Endless Sky - warp_core
This is a stable release, focused on fixing bugs and making some other small improvements.

Some changes include:
  • Updated the text truncation method to fix inaccurate truncation that could cause text to render outside of the intended input box or crash the game.
  • Various fixes to the missions and content of the recently added Patir 2 storyline.
  • Removed the unused portrait image assets from the game.
  • Long planet or spaceport descriptions that created a scrolling text box no longer slide off the screen.
  • Starfield zoom limits can now be customized through the interfaces file.
  • The planet panel will now only be offset to the left slightly when the game window is fewer than 1280 pixels wide.
  • We now offer a Windows NSIS installer bundle for installing the game.
For a complete list of changes, as well as further detail about the summarized changes, see the changelog.
A special thanks to everyone who contributed to this release: @Amazinite, @jmelesky, @M68HC060, @mOctave, @palant, @Quantumshark, @qxxt, @Saugia, @SomeTroglodyte, @tekker2234, @TomGoodIdea, @tibetiroka, @warp-core, @Xcyiterr, @xobes

Don't forget that for each pair of major releases, we have a feedback box, so you can comment on the larger additions and changes in the game, or in general. The one for 0.10.13/14 can be found here.
There's also a discussion post on GitHub as another place to chat about the update. And, finally, there's also a blog post for this release.
Endless Sky - warp_core
This is a patch for the recent unstable release, mainly reverting a feature that introduced some major bugs to mission NPCs.
Here are the fixes and improvements included here:
[url]
[*}Removed NPC travel instructions. This fixes issues with some ships sometimes behaving incorrectly, and some mission NPCs starting in the wrong system.
[*}Invalid systems will no longer be included in the "neighbors" lists of other systems.
[*}Fixed overlaps of some elements on the map panel at particular resolutions.
[*}"FW Bounty 1" now includes its destination in its description.
[*}Caching in CI/CD now only relies on actions/cache.
[*}Added a CMake preset for armv7.
[/url]
You can also find this list in the changelog. Special thanks to everyone who contributed to this release:
@Amazinite, @Anarchist2, @M68HC060, @tibetiroka, @TomGoodIdea

This release does not require any updates to the high-DPI plugin beyond v0.10.13.

You can also find a post on our blog about the v0.10.13 release.

We also have a Google form where we're looking for feedback on this release. Head over there to tell us your thoughts!
Endless Sky - warp_core

This is an unstable release, introducing new content and features that may contain bugs.
Some notable additions and changes are:

  • Major revamp of Quarg outfits and many new ships.

  • A continuation of the Patir Mystery mission chain.

  • Two old ships and an old outfit rarely used by some human pirates.

  • Numerous new jobs, culture conversations, and some short mission chains.

  • The Coalition intros are easier to find.

  • Many large battles throughout the Free Worlds story now involve smaller fleets on both sides.

  • Different sources of cloaking now offer some different benefits and drawbacks.

  • Ammunition for installed weapons can now be restocked at any outfitter.

There have also been changes to the user interface:

  • There are now sounds when interacting with buttons or pressing some keys.

  • Gameplay can now be paused without opening the main menu, while still being able to select ships and issue orders.

  • The starfield in the background of the main menu is now animated.

And, lastly, new and changed game mechanics:

  • Missions can be offered when entering a system.

  • Missions can have an "offer precedence" property to control the order in which they appear when multiple are available at once.

  • Turret hardpoints can define "blindspots"; angles an installed weapon can't turn towards, and multipliers applied to installed turrets.

  • New swizzles can be defined in data files and offer more flexibility in the color combinations they can take.

For a complete list of changes, as well as further detail about the summarized changes, see the changelog. Special thanks to everyone who contributed to this release: @1010todd, @4T4RI, @alextd, @alexrovw, @Amazinite, @Anarchist2, @Arachi-Lover, @aradapilot, @Azure3141, @beccabunny, @bene-dictator, @Brick63, @CasparKielwein, @Cherrio01, @comnom, @Daeridanii1, @danaris, @DmitriK, @dorbarker, @dseomn, @geojak, @Hurleveur, @JimmyFiryh, @Just-Existing, @Karirawri, @Kokiak-attack, @Koranir, @LilyIsTrans, @LixiChronikouOriou, @luzpaz, @mixx99, @mOctave, @nickshanks, @NomadicVolcano, @palant, @Petersupes, @petervdmeer, @pythonmcpi, @Quantumshark, @ravenshining, @reticent-rem, @RisingLeaf, @roadrunner56, @Saugia, @SomeTroglodyte, @SpearDane, @tehhowch, @TheGiraffe3, @thePeacemaker-66, @thewierdnut, @ThrawnCA, @tibetiroka, @tjubutsi, @TomGoodIdea, @UnorderedSigh, @warp-core, @Wedge009, @Zarkonnen, @ziproot, @Zitchas. This release is also accompanied by an update to the high-DPI plugin. You can also find a post on our blog about this release.

