EverQuest II
It was a crappy, gray, rainy day in January, 2005. I was in New York visiting my then-boyfriend, on my the week of break left before my final semester of grad school started back home in Boston. Although I had the luxury of a student schedule, he had to go to work, leaving me to entertain myself for the day.


While he ran around the room getting dressed, he swooped by his PC and turned it on. "I just got this game," he said. "I'm pretty sure you'll like it."


Dubiously, I peered over his shoulder. "EverQuest?" I said. "I mean, seriously? You know I don't do the whole online gaming thing. Never have."


"EverQuest II," he said, "not the first one. It's new. And you should seriously try it," he replied. "I think it's right up your alley. Give it a chance, at least?" And with that he dashed off to the subway, running late.


Still in the t-shirt I'd slept in, with my hair a mess and blinking sleepily through my glasses, I plopped myself into his desk chair and launched the game. He'd left his username and password scribbled for me on the back of something he probably should have taken with him. I rolled my eyes and logged in.


And then that theme played. That clear French horn, ringing as only brass can. He'd known, I realized, that the music alone would carry me as far as character creation. I was a horn player, and had been for 15 years. I figured: anything that opened so pleasantly, with a theme I approved that much of, couldn't be all bad. So I created a character... and didn't get up from that chair until he came back that evening.


By fall 2006, the boyfriend and I had broken up. But I kept the city — New York was my home, for a few years — and I kept the game, playing regularly until 2009 and intermittently through 2010.


EverQuest II isn't my favorite game of all time, nor does it have my favorite score of all time. But every time I hear that theme, every time that soaring horn opens up into those brass chords fifteen seconds in, part of me feels like I'm coming home. An MMO changes all the time, but through all the years, all the patches, and all the thematic upheaval that the digital world went through, every time I'd hear the theme start up I'd settle back and relax.


If my life had a soundtrack, this would represent three years' worth in my 20s. EQ2 had its problems, but music was never among them.


EverQuest II

Dying Boy Gets His Own Personal Virtual Wonderland Built by a Game Community in Just Four Days


Long-time Everquest II player Carri Hoover has a son not quite as old as the game is. Sadly, however, six-year-old John Hoover is terminally ill, with doctors estimating he has only weeks left to live.


Last Tuesday, March 6, she posted a request to the "Norrathian Homeshow" board on the official forums, a place where players who enjoy decorating their in-game houses and guild halls compare notes. She wrote:


This is a depressing post but I need some help. My 6 yr old son has cancer and was recently given 6 - 12 weeks to live.


He has a frog that he likes to run around Tenebrous Tangle Island on; however, it is sparse and he has requested to add trees, fences, stairs, animals and all kinds of other items to make his island fun and exciting.


Are there any decorators out there that would be willing to assist in adding these items (and any others their imagination poses) to help me make the island even more fun for him. I don't know how much I'll be able to accomplish on my own while still providing him quality time to enjoy it.


Fewer than 12 hours later, a team of players had already begun to get materials and systems in place so that players who wished to contribute their real time or virtual money and goods could do so easily. And by the end of the day, Hoover's request had become a rallying point, with players taking it upon themselves to schedule and advertise a server event for Saturday, March 10.


And with that, the plans were underway. Community representatives and SOE staff became aware of the plans and highlighted the upcoming event in their community news, as well as on the EverQuest II Facebook page.


Players working around the clock joined and power-leveled a new guild (reaching guild level 70 in, reportedly, approximately 65 hours) in order to have access to goods, housing, and amenities ready for the big day. And when it came, they turned out in force. When they were done, young John had a virtual wonderland to call his own, complete with carousel, playground, treehouse, hopscotch field, giant aquarium, menageries, gardens, pirate bed, winter wonderland, and even a rollercoaster — all donated and built, painstakingly, by a small army of decorators. The screenshots posted above are just a small selection of what can be seen in the gallery EQ2 Zam put together to showcase the event.


Eric Cleaver, Community Manager for EverQuest II, said in a phone call that it was very safe to say that over 100 players participated, and that "literally thousands of man-hours were put into the event over the course of a few days." He added:


Obviously this was a very moving event, a horrible tragedy for the family, and it's very inspiring that the community came together in such a way to do what they could to give the child a very bright day. And that is one of the truly amazing things about these sorts of online communities, that there is such a feeling of love and connection between them.


