F.E.A.R. - contact@rockpapershotgun.com (Brock Wilbur)

461da9b903aaeb838fd960b8fd274bafb583a01e

Disco Elysium is my secret side infatuation in 2018. First the game was operating under the name “No Truce With The Furies” which the devs didn’t think stood out enough (!!) and then each new look I get at the game reveals a more complicated and exciting RPG about crime solving and I just want to be playing it now. Not even for first play-though; I want to be on my third play-through where I’m deliberately trying to break the game. Bonus: there’s an original score by the rock n roll band British Sea Power. What isn’t to like here? Well, depending on how upset you are by complicated moral choices, this new set of skills listed for player development might be your cut-off point — because it gets dark.

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F.E.A.R. - contact@rockpapershotgun.com (Samuel Horti)

The shadows on the wall tell me they re coming. Two of them, both with assault rifles swinging idly at their hips. If I m quick enough, I m sure I can take them both out in one go. I peek out of cover as they round the corner, and let my stake gun sing, pinning the first enemy to the wall with 10mm steel projectiles. But at the sound of gunfire the other one legs it back the way he came, hunkers down in cover, and yells for reinforcements down his radio.

This five-second episode tells you a lot about the attention to detail in F.E.A.R., a 12-year-old game with AI that puts many modern-day shooters to shame. Its army of clone soldiers feel smarter than any enemy I ve faced in an FPS since, and remain razor-sharp to this day. … [visit site to read more]

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