Fae Tactics - EF Admin

Hey!

Looking for a last-minute gift?

Fae Tactics is a whopping 40% off as of today, December 22nd all the way through to January 5th!Thank You Steam Winter Sale!

We appreciate your support as fans of the game! Much love to everyone who's written a review. I love to read them. Good or bad. Got some thoughts on this game? Share them in a steam review.

Hope you enjoy the rest of the Holiday Season!

Cheers,
EndlessFluff Games!



May 3, 2021
Fae Tactics - EF Admin
Fixes
-Fixed duplicate aerial skill display on the phantom dragon.
-Fixed bug where EX skill descriptions would sometimes not show up in the party menu.
-Red quest overwrites challenge quest in some situations.
-Fixed issue where Gaea didn't rotate her reaction skill each turn.

Changes
-Added a new option to change d-pad orientation on tiles when using a controller.

This is a small bug fix patch. All current and future updates can be found at HERE. Thanks again for all the bug reports and feedback we've recieved.
Mar 29, 2021
Fae Tactics - EF Admin
Hotfix 2
A hotfix was released after the initial update to address a crash that could occur when fighting an electric corrupted gremlin king. A bug that prevented the completion of the "Well Equipped" achievement has also been fixed.

Hotfix
A hotfix was released after the initial update to address a crash that could occur after destroying both of Gaea's hands.

Fixes
-Eigo's Decent free battle would sometimes spawn two treasure chests.
-Fixed a lock that would occur if the player tried to delay their turn while casting a spell talisman.
-Units with no element weren't receiving the Curse Resist bonus from camping food buffs.
-Reflex wait skill wasn't properly displaying its scaling Reaction value in the description.
-Graphical bug caused when Guts triggers on units with living-bomb skill.
-Back attack bonus was only displayed in battle and not in party edit.
-Various typo's fixed.
-ultra cursor effect carries over to adjacent item when hovered over quickly
-Gremlin cannons were missing the splash skill tag.
-Fixed multiple scenes where retreated party members would not respawn correctly. (Ongoing)
-Order of operations adjusted to prevent Ryhfel lock bug against protect/counter events.
-Fixed a bug that prevented a secret stage from appearing if you had not yet recruited Red.
-Sound no longer muted when game window loses focus to address an issue with some display setups.
-Fixed a soft lock that sometimes occurs when a summoned unit gains a lv from a mana orb.
-Fixed cursor info display bug when moving your cursor over blue berries with barrier belt upgraded.
-Some fixes to ranged line of sight around walls.

Changes
-New UI for equipping all items on leader units.
-Erisolde's base attack range increased by 1
-Jaeger attack range bonus reduced by 1.
-Repeater now also grants Whirlwind skill.
-Sorcerifle Atk increased slightly. HP drain can no longer deal fatal damage.
-New skill "Ballistics". Attacks will not trigger Reaction skills
-Various changes to Mirrar battle.
-Various changes to Apex skill.
-Merged Synergy skill properties into Teamwork skill.
-New skill "Carapace". Greatly reduces back attack damage received. Unit can not evade.
-Various changes to scrolls to improve some of the weaker or less used scrolls.
-New equipment/mechanic type, Gems, added.
-New side quest added to acquire gems.
-New skill "Iron Wall". Greatly reduces all non-back attack damage.
-Red summon ritual site can now be revisited through free battles.
-Various changes to improve some of the weaker Spell Talisman.
-Tom has a new passive skill that increases his Atk as he loses Hp.
-Tom's Elven Cleaver now changes his element to Fire instead of granting bonuses on kill.
-Some of the abnormal skills granted to corrupted fae have been changed.
-Increased accuracy penalty from blind curse.
-Gaea's hands can now be destroyed, reducing its offense and defense.

