Euro Truck Simulator 2 - London

It’s time to trade city skylines and highways for dusty roads and countryside! Today, we’re excited to announce the release of the Farm Machinery DLC, a new cargo pack for Euro Truck Simulator 2!

Agriculture plays a vital role in Europe’s landscape, economy, and culture. From small family farms to large industrial operations, farmers depend on a wide range of equipment to keep their fields productive, but none of it would arrive without you, the trucker, delivering it. Take on the challenge of hauling powerful tractors and other machinery built for the biggest jobs in modern farming. 


The Farm Machinery DLC for ETS2 features 9 cargo types to haul, represented by our in-game brands Owl and Greenler. After finding success in American Truck Simulator, these brands are now making their mark in the European market. Each machine has been designed with detail by our talented vehicles and art teams, offering drivers a fresh set of hauling challenges across the diverse road network of Euro Truck Simulator 2.


So what cargoes are included in this pack? Get ready to haul: 

  • Autonomous Tractor

  • Articulated Crawler Tractor

  • Forage Harvester

  • Grain Trailer

  • Square Baler

  • Disc Harrows

  • Fertilizer Spreader

  • Planter Sprayer

  • Seeding Combinations

But there’s more to this DLC than just what's behind your truck. We're also bringing the charm of farm life into your truck cabin with a set of delightful, agriculture-themed accessories. These decorations let you personalize your space and carry a piece of the countryside with you wherever you drive.


Included cabin accessories:

  •     Lunch Box

  •     Scarecrow

  •     Straw Hat

  •     Stuffed Autonomous Tractor

  •     Harvester Toy

We can’t wait to see you hit the road with these new loads! Be sure to share your screenshots and videos of your first job with Farm Machinery DLC using the hashtag #ETS2FarmMachinery when posting on social media! As always, thank you for your continued support, and until next time, keep on truckin'!


store.steampowered.com/app/1456860/Euro_Truck_Simulator_2__Farm_Machinery
Euro Truck Simulator 2 - Tiktak

A few weeks back, we officially announced that our teams are already working on the Coaches expansion for Euro Truck Simulator 2. Before we are ready to share more with you from this upcoming DLC, we would like you to meet the team behind it!

The team consists of eight people, with some other members of our company contributing from time to time as well, from programmers, game designers, and 3D graphic designers, to testers. Let's meet them!

Dominik - Producer

"You may know me from Nordic Horizons - Meet The Team, where I wrote about my history in SCS and my current role. While working on Nordic Horizons, I started dedicating one day a week to the Coaches side-project, which had been running for a long time but had no production coverage. Gradually, I managed to build a team, collaborated to get licenses, and the small side-project became almost a full-time job. Even though it doesn't seem like it, the knowledge from running a map DLC is very useful now, because even in the Coaches project, there is a lot of map work; modified bus stations, bus stops, and border crossings. I'm very happy that an excellent, dedicated team has been assembled and that this project is moving forward at the speed it deserves."

Petr - Senior Tester

"When I started out as a bus driver, I never imagined that one day I would be testing buses for a computer game. As someone who has spent years behind the wheel of real buses, I know how an automatic transmission should behave, what a vehicle does under hard braking, or what a hill start looks like with a fully loaded machine. And it's this experience that I try to bring into testing to make the bus driving in ETS2 as close to reality as possible. But testing is also about checking all the functional details. Whether it's the behaviour of the vehicles, the controls, the sounds, or the graphical details. This connects my real world with the virtual one and gives me the opportunity to contribute to making the bus experience as authentic as possible for players around the world."

Josef - Junior Researcher for Game Development

"I have been working in the Research & Game Development department at SCS for a year and a quarter, and from the very beginning, I started participating in the Coaches project. For my colleagues, I prepare materials and references, for example, for building real-life bus terminals in our game, and I have also worked on redesigning those we already have in the game. Since I spent a lot of time playing our studio’s older game, "Bus Driver," I am really looking forward to the coaches in ETS2."

