Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Renamed the 'Snow Stompers' in the Nice Winter Crate 2014 to the 'Storm Stompers' to resolve a name conflict with another item
Dota 2 - Valve
* Reworked how the Gift Wrap system works:
** Gift Wrap is now a free feature inside the game available to everyone.
** It can now be used with items that are temporarily untradeable (such as recent purchases), unless they have been previously Gift Wrapped.
** Hud Skins, Loading Screens, Wards, Announcers and Cursor Packs are now able to be Gift Wrapped.
** Players who have purchased Gift Wrap will receive some number of Treasure Redemption Tokens.
** Players who earned Gift Wrap by opening Treasure of the Nested Cache will receive some number of Treasures of the Nested Cache.
* Fixed various bugs in the Winter map.
* Fixed a recent change causing Chronosphere to affect invulnerable heroes when using abilities like Ball Lightning or Eul's Cyclone.
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Fixed a bug related to the Demoman's charge meter
  • Fixed a bug related to the Loose Cannon's Double Donk damage calculation
  • Mannpower update
    • Fixed disguised Spies using the incorrect grapple color
    • Fixed the grapple still being connected to players after they die and respawn
    • Fixed the Regen powerup preventing players from picking up health kits and ammo packs
    • Fixed the Resist powerup shield drawing for Spies while they are invisible
    • Fixed the Resist powerup shield using the wrong color for disguised Spies
    • Fixed not seeing the powerup icons for disguised Spies
    • Updated ctf_gorge to fix lighting issues
    • Updated ctf_foundry to fix lighting issues and to prevent players from getting outside the playable area of the map
    • When hud_fastswitch is disabled, pressing the ACTION key will select the grappling hook in the weapon selection menu
Notes missed from the previous update:
  • Added LBTF2 and FBTF tournament medals
  • Reduced the amount of self-damage received from the Loose Cannon
Team Fortress 2 - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:



Happy Smissmas 2014!
  • All Players who play TF2 during the event will receive a Gift: a Stuffed Stocking! Stockings contain goodies for good little Mercenaries.
  • Added 29 Limited community-contributed winter items to the Nice crate
  • Added new Limited Festive weapons to the Naughty crate
  • Limited time items can only be found during a limited window of time. The Naughty and Nice crate items will no longer be available after February 16th, 2015
  • Added Naughty and Nice winter keys to the Mann Co. Store.
  • Naughty and Nice winter crates cannot be opened after February 16th, 2015.
  • Premium Players will receive a Secret Saxton to give to another player
  • Item grants from previous events (including the Spirit of Giving and the Winter Holiday noise maker) have been re-enabled for all players, including those who deleted their earlier grants
Weapons
  • Added The Iron Bomber
    • Demoman Grenade Launcher
    • Grenades do not bounce or roll
    • Damage radius reduced by 20%
    • Grenades that self-detonate deal 10% less damage
    • Added The Iron Bomber to the Mann Co. Store, craft list, and item drop list
  • Added The Quickiebomb Launcher
    • Demoman Stickybomb Launcher
    • Stickybomb arm time reduced by 0.2 seconds
    • Stickybombs can destroy enemy stickybombs
    • Charge time decreased by 50%
    • Stickybombs fizzle after 2 seconds
    • -15% damage penalty
    • -25% clip size
    • Added The Quickiebomb Launcher to the Mann Co. Store, craft list, and item drop list
  • Added The Panic Attack
    • Multiclass Shotgun
    • 34% Faster reload time
    • Hold fire to load up to 4 shells
    • Fire rate increases as health decreases
    • Weapon spread increases as health decreases
    • Added The Panic Attack to the Mann Co. Store, craft list, and item drop list
  • Demoman Changes
    • Damage variance on grenades and stickybombs reduced from +/-10% damage to +/-2%.
    • Grenades and Stickybombs now have the same base blast radius as rockets. Changed from 159Hu to 146Hu.
  • Grenade Launcher
    • Direct hit grenades now deal full damage to target regardless of where it struck the enemy. Previously full damage would only occur when grenades exploded closer to the target's feet.
  • Stickybomb Launcher
    • Stickybombs that detonate in the air now have a radius ramp up, starting at 85% at base arm time (0.8s) going back to 100% over 2 seconds. Stickybombs that touch the world will have full radius.
    • Stickybombs now have a more visible trail while traveling through the air
    • Stickybombs arm particle is slightly more visible
  • Loose Cannon
    • Double donk explosive damage now deal full radius damage to victims. Previously double donk explosive damage was reduced by radius distance from the explosion.
    • Removed a hidden penalty where Cannonballs that touched the world would deal 50% less damage in addition to regular grenade damage reduction on world touch.
  • Loch-n-Load
    • Changes to base grenade damage variance now ensure the Loch-n-Load does not exceed 124 damage on a single hit
    • Removed +25% self-damage penalty
    • Added -25% radius penalty
    • Changed clipsize penality to -25% (3 grenades per clip) from -50% (2 grenades per clip)
    • Loch-n-load grenades no longer visually tumble when fired
  • Bootlegger / Ali Baba's Wee Booties
    • Added +25% Demoman Charge meter on charge kill
  • Tide Turner
    • Added Penalty: Taking damage while shield charging reduces remaining charging time
    • Kills while charging now only add 75% meter on charge kills instead of 100%
  • Scottish Resistance
    • It is now slightly easier to do sticky jumps with the Scottish Resistance. Increased range check for stickybomb jumping to sticky damage radius of 146 from 100.
  • Scotsman's Skullcutter
    • Movement speed penalty now only applies when weapon is active
  • Claidheamh Mor
    • Added +25% Demoman Charge meter on charge kill
Added new game mode 'Mannpower' to the TF2 Beta
  • To Play. Click on Play Multiplayer, enable Play Beta Maps checkbox, and then choose Mannpower Mode.
  • Contains 8 permanent powerups players can find in the map
  • Players can only hold 1 permanent powerup at a time
  • Killing a player with a permanent powerup forces the powerup to drop
  • Contains 1 temporary powerup that can be found in the map
  • use the 'dropitem' command to drop the currently held permanent powerup
  • Added new Default Stock Action Item Grappling Hook. Grappling hooks are usable in Mannpower mode and servers that enable it. Once equipped, press and hold the action key to use it. Use to move the player toward the hooked object.
  • Mannpower Beta plays a modified version of Capture the Flag that requires your team's flag to be at base in order to capture the enemy flag
  • Touching your flag will instantly return it to base
  • Currently supported on maps ctf_foundry and ctf_gorge
  • Instant respawns enabled
  • Random critical attacks disabled
  • Players spawn with 6 seconds of invulnerability
General
  • MvM : Added chance to find Australium weapon rewards to all Advanced and Expert Mann vs. Machine tours. Previously only available on the Two Cities tour.
  • MvM : Added Killstreak kits for Quickiebomb Launcher, Iron Bomber and Panic Attack in to Two Cities MannUp loot tables
  • Crafting items that are marked as temporarily untradable will now yield temporarily untradable items instead of permanent
  • Fixed a client crash related to the material system
  • Removed the Giftapult from the store and added a crafting recipe for it
  • Updated the equip_region for The Beastly Bonnet
  • Updated the localization files
  • Removed the map restriction on players in karts respawning ghost teammates when they touch them
Product Update - Valve

