FOR HONOR™ - Ubi-Wan

IMPROVEMENT

Menus - Heros page
  • It's now possible to change the loadout preview directly from the character selection and Character customization screen by using RB/LB/Q/E buttons or the mouse (with added input button).
  • A new option was added in the Filters page in the barracks, to allow you to switch between "Match All" and "Match Any", regarding the filter options.
BALANCING CHANGES

Varangian Guard
  • Light Openers & Finishers are no longer enhanced.
Developer's Comments: The risk/reward for Varangian Guard's Light attacks was too skewed in their favor. We are removing the Enhanced properties to tone down the pressure while keeping the defensive aspects intact, as these are core to the character's identity.

Nobushi
  • Side Dodge, Cobra Strike & Sidewinder Form have increased sideways movement.
  • Kick has increased forward movement.
Developer's Comments: Nobushi has many opportunities to perform dodges & dodge attacks, but they suffer from low lateral movement. This patch is a first step to making the character feel more fluid, with more side movement on Side Dodge, Cobra Strike & Sidewinder Form.
Additionnaly, we're increase the forward movement of Kick to help it reach opponents further away, especially after entering Hidden Stance.


Warmonger
  • Light Openers are no longer enhanced.
  • Viscious Impale's distance travelled has been reduced to 6.5m (from 8m)
Developer's Comments: Warmonger is performing too well in all contexts. We're looking to tone down their power in duels and teamfights slightly.
By removing the enhanced property on opener lights, Warmongers will have to work a little bit hard to reach their chain pressure.
On a similar note, Warmonger can often deal a lot of damage on even Heavy parries. We want to mitigate this by reducing the distance covered with a successful Vicious Impale, so the wall splat doesn't occur as often.
We will continue to monitor this to see if further changes are needed.


Khatun
  • Attack trajectories for Angry Storm & Ultimate Authority have been adjusted to better match weapon visuals.
Developer's Comments: Khatun's trajectories for Angry Storm and Ultimate Authority were slightly under tuned, causing frustration as players would expect hits to occur. We've polished and improved the weapon trajectories to better match the attack animation. Overall, these are now slightly bigger and covers a wider angle.


BUG FIXES
FIGHTERS


Khatun
[Bug Fix] Fixed an issue where the Draconite Abomination effect doesn't work on Khatun's executions.

Sohei
[Bug Fix] Fixed an issue where the embossing doesn't cover entirely Shoei's left arm shoulder pad.

Conqueror
[Bug Fix] Fixed an issue where Conqueror's Dominatus Chest has golden embossing obscured.

Aramusha
[Bug Fix] Fixed an issue that caused Aramusha not to have any defense when changing guard after performing Blade Blockade.

AUDIO
  • [Bug Fix] Fixed an issue where Shugoki's Demon's Embrace doesn't play his scream voice line after a kill.
  • [Bug Fix] Fixed an issue where Sohei has low volume or no voice lines at respawn.
FOR HONOR™ - Ubi-Wan


The battlefield is roaring as Y9S1 TU2 brings a wave of content inspired by Prince of Persia, revealed in today's Warrior's Den. From new Hero Skin to the return of a fan-favorite event, We have packed this Title Update with style, strategy, and surprises. Here's everything you need to know from the show but for more details, we suggest checking out the VOD for Y9S1 TU2 Warrior's Den Livestream.





A New Hero Skin Joins the Fray

Headlining the update is a brand-new Hero Skin for the Aramusha, The Warrior Prince, inspired by the prince in The Warrior Within. In a dedicated Hero Skin Deep Dive, we showcased the design, storytelling, and inspiration behind this latest look. This skin is available on April 24th.