Marek - Senior Programmer

"I've been working as a programmer at SCS Software for nearly 12 years. My journey began with developing our map editor and various internal tools, supporting the core of our game development process. Over time, I transitioned into working on gameplay features, which allowed me to directly contribute to what players experience behind the wheel. Now, I'm excited to be part of something entirely new - bringing coaches into the game. This addition opens up fresh possibilities for gameplay, and I'm really happy to have the opportunity to help shape this new direction. Looking forward to seeing how players enjoy the new challenges coaches will bring."

Vitalii - Senior 3D Graphic Designer - Vehicles

"I started working at SCS almost 6 years ago, joining the Road Department as a 3D Artist. After two years, I transferred to the Vehicle team. I began by modeling AI vehicles, then worked on cargo, and gradually moved on to helping with trucks. Currently, I'm a Senior Vehicle Artist focusing on coaches. This is the first project where I'm not just helping out, but actually planning and executing both the exterior and interior myself, from start to finish. It's been a great challenge, and I'm working alongside an amazing team of specialists. I really hope you'll enjoy our upcoming DLC once it's ready."

Vladimír - 3D Graphic Designer - Vehicles

"I started working at SCS as a 3D graphic designer almost three years ago, in the outsourcing department, where I was responsible for the quality of 3D assets for map DLCs. About a year ago, I fulfilled my dream and joined the vehicles department. The first project within my new position was the MAN Lion's Coach model. I am very excited about this new direction of our game and the actual model I am working on. I hope the players will enjoy this DLC, and I am already looking forward to their first reactions."

Vojta - Game Designer

"My career started by teaching how to make games. Then, I began trying to create them in the evenings. After many evenings spent this way and several broken teams, I came to terms with the fact that I'd be working on someone else's games. I never expected to find such a wonderful company culture at SCS, nor a company so open to finding the best possible place for its talents. My suggestions were heard. So, I came up with new game features for the map, proposed innovations for our map editor, designed new gameplay features, significantly contributed to Driving Academy, and created UX and UI design features. Now, I have the opportunity to contribute to a "game within the game" - I'm designing game mechanics, UX, and UI for the coaches. We have great freedom, limited only by the constraints of our game itself, and once again, it's all very fresh and exciting."

We hope you liked the insight view of the team that is currently working on this expansion for ETS2. Don't forget to add the Coaches DLC to your Steam wishlist to show this team your excitement! If you want to keep track of future updates, make sure to follow us on TwitterFacebookInstagramBluesky, and YouTube, or sign up for our newsletter. Until next time, we wish you safe travels!

Euro Truck Simulator 2 - [SCS] DuFF

On the western coast of Norway, you will find the city of Kristiansund. Let's take a look at how our map designers are recreating this beautiful town for the upcoming Nordic Horizons map expansion for Euro Truck Simulator 2!

The landscape of this city is really unique as it is situated on four different islands, which makes it stand out. While it is not one of the largest metropolitan hubs in Scandinavia, with over 24,000 citizens, it has a lot to offer and should not be missed.

Let's start with a bit of trivia. Kristiansund isn't just a feast for the eyes - it's also a hotspot for food lovers. The city's history is deeply tied to the sea, particularly through the production of klippfisk - split, salted cod traditionally dried on coastal rocks. This iconic dish is so important to the region that it has its own museum and even an annual festival in Kristiansund. But the culinary delights don't stop there - the city also boasts some award-winning cheeses, including a blue cheese that's been crowned the best in the world!

Now, back to what you can expect while hauling cargo through the area.  As the city is located on an island, you can get there either from the west through the Atlanterhavstunnelen (Atlantic Ocean Tunnel), which is part of the Norwegian County Road 64, or from the south via the Omsundbrua (Omsund Bridge).

