FEZ - renaudbedard
Hi!
1.09 and 1.10 rolled out within the last 7 days, here are the release notes if you missed them :

1.10
  • Fix issue with Gomez being launched in the air in the connective rails industrial level
  • Removed stray collision tile in bell tower level
  • Added launch option for the game not to pause when exiting focus state
  • Fix issues with disabling Steamworks via the launch option (since 1.09)
  • Fix for issue with brightness control and the CMY cave (since 1.09)
  • Fixed intermittent hang while loading the final cutscene (since 1.08)
1.09
  • Music streaming thread uses much less CPU time, should drop CPU usage by 50% on most systems
  • Added brightness control in video options
  • Fixed that secret passages would lead to the wrong destination door in some circumstances
  • Removed the "Start New Game" option from the pause menu upon user request, you can still start a new game form the "Save Management" menu by clearing your current save slot
  • Fixed a crash that occurred when using the "flying" code during a warpgate transition
  • First-person view mouselook fixed to be able to scroll endlessly instead of being constrained to screen size
  • Gomez looks the right way when looking around with mouse drag
  • Back, Jump and Start keys now exit first-person view
  • Fixed that the credits would jump forwards in 720p and 1080p since 1.08
  • Fixed that the sky clouds would randomly appear too dark since 1.08
  • Fixed that the "Talk/Back" button on controllers would stop working after exiting the Steam overlay
  • Added an "Achievements" menu option for the Steam build
  • An error dialog with details and suggestions will pop up instead of silently exiting when an error related to framebuffer objects happens at load time
  • An error message will pop-up if the XInput DLL is missing due to bad install of redistributables
  • Miscellaneous CPU-wise optimizations
  • Fixed and tweaked leaderboard navigation
  • Clicking on a leaderboard entry will open the Steam overlay to that user's page

As a reminder, the best place to get timely support is on the official support site on GetSatisfaction : https://getsatisfaction.com/polytron

And in case you've been living under a rock since last week, FEZ is part of the Humble Indie Bundle 9 (alongside Trine 2, FTL, Brütal Legend, Mark of the Ninja and Eets Munchies!) and is now available on Mac and Linux through SteamPlay! That means if you've already bought the game for Windows, you may now play on Mac and Linux machines with the same license.
http://humblebundle.com

Cheers!
FEZ - renaudbedard
Hi!
1.09 and 1.10 rolled out within the last 7 days, here are the release notes if you missed them :

1.10
  • Fix issue with Gomez being launched in the air in the connective rails industrial level
  • Removed stray collision tile in bell tower level
  • Added launch option for the game not to pause when exiting focus state
  • Fix issues with disabling Steamworks via the launch option (since 1.09)
  • Fix for issue with brightness control and the CMY cave (since 1.09)
  • Fixed intermittent hang while loading the final cutscene (since 1.08)
1.09
  • Music streaming thread uses much less CPU time, should drop CPU usage by 50% on most systems
  • Added brightness control in video options
  • Fixed that secret passages would lead to the wrong destination door in some circumstances
  • Removed the "Start New Game" option from the pause menu upon user request, you can still start a new game form the "Save Management" menu by clearing your current save slot
  • Fixed a crash that occurred when using the "flying" code during a warpgate transition
  • First-person view mouselook fixed to be able to scroll endlessly instead of being constrained to screen size
  • Gomez looks the right way when looking around with mouse drag
  • Back, Jump and Start keys now exit first-person view
  • Fixed that the credits would jump forwards in 720p and 1080p since 1.08
  • Fixed that the sky clouds would randomly appear too dark since 1.08
  • Fixed that the "Talk/Back" button on controllers would stop working after exiting the Steam overlay
  • Added an "Achievements" menu option for the Steam build
  • An error dialog with details and suggestions will pop up instead of silently exiting when an error related to framebuffer objects happens at load time
  • An error message will pop-up if the XInput DLL is missing due to bad install of redistributables
  • Miscellaneous CPU-wise optimizations
  • Fixed and tweaked leaderboard navigation
  • Clicking on a leaderboard entry will open the Steam overlay to that user's page

As a reminder, the best place to get timely support is on the official support site on GetSatisfaction : https://getsatisfaction.com/polytron

And in case you've been living under a rock since last week, FEZ is part of the Humble Indie Bundle 9 (alongside Trine 2, FTL, Brütal Legend, Mark of the Ninja and Eets Munchies!) and is now available on Mac and Linux through SteamPlay! That means if you've already bought the game for Windows, you may now play on Mac and Linux machines with the same license.
http://humblebundle.com

Cheers!
Aug 9, 2013
FEZ - renaudbedard
Hey! Somehow I never posted any update on here. Mea culpa.
You can see patch notes from earlier versions on our support page on GetSatisfaction : https://getsatisfaction.com/polytron/updates/recent

Anywho, here are the changes in v1.08, which just went live minutes ago :