We also have a Google form where we're looking for feedback on this release. Head over there to tell us your thoughts!

Endless Sky - warp_core
Hello everybody,

Today, 17th April 2025, marks a monumental milestone: ten years ago the very first public release of Endless Sky—version 0.7.9—launched on GitHub.



With that anniversary upon us, we’d like to take a moment to reflect on what our passionate, talented and ever-growing community of players, contributors, and volunteers have accomplished over the past decade.

Here’s what ten years have brought to the universe of Endless Sky:
  • 498 Star Systems
  • 649 Unique Outfits
  • 277 Distinct Ships
  • 439 Planets to Discover
  • 1,891 Missions to Complete
  • 10 New Factions
  • 215,619 Lines of Content
  • 5,623 Images
  • 316 Megabytes of Data
As we celebrate this anniversary we’d love to hear from you:
What’s been your favorite addition to Endless Sky over the past ten years?
Were you excited by one of the new factions?
Drawn in by a new mission?
Blown away by a new feature?
Or was it something else entirely?
Let us know in the comments below!

And to everyone who made those moments possible we offer a heartfelt thank-you.
To everyone who's played, provided feedback, and the over 348 people who have contributed to this project: whether your work was in code, artwork, writing, or anything else, you’ve helped turn Endless Sky into something truly special.

Here’s to the next ten years of adventure. We’re excited to keep exploring, expanding and pushing the boundaries of what an open-source game can be

If you would like to be a part of this adventure, come join our growing community on GitHub, Discord or Reddit. We’d love to have you aboard.

Fly safe,
The Endless Sky Team

Endless Sky - warp_core
This is a stable release, focused on fixing bugs and making some other small improvements.

Some changes include:
  • Fixed an issue where player escorts could start jumping around independently of the flagship.
  • Audio will now remain paused when switching from the player info to ship info panel.
  • Coalition ship and planets can no longer be bribed.
  • Buffed the health and mobility of the Bastion.
  • Adjusted the Firelight Missile Bank.
For a complete list of changes, as well as further detail about the summarized changes, see the changelog.
A special thanks to everyone who contributed to this release: @Arachi-Lover, @Azure3141, @imverybadatnames, @Koranir, @mOctave, @Quantumshark, @ravenshining, @reticent-rem, @Saugia, @TheGiraffe3, @tibetiroka, @TomGoodIdea, @warp-core, @ziproot

Don't forget that for each pair of major releases, we have a feedback box, so you can comment on the larger additions and changes in the game, or in general. The one for 0.10.11/12 can be found here.
There's also a discussion post on GitHub as another place to chat about the update.
Endless Sky - M*C*O
This is an unstable release, introducing new content and features that may contain bugs. Major new changes and additions include the following:
  • Added individual volume controls for different kinds of sounds.
  • Audio now pauses if mission panels pop up.
  • Most audio now plays faster during fast-forward.
  • Added a new map mode that draws star graphics instead of rings.
  • Reworked human carriers (the Carrier and the Aerie).
  • More consistent turret traverse rates.
  • Missiles now properly go haywire.
  • Pug Seekers are now more susceptible to anti-missile.
  • Added a new alien species in a group of systems that is difficult to navigate.
Some other notable additions and changes to content and mechanics are:
  • Several new missions in human and Hai space.
  • More direct choice options in early Free Worlds missions.
  • It is now possible to steer while moving in reverse.
  • Added a unique sprite for the Giftbringer.
  • A sound effect now plays upon arriving at a mission destination.
  • You can no longer purchase an outfit despite not having the credits.
For a complete list of changes, as well as further detail about the summarized changes, see the changelog. Special thanks to everyone who contributed to this release: @alexrovw, @alextd, @Anarchist2, @Arachi-Lover, @Azure3141, @a-random-lemurian, @beccabunny, @bene-dictator, @Daeridanii1, @GefullteTaubenbrust2 @HangryBear, @Hecter94, @Hurleveur, @ImprovisedUsername, @Just-Existing, @Koranir, @mixx99, @mOctave, @NateEag, @nathan-b, @nickshanks, @petervdmeer, @Quantumshark, @RisingLeaf, @roadrunner56, @Saugia, @SomeTroglodyte, @tibetiroka, @TheGiraffe3, @thetazero, @TomGoodIdea, @UnorderedSigh, @vitalchip, @warp-core, @xobes, @ziproot, @Zitchas.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.
Oct 26, 2024
Endless Sky - M*C*O
This is a stable release, focused on fixing bugs and making some other small improvements.

  • The biggest change this release is the removal of the "hold fire" command, added in 0.10.9, because of bugs associated with it that could not be adequately resolved prior to this release.
  • We hope to have addressed those issues for the next release in a few months.
This release brings one new feature:
  • The addition of the "silent jumps" and "silent scans" attributes, which allow ships to jump and scan without playing any sounds, not even the default ones.
Some other changes are:
  • Particularly large capture defense values on some outfits were reduced, to work better with changes to capturing mechanics in 0.10.9.
  • Fixes and improvements to various Incipias, Remnant, and Successor missions.
  • Updated landing messages for some star sprites to improve accuracy.


