Endless Sky - warp_core
Hello everybody,

Today, 17th April 2025, marks a monumental milestone: ten years ago the very first public release of Endless Sky—version 0.7.9—launched on GitHub.



With that anniversary upon us, we’d like to take a moment to reflect on what our passionate, talented and ever-growing community of players, contributors, and volunteers have accomplished over the past decade.

Here’s what ten years have brought to the universe of Endless Sky:
  • 498 Star Systems
  • 649 Unique Outfits
  • 277 Distinct Ships
  • 439 Planets to Discover
  • 1,891 Missions to Complete
  • 10 New Factions
  • 215,619 Lines of Content
  • 5,623 Images
  • 316 Megabytes of Data
As we celebrate this anniversary we’d love to hear from you:
What’s been your favorite addition to Endless Sky over the past ten years?
Were you excited by one of the new factions?
Drawn in by a new mission?
Blown away by a new feature?
Or was it something else entirely?
Let us know in the comments below!

And to everyone who made those moments possible we offer a heartfelt thank-you.
To everyone who's played, provided feedback, and the over 348 people who have contributed to this project: whether your work was in code, artwork, writing, or anything else, you’ve helped turn Endless Sky into something truly special.

Here’s to the next ten years of adventure. We’re excited to keep exploring, expanding and pushing the boundaries of what an open-source game can be

If you would like to be a part of this adventure, come join our growing community on GitHub, Discord or Reddit. We’d love to have you aboard.

Fly safe,
The Endless Sky Team

Endless Sky - warp_core
This is a stable release, focused on fixing bugs and making some other small improvements.

Some changes include:
  • Fixed an issue where player escorts could start jumping around independently of the flagship.
  • Audio will now remain paused when switching from the player info to ship info panel.
  • Coalition ship and planets can no longer be bribed.
  • Buffed the health and mobility of the Bastion.
  • Adjusted the Firelight Missile Bank.
For a complete list of changes, as well as further detail about the summarized changes, see the changelog.
A special thanks to everyone who contributed to this release: @Arachi-Lover, @Azure3141, @imverybadatnames, @Koranir, @mOctave, @Quantumshark, @ravenshining, @reticent-rem, @Saugia, @TheGiraffe3, @tibetiroka, @TomGoodIdea, @warp-core, @ziproot

Don't forget that for each pair of major releases, we have a feedback box, so you can comment on the larger additions and changes in the game, or in general. The one for 0.10.11/12 can be found here.
There's also a discussion post on GitHub as another place to chat about the update.
Endless Sky - M*C*O
This is an unstable release, introducing new content and features that may contain bugs. Major new changes and additions include the following:
  • Added individual volume controls for different kinds of sounds.
  • Audio now pauses if mission panels pop up.
  • Most audio now plays faster during fast-forward.
  • Added a new map mode that draws star graphics instead of rings.
  • Reworked human carriers (the Carrier and the Aerie).
  • More consistent turret traverse rates.
  • Missiles now properly go haywire.
  • Pug Seekers are now more susceptible to anti-missile.
  • Added a new alien species in a group of systems that is difficult to navigate.
Some other notable additions and changes to content and mechanics are:
  • Several new missions in human and Hai space.
  • More direct choice options in early Free Worlds missions.
  • It is now possible to steer while moving in reverse.
  • Added a unique sprite for the Giftbringer.
  • A sound effect now plays upon arriving at a mission destination.
  • You can no longer purchase an outfit despite not having the credits.
For a complete list of changes, as well as further detail about the summarized changes, see the changelog. Special thanks to everyone who contributed to this release: @alexrovw, @alextd, @Anarchist2, @Arachi-Lover, @Azure3141, @a-random-lemurian, @beccabunny, @bene-dictator, @Daeridanii1, @GefullteTaubenbrust2 @HangryBear, @Hecter94, @Hurleveur, @ImprovisedUsername, @Just-Existing, @Koranir, @mixx99, @mOctave, @NateEag, @nathan-b, @nickshanks, @petervdmeer, @Quantumshark, @RisingLeaf, @roadrunner56, @Saugia, @SomeTroglodyte, @tibetiroka, @TheGiraffe3, @thetazero, @TomGoodIdea, @UnorderedSigh, @vitalchip, @warp-core, @xobes, @ziproot, @Zitchas.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.
Oct 26, 2024
Endless Sky - M*C*O
This is a stable release, focused on fixing bugs and making some other small improvements.

