Evolvation - HyperReuts
Hi there pilots!ːSpaceship_Rideː

The official release of Evolvation is finally there! With a team of just two people we wanted to bring you a great multiplayer experience in the form of a space shooter where you can fly your own ship. We got to talk to a lot of people from the community here on steam, visitors of the FirstLook festival and many others during the past months. So far it has been a great privilege to be able to do this and we hope you enjoyed it in the meantime!

The last couple of months have been quite intensive for the two of us, since we wanted the final release to be great! We worked hard on some of the latest features of the game and fixed all reported bugs. This release will add some additional features to the game that have been highly requested by our community.

We have added 133 Achievements to the game for you to unlock! Enough playtime to enjoy yourselves! Besides these we now keep a lot of stats on every player in Evolvation, which has resulted in a lot of leaderboard data! We currently have 83 Leaderboard stats available for you to compare yourself against other players in Evolvation. All stats are available on a weekly and all-time basis. These are stats such as: kills, deaths, assists, kills with a laser, deaths by a blackhole, xp gained and many more!

If you had Evolvation on your wishlist for some time and are thinking about buying it now should be the time! Have a look on the video's made by other players to get a glimpse of what the game has to offer. Play against bots, your friends and other gamers out there!

Ofcourse, since this game is developed by only a two man team, bugs can still be present. If you encounter any problems, please do not hesitate cntacting us in any way you please. You can add us as friends and chat with us, post on the community hub or any other channel you prefer! We really want to deliver the best experience of Evolvation and are open for improvements and discussion.

This is the official release of Evolvation, but that does not mean we will stop developing. We already have some new content in development such as new maps!

We hope you have a blast!ːExplosion_Blastː

Enjoy and as always, fly safe!

Kind regards,

Jacob Kooijman and Eric Ruts
Evolvation - HyperReuts
Hi there pilots!:Spaceship_Ride:

The official release of Evolvation is finally there! With a team of just two people we wanted to bring you a great multiplayer experience in the form of a space shooter where you can fly your own ship. We got to talk to a lot of people from the community here on steam, visitors of the FirstLook festival and many others during the past months. So far it has been a great privilege to be able to do this and we hope you enjoyed it in the meantime!

The last couple of months have been quite intensive for the two of us, since we wanted the final release to be great! We worked hard on some of the latest features of the game and fixed all reported bugs. This release will add some additional features to the game that have been highly requested by our community.

We have added 133 Achievements to the game for you to unlock! Enough playtime to enjoy yourselves! Besides these we now keep a lot of stats on every player in Evolvation, which has resulted in a lot of leaderboard data! We currently have 83 Leaderboard stats available for you to compare yourself against other players in Evolvation. All stats are available on a weekly and all-time basis. These are stats such as: kills, deaths, assists, kills with a laser, deaths by a blackhole, xp gained and many more!

If you had Evolvation on your wishlist for some time and are thinking about buying it now should be the time! Have a look on the video's made by other players to get a glimpse of what the game has to offer. Play against bots, your friends and other gamers out there!

Ofcourse, since this game is developed by only a two man team, bugs can still be present. If you encounter any problems, please do not hesitate cntacting us in any way you please. You can add us as friends and chat with us, post on the community hub or any other channel you prefer! We really want to deliver the best experience of Evolvation and are open for improvements and discussion.

This is the official release of Evolvation, but that does not mean we will stop developing. We already have some new content in development such as new maps!

We hope you have a blast!:Explosion_Blast:

Enjoy and as always, fly safe!

Kind regards,

Jacob Kooijman and Eric Ruts
Evolvation - j.cageman
Hi pilots,

Since 23 August 2016 Evolvation has been available on steam as an early access game. The last couple of months we made a lot of improvements to the original game such as bots, controller support, stability improvements and many more!

Due to these changes the game is now in good state which is stable and most importantly fun to play! That is why we have decided to release the game on the 6th of February. The final release will add some highly desired features from our community to the game, so stay tuned! Note that we will keep improving the game to improve stability, fix bugs and more.

Fly safe!

Kind regards,
Jacob Kooijman
On behalf of the HyperReuts team
Evolvation - j.cageman
Hi pilots,

Since 23 August 2016 Evolvation has been available on steam as an early access game. The last couple of months we made a lot of improvements to the original game such as bots, controller support, stability improvements and many more!

Due to these changes the game is now in good state which is stable and most importantly fun to play! That is why we have decided to release the game on the 6th of February. The final release will add some highly desired features from our community to the game, so stay tuned! Note that we will keep improving the game to improve stability, fix bugs and more.

Fly safe!

Kind regards,
Jacob Kooijman
On behalf of the HyperReuts team
Evolvation - j.cageman
Hi Pilots,

The last few weeks we have been busy adding support for Linux and improving the overall stability of the game.

We always wanted to support Linux, since we think that Linux users are still a very relevant user group and should be able to play this game. We did test our Linux build quite extensively, but there could be issues regarding Linux that wouldn't occur on a Windows environment, please report them on our bug report forum if you encounter any!

During playtesting we noticed some big issues for users with mediocre internet connections, hence we tried to improve the network performance of the game. For technical enthousiasts it might be interesting how we actually did that, otherwise simply skip the next alinea.

