Epic Battle Fantasy 4 - Kupo Games
Hey guys - I'm still working on my new game Matt's Hidden Cats, and hope to finish it some time this year.

I've also been working on YouTube videos to promote the game and expand the lore of the Epic Battle Fantasy characters. The EBF characters all feature in Matt's Hidden Cats, and I'm writing a new story that should appeal both to new players and existing fans of EBF.

You can watch the videos I've made so far in this playlist here.

And you can add Matt's Hidden Cats to your wishlist here.

It's worth following me on YouTube - I usually don't post often unless I have some game related stuff to share.

I'm sorry that my YouTube stuff is only in English - but the game will be in at least the 12 languages that EBF5 supports, and maybe more.



Epic Battle Fantasy 4 - Kupo Games
Hey guys, EBF3 and EBF Collection have recently received Chinese fan-translations. The same group has now translated Epic Battle Fantasy 4 into Chinese!
This version of the game is available as an option in the "Betas" menu, in the Steam client.

I'm not personally involved in this translation project, but there are a LOT of Chinese users on Steam, so I'm happy to support it.

Simplified Chinese is currently the most important language to include in games (after English), and if you are a game developer, I suggest that you consider it!

My future games - including Matt's Hidden Cats - will include all 12 languages that Epic Battle Fantasy 5 has, and possibly a few more.

The cover image for this post was created by the artist @NaT_A_fugue on Twitter.

--------------

大家好啊,Epic Battle Fantasy 3 和 Epic Battle Fantasy Collection 前段时间更新了粉丝汉化版。这个团队现在将 Epic Battle Fantasy 4 也翻译成中文了!
你可以在Steam端对应游戏的“右键菜单-属性-测试版”位置,切换开启简体中文选项。

我本人没参与到这次的汉化工作,不过Steam上的中国玩家真是 超 级 多,我也乐于支持他们完成汉化。
简体中文是当今世界最重要的游戏内语种之一(仅次于英文),如果你也是游戏开发者的话,我建议你考虑加上中文!

未来将会推出的游戏 - 包括Matt's Hidden Cats在内 - 都将和EBF5一样支持12种语言,甚至可能更多。

【CEB粉丝汉化组】
任何翻译问题请联系(SteamID):夕暮捷风
或QQ群:C.E.B——幻想者联盟 529114448

Epic Battle Fantasy 4 - Kupo Games
Just a very minor update to fix a few things I've found over the last few weeks.

Version 3.0.6:
- Fixed screenshake option not working at all.
- Fixed cutscene gallery being always unlocked.
-- (should only unlock after beating the game)
- Fixed broken bandcamp link.
- Added links to Twitter and YouTube.
- Coffee price halved to 500.
Epic Battle Fantasy 4 - Kupo Games
Hey guys, I've just published version 3 of Epic Battle Fantasy 4!
You can update the game by selecting it in the "betas" tab of the Steam client.

Since I'm currently working on a mobile port (66% done), all of the new features and optimizations from that are being added in this Steam update. This version will go live as the default version in a week or two if no major issues come up.

Version 1 and 2 will remain accessible in the betas tab, but I cannot guarantee that your save files will work if you go from a newer version to an older version. Version 3 will not modify your version 1 save files, it will simply make new copies of them.

The cover art for this post was made by "名戸(NaT_A)" or @NaT_A_fugue on Twitter.