This is an abbreviated form of the patch notes. The full notes for current and future updates can be found HERE. Thanks again for all your bug reports and feedback. For those wondering why the version skipped from 007 to 009, we scrapped an alternate play mode that was being worked on in version 008. Most of new stuff that was made for that mode has been merged into the main game as new side quests and items. These new optional quests are labeled as "Challenge" quests and are a bit harder than normal battles.
Aug 27, 2020
Fae Tactics - EF Admin
Hotfix
A hotfix was released after the initial update to address a crash that occurred when enemies tried to cast then Entomb spell talisman. A few Ui display bugs that were done right before the hot-fix had to be made have also been implemented.

Fixes
-Battle fail conditions sometimes display incorrectly for boss battles.
-Crit damage bonus from camping displayed incorrectly on some units outside of battle.
-Bug where the multi hits of Piercing Dance/Entomb were not considered spell damage.
-Oro's max defense trait wasn't granting the correct bonus Mb for Terra Heart.
-Some enemies gained skills after round 20 which are only meant for lesser enemies.
-Bug where sometimes NG+ results in a cursed world that cannot progress at the start.
-Crash occurs when the Hand of Gaea fails to find a spot to place a cursed mana shard.
-Player units with blink skill would sometimes path onto dangerous terrain when assisting.

Changes
-Enemy talisman can now be examined next to their portraits.
-Layout changes and added functionality to the pre-battle screen.
-Button to lower difficulty setting from Hard to Normal added to the pause menu.
-Additional resolution options. (Ongoing)
-Cloak no longer blocks the player's ability to inspect an enemy.
-Claudia Ultra trigger increased from 8 to 10.
-Multiple changes to the beginning of Sea Cross battle to shorten its duration.
-Quick guide now accessible both outside of battle and in editing menus.
-Localization for new skill descriptions updated.

This is an abbreviated form of the patch notes. The full notes for current and future updates can be found HERE. Thanks again for all your bug reports and feedback. As a side note, we have heard from many players who've completed the game/NG+ and have inquired about additional game content. As with our previous title, additional content for fae tactics will be free game updates. Details of what that content will look like are not quite ready yet to be discussed.
Aug 14, 2020
Fae Tactics - EF Admin
Fixes
-Some subspecies drop talisman before you acquired the base summon.
-Zealot lock when using Eternal Darkness while Petrified/Frozen.
-Protection wait skill would block Eternal Darkness.
-Lock when protecting unit is afflicted with petrify curse.
-Rhyfel ultra lock after jumping near a protected unit.
-Sea Cross Round 20 crash.
-Chariot XII 05 description corrected.
-Range prediction checking mistakenly ignoring jump height.
-Player leader stuck in lava if dropped by crumbling ground.
-Waver skill text mistakenly appearing on Paychin's character sheet in place of lucky drop.
-Character sheet scrolling extended in places where it would sometimes cut off lore.
-Bug where harden didn't restore [Hp] as it should.

Changes
-Drain now adds up its total value for attacks with "Mock Hits". (Reds/Pichon/Oro ultras)
-Double edge Atk scaling now based off % HP missing from Max. (1.5-4x Atk Power)
-Roc chance to petrify reduced from 35% to 25%.
-Vengeance damage per shot reduced by 15%.

Unfortunately, the resolution options didn't make it into this week's update as we are still in the process of having it tested on other display types that we don't have access to currently. Again, thank you all for the reports and feedback. Notes for previous updates as well as progress for updates in progress can be found HERE .
Aug 9, 2020
Fae Tactics - EF Admin
NOTE: If you had performance slowdown after this update, try re-downling the update as we just hotfixed it shortly after the update went up.

Fixes
-Gremlin warlords mistakenly spawned in Desert Mouse Den free battles.
-Some fixes cursor issues on multi-monitor setups.
-Sunday bug fixed.
-Party member lore text cut off in some languages.
-Lucky day no longer increases the Lv of enemy units of the matching element.
-True Sight enchant properly removes evasion chance from the tooltip.
-Smaragden sequence break bug causing story event to disappear.
-Gremlin King's outro scenes changed to fix crash that sometimes occurred.
-Bug where Matilda's side quest begins its "countdown" before defeating Mirrar.
-Crash when NPC dies in Emerald Hills South battle.
-Bug where Resist can be penetrated by Charm and Silence.
-Peony used incorrect attack animation when swapping weapons.