We first started using a network lag simulation tool which can easily simulate high latency situations or situations where a lot of packets are dropped. This enabled us to simulate clients that have mediocre internet connections without much trouble and easily see how far we could push it. In the end we managed to bring down our network use by about 50% by using a networking profiler to trace which communications used the most bandwidth. Afterwards we went further, since we noticed that in case of high packet loss situations some data was not send correctly between host and clients. In the current state we can easily deal with 5% packet loss in combination with a ping of about 200, although it is of course noticable during gameplay. The game starts to react slower and the position of your enemies is not completely up to date in those situations.

We also noticed that our controller support was not completely stable. We improved this and we now really have 100% controller support. If you still find issues regarding this, please let us know on our forums!

Kind regards and happy flying!

Jacob Kooijman
On behalf of the HyperReuts team
Evolvation - j.cageman
Hi Pilots,

The last few weeks we have been busy adding support for Linux and improving the overall stability of the game.

We always wanted to support Linux, since we think that Linux users are still a very relevant user group and should be able to play this game. We did test our Linux build quite extensively, but there could be issues regarding Linux that wouldn't occur on a Windows environment, please report them on our bug report forum if you encounter any!

During playtesting we noticed some big issues for users with mediocre internet connections, hence we tried to improve the network performance of the game. For technical enthousiasts it might be interesting how we actually did that, otherwise simply skip the next alinea.

We first started using a network lag simulation tool which can easily simulate high latency situations or situations where a lot of packets are dropped. This enabled us to simulate clients that have mediocre internet connections without much trouble and easily see how far we could push it. In the end we managed to bring down our network use by about 50% by using a networking profiler to trace which communications used the most bandwidth. Afterwards we went further, since we noticed that in case of high packet loss situations some data was not send correctly between host and clients. In the current state we can easily deal with 5% packet loss in combination with a ping of about 200, although it is of course noticable during gameplay. The game starts to react slower and the position of your enemies is not completely up to date in those situations.

We also noticed that our controller support was not completely stable. We improved this and we now really have 100% controller support. If you still find issues regarding this, please let us know on our forums!

Kind regards and happy flying!

Jacob Kooijman
On behalf of the HyperReuts team
Dec 17, 2016
Evolvation - HyperReuts
Hi there!

We are most sorry for the inconvenience any bugs have caused. But we are happy to announce most of them are now fixed and the game is fully playable!

For instance, the initial data was not enough to buy a Spaceship. Due to a fault within our data model new players were not able to play at allːExplosion_Blastː. This issue has come to us by the player Anti-Ant. We are most thankful for his help and would like to thank him very very much for reporting this issue.

Also, most replication issues are now fixed and games can be joined and hosted without any problem (Nearly always). A good tip: If you are hosting a game, do not stream 2K video’s in the meantime :P This will saturate your network and the game would be unplayable.

Besides that, the videos within the tutorial menu were not working. This is now fixed!

If you find any other issues. Please do not hesitate to contact us! You can do this via the community hub. Or add me to your contact list and contact me personally.

With the kindest regards and happy flying!ːSpaceship_Rideː

Eric Ruts
On behalf of the HyperReuts team
Dec 17, 2016
Evolvation - HyperReuts
Hi there!

We are most sorry for the inconvenience any bugs have caused. But we are happy to announce most of them are now fixed and the game is fully playable!

For instance, the initial data was not enough to buy a Spaceship. Due to a fault within our data model new players were not able to play at all:Explosion_Blast:. This issue has come to us by the player Anti-Ant. We are most thankful for his help and would like to thank him very very much for reporting this issue.

Also, most replication issues are now fixed and games can be joined and hosted without any problem (Nearly always). A good tip: If you are hosting a game, do not stream 2K video’s in the meantime :P This will saturate your network and the game would be unplayable.

Besides that, the videos within the tutorial menu were not working. This is now fixed!

If you find any other issues. Please do not hesitate to contact us! You can do this via the community hub. Or add me to your contact list and contact me personally.

With the kindest regards and happy flying!:Spaceship_Ride:

Eric Ruts
On behalf of the HyperReuts team
Evolvation - HyperReuts
Hi there Pilots!

Some very important issuesːExplosion_Blastː are fixed in an incremental update.

However, some other very critical issues are present regarding our host/client model. Untill the next update, we advise you not to join any games, only host them.

Happy flyingːSpaceship_Rideː and with the kindest regards,

Eric Ruts
On behalf of the HyperReuts team

PS. Don't forget to make a configuration in your hangar environment! If you do not know how, please see:

https://www.youtube.com/watch?v=EZAX5xWNQKo&t
Evolvation - HyperReuts
Hi there Pilots!

Some very important issues:Explosion_Blast: are fixed in an incremental update.

However, some other very critical issues are present regarding our host/client model. Untill the next update, we advise you not to join any games, only host them.

Happy flying:Spaceship_Ride: and with the kindest regards,

Eric Ruts
On behalf of the HyperReuts team

PS. Don't forget to make a configuration in your hangar environment! If you do not know how, please see:

https://www.youtube.com/watch?v=EZAX5xWNQKo&t
...

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