Version 3 Changes

New Features:
• Added 16:9 widescreen support:
--- This is by far the biggest change!
--- This extends to 20:9 in battles on mobile
--- Players and enemies have had their intro animations extended
--- Dragons have longer necks, and tentacle enemies are longer too
--- Spell animations that fill the whole screen have been modified to fit
--- Maps are zoomed in a bit to fill the screen
• Redesigned the user interface:
--- Made it mobile-friendly (bigger text and icons, this should help on Steamdeck too)
--- Made it look more like the EBF5 interface (including status icon changes)
--- The map menu is now hidden and a button must be pressed to open it
----- (the Esc, Enter and M keys and right click also work)
--- The minimap now shows screenshots of the maps and points to the next destination
----- (you can also zoom in on the minimap)
--- Some useful tips are added throughout the interface
--- Enemy names and HP values are shown next to their life bars in battle
--- The credits scroll!
• Added 4 new weapons for each character, all found on Battle Mountain
• Added 8 new summons, found throughout the game
• Added 6 new achievements
• Added 4 new special skills
• Added a "Treasure Finder" cheat like in EBF5
• Added a new "Double MP Cost" challenge
• Added player portraits for in-battle dialogue (adds a lot of flavour)
• Added new dialogue for the 12 main bosses, and for some summons
• Added the option to show a grid on the map
• Added the option to disable screen shake (improves performance a lot)
• Added the option to double game speed (if your CPU can handle it)
--- (There is also a button in battle to enable this)
--- (lower your graphics to make the most of this option)
• Added the option to change the GUI skin color (same as EBF5)
--- (blue is still the default option, brown and black are new)
• Added 20 fan art images to the gallery
• Added a couple of new NPCs

Optimizations:
• Menus with a lot of icons should now open faster
• Map transitions should now load faster
• Expensive effects have been replaced with cheaper ones (glow and blur filters, etc)
--- (In most cases these changes shouldn't be noticeable but improve performance)
• Intro animation has been simplified to work in widescreen and be easier to follow
--- (yeah I know, not everyone will like this one, the old one was really laggy)

Small Gameplay Tweaks:
• Improved the layout of the starting town for beginners
--- (added paths, rearranged some rocks, higher contrast arrows, etc)
• Improved the general visibility of the main path through areas
• Fixed the Stagger status being consumed by non-damaging skills
• Made Lumber's final hit Stagger chance higher (70%)
• Made Mana Drain's effect inversely proportional to Syphon resistance of target
• Made Hail Storm hit once and have a high chance of freezing for one turn (30%)
• Made volume options scale logarithmicly
• Reduced Dark Player Dispel resistance to 50% (except on More Resistance challenge)
• Fixed an exploit where you can use the summon power variable for other skills




Version 2 of the game never left beta - so I know a lot of you have never played that version.
Here's a list of what was added in version 2:

Version 2 Changes

New Features:
• Removed the Steam DRM (Steam no longer needs to be running)
• The Steam overlay works now – this makes it much easier to take and share screenshots
• Replaced the saving system with EBF5’s: a new type of .meow file is used
• Added a confirmation prompt before overwriting save files
• Added the option to delete save files
• Added the backup save feature from EBF5 – you can now backup, name and share your save files
• Added the Zero difficulty option, which offers no challenge at all
• Added similar resolution and window options to what EBF5 has (up to 1080p, Best Fit mode, etc) (I personally played the game just fine in 1440p, but that requires a super fast PC)
• Added the option to re-send medals to Steam by clicking on them in-game
• Added the option to delete all medals from the main menu
• Added the option to reset all stat boosting items if you want to apply them differently
• Added the ability to close most menus by right-clicking anywhere
• Added buttons to quickly select different players in battle
• Added buttons to quickly access the forge menu from the equips menu
• The shop menu now allows you change quantities by 10 at a time
• Players now regain HP and MP outside of battle much faster than before
• A mini options menu has been added to the first screen of the game