A Beloved Event Returns
You asked, and it's back---one of For Honor's most beloved Prince of Persia event Blades of Persia makes a triumphant return! The Event Blades of Persia will be available from April 24th to May 15th! Be sure to participate for the duration of the event to fight during the Chapter 1 - Ruler of Time Game mode starting from May 24th to May 1st, followed by the Chapter 2 available only from May 1st until the end of the event on May 15th. Whether you're a longtime veteran or new to the fray, this event offers a nostalgic blast from the past. Expect themed rewards, new and old from our returning free event pass, explosive gameplay modifiers, and all the energy that made this event a classic.



Behind the Scenes: Animation Deep Dive
Another exciting segment of the show was the Event Animation Deep Dive, where we pulled back the curtain on how the updated event visuals were crafted. From signature to Executions, we revealed the creative process that breathes life into the battlefield.

Three Hero Fests Incoming
That's not all---three Hero Fests are lined up, bringing focused celebrations and weeklong opportunities for specific heroes! Hero Fest are:
  • Nuxia (May 15th to 22nd)
  • Warmonger (May 22nd to 29th)
  • Pirate (June 5th to 12th)
It's the perfect time to try someone new or revisit an old favorite.


Patch Notes Breakdown
No Title Update is complete without a round of balance changes and hero updates. In the Patch Notes segment, we went through key adjustments across several heroes. The full details are available in the official patch notes article.

Competitive Circuit Update
For the fighters hungry for glory, the Competitive Circuit is heating up! We gave a sneak peek at what's next for For Honor's tournament scene. Expect competition, new community opportunities, and upcoming events where the best of the best will clash steel for honor and bragging rights. Whether you're a competitor or a spectator, now's the time to tune in.
Sign-ups are open for the 4v4 tournament, which will follow a similar format to Friend or Foe. After the 4v4 tournament, there will be a 2v2 tournament in Season 3, and the final tournament of the year in Season 4 will be a 1v1.

This year's circuit will implement circuit points weighed around individual performance to minimize ties. Points will increase as the circuit progresses, rewarding individuals based on their final standings. The total prize pool across the three tournaments is $18,500 USD!


Final Thoughts
Y9S1 TU2 is shaping up to be a perfect blend of legacy and innovation. With a new cross-brand Hero Skin, the revival of a fan-favorite event, and balance changes. There will also be a throwback game mode: Chimera Banquet from May 29th to June 5th. This update keeps the battlefield fresh and fierce. Whether you're here for the lore, the fashion, or the fight---there's never been a better time to jump back into For Honor.

As a friendly reminder, we encourage you to check out the VOD on our Twitch channel, where you'll find a more in-depth look at what's to come.

Gear up, warriors. We'll see you on the battlefield.
FOR HONOR™ - CRM_OP******
YEAR 9 SEASON 1: THEATERS OF WAR

Everything seemed hopeless. Then the fallen Queen Astrea crossed paths with a legendary gladiator. Now they're not only ready to survive the arena, they're ready to take on Guljin and end her reign. ARE YOU NOT ENTERTAINED?

NEW HERO SKIN: QUEEN KALLIOPI

All that have challenged this legendary gladiator have fallen. The next opponent harder and bloodier than the last. She was once a queen of her own tribe, now she is the Queen of the arena. Become Queen Kalliopi and win the crowd.

https://store.steampowered.com/app/3534380

NEW BATTLE PASS

There are 100 tiers of rewards in the latest Battle Pass. Any one of them can help you win this conflict.

https://store.steampowered.com/app/3534420
FOR HONOR™ - Ubi-Wan


KNOWN ISSUES

PC ONLY

  • In certain cases, Ubisoft Connect overlay can wrongly interact with 3rd party software installed on the PC and crash the game at launch.
Workaround: If it happens, players must deactivate the Ubisoft Connect Overlay feature in the Ubisoft Connect Settings

IMPROVEMENT

INTERFACE AND MENU CHANGES
  • New Menu Rework
  • Add More Customization Loadouts
  • Equip for All for MoodFX
  • Smart Eco Mode have been set by default on all consoles (Eco mode is activated only when IDLE in game)
  • Body part material customization
  • Default graphic option is set to Performance by default on all consoles
BALANCING CHANGES

