Euro Truck Simulator 2 - London
JCB is one of the world's top manufacturers of construction equipment, recognised globally by their signature yellow colour. Established in 1945, JCB's product line encompasses a wide range of machinery, including excavators, loaders, compactors, telehandlers, tractors and more. Renowned for their innovation and reliability, JCB machines are widely used in construction projects, agriculture, infrastructure development, and various industrial applications worldwide.



Today we are excited to announce the arrival of this premium brand in Euro Truck Simulator 2 and American Truck Simulator which is now available on Steam! The JCB Equipment Pack includes 10 different branded construction machinery from JCB's machinery line-up for drivers to haul and deliver across the virtual roads of Europe and America. This DLC pack will include:

4CX Sitemaster Backhoe Loader

Combining the functionality of a loader and an excavator, the 4CX is a master of all trades on the job site. Its robust design, coupled with advanced technology, ensures optimal performance even in the most demanding environments. From large-scale construction projects to intricate groundwork, the JCB 4CX Sitemaster sets the bar high as the world's best selling Backhoe Loader.



245XR Tracked Excavator

Whether it's excavation for construction projects, digging trenches, or handling heavy materials, the JCB 245XR is ready to take on the job. Powered by a high-performance engine, this machine boasts impressive digging capabilities, allowing it to tackle large-scale projects with ease; along with its durable tracks providing stability and traction to navigate challenging terrains.





457S AGRI Wheel Loader

The JCB 457S Wheel Loader is a robust and versatile machine designed for handling heavy-duty materials. Powered by a high-performance engine, it delivers impressive acceleration and efficiency, while advanced technologies like load-sensing hydraulics ensure optimal performance. With its durable build and innovative features, the 457S Wheel Loader is an essential tool for any construction or industrial operation.





540-180 Telescopic Handler

The 540-180 Telescopic Handler is a versatile and powerful machine designed for a range of lifting and loading applications. With its impressive reach and lifting capacity, it excels in handling materials in construction, agriculture, and industrial settings. Equipped with advanced hydraulics and sturdy construction, it ensures reliable performance and efficiency on the job site.





6T-2 Site Dumper

With a sturdy chassis and robust construction, the 6T-2 Site Dumper offers excellent stability and durability, even in demanding environments. Its high payload capacity and efficient transmission makes it ideal for construction, mining, and landscaping projects, enhancing productivity and efficiency on the worksite.





4220 Fastrac iCON Tractor

Renowned for its high-performance capabilities, this agricultural workhorse is equipped with a powerful engine and advanced transmission, delivering remarkable speed and torque tailored to a variety of farming applications. Crowned Sustainable Tractor of the Year 2023, the 4220 Fastrac iCON Tractor features all-wheel suspension and four-wheel steering.





G100RS Compact Generator

The G100RS is a robust and dependable power generator engineered to meet the diverse needs of industrial applications. With its powerful engine and efficient design, the G100RS delivers reliable electricity supply for a wide range of industries, including construction, manufacturing, events, and emergency backup power.





Electric Vehicles: HTD-5E Dumpster, 19C-E Mini Excavator, 1.25QE Powerpack

The JCB HTD-5E Dumpster is a compact yet powerful tool for waste handling and material transport on worksites, offering efficient manoeuvrability and a robust build. The 19C-E Mini Excavator provides versatility and precision in digging, trenching, and site preparation tasks, making it essential for construction projects, especially in areas of limited space. The JCB 1.25QE Powerpack offers a sustainable and eco-friendly power solution for smaller equipment and tools. Together, these JCB machines streamline operations and enhance productivity on worksites.





We are proud to be able to bring you one of the most known and trusted brands in construction to ETS2 and ATS and we'd like to express our gratitude to Sam Johnson from JCB for working closely with us to make this DLC a reality!

We are also happy to share the JCB Equipment Pack will feature a selection of accessories for your cabin too, including a Plush Excavator, a JCB Mug, a JCB Thermos, a JCB bag and more. We hope you decorating your cab with these themed accessories.







Drivers looking to haul JCB Equipment Pack in both Euro Truck Simulator 2 and American Truck Simulator should not miss out on our special bundle, which offers both DLC's at a discounted price! Click here for the dedicated bundle Steam Store page.