  • Fixed a bug with launching custom games on 32bit operating systems.
  • Product Update - Valve

    Added transition material set to the basic radiant and dire tile sets to transition between the default material sets.
    Fixed a regression in setting color modulation on certain models.
    Removed scaleform_cache_ map entries in assetbrowser.
    Added a warning when running tools in 32bit about the possibility of running out of memory.
    Dota 2 - Valve
    * Fixed a bug with a recent network optimization that could cause servers to crash. Abandons are never assessed when players are disconnected due to a server crash.
    Dota 2 - Valve
    * Coaches and in lobby spectators can now view match details and replays of practice lobby games they participated in
    * Fixed an issue where Mac OS X users could not connect to servers reliably.
    * Fixed an issue where the first spectator watching a game could time out too early.
    * Themed map preference option now available for 1v1, coop bot, and ranked matches.
    * Themed map preference is now a soft matching parameter, not a hard compatibility requirement. In ranked, the standard map will be used unless all players have opted into the themed map. In all other modes, the map with the most votes wins, with ties going to the oldest account.
    Product Update - Valve
    • Improved performance and memory used when playing custom games
    • Added support for playing custom games on 32bit Windows [XP]
    • Added Direct3D 9 support
    • Added ability to blend between tile sets in the tile editor using override materials.
    • Added additional materials and blending between tile sets in the example dota_pvp_tiled map.
    • Added additional controls for adjusting the rotation and pitch of trees in the tile editor.
    • Added ability to swap existing plant placements in the tile editor in the same way trees could already be swapped.
    • Added functionality to look up a tile in a tile set by right clicking it while in the tile editor.
    • Added high contrast lighting mode option in Hammer viewports.
    • Added a new alternate desert tile set which can be applied to maps built using the tile editor.
    • Modified the multiblend shader so all four layers can have independent rotation and scale while using world space UVs.
    • Fixed Hammer bug where if a map failed to load the progress bar would never go away.
    • Fixed bug where objects using the world space UVs option of the multiblend shader would sometimes flicker.
    • Fixed particle bug related to delays on nested child particle systems
    • Added texture sequence preview to assetbrowser and PET texture picker
    • Fixed bug with Hammer particle preview where control point entities were normally ignored (as soon as the system was restarted)
    • Change particles to use the new KV3 compiler & resource version (content format is unchanged for now)
    • Initial support for hitboxes in PET
    • Assetbrowser honors texture alpha channel, has a channel selector
    • Made placement of data-driven units in Hammer more robust
    • Fixed a number of visual bugs in particle effects
    • Fixed bugs in portrait rendering, including rendering multiple selected units correctly
    • Increased connection timeout to 3 minutes
    Team Fortress 2 - Valve
    An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

    • Fixed a client crash related to ragdolls
    • Added a one week delay before items purchased from the Mann Co. Store or the Steam Community Market can be traded
    ...

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