Empyrion - Galactic Survival - Pantera

Hello Galactic Survivalists!

Welcome to the experimental phase of our summer update with version 1.13

First of all: We have made some profound changes to the galaxy, POIs, and missions. To get all the new features, you will unfortunately need to start a new save game. All save games prior to 1.13 may also experience problems with the old story missions after the update, as locations, dialogues, and mission sequences have changed significantly in some cases. 

We hope this doesn't affect you too much and that you'll take this as an opportunity to experience the summer update as a refreshed experience in terms of galaxy exploration and story gameplay.

To shorten your travel time a bit, the new update includes the Warp Drive T2 and, for the first time for those of you who are familiar with the old gamestarts, Frontline Conflict, a new, difficult gamestart that is completely randomized.

Therefore, we would be extremely grateful if you would give the current experimental version your attention and, as always, let us know what you liked and where you see room for improvement.

As always, you can find all the changes for the current version in detail in the changelog below.

Yours,

Empyrion Dev Team

As always, please use the following forums for this - For bugs in the EXP version:

https://empyriononline.com/forums/bugs.34/

- For feedback on the content of the EXP version:

https://empyriononline.com/forums/experimental-features-discussion.35/

PS: When version 1.13 is released to the public, we will also perform a full wipe of our Official Multiplayer Servers.

Please note: 

A new savegame IS required for testing ALL the new contents of v1.13, especially new playfields, POI and updated/added missions. Savegames that have been started BEFORE this update will NOT contain the new additions!

====

Changelog: v1.13 B4786 2025-07-22

Changes:
  • Operation Phoenix Lost & Found is now playable (check PDA > Solo Mission tab for info)

  • Reworked sorting and order of missions and mission groups and related helper chapters in PDA solo mission tab

  • Repeatable missions on Akua (farms and plantations) are now playable without having to speak to the village chief before.

  • Reduced HP of battered cannon drones (to 300 from 900 before; spawning around Com Array for Akua Clear Skies mission)

  • Added static solo Prenn NPC model for dialogues,

Stock scenario changes:

Invader vs Defender:

  • Update GalaxyConfig with star model changes from Default Random

  • Fixed 00887 IvD scenario wont start in COOP game,

Default Multiplayer:

  • Added "Contact Point Alpha" Starting Planet & Fixed New Terra was a starting planet by accident

  • Update GalaxyConfig with star model changes from Default Random

  • New Galaxy Setup from Default Random

  • Fixed PlayerAssistDefaultHostile was listed in Factions.ecf

Fixes:
  • Fixed colliders on large drop containers to avoid looting fails on more than 1 container when dropping into each other

  • Fix Blocks could be placed into frame of TechPortal

====

Changelog: v1.13 B4783 2025-07-15

Changes:
  • Main Storyline: Operation Phoenix Lost & Found (new)

  • Reworked old main storyline chapters into a consistent 5-part mission campaign to close the gap to Operation Phoenix New Terra campaign (Old missions: Intro, Crashed Bird, Glacial Grave, Meet the Glad, Sigma Fulcrum, Wins & Losses).

  • Note: The remaining old mains story missions have been disabled for now and will be reworked into a new 5-part mission campaign in the future.

  • Testing note: the new mission arc can be started from the PDA when arriving at Omicron Orbit. IDA will notify about the mission being available.

  • Main Storyline: TERMINAL NEXUS (new)

  • Added 5-part story campaign ‘Terminal Nexus’ for Talon/Talon’Ar which is concluding the main storyline. A new savegame IS required.

  • Testing note: As a convenience, the mission can be started without having played other story missions : Open the PDA, then go to the Solo Mission Tab > Talon and activate the mission ‘Next: TERMINAL NEXUS (Main Story)’ and follow the instructions. The quest giver is Tharkan which, in the mission part 1 + 2 is available on Omicron Station as a Hologram. Later he will be available from another place.

  • Local Story missions:

  • All local story missions on Akua (Clear Skies), Ningues (Andromeda Strain), Masperon (Bad Wolf), Skillon (Deserted Powers) and Ashon (To Good Business) have been reworked and updated

  • Missions in general:

  • All new/reworked story missions (main and local) have gotten additional helper chapters that will both allow to see what to do next (f.ex.: “Next: Talk to…”) or resume a deactivated mission without having to speak to the mission quest giver.

  • Please note that the new story dialogues and texts have not yet been translated.

  • General Info for story testing (not only related to this mission arc): Please avoid using gm, gm iv and gm fly when teleporting or console-teleporting to destinations while testing. This might/will break the PDA operations that are tied to a lot of tasks. Same accounts for teleporting to playfields/suns/orbits with the same gm tools enabled: this can lead to broken jump-bookmarks which cannot be removed by the game afterwards anymore (you can remove them manually, when you are in their target playfield/sector/sun orbit).

POI
  • Added several new POI for the story mission

  • Updated several POI for the rest of the game (thx to all our builders!)

  • Several fixes and improvements (eg. adding better visual guidance to the HeKaTon Cup Game Manager, etc) Thx to everyone reporting the issues!

  • For all POI-related fixes a new savegame IS required OR the playfield has not been visited before the update.

Models & Technical
  • Added Warp Drive T2 for Capital vessels (60LY range)

  • Increased Pentaxid cost per AU jump (inside a solar system)

  • Talon’ar Faction Entity update: Added several colored variants of the “modern” Talon (Talon’ar) both walking and stationary; Note: Civilians and any stationary Talon’Ar fight back when being attacked.

  • The Talon’ar soldiers are using charged crossbow weapons with energy beams (high damage against everything that is biological; The player can use these weapons as 2-mode weapon in the Terminal Nexus mission 3 and as a reward afterwards; It cannot be crafted; It does only damage biological beings!)