Changes
-Early game enemy scaling extended further out on "Hard" mode.
-Ring devices Def/Res bonus increased to 8 per Lv.
-Spirit Stabilizer device now also adds a new survival skill for summons.
-Weekday now displayed during the battle planning phase.
-NPC execute points set higher.
-Clarify Matilda side quest fail conditions.
-Various new methods of degrading Apex skill added.
-Some skill descriptions adjusted for clarity.
-Map wide spell talisman damage is reduced the further the target is from the caster.
-Enemy targeted spells can be used on cloaked targets the same as the player.
-Cloak now degrades after 2 turns. Cannot be refreshed while active.
-Drain no longer adds to max Mb just Mb recovery.
-Teamwork no longer applies to the assisting unit.
-Various changes to enemies after round 20 danger trigger.

This is an abbreviated form of the patch notes. The full notes for current and future updates can be found HERE. We're looking to get additional resolution options added in the next update. Some of the new skill description updates require new localization to be done. While we wait to get those updated, there are place holder translations in those spots. Thanks again for all the bug reports and feedback.
Aug 2, 2020
Fae Tactics - EF Admin
Fixes
-Vandal Coast 2 Map: Some tiles were incorrectly registering as water tiles.
-Enemy casting animation hang. (related to cloaked casting bug)

Changes
-Some ally NPC stats increased on Hard difficulty setting.
-Some changes to ally NPC AI.

As always, thank you for the reports and feedback as we clear out these issues.
Aug 1, 2020
Fae Tactics - EF Admin
Fixes
-Save button disabled while editing spells/ summons /skills.
-Valley of Queens free battle loads the correct map layout.
-Enemy leader no longer gets stuck when trying to use a targeted spell while all player units are cloaked.
-Battle loss "Return to Map" button gives the same progress warning as it does in the pause menu.
-Pichon's defensive trait now grants the correct amount of [Mb] regen.

Changes
-You can now scroll through loading screen tips with right mouse button.
-Pichon's innate chance to taunt is now set to a flat value rather than scaling with his level.
-Wait skills icon/description now also displayed alongside other skills in the in-battle unit info panel.
-"Return to Main Menu" button added to the Battle loss screen.
-Enemy leader units casting radius range shortened when summoning a totem.

Thanks again for the reports and feedback.
Jul 31, 2020
Fae Tactics - EF Admin
This small update addresses a bug where the "SPELL" key didn't function on some controller types.
We will continue gathering any bugs/feedback for future updates.
Jun 18, 2020
Fae Tactics - EF Admin
Hello all,

Thank you to everyone who's played the Demo for Fae Tactics. We also thank those of you who have taken additional time to offer feedback. This demo was cut from a much older version of the game so some things may vary from the final release. The final game has been complete for quite a while now but was delayed for a number of reasons. While some of the more minor feedback may make it into the final game, we won't be implementing feedback that would require the game to go through another round of QA and delay the release further. Instead, we will keep track of the feedback in consideration for post-launch updates. Below are the patch notes for the demo update.

Demo Version 1.2

Bugs Fixed
  • Fixed bug when canceling a spell that would lock out further spell casting.
  • Fixed crash when using the mimic ability upon defeating an enemy with a mimic doll.
  • Fixed confirmation display text when using a spell talisman.
  • Fixed freeze that occurred while looking at the quick guide during a tutorial popup.
  • Fixed display error on damage estimate for Arc attack types against aerial units.
  • Fixed display error on damage estimate for Quick attack types against grounded units.

Tweaks
  • Oro's stats from the final version have been pulled into the demo so she doesn't get blown up quite as easily.

...

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