Sep 14, 2019
Everpath - mmalin.pixelgames
Patch 1.1

Hello everyone, quick detail on last patch fixes and updates.-

Pause on menu

Opening the options menu now pauses the game, while at first levels doesn't seem necessary but on later level fights that could take a while longer it's really useful if you need to AFK.-

Relic changes

Warlord ring - Critical chance is increased by 50% when under 45% maximum health.

Berseker ring - Damage dealt is increased by 50% when under 45% maximum health.

Perk changes

Alchemist - bomb power from 25% to 55% - Scholar - scroll power from 25% to 55% - Strong man - 30% increased armor and 30% increased health - Duelist 45% increased damage - 30% reduced initial health

Alchemist - Bomb power increased from 25% to 55%
Scholar - Scroll power increased from 25% to 55%
Strong man - Armor and health increased by 30%
Duelist - Damage increased by 45% - Initial health reduced by 30%

Enemies take damage visual feedback

Improved the visual effect when enemies take damage, sometimes and specially with certain attacks it was difficult to quickly visualize if damage was correctly dealt.-

Attack speed and movement

Finisher attacks were really slow specially for the Knight. Now the attack combo and ends much faster allowing player repositioning much quicker.

Minor:
Added 3840 x 1600 resolution compatibility.-
Fixed an issue where the upstairs doorway from the Dungeon to the Keep needed to be super close in order to use it.-
Everpath - mmalin.pixelgames
Hello everyone!

This is a small update with some fixes, but mostly I wanted to talk about the immediate future of the game and what's coming to it.

Regarding this update.-

Fixed an issue where some bluetooth and wireless mouse were being recognized as controllers therefore locking the mouse making the game unplayable.-

Added 2048x1152 resolution fix.-

Small tweaks to enemies health and damages just to make it a bit more easier at the start at least till the fallen knight commander boss.-

What's next?

I have received a lot of invaluable feedback and this will allow to make some minor quality of life changes plus some major ones.

Relic system: In order to avoid getting the same relics from bosses you will be offered a couple of options to choose the one that fits what you are building. Going to apply some changes to under % health relics plus going to add a couple of new ones.-

Magic weapons: They are actually quite rare right now, so I will be adding some lower level versions with diminished stats that will compensate the lack of raw damage with its special ability (multishot, freezing, etc.-)

Movement: I'm working a lot on polishing the movement and collision system so it avoids those unnecessary block against certain decorations in the rooms.-

Perks redo: Most perks will be changed for good according to player feedback, some feel a bit meh while others feel like a must take.-

These are the changes I'm expecting to ship live really soon. Please feel free to get in touch with any critique, feedback, idea you have they are incredible useful!

Thanks a lot!

Marcos
Everpath - mmalin.pixelgames
Wanted to clarify that if you have a controller connected you will need to use either the left stick or the controller d-pad to use the main menu and start a new game. Mouse is locked out.

I'll be implementing both options and a "activate/deactivate" controller on the next update.

Hope this is not much of an issue for those players that use the keyboard and mouse on menus and controller to play.
Jun 25, 2019
Everpath - mmalin.pixelgames
Hi everyone,

1.05 patch is live with some nice improvements.

Difficulty and permadeath



Before starting a new game you can choose between two game modes, this is specially good for those who want to play through the story first in normal mode, and then challenge yourself with ironman.


Minor updates

Fixed Act IV boss attack animation from left side, where it was taking a step back before attacking but maintaining the same attack range.
Fixed a bug where you could only delete items in the inventory if you were over a certain area now you can freely delete items once selected.
Polished the collision box system so now it feel a bit smoother and less clunky.
Main menu and options menu can now be used with both the left stick and the d-pad.
Fixed minor texts refering to keyboard shortcuts when using controller
Jun 21, 2019
Everpath - mmalin.pixelgames
Hi everyone!

Couldn't post the 1.03 patch notes I was having some issues with the steam publisher tool.

Bigger addition to the game is full controller support. I'm terribly sorry this was delayed so much, I hope everyone who prefers controller can enjoy the game now.

Most of the stuff was minor graphical updates and fixed the issue were some items were not loading properly and even maybe forcing a quit.

I'm expecting to release 1.1 really soon, with new content and specially the addition of the normal and ironman run at start. Normal runs should be easier plus there's no permadeath.

I'm sorry for the lack of detail but I understand this had to be updated and I'm also been feeling really sick lately so trying really hard to get everything up and running properly
Everpath - mmalin.pixelgames
Hi everyone,

I just updated Everpath to it's 1.02 patch fixing two issues that were causing trouble:

1) Fixed a bug where occasionally after continuing a previous game selling items to the merchant didn't give gold to the player. You were technically being robbed by the merchant, sorry.

2) Fixed a bug where on level 9, first floor, of Act III, traps didn't have their damage set up properly and could crash the game.