  • Changed explosive effect of explosive blocks (self and radius)

  • Added new Portal blocks: Tech portal (with frame) and “free standing” spherical portals in different sizes from 3x3 to 87x87 blocks (only the anchor point is set as a destroy/multitool collider; Overlapping of the sphere with regular blocks is possible; All of the sphere is a contact trigger for teleport).

New starter planet:

  • Seed-randomized, hard veteran start on an improved Arid playfield (Medium size)

  • Several large alien factions battle for dominance on an unforgiving world… with you crashing into their midst, trying to survive.

  • Multiple hostile patrol vessels; drones, aggressive wildlife, toxic atmosphere, radiated fog.

  • No Crashsite protection!

Galaxy rework (Default scenario)

New galaxy structure:

  • Higher diversity: At least 17 new stars, double star systems, 9 new nebulae

  • Largely reworked star system layouts, with different chances for playfields and distances. Added dedicated warp-in sectors,

  • Galaxy regions: Core, inner and outer galactic arms, low-density mid galaxy, periphery stars, dwarf galaxies.

  • Added region markers to help with navigation and orientation.

  • Two regions allowing to spawn in local challenge playfields

  • WIP setup to have faction-themed trading stations

New playfields (Story):
  • Onyx Progenitor structures (Destroyed and Whole)

New playfields (WIP):
  • CarbonPlateau

  • Hothouse

  • NitrogenVolcanic

  • TemperatePrairie (Omicron)

  • MoonIceDusted

New playfields (Sketches):
  • NitrogenIce, and its orbit

  • RadiatedIce

  • LavaCollided 1 & 2, and their orbits

  • LavaOcean

  • BarrenCooled

  • Two dedicated space playfields for Pentaxid asteroids close to radiated stars

  • (Note: ‘Sketch’ and ‘WIP’ state playfields might still change a lot in the next updates.)

Playfield distribution rework:
  • Most star types prefer specific regions of the galaxy.

  • Different planets, moons and asteroids prefer certain star types, and spawn more fitting to how close they are to the star.

  • Distances in-system and between stars vary a lot. Navigation at a giant star or at the edges of the galaxy might need a better warp drive.

Resource distribution rework:
  • High tier materials in large quantities: At Lava planets.

  • Find them at Protostars (P), young systems (My, Ky) or dying stars (Md).

  • There is still a small chance to encounter a Lava variant in standard systems.

  • High tier materials in Medium amounts::BarrenMetal, LavaNascent, Hothouse and Scorched

  • Their resources are usually harder to reach without Autominers.

  • Resource asteroids: The more exotic or dangerous a place is, the higher are the chances for precious finds.

  • Pentaxid asteroids spawn with high chances at radiated and dead stars. (M<!>, M-M<!>, WR, N, BH, D, Dd, SmBH)

  • Trade stations: More reliable spawns outside of faction territory for Civilians and Pirates. Prenn territory may have multiple stations in a system.

  • The pirate ‘trading station’ is now less obvious and hides as a far-out asteroid field on the map- possibly even in other faction territories. Silent Quarter region has rare but clearly visible Pirate stations.

Playfield generation:
  • Added new terrain stamps: TechSurface, TechSurfaceHigh, TechCanyon_1, TechCanyon_2, TechBlockTower_1. TechBlockTower_2, TechLines, CraterDented, Rift_Fissure_4

Misc:
  • Made adjustments to AI turret targeting: AI turrets will now check for a new target immediately when their old target has been killed. This change relates primarily to targets like NPCs or Drones.

Fixes:
  • Possible fix for: 01527: NPC can be found under the POI

  • Removed floating blocks from UCH Dronebase

  • Set faction for UCH soldiers on Orbital Mining Outposts to UCH (before: Hostile/Alien)

  • Elevation of UCH Farming Hub was too high

  • Ningues Mission ‘Andromeda Strain’ : Hostile drones after finale should not appear anymore

  • Fixed dialogue crash for Spanish loca on GIN Consoles

  • Wrong offset for egg pile (BAN_EggPileLarge):

  • Trading station Masperon (TSP_Masperon) was not airtight

  • Legacy asteroid fields may have no legacy patrol vessels or POI

  • Trading station playfields occasionally without Trading stations

  • Couldn't start the Invader vs Defender scenario in CooP

Empyrion - Galactic Survival - Pantera

Hello Galactic Survivalists!

We have a hotfix to push out to address a regression with player stats resetting when logging back to a dedicated server.

Changelog: v1.12.3 B4747 2025-06-10

Fixes:

- Fix for a regression with player stats on relog to a dedicated server.

Empyrion - Galactic Survival - Pantera
Hello Galactic Survivalists!

We have a small patch to push out to address some issues we have fixes ready for. We will have more to come soon!

Changelog: v1.12.2 B4745 2025-06-05

Fixes:
  • Fixed some exploits
  • Exception with Vulpex web viewer and Turkish PC language
  • Fixed some doors were not set to public

    Invader VS defender scenario:
  • Fix Gas Station mission empty completing messages in IvD
  • Fix Action and Reaction - Temperate mission NPCs not spawning in IvD
Empyrion - Galactic Survival - Pantera
Hello Galactic Survivalists!
Just a small patch for the following & more to come soon.

