Feb 25, 2019
F1 2018 - jennyanne_m
Patch 1.16 is now live on Steam, and contains an update for a tyre physics issue, where the temperatures behaved differently depending on frame rate.

The fix will bring temperature behaviour in line across all three platforms, PC, PS4 and Xbox One, and regardless of frame rate. As we’ve previously commented, we log and assess all user feedback which we receive via any of our channels. In some situations we’re able to act upon issues more readily than others, depending on the complexity and development requirements. In this instance we felt we could quickly and safely apply an important fix which will impact upon the validity of players performance in game.
Dec 3, 2018
F1 2018 - jennyanne_m
Hi all,


Patch 1.15 is now live on PC, please have a look through the patch notes below:
  • Safety Rating and Skill Rank should no longer reset on Xbox One.

  • Fixed several issues where spectators and players could get stuck in a perpetual load state in multiplayer.

  • The Safety Car/Virtual Safety Car should no longer trigger after a flashback.

  • Fixed an issue where teams would value showmanship and sportsmanship incorrectly in contract negotiations.

  • Wheels should no longer feel like they are losing power/force feedback mid race.

  • Near/far chase camera should no longer jump when entering and exiting the pits.

  • Fanatec CSL Elite should be able to be calibrated correctly after a fresh boot.

  • Rev lights should now function correctly on Fanatec CSL Elite on PC.

  • Trigger rumble option “Auto” should now work as intended on PC.

  • Frame rate capping should now reach the maximum FPS cap on PC.

  • Various stability and performance fixes.

Something not working as it should? Let us know!
Oct 30, 2018
F1 2018 - jennyanne_m
Hi all,

A hotfix to revert the sportsmanship/showmanship fix has been applied and should now be live for PC players right now.

Let us know if it's not working in the way it should!

Thanks.
Oct 29, 2018
F1 2018 - jennyanne_m
Hey all!

Patch 1.13 is now live on Steam, and you can find all the patch notes here:

  • Added option to disable tyre carcass temperature - the Tyre Temperature option can be found in Gameplay Settings and there are two choices: 'Surface & Carcass (Simulation)', which is the setting that 2018 has used up to this point, and the alternative 'Surface Only' option.
  • Fixed an issue where online stats would fail to update correctly – if your stats fail to update after this patch, please let us know in the Discussion thread, please be sure to include which stats are not updating for you.
  • Improved times generated when a session is fast forwarded or Flying Lap / Return To Garage are used (i.e. time is skipped / accelerated). This will prevent times being generated that are around a second a lap too quick on the higher difficulty settings.
  • Increased frequency of safety car deployment for multiplayer.
  • Fixed issue where teams would value showmanship and sportsmanship incorrectly in contract negotiations.
  • Fixed an issue where the safety car could incorrectly come out after using a flashback.
  • Fixed an issue in online sessions where players would occasionally load into the incorrect track.
  • Fixed an issue where certain PCs would use the incorrect audio update rate
  • Fixed an issue in the UDP telemetry output where the PlayerIndex value would change to the incorrect player when entering spectator mode.
  • Fixed a bug that meant players could be given a speeding in the pit lane penalty even if they were below the speed limit and had the limiter on when they crossed the limiter line.
  • Fixed a bug that meant the AI would sometimes not go out to do a second hot lap in Qualifying.
  • Safety car improvements when picking up the lead car when they are close to backmarkers.
  • Fixed a bug that caused AI cars to be teleported back to the pit lane when loading a mid session save created while in the garage while the player is in the garage. This could cause the AI to set very short sector times.
Oct 15, 2018
F1 2018 - jennyanne_m
Patch 1.12 is now live on Steam, and you can find the patch notes below:
  • Invalidated lap times will no longer be incorrectly set back to valid when returning to the garage.


  • Added new PC anti cheat.


  • Improvements to the Safety Car behaviour when it’s deployed to the track.


  • Broadcast speech will now play correctly after all sessions.


  • Stopped spectators seeing the garage for a frame followed by the car on track for a frame causing a nasty flicker when spectating OSQ.


  • Rebalanced Rank and Safety Rating calculations.

We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon.
F1 2018 - jennyanne_m
Hi all,

Patch 1.10 is now out on Steam - and you can find the notes below\;

  • Players will no longer be incorrectly overtaken under the Safety Car when they have high engine or gearbox wear.
  • Fixed an issue that caused AI drivers with a puncture to not pit.
  • Numerous improvements to the Interviews with Claire.
  • Co commentator commentary should now always play correctly.
  • Fixed an issue with the track rubbering in and marbles not working.
  • Players will no longer be able to select reverse gear while driving forwards.
  • Updated the Power Unit & Gearbox Management tutorial audio in German to correctly reflect the 2018 rules.
  • Fixed players occasionally getting stuck waiting for players in Multiplayer when loading in to OSQ.