Gameplay Tweaks:
• Added the Cheats and Challenges menu from EBF5, which includes:
• Cheats: reduce foe resistance, reduce foe HP, increase player SP, increase Limit Break charging, even EXP after battle, learn any skill, get first turn in every wave, trigger more automatic abilities, and scan foes automatically
• Challenges: increase foe resistance, increase foe HP, increase foe evade, increase foe attack, rare foods banned, foes attack first in each wave, foes do not respawn, revived players do not get a turn, and foe HP bars are hidden
(I recommend the foe resistance challenge, as many bosses will have different weaknesses, forcing you to try new strategies)
• As in EBF5, cheats temporarily disable Epic medals, and unlocking Epic medals with all challenges enabled will earn you a gold star
• Smoothed out the formula for enemy damage scaling over level 32 (no more sudden spike at final boss and Battle Mountain)
• Changed the summon power formula so that summon damage does not increase slower at level 33 and above
• Reduced player MP growth over level 20, to prevent nearly unlimited MP
• Foes drop much more AP towards the very end of the game, making it much easier to max out your skills
• Foes have up to 12% less HP from the Jungle and onwards to Newgame+ (again to speed up the pace)
• Party buffs, heals, and status effects now apply to the backup player too
• Buffed Sacrifice, Bubbles/Bubble Blast, Hyper Beam, Gaia Seed, Syphon, Debilitate, Dispel, and changed Dark Flare
• Soul Arrow no longer copies stats that are lower than yours
• Some unfair foe attacks have been nerfed (Flame wraiths only use death on hard mode now, etc)
• Tired status now increases Earth damage, instead of Stun status doing this

Graphic and Sound Improvements:
• Many low-quality sound effects have been replaced with sounds from EBF5, and some animations have totally new sounds
• Sound effects will no longer play multiple times at once, making many spells sound less painful, especially AOE spells
• Music and sounds are no longer forced into mono format
• Bitmaps (such as medal icons, limit breaks, etc) have been upscaled so they look better in high resolutions
• Updated the fan art gallery so the full images are included, instead of just thumbnails, and added a LOT of new art
• Wallpapers in the installation folder have been replaced with higher-resolution versions, and a World Map file has been added

Bug Fixes:
• Fixed the rough edges on text shadows – the UI looks a bit smoother now
• Fixed a major memory leak issue that slowed the game down during long sessions
• Fixed some typos in equips and skills, making some broken effects work correctly now (better Power Metal healing, etc)
• Fixed some broken foe behaviours and incorrect bestiary descriptions (Green Bush, Black Dragon, etc)
• Fixed some scaling issues in the Endless Battle mode (summoned foes are at wrong level, limit break charging effected by difficulty, etc)
• Fixed the alternative animations for Mighty Oak and Praetorian not being saved correctly once acquired



Please Wishlist Hidden Cats

Since I have your attention, please wishlist my new Hidden Object game!
There's still a lot of work left to do on it, but the Epic Battle Fantasy characters will be in it!

https://store.steampowered.com/app/2624670/Hidden_Cats__Dogs/



Epic Battle Fantasy 4 - Kupo Games
Hey guys, the Steam store page for my new game - Hidden Cats & Dogs - is live, so I would greatly appreciate it if you wishlisted the game to boost it. The game is around a year away from release, so there's a lot of work left to do, but I'll try to have a demo out in the next few months.



Hidden Cats & Dogs features...
  • Thousands of items to find, and 20+ hours of gameplay.
  • 3 difficulty modes, with different goals in each, allowing for multiple playthroughs.
  • Spot-the-difference challenges, and other secret game modes.
  • Diverse areas including ancient Egypt, volcanic islands, European forests and castles, arctic tundra, fantasy jungles, and many more.
  • Occasional dark humour. (which can be disabled for a family-friendly experience)
  • 100% DRM-free, so you can make a copy for your grandma.



Epic Battle Fantasy 4 Version 3

In other news, I'm working on a mobile port of Epic Battle Fantasy 4, which includes some new features and content, which will also come to the Steam version as a free update.

This isn't going to be finished any time soon - but maybe some time in the next year or so!


New stuff includes:
  • Widescreen support! (at least in battle, maybe on the map)
  • 4 new weapons for each character.
  • 8 new summons.
  • Some UI improvements, such as a better minimap and player emoticons added to in-battle dialogue.
  • New dialogue for 12 of the bosses.
  • Some minor bug fixes.