Changelog: v1.12.1 B4742 2025-04-03

Changes:
  • Structure Ownership Transfer limited to players max 500m away
  • CV Jet Thrusters missing EnergyDynamicGroup: Thruster (Default Random, IvD, Default Multiplayer)
Fixes:
  • Fixed issue with Cockpit seats triggering HeKaTon Race outside of the Instance. Note: open console and type in 'pda rd' and hit enter if the issue does not fix itself.
Mar 25
Empyrion - Galactic Survival - Pantera
Hello Galactic Survivalists!
Welcome to the public release of version 1.12! Those of you who participated in the Experimental phases may already be familiar with the new content, but for everyone else, here’s a brief summary of the main topics in this update—right after this introductory video!
https://youtu.be/zfyIY95dFd4

Main Topics
  • Faction Story: Added a new 5-part story mission for the UCH.
  • Event: Added the repeatable HeKaTon Cup Race (Arkenia System).
  • NPC Models: Added a new lineup of NPCs for the UCH faction, representing from now on the “people of the Milky Way”.
  • Field Repair: It is now possible to repair blocks on Bases and Capital Vessels up to their maximum HP.
  • Respawn: Players can now respawn directly in the seat they logged out from.
  • Blocks: Added new Energy Barrier, Energy Walkways, CV Jet Thruster (to boost CV capabilities), Shield Extender, and NPC spawners (with various offsets).
  • Icons: Completely updated item icon quality and appearance.
Feedback: Added the option to send us your feedback directly through the PDA in-game!

Of course there is a lot more in this update! As always, you can find all details about the update in the changelog below.
We look forward to seeing your best times in the HeKaTon Cup—and, of course, hearing how you like the UCH campaign and all the other new features
Two important notes in advance:
Much of the new content is only available if you start a new savegame.

Regarding the new NPC models, there's an important note for builders/scenario managers at the bottom of the changelog.

As always, please use the following forums:
For bugs: https://empyriononline.com/forums/bugs.24/

For feedback on the content: https://empyriononline.com/forums/faq-feedback.25/

We look forward to your feedback and hope you enjoy testing!
Yours,
Empyrion Dev Team

Changelog: v1.12 B4739 2025-03-25

Changes
Max speeds change
  • Mass speed penalty for vessels adjusted so once they reach their current max speed vessels can gradually reach their technical max speed.
  • The technical max speed increase is shown in the throttle HUD bar in the top orange zone & the Speed meter will also show the crawl to the technical max speed.
Structure ownership transfer feature
  • Players can now transfer the ownership of a structure (BA, CV, etc.) to another player.
  • Private and Faction Structures: Players can transfer ownership of their private structures or faction structures. For faction structures, the transferring player must have the role of "Admin" or higher.
    Online Requirement: The player receiving the structure must be online to accept the transfer & in the same playfield.
  • Acceptance or Rejection: The receiving player has the option to accept or reject the transfer to ensure no potentially harmful transfers occur.
Replace a Structure/Blueprint at runtime:
  • Content Creators can now replace a given structure with a different blueprint at runtime. This allows, for example, time travel scenarios or a POI that changes over time with different devices or loot inside. Technically, this can be done in PDA missions by using the PlayfieldOp “ReplaceStructureStandingIn” element.
Field repair
  • When activated on the CV/BA the block is placed on it will repair damaged blocks & devices up to their full HP. The player has to go to the device to use it; it's not accessible via the control panel.
It won’t work when
  • The structure/vessel is under attack (similar to shields do not recharge when being fired at)
  • When the shields are active
  • When turrets are active & firing
  • Not enough resources
Blocks/devices
  • New Energy Barriers (New Techtree Unlock; Stops bullets and lasers, but can be walked through, doesn't seal a structure)
  • New Energy Walkways (New Techtree Unlock: Cannot be walked through, cannot shoot through, doesn't seal a structure)
  • Both of the above blocks are controllable by the signals & circuits system to allow for configurations such as disabling & enabling them for when you want them on or off.