We look forward to seeing your screenshots and videos of you hauling JCB Equipment Pack with your rigs! Be sure to share them with us on our social media platforms (Facebook, Twitter/X, Instagram, TikTok). Happy Hauling!

https://store.steampowered.com/app/2780800
https://store.steampowered.com/app/2926440
Euro Truck Simulator 2 - Tiktak
Some time ago, part of our team travelled to the north of Scandinavia to gather references for the upcoming Nordic Horizons DLC for Euro Truck Simulator 2. Now, they would like to share with our #BestCommunityEver the experience of this journey to northernmost Europe.


Four members of our team embarked on this trip and travelled hundreds of kilometres throughout northern Scandinavia in a few days. Dominik, Ivo, Mary, and Voytek are already using the gathered information to put this map expansion together.


"Exploring northern Scandinavia was a great experience. We started from the Finnish city of Rovaniemi towards the north and it was interesting to see how the landscape was gradually changing. The forests became smaller and more sparse until they disappeared completely, gradually being replaced by open plains until we finally reached the vast fjords on the coast. We took the road back past Abisko National Park, the huge mines of Kiruna and on through the deep forests to the south. Along the way, we were impressed by the large amount of wildlife. The reindeer were walking along the roads and were not at all interested in the surrounding traffic. We visited many interesting places, such as Abisko National Park, Nordkapp, the northernmost point in Europe, and Santa's Village," says Dominik.







As you might have read in one of our previous blogs, Nordic Horizons will include reindeer appearing on the map, which, as the team confirms here, is not a rare occasion in real life.

"The most extraordinary part was reindeer walking along the main road, not really bothered by cars around them. Every day we were surrounded by changing nature: the landscape mostly consisted of forests in Finland and Sweden, stretching for dozens of kilometres between towns or villages, and fjords or hills on the northern coast of Norway. It was so remote and empty, with barely any traffic, which was a big difference from German autobahns full of travellers, where I was driving just a few days before. Even though I travel a lot, this was my first real road trip, in which we covered so much in just over a week. I think the experience we loved the most, was the Arctic Moose Farm run by a lovely, elderly couple in the middle of nowhere," says Voytek.







Journeys like these can significantly help the researchers in their work as they can absorb much more information from their visit to the countries than they would have if only researching on the internet.

"Our trip to Lapland was a great opportunity to experience the Nordic countries in a way you simply cannot achieve just by looking at images. Even with all the prior knowledge, I was still surprised by just how much water there is - thousands of little lakes and streams. Also, how common are the reindeer? Or how beautiful is the scenery? It is hard to pick the most memorable moments, but my greatest personal achievements would be feeding a moose on a farm and swimming in a river on the Arctic Circle," Ivo told us.








After coming back from this journey, researchers continue to work on collecting information for the map designers from the photos and videos they took there and also using multiple tools on the internet.

"The trip was an amazing experience. It's always a huge advantage to see the country in the pre-production stage because it helps you get the sense and feeling of the country. And when you need certain references or details, you just go out and take the pictures you need. But the best moment of the trip for me has to be a short break on a moose farm because I got the chance to feed and pet the moose," Mary shared with us.







We look forward to sharing how this research trip translates to our virtual recreation of this region in the future. Until then, we hope you enjoyed this little insight on the process of creating a new map expansion, and how our teams gain experience and knowledge of the area. Don't forget to add the Nordic Horizons DLC to your Steam Wishlist and follow us on our social media (X/TwitterInstagramFacebook, YouTube, and TikTok)!

https://store.steampowered.com/app/2780810/Euro_Truck_Simulator_2__Nordic_Horizons/
Euro Truck Simulator 2 - Tiktak
Today, we bring you a special blog, in which we would like to share more about how the city of Athens is being developed for the Greece DLC for Euro Truck Simulator 2. We interviewed our map designer Aartee, who is working hard on implementing the city into our game!


„Greece is a beautiful country, especially in terms of landscape. There are so many beautiful places that sometimes, I wasn't able to decide what to put into the map. Also, I don't always get the opportunity to work on something coastal. My only regret is that there are very few monuments from antiquity left in Greece. unfortunately, time has taken everything away and so we can't have those in our map,“ Aartee says.


The team working on the Greece DLC visited the country last year to gather references for their work as you can read about in this blog. "The research was simple. Anything I liked was immediately recorded in some way and we could move on to the next thing. I have to admit, the vastness of Athens is incredible. Any hill would show a veritable whirlwind of buildings and flats, all spilling into each other as if it were one big white lake. Right from the beginning we knew we wanted a port in Athens; Piraeus is the most famous one in Greece, so we spent a lot of time with that. It was also important to find out the locations of the depots and put them in a way that made sense," Aartee shares with us.