Aramusha
  • Adjusted all attack trajectories to better match the weapon visuals and animations
  • Ring The Bell attack range has been increased.
  • Heavy Finishers are now Unblockable.
  • Zone Attack's second hit can be soft feinted into Light Attack in another direction.
  • The following attacks now have increased forward movement:
  1. Chain Lights
  2. Heavy Openers
  3. Heavy Finishers
Dev comment: Aramusha has been trailing a bit in effectiveness over time. The hero's rework helped in the past, but as other heroes have been adjusted Aramusha's own strengths have become less prevalent. To adjust this, we've made it so that any move that can access Deadly Feints is now Unblockable; this should help give the hero more pressure in many situations, and forces more of a reaction from opponents We've also done a Quality of Life pass on the hero's weapon trajectories as well as forward movement values to ensure they remain competitive.

Sohei

  • Light Openers can now chain to Heavy Soul Attacks
  • Heavy Openers can now chain to Light Soul Attacks
  • Mad Monk Opener can now chain to Mad Monk Extender
  • Chain link timing from Mad Monk Attacks to Heavy Finishers is now 266 ms (down from 300ms)
  • Mad Monk Opener guardbreak Vulnerability is now 433ms (up from 100ms)
Dev comment: Sohei's limitations were intended to be part of how the hero plays, but after the meta settled it is now clear that some of these limitations were affecting the hero's viability too much. We've decided to remove chain limitations on Sohei, as well as allow Mad Monk Opener to chain into the Extender version, to give Sohei more versatility in how they gain their Souls. In addition, Mad Monk Opener no longer needs the low guardbreak Vulnerability window, and we have reverted the change. Finally, we've also adjusted frame advantage from Mad Monk attacks to Heavy Soul Attacks to ensure that players can no longer land Light attacks on the same frame as the Soul attack lands, stopping Sohei's momentum. We're keeping an eye on the hero to see if further changes are needed, and will adjust as necessary.

Pirate

  • Pirate can no longer cancel Grand Cavelier's Recovery with a Dodge
Dev comment: We removed the Enhanced ability on Orochi and Berserker's Side Dodge attacks to lower the incidence of using these attacks combined with Dodge Recovery Cancels to reduce their safety in group fights. As Pirate's dodge attacks are Heavy attacks, it feels much less natural to remove their Enhanced property as it is the default property of Heavy attacks. On top of this, moving their input to Light attacks negatively impacts the hero's moveset as they should no longer chain to Gun Shots. To that effect, we're removing the hero's ability to Dodge Recovery Cancel from Grand Cavalier altogether, on hit/block and miss. This should lower the hero's elusiveness in group fights and make them fairer to fight in these situations.

BUG FIXES

FIGHTERS

Khatun

  • [Bug Fix] Fixed an issue that allowed players to target swap during Rising Rage's strike
  • [Bug Fix] Fixed an issue where Khatun is invulnerable to guardbreak in the first 100ms of their Sprint attack's second strike
  • [Bug Fix] Fixed an issue where Khatun Sobbing Uncontrollably Emote is 7000 steel instead of 5000.
  • [Bug Fix] Fixed an issue where Khatun boots Material wasn't updated
  • [Bug Fix] Fixed an issue where Mjolnir's Flight and Sylvan Vaporization Execution are available for Khatun
Kensei
  • [Bug Fix] Fixed an issue where Shiwasu helm is Clipping with multiple Ornaments of Kensei in barrack and in game
Tiandi
  • [Bug Fix] Fixed an issue where Tiandi's Guan Suo Chest paint pattern on legs does not cover full area
General Issues
  • [Bug Fix] Fixed an issue where Forged In War Ornament is visible in locked state outside of unlock period
  • [Bug Fix] Fixed an issue where Crusader Battle Outfit is missing for all knight legacy heroes
FOR HONOR™ - Ubi-Wan


IMPROVEMENT

BALANCING CHANGES

GB Vulnerability Adjustment

  1. The Front Dodge Heavy attack Guardbreak Vulnerability for the following heroes has been lowered to 100ms (down from 433ms):
  • Aramusha
  • Berserker
  • Highlander
  • Shinobi
  • Tiandi
Dev comment: Many heroes have a Front Dodge Heavy attack that has 100ms of Guardbreak Vulnerability. This lets them beat Guardbreak attempts in multiple situations, but this did not apply to the listed heroes; we've therefore adjusted their Guardbreak Vulnerability to give them both more consistency with other heroes but also as a buff to these attacks.