  • The biggest change this release is the removal of the "hold fire" command, added in 0.10.9, because of bugs associated with it that could not be adequately resolved prior to this release.
  • We hope to have addressed those issues for the next release in a few months.
This release brings one new feature:
  • The addition of the "silent jumps" and "silent scans" attributes, which allow ships to jump and scan without playing any sounds, not even the default ones.
Some other changes are:
  • Particularly large capture defense values on some outfits were reduced, to work better with changes to capturing mechanics in 0.10.9.
  • Fixes and improvements to various Incipias, Remnant, and Successor missions.
  • Updated landing messages for some star sprites to improve accuracy.


For a complete list of changes, as well as further detail about the summarized changes, see the changelog. A special thanks to everyone who contributed to this release: @alextd @Anarchist2 @Arachi-Lover @chrisandreae @Daeridanii1 @Hurleveur @Koranir @mOctave @opusforlife2 @Quantumshark @reticent-rem @Saugia @tekker2234 @TheGiraffe3 @thewierdnut @tibetiroka @TomGoodIdea @Zitchas
Endless Sky - M*C*O
This is an unstable release, introducing new content and features that may contain bugs. Major new changes and additions include the following:

  • Boarding now pits attack against defense when both the attacker and defender choose the attack option.
  • A new fleet formation mechanic has been added with several different formations the player can cycle through.
  • A fleet "hold fire" command has been added.
  • Two new alien species have been added to the game - the young Incipias north of Hai space, and the elusive Successors south of The Graveyard.

  • Some other notable additions and changes to content and mechanics are:
  • Wanderer planets now have defense fleets and can be demanded tribute.
  • The Dragonflame Cannon now pierces through its target.
  • Several new missions involving the Gegno.
  • New scroll bar for various UI elements.

For a complete list of changes, as well as further detail about the summarized changes, see the changelog. Special thanks to everyone who contributed to this release: @alexrovw @Amazinite @Arachi-Lover @aradapilot @AvianGeneticist @Azure3141 @bene-dictator @blue-four-seven @Daeridanii1 @eebop @Ebreus @GefullteTaubenbrust2 @Hurleveur @implicitfield @Koranir @mOctave @moonliiiqhte @nickshanks @petervdmeer @Quantumshark @RisingLeaf @reticent-rem @roadrunner56 @Saugia @SomeTroglodyte @stefanct @Tangle10 @tekker2234 @tibetiroka @TheGiraffe3 @thewierdnut @TomGoodIdea @UnorderedSigh @warp-core @ziproot

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.
Jun 22, 2024
Endless Sky - M*C*O
This is a stable release, focusing on bug fixes and other small improvements.

These changes include:
  • The Gatling Turret and Javelin Turret now each require one crew member.
  • The timer ship in "Sad Archie" has been given the "ramming" personality to improve its consistency.
  • Animated ship and planet sprites are now correctly rendered in the hail panel instead of not being rendered at all or being rendered at a high frame rate.
  • Gave the stock Dreadnought its fourth Torpedo Launcher back that it had lost in a previous release to make room for a bigger battery; it didn't need the bigger battery.