The team then uses these materials to model the map expansion in our game. Not only that, they also use all possible map services like Google, Mapy.cz, Yandex, or Apple. "Streetview is a tool without which it could not be done. I also occasionally use videos from people who upload them to the internet, be it dashcams, vlogs or 360° videos. On our trip, we also made our own 360° videos so I draw from those as well," says Aartee.


Aartee already has experience working on cities from our previous DLCs like Porto, Belgrade, Tarragona, Tver, and Zagreb, and while some of his colleagues preferred to work on Greece’s islands, he wanted to work on this beautiful ancient gem. He also shared a step-by-step process of creating a city of this magnitude.

"Roads and depots are the cornerstone. The important thing is to connect the roads correctly and map out the overall size of the city. I also investigate any unevenness in both height and curves and fine-tune the roads to make them beautifully smooth and the curves visually pleasing. As a mapper, I tackle any optimization right from the start, as performance in our cities is very important to us. I try to plan my paths and assets so that individual views are somehow separated from each other and don't load assets that don't make sense to the player at that moment. Part of my process is also to delineate industrial, commercial, and residential zones. Every city has such a structure, and so it shouldn't be overlooked here. The rest of the mapping work is adding more and more details which is also the most fun part," he says.


Modelling a city this big can take up to six months and right now, Athens is about 75 % done. As Aartee says, the cities are done first and their surroundings are completed after that. He also tells us how we have to adjust the cities for our game and where we have to shift from reality.

"Mainly in visibility. There has to be a limit somewhere. Also, if there is a road situation that would be annoying to gameplay, then we'll tweak it a bit so we don't irritate the player unnecessarily. As for the choice of locations, sometimes we close our eyes to reality and allow trucks to go where they normally can't just because the location is nice to drive through. One last thing I'd like to note is our scale. Although we really enjoy creating cities, we can't stretch locations, everything takes its toll afterwards in space, time and optimizations."


Aartee also shared a preview of how the capital city of Greece will look like in Euro Truck Simulator 2. "Although it may not seem like it at first, Athens is a very industrial city that contains a bunch of chemical plants and logistics zones. There's certainly no shortage of sea views, and you can also look forward to narrower roads. Even though it's a big city you will also experience the beautiful surrounding nature. Athens also acts as a kind of thoroughfare, so we need a bunch of big intersections. As in real life, there will also be some landmarks in our city like some historical buildings or the Piraeus Port, which I am really looking forward to building. There are several marble mines scattered around Athens, so we had to include at least one."

And what does Aartee think players will like the most about Athens? "There will be one location in the city where you will see everything. That place has taken an incredible amount of work to create and I hope they will like it."


We cannot wait to show you more about this upcoming map expansion as it continues to be developed. Stay connected with us and all the latest information through our social media channels, make sure to follow us on X/TwitterInstagramFacebook, and TikTok. If you are looking forward to trucking in this map expansion, make sure to add the Greece DLC to your Steam Wishlist!

https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
Euro Truck Simulator 2 - Tiktak
We have another exciting episode of the SCS On The Road series for you! This time, we will take you to the Scania Electric Battery Assembly Plant in Södertälje, Sweden, where Nemiro and Henrik Grankvist, the Senior Project Manager at Scania Group, will tell you all about this facility.


Scania's battery assembly plant marks a significant leap forward in their quest for a more sustainable future. Tucked into the landscape of electrification and emissions reduction, this facility stands as a beacon of Scania's dedication to innovation and eco-consciousness. This episode was recorded almost a year ago when this facility was still being finished. Now come along as we take a look behind the scenes of this assembly plant and find out how Scania assembles the batteries there!


We hope you've enjoyed this episode! We will surely bring you more of these in the near future so make sure to follow us on our TwitterFacebookInstagram, and YouTube for all the latest news. Until then, we'll see you on the road!

https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
Euro Truck Simulator 2 - London
Exciting news! The 1.50 update for Euro Truck Simulator 2 has officially rolled out and is ready for download on Steam. Packed with bug fixes, adjustments, and fresh content, this update promises an enhanced experience for all players. Check out the detailed features below and dive right in!



A huge shoutout to all who contributed, shared feedback, and reported bugs during the Experimental Beta phase. Your invaluable contributions have enabled us to fine-tune, refine, and eliminate bugs that slipped through the cracks initially. We hope that you'll enjoy the new features, changes and more than come with this update. Happy trucking!