After the event had concluded, Hoover returned to the thread where it all began to offer her thanks, beginning, "I have probably deleted thousand of insignificant words while tyring to find a way to thank everyone." She continued, "The response from the community was so magnificently overwhelming and uplifting that any sadness that triggered our request was completely overshadowed with the amazement of the generosity of everyone who contributed."


And then she told more of the story of how big a role the EverQuest II community had played in her family's lives since the game first launched in late 2004, writing:


What many of you don't realize is just how long some of you have actually been on this journey with us starting with my son's premature birth. He was born at 24.5 weeks gestation and weighed only 1 lb 5 oz. He stayed 5 months in the NICU but the friends I made in the community were always willing to lend an ear and a virtual shoulder. Some came to visit once we were able to bring him home. During a semi-calm "normal" period, many of the friends I made here helped me with basic parenting tips to get me through teething and burping and then, when he got diagnosed with cancer at the age of three, again, the friends made here would listen, cry with me and sent him books and toys to help get through the many hospital stays that would follow.


For a brief period, when he seemed to be "cured", our friends here organized a Vegas trip for us knowing that we hadn't taken any vacations since he was born. When the cancer came back, our friends here, continued to help organize trips to Fan Faire so that at least once a year we could have some time to recharge and help rejuvenate us for the ongoing fight with cancer. All of these things played a large part in keeping us strong and therefore better able for us to be there mentally and emotionally for him.


And now, with all the love given this weekend, you have all shined such a beautiful light on our family that we are able to carry it with us during the darkness and I can assure you, it will not be forgotten even when we aren't running around Norrath. This is an event that will provide smiles that last a lifetime for Ribbitribbitt and Mom and Dad.


Thank you everyone. Players, guides, devs.... literally everyone!!!


Hoover and her husband shared videos on YouTube chronicling their son's reactions to his new island paradise and the massive community effort that got it made. Don't watch them anywhere you can't sniffle at least a little. When gamers give back, they go big.


Virtual EverQuest 2 community makes dying boy's wish come true [Toronto Star]


Dying Boy Gets His Own Personal Virtual Wonderland Built by a Game Community in Just Four Days
Dying Boy Gets His Own Personal Virtual Wonderland Built by a Game Community in Just Four Days
Dying Boy Gets His Own Personal Virtual Wonderland Built by a Game Community in Just Four Days
Dying Boy Gets His Own Personal Virtual Wonderland Built by a Game Community in Just Four Days
Dying Boy Gets His Own Personal Virtual Wonderland Built by a Game Community in Just Four Days
Dying Boy Gets His Own Personal Virtual Wonderland Built by a Game Community in Just Four Days
Dying Boy Gets His Own Personal Virtual Wonderland Built by a Game Community in Just Four Days


EverQuest II

EverQuest II ushers in a new age of player-created content with its new Dungeon Maker system, a ridiculously easy and entertaining way to amaze and kill your friends.


Released earlier this month as part of the Age of Discovery expansion, EverQuest II's Dungeon Maker is a tool that allows a player or (groups of players) to design, publish, and share their own dungeon designs. While it sounds a great deal like City of Heroes' mission architect or Star Trek Online's foundry, building a dungeon with Dungeon Maker actually feels more like getting together with a friend in Halo's Forge mode.


I got a chance to poke around a bit with Dungeon Maker before the expansion was released, and I really liked what I saw. The builder picks a floor plan and then wanders about placing items, decorations, and creatures via a simple point and click interface. Monster behaviors can be programmed with a few mouse clicks, making it easy to set a patrol path or plan an ambush on unsuspecting players.


Once the dungeon is finished the creator can publish it so others can give it a go. Character levels don't matter here: When you play a dungeon maker game you are given a choice of premade characters to play. Just hop in, play a round, and vote up the dungeons you like the best. Players win tokens good for equipment for playing dungeons, while creators earn rewards for hitting the top of the leaderboards.


What makes the feature even more interesting is that certain dungeon layouts and monster spawners can only be found by going out into the world and adventuring, so there's a nifty element of collection on top of all that creativity.


The Dungeon Maker is available right now as part of the EverQuest II Age of Discovery expansion.


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