For a complete list of changes, as well as further detail about the summarized changes, see the changelog. A special thanks to everyone who contributed to this release: @AlexBassett, @alexrovw, @Amazinite, @bene-dictator, @fingolfin, @Koranir, @opusforlife2, @roadrunner56, @Saugia, @tibetiroka, @TomGoodIdea, @warp-core, and @ziproot.
Endless Sky - M*C*O
This is an unstable release, introducing new content and features that may contain bugs.
One of the biggest changes is a rebalance of all ship masses.
  • Alongside this is a 50% increase in thrust, turn, reverse thrust, and afterburner thrust across the board.
  • While newly instantiated ships have higher masses, ships already in save files will now be considerably faster. Have fun!

Some other notable additions and changes to content and mechanics are:
  • Various new short mission chains, including one involving the Wanderers and Mereti.
  • The changes to initial velocity and acceleration of missiles in v0.10.0 have been reverted.
  • There are now many new uninhabited planets and stations in human space.
  • Disabled Fighters and Drones will no longer be hit by stray projectiles; only weapons fire that specifically targets them.
  • Missions can "mark" systems of importance without requiring the player to visit them, and leave them marked after the player has visited.
  • Mission triggers and conversation actions can do various new things, including playing music, giving the player debt, and applying events immediately, instead of after at least one day.
  • The firing arc for a turret hardpoint can be limited.

For a complete list of changes, see the changelog. Special thanks to everyone who contributed to this release: @1010todd, @a4358, @alexrovw, @Amazinite, @anarchist2, @Arachi-Lover, @AvianGeneticist, @Azure3141, @Beed-git, @bene-dictator, @brendanjones, @eebop, @EjoThims, @enot888, @Hurleveur, @joshumu, @Koranir, @lantzk, @LorenzoBolla, @lumbar527, @MCOfficer, @mOctave, @neurotrope, @OcelotWalrus, @oo13, @ovari, @Petersupes, @petervdmeer, @Quantumshark, @quyykk, @ravenshining, @RisingLeaf, @roadrunner56, @samrocketman, @Saugia, @SpearDane, @tibetiroka, @TomGoodIdea, @UnorderedSigh, @warp-core, @xxxyyyqqq12345, @ziproot, @zitchas.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.
Feb 17, 2024
Endless Sky - M*C*O
This is a stable release, focusing on bug fixes and other small improvements.

These changes include:
  • The Gatling Turret and Javelin Turret now each require one crew member.
  • The timer ship in "Sad Archie" has been given the "ramming" personality to improve its consistency.
  • Animated ship and planet sprites are now correctly rendered in the hail panel instead of not being rendered at all or being rendered at a high frame rate.
  • Gave the stock Dreadnought its fourth Torpedo Launcher back that it had lost in a previous release to make room for a bigger battery; it didn't need the bigger battery.

For a complete list of changes, as well as further detail about the summarized changes, see the changelog. A special thanks to everyone who contributed to this release: @AlexBassett, @alexrovw, @Amazinite, @bene-dictator, @fingolfin, @Koranir, @opusforlife2, @roadrunner56, @Saugia, @tibetiroka, @TomGoodIdea, @warp-core, and @ziproot.
Endless Sky - M*C*O
This is an unstable release, containing big changes that may introduce new bugs.

This update turns its focus back to human space, bringing with it improvements and expansions of both piracy and mining gameplay, as well as continuing the trend of UI and UX improvements.

Some other major changes and additions are:
  • Expanded the mechanics behind asteroid mining, including the addition of mining lasers that increase the yield of asteroids, tractor beams that pull ores toward your ship, dedicated mining ships in human space, and a new mission in the Sparrow introduction that goes over the basics of asteroid mining.
  • Added a small pirate region to the south, home to the remnants of a collapsed government: the Confederated Councils of the Outer Rim. Includes the addition of various new pirate ships and weapons. This is the first of a number of planned expansions to pirate content and gameplay, with the goal of making it so that playing as a pirate is a more viable option. Stay tuned for more in future updates.
  • You can now review past hails and status messages by opening the messages log panel, default "/".
  • Lowered the brightness of the center of the galaxy sprite to make the system names in the galaxy's core more readable.
  • Plugins can now customize the services that a spaceport offers, and even the name that appears on the spaceport button.
  • The state of your capslock key is now tied to the state of fast-forward in the game if your capslock key is bound to your fast-forward control. This means that toggling your capslock key even when the game window is not in focus will also toggle the game's fast-forward.
  • The list of plugins and the selected plugin description in the plugins panel can now scroll, instead of causing too many plugins or verbose descriptions to overflow the menu.