Renderer Changes - (still based on DirectX 11 API for now)

We're consistently working on improving our rendering system. It's been a key focus for us lately, and although it's a project for the long run, we already have some new content available for you. So in version 1.50, we are introducing these highly requested improvements to the graphics of our games:
  • A new feature was added - TAA, or Temporal Anti-Aliasing, which sets itself apart from other anti-aliasing techniques, that aim to smooth images to reduce jagged edges or flickering through higher resolution rendering. Instead, TAA harnesses the timeline, particularly previous frames, to calculate color values as if from a higher resolution, providing a smoother result.





  • Cascaded shadow changes: Smooth transition when blending between cascades, smoother and better-stabilized shadow edges.





  • Soft particles: Particles and light flares smoothly fade out when near geometry, eliminating harsh intersections for a more seamless visual experience.









  • Lit/shadowed smoke: Smoke particles with enhanced volume perception and shading from sunlight, providing a more realistic and immersive atmosphere.





  • Far shadows: Ever-present shadows from distant large objects like factory halls, skyscrapers, and road overpasses, with the option to toggle them off in the Options menu.







  • Optimized light computation: Dynamic lights are evaluated in a single pass, known as clustered lighting, improving performance in night scenes.
User Interface Rework

We are introducing substantial UI updates to enhance player interaction and accommodate more features. The redesign adopts a flatter, minimalistic design with tooltips and layered navigation, ensuring easier accessibility. For most UI screens, the visible changes are just an evolution of the previous look, though functionally, a lot of work was invested into making them work more comfortably with a gamepad or a steering wheel, requiring less time reaching for a keyboard.






The biggest change is the Home screen redesign, a new Status Bar sitting atop many various UI screens, the Quick Menu shortcuts, new fonts, icons, and much more. The result should be a clearer look on 2K and 4K resolutions, with all the changes contributing to a more streamlined gaming experience.

Switzerland Rework

The eagerly awaited Switzerland Rework project is set to debut in the upcoming 1.50 version of Euro Truck Simulator 2. You can look forward to a complete redesign of Switzerland, including its major cities such as Geneva, Bern, and Zurich. Alongside these enhancements, the economy has been finely tuned to reflect reality, featuring additions like a chocolate factory depot.




But that's not all – the road network receives substantial upgrades too. Prepare to navigate the newly added sections of the A9 motorway and the challenging N19 road. Moreover, fulfilling the longstanding desire of many truckers, the A40/E25 route from Geneva to Aosta, Italy, promises an exhilarating journey beneath the majestic Mont Blanc. You can watch the trailer for this project below or find all the blogs about the rework here!







The team behind the huge Switzerland Rework is already engaged in another rework project; which we will share more about when the time is right.

Germany Rework - Rhine

For the 1.50 version, we have reworked the Rhine region as part of the Germany Rework project. In total, four cities were completely rebuilt - Dortmund, Cologne, Düsseldorf and Duisburg. Not only did we revamp the cities, but their surroundings as well so this whole region has been reimagined from the ground up. We also added a part of Autobahn 3 from Cologne to Frankfurt.






You can find out about this rework project in more detail in this blog dedicated to the cities in this region or another blog about industry and intersections in this part of Germany. This is surely not the last time you will hear about the Germany rework project as the team is already working on another part of the country!

Scania Demo Centre

The Scania Demo Centre in Södertälje, Sweden, which we developed in collaboration with Scania, is going to make its debut in the 1.50 version. This facility was established in 1995 and serves multiple purposes in real life. Mostly, Scania uses it to demonstrate their vehicles, both trucks and buses. The facility hosts up to 14 thousand visitors every year from universities to engineers and also allows drivers with a Category B license to try out Scania vehicles.





In-game, players will have the opportunity to navigate the meticulously recreated test track, featuring asphalt, forest, and gravel roads, offering diverse terrain challenges. This in-game circuit is an exact replica of the real one on a 1:1 scale. Remember, you need to own the Scandinavia DLC to be able to visit the Scania Demo Centre.

Want to learn more? Read our dedicated blog all about the Scania Demo Centre!

Wielton Trailer Pack DLC Update

In cooperation with Wielton Trailers, we are introducing the new Container Master trailer series to the Wielton Trailer Pack DLC. Featuring a super lightweight and durable chassis, this update offers two lengths for added versatility.





