EverStopped - MaxEstLa
Hi,
Everstopped has just received its latest update. The game was released in 2019, more than 3 years ago and today it is reaching its final stage.
This update was originally supposed to be limited to fixing some minor bugs but when I started the project I couldn't contain my desire to add one last time some content to the game!

That's why you will find in this update some new obstacles!



Changelog:

  • 2 new obstacles!
    Will you be able to avoid them?
  • The glass obstacles come with a new texture under certain conditions.
  • The game has been translated into Spanish!



Free skins:

Also, fans of free stuff, if you own Everstopped, we're offering free skins on UpGun!

To get your skins, just run UpGun :
https://store.steampowered.com/app/1575870/UpGun

Other changes:

  • Targets far away give more points.
  • Improved anti cheat.
  • New desktop icon (Thanks Homartistic)
  • Some textures have been reajusted to be more faithful to the original vision.
  • The BLARI skin is now droppable (there will be no DLC)

Optimizations / Bug patches:
The update also comes with its share of patches and optimizations!
  • Optimization of the calculation of the occlusion.
  • Reduction of the size of the game on the disk (about -20Mb)
  • Optimization of the animations
  • Redesign of the progress bar code.
- Fixed the collision of a glass obstacle.
- Fixed conditions to inherit the success "I love risk".
- The "Effects" option was not saved correctly.
- The sound of impact on glass was not affected by the volume of the effects.
- Fixed the scoreboard for Koreans.

More than 235,000 attempts have been maded since the last update, thanks for your support!
EverStopped - MaxEstLa
A month after the last update of the game, I am back with a small patch!
Also, it's currently christmas on Everstopped, enjoy the temporary decor by launching the game !



Changelog:
-Added vibration for controller players.
-Added Korean translation.
-Added German translation.

Corrections:
-Some french typos.
-The weapon on the menu did not disappear sometimes.
-Improved anticheat.

Anyway, thanks a lot for your feedback on the last update, it's really nice !

Max'
EverStopped - MaxEstLa
Now it's time to reveal the last major update of the game! The changelog will be long! This is currently the last update planned, I still plan to add some skins, some obstacles and adjust some details but nothing will restructure the game as much as this update!

Taking over the project this time I decided to re-code the whole base of the game to make it more performant, stable (goodbye to the double reload bug) and consistent in its functioning. The game had never received any new events since the launch and this update adds 4!

New events:

  • Distant Targets
    Targets will rise up from the back of the hangar requiring you to be accurate.

  • Sniper
    A shelter has been set up on one of the shelves to house a sniper. His only task is to keep you in his sights and shoot you if the training requires it, avoid staying in his line of fire.

  • Blinded!
    When you were admitted to the RFTA program we implanted a chip that allows you to see the available ammunition in your weapon, this implant can be temporarily deactivated during the race. Count your bullets!

  • Discreet targets
    In the training update, engineers added targets BEHIND the mat. You'll need speed and reflexes to take them down in the allotted time.

Changes to the events

  • The gatling no longer appears when passing through the ground and comes out of a trap door.
  • Targets give a different number of points depending on their location (without multiplier: In front - 100 / In the back - 125 / Behind - 175)
  • The raising of targets is now deferred.
  • All events are likely to be accompanied by a power outage from the sergeant. (point bonus is higher when this happens)

Events add a lot of diversity to the gameplay, especially now that there are 2x as many. But to refresh the non-event gameplay, I added 2 new obstacles!



The tarp here, one of the new obstacles does not represent a direct danger but obscures your vision of the obstacles to follow. Pulling on the tarp temporarily moves it but causes you to lose your current combo.
The second added obstacle is a carbon door on the left that parallels the door on the right, I'll let you discover it in game.

Important changes!
  • Added more than 50 lines of dialogue!
    -The game has received a very large amount of new lines and especially a new system to manage them. The sergeant will be more responsive to your actions and will be able to answer many more situations!

  • Additional music added

  • Total technical overhaul of the game rankings!
    -Due to all the changes in the game the scores are not calculated the same way and it would be complicated to convert them because of the random generation of each game, that's why the rankings have been reset to 0.