Epic Battle Fantasy 4 - Kupo Games
Hey guys, the Epic Battle Fantasy Collection will launch at the end of this month - on Monday, May 30th!
Please wishlist the game to get a notification, and boost it in the Steam algorithm!

The EBF Collection will cost $8 and include EBF1, EBF2, Bullet Heaven, Adventure Story, Brawl Royale, Mecha Dress Up, The Kitten Game, Cat Cafe, and a bunch of prototype games and artwork, and 150 Steam achievements!



All of the games have been updated with quality-of-life features, such as volume controls, new difficulty options, and other cool stuff. Adventure Story has a bunch of new levels, Bullet Heaven has new playable characters, and Epic Battle Fantasy 2 has new unlockable upgrades!

On top of all that, the 65-track soundtrack is included as a free DLC download!

Epic Battle Fantasy 4 - Kupo Games
Hey guys, the Steam store page for the Epic Battle Fantasy Collection is up – you should wishlist the game so you’ll be notified when it launches!

I still need to make a trailer, fix some minor bugs, and set up the soundtrack DLC (which will be free). There’s not very much work left to do, but it’s very boring stuff, so I’m taking my time with it.

The EBF Collection will cost $8 and include EBF1, EBF2, Bullet Heaven, Adventure Story, Brawl Royale, Mecha Dress Up, The Kitten Game, Cat Cafe, and a bunch of prototype games and artwork, and 150 Steam achievements!

Plus all of the games have been updated with quality-of-life features, such as volume controls, new difficulty options, and other cool stuff.

Epic Battle Fantasy 4 - Kupo Games
Hey guys, version 2 of Epic Battle Fantasy 4 is live, currently as an opt-in Beta. You have to go to the game properties in the Steam client, select Betas, and select version 2. This will download some new files, and the game should say version 2.0.1 when you launch it.

This update is long overdue, and many complaints that I've received over the years have been addressed here. The game is now powered by Adobe AIR (like EBF3 and EBF5), so on top of all of the improvements listed below, it should also have less compatibility problems.

Unfortunately, your old saves will not work at first - you'll need to manually move them to a new folder (the load screen has instructions on how to do this). Alternatively, you'll always have the option to keep playing the old version of the game until you are ready to update.

Here’s what has changed in this version…

New Quality of Life features:

• Removed the Steam DRM – the game should now run either as a .exe on Windows, or as a .swf file (the .swf will run on any OS, but Steam won’t let you download it on a Mac, so plz shoot me an email)
• The Steam overlay works now – this makes it much easier to take and share screenshots
• Replaced the saving system with EBF5’s: a new type of .meow file is used, and .sol files are no longer used (unless running as a .swf) but can still be loaded if you put them in the correct folder
(You’ll also have access to the old version of the game on Steam, if you ever want to go back)
• Added a confirmation prompt before overwriting save files
• Added the option to delete save files
• Added the backup save feature from EBF5 – you can now backup, name and share your save files
• Added the Zero difficulty option, which offers no challenge at all
• Added similar resolution and window options to what EBF5 has (up to 1080p, Best Fit mode, etc) (I personally played the game just fine in 1440p, but that requires a super fast PC)
• Added the option to re-send medals to Steam by clicking on them in-game
• Added the option to delete all medals from the main menu
• Added the option to reset all stat boosting items if you want to apply them differently
• Added the ability to close most menus by right-clicking anywhere
• Added buttons to quickly select different players in battle
• Added buttons to quickly access the forge menu from the equips menu
• Disabling background animations also disables screen shaking now, which improves performance a lot
• The shop menu now allows you change quantities by 10 at a time
• Players now regain HP and MP outside of battle much faster than before
• A mini options menu has been added to the first screen of the game

Gameplay Tweaks:

• Added the Cheats and Challenges menu from EBF5, which includes:
• Cheats: reduce foe resistance, reduce foe HP, increase player SP, increase Limit Break charging, even EXP after battle, learn any skill, get first turn in every wave, trigger more automatic abilities, and scan foes automatically
• Challenges: increase foe resistance, increase foe HP, increase foe evade, increase foe attack, rare foods banned, foes attack first in each wave, foes do not respawn, revived players do not get a turn, and foe HP bars are hidden
(I recommend the foe resistance challenge, as many bosses will have different weaknesses, forcing you to try new strategies)
• As in EBF5, cheats temporarily disable Epic medals, and unlocking Epic medals with all challenges enabled will earn you a gold star
• Smoothed out the formula for enemy damage scaling over level 32 (no more sudden spike at final boss and Battle Mountain)
• Changed the summon power formula so that summon damage does not increase slower at level 33 and above
• Reduced player MP growth over level 20, to prevent nearly unlimited MP
• Foes drop much more AP towards the very end of the game, making it much easier to max out your skills
• Foes have up to 12% less HP from the Jungle and onwards to Newgame+ (again to speed up the pace)
• Party buffs, heals, and status effects now apply to the backup player too
• Buffed Sacrifice, Bubbles/Bubble Blast, Hyper Beam, Gaia Seed, Syphon, Debilitate, Dispel, and changed Dark Flare
• Soul Arrow no longer copies stats that are lower than yours
• Some unfair foe attacks have been nerfed (Flame wraiths only use death on hard mode now, etc)
• Tired status now increases Earth damage, instead of Stun status doing this

Graphic and Sound Improvements:

• Many low-quality sound effects have been replaced with sounds from EBF5, and some animations have totally new sounds
• Sound effects will no longer play multiple times at once, making many spells sound less painful, especially AOE spells
• Music and sounds are no longer forced into mono format
• Bitmaps (such as medal icons, limit breaks, etc) have been upscaled so they look better in high resolutions
• Updated the fan art gallery so the full images are included, instead of just thumbnails, and added a LOT of new art
• Wallpapers in the installation folder have been replaced with higher-resolution versions, and a World Map file has been added

Bug Fixes:

• Fixed the rough edges on text shadows – the UI looks a bit smoother now
• Fixed a major memory leak issue that slowed the game down during long sessions
• Fixed an exploit where you can use the summon power variable for other skills
• Fixed some typos in equips and skills, making some broken effects work correctly now (better Power Metal healing, etc)
• Fixed some broken foe behaviours and incorrect bestiary descriptions (Green Bush, Black Dragon, etc)
• Fixed some scaling issues in the Endless Battle mode (summoned foes are at wrong level, limit break charging effected by difficulty, etc)
• Fixed the alternative animations for Mighty Oak and Praetorian not being saved correctly once acquired
Epic Battle Fantasy 4 - Kupo Games
Hey guys, Epic Battle Fantasy 5 is 99% finished!
I don't have an exact release date, but it should be some time next month.

Everyone who owns EBF4 will get a coupon for 20% off EBF5, and you should be receiving these coupons just after the game launches.

Please add EBF5 to your wishlist until then!

https://store.steampowered.com/app/432350/Epic_Battle_Fantasy_5/
Epic Battle Fantasy 4 - Kupo Games
EBF5 is around 54% complete now, with most of the in-battle stuff being completely done. This includes equipment, items, skills and enemies. And there's a *ton* of all of those.

Here's a short gameplay video, showing off a few things:

https://www.youtube.com/watch?v=WSTeF8yginU
It took me over a year to get all that done, so the game is not going to be released soon. But if you're interested in previews and want to follow development, you should keep an eye on my blogs or YouTube channel. I read most comments I get, so you can provide feedback on stuff while I'm working on it.

My website has the most stuff on it, and it will spoil most of the game content, since I post almost everything I make there: http://kupogames.com/

My YouTube channel has some quick gameplay videos, and I don't post much, so I won't spam your subscriptions: https://www.youtube.com/c/mattroszak

I use Twitter often and it's probably the best place to contact me: https://twitter.com/KupoGames

I hate Facebook but it's popular: https://www.facebook.com/EpicBattleFantasy

Anyway, that is all.

...

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