Evolve Stage 2 - Turtle Rock Studios
Behemoth Adaptation - Glacial Behemoth
  • The latest Monster adaptation is launching today, with Glacial Behemoth!
  • Do you feel a chill? The Hunters sure do. Check out below for a quick rundown on what Glacial Behemoth is bringing to the Hunt!
    • Ice Shield - Works the opposite of Living Fortress, starts off high damage resistance at full stacks. As the Hunters deal more damage the stacks break away leaving Glacial Behemoth vulnerable once all stacks are removed.
    • Killing Frost - Moderate damage ice projectile explodes with Frost that slows reload and swap speeds.
    • Ice Spear - Moderate damage skillshot that impales targets if knocked back into a wall.
    • Frozen Monolith - A frozen pillar erupts from the ground dealing damage and summoning a blizzard. The blizzard slows and deals damage.
    • Deep Freeze - Low damage ice wave activating after melee attacks and slows Hunter movement.
The Dam has been added into Arcade!
  • After getting the feedback from last week we saw a large number of players asking for this in Arcade, so we’ll be moving over The Dam into Arcade matchmaking queue.
Halloween Crates
  • We’ve released another crate to celebrate Halloween! Be sure to check it out in-game today!
    Halloween crate content
    • Caira Bloodeagle
    • Griffin ManEater Weapon Skin
    • Markov Monarch
    • Markov Monarch Weapon Skin
    • Blitz Markov Monarch Weapon Skin
    • Paladin Parnell Bloodeagle
    • Paladin Parnell Monarch Skin
    • Paladin Parnell Nighthunter Skin
    • Quantum Caira Monarch
    • Renegade Abe Predator Weapon Skin
    • Goliath Cow Skin
    • Kraken Calypso Skin
    • Wraith Orca Skin
    • Jack-o-Lantern Skin
    • Gorgon Voodoo Skin
The Martyr Perk Series - Hunter and Monster perks
  • Hunter Set
    • Beyond the Grave
      • All allies receive 500 health when you are incapped (downed)
    • From Beyond
      • All allies receive 5 seconds of 40% damage reduction when you are incapped (downed)
    • Holy Beyond
      • All allies receive 5 seconds of 300% class cooldown reduction when you are incapped (downed)
  • Monster Set (note downing=incapping a Hunter)
    • Fear Leech
      • Downing a Hunter increases traversal regen by 200% for 10 seconds
    • Grave Robber
      • Downing a Hunter regenerates 200 armor for 10 seconds (2,000 total armor)
    • Blood Leech
      • Downing a Hunter regenerates 140 health for 10 seconds (1,400 total health)
Balance Changes
BUFF

EMET
  • Healing Buoy
    • Increased health to 180 from 90
  • Dropship Beacon
    • Increased the time it takes to respawn teammates to 30 seconds from 20 seconds
Cabot
  • Dust Tag
    • Dust cast time delay decreased to 0 from 0.5 seconds
    • Dust cooldown decreased to 55 seconds from 70 seconds
Paladin
  • Generyst Rocket
    • Rocket projectile speed increased to 60 from 40
Caira
  • Acceleration Field
    • Radius 17 meters from 15 meters
    • Cooldown decreased to 55 seconds from 60 seconds
Battle Cabot
  • Orbital Concealment
    • Increased duration of ground effect to 3 seconds from 2 seconds
    • This will allow the effect to last for 3 seconds after stepping outside the radius
  • Solar Blast
    • Lower time to hit the ground to 0.75 seconds from 1
Kala
  • Shield Burst
    • Self shield increased to 650 from 600
Val
  • Heal burst
    • Self heal increased to 580 from 550
  • Medgun
    • Recharge rate increased to 27 from 20 (4 seconds from 5.5 seconds)
Meteor Goliath
  • Meteor Burn
    • Damage increased to 40 from 38
  • Charge
    • Stage 1 and 2 damage increased to 349 from 339
    • Stage 3 damage increased to 384 from 373
Wraith
  • Traversal regen reduced to 13 seconds from 14
NERF

Bucket
  • Sentry Guns
    • Damage decreased to 8 from 9
Electro Griffin
  • The Laser Storm
    • Damage decreased to 8 from 9
  • The Final Lockdown
    • Damage per second decreased to 110 from 120
Behemoth
  • Lavabomb
    • Stage 1-2 droplet damage over time decreased to 45 from 50
    • Stage 3 droplet damage over time decreased to 50 from 55
    • Projectile velocity decreased to 28 from 36
Sunny
  • Shield Drone
    • Health decreased to 210 from 240
    • Shield drone amount 650 from 760
    • Shield drone min start amount 350 from 365
Slim
  • Leech Gun
    • Damage decreased to 3 from 4 (note this is for each pellet)
  • Heal Burst
    • Incap heal reduced to 200 from 245
    • Heal other reduced to 145 rom 160
    • Self heal reduced to 140 from 150
  • Mutated Adrenal gland
    • Cooldown increased to 30 seconds from 25 seconds
Renegade Abe
  • Corrosive Grenade
    • Negative damage output 4.5 from 5
  • Nerve Toxin Dart
    • Damage increase 5 from 7.5
Lennox
  • Thunder Strike
    • Damage decreased to 480 from 600
    • Explosion radius increased to 8.5 meters from 6.5 meters
  • Autocannon
    • Damage decreased to 32 from 35
Wasteland Maggie
  • Combat Trapjaw (Wasteland Daisy)
    • Damage decreased to 33 from 40
  • Burst Pistol
    • Burn damage per second decreased to 17 from 21
Bug Fixes
  • Meteor Goliath’s name in co-op Overpowered will no longer be in debug text.
  • Class icons will no longer disappear when looking directly at the character.
  • Battle Cabot will no longer be holding Hyde’s Grenade when swapping to him.
  • Wraith’s Phantom will no longer leave footprints.
  • Late joiners to Wraith Trap will no longer see Deepest Dark items in the map.
  • Observers will no longer be able to use the observe UI when the pause menu is open.
  • Challenges will no longer be offset in the post round screen.
  • EMET AI will no longer stare maniacally and will break hunters out of carnivorous plants.
  • Users can now switch roles with a controller when playing Hunt Beta.
  • The observer is now informed they can use the A and S keys to scroll through the options.
  • Fixed the typo on Goliath’s level 3 charge.
  • Slim’s drone will now work on incapacitated hunters from afar again.
  • Sunny AI will now use her jetpack booster on players for a longer amount of time.
  • Monarch hunter weapon skins have been changed back to Monarch (was accidentally changed to Titan last patch).
  • Renegade Abe AI will stop using his Corrosive Grenades like Stasis Grenades.
  • Gorgon players will no longer be able to pop out of domes when using Mimic.
  • Added a “Player Options” to the post round screen so you know who is left in the game
  • Option to turn off Elite Wildlife in custom games now works.
  • Added Wraith Isolation information to character description.
  • Player chat will no longer overlap other chat.
  • Updated Wraith’s Supernova ability video in character select.
  • Goliath AI will now correctly throw the rock where he is facing.
  • Behemoth AI will now use Fissure ingame.
  • Goliath will no longer get stuck on a ramp in Advanced tutorials.
  • Wraith players will no longer be able to use Supernova indefinitely.
  • Medic difficulty levels adjusted in the character select.
  • Relit the Dam map.