  • Added new CV Jet Thrusters (variants can be up/downgraded between each other) with new Templates for CV Jet Thrusters including new crafting items
  • Added four new NPC Spawners (Thin) with offset positions (front, back, corner with either variant of looking “inward” and “outwards”)
Missions / PDA
  • Added a 'Send us your feedback' chapter to PDA (F1), including feedback forms for the new UCH missions, the HeKaTon event, a general 1.12 survey and more.
  • Added 5-chapter UCH faction mission ‘Operation Phoenix: New Terra’; Warp to the “Phoenix System” to start.
  • Added HeKaTon Cup qualifying event; Warp to Arkenia System and visit the Howling Hurrz Hoverbikes Store in the new Arkenia Prime Capital city or fly directly to the Arkenia Prime Moon
  • Added ‘helper chapters’ to the PDA (F1) faction groups (currently for UCH and Arkenian Republic related missions and events)
    Note: A new savegame is required for all elements described in this paragraph!
UCH Faction
  • Full set of new NPC models dedicated to represent the UCH soldiers and civilians
  • Added new EClassConfig UCH NPCs with walking/guard/static behavior.
  • Set up new home system PHOENIX for UCH
  • Added new planet type (VolcanicPlateau) as UCH home planet 'New terra'
  • Added new UCH POIs (thx to Stellar_Titan)
  • Added new loot tables and variations for UCH npcs
  • IMPORTANT NOTE TO CREATORS (Builders/Scenarios) about the UCH Model replacements: The new UCH-NPC models do not automatically replace old UCH models, as they have different configurations and technical settings. Furthermore, the new models are now considered the standard models used with the UCH faction. This means that if you base your EClassConfig on that of the standard scenario and/or use the now obsolete entities such as ‘UCHSoldierFemale2AssaultRifle’ in one of your POIs, they may no longer be spawned. Ideally, you would replace them with the new UCH models in the POI spawners. Alternatively, you could re-enable the outdated entity definition for the UCH in the EClassConfig (search for the line ‘OUTDATED / NO LONGER CANON for UCH!’ in the configuration file for more details). However, the latter only works for scenarios that use/want to use their own EClassconfig. Not for individual blueprints, e.g. in the workshop.
POI & Prefabs
  • Added 89 new and updated bases and vessels by sulusdacor, Don2k7, Stellar_Titan, Escarli, teakeycee, AkevaBanshee, Matcz, MAX, oojimaflip, vermillion, vicomt
  • New stock prefab: GEI Aquila & GEI MizoRei (by AkevaBanshee)
  • Added missing RAV OPVs: Ursus Venator/Mater Ursi Gunship/Heavy Freighter (by Don2k7)
    Adjusted Epsilon BP groups (set old BPs to "outdated" groups)
  • Removed Epsilon POI from non-Zirax Homeworlds
  • Updated / Added POIs: Eggpile (floating, ARC Weapon Factory, Lava Caves, AsteroidVoxel (Empty) (Thx to ravien,fractalite & Escarli)
  • Added POI: New Prenn Federation design set (thanks to Don2k7, sulusdacor, and StellarTitan).
  • Prenn Homeworld: Replaced POIs with new theme set.
  • Zirax Homeworld: Replaced ZiraxDroneBase with new Xenu Fortress (ZiraxDroneBaseT2; thanks to Don2k7).
  • Zirax Homeworld: Added Serdu POIs (Full update).
  • Added POI: Abyssal Command ( thanks to Don2k7, Vermillon, and teakeycee).
  • Added POI: Ravagers Mining HQ (thanks to Don2k7).
  • Replaced references to DroneBaseT3 (Old Xenu Fortress) with ZiraxDroneBase (actual Zirax Dronebases) on non-Homeworld playfields.
    Note: A new savegame is required for all elements described in this paragraph!
Other changes
  • Updated Localization for supported Languages
  • Improved wood cutting ability & speed of Survival Tool and Chainsaw
  • New Robot & Ripperdog barking dialogues (by sulusdacor)
  • Changed: Reduces stepping/jumping height for most NPCs (Zirax, AlienCivlians, Human/Alien Soldiers) to reduce the event of them jumping on furniture or walls (please test),
  • Swapped Survival Tool Drill mode with Defense mode (now the Drill is auto-selected when equipped)
  • All consoles from the consoles deco group can now use a Dialogue setup
  • Added new model for sleeping (and snoring!) zirax commander (EClassConfig)
  • Added new device group ‘forcefield emitters’
  • Changed: Energy Barriers, Energy Walkways, Shield Generators will now appear in the new forcefield-emitter group in control panel when autogrouped
  • Added new BAI templates in EClassConfig: guards, mobile/static + combat/flee) + inline docu
  • Removed unused galaxy config files from Default Mutiplayer scenario
  • Changed final encounter of Deserted Powers (Skillon): removed spawning vessel (was not reliable); added task to destroy a nearby com array instead.
  • Merged individual “new material found” messages for basic materials (iron, copper, silicon, carbon) into one message that is sent when the player has activated RP on Akua.
  • Removed mentioning of GIN and Explorer token on other new-material-found messages and replaced with brief ‘field of application’ info.
  • Added Pistol + Ammo to Akua Start (Player Inventory).
  • Added Survival Constructor to Akua Start (Player Inventory).
  • Added ‘Next:’ chapter for Tales of Tash to indicate what the task/mission is about, including a small hint about the number of logs and overall locations.
Model / Technical Changes & Additions
  • New Drone bay model (replaces the old one)
  • Added new models for the shield generator block + Shield extender block



  • Added kill_teleport death effect (for use with story NPCs; check EClass Config > Admiral Yaden)
  • Added localized ambient sound effects creating dynamic background conversation noise ( added to occupied tables with at least two seated people)
  • Added localized ambient sound effect to gambling tables
  • Added /improved animation controllers for handling Gatling, Rocket and other weapons (Please check Comments in EClassConfig!) in relation to UCH weaponry
  • Added animation controllers used for specific situations for STATIC UCH npc variants (discussing, chatting, console work; Note that each UCH entity type has a particular behavior especially for STATIC variants. )
  • Reworked the SharedData for the "Default Random" & "Rise of the Dark Faction" scenarios so the folders are smaller in size to download when setup with the "SharedDataURL" feature See here for our guide on how to setup & use the SharedDataURL feature for Local Co-op & MP on dedicated servers:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3330424692
  • Extensive update to the Default Multiplayer scenario to be inline with Single Player. NOTE: requires a fresh Save Game
Playfield additions:
  • Added two new playfields "MoonDesertCanyon" & "BarrenTemperate"


  • Added 11 new terrain stamps
Guided Tutorial Tweaks and fixes:
  • Removed label 'needs captain's key' when door was already unlocked
  • Fix for marker vanishing when sitting on a bench in the destroyed starter vessel
  • Opened the beach teleporter box
  • Added key press info for task of harvesting plant protein & for closing drone view at backpack mission
  • Increased despawn timer for backpack mission. The backpack now only spawns in when needed
  • Further increased despawn times for some other important items
  • Added fallback cores to tech caches
Multiplayer / Server Info
Official EU / NA Server:
  • Added Cocoa Granules to Taelyn’s Treats Trader so you can craft the Chocolate Bars
  • Added a few more Taelyn Bot variants (Guards)
  • Added Epic Solar Panels with an upgrade token
  • Added 2 Taelyn Bot (robotic) posters as decoration
  • Added new mission with a new area to the Galactic Trading Station (thanks to Escarli)
  • Split the Advanced Core logic in 4 new cores with own stats per structure (you can deconstruct the old advanced core with a multitool to pick one of the 4 new ones)
  • Added new trader model for Taelyn’s Treats
  • Replaced some rankings with requests from the community (replaced player kills with total discoveries)
  • Updated the Flying Dutchman AI Vessel (thanks to Escarli)
  • Removed some single player mission items
Fixes:
  • 01525: Sprinting & Picking up items not working on gamepads
  • 01526: Toggle run keybind doesn't work
  • 01485: Items in the connected toolbar disappear after server restart
  • 01619: Removing templates can lead to a CoQ in Constructors
  • 01186: Placing blocks with symmetry replace blocks\devices from another side
  • 00371: The player can get stuck in the GUI when passing a locked door
  • Fixed descriptions of all playfields
  • Fixed Epic Gift dialogues in Invader vs Defender are blank and throw a error
Dark Faction DLC:
Changes:
  • Added more explosives for Uta Outpost
  • Added fallback for Arena & added 1 more boss each
  • Added Option to start Creative Mode in Dark Faction
Note: For those who noticed the 'log back in to passenger seat' feature for passengers returning to the vessel in MP/Co-op on our experimental branch, we have temporarily disabled it for this release. This is due to an issue we discovered and need to address before making it available. We will provide an update as soon as the issue is resolved.
Empyrion - Galactic Survival - Pantera
Hello Galactic Survivalists!