The first being the Wielton Container Master NS3 P20 SL TANK, which measures 8305mm (27ft) in length and is especially created for the safe transport of Chemical Tank Containers (ADR). The second length we are introducing is the Wielton Container Master NS3 P40 SL, which is designed for the transport of a 40ft container or 2x20ft containers. Both of these trailers will also have a range of options available for them. You can read more about it here.

Options Tooltips

Placing your mouse over each setting option will display helpful information, including explanations of what the options do. You will now effortlessly grasp the purpose of every adjustable option in the settings, enabling you to easily fine-tune your experience.


Lane Assistant

After implementing various driver assistance features, developing lane assistance was the next step for us. This system is more complicated because it has to work well with the different ways people control their vehicles. Making it work well with steering wheels with force feedback was particularly important, even though it was challenging because of possible problems like control-force feedback loops and other details.


Also, the lane assistant features different modes, each serving distinct purposes, making it more complicated. Now, truck drivers can enjoy simply turning it on along with adaptive cruise control, letting the truck do more of the driving.

Changelog


Map
  • Switzerland Rework
  • Germany Rework - Rhine region
  • Scania Demo Centre
Vehicles

  • MAN TGX Update
  • Lane assistant feature added
  • Wielton Trailer Pack DLC Update
UI
  • Substantial UI design update (Home screen redesign, persistent Status Bar, Quick Menu, new fonts, icons and more)
  • Settings options show information about what they do
Visual

  • Improvements in the rendering system
  • Temporal Anti-Aliasing feature added
  • Cascaded shadow updates
  • Soft particles
  • Lit/shadowed smoke
  • Far shadows
  • Optimized light computation
  • Frame rate limiter added
Sound
  • Brake squeaking sounds added

We hope you are excited to try out all the new content! Remember to follow us on our social media (X/Twitter, Instagram, Facebook, TikTok) so you won't miss out on any news from the world of Euro Truck Simulator 2. Until next time, Keep on truckin'!

https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
Euro Truck Simulator 2 - Tiktak
Switzerland has undergone an amazing revitalisation with the 1.50 update, and what better way to celebrate than to take part in our latest World of Trucks event: Trade Connections – Switzerland! The fun starts soon, on Tuesday the 14th of May, nearly 6 years since our last trade connections event, and we think it's the perfect opportunity to kick-start the great new Swiss economy while experiencing all the fantastic updates!


The task at hand for our #BestCommunityEver is to achieve the community goal of delivering 20,000,000 tonnes of cargo, either to or from Switzerland. The connecting country can be any. This accomplishment will boost Switzerland’s imports and exports to all neighbouring countries including even those from afar.


As you help build Switzerland’s international trade connections, you will begin to experience the wide array of changes and additions that were so painstakingly and lovingly worked on. In particular the reworked cities of Bern, Geneva and Zurich, their connecting roads, highways and historical areas, not to mention the magnificent Alps, with some challenging routes to discover and incredible views. And, since the Swiss consume more chocolate per capita than any other European country, it seems fitting that we’ve added the new Charmey chocolate industry, as part of the new and more realistic economy. The list goes on...


Don't forget that you can also use your own trailer and experience the event in using the external market!

Rules

Using External Contracts or External Market, with a World of Trucks-connected profile in Euro Truck Simulator 2, the community goal is to deliver 20,000,000 tonnes of cargo to Switzerland from any other country or vice versa.

Players will achieve their personal goal by completing cargo deliveries between Switzerland and 10 different countries.

All jobs for the event need to be at least 200 km, or more.

You can check if your recent deliveries met these conditions using your Log Book in your World of Trucks profile.

Rewards

Personal: Players that complete 10 or more deliveries, of any cargo, will gain a unique World of Trucks Achievement, a Matterhorn cabin item and 3 random country pennant drops, including a rare Switzerland pennant, as Steam inventory items for Euro Truck Simulator 2.



Community: When the community goal of achieving 20,000,000 tonnes of cargo to or from Switzerland is met and if the player has also achieved their personal goal, then they will receive a Saint Bernard plush as a Steam inventory item for their cabin.


The event will be concluded on Sunday the 14th of July at 23:59 UTC.