  • Dam map adjustments.
  • Minor text fixes.
Evolve Stage 2 - Turtle Rock Studios
The Dam Revision added to Custom Games
  • Players will be able to select the latest revision of The Dam in custom games now.
  • Be sure to give the latest version of The Dam a go!
2 Arena Maps added to Arcade queue
  • We’ve added Distillery and Wraith Trap and Arena maps into Arcade matchmaking.
Wraith Refactor
  • Wraith has gone through a refactor on 2 abilities and we’ve added a new passive ability, Isolation to help give her more power in the current meta. Be sure to get the full information on her latest rework in the balance section below!
Store Drop
  • Electro Griffin Blood Eagle Hunter Skin
  • Parnell Blood Eagle Hunter Skin
  • Tech Sgt Hank Blood Eagle Hunter Skin
  • Hank Blood Eagle Hunter Skin
  • Hank Man Eater Hunter Skin
  • Hank Monarch Hunter Skin
  • Hank Valkyrie Hunter Skin
  • Caira Monarch Hunter Skin
  • Caira Valkyrie Hunter Skin
  • Behemoth Glacial Skin
  • Wraith Jellyfish skin
  • Goliath White Tiger Skin
  • Kraken Bermuda Skin
  • Abe Night Hunter Weapon Skin
  • Blitz Markov Night Weapon Skin
  • Wasteland Maggie Night Hunter Skin
  • Tech Sgt Hank Night Hunter Skin
  • Caira Night Hunter Skin
AI Kraken and Elder Kraken added to Co-op vs AI
  • You’ll be finding our favorite lighting striking Monsters in Co-op vs AI starting today!
Balance Changes
Wraith
  • New passive - Isolation
    • Isolated targets within a 60 m radius get isolation stacks applied to them every 5 seconds.
      • Hunters are considered isolated if they are not within 20m of teammates
    • Each isolated stack deals 60 damage with a max of 5 stacks on a single target.
    • Isolation stacks are permanent until Wraith procs the effect with a melee
  • Decoy
    • duration increased to 14|14|18 from 6|6|8
    • can now be despawned early by pressing the ability after it has been casted
    • cooldown is reduced by 8 second when killing a target
    • When casted without a target it will enter the sneak state and wait to ambush any hunter that gets close
  • Supernova
    • Cooldown decreased to 10|8 seconds from 12|10 seconds
    • Supernova duration increased to 4|6|6 seconds from 3.15 seconds
    • Supernova now has a max hit counter of 3
    • Damage increased to 70 from 60
    • Supernova no longer has a bubble
Hunters

Slim
  • Heal burst
    • Heal other reduced to 160 from 165
    • Self heal reduced to 150 from 155
    • Incap heal reduced to 245 from 250
Bug Fixes
  • Shooting Behemoth’s Rock Wall will no longer charge Slim or Paladin Parnell’s Heal Burst.
  • Ingame help text for Wraith now properly states what the Phantom ability does.
  • Placeholder text when prompted to buy a badge has been updated.
  • A user will no longer be left in an empty, unresponsive lobby when a player they’ve matched with backs out.
  • Fixed a number of issues that was causing the user to be unable to reopen the Crates menu.
  • Daisy no longer starts an Arena match with a strike if she had strikes last round.
  • A timer will now be displayed when people are on a lobby penalty timer when leaving a Hunt Beta match. Before, nothing was displayed and it looked like the lobby was broken.
  • Ingame HUD markers should better reflect what direction the object is.
  • Elite and Prime skinned Elder Kraken will no longer change to default Elder Kraken skin when damaged.
  • Fixed a texture break on Elite Meteor Goliath’s tail.
  • Skin reward icons from crates have been scaled correctly.
Evolve Stage 2 - Turtle Rock Studios
Crates - Basic and Premium
Crate option added onto the main menu where players can unlock two new types of crates. Each crate grants different rewards and will either cost Silver Keys or Gold Keys to unlock.

  • Added Basic crates
    • Unlocked with Silver Keys
    • Unlock 3 random items ranging from:
      • 111 Badges
      • 75 Weapon Skins
      • 16 Hunter Skins
      • 12 Monster Skins
      • 44 Perks

  • Added Premium crates
    • Unlocked with Gold Keys
    • Unlock 5 random items ranging from:
      • Same items from Basic Crate (excluding Perks)
      • Higher chance for better items
      • 34 Characters
      • 22 additional Weapon Skins
      • 23 additional Hunter Skins
      • 6 additional Monster Skins
        Store Drop

  • Hunters
    • Crow Valkyrie Hunter Skin
    • Crow Man Eater Hunter Skin
    • Crow Blood Eagle Hunter Skin
    • Crow Monarch Hunter Skin
    • Emet Monarch Hunter Skin
    • Maggie Blood Eagle Hunter Skin
    • Maggie Valkyrie Hunter Skin
    • Laz Valkyrie Hunter Skin
    • Quantum Caira Monarch Hunter Skin
    • Quantum Caira Valkyrie Hunter Skin
    • Hank Nighthunter Weapon Skin
    • Bucket Nighthunter Weapon Skin
  • Monsters
    • Clownfish Wraith Monster Skin
    • Carnivore Goliath Monster Skin
    • Carnivore Wraith Monster Skin
    • Jade Behemoth Monster Skin
Balance Updates
2 New Perk Sets

We’ve introduced two perk sets for Hunters and Monsters that will manipulate the healing output when these are selected.
  • New Hunter perks
    • Vigorous Healing (High)
      • Increase incoming healing by 10% | 11% | 12%
    • Improved healing (Medium)
      • Increase incoming healing by 6% | 7% | 8%
  • New Monster Perks
    • Infectious Wounds (High)
      • Melee attacks reduce healing received by -10% | -12% | -14% for 1.5 seconds
    • Aggravated Wounds (Medium)
      • Melee attacks reduce healing received by -7% | -9% | -11% for 1.5 seconds
We’ve done a pass on some of the popular Hunter perks right now bringing some down and also giving some buffs to perks we don’t feel were working in the current meta.
  • Hunter Health Regen
    • Regeneration
      • Added 0.5% | 0.75% | 1% Damage reduction
    • Enhanced Regeneration
      • Added 1% | 1.5% | 2% Damage reduction
    • Nanotech Regeneration
      • Added 2% | 2.5% |3% Damage reduction
  • Hunter Movement Speed Perks
    • Dev Insight: Walk speed is the speed you’ll move at while firing or strafing as a Hunter, if you take all 3 perks you’ll be able to walk (strafe/fire) as fast as you sprint.