Raider

  • Top Chained Heavy now deals 29 damage (up from 28)
  • Side Chained Heavy now deals 27 damage (up from 26)
  • Raider's Fury now deals 30 damage (up from 28)
  • Top Heavy Finisher now deals 32 damage (up from 30)
  • Side Heavy Finishers now deal 30 damage (up from 28)
Dev comment: We previously lowered Raider's damage as the hero's curve was too high. After the dust has settled, Raider has been underperforming, so we're raising the damage the hero causes with some of his attacks to make Raider more competitive.

Varangian Guard

  • Chain Link timing from blocked Dodge Attacks and Hjaldr Oathkeeper to Light Finishers is now 300ms (up from 200ms)
Dev comment: Varangian Guard's dodge attacks as well as Hjaldr Oathkeeper made the following Light finisher undodgeable when blocked, and so we're increasing the Chain Link timing to lower their reward.

Black Prior

  • Tenebris Trust now has a Superior Block window of 200ms (down from 300ms), from 100ms to 300ms into the attack (from 100ms to 400ms)
Dev comment: We're reducing the Superior Block window for Tenebris Trust so that it correctly matches other Superior Block windows at 200ms.

Afeera

  • Removed "Unlock Tech" that allowed Afeera to perform Astro Flip in incorrect directions when unlocking after attacks
Dev comment: While we made changes to Afeera in the last patch, there still remained situations where players could still perform the bug. We've applied a second fix to fully remove Afeera's ability to Astro Flip in incorrect directions.

BUG FIXES

GENERAL


  • [Bug Fix] Fixed an issue where the players contacts are offset during the Respectful Kill Execution
  • [Bug Fix] [PhotoMode] Fixed an issue where the fire texture in the Shard Defender spawn is offset
  • [Bug Fix] Fixed an issue where the commands aren't displayed when a player is dead and spectate a teammate at ballista
FOR HONOR™ - Ubi-Wan


Welcome to the grand finale of Year 8 in For Honor! This update closes our year with a bang and delivers a packed update with a rich new story, a new Mongol hero and seasonal content to keep Warriors engaged for this last stretch of Year 8, driving us to... A CONFIRMED YEAR 9!

For more in-depth discussions, please check out the Warrior's Den Y8S4 TU2 VOD:
https://www.twitch.tv/videos/2360525537

Here's your comprehensive guide to everything revealed in the Warrior's Den show:

The Highlights

  • New Hero: Joining the Outlander is our new Mongol hero, Guljin. A fierce Khatun ready to unite Heathmoor under her empire and bring her vision of peace at any cost.
  • Free Event: Khatun's Peace, available to play from January 23rd to February 13th
  • Year 9: It's official! A new year of content is coming to For Honor, themed Theatres of War.


Seasonal Roadmap

TU2:
  • Free Event Pass: January 23rd
  • New Hero: January 23rd
  • Additional Hero Fests (Feb 13, Feb 27, March 6)
  • Throwback Event: Battle of the Eclipse February 20th


The Rise of Guljin

For Honor is closing it's eight year with a new hero and a thrilling twist! At the beginning of the season, General Zhi, a cunning Wu-Lin general, offered Astrea the Starfall sword under the guise of forging an alliance. Astrea, ever suspicious, accepted the gift but brought her entire army as a precaution.