When in Kristiansund, keep an eye out for the Kirkelandet Church, widely regarded as Norway's first truly modern church. Consecrated in 1964, it's often hailed as the country's most daring piece of church architecture. Naturally, our map and asset teams made sure to include this striking structure. The city is also full of colorful houses, typical of Scandinavian architecture.

Regarding industries, there will be a number of depots that truckers can deliver cargo to or from, such as a car dealer, a warehouse, a waste transfer station, and the local airport, also faithfully recreated to represent its real-world counterpart.

If you liked this preview, make sure to add this map expansion to your Steam Wishlist! Stay tuned for more updates from this map expansion by following us on TwitterFacebookInstagramBluesky, and YouTube, or by signing up for our newsletter. Safe travels!

https://store.steampowered.com/app/2780810/Euro_Truck_Simulator_2__Nordic_Horizons/

Euro Truck Simulator 2 - Tiktak

We are excited to share with you that the 1.55 Update for Euro Truck Simulator 2 is now released and available on Steam! Let's take a look at all the features you will encounter in this update.

First of all, we would like to thank everyone in our #BestCommunityEver who took part in the Open Beta phase and helped us by reporting bugs on our forums. It really made it much easier for us to fine-tune the update and make it ready for the full release.

Driving Academy - Truck Driving Proficiency

This new Driving Academy module, called Truck Driving Proficiency, will introduce a set of much more challenging scenarios, which will test even the most skilled drivers to the limit. For this new module and set of scenarios, we will also introduce a new reward system. The most important thing is still to precisely complete a scenario by driving along the designated path and avoiding any collisions.

Players will also be able to achieve up to 3 collectable stars in this module, which can be earned by meeting additional conditions such as only using the interior camera, limiting gear shifts between drive and reverse, or completing the scenario in the set time. To really test your skills, you won't find any pre-recorded video tutorials, and you will have to use all the knowledge we taught you in our first module of Driving Academy.

We've also prepared new, exciting rewards that players can use on the same profile in the base game! As you may know, finishing the first module grants a blue traffic cone cabin accessory and a customizable Driving Academy truck paint job. Completing all Truck Driving Proficiency scenarios unlocks an orange traffic cone accessory, while earning 3 stars in every scenario adds a matching trailer paint job and a golden traffic cone, giving your truck and trailer the full Driving Academy look.

Asynchronous Loading

We have been hard at work implementing a major overhaul in the way our game loads and processes data, a new system we call Asynchronous Loading. This system is designed to improve the loading process by ensuring that the game and loading screens remain uninterrupted while assets are loaded in the background. The primary benefit here is the mitigation of stuttering, resulting in a smoother experience overall.

We'd like to extend a sincere thank you to everyone who shared their feedback during both the Experimental and Open Beta phases. Your input played a key role in helping us refine this system, and we're excited to share that Asynchronous Loading is now fully implemented with the release of the 1.55 update!

FH Tuning Pack DLC Update

The FH Tuning Pack DLC will now be fully compatible with the Volvo FH Series 6 as well, so you'll be able to customize every Volvo FH truck with a wide range of tuning parts. But that's not all, as we are also improving several current components, introducing new customization options, along with paintable parts.

You will be able to pick the front badge plate, rear fender top, front mask, and front grille bottom in chrome, while the decal, windshield frame, front badge plate, rear fender, rear fender top, and more are now paintable!

Custom City Intros for the Vive la France ! DLC

We have reworked all of the in-game intros for every city in France with an ownable garage, both in the base game and the Vive la France ! DLC. A total of 21 cities have received new or updated Custom City Intros.

Mail UX Redesign

The mail screen has been reworked to provide a cleaner layout and a smoother navigation experience. Messages are now displayed in a two-column format, with a scrollable list on the left and an enlarged message view on the right for better readability. Messages load from the top, and when the list gets longer, intuitive paging helps keep things tidy. Navigation has been improved across all input methods, and embedded links or actions can now be accessed directly from the message content.