    • Enhanced Celerity
      • Walk Speed increased by 18% | 20% | 22%
      • Sprint Speed increased by 3% | 4% | 5%
    • Nanotech Celerity
      • Walk Speed increased by 26% | 28% | 30%
      • Sprint Speed increased by 5% | 7% | 9%
    • Mutated Celerity
      • Walk Speed increased by 34% | 36% | 38%
      • Sprint Speed increased by 9% | 11% | 12%
  • Damage Resistance Hunter
    • Enhanced Defense
      • Damage reduction increased to 3% | 4% | 5% from 2% | 3% | 4%
    • Unbreakable Defense
      • Damage reduction increased to 5% | 6% | 7% from 4% | 5% | 6%
  • Hunter Jetpack perks
    • Agility
      • Added -7% | -10% | -12.5% Jetpack Recharge (takes longer to recharge)
    • Maximum Agility
      • Added -15% |-17.5% | -20% Jetpack Recharge (takes longer to recharge)
    • Afterburners
      • Jetpack Dodge Thrust decreased to 2.5% | 3.5% | 4% from 2.5% | 3.5% | 4.5%
    • Focused Thrusters
      • Jetpack Dodge Thrust decreased to 3% |4.5% | 5% from 3% | 4.5% | 6%
General Balance
Behemoth
  • Living Armor
    • Increased stack limit to 15 stacks from 10 stacks
  • Lava Bomb
    • Cast lockout time increased to 0.85 seconds from 0.7 seconds
Hunters

General
  • Poison damage from perks no longer reveals cloaked Hunters
Maggie and Wasteland Maggie
  • If Daisy is the only one left on the Hunter team, the round will end.
    • Daisy can’t stall time to get that last minute dropship
Lennox
  • Plasma Lance
    • Damage scaling increased to115|165|215|265 from 115|165|200|250
Quantum Caira
  • Healing fields (bubbles) increased to 11 meters from 9 meters
  • Proton Field radius is now 8 meters from 6 meters
Paladin Parnell
  • Generyst Rockets
    • Max spread reduced to 3 from 6
    • Radius to decreased 7 meters from 8.8 meters
Rogue Val
  • Chain Medgun
    • Increased healing to 75|40 from 70|40
    • Increased incap healing to 75|40 from 70|40
Caira
  • Now has 5 napalm and 5 healing grenades
    • You finally got your wish Moiser.
Battle Cabot
  • Solar Blast
    • Min explosion radius increased to 6 meters from 5
    • Max explosion radius increased to 8 meters from 7
    • Cast time decreased to 0.3 seconds from 0.5 seconds
  • Photon Cannon
    • Fire rate decreased to 180 from 200 and set to automatic
  • Orbital Concealment
    • Cast time decreased to 0.4 seconds from 0.5 seconds
    • Speed boost increased to 40%
    • Duration decreased to 6 from 8
Jack
  • Dual Pistol fire rate decreased to 360 from 400
    • You can now hold down the mouse button to fire automatically
Bug Fixes
  • Fixed an issue where the AI monster would not pick up enough perks in Overpowered.
  • Post round voice chat icon will no longer overlap other options.
  • Fixed Sunny’s Shield Drone minimap icon.
  • Fixed an issue that was causing Goliath and Behemoth players to get stuck in game during high ping.
  • The bottom UI options will no longer disappear when losing connection while making a purchase in the character select screen.
  • Replaced old Behemoth ability videos on the character select with new ones.
  • Fixed an issue where clicking through the post round screen too quickly will cause the UI to overlap.
  • The class ability description will no longer overlap the purchase button when viewing character description in the store.
Evolve Stage 2 - Turtle Rock Studios
New Support adaptation - Battle Cabot
  • The latest Support adaptation has hit Evolve Stage 2. Sporting a kit built around skill shots, Battle Cabot will be a challenge for any Support player to master. Be sure to check him out in game today!
  • http://www.evolveupdates.com/battlecabot/
Crates - Map Variant specific drops
  • Now when playing The Deepest Dark, Overpowered or Cataclysm the winning side will have a chance for a crate drop that will unlock one item selected at random.
my2K Sign-In Incentive: Savage Goliath Skin and Markov Blood Eagle Skin
  • Starting with Update 2.13 all players who sign up with my2K will be awarded both the Savage Goliath skin and the Markov Blood Eagle Hunter skin.
    • If Founders previously owned Savage Goliath, the Silver Key exchange rate will be awarded once the update goes live.
Behemoth’s Reactive Armor UI
  • We’ve added a new UI icon when fighting against Behemoth to display the current number of Living Armor stacks as they build up during fights.
    • Each stack will be displayed with a number between one and ten. One being the lowest and ten the full stacks.
Co-op AI Behemoth has been added
  • Bob will now be available in Co-op vs AI!
Balance Updates
Dome Timer
Last week we introduced a feature to stall the Dome timer when a Monster attacks the Hunter team. While this accomplished some of our goals talking and watching a lot of our community we have some initial changes based off our players feedback to help this system feel much better to play against as a Hunter while still giving the Monster a tool to use against the Hunter team.
  • Damage over time Monster abilities no longer stall the Dome timer
  • Combat range reduced to 40 meters from 50 meters
  • Combat timer stall reduced to 2 seconds from 5 seconds
    • This means that after dealing damage, the timer will be stalled for 2 seconds before counting down again.
    • This will be reset after dealing damage to a Hunter.
Heavy Hitter Perk set
Watching a lot of the feedback over the past week with this new perk set we decided to make some initial changes to see where the new perks land for all players. We’ve stepped down their power just a bit and we’ll be watching their power over the next week. Note the Damage increase has not changed but the cooldown %’s have increased on both perks.
  • Brute Force (Superior)
    • CD increase changed to 17%|20%|24% from 18.75%|22.5%|25%
  • Heavy Hitter (Major)
    • Cooldown increase changed to 12%|15%|16% from 9%|12.5%|15%
Monsters can climb slowly while harpooned on a wall
  • Before this change a Harpoon would detach a Monster instantly while climbing a wall. Now, Monsters can continue climbing at a slower rate while harpoons are attached during wall climb.
    • Currently will slow Monster climb rates by 50% on walls.
    • Dev Insight: Harpoons felt way too punishing against Monsters while climbing walls. This is our first move to bring down Harpoons overall impact against Monster and remove some of those frustrating experiences falling from the top of a wall with a Harpoon in your back.
Wasteland Maggie - Balance Update
It’s been no secret that the Community didn’t think Wasteland brought much to the table compared to the other trappers. We made some AI changes to Daisy before committing her buffs but now we’ll be bringing out our first pass on Wasteland Maggie. Wasteland Daisy will no longer revive Hunters, but she’ll solely focus on dealing damage to the Monster which should help her overall DPS compared to other trappers. Let us know what you think!
  • Burst Pistol
    • Secondary burn DPS increased to 21 from 14
  • Flame Harpoon
    • Harpoon launch range increased to 18 meters from 15 meters
  • Wasteland Daisy
    • No longer revives Hunters
    • Will now focus on positioning herself to deal damage in combat
    • Range increased to 25 meters from 15 meters
    • Health increased to 1600 units from 1100
    • Damage increased to 50 from 28
Quantum Caira
  • Neutron Barrier
    • Cooldown decreased to 28 seconds from 30 seconds
  • Generyst™ II Field
    • Cooldown decreased to 15 seconds from 16 seconds
  • Dev Insight
    • We want to start bringing up Quantum Caira slowly and we felt these were two small buffs to help her overall performance over the course of a Dome fight.
Rogue Val
  • Healing Field
    • Heal other increased to 40 health per second from 38 health per second
Kala
  • Armor Reducer
    • Capacity increased to 110 units from 100 units
Bucket
  • Sentry Guns
    • Damage per bullet increased to 9 from 7
Bug Fixes
  • Fixed the inability to use class abilities while tumbling.
  • Deepest Dark minions will no longer stack on top of each other. - AI bots will not be more efficient when using their beam weapons.
  • Fixed wildlife not spawning near the monster drop area on Wraith Trap and Weather Control.