- FEZ Launch Options UI (FEZ_LaunchOptions.exe) allows you to toggle non-ingame options for troubleshooting
- Added a --no-lighting launch options (accessible with the tool) which disables the lighting pre-pass, and can make the game run smoother on older GPUs
- The game now backs up your save file when finishing a playthrough to the "SaveSlotN_Ending", in case you want to recover it (e.g. if you nuke your progress by choosing Start New Game instead of New Game+!)
- 5.1 audio is now supported, in that everything will play from the front speakers; positional audio in general was balanced and tweaked as well
- Tentative fix for Framebuffer Object errors on Intel and AMD hardware
- Invert look options is now disabled by default, and renamed from "invert mouse" to "invert look" since it affects keyboard and gamepad controls as well
- Fixed the long-jump exploit that used the turn-around animation
- Fixed visual glitch when entering a door right after jumping
- Secret codes can no longer be input during level transitions, which could cause issues
- When "New Game+" is available, choosing "Start New Game" instead will now trigger a warning
- No more OpenGL background context for threaded loading, should resolve the issues that needed the --singlethreaded flag to resolve (long load times). Note that the game now performs much better with VSync set to "Application Controlled" instead of forced On
- Engine no longer soft-limits to ~58fps, no longer needs --force-60hz to hit 60fps (though the flag still results in the smoothest experience)
- Support for 120hz and other refresh rates (logic still runs at 60fps, but game will draw at whatever VSync instructs it to)
- Fixed that faraway places would show up on top of water in some circumstances
- Fixed the NullReferenceException in draw calls during loading (the Starfield bug), which more often than not resulting in a crash after choosing "Continue Game"
- Fixed that geysers tiling would break up at the top
- Credits now align correctly in 1080p
- Fixed threading-related hitch/framedrop when rotating on slower CPUs
- Fixed OpenTK crash if the driver reports a resolution with no bits-per-pixel information
- Fixed a bug where entering both codes in the telescope rooms would only spawn one cube. Please note that the fix prevents the problem from happening in the future, but save files affected by the problem cannot be fixed without manual intervention (i.e. save file hacking). Sorry for the inconvenience.
- Controls screen no longer lets you remap two actions on the same key
- Menus and intro react appropriately to remapped "escape" and "enter" keys
- UI keyboard mappings that used to be forced are now remappable via the settings file
- Fixed crash in main menu after loading save file related to leaderboards handling

As always, please use our GetSatisfaction support page to report and track issues you have with the game, it's by far the best tool at our disposal.

Thanks, and enjoy!
Aug 9, 2013
FEZ - renaudbedard
Hey! Somehow I never posted any update on here. Mea culpa.
You can see patch notes from earlier versions on our support page on GetSatisfaction : https://getsatisfaction.com/polytron/updates/recent

Anywho, here are the changes in v1.08, which just went live minutes ago :

- FEZ Launch Options UI (FEZ_LaunchOptions.exe) allows you to toggle non-ingame options for troubleshooting
- Added a --no-lighting launch options (accessible with the tool) which disables the lighting pre-pass, and can make the game run smoother on older GPUs
- The game now backs up your save file when finishing a playthrough to the "SaveSlotN_Ending", in case you want to recover it (e.g. if you nuke your progress by choosing Start New Game instead of New Game+!)
- 5.1 audio is now supported, in that everything will play from the front speakers; positional audio in general was balanced and tweaked as well
- Tentative fix for Framebuffer Object errors on Intel and AMD hardware
- Invert look options is now disabled by default, and renamed from "invert mouse" to "invert look" since it affects keyboard and gamepad controls as well
- Fixed the long-jump exploit that used the turn-around animation
- Fixed visual glitch when entering a door right after jumping
- Secret codes can no longer be input during level transitions, which could cause issues
- When "New Game+" is available, choosing "Start New Game" instead will now trigger a warning
- No more OpenGL background context for threaded loading, should resolve the issues that needed the --singlethreaded flag to resolve (long load times). Note that the game now performs much better with VSync set to "Application Controlled" instead of forced On
- Engine no longer soft-limits to ~58fps, no longer needs --force-60hz to hit 60fps (though the flag still results in the smoothest experience)
- Support for 120hz and other refresh rates (logic still runs at 60fps, but game will draw at whatever VSync instructs it to)
- Fixed that faraway places would show up on top of water in some circumstances
- Fixed the NullReferenceException in draw calls during loading (the Starfield bug), which more often than not resulting in a crash after choosing "Continue Game"
- Fixed that geysers tiling would break up at the top
- Credits now align correctly in 1080p
- Fixed threading-related hitch/framedrop when rotating on slower CPUs
- Fixed OpenTK crash if the driver reports a resolution with no bits-per-pixel information
- Fixed a bug where entering both codes in the telescope rooms would only spawn one cube. Please note that the fix prevents the problem from happening in the future, but save files affected by the problem cannot be fixed without manual intervention (i.e. save file hacking). Sorry for the inconvenience.
- Controls screen no longer lets you remap two actions on the same key
- Menus and intro react appropriately to remapped "escape" and "enter" keys
- UI keyboard mappings that used to be forced are now remappable via the settings file
- Fixed crash in main menu after loading save file related to leaderboards handling

As always, please use our GetSatisfaction support page to report and track issues you have with the game, it's by far the best tool at our disposal.

Thanks, and enjoy!
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