green square on tiles you try to move to, these only affect units and not bases.
    If you end your turn on a radiation tile, that unit will lose some health.

    Developer branch
    As reminder,
    To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta

    Changelist
    • Tweaked - Forest Combat Map
    • Fixed - The Grid was visible on the Forest Map
    • New Game - Custom Terrain
    • Custom Terrain fixes in gameplay
    • Radiation implementation #1 - Visual decal displayed on move
    • Radiation implementation #2 - Decrease in health when staying on a radiated tile

    Known bugs
    • If any unit is on an interaction tile, all units get the ability
    • Sometimes units load into a combat map by themselves
    • Ability extra test is empty or "Test"
    If you find issues please let me know via the form :)

    The Next Build
    For 1.08 and the coming weeks now Im going to be looking at the game in the big picture and what It needs to be finished. Very soon I am going to be pushing these builds to the main branch and reopening the game for sales. After that I will continue working on the game until its complete, polished and ready to ship out of Early Access to a Full Release!

    For more info on development and the current state of things feel free to check out
    https://trello.com/b/jbsZCeRn/fall-of-civilization-early-access-development-roadmap

    Join the discord or use the game options to report bugs!







    Fall of Civilization - lukedodds
    Hi everyone!
    1.06 has been now pushed to the beta (dev) branch.
    Incase you missed the discussion post I made, I will now be uploading dev builds every Saturday (afternoon/evening) London time instead of Friday.

    Developer branch
    As reminder,
    To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta

    Changelist
    • Tweaked - Forest Combat Map
    • Add - Added faction icons to the Combat loading screen
    • Fixed - Disables camera scrolling when the Combat UI is active
    • Fixed - Removes the Hover UI over units when Combat UI is active
    • Tweaked - Ability UI
    • Tweaked - Ability UI extra information
    • Fixed - Fixed search ranges for Combat units
    • Fixed - Fixed Game not ending if the player is destroyed with other factions alive
    • Fixed - Fixed the game ending when a player unit died but the base is stil alive
    • Fixed - Fixed Trading offer refusal UI
    • Added - Upkeep
    • Added - Marketplace levels affects Trading offers
    • Tweaked - The Security room increases Defence aswell as Current Health

    Known bugs
    [/list]
    If you find issues please let me know via the form :)

    The Next Build
    For 1.07 and the coming week I will still be looking continuing to look into combat and the transition between World and Combat levels. I will also be making those levels look abit more fleshed out and polished!

    For more info on development and the current state of things feel free to check out
    https://trello.com/b/jbsZCeRn/fall-of-civilization-early-access-development-roadmap

    Join the discord or use the game options to report bugs!







    Fall of Civilization - lukedodds
    Hi everyone!
    1.05 has been now pushed to the beta (dev) branch.
    Sorry for the day delay, I had made a build yesterday but had no time to upload it to steam and make a new announcement.

    Developer branch
    As reminder,
    To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta

    Changelist
    • Fixed - Using the Attack UI as a player ends your faction turn
    • Tweaked - Interact Ability
    • Fixed - Units in the Combat gamemode having broken animations
    • Fixed - Units next to their base given the "Return To Base" ability each round
    • Fixed - Player succeeding an Auto combat damages the other unit
    • Fixed - Destroying an AI base removed them from the list even if they still had active units
    • Fixed - Disabled the debug controls
    • Fixed - Attempting to Flee combat broken progression
    • Fixed - The game freezing around AI attacks
    • Fixed - Damage text rotation was not appearing correctly
    • Fixed - The attack notification appearing over the correct units head

    Known bugs
    [/list]
    If you find issues please let me know via the form :)

    The Next Build
    For 1.06 and the coming week I will still be looking into combat and the transition between World and Combat levels.

    For more info on development and the current state of things feel free to check out
    https://trello.com/b/jbsZCeRn/fall-of-civilization-early-access-development-roadmap

    Join the discord or use the game options to report bugs!







    Fall of Civilization - lukedodds
    Hi everyone!
    1.04 has been now pushed to the beta (dev) branch.
    I have been abit busier this week than I previously intended to be.
    I am now a Gameplay Designer at Psycho Hound Limited! This wont however stop me from Fall of Civilization, I will still be aiming for weekly updates no matter how big or small. :)

    But I still did some work on this over the week and wanted to keep consistent so pushing a build but will be doing more over the weekend as usual.

    Developer branch
    As reminder,
    To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta

    Changelist
    • Fixed the Raider characters material
    • Fixed the UI appearing over units heads
    • Stopped letting you open the UI when its not your turn (wait!)
    • Fixed the End Unit Turn button being disabled incorrectly
    • Fixed the Flee message appearing over the correct head
    • Added Input (Space Bar) for Ending Turn - This first ends your untis turn and if they're all done it ends your go. Should this be changed to an immediate end your faction turn?
    • Fix - Stops the End Turn function from being spammed
    • Added some visuals for Dead Factions/Bases
    • Some AI Tweaks
    • Some Move/Attack ability tweaks
    Known bugs
    • Sometimes crash doing Quickplay (fix pending)
    • AI attacks may freeze progression
    If you find issues please let me know via the form :)

    The Next Build
    For 1.05 and the coming week I will still be looking into combat and the end game state so its polished and can be played from start to end.

    For more info on development and the current state of things feel free to check out
    https://trello.com/b/jbsZCeRn/fall-of-civilization-early-access-development-roadmap

    Join the discord or use the game options to report bugs!