  • Gorgon’s Mimic deaths will no longer count as a Death in the Player’s profile for Gorgon.
  • Players will no longer lose their bottom UI when joining a match from another match.
  • Fixed an issue that was causing some players to get stuck in a ‘Draw’ loop when starting tutorial.
  • Removed overlapping and incorrect text that was appearing in menu and game options.
  • Fixed an issue that was causing the player to 0 as their currency amount.
  • Fixed co-op Meteor Goliath using 3 of regular Goliath’s abilities.
  • Fixed an issue where the UI would not properly display the user’s level progress bar when going from level 39 to 40.
  • Fixed players not receiving Silver Keys when completing the Goliath Hunt Tutorial for the first time.
  • Late joiners into the Overpowered map will no longer see fog in the world.
Evolve Stage 2 - Turtle Rock Studios
Introducing: Gold Keys
  • Players now can purchase Gold Keys through Steam to unlock in game items alongside Silver Keys.
    • These are only available for purchase through Steam in the United States for the time being.
  • Various items will have a Silver Key and Gold Key price so players can use Gold or Silver Keys to unlock any item with a Gold Key or Silver Key price.
    • Keep in mind perks are only available to unlock via Silver Keys.
    • Players will unlock the Rolling Behemoth badge for the first Gold Keys purchase on an account.
    • NOTE: The Rolling Behemoth badge will also be available for unlock with Silver Keys in a later update.
Monster Advanced Tutorial
  • A version of Hunt from the Monster’s perspective that is a guided experience narrated by Caira to help explain some what goes on during a Hunt match as a Monster.
    • Be sure to play through the new Monster tutorial to earn a nice Silver Key bonus as well!
Razer Chroma Integration
  • Various features have been added to our implementation of Razer Chroma
    • Ability keys are highlighted and tied to cooldowns
    • Movement keys are highlighted
    • Various pulses to notify when a Hunter is incapped, a Monster Evolves and so on
    • Be sure to check out the changes and let us know what you think!
Update to Hunter AI
  • The Legacy Hunters have been updated with a new AI blueprint, so be sure to check out the new AI on Val, Griffin, Hank and Markov!
New Punch Card for October
Store Content
  • Two new perk series
    • Hunter - Increased Agility and Maximum Agility
    • Monster - Heavy Hitter and Brute Force
Balance Updates
Dome Cooldown is stalled while the Monster is in combat
  • When a Monster is in combat, the Dome cooldown timer will be stalled until the Monster and Hunters are out of combat.
    • Dev Insight: This was done to give Monsters an answer against Hunter teams that will continue to get chip damage after the Dome has been called down after a fight. After playing this new system we also decreased the Dome cool down slightly to help keep a good flow in between fights.
All
  • Shared Dome
    • Cooldown decreased to 75 seconds from 80 seconds
  • Damage over time effects are now included in the post round screen
Monsters
General
  • Feeding takes 10% longer for all monsters
Behemoth
  • Tongue Grab
    • Hunter lock out time increased to 1.25 seconds from 1 second
  • Rock Wall
    • Level 2 and 3 will each add one extra rock slab when leveled up
  • Fissure
    • Rank 1 range increased to 28 meters from 21 meters
    • Rank 2 range increased to 38.5 meters from 28 meters
    • Rank 3 range increased to 49 meters from 38.5 meters
    (Monster Perk) Heavy Hitter Series
    • Brute Force (Superior)
      • Cooldowns increased by 18.75% | 22.5% | 25% (takes longer to recharge)
      • Damage Increased by 10% | 12.5% | 15%
    • Heavy Hitter (Major)
      • Cooldowns increased by 9% | 12.5% | 15% (takes longer to recharge)
      • Damage Increased by 7% | 9% | 10%
    Hunters
    General
    • Harpoons line of sight break time reduced to 0.35 seconds from 0.5 seconds
    Sunny
    • Jetpack Booster
      • Recharge delay increased to 3 seconds from 2 seconds
    Slim
    • Healing Drone
      • Reduced incap healing per second to 130 from 176
    (Hunter Perks) Agility Series
    • Maximum Agility (Superior)
      • Jetpack Dodge Efficiency increased by 15% | 17.5% | 20%
    • Increased Agility (Major)
      • Jetpack Dodge Efficiency increased by 7% | 10% | 12.5%
    Bug Fixes
    • Fixed an issue where the AI would not follow the player after the player hotswaps.
    • Slim players can now toggle off his heal burst when it is on cooldown.
    • AI Rogue Val will now use her Healing Field when her health is low instead of whenever she’s missing health.
    • Hotswapping from Slim will no longer show the auto Healing Burst UI on the hotswapped character’s HUD.
    • Jack no longer slows down when firing his Dual Pistols.
    • Fixed an issue that caused the minimap to look stretched when looked at on non-square resolutions.
    • Hunt Beta queue messages will now scale to the screen and will not get cut off.
    • Val’s Phoenix weapon skin is now displaying the correct scope in first person.
    • The nonfunctional profile button has been removed from in-game menus.
Evolve Stage 2 - Turtle Rock Studios
Store Economy updates
We’ve done numerous changes to the Silver Key prices due to the increased ways players can unlock Silver Keys from the addition of accolades and other Silver Key gains. Part of this change was making sure it was clear what the value of specific items were and creating consistent prices across the store. We have also increased the end of round Silver Key earnings to help compensate for some of the price increases.

Store Content
  • Val Phoenix Weapon Skin
  • Kraken Carnivore Skin
  • Silver Key Goliath Badge
    • 100,000 Keys - Includes foreground and background
Coop Updates
  • Various improvements to current Monster AI
  • New AI Monsters:
    • Gorgon has been added into the Coop vs AI queue
    • Meteor Goliath has been added into the Coop vs AI queue
UI Update - Grid Badge editor in the profile
  • We've added a new Badge editor to the profile system. This will make it much easier to view all the badges you currently have and what is left to unlock. Let us know what you think!
Balance Changes
Damage Over Time will no longer cancel armor channeling
  • Passive damage (Poison, Burns) will no longer cancel Monsters channeling armor inside the Dome
Slim Refactor
  • Healing burst
    • His healing burst is now a toggle on/off ability. While on, anyone who is damaged in the area around Slim will trigger the healing burst.
  • Spore Cloud is replaced with Mutated Adrenal Gland
    • Mutated Adrenal Gland is an active ability that will grant Slim self healing, movement speed and jump height.
    • You can see the full stats breakdown of Slim’s changes in the balance changelist below
General Hunt Changes
  • Mobile Arena changes (Dome)
    • Stage 2 health loss in dome 7.5% from 6.5%
    • Stage 3 Health loss in dome 9.5% from 8.5%
    • Time dome stays up without a hunter present 5 from 10
    • Successful dome prompt linger 3 from 5
  • Drop Ship
    • Time per incap increased to 15 seconds from 13 seconds
    • Max dropship timer increased to 145 seconds from 130 seconds.