Unbeknownst to her, General Zhi was secretly allied with Guljin, a powerful Mongol Khatun. In a devastating ambush, Guljin's forces overwhelmed Astrea's larger army, leaving Heathmoor under Guljin's control and her twisted vision of peace.



New Hero : Khatun

The highlight of the season is the new hero: Guljin, The Khatun. She unified the Mongol tribes into a formidable force. Once dismissed as barbarians, they now command global attention. The Khatuns are brutal assassins, using fear as their primary weapon. Guljin's vision is a peaceful Heathmoor, united under her empire, free from petty wars. She expects her opponents to cower behind their walls until they surrender. To make sure they do, she rewards enemy cowardice while destroying all opposition with spectacular shows of strength.



This title update will also feature a free Event Pass Khatun's Peace, available to play from January 23rd to February 13th - coming with great rewards:

  • Battle Outfit: Wandering Horde
  • Ornament: Majestic Wanderer
  • Mood Effect: Eternal Wanderer
  • Weapons: Sneak Peek Images


Throwback event: Battle of The Eclipse

This title update will also see the return of Battle of the Eclipse from Year 4, Season 4. Brace yourself for this epic return!



Hero Fests

Hero Fests will keep the action going, featuring:

  • Orochi: February 13th
  • Pirate: February 27th
  • Gryphon: March 6th
Year 8 Music Album

The renowned music composer appeared on Warrior's Den to discuss the captivating music of Year 8, sharing insights into the creative process and the inspiration behind the compositions.



You can enjoy the entire album by listening to it here, immersing yourself in the rich and diverse musical journey it offers: https://ubisoftmusic.ffm.to/forhonorforgedinwarost

Patch Notes

In this Warrior's Den, we went over some of the changes that are going live at the launch of Y8S4 TU2:
  • Balance Changes: Several heroes have received balance updates to ensure fairer and more competitive gameplay.
  • Bug Fixes: Numerous bug fixes were addressed, targeting both minor and major issues that have been affecting gameplay.
For a more detailed breakdown of the patch notes, we suggest you watch the patch notes segment of the show in the VOD. An article for the Patch Notes will be available on January 24th.

Ready to meet our newest hero? Prepare your gear, rally your allies, and join the battle starting January 23rd! Let us know your thoughts and see you on the battlefield!
FOR HONOR™ - CRM_OP******
KHATUN UNLEASHED

Slay the Horkos with the savage power of Khatun and her deadly Turco-Mongol sabers.


GET THE NEW BATTLE PASS

There are 100 tiers of rewards in the latest Battle Pass. Any one of them can help you win this conflict.

https://store.steampowered.com/app/3340550/For_Honor__Y8S4_Battle_Pass/
FOR HONOR™ - Ubi-Wan


Patch Notes 2.56.1 - FOR HONOR
December 5, 2024
IMPROVEMENT
FIGHTERS BALANCING CHANGES


Warden

Feat rework

  • Body Count has been replaced by Death Toll
  • Death Toll: Killing Soldiers and Pikemen now grants you 3 Health and 3 Stamina

  • Fiat Lux has been replaced by Enfeeble
  • Enfeeble: Hitting an opponent with Shoulder Bash reduces their damage by 10% for 10 seconds

  • Takedown has been replaced by Total Recovery
  • Total Recovery: Whenever you revive an ally, they return at full Health instead of Half Health

  • Catapult has been replaced by Trebuchet
  • Trebuchet: Call a quick Trebuchet strike to deal 70 damage over an area. There is no fall off damage within the affected area. The damage is dealt 1 second after the Feat is used.
  • Cooldown: 180 seconds.
Dev comments: We've reintegrated Warden's Feat Testing grounds into the game. The feats remain mostly unchanged from the Testing Grounds except for Takedown which now reduces Attack Damage by 10% instead of 20%.