The release candidate for Update 1.12 has arrived with our last planned addition to this release.
Explore the latest improvements and share your feedback with us.

As always, please use the following forums for this
- For bugs in the EXP version:
https://empyriononline.com/forums/bugs.34/

- For feedback on the content of the EXP version:
https://empyriononline.com/forums/experimental-features-discussion.35/


Yours,
The Empyrion Dev Team

====

Changelog: v1.12 B4739 RC 2025-03-25

Changes:
  • Temporarily disabled the 'log back in to passenger seat' feature due to an issue we are tracking and need to resolve before releasing it.

The rest of v1.12 will be arriving on our public branch today.

====

Changelog: v1.12 B4738 2025-03-21

Changes:
- For Co-op & MP: Players can now be returned to the passenger seat of a vessel in multiplayer that they were seated in, even if the vessel is moved to another playfield. We advise players to "reserve" their passenger seat in a vessel if they plan to use it frequently with friends, ensuring that only they can access that seat. To do this:
- Aim at your seat and press P, then select the Devices tab.
- Select the Lock Code option, make up a code (make sure to save this code somewhere when you have decided on what it will be), and check the Private box to hide the code from others in the GUI.
- To sit in the seat, attempt to occupy it, then enter the code when prompted.

When logging back in do not exit the seat straight away check if the vessel is stationary or not first & coordinate with the pilot as walking/running on a moving ship is not supported.

- Added goldcoints to loot in Virix Reststop
- Changed message of IDA when finding survivors in listening post to Alert to notify the player to not shoot at them.

Fixes:
- 00371: The player can get stuck in the GUI when passing a locked door
- Reverted default BJ_Stard dialogue for gambling tables (as this will override manually set dialogue states)
- Husk Security Token was not visible (icon missing)
- Teleporter Arkenia City (Hurzz Hoverbikes) leads to endless loading / random exit
- PDA Dialogue found near Antenna station on New Terra was not working
- STRY faction was not default-neutral

Patch notes for previous v1.12 Experimental branch phases:
https://steamcommunity.com/games/383120/announcements/detail/517447479138977717

https://steamcommunity.com/games/383120/announcements/detail/539971003577533101

https://steamcommunity.com/games/383120/announcements/detail/517455541724775450
Empyrion - Galactic Survival - Pantera
Hello Galactic Survivalists!

Round 3 of the ongoing experimental version for Update 1.12 starts today. We are now on the home stretch to the public release! (the date will be announced in the near future)
We would be grateful if you would devote your testing attention to the following new features, among others:

- The new mass-speed-penalty mechanic is fully implemented. This means that you can once again reach the technical maximum speed of your ship type, albeit more slowly, if necessary by reducing mass.

- When starting the game with Dark Faction DLC, you can now start the scenario directly in creative mode in the options

- In the PDA (F1) of the standard scenario, in the standalone tutorial and in the Rise of the Dark Faction scenario (DLC), there are new integrated feedback questionnaires that you can use directly from the game.

As always, please use the following forums for this
- For bugs in the EXP version:
https://empyriononline.com/forums/bugs.34/

- For feedback on the content of the EXP version:
https://empyriononline.com/forums/experimental-features-discussion.35/

Yours,
The Empyrion Dev Team

====

Changelog: v1.12 B4736 2025-03-14

Fixes:
- Fix CV Jet Thruster Icons in Default Multiplayer and Invader vs Defender
- Fix Icons for CV Jet Thrusters were missing in device list
- Fix Fixed texture flickering on larger CV Jet Thrusters

====

Changelog: v1.12 B4734 2025-03-07

Changes:
  • Mass speed penalty for vessels adjusted so once they reach their current max speed vessels can gradually reach their technical max speed.
  • The technical max speed increase is shown in the throttle HUD bar in the top orange zone & the Speed meter will also show the crawl to the technical max speed.
  • Added reworked model of T1/T2 Shield generators for BA and CV


  • Added new Prenn OPVs and freighters (replacing the placeholder vessels) (Don2k7)
  • Updated ARC capital city (Allessia)
  • Added RAV Varnaform construction site (Allessia)
  • Fixes switch on Tresari Terraform facility (Escarli)
  • Added Space Hekaton stations and gates (Stellar_Titan)
  • Increased MechanicalComponents to even numbers so devices deconstruct better
  • Renamed playfield operation to replace a structure to "ReplaceStructureStandingIn"
  • Added default Gambling dialogue to Gaming Tables
  • Moved infestation of DF in default scenario savegames further out to the halo of the galaxy
  • Added ambient sfx to gambling tables (2 variants; one for each table type)
  • Added generic feedback surveys to Guided Tutorial and Dark Faction scenario
  • Added Option to start Creative Mode in Dark Faction (DLC)
Fixes:
  • 01485: Items in connected toolbar disappear after server restart
  • 01619: Removing templates can lead to a CoQ in Constructors
  • 01623: Vessel transfer option is visible when players are not in the same playfield
  • Fix UCH Outpost on Aratos was sometimes not on water
Known:
  • Sometimes the vessel throttle bar can go blank (HUD/UI only issue) after boosting + cruise mode has been used.
  • Pulsing effect on new shield models doesn't turn off when the device or structure power is turned off
Empyrion - Galactic Survival - Pantera
Hello Galactic Survivalists!

