Eternal Card Game - Dire Wolf CS



Introduction
Introducing the latest balance patch for Eternal—and this one’s geared towards draft aficionados! In this week’s update, we are taking a broad approach and making light adjustments to a full 20 cards, aimed at creating a refreshed draft meta where every card counts and your strategic expertise reigns supreme!

Expedition Tweaks
Of course, we couldn’t leave Expedition hanging so here are two staples we’re adjusting:

  • Calm Instructor loses Charge, gains Quickdraw
  • Grove Supplier to 0/2 (was 1/2)
Expedition is in a healthy place overall right now, but we’re still seeing a few decks with higher win rates than we like. To address this, we’re implementing some changes targeting aggressive Fire-based decks intended to reduce their raw damage while adding some strategic depth.

Calm Instructor as a 2/1 Quickdraw in the deck generates a lot of opportunities for bluffing and increasing the utility of fast damage spells. Meanwhile, tweaking some of Grove Supplier’s strength prompts opposing players to make more nuanced decisions about whether to prioritize eliminating the Supplier or the units it enhances, rather than defaulting to targeting the Supplier every time.

Draft Buffs
The following adjustments are designed to inject some spice into the meta while also supporting specific factions and archetypes that may be lagging behind.

  • Sandspout Mirage to 3T (was 4T)
  • Steelwarren Tunneler gains Endurance
  • Lured Songbird costs 4 less if a relic went to your void this turn (was 3 less)
  • Rebellious Mistral to 5JJ (was 6JJ)
  • Infamous Huntress to 1/2 (was 1/1)
  • Hand of the Hecaton’s Summon is now, “You may sacrifice a unit to Hunt 3.” (was Hunt 2)
  • Vizier’s Tablet ’s ability gains, “After the fifth use, Vizier Tablet’s sacrifice and draw a card of your choice from their void.”
  • Warren Spymistress’s Bolster to +2 Strength (was +1 Strength).
  • Telia's Choice now gives +3/+3 (was +2/+2)

Influence Nerfs
The following cards are all having a single point of influence requirement added:

  • Hive Lantern to 2FF (was 2F)
  • Liquid Flame to 3FF (was 3F)
  • Beekeeper to 3TT (was 3T)
  • Druid of the Sands to 4TT (was 4T)
  • Charming Steelguard to 3JJ (was 3J)
  • Prepared Tracker to 3JJ (was 3J)
  • Changeestik to 2PP (was 2P)
  • Nocturnal Glider to 3PP (was 3P)
  • Extinguish to 3SS (was 3S)

We’re happy that multifaction decks have been such a hit in Battle Lines draft, but right now decks that run all the best cards across 4-5 factions are completely dominating more focused 2-3 faction archetypes. By increasing the influence requirements of some key commons and uncommons, we hope to create more impactful drafting decisions and increase deck diversity.

As always, we thank you for your continued support and can’t wait to see what you do!

Eternal Card Game - Dire Wolf CS


In the aftermath of the Hivefall, the caravan is being pursued by various beasts! But Veena has a experiment in mind that could change all that…


Heroic Upgrade
Players can purchase this Chapter’s Heroic Upgrade For 1000 gems to get:
  • Veena’s Journey Theme deck
  • 4x premium copies of each of this Chapter’s Promo Cards
  • A Unique Premium Avatar: A New Queen



Reminder: Premium cards will be granted immediately after purchase for any Missions in a Chapter that a player has completed at the time of purchase. Upcoming premium cards in the Chapter will be granted after a player beats the associated Mission, or at the end of the month.




Eternal Card Game - Dire Wolf CS


With a new sealed league, it’s time to build anew. Just like The Hive!

How it Works: Open card packs and play in a month-long League, using all the cards you open! The event costs 12,500 gold or 1,100 gems to enter.

Can’t make the first week? Catching up is no problem. You’ll get the packs you missed, and your limit on games that count towards the Leaderboard will increase. You can resign and buy into the League multiple times. Only your most recent run will count toward the leaderboard.