Sohei

  • Heavy Opener Attacks now gain Uninterruptible Stance at 400ms during the attack
  • Mad Monk now gains Uninterruptible Stance at 400ms during the attack
  • Soul Attacks now have more forward movement and rotation speed
  • Sohei now gains Souls when a Soul Attack trades on the same frame as an opponent's attack
  • Sohei can no longer gain Souls on a successful Bulwark Counter from Black Prior
Dev comments: Sohei's attacks are slow on purpose; the hero is the largest hero we've built, and considering both Guardbreak and Parry chain to the Soul Attacks it is fine that the Heavy Openers are slow. However, this comes at a cost where the attacks are more difficult to use than intended. We've thus given them and Mad Monk Uninterruptible Stance to help them trade and lead to Sohei's Soul Attacks in an easier fashion. We are looking at the hero's performance further and will adjust more if necessary.

Lawbringer

  • NEW MOVE: Precise Jurisdiction
  • Performed after a Front Dodge by pressing Light Attack
  • Can be performed in all three stances

  • NEW MOVE: Final Jurisdiction
  • Performed after a Front Dodge by pressing Heavy Attack
  • Can be performed in all three stances

  • Top Heavy Opener now deals 25 damage (up from 23)
  • Side Heavy Openers now deal 22 damage (up from 20)
Dev comments: Lawbringer needs a way to catch opponents that are running away reliably, but has a unique aspect in his moveset where the hero can perform his Opener Light and Heavy attacks during his Front Dodge, creating unique mixup opportunities with his Front Dodge Shove. We did not want to remove that unique factor from Lawbringer while also giving him a way to chase opponents, and thus we created two new moves, which keep the functionality of the Opener attacks during the Front Dodge but with more forward movement to get up close to opponents. We also adjusted Lawbringer's Top and Side Heavy openers to deal 2 extra damage, which should help in situations where Lawbringer gets wall staggers and performs these attacks.

Nuxia

  • Reworked Zone Attack
  • Attack is now a 2-hit Attack
  • The first hit is a 500ms attack that deals 11 damage
  • The second hit is a 800ms attack that deals 24 damage
  • The second hit can be feinted and can also be soft feinted into Traps
Dev comments: Nuxia's Zone Attack is a potent mixup with high damage potential, but is difficult to use, especially when outnumbered, due to its slow speed. With this new change, she should have an easier time hitting multiple opponents, and should have an easier time leading to Traps.

Hitokiri

  • Now has 125HP (down from 140HP)
  • Now has 120 Stamina (down from 130 Stamina)
  • Rei Kick and Rei Sweep no longer drain Stamina
  • Endless Myriad now has less forward movement
Dev comments: Hitokiri is still overperforming after the Trajectory changes, and so we're targeting some aspects of the hero to make them perform a bit less. We've lowered their HP by 15, making trading with the hero less optimal, and lowered their Stamina by 10 to also force them to conserve Stamina more effectively and attack less. Their bashes also no longer drain Stamina, which puts Hitokiri back into Stamina deficit, and Endless Myriad now moves forward less, which should help with target swapping situations and hitting people externally. We're keeping an eye on the hero still and will adjust as necessary.

Varangian Guard

  • Standardized Superior Block window on the following attacks to 200ms, down from 300ms
  • Opener Lights
  • Finisher Lights
  • Sellsword's Bounty
  • Sellsword's Valor
  • Hjaldr Oathkeeper
Dev comment: We initially put Varangian Guard's Superior Block window on her Light attacks to be 300ms to encourage players to use them and to have more opportunities to properly block with the attacks. While it did have the intended effect, it also came with an unintended side effect being too strong and being able to Superior Block attacks too easily. We are thus changing their timing to be in line with other Superior Block attacks in the game, with a 200ms window, from 100ms to 300ms during their respective attacks' startups.