    Fall of Civilization - lukedodds
    Hi everyone!
    1.03 has been now pushed to the beta (dev) branch.
    I had made several small builds and hotfixes across the week, so if you noticed small builds popping up thats why.

    Developer branch
    As reminder,
    To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta

    Changelist
    • Added - Loading Screen - Map Size
    • Added - Splash Screen
    • Changed - AI damage based on Difficulty
    • Changed - AI health based on DIfficulty
    • Changed - Library and Store Assets
    • Changed - Loading Screen - AI Factons display
    • Changed - Loading time for Back to Menu
    • Fixed - Back to Menu broken
    • Fixed - Can hover and move to bases while UI events are active
    • Fixed - Fixed "Close" and "OK" on Main Menu options
    • Fixed - Edge Scroll turns back on when it should
    • Fixed - Hover UI - Symbol Color
    • Fixed - Loading Screen - Cut off Player Name text
    • Fixed - Loading Screen - Incorrect Faction Symbols
    • Fixed - Map Post Proccessing Volume
    • Fixed - New Unit becoming active when spawned
    • Fixed - Start Game - Refresh doesnt reset Use Raiders
    • Fixed - Spawn Unit Crash
    • Fixed - Spawn Ability displaying wrong invalid tiles
    • Fixed - Tooltip - HUD Ammo
    • Fixed - Tooltip - HUD Building Supplies
    • Fixed - Unable to access unit UI once its open
    • Fixed - Using Camp ability freezes progression
    • Performance - Text Bindings improved
    Known bugs
    At the moment I dont have any, please let me know via Discord, here or the in-game form if you find any!

    The Next Build
    I havent got a solid plan down for 1.04 yet so until I sort one out it will be general bug fixing and game improvements. Quite likely I will focus on the combat.

    For more info on development and the current state of things feel free to check out
    https://trello.com/b/jbsZCeRn/fall-of-civilization-early-access-development-roadmap

    Join the discord or use the game options to report bugs!
    Fall of Civilization - lukedodds
    Hi everyone!
    1.02 has been now pushed to the beta (dev) branch.
    I had made several small builds and hotfixes across the week, so if you noticed small builds popping up thats why.

    Developer branch
    As reminder,
    To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta

    Performance
    While its not the only thing iv fixed or changed in 1.02 performance was something I was trying to prioritize because I know its been an issue before. If you still feel like its an issue please let me know!

    Changelist
    • Post Process boundaries have been fixed
    • Loading Screen - Ideal text has been fixed
    • The missing / wrong text on the Interact abilities for Mission and Resources have been fixed
    • Hopeful fix for the occasional crash when spawning new units
    • Raiders attacking units beyond their range is fixed
    • Spawn UI in the wrong place has been fixed
    • Raider rotation is fixed
    • Potential fix for the looping combat loading screen
    • Raider Icon appearing for player units has been fixed
    • Performance has been optimized across the entire game
    • AI performing their movement after the attack has been fixed
    • Potential fix for "Flee Failed" text appearing over the wrong person
    • Can scroll with the camera while on UI events

    Known bugs
    • Camp ability may stop game progression
    • Once edge scrolling has been disabled it doesnt not become enabled
    • using the Camp ability may freeze the player turn

    The Next Build
    Right now im still tweaking the ability system and how I want it to function, that will be my focus for the next build (1.03) and across the coming week

    For more info on development and the current state of things feel free to check out
    https://trello.com/b/jbsZCeRn/fall-of-civilization-early-access-development-roadmap

    Join the discord or use the game options to report bugs!
    Fall of Civilization - lukedodds
    Hi everyone! Its been a busy couple of years but none more so than 2020, here's hoping this year is better for everyone.
    Fall of Civilization is starting fresh and on the road to a final game.
    1.01 has been now pushed to the beta (dev) branch.

    Developer branch
    There is a new branch where I will updating the builds more regularly while I'm adding or fixing things and taking in feedback. When we (myself and you, the community) are happy with the current build state It will be pushed to the main branch and the sales will reopen!

    If you want to wait until a good build is uploaded to the main branch that's completely fine, but if your interested in seeing what's changed and want to help out:

    To get onto the new branch, right click game > Properties > Betas > add access code (betabuildtest) > Check Code > Select Beta

    Whats new?
    • The Start sequence has been changed into two parts (Assigning Factions & Getting Starting Resources)
    • The game is split up into two different modes - World and Combat.
    • Each tile in the World has a terrain type (Dirt, Forest, Marsh and Mountain) which determines where you start combat.
    • Changing the visual style
    • Going for a minimalistic UI experience
    • Drag and Drop widgets (inventory systems/trade)
    • Raiders and their camps
    • More!

    Plan moving forward
    I will be uploading atleast one build a week on Friday evening (UK time) with the possible chance of smaller build update/s in the week.

    Known bugs
    • performance issue on the bigger maps (Large, Huge)
    • spawn UI placement
    • low reproduction - crash- spawning new units
    • using the Camp ability may freeze the player turn
    • Missing correct text on Interact abilities
    • Can scroll with the camera while on UI events

    The Next Build
    My plan for the next build will be taking feedback from this current build and fixing some issues and tweaking gameplay.
    Aswell as that I will be
    • More work on Optimisation
    • Fixing the Camp Ability freeze
    • Disable camera scrolling during UI events
    • Fixing missing text on Interact Abilities

    For more info on development and the current state of things feel free to check out
    https://trello.com/b/jbsZCeRn/fall-of-civilization-early-access-development-roadmap

    Join the discord or use the game options to report bugs!
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