Options QoL Improvements

In this update, we've added a small but useful quality-of-life improvement to the graphics settings menu. You'll now see example screenshots next to various settings, giving you a better idea of how each option affects the game's visuals. Whether you're tweaking things for smoother performance or aiming for the best possible look, these previews should make it easier to find the right balance for your setup.

Map Improvements - "My Location" Hotkey

We are adding a "My Location" hotkey as part of our map improvements. When pressed, it instantly centers the game map on the player's current location. We hope you find this small addition useful on the road!

Change of Steam Achievements

Our team is working around the clock on engine updates, many of which are not visible during regular gameplay. Some of these are visible instantly, such as new light systems, but we also need to work on changes that are not normally visible when you play. Updating the achievement system gives us foundations that will allow us to make different and new types of achievements, as well as manage existing ones that often rely on different DLCs and regions. As a part of that, we have a new system coming out in 1.55. Along with this new system, some small changes were made to existing achievements and their goals to prepare us for any changes future developments may bring. If you would like to share any feedback about this, you can do so on our forums.

Changelog Gameplay

  • Driving Academy - Truck Driving Proficiency

  • Map improvements - "My Location" hotkey

Vehicles

  • FH Tuning Pack DLC Update for Volvo FH Series 6

Visual

  • Custom city intros for Vive la France ! DLC

  • Mail UX redesign

  • Options QoL Improvements - Graphics settings visualisation

Other

  • Steam achievements update with text and icon improvements

  • Save manager improvements

  • Asynchronous loading

Remember to stay tuned for more Euro Truck Simulator 2 updates by following us on TwitterFacebookInstagramBluesky, and YouTube. We would also really appreciate it if you could sign up for our newsletter. Until next time, keep on truckin'.

https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/

Euro Truck Simulator 2 - London

We're headed to the Home of Volvo! In our latest episode of our SCS On The Road series, we journey to Gothenburg, Sweden, to visit the impressive Volvo Experience Centre, and get hands-on with three iconic trucks from Volvo's modern lineup.

Join Oscar, our Director of Global Partnerships, along with members of the SCS Vehicle and Sound Teams, as they set out from our offices in Prague, Czechia, to Sweden. There, they had the opportunity to get up close, and even behind the wheel, of the Volvo FH Electric, Volvo FH16 780, and Volvo FH I-Save, capturing everything from detailed photographic references to sound recordings for use in our projects. We hope this episode offers an engaging behind-the-scenes look at how our team works to faithfully recreate these mighty machines in-game.

The team were also invited to explore the newly opened World of Volvo, a museum and experience space celebrating both Volvo Cars and Volvo Trucks. If you’d like a closer look at that visit, don’t miss our dedicated SCS On The Road: World of Volvo episode, which we released a little while ago.

We’d like to thank our friends at Volvo for their warm hospitality and support during this visit. Be sure to check out the full video below, and don’t forget to like, comment, and subscribe if you've enjoyed our SCS On The Road series! Until next time, keep on truckin’!

Euro Truck Simulator 2 - London

As part of the Project Scandinavia Refresh for Euro Truck Simulator 2, we’re excited to introduce a brand-new addition to the map: the city of Aarhus, Denmark’s second-largest city! Our talented teams have been hard at work bringing this fresh location to life, and today we're happy to share a look at their progress.


Known as the City of Smiles, Aarhus will be accessible to drivers travelling along the E45 motorway, with two major highway junctions leading into the city. Aarhus itself features a blend of modern infrastructure and thriving industry, making it a must-visit destination for truckers!


One of the major landmarks in our recreation of Aarhus is Dokk1, a striking multi-purpose library and cultural hub located on the harborfront. It is the largest public library in Scandinavia and was named Public Library of the Year in 2016. Nearby, you’ll also spot the Havnearbejdernes Klub Århus, a historic waterfront building that once served as a social space for dock workers.