Berserker

  • Fixed an issue that allowed players to dodge sideways in the incorrect direction under certain circumstances

BUG FIXES

CUSTOMIZATION


[Bug Fix] Fixed issue where the game crashes that can occur after updating to Windows 11 24H2

[Bug Fix] Fixed issue where Players having battle bundle purchased does not receive 20% bonus battle Points

[Bug Fix] Fixed issue where the animation of the Respectful Kill execution is offset

[Bug Fix] Fixed a visual issue where the Zhanhu Premium Skin equipped

[Bug Fix] Fixed an issue where a Ornament disappears on Kensei Hero's Alternate Bodytype FH-5760

[Bug Fix] Fixed an issue where a player can break collision on the Walled City on the Breach map by using a Ballista FH-5199

[Bug Fix] Fixed an issue where the thunderous Rage eyes effect isn't positioned correctly on some heroes FH-8262

[Bug Fix] Fixed an issue where in the canyon map a dock has floating in mid-air

[Bug Fix] Fixed an issue where Breach Attackers can pass through Hallowed Bastion phase in two FH-8269
FOR HONOR™ - CRM_OP******
YEAR 8 SEASON 4: THE SERPENT SWORD

It started with Wu Lin leader General Zhi pledging allegiance to Astrea and presenting her with the Starfall Sword. Hours later, all hell is about to break loose between the two armies on site.

Discover now

NEW HERO SKIN: GENERAL ZHI

Bearing the legendary Starfall Sword, General Zhi apparently came to forge an alliance. But there was only one thing on his mind: the complete and total annihilation of every Horkos in attendance.

Get ready to become the ruthless and calculating leader of the Wu Lin Empire.

https://store.steampowered.com/app/3340610

GET THE NEW BATTLE PASS

There are 100 tiers of rewards in the latest Battle Pass. Any one of them can help you win this conflict.

https://store.steampowered.com/app/3340550
FOR HONOR™ - Ubi-Wan

IMPROVEMENT
FIGHTERS
BALANCING CHANGES


Global

  • Throw victims are now fully invulnerable to Guard Break for the duration of the throw
Dev comment: Following a data review, we've noticed an inconsistency with throws; the throw victims sometimes became vulnerable to Guard Break during the throw, and while the Guard Break attempts were counterable, this still caused consistency issues and could lead to big damage during ganks. We've thus standardized this; victims of throws are now fully Guard Break invulnerable while they are in the thrown animation.

Orochi
  • Storm Rush is no longer Undodgeable when performed from the Right or Left stances
Dev comment: We changed Storm Rush to be Undodgeable from all stances a while ago, and while it has proven to be successful in locking down opponents, it also creates a lot frustration for players. With this change, there is now an extra way to deal with Storm Rush, as well as making it more predictable in how it can be countered.

Varangian Guard
  • Chain Link timing from Opener Light attacks to Finisher Light attacks are now 300ms (up from 200ms)
  • Weapon trajectories have been adjusted to better match weapon visuals.
  • The following attacks now have smaller weapon trajectories:
  • Side Light Openers and Finishers
  • Side Heavy Openers and Finishers
  • Zone Attack
  • Side Dodge Lights
  • Side Heavies in Oathkeeper Stance
  • Zone Attack in Oathkeeper Stance
  • The following attacks have been adjusted to hit external opponents in front of the hero:
  • Top Light Opener and Finisher
  • Top Heavy Opener and Finisher
  • Front Dodge Light
  • Top Heavy in Oathkeeper Stance
  • Light attacks in Oathkeeper Stance
Dev comment: Varangian Guard has been a source of frustration for players as their attacks tended to hit too far outside of their weapon swings. We've adjusted these so they match the weapon visuals better; they can still hit opponents around you, but should have less range. We've also adjusted a handful of attacks that could not hit opponents Varangian Guard was not locked on to but who were in front of the hero, which also did not match the weapon visuals.

We've also identified an issue where players could not dodge Light Finishers if chained after a Light Opener. We've adjusted this to make the hero follow our standard rules in this regard.

