Enter the Gungeon - contact@rockpapershotgun.com (Matt Cox)

It is time to Exit The Gungeon. Please form an orderly queue, there are plenty of bullets to go around.

Exit The Gungeon is a side-on platforming spin off from Dodge Rolls’ shootey roguelike Enter The Gungeon. A mobile version came out on Apple Arcade back in September, but last night it escaped to Steam, too. I’ve played a little and enjoyed destroying sentient bullets with an electric guitar.

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Enter the Gungeon - contact@rockpapershotgun.com (Lauren Morton)

Back in September, Dodge Roll announced and released Exit The Gungeon, a spinoff to their bullet hell roguelike game Enter The Gungeon, on Apple Arcade. After getting a lot of questions on the subject, Dodge Roll made sure to to hang a lantern on the words “timed exclusive” in their followup post. The exclusivity period is ending soon, it seems, because Dodge Roll have now announced that Exit The Gungeon will be coming to PC “early this year.”

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Enter the Gungeon - contact@rockpapershotgun.com (Dominic Tarason)

The silly, maddeningly tough and compelling Enter The Gungeon by Dodge Roll Games is the new giveaway on the Epic Games Store, and an easy pick for fans of terrible puns. Take the Binding Of Isaac (or any roguelike-like action dungeon crawler), clean up the blood, and stuff it with bullets to dodge and videogame firearm goofs. Descend into the six chambers of the Gungeon to battle the Beholster, the Dragun, the Mine Flayer and an army of Gundead, who are bullets, with guns, that shoot bullets. Grab the gun pun fun here before June 20th and keep it forever.

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Enter the Gungeon - contact@rockpapershotgun.com (Nic Reuben)

What have those scoundrels at Devolver Digital gone and done now? Oh look, it s Devolver Bootleg, a mixtape of the Punk IPA publisher’s classics that someone left in their jeans pocket before a wash and now the musics all fuzzy and the track list is garbled nonsense. Also it s one percent off, yeah, because screw discounts?

So, is this a delightful slice of performance-art-as-consumer-product brilliance? Or have Devolver, in their mission statement to point a funhouse mirror at the game industry s cynical marketing, done a big old cynicism themselves?

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Enter the Gungeon - contact@rockpapershotgun.com (Matt Cox)

Sometimes, from the dark dungeons of the internet, a Twitter account emerges with such power that it rocks the industry to its core. Grizzled veterans question their designs, their life choices, their wisdom. Paradigms shift. Bars are raised.

Thanks to “Can You Pet the Dog?“, you can pet the dog in Enter The Gungeon. The ramifications are profound.

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Enter the Gungeon - contact@rockpapershotgun.com (Dominic Tarason)

Dodge Roll Games are finally putting their twitchy roguelike shooter Enter The Gungeon to bed, with one large final update, A Farewell To Arms, out now. It looks to be a significant free expansion, adding another set of guns and gadgets, two new playable characters (one purely random, one seemingly story-focused), a new level with its own boss and a new way to play: Rainbow Mode. They’ve also continued the rebalancing work that started with Advanced Gungeons & Draguns, aiming to make the player feel “more powerful more often”. Below, a spoiler-free(?) trailer.

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Enter the Gungeon - contact@rockpapershotgun.com (Dominic Tarason)

It’s been three years of guns shooting bullets at bullets shooting guns which shoot bullets, and Dodge Roll Games are finally ready to put their bullet hell roguelike Enter The Gungeon to bed. On April 5th, the game’s third anniversary, they’re rolling out one final free expansion-ish update to the game, called A Farewell To Arms. It’s adding two new playable characters, a new secret floor (and corresponding boss), new features and of course a pile of new guns and items to play around with. It will also include the “community-inspired” Rainbow mode.

Update: More info on Rainbow Mode below – confusingly, it doesn’t have anything to do with the popular mod of the same name.>

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Enter the Gungeon - contact@rockpapershotgun.com (Dominic Tarason)

Enter The Gungeon developers Dodge Roll have announced via Reddit that their plans to release a paid expansion to their popular bullet hell roguelike have been cut short. Instead, they’re going to re-focus on producing one final update to polish up the game as much as they can before they go all-in on their next game. The devs say that just looking at their latest internal work “shows just how shaky our foundations for Gungeon truly are” – it’s just become impractical to add more to the game, short of completely redesigning it from scratch, as The Binding Of Isaac did.

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Enter the Gungeon - contact@rockpapershotgun.com (Rich McCormick)

Enter the Gungeon s new update overhauls the 2016 roguelike shooter, adding more movement options, smoothing out progression between its multi-room floors, and providing earlier access to better guns. It should, theoretically, make surviving the randomly generated Gungeon easier.

Like (bullet) hell does it. In practice, it took me five hours of beating my guns against its unforgiving walls before I even saw the third of its five main stages, and another five before I reached its boss. That boss the squid-faced D&D-inspired Mine Flayer backed me into a corner with concentric rings of bullets, before sending waddling ammo boxes my way, each of which exploded once its shot timer counted down.

On my next try, I died before I even reached the first boss. At that moment, I thought I d be apocalyptically frustrated, but it s hard to stay angry too long at the Gungeon s grinning, powder-packed residents. Dave Crooks, Dodge Roll s lead developer, had a set of mantras in the making of Enter the Gungeon including every impact must be explicit and everything must feel fair but by far the most important in my estimation was everything must have a face. (more…)

Enter the Gungeon - contact@rockpapershotgun.com (Alice O'Connor)

New guns, enemies, minibosses, NPCs, room layouts and oh so much more–including the ability to slide over tables like a cool dude–arrived in Enter The Gungeon today with the launch of its long-awaited ‘Advanced Gungeons & Draguns’ free content update. My main grumble about the roguelikelike action-RPG dual-stick shooter wasn’t that it needed more items but rather that so many of its items sucked, so I’m glad to hear that AG&D also brings a rebalancing aimed at giving players more good stuff sooner. Not that I’m turning down new stuff, mind. (more…)

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