An industry we couldn’t leave out is the Port of Aarhus, Denmark’s largest container port, responsible for handling more than 50% of the country’s container traffic. Consistently ranked among the most productive container terminals in Europe for crane moves per hour and overall berth efficiency, it plays a vital role in national logistics and supports a strong local economy. We're sure drivers will find plenty of job offers here!


Surrounding the port are numerous industrial sites, large and small, including a chemical factory, which players will be able to deliver to and from. Be sure to brush up on your ADR skills before heading in!

Our team has also included several cultural and architectural highlights to give the city a distinct identity. Drivers can come across sculptures such as “Historiske Spor” by Danish artist Jens Galschiøt, as well as two unique art murals that bring a splash of local character to the streets. While exploring, you might also catch glimpses of other distant landmarks such as the International Student Centre, Domen Aarhus, Aarhus City Hall (with its tower visible on the skyline), and even the spire of Aarhus Cathedral.


In the heart of the city, players will also find the Aarhus Bus Station. This central hub has been carefully recreated with attention to detail and will eventually play a role in the recently announced 'Project Coaches' module. Whether you're delivering goods or preparing to transport passengers, Aarhus should have something for everyone!


We’re happy to bring this much-requested addition to the Scandinavia DLC as part of the ongoing refresh project, and we look forward to sharing more from this development in the future. We always appreciate your support and feedback and until next time, keep on truckin’!

https://store.steampowered.com/app/304212/Euro_Truck_Simulator_2__Scandinavia/

Euro Truck Simulator 2 - London

There's something uniquely captivating about the open roads of the north - the dramatic coastlines, winding mountain passes, and the quiet charm of remote towns. Today, we would like to show you some of the roads in development for the Nordic Horizons DLC, and where they will take you!

The European route E6 begins in southern Sweden before crossing into Norway, where it becomes one of the country’s most important north–south highways. It runs the entire length of the Land of the Midnight Sun, all the way to North Cape, the northernmost point in Europe accessible by car.

About halfway along the route, truckers will pass through the Nordlandsporten gate. Further north, the journey continues across the 300-meter-long Kåfjordbrua bridge.

Running like a spine along the eastern coast of Sweden, the European route E4 stretches from the south all the way up to the city of Haparanda on the Finnish border. It's one of the country's most vital routes, passing through bustling cities, dense forests, and long stretches of open countryside.

Drivers will also cross the beautifully recreated Högakustenbron, one of Sweden's longest suspension bridges, standing high above the Ångerman River, and the Sundsvall Bridge, curving across the water just outside the city center.

Cutting through the heart of Finland from south to north, the European route E75 begins in the capital, Helsinki, and winds its way deep into the Arctic. It takes drivers through ever-changing landscapes - from the forested hills around Jyväskylä, known for its lakes and lively university town atmosphere, to the quiet, rugged beauty of Ivalo, above the Arctic Circle.

We hope we got you excited to cruise along the Nordic Horizons' road network. If we did, make sure to add this map expansion to your Steam Wishlist! Remember to stay tuned for more updates from the world of Euro Truck Simulator 2 by following us on Twitter, Facebook, InstagramBluesky, and \[[url="https://www.youtube.com/@SCSSoftware"]YouTube[/url], or by signing up for our newsletter. Safe travels!

https://store.steampowered.com/app/2780810/Euro_Truck_Simulator_2__Nordic_Horizons/

Euro Truck Simulator 2 - Tiktak

After the release of Async Loading Experimental Beta in May, we are happy to announce the arrival of the 1.55 Open Beta for Euro Truck Simulator 2, which includes various improvements and new content.

It will take a few weeks before the full 1.55 release, so please keep in mind that this is the first open beta iteration and it is still a work-in-progress build that will receive updates throughout the open beta period.

If you want to take it for a spin, you can help contribute by reporting any bugs you may encounter in the appropriate section of our official forums. Your feedback and reports are extremely valuable for our team, and we thank you in advance for taking the time to help us out. So, what can you expect to find in the 1.55 Open Beta for ETS2? Let's take a closer look!