We hope you enjoy our reworked Switzerland and all that it has to offer, and we look forward to seeing all your photos from your journey's during the event. Please share them using the hashtag #TradeConnectionsSwitzerland on our Facebook, X (formerly Twitter), and Instagram profiles and we will share our favourite ones (we may even feature some of them in a future blog post!).

https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
Euro Truck Simulator 2 - Tiktak
In this episode of the SCS On The Road series, we take an in-depth look at one of Tirsan’s flagship products, the SCS Multi Ride trailer! Today’s episode is hosted by our colleague SiSL, who had the privilege of interviewing Mert Erdoğmuş, the former Product Manager at Tirsan.


Tirsan, renowned for its groundbreaking solutions in the transportation sector, has consistently raised the bar in trailer design. The SCS Multi Ride trailer stands as a testament to their commitment to innovation and efficiency. You can also get this trailer in Euro Truck Simulator 2 by owning the Tirsan Trailer Pack DLC! A huge shout-out to Mert Erdoğmuş and our friends at Tirsan for their collaboration and support in bringing this episode to life.


Stay tuned for more captivating journeys with SCS On The Road by following us on our social media (X/TwitterInstagram, FacebookYouTube)! Don't forget to follow our friends at Tirsan on their Facebook and Instragram. Until next time, keep on truckin'.

https://store.steampowered.com/app/2569750/Euro_Truck_Simulator_2__TIRSAN_Trailer_Pack/
Euro Truck Simulator 2 - London
With the development of the Nordic Horizons DLC in full swing, we would like to take the opportunity to introduce you to the hardworking team involved in the creation of this upcoming DLC for Euro Truck Simulator 2.


We hope you enjoy reading each of their messages, all of which have been written just for you, #BestCommunityEver!

Dominik - Producer


"My journey with SCS games started long before I joined the company. I worked on map mods for 18 WoS: Haulin' and Euro Truck Simulator 1. After high school, I was deciding if I wanted to try to start a career in game development with SCS and I’m glad I did! My first tasks were on DLC Italia and it was a pleasure to learn from more experienced colleagues. My current role is as a producer, so my responsibility is to deliver the DLC with the highest quality possible, but also as quickly as possible. That’s not an easy task, if you consider how big an area we are trying to cover. We have a great team of talented developers, so I’m confident that we won’t disappoint you. I can’t wait to see your reactions and reviews after the release."

Petr - Map DLC Lead


"Hi. My name is Peter and I recently celebrated my 5 year anniversary at SCS Software! I started as a junior map designer, helping to complete the Road to the Black Sea DLC. Then I worked my way up and was presented with the opportunity to be one of two leads for this huge new project, the Nordic Horizons DLC. My biggest enjoyment comes from communicating with my super talented team and with other departments to solve various issues and challenges. We hope to create beautiful and vast sceneries that the northern countries have to offer but also provide fun driving challenges for players all around the world."

Ivo - Map DLC Lead


"When I became part of the SCS Map team back in 2018, it was a dream come true for me. As I rose through the ranks and as the giant scope of the Nordic Horizons project became apparent, the opportunity presented itself for me to become one of the leads on the project, which I gladly took. This allowed me to be with the project from the preproduction phase, visiting the northernmost parts of Europe in-person, helping to shape it and balancing our urges to include every charming piece of landscape (which are innumerable) within our scale, consistency and production limitations. Our wonderful team is doing its best to capture the stunning beauty and vastness of the region. From the deep forests to the magnificent fjords, we aim to give our players the feeling of driving long distances through sparsely populated areas and thus adding a different spin to their virtual trucking experience. Mark my words: It's gonna be huge!"

Andrea - Map Designer


"I joined SCS in 2022 and since then I have gained a lot of skills, which are further enhanced with each new task. So far, I've been working mostly on Finland and after exploring reference images for my tasks, I want to visit this country in real life. Especially Lapland, where I had a lot of fun creating its beautiful landscapes, which I hope players will like. I'm so glad I can be a part of this team, knowing this DLC will be epic while admiring the creations of my talented colleagues."

Ashley - Map Designer


"At the end of 2022, I moved from my home city and joined SCS, which was one of the best decisions of my life. Back then, I was stuck in a difficult place in life and SCS gave me a chance to lift myself back up. I have always loved video games and to be able to work on one is a dream come true. All my colleagues are really cool and talented people who I enjoy working with. My job as a map designer is to create scaled-down parts of the world for a player to explore. I always try my best to make every area fun to drive through, and the environment exciting to see. So far I mostly worked on Finland which I find to be very beautiful. I wish I could write more about everything I have worked on so far, but unfortunately, that is going to have to stay a secret for now. I am looking forward to seeing everyone's reactions to the DLC when it's finished since I know how much passion everyone is putting into making it."