Solo Matchmaking Benefits
  • Rank buff 2 (2 solo players)
    • Health bonus increased to 15% from 12%
    • Movespeed bonus to 9% from 6%
    • Jetpack Regen Speed bonus to 9% from 6%
  • Rank buff 1 (1 solo player)
    • Health bonus increased to 12% from 9%
    • Movespeed bonus to 7% from 4%
    • Jetpack Regen Speed bonus to 7% from 4%
Monsters
General
  • Energy gained per Hunter incap reduced to 2 Evolve energy from 3
  • Decreased sneak pounce grab radius of all Monsters
  • Sneak pounce cooldown increased to 4 seconds from 2 seconds
Behemoth
  • Rolling reduces damage taken by 25% (Does not stack with anything)
  • Jack Repulsor drain per second increased to 50% from 40%
  • Tongue Grab
    • Max grab radius increased to 4 meters from 3 meters
  • Living Armor
    • Stack duration increased to 6 seconds from 4
    • Damage threshold to activate a Living Armor stack reduced to 65 damage from 75
Major Perks
  • Mutated Claws
    • Damage per second reduced to 13|14|15 from 14|15|17
  • Fly swatter
    • Damage per second reduced to 5|6|7 from 7.5|8.5|9
Superior Perks
  • Evolved Claw
    • Damage per second reduced to 21|23|25 from 24|25|28
  • Grounder
    • Damage per second decreased to 8|10|12.5 from 19|20|21
Hunters
Slim
  • Leech Gun
    • Cooldown reduction per leech increased to 2 seconds from 1
    • Max cooldown per shot set to 6 seconds
  • Heal burst
    • Heal other reduced to 165 from 200
    • Self heal reduced to 155 from 175
    • Now toggles on and off
    • Automatically cast if a hunter is missing health and in range when toggled on.
  • Spore Cloud has been replaced with Mutated Adrenal Gland
    • 6 seconds active time, 25 seconds cooldown
    • While active Slim heals 80 health per second, moves 25% faster, and has 300% increased jump height
Electro Griffin
  • The Final Lockdown
    • Reload speed increased to 4 seconds from 3.25 seconds
Quantum Caira
  • Damage reduction increased to 55% from 50
  • Heal burst cooldown reduced to 16 seconds from 18
  • Heal burst healing per second increased to 88 from 80
Val
  • Medgun
    • Healing per second increased to 115 from 110
Rogue Val
  • Healing field
    • Healing per second increased to 38 from 35
    • Incap healing per second increased to 60 from 56
Tech Sgt Hank
  • Orbital Laser
    • Cast time reduced to .75 seconds from 1
E.M.E.T.
  • Dropship Beacon cooldown increased to 60 seconds from 50
Paladin Parnell
  • Mutagen Shotgun
    • Damage per pellet reduced to 7 from 8
    • Cooldown reduction per pellet increased to .9 seconds from .45 seconds
    • Max cooldown per shot set to 3.6 seconds
  • Gneryst Rockets
    • Heal other reduced to 120 from 125
  • Healing burst
    • Reduced to 475 from 500
  • Righteous Fury
    • Damage reduction reduced to 25% from 30%
Bug Fixes
  • Removed various geometry on Weather Control that would cause toxic fighting locations
  • Removed various geometry on Distillery that would cause toxic fighting locations
  • Fixed an area in Orbital Drill where the player could get stuck between a light and a rock wall.
  • Fixed a cliff in Orbital Drill that the monster would have trouble climbing.
  • Fixed a pillar in Orbital Drill where Hunters could hover at the top infinitely.
  • Fixed an issue that was causing the previous level’s max value to be shown instead of the progress number in accolades.
  • Bucket is no longer malfunctioning and will no longer say random, unfitting lines in the dropship.
  • Fixed an issue where new users would wait for long periods of time for a coop match.
  • Fixed a typo in the accolades relating to Kraken.
  • Fixed Meteor Goliath’s and Elder Kraken’s Elite and Prime skin unlock animations displaying incorrect or missing images on the post round screen.
  • Fixed an issue causing Elder Kraken challenges to not appear.
Evolve Stage 2 - Turtle Rock Studios
Behemoth is now released to all players
After some major tune ups, Behemoth (Bob) is now available for all players in Stage 2.
  • Quick run down of his changes below:
    • New Passive: Living Fortress
      • Behemoth will gain stacks of damage resistance after a certain damage threshold.
      • Each stack lasts for a short time. The main goal of this is to block burst damage during combat.
      • As Behemoth gains stacks, his armor will start glowing brighter to inform players he is taking less damage.
      • Current tuning:
        • +75 Direct Damage to apply a stack.
        • 4% Damage Reduction applied per stack.
        • Stacks will expire after 4 seconds.
        • Stacks max out at 10.
    • Traversal: Rocky Roll
      • Maneuverability has been increased dramatically to give Bob more control.
      • No longer blocked by wildlife.
      • Can quickly change directions while in the roll.
      • Gravity has also been increased while inside the roll.
      • No longer grants 50% damage reduction while inside the roll.
    • Rockwall
      • The ability has undergone a complete code refactor to assure it will properly work when cast near Hunters.
      • Slabs will always spawn at the cursor’s location when casted.
      • Minimum cast range was decreased to allow closer casts of the Rockwall.
    • Fissure
      • Improved consistency when cast near cliffs and hills.
    • Lavabomb
      • Behemoth is now able to aim the ability until it is casted.
        • (Similar to how Goliath can aim rock throw)
    • Tongue Grab
      • Improved overall consistency with the ability.
      • Targets within the visual effect will be grabbed unless a major portion of the target is blocked by geometry.
      • Visual effect will light up when a viable target is inside the effect radius.
Tutorials are now mandatory again
  • If you have not played a tutorial, this is now forced before playing a multiplayer match.
    • Note: If you have not played a Co-op vs AI match there is now a 3,000 Silver Key reward for completing one match in Co-op vs AI.
Store Content (all live today)
  • Weapon Skins
    • Lennox Gold
    • E.M.E.T. Gold
    • Crow Gold
    • Kala Gold
  • Monster Skins
    • Behemoth Gold
    • Behemoth Blood Rock
    • Behemoth Sandstone
Balance Updates
All Monsters now gain energy when dealing damage to Hunters
  • After 3000 damage dealt to Hunters, a Monster will gain 1 bar of Evolve energy.
    • This only works when dealing damage to Hunters.
    • Armor is not gained when the energy is gained.
      Hunters
Lennox
  • Autocannon
    • Travel speed increased to 240 from 120
    • Explosion radius increased to 3 meters from 2.5 meters
Parnell
  • Rocket Launcher
    • Damage reduced to 83 from 90
Abe
  • Stasis Grenade
    • Slow reduced to 45% from 50%
    • Radius reduced to 14 meters from 17 meters
    • Reduced to 13 seconds from 15 seconds
Kala
  • Teleporter
    • Toss distance increased to 10 meters from 7 meters
    • Health increased to 150 from 70
    • Activation radius increased to 1.8 meters from 1.3 meters
Bucket
  • Turret toss distance increased to 10 meters from 7 meters
Cabot
  • Damage Amp
    • Capacity reduced to 315 energy from 350 energy
Bug Fixes
  • Fixed an issue where the wrong loading screen would display for specific characters.
  • Fixed an inconsistency with Goliath’s Leap Smash indicator not properly displaying the correct size.
  • Fixed an issue where selecting a preferred role would give the user a random role in Arcade matchmaking.
  • Fixed an issue where hunters can shoot through Behemoth Rock Wall.
  • Fixed Random Role Preference not actually being random.
  • Added Wraith’s missing image to the Deploy screen and Versus screen in co-op matches.
  • Accolades have been re-sorted.