Bug fixes:
  • Planetary security will now properly scan illegal goods in your fleet's cargo. Previously, only illegal installed outfits could be scanned.
  • Improved the collision detection of flotsam, preventing cases where flying over a flotsam at high velocity could cause it to phase through your ship and not be collected.
  • Various fixes to missions in the Coalition intro storylines.

In addition to all the changes to the game from this update, we also have some great news outside of the game, including the creation of an official trailer and a new publishing location on GOG!

For a complete list of changes, as well as further detail about the summarized changes, see the changelog. Special thanks to those who contributed to this release: @1010todd, @alexrovw, @Amazinite, @Anarchist2, @AntimatterReactor, @Arachi-Lover, @Azure3141, @beccabunny, @bene-dictator, @Corraban2, @Daeridanii1, @danaris, @DarcyManoel, @Ebreus, @EjoThims, @Ember369, @flowers9, @Galaucus, @hexagonrecursion, @Hurleveur, @jarmokivekas, @kaol, @Koranir, @LazerLit, @LepRyot, @mOctave, @opusforlife2, @Quantumshark, @quyykk, @RedDeadUndead, @RisingLeaf, @roadrunner56, @Saugia, @Tangle10, @The-Legendary-M, @TheMarksman-ES, @theweirdnut, @ThrawnCA, @tibetiroka, @TomGoodIdea, @UnorderedSigh, @VeryGoodDog, @warp-core, @Wedge009, @williaji, @ziproot, and @Zitchas.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.
Endless Sky - M*C*O
Captains, it's been eight years since Endless Sky was first released on Steam, and in that time, the game has undergone significant changes; we’ve got entirely new alien races, massive visual overhauls, and brand-new storylines.

However, our Store Page remains the same, with outdated artwork, trailers, and screenshots that don't do justice to the improvements made to the game.



We think it's time for a visual overhaul, and we want to showcase the talent in our community by running a contest on our Community Discord.
If you’re interested in getting involved, stay tuned until the end of this post, where I’ll talk about how you can help contribute and have your chance of being featured in an upcoming post.

We've already run Phase One of the contest, the Store Header image, and we're excited to announce the winner!
But first, a special thanks to everyone who submitted something.

Thank you to Zeyria for their action shot of a Hawk:



Thank you to RisingLeaf for their submission of a Berserker in flight:



Thank you to Ishaname for their submission of a Republic Carrier Group:



Thank you to Jonster5 for their submission of the Navy engaging in some cheeky orbital bombardment:



And again to Jonster5 for their submission of a speedy War Dragon



And finally, the winner of Phase 1 of our Visual Overhaul contest, a special thank you to Koranir for our favorite submission, the venerable Leviathan Warship blazing across a starry sky:



While we loved all the submissions and can’t thank our community enough, we couldn’t resist @Koranir’s work in perfectly capturing the essence of Endless Sky.

We're now in the second phase of the contest, where we're looking to replace some outdated screenshots on our Store page and website. If you're interested, snap some screenshots of your favorite parts of Endless Sky and submit them for a chance to have them featured. Check out the Announcements channel and Artwork Submission Room on our Discord for additional information about how you can contribute.



Stay tuned for more updates, and thanks again to zeyria, risingleaf, jonster5, ishaname, and Koranir for their submissions. I’m looking forward to seeing you all over on our Discord for Phase 2!
...

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