By the way, each participating player will unlock the A New Queen card back for immediate use:




Sealed League
Starting Packs
  • Week 1: 4x Battle Lines; 4x Argent Depths
  • Week 2: 2x Argent Depths
  • Week 3: 2x The Flame of Xulta
  • Week 4: 2x Argent Depths
Minimum Rewards for Playing Include:
  • 4 x Battle Lines packs
  • 1 x premium Uncommon Card
  • 1 x new premium card back upon entering the League

A heads up about March League: If you ran into any hiccups with League over the weekend, we’ve got your back. You’ll be receiving 3 packs to cover any potential losses from leaderboard placements.
Eternal Card Game - Dire Wolf CS


Get ready for some spring cleaning with this March Hotfix!

In this update, we’ve tidied up your game experience by addressing some AI issues and enhancing various quality-of-life features. Let’s dive in!

Bug Fixes:
  • Fixed an issue where granting very large quantities of battle skills could cause the game to lag or crash
  • Fixed an issue where Cunning Plan didn’t work with Renown abilities that scale on Cost
  • Fixed an issue where your relic weapon would also die when a Versatile weapon on a unit was killed
  • Fixed an issue where Zephyrus could trigger from units being targeted out of play
  • Fixed an issue where cards transformed into Firebombs by Incendiary Slagmite could be missing Destiny
  • Fixed an issue where Gravity Rifle didn’t apply its effects
  • Fixed an issue where Duel for Steelwarren did nothing if your unit left play in response
  • Fixed an issue where The Hermit’s Triumph could partially affect units with Aegis
  • Fixed an issue where Glorious Gathering could fail to trigger the first turn you had 5 suitable heroes
  • Fixed an issue where Listening Bug’s Summon didn’t offer a response window
  • Fixed an issue where Rift Disaster’s card draw could be affected by Inspire units that were killed
  • Fixed an issue where Invitation was not drawn at end of turn by Tayana, the Mender
  • Fixed an issue where some cost reductions could secretly apply to cards that already cost 0, impacting the cost of things like Amplify and Bore
  • Fixed an issue where Telia, Skullhaven Steward required discarding before drawing cards from other copies attacking at the same time
  • Fixed an issue where Marshal Ironthorn didn’t copy the Depleted state of power played by effects
  • Fixed an issue where 0-strength units affected by Stoneskin were unable to use Killer
  • Fixed an issue where Archgryffyn Patriarch and other Curse-counting effects didn’t update when Stakeout was played
  • Fixed an issue where Alu, Death-Dreamer and other Curse-triggered effects didn’t trigger when curses were created and played by some effects
  • Fixed an issue where Rift Siphon’s effect could trigger during the response window before the curse had resolved
  • Fixed an issue where Sampa, “Elder” Advisor could fail to draw the spell that played a copy of Sampa
  • Fixed an issue where Morbid Deal could fail to trigger some effects that trigger on unit death
  • Fixed an issue where Nomad was not listed in the battle skills Glossary entry
  • Fixed an issue where the Battle for the Throne achievement was not triggering correctly
  • Fixed an issue where the AI would play Huddle Together for no value
  • Fixed an issue where the AI would target poorly with the Snowball from Thudrock’s Masterwork
  • Fixed an issue where the AI would target poorly with Spellcraft
Improvements:
  • Improved the hinting of Icy Scrying’s transform to reduce misclicks
-Happy Playing!
Eternal Card Game - Dire Wolf CS


With Sampa and several other Youngbloods in tow, Kaleb travels to the next rift to see if Sampa can purify it for good.

As we enter this chapter, they are pressing forward, ready to face the looming rift and unleash Sampa’s cleansing power upon it.

Heroic Upgrade
Players can purchase this Chapter’s Heroic Upgrade For 1000 gems to get:

  • Sampa’s Guidance Theme deck
  • 4x premium copies of each of this Chapter’s Promo Cards
  • A Unique Premium Avatar: Druid Purification




Reminder: Premium cards will be granted immediately after purchase for any Missions in a Chapter that a player has completed at the time of purchase. Upcoming premium cards in the Chapter will be granted after a player beats the associated Mission, or at the end of the month.





Hungry for more news?
Chapter Books
People that participated in monthly Chapter Battles had the chance to acquire exclusive premium avatars and premium versions of the promo cards. Once the next chapter started, those items became unobtainable. Here’s our solution: Chapter Books!

Each book will unlock 6 past chapters for play as well as immediately grant each chapter’s avatar and 4x copies of the premium cards. If you already have the premium cards, you’ll receive extra copies which can be destroyed for shiftstone. To get the non-premium versions of the cards, you’ll have to play through the chapter as normal.