Driving Academy - Truck Driving Proficiency

This new Driving Academy module, called Truck Driving Proficiency, will introduce a set of much more challenging scenarios, which will test even the most skilled drivers to the limit. For this new module and set of scenarios, we will also introduce a new reward system. The most important thing is still to precisely complete a scenario by driving along the designated path and avoiding any collisions. For proficiency level, there may be additional conditions you will have to meet to successfully pass the scenario.

Players will be able to achieve up to 3 collectable stars in this module, which can be earned by meeting additional conditions such as only using the interior camera, limiting gear shifts between drive and reverse, or completing the scenario in the set time. You'll earn a reward for completing all the scenarios, and you can unlock additional rewards by collecting all 3 stars in each one.

To really test your skills, you won't find any pre-recorded video tutorials, and you will have to use all the knowledge we taught you in our first module of Driving Academy.

Asynchronous Loading

We have been hard at work implementing a major overhaul in the way our game loads and processes data, a new system we call Asynchronous Loading. This system is designed to improve the loading process by ensuring that the game and loading screens remain uninterrupted while assets are loaded in the background. The primary benefit here is the mitigation of stuttering, resulting in a smoother experience overall.

We'd like to thank everyone who contributed their feedback to the Experimental Beta in Euro Truck Simulator 2, which was centred around this new update. Your feedback was incredibly valuable to our team, and now we are happy to be able to continue to bring this new feature forward into the Open Beta. You can help us fine-tune this feature by reporting any unusual loading behaviour in the dedicated 1.55 forum section.

FH Tuning Pack Update

This DLC will now be fully compatible with the Volvo FH Series 6 as well, so you'll be able to customize every Volvo FH truck with a wide range of tuning parts. But that's not all, as we are also improving several current components, introducing new customization options, along with paintable parts.

You will be able to pick the front badge plate, rear fender top, front mask, and front grille bottom in chrome, while the decal, windshield frame, front badge plate, rear fender, rear fender top, and more are now paintable!

Custom City Intros for the Vive la France ! DLC

We have reworked all of the in-game intros for every city in France with an ownable garage, both in the base game and the Vive la France ! DLC. A total of 21 cities have received new or updated Custom City Intros.

Mail UX Redesign

The mail screen has been redesigned to enhance UI, UX, and controller navigation. It features two main sections: a mail list on the left and the mail content on the right, which is now larger for improved readability and easier to scroll through. Mails populate from the top, and when the list exceeds the screen, pagination is used. Users can navigate through emails using the arrow keys or the controller's D-pad, with emails opening instantly on selection. Mail content may include clickable or keybind-accessible embedded links.

Options QoL Improvements

In this update, we've added a small but useful quality-of-life improvement to the graphics settings menu. You'll now see example screenshots next to various settings, giving you a better idea of how each option affects the game's visuals.

Whether you're tweaking things for smoother performance or aiming for the best possible look, these previews should make it easier to find the right balance for your setup.

Map Improvements - "My Location" Hotkey

We are adding a "My Location" hotkey as part of our map improvements. When pressed, it instantly centers the game map on the player's current location. We hope you find this small addition useful on the road!

Change of Steam Achievements

Our team is working around the clock on engine updates, many of which are not visible during regular gameplay. Some of these are visible instantly, such as new light systems, but we also need to work on changes that are not normally visible when you play.

Updating the achievement system gives us foundations that will allow us to make different and new types of achievements, as well as manage existing ones that often rely on different DLCs and regions. As a part of that, we have a new system coming out in 1.55, which we would like to test in open beta. 

To ensure that the new code is well tested before release, some small changes were made to existing achievements and their goals to let us see if the changes we make are working smoothly for all of our users.