We’re back with Experimental Update 1.12 - Part II with some more additions to the game.

This update introduces Field Repair, allowing players to repair their structures on-site. We’re also rolling out a Structure Ownership Transfer feature, making it easier than ever to hand off bases and vessels to other players.

For content creators, we’ve added the powerful PDA PlayfieldOp "ReplaceCcStandingOn", enabling POIs to dynamically transform into different blueprints during runtime.

New shield generator models, a shield extender block, and updates to POIs across multiple factions (UCH, Zirax, Arkenian Republic, and Prenn Federation) add more depth to the universe. Speaking of missions, we’ve refined encounters like Deserted Powers (Skillon) for a better gameplay experience, and added in-game feedback surveys so you can share your thoughts directly from the PDA!

For racers, the HeKaTon Cup has received new enhancements, including updated start/finish signals and additional dialogues. And for builders, there’s new CV Jet Thrusters with upgrade options, new crafting templates, and various blueprint refinements across key factions.

As always, please use the following forums for this
- For bugs in the EXP version:
https://empyriononline.com/forums/bugs.34/

- For feedback on the content of the EXP version:
https://empyriononline.com/forums/experimental-features-discussion.35/

Yours,
The Empyrion Dev Team

Changelog: v1.12 B4730 2025-02-06

Field repair block
When activated on the CV/BA the block is placed on it will repair damaged blocks & devices up to their full HP.
The player has to go to the device to use it; it's not accessible via the control panel.
It won’t work when
  • The structure/vessel is under attack (similar to shields do not recharge when being fired at)
  • When the shields are active
  • When turrets are active & firing
  • Not enough resources
Structure ownership transfer feature
Players can now transfer the ownership of a structure (BA, CV, etc.) to another player. When online with another player open the Control panel & on the “Main” window on the info column the button should be visible.
  • Private and Faction Structures: Players can transfer ownership of their private structures or faction structures. For faction structures, the transferring player must have the role of "Admin" or higher.
  • Online Requirement: The player receiving the structure must be online to accept the transfer & in the same playfield.
  • Acceptance or Rejection: The receiving player has the option to accept or reject the transfer to ensure no potentially harmful transfers occur.
Replace a Structure/Blueprint at runtime
Content Creators can now replace a given structure with a different blueprint at runtime. This allows, for example, time travel scenarios or a POI that changes over time with different devices or loot inside. Technically, this can be done in PDA missions by using the PlayfieldOp “ReplaceStructureStandingIn” element.
Shield Generator
  • Added new models for the shield generator blocks which can be colored in multiple parts
  • Added a shield extender block
Misc
  • Updated Main Localization for supported Languages
  • Added new CV Jet Thrusters (variants can be up/downgraded between each other)
  • Added new Templates for CV Jet Thrusters including new crafting items
  • Changed final encounter of Deserted Powers (Skillon): removed spawning vessel (was not reliable); added task to destroy a nearby com array instead.
  • Added POI: New Prenn Federation design set (thanks to Don2k7, sulusdacor, and StellarTitan).
  • Prenn Homeworld: Replaced POIs with new theme set.
  • Zirax Homeworld: Replaced ZiraxDroneBase with new Xenu Fortress (ZiraxDroneBaseT2; thanks to Don2k7).
  • Zirax Homeworld: Added Serdu POIs (Full update).
  • Added POI: Abyssal Command (temporary for playtesting; thanks to Don2k7, Vermillon, and teakeycee).
  • Added POI: Ravagers Mining HQ (thanks to Don2k7).
  • Replaced references to DroneBaseT3 (Old Xenu Fortress) with ZiraxDroneBase (actual Zirax Dronebases) on non-Homeworld playfields.
  • Merged individual “new material found” messages for basic materials (iron, copper, silicon, carbon) into one message that is sent when the player has activated RP on Akua.
  • Added improved Start/Finish POI signals for Hekaton Cup (Thx to Stellar_Titan)
  • Added Arkenian Cities (Pol, ARC, Helios) to Arkenia Prime (thx to Stellar Titan)
  • Updated Hyperion (CV), XenuFortress P1 (thx to Don2k7)
  • Added additional Info Dialogue to Hekaton Game Master about Hekaton Race
  • Added a 'Send us your feedback' chapter, including feedback forms for the new UCH missions. We also introduced in-game surveys (F1 > Send Us Your Feedback), which cover the General 1.12 survey, the UCH faction mission (available only upon completion), and the HeKaTon HV Racing event. Additionally, a Survey Feedback form for the HeKaTon HV Racing Cup is now accessible via PDA (F1 > Solo Missions > activate: Send us your feedback).
  • Updated Hekaton Hover Raceways on moon and in instance. (Thx to Stellar_Titan)
  • Added new POI to Zirax-Epsilon BP groups (thx to vermillion)
  • adjusted Epsilon BP groups (set old BPs to "outdated" groups)
  • Removed Epsilon POI from non-Zirax Homeworlds
  • Updated / Added POIs: Eggpile (floating, ARC Weapon Factory, Lava Caves, AsteroidVoxel (Empty) (Thx to ravien,fractalite & Escarli)
  • Improved the contextual 'Next: ' chapters logic in the faction groups of the PDA to show more often what to do next when a primary story mission is not active. (Arkenian Repulic, UCH)
  • Removed mentioning of GIN and Explorer token on other new-material-found messages and replaced with brief ‘field of application’ info.
  • Added Pistol + Ammo to Akua Start (Player Inventory).
  • Added Survival Constructor to Akua Start (Player Inventory).
  • Added ‘Next:’ chapter for Tales of Tash to indicate what the task/mission is about, including a small hint about the number of logs and overall locations.
Playfield adjustments
  • Updated BarrenTemperate: Adjusted biomes, resources, stamps and terrain textures. Now is more likely a large planet.
  • New terrain stamps: DunesErg, VolcanoStratoLarge, Rift_FissureSmall_SM, Mtn_MonumentGroup_sp, Mtn_Monument_sp
  • MoonDesertCanyon: Slight decoration tweak
Fixes
  • 01525: Sprinting & Picking up items not working on gamepads
  • 01526: Toggle run keybind doesn't work
  • 01186: Placing blocks with symmetry replace blocks\devices from another side <- Another fix
  • Fixed SV Turret icon was stretched
  • Set OnWater placed POI to SI-off
  • Fixed block references in some POIs
Dark Faction DLC
    Changes
  • Added more explosives for Uta Outpost
  • Added fallback for Arena & added 1 more boss each
Empyrion - Galactic Survival - Taelyn
Hello Galactic Survivalists!