  • Integration of a weekly ranking!
    The weekly ranking is reset every week, it's the opportunity to be first!

  • Integration of a ranking between friends!

  • Redesign of the textures of a big part of the obstacles

    All textures for wood, metal, carbon and painted metal have been redone! They are lighter than the old ones AND more detailed. The big advantage of this new system comes from their wear generation, to make it as simple as possible when they appear the obstacles generate textures with more or less wear, some are damaged and others not. This allows to have many variations in the details of a single obstacle:

    [Here are some examples of possible variations for the wood.

  • The hands of the character and their animation system have been completely redone!
    It's a new model, new animations and a new system that allows you to aim and shoot while sliding and jumping.

  • You can shift by sliding now. (And the character physics has been revised overall)
  • 16 new Steam achievements!
  • Halloween decorations are coming to EverStopped Unfortunately due to some delays, they will only be visible next year :(
  • Your game statistics are now managed by Steam and are much more numerous.
  • Added an anti cheat.

Other changes:
Here is a list of other changes you can find on the update:
  • Redesign of many of the graphical interfaces.
  • The menu now allows you to change its keys and adjust several parameters.
  • Adding a fps limiter. (the game is at 60fps by default)
  • Add a global volume option.
  • Added a sliding animation to make the state change more fluid. (the camera does not teleport anymore)
  • Rebalancing of all the lighting of the game. (you will see less overexposure)
  • The movement limiters now have a laser and follow you.
  • The stud is now a physical object. (I've seen a lot of people trying to shoot it)
  • Fixed the models of many obstacles to give them back faces.
  • The flashlight now has a battery that drains when in use.
  • The gatling now emits shells. (I'm writing this because no one will see it)
  • The carpet and the glass plates have been slightly modified visually.
  • Looking at your weapon can now trigger a secret animation.
  • Redesigned the game particles.
  • Text on obstacles is now translated into English.
  • The equipped skin is now displayed on the main menu.
  • Redesigned the visuals on the Steam page.
  • The glass now has bullet holes.
  • New icons for weapon skins.



Fixed bugs:
-Fixed and optimized billboard generation.
-The general could cut himself.
-HUDs could overlap on the menu.
-Posters are random again on obstacles.
-Gatling animations are fixed.
-In very rare cases, the reload was done twice.
-The gatling could shoot before exiting and did not disappear.
-Support of Cyrillic characters.
-In some circumstances shooting a laser did not destroy the light.


Optimizations:
-New skin system.
-Removed static lighting code.
-Optimization of the animations code.
-Various optimizations in the code.
-Code cleaning.
-Optimization of the generation of posters (less heavy and much more detailed!)
-Optimization of the skins textures.
-RGB skin colors have been improved.
-The weight of the game has been reduced by half again after many optimizations.


That's it for this very big update!
I hope that all this work will give a new youth to EverStopped!

On your mats!
Max
Dec 18, 2020
EverStopped - Max la pute
Hello !
I'm very pleased to be able to introduce the new major update for Everstopped, the LASER update. Over the last few weeks the game has gained enormously in optimization and quality of life. Many parts of the code have been rewritten and the game works much better.

Major changes:
  • 5 new laser obstacles! (with their different patterns)
  • Win levels!
  • Skins are now available via lootboxes! (Completely free)
  • You can now choose the skin you want to equip.
  • The game is available in English, Chinese, German, Russian, Spanish and Dutch.
  • Subtitles are available!
  • The game now includes DRP (your points are displayed on discord)
  • Discover the temporary decoration for the Christmas holidays!



b]Optimizations: [/b]
  • The game loads 2-3 times faster.
  • Everstopped weighs 3 times less ( from 1'820Mo to 630Mo )
  • 5-10% SPF gain
  • Optimization of DB queries (no more freeze)

The rest of the changes are rather minor and the list is not exhaustive I probably forgot some points.

Other changes:
  • Added a death animation
  • Redesign of the sound effects of the obstacles!
  • Redesign of the sound effects of the pulleys !
  • The centered obstacles are now also coming from the left.
  • Added the option to enable Vsync.
  • Improved quality of life.