For a complete list of changes, as well as further detail about the summarized changes, see the changelog. A special thanks to everyone who contributed to this release: @alextd @Anarchist2 @Arachi-Lover @chrisandreae @Daeridanii1 @Hurleveur @Koranir @mOctave @opusforlife2 @Quantumshark @reticent-rem @Saugia @tekker2234 @TheGiraffe3 @thewierdnut @tibetiroka @TomGoodIdea @Zitchas
Endless Sky - M*C*O
This is an unstable release, introducing new content and features that may contain bugs. Major new changes and additions include the following:

  • Boarding now pits attack against defense when both the attacker and defender choose the attack option.
  • A new fleet formation mechanic has been added with several different formations the player can cycle through.
  • A fleet "hold fire" command has been added.
  • Two new alien species have been added to the game - the young Incipias north of Hai space, and the elusive Successors south of The Graveyard.

  • Some other notable additions and changes to content and mechanics are:
  • Wanderer planets now have defense fleets and can be demanded tribute.
  • The Dragonflame Cannon now pierces through its target.
  • Several new missions involving the Gegno.
  • New scroll bar for various UI elements.

For a complete list of changes, as well as further detail about the summarized changes, see the changelog. Special thanks to everyone who contributed to this release: @alexrovw @Amazinite @Arachi-Lover @aradapilot @AvianGeneticist @Azure3141 @bene-dictator @blue-four-seven @Daeridanii1 @eebop @Ebreus @GefullteTaubenbrust2 @Hurleveur @implicitfield @Koranir @mOctave @moonliiiqhte @nickshanks @petervdmeer @Quantumshark @RisingLeaf @reticent-rem @roadrunner56 @Saugia @SomeTroglodyte @stefanct @Tangle10 @tekker2234 @tibetiroka @TheGiraffe3 @thewierdnut @TomGoodIdea @UnorderedSigh @warp-core @ziproot

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.
Jun 22, 2024
Endless Sky - M*C*O
This is a stable release, focusing on bug fixes and other small improvements.

These changes include:
  • The Gatling Turret and Javelin Turret now each require one crew member.
  • The timer ship in "Sad Archie" has been given the "ramming" personality to improve its consistency.
  • Animated ship and planet sprites are now correctly rendered in the hail panel instead of not being rendered at all or being rendered at a high frame rate.
  • Gave the stock Dreadnought its fourth Torpedo Launcher back that it had lost in a previous release to make room for a bigger battery; it didn't need the bigger battery.

For a complete list of changes, as well as further detail about the summarized changes, see the changelog. A special thanks to everyone who contributed to this release: @AlexBassett, @alexrovw, @Amazinite, @bene-dictator, @fingolfin, @Koranir, @opusforlife2, @roadrunner56, @Saugia, @tibetiroka, @TomGoodIdea, @warp-core, and @ziproot.
Endless Sky - M*C*O
This is an unstable release, introducing new content and features that may contain bugs.
One of the biggest changes is a rebalance of all ship masses.
  • Alongside this is a 50% increase in thrust, turn, reverse thrust, and afterburner thrust across the board.
  • While newly instantiated ships have higher masses, ships already in save files will now be considerably faster. Have fun!

Some other notable additions and changes to content and mechanics are:
  • Various new short mission chains, including one involving the Wanderers and Mereti.
  • The changes to initial velocity and acceleration of missiles in v0.10.0 have been reverted.
  • There are now many new uninhabited planets and stations in human space.
  • Disabled Fighters and Drones will no longer be hit by stray projectiles; only weapons fire that specifically targets them.
  • Missions can "mark" systems of importance without requiring the player to visit them, and leave them marked after the player has visited.
  • Mission triggers and conversation actions can do various new things, including playing music, giving the player debt, and applying events immediately, instead of after at least one day.
  • The firing arc for a turret hardpoint can be limited.

For a complete list of changes, see the changelog. Special thanks to everyone who contributed to this release: @1010todd, @a4358, @alexrovw, @Amazinite, @anarchist2, @Arachi-Lover, @AvianGeneticist, @Azure3141, @Beed-git, @bene-dictator, @brendanjones, @eebop, @EjoThims, @enot888, @Hurleveur, @joshumu, @Koranir, @lantzk, @LorenzoBolla, @lumbar527, @MCOfficer, @mOctave, @neurotrope, @OcelotWalrus, @oo13, @ovari, @Petersupes, @petervdmeer, @Quantumshark, @quyykk, @ravenshining, @RisingLeaf, @roadrunner56, @samrocketman, @Saugia, @SpearDane, @tibetiroka, @TomGoodIdea, @UnorderedSigh, @warp-core, @xxxyyyqqq12345, @ziproot, @zitchas.

If you are using the high-dpi plugin, you should download and install the updated version that goes with this release.
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