As we gather to celebrate this special season, we want to share a message of hope, love, and optimism with all of you.

While the world continues to face its challenges, this time of year reminds us of the power of unity, resilience, and the unshakeable spirit of humanity. Together, we have overcome obstacles and built a foundation for brighter days ahead.

This Christmas, let us hold onto the belief that better times are not just possible—they are within our reach. Each act of kindness, each moment of understanding, and each effort to make a difference brings us closer to a future filled with peace, progress, and joy.

As we step into 2025, let’s embrace the opportunities it holds with confidence and determination. May this New Year be a turning point, bringing success, happiness, and fulfilment to us all.

:santa::star: Merry Christmas and a Happy New Year! :star::santa:

PS. The picture is created by Ju!
Currently the game is on the winter sale on a 60% discount!

With love and gratitude,
Eleon Game Studios

Dec 11, 2024
Empyrion - Galactic Survival - Pantera
Hello Galactic Survivalists!

The year has flown by again and Christmas is just around the corner. We have put together a small gift package in the last few weeks, which we are giving to you as a test version in the Experimental Update 1.12!

Not only can you try out a completely new five-part campaign for your avatar's home faction, the UCH, but this faction also gets a completely new series of NPC models that will from now on represent the ‘people of the Milky Way’ in the game! In addition, we have included the first version of a racing event. You can find the ‘HeKaTon Cup’ by visiting the Arkenian Republic's home world. Just stop by the Hurrz Hoverbikes Store on Arkenia Prime or fly directly to the moon.

We are looking forward to your best times - and of course to seeing how you like the UCH campaign!

Of course, there are even more goodies. Starting with local energy barriers and energy sidewalks that can be activated in the tech tree, to a new planet type, a new drone bay model, over 90 new/revised POIs and more.

As always, you can find all the details of the update in the changelog below!

Two important notes in advance
  • Much of the new content is only available if you start a new savegame.
  • Regarding the new NPC models, there is an important note for Builder/Scenario Managers at the bottom of the changelog.
The Experimental Version is expected to run until mid/late-January 2025. So you have plenty of time to test the new content extensively.

As always, please use the following forums for this
We look forward to your feedback and hope you enjoy testing!

Yours,
Empyrion Dev Team

PS: With this Experimental release we will also fully wipe our Official Servers! Please check the changelog below for the related changes!

Changelog: v1.12 B4711 2024-12-11

Blocks/devices
  • New Energy Barriers (New Techtree Unlock; Stops bullets and lasers, but can be walked through, doesn't seal a structure)
  • New Energy Walkways (New Techtree Unlock: Cannot shoot through, possible to walk on the walkway, doesn't seal a structure)
  • Both blocks are controllable by the signals & circuits system to allow for configurations such as disabling & enabling them for when you want them on or off.

  • New Drone bay model (replaces the old one)
  • Added four new NPC Spawners (Thin) with offset positions (front, back, corner with either variant of looking “inward” and “outwards”)
Missions / PDA
  • Added 5-chapter UCH faction mission ‘Operation Phoenix: New Terra’; Warp to the “Phoenix System” to start.
  • Added HeKaTon Cup qualifying event; Warp to Arkenia System and visit the Howling Hurrz Hoverbikes Store in the new Arkenia Prime Capital city or fly directly to the Arkenia Prime Moon
  • Added ‘helper chapters’ to the PDA (F1) faction groups (currently for UCH and Arkenian Republic related missions and events)
  • Note: A new savegame is required for all elements described in section!
UCH Faction
  • Full set of new NPC models dedicated to represent the UCH soldiers and civilians
  • Added new EClassConfig UCH NPCs with walking/guard/static behavior.
  • Updated EGroupsConfig with new UCH npc groups
  • Set up new home system PHOENIX for UCH
  • Added new planet type (VolcanicPlateau) as UCH home planet 'New terra'
  • Added new UCH POIs (thx to Stellar_Titan)
  • Added new loot tables and variations for UCH npcs
  • Note: A new savegame is required for all elements described in section!