Michael - Map Designer


"I was a player and big fan of ETS2 long before I joined SCS Software. Now, being here for almost a year and a half, I can really say that this is a dream come true. I’ve been part of the Nordic Horizons DLC since the early beginning and the countries I work on are Sweden and Norway. One of my many tasks in Sweden is to build the city Kiruna, which is known for its iron ore mine and also for the fact that parts of the city are being moved east, because the city is overmined and is slowly sinking to the ground. It’s challenging city, but I’m sure players will love it. This DLC is so far turning out great, I can't wait until we show you more!"

Adam - Map Designer


"I never thought I would be working on games, but here I am, four years later. Previously I worked in a sweet shop serving coffee, so this is an interesting change. I am currently working on some of the road network in Sweden, I hope I will do them justice, as the scenery is gorgeous. I also spent a few weeks learning the creation of Special Transport routes last year, so I’m looking forward to working on them for Nordic Horizons DLC too."

Lucie - Map Designer


"I wanted to work on games long before I finished my education and while I haven't played many games in the simulator genre, I am incredibly happy to be a part of the SCS map designer team. After assisting with the finalization of the West Balkans DLC, namely in the south of Podgorica and north of Banja Luka, I am excited to be able to work mostly on the countries of Sweden and Norway. The infinite views over valleys and fjords are challenging in a good way and the serpentine roads of mountains are a joy to create. I am really excited to share our work with our players and I hope we'll do these countries justice."

We hope you enjoyed meeting the team members behind the Nordic Horizons DLC, who are working very hard to deliver a great map expansion. We can't wait to share more of their ongoing work with you in the future. If you are excited about this upcoming DLC, be sure to add it your Steam Wishlist! Until next time, keep on truckin'.

https://store.steampowered.com/app/2780810/Euro_Truck_Simulator_2__Nordic_Horizons/
Euro Truck Simulator 2 - Tiktak
We have another sneak peek of what the upcoming Greece DLC will look like! This time, we would like to share with you some of the new assets and building models you will encounter in this map expansion.


Keep in mind that these models showcased here are not the only new assets our map designers have been working on, and that this DLC is still a work in progress. Now without further ado, let's take a look at them!





Our dedicated team of researchers, mappers, and asset designers have created over 150 brand-new Greek buildings, each one a unique gem in its own right. From cosy village cottages to bustling town shops and warehouses, the array of structures adds a splash of life and colour to the surroundings. What's more, most of these assets boast added variability, offering an array of different variations and colours.





But it doesn't end there! Alongside these architectural wonders, they've sprinkled in smaller new models like fences, walls, and delightful details such as benches, baskets, stalls, and twinkling lamps, ensuring that every corner is bursting with character and charm.





Just a friendly reminder: this DLC is still a work in progress, so there may be some changes to these models before the final release. If you are excited about the Greece DLC, make sure to add it to your Steam Wishlist! Stay tuned for more updates by following us on our TwitterFacebookInstagram, and YouTube.

https://store.steampowered.com/app/2604420/Euro_Truck_Simulator_2__Greece/
Euro Truck Simulator 2 - Tiktak
We're back in Eindhoven, Netherlands, for another exciting episode of our SCS On The Road series! Join Nemiro and Henk Meeuwis as they take you through the amazing DAF Museum which shows the whole history of this automotive company.


Get ready for our longest episode yet! We're diving deep into DAF's history, milestones, and more. And we believe our community will love learning about it all. We have to express huge thanks to Henk Meeuwis for guiding us through the museum with his wealth of knowledge, as he has been working for DAF for 47 years! And a big shout-out also goes to the DAF Museum team and our friends at DAF, Tim Gerth, and Koen Damen, for helping us make this episode happen. Now, without further delay, let's dive into it!


We hope you've enjoyed the tour of the DAF Museum, but there is surely more to explore than we showed, so if you happen to be in Eindhoven, visit it yourself! Don't forget to follow us on our X/TwitterInstagramFacebook, and TikTok so you won't miss out on any news and future episodes of SCS On The Road.

https://store.steampowered.com/app/227300/Euro_Truck_Simulator_2/
...

Search news
Archive
2024
May   Apr   Mar   Feb   Jan  
Archives By Year
2024   2023   2022   2021   2020  
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002