Marcos
May 24, 2019
Everpath - mmalin.pixelgames
Hi everyone, I just updated the game to have the option to turn on or off v-sync, it will also now use the best anti aliasing option available.

Thanks!

Marcos
May 22, 2019
Everpath - mmalin.pixelgames
HI everyone!

Bid update today, lot of content, and out of Early Access! So first of all I want to thank everyone who supported Everpath during EA and specially for your feedback it was incredible helpful to the development process.



Major Updates

Save system

Player progress is now saved on every new floor, but death is still permanent, death will delete the current saved progress. I'm sorry this wasn't implemented earlier.

Siege Sorcerer

The sorcerer is now fully available for play, its a ranged character and although it prioritizes moving away from enemies it has decent close damage. The main difference with the Scout is that Sorcerer spells have synergy between them, allowing to empower to maximize damage.



Act IV - Northbarrow Keep

After crawling away from the dungeon you can now exit to the main Northbarrow castle area.



Act V - Seuchendomäne Burg

Not spoiling this one but this is the new area.



Relics system

There's a new slot in the inventory window named "Relics".

Relics are rare drops, although 100% secured drops from bosses.



New items

There are several new items like scrolls and bombs, but there are plenty of new potions that permanently increase stats, and new risk reward items that will help you build your character in different ways.

New floors layout

Some of the late level acts had too many rooms before being able to move to the next floor, this was fixed so it doesn't feel too overwhelming.

Melee characters playstyle

In EA melee characters didn't really play as such, you had to run a lot around, which is not something nice to do as a heavy armored knight, and try to poke and keep moving.

Both the knight and the infantry have a high and medium chance of staggering attacked enemies, this will prevent enemies hit to attack for a little while, so combo attacks should prevent small enemies from attacking the player at all.

This system also works for the scout explosive arrow and the sorcerer meteor and hellfire.

New steam achievements

Have fun unlocking them!

Controller support

I'm terribly sorry but controller support is still not 100% fully supported. I'm still having some issues with the compatibility of steam big picture. But this should be fixed in top 15 days. Once again i'm really sorry for this but I dind't want to upload a feature not working entirely.

Future updates

1.1 patch will be live on June 20 and will contain a huge content update specially focused on new encounters, relics and items.

Minor updates

- Equipped inventory trinkets can be used with right click from the inventory window.
- Potions and trinkets that increase maximum health now heal for said amount.
- Shop items are now bought and sold with right click.
- Added shadows to characters and enemies.
- Fixed a bug where the Northbarrow scout arrow barrage wasn't dealing damage to a same enemy if used a couple of times against the same enemy.
- "Press any key" now also work with mouse buttons.
- Chest encounter damage reduced.

- Reduced the sound enemies made when taking damage.
- Fixed a bug where occasionally some ranged enemies stopped attacking after a while, they do have infinite mana so no need to stop attacking the player.
Mar 23, 2019
Everpath - mmalin.pixelgames
Update 0.1

Hi everyone, this updates comes a week later of what I expected but is finally here and I really think you are going to enjoy it. Although there were some minor fixes and optimizations the main focus of the update is on new content.

Elite enemies
From floor 2 an onward you will find that normal enemies will now have a chance to become rare or elite enemies. This means that they have a special affix that will make enemies rooms more interesting.

Yellow are rare enemies.
Red are elite enemies.

I.e. a rare bugbear warrior with additional attack damage:



This enemies affixes go from additional health or damage, to portals, fire rains, meteors, acid pools. And there are much more I'd like to implement, but I wanted to hear your feedback first.

Traveling merchant
Too many items were being dropped because the inventory was full before reaching the blacksmith on the forward base. Meet Verick, a traveling merchant you will occasionally find around, he will be willing to offer some gold for your stuff and overcharge you for his wares.



Special encounters
I don't want to spoil much of this because it's the most interesting new content. Some of this encounters are optional, some are hidden, with scaling difficulty, enemies waves, etc. I really hope you guys enjoy this new feature and I would love to hear your feedback about this, I have tons more ready to dev so I really want to hear what you guys think of this, what you like and what you don't.





Traps
Watch out for some new traps included in rooms, this were very scarce previously, now they appear much more often, specially from the Whispering Hollows caves onward.

Small fixes
- 2560x1080 resolution was having some display issues - It's now fully compatible.
- Larger pool of items offered by the blacksmith and traveling merchant.
- Available door keys are now also shown in the upper right area of the screen.
- Some spell sounds were sometimes not playing correctly. This is now fixed.
- Added impact sounds for enemies damage taken.
- Improved and added more textbox quotes for encounters.
Mar 4, 2019
Everpath - mmalin.pixelgames
Really small update here guys, this was going to come live on patch 0.1 but it's a must and I'm terrible sorry I haven't implemented it before.

Key binding system is fully working right now.
...

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