Here’s everything the first book will include:

Chapter 1 – Valley Disturbed– March 2022
  • Cora, Thundering Steps Avatar
  • 4x of each Premium Cards
    • Cora, Thundering Steps
    • Vikrum’s Bomb
    • Subversion of Nature
    • Urmstead’s Lasso
Chapter 2 – Syl’s Ambition– April 2022
  • Syl, No Regrets Avatar
  • 4x of each Premium Cards
    • Passionate Artisan
    • Biding Time
    • Syl’s Stronghold
    • Zytrom, Twisted Mind
Chapter 3 – Shavka Reborn-May 2022
  • Shavkan, Flame Reborn Avatar
  • 4x of each Premium Cards
    • Sign of the Reborn
    • Shavkan Dogma
    • Martial Law
    • Exodus
Chapter 4 – Krogar’s Choice– June 2022
Krogar, Burdened Hero Avatar
  • 4x of each Premium Cards
    • Krogar, Burdened Hero
    • Bladesmash
    • Chizue, Silver Hilt
    • Leave Behind
Chapter 5 – Journey of the Six– July 2022
  • Sashenka of Kosul Avatar
  • 4x of each Premium Cards
    • Nomnom’s Big Pan
    • Dreadscale Harbinger
    • Souleater Blade
    • Sashenka of Kosul
Chapter 6 – A Risky Investment-August 2022
  • Tavrod, Bankroller Avatar
  • 4x of each Premium Cards
    • Tavrod, Bankroller
    • Signing Bonus
    • Miviox Mayhem
    • Rapid Development

These books will cost 4,000 gems each. We’ll release a new book every few months until we catch up to a 1 year exclusive period. Keep a lookout for more information on upcoming Chapter Books!

Known Issue: There’s currently an issue where the Chapter will not be shown as owned after purchasing a Chapter Book until after a client restart. We’re trying to get a fix out for this as soon as possible.

Happy playing!
Eternal Card Game - Dire Wolf CS


With another sealed league, another chance at complete domination.

How it Works: Open card packs and play in a month-long League, using all the cards you open! The event costs 12,500 gold or 1,100 gems to enter.

Can’t make the first week? Catching up is no problem. You’ll get the packs you missed, and your limit on games that count towards the Leaderboard will increase. You can resign and buy into the League multiple times. Only your most recent run will count toward the leaderboard.

By the way, each participating player will unlock the The Hermit's Controlcard back for immediate use:



Sealed League
Starting Packs

  • Week 1: 4x Battle Lines; 4x The Flame of Xulta
  • Week 2: 2x Battle Lines
  • Week 3: 2x The Flame of Xulta
  • Week 4: 2x Battle Lines
Minimum Rewards for Playing Include:
  • 4 x Battle Lines packs
  • 1 x premium Uncommon Card
  • 1 x new premium card back upon entering the League


To battle!
Eternal Card Game - Dire Wolf CS


After the dragon Solux has claimed a Xultan settlement as her own, Mother Zora has been asked to convince her to leave.

Heroic Upgrade
Players can purchase this Chapter’s Heroic Upgrade For 1000 gems to get:

  • Emergency Response Theme deck
  • 4x premium copies of each of this Chapter’s Promo Cards
  • A Unique Premium Avatar: Zora, First Responder



Reminder: Premium cards will be granted immediately after purchase for any Missions in a Chapter that a player has completed at the time of purchase. Upcoming premium cards in the Chapter will be granted after a player beats the associated Mission, or at the end of the month.




Eternal Card Game - Dire Wolf CS



The time has come for a new sealed league, and Mother Zora needs us to stand strong!

How it Works: Open card packs and play in a month-long League, using all the cards you open! The event costs 12,500 gold or 1,100 gems to enter.

Can’t make the first week? Catching up is no problem. You’ll get the packs you missed, and your limit on games that count towards the Leaderboard will increase. You can resign and buy into the League multiple times. Only your most recent run will count toward the leaderboard.

By the way, each participating player will unlock the Stand Strong card back for immediate use:




Sealed League
Starting Packs
  • Week 1: 4x Battle Lines; 4x Cold Hunt
  • Week 2: 2x Battle Lines
  • Week 3: 2x Cold Hunt
  • Week 4: 2x Battle Lines
Minimum Rewards for Playing Include:

  • 4 x Battle Lines packs
  • 1 x premium Uncommon Card
  • 1 x new premium card back upon entering the League

Happy playing!
Eternal Card Game - Dire Wolf CS


Welcome to the first balance patch of the new year!