Changelog

Gameplay

  • Driving Academy - Truck Driving Proficiency

  • Map improvements - "My Location" hotkey

Vehicles

  • FH Tuning Pack Update for Volvo FH Series 6

Visual

  • Custom city intros for Vive la France ! DLC

  • Mail UX redesign

  • Options QoL Improvements - Graphics settings visualisation

Other

  • Steam achievements update with text and icon improvements

  • Save manager improvements

  • Asynchronous loading

So enjoy all the new additions, but please remember: It's only an open beta, not a stable public version, so you may encounter bugs, instability, or crashes. It's completely okay if you want to wait for the final release. But if you're interested in helping us to get there faster, we'd appreciate all of your feedback on our forum and your bug reports in the dedicated section.

Please check our modding wiki to get details pertaining to mods for the game. If you wish to participate in this Open Beta, you can find this version in the Experimental Beta branch on Steam. The way to access it is as follows: Steam client → LIBRARY → right-click on Euro Truck Simulator 2  → Properties → Betas tab → Beta Participation drop-down menu → public_beta. No password is required. Sometimes you will have to restart your Steam client to see the correct branch name there.

https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/

Euro Truck Simulator 2 - London

We’re back with a new episode of our SCS On The Road series, and this time we’re taking you behind the scenes at the Renault Trucks Engine Plant in Lyon, France!

During our visit to SOLUTRANS last year (a major transport and logistics expo), our friends at Renault Trucks kindly invited us on a special tour of their Engine Plant, which we’re excited to share with you today! Join Nemiro, our PR & Marketing Manager, and Patrice Berger-Perrin from Renault Trucks' Corporate Communications team as we begin with a visit to their historic museum, located in one of the company’s oldest buildings, designed and constructed in 1916. The museum showcases the rich timeline of Renault, highlighting the vehicles and innovations that have shaped the brand for over a century.

Following the museum visit, the tour continues into the heart of the production line, where we explore how Renault Truck engines (and others) are built, from the initial stages of assembly to the final quality checks. Along the way, Patrice shares valuable insights into the workforce, the assembly process, the structure of the production lines, and the technology used to create each and every engine.

A big thank you to the Renault Trucks team for the warm welcome and for giving us the opportunity to share this fascinating look into their operations and history with our #BestCommunityEver. If you enjoyed this episode, be sure to subscribe, hit the like button, and leave a comment, we'd love to hear from you. We look forward to seeing you for the next one, until then, keep on truckin’!

Euro Truck Simulator 2 - London

When we released our teaser titled “Next Stop: ETS2,” the community instantly understood what it signalled, and today we’re excited to confirm it. Project Coaches is now officially in development, marking the start of a brand-new driving experience within Euro Truck Simulator 2.


This new addition will offer players a whole new way to explore and work in the ETS2 world. Instead of hauling cargo, you’ll be stepping into the role of a coach driver. While we’re still early in the development process, many elements are still evolving behind the scenes.

We've already begun laying the foundation, from creating several coach models with characteristic handling to developing a network of bus terminals across the map (which many of you have noticed for a long time now). We're even reworking some older coach station prefabs from the ground up to better fit this new gameplay.

If you're interested in learning more about how this idea came to life and where it's headed, we highly recommend watching our latest vidcast, featuring Pavel, Nemiro, Dominik, and Jarda as they discuss the project in more detail.

And don’t worry, our work on trucks, map expansions, and the core ETS2 content isn’t going anywhere. A dedicated team is handling Project Coaches, allowing our ongoing development plans for the game to continue at full speed.


We’re really looking forward to showing you more as this project takes shape. It’s something we’ve wanted to explore for quite some time, and we hope it opens the door to new kinds of experiences within the ETS2 universe.

If the screenshots we’ve shared here got your wheels turning, be sure to follow us on X/Twitter, Facebook, Instagram, Bluesky, TikTok and YouTube so you don't miss future updates. You can also sign up for our newsletter to stay in the loop even when you're away from the blog or socials. Thanks for riding along, we’ll have more to share at the next stop!

https://store.steampowered.com/app/3809270/Euro_Truck_Simulator_2__Coaches/

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