IMPORTANT NOTE TO CREATORS (Builders/Scenarios) about the UCH Model replacements:
  • The new UCH-NPC models do not automatically replace old UCH models, as they have different configurations and technical settings. Furthermore, the new models are now considered the standard models used with the UCH faction.
  • This means that if you base your EClassConfig on that of the standard scenario and/or use the now obsolete entities such as ‘UCHSoldierFemale2AssaultRifle’ in one of your POIs, they may no longer be spawned. Ideally, you would replace them with the new UCH models in the POI spawners.
  • Alternatively, you could re-enable the outdated entity definition for the UCH in the EClassConfig (search for the line ‘OUTDATED / NO LONGER CANON for UCH!’ in the configuration file for more details). However, the latter only works for scenarios that use/want to use their own EClassconfig. Not for individual blueprints, e.g. in the workshop.
POI & Prefabs
  • Added 89 new and updated bases and vessels by sulusdacor, Don2k7, Stellar_Titan, Escarli, teakeycee, AkevaBanshee, Matcz, MAX, oojimaflip, vicomt
  • New stock prefab: GEI Aquila & GEI MizoRei (by AkevaBanshee)
  • Added missing RAV OPVs: Ursus Venator/Mater Ursi Gunship/Heavy Freighter (by Don2k7)
  • Note: A new savegame is required for all elements described in section!
Other changes
  • Improved wood cutting ability & speed of Survival Tool and Chainsaw
  • New Robot & Ripperdog barking dialogues (by sulusdacor)
  • Changed: Reduces stepping/jumping height for most NPCs (Zirax, AlienCivlians, Human/Alien Soldiers) to reduce the event of them jumping on furniture or walls (please test),
  • Swapped Survival Tool Drill mode with Defense mode (now the Drill is auto-selected when equipped)
  • All consoles from the consoles deco group can now use a Dialogue setup
  • Added new model for sleeping (and snoring!) zirax commander (EClassConfig)
  • Added new device group ‘forcefield emitters’
  • Changed: Energy Barriers, Energy Walkways, Shield Generators will now appear in the new forcefield-emitter group in control panel when autogrouped
  • Added new BAI templates in EClassConfig: guards, mobile/static + combat/flee) + inline docu
  • Removed unused galaxy config files from Default Mutiplayer scenario
  • Added two new playfields "MoonDesertCanyon" & "BarrenTemperate", Adjusted SolarSystemConfigs for these playfields to spawn (BarrenTemperate only appears at star types F, A, B, O.)
Model / Technical Changes & Additions
  • Added kill_teleport death effect (for use with story NPCs; check EClass Config > Admiral Yaden)
  • WIP: Added localized ambient sound effects creating dynamic background conversation noise (currently only human sounds; sfx variants added to occupied tables with at least two seated people)
  • Added /improved animation controllers for handling Gatling, Rocket and other weapons (Please check Comments in EClassConfig!) in relation to UCH weaponry
  • Added animation controllers used for specific situations for STATIC UCH npc variants (discussing, chatting, console work; Note that each UCH entity type has a particular behavior especially for STATIC variants. )
  • Reworked the SharedData for the "Default Random" & "Rise of the Dark Faction" scenarios so the folders are smaller in size to download when setup with the "SharedDataURL" feature.
    See here for our guide on how to setup & use the SharedDataURL feature for Local Co-op & MP on dedicated servers:
    https://steamcommunity.com/sharedfiles/filedetails/?id=3330424692
  • Extensive update to the Default Multiplayer scenario to be inline with Single Player. NOTE: requires a fresh Save Game
  • Added several new terrain stamps (for e.g. MoonCanyonSnow)
  • Activated the Christmas Event in the Invader vs Defender Scenario
Guided Tutorial Tweaks and fixes
  • Removed label 'needs captain's key' when door was already unlocked
  • Fix for marker vanishing when sitting on a bench in the destroyed starter vessel
  • Opened the beach teleporter box
  • Added key press info for task of harvesting plant protein & for closing drone view at backpack mission
  • Increased despawn timer for backpack mission. The backpack now only spawns in when needed
  • Further increased despawn times for some other important items
  • Added fallback cores to tech caches
Multiplayer / Server Info
Official PvP Server
  • Updated all configs with changes from the single player game
  • Activated the Christmas Event 2024
  • Replaced Celedo with a new planet (thanks to Escarli)
  • Removed the tutorial data to reduce the download and waiting time before you can join the server
  • Removed all asteroids from Atlon Sector and added them as regular deposits on Atlon and Mate. NOTE: due to the increase of deposits and the texture limitation some might have a default grey (iron) texture
  • Removed all PvE Zones from Trading Stations except the one around the Galactic Trading Station in Cygnus System
  • Disabled the Space Defense System and Base Attack System
  • Disabled some missions due to griefing
  • Moved Kantir closer so more can be reached by SV
  • Removed the Explorer Token System (reward can be bought now on the GTS)
Official EU / NA Server
  • Updated all configs with changes from the single player game
  • Activated the Christmas Event 2024
  • Reworked the galaxy layout. There are now between 2500 and 5000 stars
  • Added invisible blocks to the Asteroids as test on the EU Server to see if they keep regenerating after being complete mined out
  • Replaced Celedo with a new planet and added a new Demon Planet (thanks to Escarli)
  • Removed the tutorial data to reduce the download and waiting time before you can join the server
  • Added several new homeworlds or updated existing ones
  • Removed the Explorer Token System (reward can be bought now on the GTS)
Official Vanilla Server
  • Updated all configs with changes from the single player game
  • Activated the Christmas Event 2024
  • Reworked the Galaxy Layout to be similar to Single Player
  • Added several new homeworlds or updated existing ones
  • Removed the tutorial data to reduce the download and waiting time before you can join the server
  • Removed the Explorer Token System (reward can be bought now on the GTS)
Fixes
  • Fix 01186: Placing blocks with symmetry replace blocks\devices from another side
  • Fixed descriptions of all playfields
  • Fixed Epic Gift dialogues in Invader vs Defender are blank and throw a error
  • Fixed some weapon models that did not work for NPCs properly (eg. FlameThrower)
...

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