This patch is heavily Expedition-focused, targeting some outliers to bring them more in line.

Nerfs
  • The Winter Fox to 10-cost, -1 cost for every 2 cards you have Hunted (was 12-cost, -1 cost for every card you have Hunted).
  • Corrupted Riftborn to 5/4 (was 5/5).
  • Light the Beacon to 5-cost (was 4-cost).
  • Deeptrail Vanguard now 2/4 and grants the drawn spell Voidbound (was 2/5).
  • Unstable Hellion loses Overwhelm.

The Winter Fox is an exciting quest, but can lead to uninteractive and one-sided games when it comes down too early. Decreasing the maximum cost while reducing the speed of the discount should keep it in a healthier range, while increasing the impact of Advantages gained from hunting.

Corrupted Riftborn, Deeptrail Vanguard, and Light the Beacon all have strategic gameplay we believe in, but their current rates have led them to be more dominant than we’d like. These changes should reduce their ubiquity while leaving them as viable options for decks that want to build around them.

Unstable Hellion’s Overwhelm has often meant that if you don’t have an answer to it immediately, you’re dead. Drawing a blocker to trade with the Hellion on its second attack often still meant taking 15 damage to your face. Removing the Overwhelm preserves the gameplay of maximizing its Emtomb damage while making blockers a more viable defensive option.

Buffs
  • Gold Mine to 2-cost (was 3-cost)
  • Duel for Steelwarren to 5-cost (was 6-cost)
  • Fiera, On the Frontlines to 5-cost (was 6-cost)
  • One Eye Returned to 3/5 (was 3/4)
  • Champion of Vengeance to 4/4 (was 3/3)
  • Reeve's Mandate gains “Can’t be negated.”
  • Insatiable Gorger to 4-cost (was 5- cost)

These are a variety of changes intended to buff underperforming archetypes or inspire new avenues of exploration. The Reeve’s Mandate change in particular should provide more counterplay to the many powerful negate effects that are currently seeing play.

Deeptrail Vanguard is in The Devouring set and Unstable Hellion was recently introduced in the Community Bundle. Players will receive 1,250 gold if they bought the base bundles and an additional 1,250 gold if they bought the premium versions. Corrupted Riftborn premiered in December 2023’s Eternal Chapter – Riftbreakers; players who purchased that chapter will receive 650 gold. All other crafted cards that are receiving a nerf can be destroyed for a full refund.

You can check out hover-over card images on our news site: this patch will be live later today and we will update the forums accordingly.

Happy playing!

Eternal Card Game - Dire Wolf CS


Greetings, all! This patch brings forth a variety of fixes and improvements, including a few the team tackled based on your reporting (thank you!).

Bug Fixes:
  • Fixed an issue where Stirring Sand didn’t give the opponent a response window and couldn’t be negated
  • Fixed an issue where Camrin’s Sniper Rifle’s Summon didn’t trigger Mastery
  • Fixed an issue where Deeptrail Vanguard would fail to draw the spell that copied it if there were no other spells in void
  • Fixed an issue where the card drawn by Deeptrail Vanguard lost its discard VFX if the Vanguard was silenced
  • Fixed an issue where playing some units with Master Archivist could crash the game
  • Fixed an issue where Cunning Plan did not trigger renown on your sacrificed unit
  • Fixed an issue where units leaving play in response to Fallen Winter’s Devour would be stunned when they returned to play
  • Fixed an issue where Cast Out created a 0/0 sentinel when not amplified
  • Fixed an issue where Display of Creation’s second mode revealed non-attacking Stealth units
  • Fixed an issue where Pilgrim’s Pack would provide only partial stats for one turn when a unit with multiple was transformed
  • Fixed an issue where Bounty Board could pop your own Aegis
  • Fixed an issue where Shadowsea Rising popped Aegis when Aniyah, Master Sleuth should have prevented it
  • Fixed an issue where some relics with Once Per Turn abilities would become exhausted units when transformed into units after being activated
  • Fixed an issue where units with Inscribe and Shift were unable to be played Shifted
  • Fixed an issue where the AI chose poor targets for Pin the Jotun


Improvements:
  • Improved the prompt text when playing Mark power cards
  • Removed an extraneous prompt when casting Defy Authority
...

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