Max Payne 2: The Fall of Max Payne - contact@rockpapershotgun.com (Brendan Caldwell)

The greasy realm of the videogame is not always the best place to look for good writing. For every Disco Elysium there are roughly 800 Detroit: Beyond Humans. But it is a good place to look for wondrous, over-the-top nonsense. I m talking about character dialogue so flamboyant and exaggerated, you could insert some line breaks and it would instantly become a verse in a glam rock anthem. Here are the 12 most extravagant, exuberant, and intense lines of dialogue. In games, subtext is just whatever s written on the side of the nuclear submarine.

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Everything - contact@rockpapershotgun.com (Katharine Castle)

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In Everything you play as everything. A fleet of flying sofas, a tiny ant, a string of DNA floating on the wind. You can play as giant trees, erupting forth from the ground as you sprout and slither your way across the land, or perhaps you’d prefer to lead an entire orchestra’s worth of musical instruments through the purple, unending void inside an alien spacecraft. You can even do a little dance to spawn other trees or trumpets (or pebbles, or beetles or a drawer full of spoons) to grow your empire of assorted sentient objects until you can see nothing but> trees and trumpets (or rhinos, or giraffes or ten-pin bowling bowls). As that old-fashioned saying goes, the world is truly your oyster in Everything, and I absolutely love the idea of being able to see the world through a million different pairs of eyes. The only problem is that some of those eye sockets are more fun than others.

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Besiege - contact@rockpapershotgun.com (Brendan Caldwell)

Happy holidays! Time to see what s in your stocking. Oh, it s another copy of The Golf Handbook (Third Edition). And some toenail clippers. Great. No, honestly, that s fine. It s not like little Jemima over there is dashing about in her cool lion slippers, making you ache for an era of innocence and novelty that you can never revisit. And who cares if she s clashing her dinosaur figurines over the ruins of a Lego city? You certainly don t. Why, you barely notice as her damned wonderful slippers go rarr with every step. Oh well, better go set the table for dinner.

No! We won t allow it. Turn that holiday frown upside-holiday-down, adult friend of mine. Children do not have a monopoly on fun. Here are seven playthings that ll make you click, smile, discover, and giggle. These are all toys as much as they are games, and they’re your real stocking fillers. Enjoy.

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Full Throttle Remastered - contact@rockpapershotgun.com (Jamie Wallace)

Humble Day of the Devs 2017

Day of the Devs, for those not in the know, is an event in San Francisco that lets fans meet and talk shop with a bunch of game developers in what usually becomes one big celebration of various nerdoms. This year’s event is taking place on Saturday, 11th November and Humble is celebrating the occasion with a big ol’ Day of the Devs 2017 themed bundle which offers up to $131 worth of games for $9.

In this bundle, you’ll find a handful of point and click classics in their remastered forms, along with some absolute gems of newer indie titles. If you happen to spend $9 (around 6.83) or more, you’ll even get a VIP ticket to the Day of the Devs event itself, if you can make it there. As an added bonus, Humble Monthly subscribers will also get $2 thrown into their Humble wallet to spend at a later date.

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Everything - contact@rockpapershotgun.com (Alex Wiltshire)

everything_mech

This is The Mechanic, where Alex Wiltshire invites developers to discuss the inner workings of their games. This time, Everything [official site].

Everything is a game about everything. You can play as everything. Planets and hairs, whales and articulated buses. Pollen, spiral galaxies, tents, penguins – you get the picture. Within a few seconds, you might have moved from being a tardigrade floating on the microscopic scale all the way to being a sun hanging in a star-flecked universe. But the transitions, as you scale from from tardigrade to clump of grass to chimpanzee to forest to continent to planet to sun, feel remarkably smooth, even magical, reflecting the game s core philosophical message: that everything is related and part of a whole, and that we are natural a part of it all too.

Under that smoothness lie a lot of design tricks by its creators, David O Reilly and Damien Di Fede, all centred on something it s very easy to take for granted:

THE MECHANIC: Thirdperson cameras (more…)

Deadly Premonition: The Director's Cut - contact@rockpapershotgun.com (RPS)

2017 has already been an extraordinary year for PC games, from both big-name AAA successes to no-name surprise indie smashes. Keeping up with so much that’s worth playing is a tough job, but we’ve got your back. Here is a collection of the games that have rocked the RPS Treehouse so far this year.

We’ve all picked our favourites, and present them here in alphabetical order so as not to start any fights. You’re bound to have a game you’d have wanted to see on the list, so please do add it to the comments below. … [visit site to read more]

ABZU - contact@rockpapershotgun.com (Samuel Horti)

Relaxing games

Navigate the gallery by clicking on the left and right arrows or use the left and right cursor keys on your keyboard!>

Real life is rubbish sometimes, and there s nothing that video games can do about that. But I know that if I ve had a particularly tough day at work, then sitting down at my PC and visiting a different world can often be exactly what I need to unwind. … [visit site to read more]

Everything - contact@rockpapershotgun.com (Graham Smith)

I am a spruce beetle. I call to two other spruce beetles nearby and now I am all of them. I tell them to dance and they begin to skitter of their own volition, making concentric circles and infinity signs and all manner of patterns. Each time a circle fills at the top of the screen – the only visible UI element – I press A in order to spawn another spruce beetle which joins in the dance. I do this for seventeen minutes, until there is a thrumming mass of spruce beetles. Eventually I’ve had enough and so I become a snowball.

This is what Everything [official site] is about.

… [visit site to read more]

Everything - contact@rockpapershotgun.com (RPS)

Everything

This is a post with a very clever title! The last game featured in our RPS Cave of Wonders at Rezzed this week is Everything, David OReilly’s gorgeous interactive nature simulation where you can skip up or down in scale to make discoveries and roam an entire universe. BUT! It’s also a good point to remind you of everything that will be joining Everything in the cave, so read on for, well, Everything and everything: … [visit site to read more]

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