Hitokiri

  • Weapon trajectories have been adjusted to better match weapon visuals
The following attacks now have smaller weapon trajectories
  • Side Heavy Openers
  • Side Chained Heavy attacks
  • Charged Heavy attacks
  • Zone Attack
  • Side Dodge Attacks
  • Running Attack
  • The following attacks have been adjusted to hit external opponents in front of the hero:
  • Light Openers
  • Light Finishers
  • Front Dodge Heavy
Dev comments: Hitokiri has been overperforming in our data at all skill levels. We're nerfing the hero's weapon trajectories as a first step, as this is a major source of frustration and strength at all skill levels. We're keeping an eye on the hero and will adjust if necessary in the future.

Kyoshin
  • The following weapon trajectories have been adjusted to better match weapon visuals
  • Light Openers and Finishers
  • Heavy Openers and Finishers
  • Zone Attack
  • Running Attack
  • Zone Attack
  • Dodge Attacks
  • Kaze Stance Light, Heavy, and Zone Attack
  • Forced lateral movement has been removed from Light Openers
  • Forward Movement on Top Heavy Opener is now more consistent with the forward movement on Side Heavy Openers
Dev comment: After a data review, we noticed that Kyoshin's weapon trajectories did not properly match the weapon visuals, and caused issues with the hero not hitting external opponents in various scenarios where they should. We've adjusted the majority of the hero's attacks so that these situations are minimized.

Lawbringer
  • Side Dodge Shove
  • Now has extra side movement following the direction of the dodge
  • Now is invulnerable from 100ms to 300ms during the attack
Dev comments: Lawbringer previously did not have iframes during their side dodge Shove attacks; this was done to properly match motion and invulnerability and avoid attacks clipping through the hero too much. We've adjusted the side movement of the attack, and as such the attacks can now have proper iframes at the same timing as other heroes. This is a significant buff to Lawbringer which removes the necessity of delaying Shove during a side dodge to avoid getting hit by attacks.

Conqueror
  • Side Dodge Shield Bash
  • Now has extra side movement following the direction of the dodge
  • Now is invulnerable from 100ms to 300ms during the attack
Dev comments: Similarly to Lawbringer, Conqueror had the same issue with Shield Bash on side dodges - we've also updated the movement as well as the iframes of the attacks so they are consistent with the rest of the cast.

Sohei
  • Soul Tetsubo now feeds the correct amount of revenge
Dev comments: Sohei's Soul Tetsubo had a bug where the attack fed revenge as if it was a Bash attack. We've fixed the issue, and are keeping an eye on the hero as it is currently underperforming.

Ocelotl
  • Skull Smash no longer chains on miss
Dev comments: Ocelotl has a unique niche as a "Blender" type of hero, where once their offense gets started, can be difficult to get out of. This presented a unique issue with Skull Smash specifically where the attack was too safe; Ocelotl could chain to a Zone Attack, which has Uninterruptible Stance, when the attack missed, and this skewed the risk/reward ratio too strongly in favor of Ocelotl. We've thus removed the ability to chain on miss entirely, making this strong feintable Bash more commitful in most scenarios.

Aramusha
  • Ring the Bell can now be target swapped
Dev comments: Aramusha's ability to use Ring the Bell has been limited in that when facing multiple opponents it was difficult for the hero to mix up their attacks. With this change, the hero can now pressure opponents who he is not locked on to initially and respects our normal target swapping rules.

Shaman
  • Wild Cat's Rage, Predator's Hunger and Predator's Mercy are now performed from 100ms to 500ms during Front and Back Dodges (was 200ms to 500ms)
Dev comment: Shaman's Front and Back Dodge attacks were a bit too delayed in their activation, and with this buff should now have more viability.

BUG FIXES

CUSTOMIZATION


[Bug Fix] Fixed an issue where Colors and patterns aren't applied correctly on Black Prior's Fervoris set
[Bug Fix] Fixed an issue where Sohei's Daishi Alternate Chest strips have inconstancy with color application
[Bug Fix] Fixed an issue where the Conqueror's Porete Chest hasn't patterns and symbols centered
[Bug Fix] Fixed an issue where Paint Patterns aren't centered on Warden's Radiavi Chest Standard and Back
...

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