  • Paladin Parnell’s Rocket Launcher now plays an explosion sound in multiplayer.
  • Fixed the incorrect mode being displayed in lobby when joining on a friend.
  • Fixed an issue where AI Wraith would not use abilities for long periods of time.
  • Loading screen will no longer show Goliath while it’s loading the selected character’s loading screen.
  • Bucketfall weapon skin preview has been added.
  • Text fixes and character ability clarification and consistency fixes.
Evolve Stage 2 - Turtle Rock Studios
Update 2.09
Elder Kraken Visual Effects Clarity Pass
  • Lightning Strike and Death Spiral had a clarity pass to remove some of the visual clutter they would create during combat.
Accolade tab added to the Profile card
  • This shows all possible accolades for the selected character on the profile card.
Weekly Store Updates (all are released on patch day now)
  • Hunter Skins
    • Val Monarch
    • Abe Maneater
  • Weapon Skin
    • Hyde Sword set
    • Tech Sgt. Hank Predator set
    • Rogue Val Valkyrie set
  • Monster Skins
    • Gold Kraken
    • Gold Wraith
    • Gold Gorgon
Balance Updates
Dev Insight: This balance patch had a pretty big focus on Monster perk balance and making sure the perk scaling on perks was not so drastic between the Monster perk upgrades. We also made some adjustments to the solo player matchmaking bonus and took another look at Paladin Parnell after his first week out on Shear.

Monsters

Minor Perks
  • Brawler
    • Climb Speed to 13%| 15% | 18% from 10% | 14% | 18%
    • Stamina Recharge to 4.5% | 5% | 6% from 3% | 4.5% | 6%
    • Damage Resistance to 3.5 | 4.5% | 5% from 3%| 4%| 5%
  • Fast Climber
    • Climb 22.5% | 27% | 30% from 15% | 22.5% | 30%
    • Traversal 6% | 7% | 8% from 4% | 6% | 8%
  • Heavy Armor
    • Damage Resistance decreased to 5.5% | 6.5% | 7.5% from 4% | 6% | 8%
  • Haste
    • Movement Speed to 10% | 11% | 12% from 7.5% | 10% | 12.5%
  • Unstoppable
    • Armor regen to 25% | 30% | 35% from 15% | 25% | 35%
    • Damage Resistance 3.5% | 4% | 5% from 3% | 4% | 5%
  • Savage Nature
    • Climb Speed to 10% | 11% | 12% from 6% | 9% | 12%
    • Feed Speed increased to 18% | 19% | 20% from 13% | 17% | 20%
    • Smell Range increased to 18% | 19% | 20% from 13% | 17% | 20%
    • Sense bonus increased to 18% | 19% | 20% from 13% | 17% | 20%

  • Hunger
    • Feed Speed to 32.5% | 35% | 37% from 27.5% | 32.5% | 37.5%
    • Movement Speed to 5.5% | 6.5% | 7% from 5%| 6% | 7%

  • Enhanced Senses
    • Pounce Damage to 28% | 29% | 30% from 15% | 25% | 30%
  • Leg breaker
    • Damage over time to 6 | 7.5 | 8 from 5 | 7 | 8
Major Perks
  • Speed Climber
    • Climb Speed to 40% | 42.5% | 45% from 35% | 40% | 45%
    • Traversal Speed to 7.5% | 8.5% | 10% from 6% | 8% | 10%
  • Scale Armor
    • Damage Resistance decreased to 8.5% | 9% | 10% from 8% | 10% | 12%
  • Insatiable Hunger
    • Feeding Speed decreased to 50% | 65% | 72.5% from 40% | 60% | 80%
    • Movement Speed decreased to 8.5% | 9.5% |10.5% from 8% | 9.5% | 11%
  • Mutated Haste
    • Movement Speed to 14% | 15% | 17% from 13% | 15% | 17%
  • Crippling Attack
    • Slow Debuff to 25% | 28% | 30% from 20% | 25% | 30%
  • Feral Instincts
    • Climb Speed to 18% | 19% | 20% from 10% | 15% | 20%
    • Feed Speed to 30% | 35% | 40% from 25% | 32.5% | 40%
    • Smell Range to 28% | 29% | 30% from 20% | 25% | 30%
    • Sense bonus to 28% | 29% | 30% from 20% | 25% | 30%
  • Mutated Senses
    • Smell Range to 55% | 60% | 70% from 50% | 60% | 70%
    • Sense bonus to 55% | 60% | 70% from 50%| 60% | 70%
    • Pounce 58% | 60% | 65% from 55% | 60% | 65%
  • Endurance
    • Stamina recharge to 15% | 16% | 17% from 13% | 15% | 17%
  • Mutated Claws
    • Damage over time decreased to 14 | 15 | 17 from 13.5 | 15 |19
  • Fly Swatter
    • Damage over time decreased to 7.5 | 8.5 | 9 from 8 | 9 | 10
  • Mutated Recovery
    • Cooldown reduction decreased to 12% | 13% | 14% from 10% | 12.5% | 15%
Superior Perks
  • Deadly Brawler
    • Climb Speed decreased to 17% | 19% | 23% from 15% | 20% | 25%
    • Damage Resistance to 6% | 7% | 8.5% from 5% | 7% | 9%
  • Plated Armor
    • Damage Resistance decreased to 12% | 13.5% | 15% from 12% | 14% | 16%
  • Evolved Haste
    • Movement Speed to 19% | 21% | 23% From 17% | 22% | 23%
  • Unkillable
    • Armor Regen to 40% | 50%| 60% from 35% | 50% | 60%
    • Damage resistance decreased to 8% | 9.5% | 11% from 8% | 10% | 12%
  • Unending Endurance
    • Stamina Recharge increased to 18% | 19% | 21% from 16% | 18% | 20%
  • Evolved Claws
    • Damage over time decreased to 24 | 25 | 28 from 23 | 26 | 30
  • Ferocious Bloodlust
    • Climb Speed increased to 28% | 29% | 32% from 20% | 25% | 30%
    • Feed Speed increased to 56% | 58% | 62% from 50% | 55% | 60%
    • Smell Range increased to 38% | 39% | 42% from 30%| 35% | 40%
    • Sense Bonus increased to 38% | 39% | 42% from 30% | 35% | 40%
  • Grounder
    • Damage over time decreased to 19 | 20 | 21 from 19 | 21 | 23
    • Thrust reduction decreased to 12% | 15% | 18% from 10% | 15% | 20%
  • Paralyzing Attack
    • Slow Debuff to 36% | 38% | 40% from 30% | 35% | 40%
  • Evolved Recovery
    • Cooldown Reduction reduced to 16% | 17% | 19% from 16% | 18% | 20%
Hunters

Jack
  • Repulsor
    • Reload delay increased to 1.5 seconds from 0.5 seconds
  • Dev Insight: We like how strong the Repulsor feels right now but felt it needed to recharge just a bit slower to give Monsters some wiggle room during those close fights where Jack shines.
Slim
  • Heal burst
    • Incap healing reduced to 250 from 300
  • Dev Insight: Simply put his incap healing was allowing Slim excel in almost every situation in combat. We wanted to give Monsters a longer chance to punish Slim once they break through his healing.
