Enter the Gungeon

If you're an Xbox Game Pass subscriber positively quivering with anticipation over what happens next, inner peace is about to be restored: Microsoft has revealed the full line-up of games coming to the service on PC and Xbox One in September.

The biggie, of course, is Gears 5, the latest instalment in Microsoft's long-running cover-shooter series. The 'of War' may be no more, but the thick necks and bug mangling are still present and correct - and Xbox One and PC Game Pass subscribers will be able to see how developer The Coalition has fared on Friday, 6th September.

Before that, however, Motion Twin's exquisite action-platform rogue-like Dead Cells joins the Game Pass library tomorrow, 5th September, on Xbox One. It's coming to PC this month too but - and you'll soon spot a theme here - there's no release date on the platform at present. Metal Gear Solid HD Edition: 2 & 3 also arrives on the 5th, but that's Xbox One only.

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Enter the Gungeon

Enter the Gungeon's last-ever content update will arrive on Switch, Xbox One, PS4, and PC on April 5th, developer Dodge Roll Games has announced, marking three years since the wonderful rogue-like shooter's initial release.

Fittingly, this final update is titled A Farewell to Arms, and adds a host of new features and quality of life improvements to the already meaty game. For starters, there're two new playable characters (or Gungeoneers as they're known) in the form of The Paradox and The Gunslinger. These will be joined by "dozens" of new guns and items, a new secret floor with its own boss, and a new NPC called Bowler, linked to the new community-inspired Rainbow Mode.

Players embarking on this trip-with-a-twist through the Gungeon are able to select one gun or item from a special Rainbow chest at the start of each floor. It's important to choose wisely, however, as that's all you'll get, aside from regular pick-ups and Master Rounds.

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Enter the Gungeon

Enter the Gungeon developer Dodge Roll has ceased development on a paid expansion so it can work on a new game instead.

It's more trouble than it's worth, essentially.

Enter the Gungeon was built nearly five years ago when Dodge Roll wasn't as good at making games, said Dodge Roll itself. Gungeon has "shaky" foundations and it's really frustrating making new stuff for it.

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Enter the Gungeon

Developer Dodge Roll Games' brilliant bullet-hell dungeon-crawler Enter the Gungeon will finally receive its massive - and long-awaited - free Advanced Gungeons & Draguns expansion next week, on July 19th.

According to Dodge Roll, Advanced Gungeons & Draguns - which will be the game's second major update since its launch on PC and PS4 back in 2015 - introduces hundreds of new rooms to its procedural layout pool, alongside dozens of new weapons, items, enemies, and ammo types. That's accompanied by "hundreds of new, wild synergies", more generous drop rates, the ability to slide over tables and coffins (!) and "lots more".

The expansion was originally intended to release in "fall" last year, and Dodge Roll offered a few more details at the time of its announcement. "The focus of the update," it explained, "is on community requested changes, quality of life and convenience features, hundreds of new and substantially more powerful synergies, a bunch of new guns and items, and getting revenge on the Gungeon's most hated resident, our new boss. Of course there will also be new rooms, NPCs, secrets, and a new mini-boss."

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Enter the Gungeon

Dodge Roll Games has announced that its fab twin-stick bullet-hell dungeon crawler Enter the Gungeon will release on Switch starting next week.

Why "starting", you ask? Well, for whatever reason, Enter the Gungeon's launch will be staggered across different eShop territories. North America will get it first on Thursday December 14th, while Europe and Japan will be graced with its presence on Monday December 18th and Thursday December 21st respectively.

If you've yet to be acquainted with Enter the Gungeon, it might help to imagine something like The Binding of Isaac with military-grade experimental munitions. Eurogamer contributor Simon Parkin, however, likened it to a "twin-stick Spelunky" in his Recommended review.

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