We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon.

Sep 24, 2018
F1 2018 - christina.mcgrath
Hi all,

Patch 1.09 is now available for Steam, and you can find the patch notes here:
  • Times set on this version should no longer overwrite faster times already uploaded to the Leaderboard. Please note that if you’ve already uploaded a slower time to a Leaderboard, we are unable to revert it to your previous faster time.
  • Vehicle Damage should no longer show as Test in a Multiplayer Lobby.
  • Players on Steam should no longer have names shown as Unknown when joining a Lobby in progress.
  • Fixed cars stuttering in Replays.

We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon.
Sep 20, 2018
F1 2018 - jennyanne_m
Hi all! Patch 1.08 is now available on Steam, you can check out the patch notes below.

Patch Notes
  • Usernames should no longer be completely missing in Multiplayer lobbies and races. Note that the issue on PC where player names are shown as Unknown is a different issue.

  • Fixed an instance where players could be stuck waiting for players in a multiplayer game following a host migration.

  • Fixed an issue where players were unable to join a ranked session.

  • Fixed an issue where cars would spawn on top of each other in multiplayer races.
Known Issues
Time Trial Leaderboards – There is currently a bug where the game will update your leaderboard time with your last lap time and not your fastest lap time. We are currently working on this issue and we aim to have the fix out soon.


F1 2018 - jennyanne_m
F1® 2018 PATCH NOTES - 1.07

Good morning all, patch 1.07 is here! You can find all the notes below.

Please note that this will mean that leaderboards will be reset once the patch has gone live. If anyone has already saved in v1.07 prior to the leaderboard wipe, then all you'll need to do is re-enter the respective Time Trial session and the game will re-upload your personal best time from v1.07 to the new leaderboards.

  • Fixed an issue where players leaving and rejoining in a large player session causes frame rate drops
  • Fixed an issue where it was possible to set fastest lap in Time Trial by driving a shorter route off circuit and not returning to the track
  • Modern car lap times should no longer upload to Classic era leaderboards
  • Fixed a crash for some users loading into a career race session
  • Fixed a framerate drop on the France when players drive off track
  • Players with an 'S' Safety Rating should no longer be put into lobbies with 'D' rank players
  • Fixed an issue where there was no engine audio when beginning MP race from Car setup screen
  • Engine audio no longer gets stuck in 1st gear when exiting pits
  • Various updates to the UDP telemetry output
  • Various stability and performance fixes
  • Various other bug fixes
F1 2018 - christina.mcgrath
Hi all,

Patch 1.06 is now out on PC. Below you’ll find the patch notes for this update:

• 2018 Car model and Livery Updates
o Various livery and sponsor logo updates to teams
o Updated McLaren nosecone
o Updated Ferrari mirror mountings
o Updated Force India sidepod turning vane geometry and steering wheel materials
o Updated Renault front wing and rear wing endplates
o Updated Haas sidepod turning vanes, mirror mountings and halo geometry
• 2018 Vehicle Performance Updates
• Players can now change AI difficulty between sessions
• Updated DRS Detection zones for the 2018 Singapore GP
• Updated Hungary and Singapore Track Map Videos
• Fixed an issue where it was possible to have DRS use on incorrect parts of the track after using instant replay
• Made some adjustments to the AI R&D Progression in Career
• Achievements – “Every artist was first an amateur” should now unlock correctly
• Fixed an issue where the player was being awarded an incorrect 10 place grid drop penalty instead of 5, for changing a gearbox in career
• Fixed an issue where the player was being awarded a 5 place grid drop penalty instead of 10, for fitting an extra MGU-K, Control Electronics or Energy Store component for the 1st time.
• Xbox One – Fixed Xbox Voice chat not working
• PC – Global leaderboards are now showing in the Steam client
• Multiplayer – Fixed an issue in multiplayer where the host was able to select re-start session after receiving terminal damage
• Multiplayer – Fixed a deadstate issue for players starting OSQ when the host and secondary host are dedicated spectators
• Multiplayer – Fixed an issue where cars would spawn on top of each other after joining in progress a OSQ session and then loading into a race
• Improved stability and various other fixes

We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon.
...

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