Paladin Parnell (Parnelladin)
  • Mutagen Shotgun
    • Damage per pellet reduced to 8 from 11
    • Spread reduced to 3 min 5 max from 5 min 10 max
  • Heal Burst
    • Cooldown reduced to 15 seconds from 20 seconds
  • Righteous Fury
    • Duration reduced to 13 seconds from 15.5
    • Removed self damage when activating Righteous Fury
  • Generyst Rocket
    • Launcher spread reduced to 1 min 6 max from 0.1 min 10 max
    • Incap healing reduced to 140 from 190
  • Dev Insight: We wanted to move Paladin Parnell a bit away from the strong team healing and really focus on his strength of being one of the best medics at self sustain. The Mutagen Shotgun also received a damage nerf but we felt it needed to feel much more consistent in order to help Paladin recharge his heal burst cooldown faster.
Hank
  • Shield Projector
    • Reload delay increased to 1.5 seconds from 1.2 seconds
  • Shield Burst
    • Self shield value reduced to 500 units from 545 units
    • Team shield value reduced to 450 units from 500 units
  • Dev Insight: Hank has been performing exceptionally well at all levels. Sporting a +60% win rate at high and low level, we felt he needed to be brought back a notch with 2.09. We are focusing mainly on the Shield Burst to bring down his overall power a bit.
Renegade Abe
  • Penitence
    • Damage over time reduced to 17 from 19
  • Corrosive Grenade
    • Damage over time reduced to 10 from 11
  • Nerve Toxin Dart
    • Damage over time reduced to 28 from 30
  • Dev Insight: Renegade Abe has quite a lot of hidden strength. With all the utility and post-Dome damage he brings we felt he needed one more pass to see where he lands after 2.09.
Parnell
  • Super Soldier
    • Duration to 13 seconds from 15 seconds
  • Dev Insight: We like that Parnell is a strong pick right now but felt he was just getting too much value out of the duration of Super Soldier.
Kala
  • Shield Burst
    • Other Support shield increased to 600 from 550
    • Self Support shield increased to 600 from 500
  • Dev Insight: Kala is an interesting character that we’ve had our eyes on for the last few weeks. We’re starting slow here with some Shield Burst changes to help her survive through Dome fights for longer.
Solo Matchmaking Bonus
  • Rank 2 Solo Player bonus (2 party / 2 Solo)
    • Max Health bonus to 12% from 15%
    • Strafing Speed bonus decreased to 6% from 8%
    • Movement Speed bonus 6% from 8%
    • Jetpack Recharge 6% from 8%
  • Rank 3 Solo Bonus ( All Solo Players)
    • Health bonus decreased to 20% from 25%
    • Strafing Speed bonus decreased to 10% from 12%
    • Movement Speed bonus decreased to 10% from 12%
    • Jetpack Recharge 10% from 12%
Bug Fixes
  • Removed extra subtitles that were not spoken on Deepest Dark.
  • Fixed an issue where the dropship timer would disappear for the monster after Emet uses his dropship beacon.
  • The UI will properly update to show available characters and skins after purchase in the character select screen.
  • Invite button for a fifth player in co-op has been removed.
  • Fixed an issue where the monster player will be unable to select their abilities after evolving.
  • Fixed Gorgon Spider Trap fast run speed.
  • Fixed an issue where the hunters will face the wrong way after being revived.
  • Fixed non-Deepest Dark reavers having red trials despite running at regular speeds.
  • Fixed an issue where the deploy screen will not show the correct monster after customizing the slot in solo.
  • Fixed Wraith’s Decoy video in the character select screen showing old functionality.
  • Fixed an issue where the hunter team can see what the monster player selected when swapping roles in character select.
  • Fixed an issue where Elder Kraken’s Chain Lightning sound is extremely loud.
  • Fixed an inconsistency with Quantum Caira’s tutorial VO and text.
  • Lennox Plasma Lance multiplier now displays the correct values.
  • Fixed various text issues across the game.
  • Fixed stuck bots teleporting.
  • Fixed a roach spot in Distillery near the orange chemical vat.
Evolve Stage 2 - Turtle Rock Studios
Silver Key Earn Rate has been doubled
  • After getting a lot of feedback over the last few weeks we felt that we needed to increase the Silver Key rates for playing through a Hunt game.
    • All Silver Key earn rates during matches (Win/Loss bonus, in-game awards) have been doubled.
    • The UI on the main menu will show 2X Silver Keys once the update is live
New Medic: Paladin Parnell
Account level cap increase (+25 new levels)
  • Account progression has been increased to level 75 from level 50.
    • We’ve added perk unlocks, badges and more Silver Key bonuses as players work their way up to level 75!
Matchmaking Changes
  • Ranked has been removed and replaced with “Hunt Beta”
    • Placement matches are removed
    • No longer displays ratings
    • No leaderboards
    • All about skill based matchmaking.
    • No Map Variants in this Queue. ‘Pure’ Hunt experience.
  • Hunt has been renamed to “Arcade”
    • Map Variants remain in this queue.
    • Players will be able to match into Monster with a party in Arcade mode.
    • Skill buckets
Tutorial Pop-up Changes
  • The text of the pop-up will be different based on the player’s tutorial completion state.
  • If the player agrees to do the tutorial and hasn’t done any of them, we will put them directly into the Monster tutorial.
  • If the players agreed to do the tutorial and has already done the Monster or Hunter tutorial, we will put them directly into the tutorial they haven’t completed.
    • This will show until both tutorials are completed.
New Store Content
  • Hunter Skins (Thursday)
    • Paladin Parnell Man Eater
    • Paladin Parnell Monarch
  • Weapon Skins (Wednesday)
    • Paladin Arctic
    • Paladin Victory
    • Paladin Union Jack
Balance Updates
Hunt Solo Benefits
  • Rank 1 (1 Solo Player)
    • Decreased Max health bonus from 10% to 9%
    • Decreased Movement speed bonus from 5% to 4%
    • Decreased Jetpack recharge bonus from 5% to 4%
  • Rank 2 (Two Solo players)
    • Decreased Max health bonus from 17% to 15%
    • Decreased Movement speed bonus from 10% to 8%
    • Decreased Jetpack recharge bonus from 10% to 8%
  • Dev Insight: After the changes to Hunt Solo Benefits we wanted to scale back the bonuses slowly to see how it changes things around for the general matchmaking experience.
Hunt
  • Hunters
    • Renegade Abe
      • Penitence
        • Damage over time reduced from 20 to 19 DPS
      • Nerve Toxin Dart
        • Damage over time reduced from 32 to 30 DPS
      • Corrosive Grenades
        • DPS reduced from 12 to 11
    • Dev Insight: We got a lot of feedback sent our way about Renegade Abe and just wanted to bring down his damage over time across his whole kit down a notch this update. We like that he is a viable pick and want to see what this small number change will do to his overall performance.
Deepest Dark
  • All damage from minions and Monsters up 7.5%
    • Dev Insight: We’re going to up the difficulty just a bit with this mode. We’re starting to work on more changes to Deepest Dark in the future with all the feedback we’ve received so be on the lookout for more changes!
Overpowered
  • Wildlife Spawns at 20 seconds to 25 seconds
Bug Fixes
  • Fixed an issue where hotswapping would cause Hunters to move at superspeed.
  • Fixed an issue where wildlife would move at unintended speeds. (gotta go slow)
  • Fixed an issue where Leg Breaker was showing the improper values in the perk descriptions.