  • Correction of the death animation
  • Redesign of some textures.
  • The display of the local ranking is fixed.
  • The gatling animations are corrected.
  • Bullet hits follow the obstacles now
  • Added flashlight sound effects
  • Fixed some collisions.
  • Redesign of checkboxes
  • Code cleaning
  • Code optimization
  • Texture optimization
  • Fixed other bugs
May 8, 2020
EverStopped - Max la pute
Hi, it's Max.
I recently resumed the development of EverStopped in solo and I therefore offer you a first update with new features and corrections requested by the community in addition to the first changes I wanted to make to the game! I started by adding an option to change the sensitivity of ingame aiming; it was an option which was eagerly awaited and which should have been integrated a long time ago.
In addition to the bugs fixed, and optimizations I thought that adding a list of training obstacle (white obstacles with blue LEDs) would make the start of the game more interesting and less redundant in addition to enlarging the pool overall obstacle. So better start to game, better mid game; that bonus. You will therefore be able to measure yourself against these three new obstacles:



Dozens of skins have been added to the game with the update, I'll show you some here and let you discover the others in game:



The gatling has undergone a visual and mechanical overhaul, now the bullets are now visible to increase the pressure on the player and give a clearer indication.



List of changes related to the update:

  • Addition of 20 skins (including JJBA skins)
  • Addition of 3 ultra stylish skins
  • Addition of a new metal obstacle
  • Addition of 3 new training obstacles
  • Gatling now has a flash muzzle
  • I listened to you, so we can now change the sensitivity of the mouse / controller!
  • New music by Neku Scheyen
  • Add sound effects
  • The lamps are 10% more pleasant to burst
  • The sound effects of the game are now spatialized
  • Add animation when the barrel is full
  • You now see the trajectory of your balls
  • Glass obstacles now appear when galting shoots you
  • Gatling has had a graphic overhaul
  • The main menu now reads individual statistics (total number of targets hit, etc.)
  • UI level, I added a bar which indicates the time left for the slide
  • A new graphic option is available to deactivate certain effects
  • New achievements


Corrections / Optimizations:

  • The clipping is adjusted (you can't see through your hands when you aim)
  • The display of the game time is corrected to correspond to the standards
  • Optimization of texture management
  • The right rail no longer has a black texture
  • We can jump again with the joystick
  • HeadBobbing is restored after the slide
  • Correction of certain textures
  • Delete unused files in the game
  • Corrected target collisions on PD_Carbon
  • Unused targets do not light up
  • Posters bug less with light
  • Correction and optimization of the poster system

Thank you for your confidence in the game, I will update as possible to improve the gameplay :)

Max '
EverStopped - Max la pute
As promised we offer you today an update that will correct the last details of the first version of the game!
Thank you above all for your confidence, the game has exceeded 2'000 sales shortly after the announcement on youtube, which adds 2 new obstacles! (the second comes shortly)

Additions:
-1 new obstacle!
-The weekly ranking is accessible!
-Very asked, you can restart a game with the replay button!
-A new animation of reloading
-A new animation to admire your weapon
-More decoration in your box
Tickets are now numbered
-Some obstacles have been decorated
- Pallet trucks are available if you ever want to move pallets
-You are now really attached
-You can configure your keys
-You can manage the volume of the game
-You can manage the graphics
-The FPS limit was skipped
-You will be rewarded for beating your score now
-Access the leaderboard and more on Everstopped.com



Corrections:
-The ranking opens faster
-The collision of double wooden doors is no longer reversed
-PFT no longer passes through the ground
-The collisions have been improved
-The double wooden doors have no problem to open
-Taking jumping no longer shifts the sound of shooting
-The gatling no longer pulls through some obstacles
-Your weapon is beautiful now, admire the
+ other minor bug fixes


We really hope you enjoy the game and add content in the future!
Sep 27, 2019
EverStopped - Max la pute
The game is FINALLY available for purchase on Steam after months of work on it.
Everstopped is as advertised, a runner in FPS demanding responsiveness and precision, there is no end in itself but the goal is to see how far you can push your personal score and how far you can climb the leaderboard !



Honestly, I do not think you can beat my score :)

The version currently available on steam is finished and we hope to add additional content soon.

Max '
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