  • Fixed stacking perk icons over Hunter heads in Overpowered.
  • Players can no longer late join a game and not play to get experience and Silver Keys.
  • Enhanced Senses perks now show correct numbers in the perk descriptions.
  • Fixed instances where Renegade Abe’s Double Shotgun firing animation was missing.
  • Fixed several instances where Kraken would not properly climb certain ledges.
  • Fixed an exploitive area on Orbital Drill where Monsters could get outside the map.
  • Fixed an issue where mouse movement would become unresponsive after a controller was unplugged and force the player to restart.
  • Fixed a number of issues with the Wraith AI in Co-op vs AI modes.
Evolve Stage 2 - Turtle Rock Studios
New Co Op Only Map Variant: The Deepest Dark (Beta) Operation
  • Our first exclusive Co Op experience, The Deepest Dark is the latest Map Variant that is going live today!
  • Taking place on a modified version of Wraith Trap, fight through the night with your friends to take on the Queen of Gorgons!
Dropship Tutorial Voiceovers (English Only)
  • Alongside our new UI explaining character abilities every character now has a quick run down of the abilities from our in-game Announcer!
    • This will only play if you’re between character levels 1-7 on a specific Hunter or Monster.
New Store Content
  • Hunter Skins (Thursday)
    • Parnell Man Eater
    • Maggie Monarch
  • Weapon Skin (Wednesday)
    • Lazarus Victory
    • Bucket Victory
    • Hyde Victory
  • Monster Skins (Thursday)
    • Savage Kraken
Kraken Ceiling Changes (How high Kraken can fly in combat)
  • Adjusted the flight Ceiling Kraken can reach to make it a more enjoyable experience fighting against Kraken during combat.
  • This change should keep Kraken from hovering too high in common fighting areas
    • Dev Insight: This is more of a general bugfix but we wanted to highlight this change. Our goal with this was to remove some of those fights where Kraken simply would just hover higher than intended during combat.
Overpowered Game Mode Tuning
  • All Buffs spawn at 20 seconds now
  • Monster Perks
    • Added minor general enhancements to monster buffs, because of how easily Hunters can out diversify the Monster.
      • Dev Insight: The goal here is to give the Monster a few more options when it comes to the mode and what buffs they’re going to prioritize against a Hunter team.
    • Damage - Red
      • Damage Increased from 3% to 4%
      • +5% Faster Cooldown Rate
      • +1.5% Damage Increase
      • +5% Movement Speed
      • +2% Damage Reduction
    • Utility - Yellow
      • Added:
      • +5% Faster Cooldown Rate
      • +1.5% Damage Increase
      • +5% Movement Speed
      • +2% Damage Reduction
    • Defense - Blue
      • +5% Faster Cooldown Rate
      • +1.5% Damage Increase
      • +20% Smell Range +20%
      • Smell +15% Climb +10% Feeding Speed +10% Traversal Regen
Balance Updates
In this update we had a focus on a few Hunters alongside giving Monsters a bit more space to feed on the Hunt and attack the generator. So let’s dive into what’s changed for 2.07
General
  • Distance Damage Scale
    • Min distance scale decreased from 30 to 20 meters
    • Max distance scale increased from 100 to 110 meters
  • Damage Threshold
    • Increased from 50 to 60 units
  • Dev Insight
    • TL;DR of these changes are Hunters have to be closer and damage Monsters a bit more in order to interrupt them from feeding. The same applies for the generator to help gives Monsters a bit more
Hunters
  • Hank
    • Shield Burst
      • Self shield value reduced from 575 to 545 units
      • Self shield decay rate increased from 35 to 39
    • Shield Projector
      • Total shield energy reduced from 600 to 570
      • Energy regeneration reduced from 100 to 90
    • Dev Insight
      • With these changes we wanted to hit the self sustain of Hank a bit and also how much he can shield with the projector during combat. We wanted to edge this back slowly to see how it changes things up, but we’ll be watching Hank closely after these two changes.
  • Kala
    • Shield Burst
      • Team shield value increased from 500 to 550 units
    • Dev Insight:
      • We’ve heard a lot of feedback from players about Kala, she has a lot of great tools but her lack of defense was hurting the whole team whenever she was picked. We’re bumping this up 10% for now to see what she may need after this change.
  • Cabot
    • Rail Cannon
      • Reload time increased from 1.4 to 1.6 seconds
    • Dev Insight
      • This reload nerf was mainly done to hit Cabot’s ability to chip at range. Also with the frequency we saw reload perks taken on Cabot we wanted to bring back his reload for 2.07.
  • Blitz Markov
    • Lightning Gun
      • Detect angle increased from 28 to 32 degrees
    • Dev Insight
      • Simply put it just felt the beam would break too easily at times after the range nerf a few patches ago. We’re hoping to see Blitz make it into the gold beam a bit more with this change.
  • Hyde
    • Toxic Grenade
      • Cooldown increased from 12 to 13 seconds
  • Renegade Abe
    • Lesser Defense Matrix
      • Damage resistance reduced from 55% to 45%
    • Dev Insight:
      • We wanted to push Abe a little further away from other Assaults. The lower damage resistance will help Monsters fight back against Renegade if he isn’t careful inside a dome fight where he is supposed to be weaker compared to others.
  • Quantum Caira
    • Neutron Barrier
      • Decreased cooldown from 33 to 30 seconds
    • Dev Insight:
      • Decided to go a bit further with Quantum buffs. This is a small timing change but we’ve got our eye on her after each week.
  • Slim
    • Leech Gun
      • Reload time increased from 1.6 to 1.8 seconds
    • Dev Insight
      • Slim has been enjoying some new found strength after his recent buffs. This small reload change will help give a larger window over engagements to try and break through Slims healing.
  • Electro Griffin
    • The Final Lockdown
      • Reload time increased from 3.0 to 3.25 seconds
    • Dev Insight
      • Playing ourselves and hearing feedback from players Electro was performing really well inside domes with his constant harpoon spam. We intended for him to be good with close quarters, but we wanted to bring back his harpoon reload just a bit for this update.
  • Perks
    • Slot 1 (Minor) Perks
      • Extra Fuel Tank jetpack efficiency reduced from 5%|10%|15% 5%|7.5%|10%
    • Slot 2 (Major) Perks
      • High Energy Fuel jetpack efficiency reduced from 20%|25%|30% to 15%|20%|25%
    • Dev Insight
      • One of the hot ticket items to talk about across the whole community, was the ‘tinkerbell’ perk setup that many Hunters were running. We’re bringing this back slightly for Jetpack Fuel Efficiency to see how it changes things up with the playstyle.
Known Issues
  • We are aware that when a Monster attempts to swap roles in multiplayer matches it can break lobbies. We are working towards a fix for Update 2.08
Bug Fixes
  • Fixed an issue where Co Op matchmaking would count towards Hunter win streaks
  • Fixed an issue where Monarch Maggie and Blood Eagle Bucket Hunter skins were missing from the punchcard.
    • These will be awarded to all players who have already unlocked these rewards.
  • Fixed an issue where Blood Eagle Hyde was not appearing for players who played in the Cataclysm weekend event.
  • Profile grid now correctly and immediately shows purchased characters after buying them on the profile
  • Perk menu in the character select now immediately allows perks purchased on profile to be used.
  • Slim’s Healing Drone icon will now correctly display on incapacitated hunters.
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