Empires Mod - Smithy
We're happy to announce version 2.27.1 which is live on Steam right now. Changes include:

Features
  • Reverted the feature that would swap to engineer tool when pressing use on building.
  • Added volume control command for voices "snd_voicevolume".
  • Grenadier bots now aim at the correct position on tanks.
  • Re-added main menu button sounds, courtesy of Universum.
  • Added a max travel time in seconds before missiles will explode.
  • Added an anti-grief feature that blocks 4th vehicle creation within 2 minutes (Vehicle factory only, maps with vehicle spawners are unaffected).
  • This feature is turned on by setting "emp_sv_antigrief_build_vehicles 1" on the server.
Bug fixes
  • Fixed players being able to press use on map spawned entities when dead.
  • Fixed two crashes caused by the vehicle HUD.
  • Fixed two crashes in the vehicle customization menu.
  • Fixed a crash relating to engineer turret health displayed on the HUD.
  • Fixed a texture seam in the empsky_sunset1 skybox texture.
  • Fixed a bug which made players appear to be standing when they first enter a jeep.
  • Fixed an auto-balance bug preventing players from joining specific teams/spectator.
  • Altered the NF jeep collision model to be more accurate.
Map changes
  • Cyclopean
    • New skybox, tweaked lighting
    • Added 3D skybox fog gradient texture
    • Added vehicle clip ramps to roadsides in the south and east, and in city center
    • Fixed texture and brush seams in C5
    • Slightly adjusted terrain at the ends of bridges
    • Added bollards to bridge sidewalks
    • Moved railings on the southern bridge to match the setup of the eastern bridge
    • Adjusted misaligned fence in eastern city

Scripts/Game Balance
  • Simplified vehicle weapon script by removing missile variables from non-missile weapons.
  • Increased RPG damage against building by 40% (about 2.5hp/shot)
  • Bio Diesel Heat Capacity 125->130
  • Changes to sticky grenades:
    • Reduced Sticky & Stun Grenade's Grenade's damage against buildings (except walls) and infantry by 40%.
    • Increase Sticky & Stun Grenade's damage against walls by 285%. (1 sticky grenade will take down an unbuilt wall, 4 sticky grenade will take down a fully-built wall.)
    • Capacitive Armor will receive 8% more damage from Sticky Grenade and Stun Grenade, this is to ensure that no vehicle except for Commander Vehicle will survive 4 sticky grenades on one side.
  • Max missile travel time changes:
    • Infantry RPG -> 5 Seconds
    • Upgraded ML -> 5 Seconds
    • Heavy-duty ML -> 5 Seconds
    • ML turret -> 10 Seconds
    • Nuclear Missile -> 20 Seconds
    • All other missiles - > 10 Seconds
Empires Mod - thexa4
We've just released a new version of Empires with the following changes:

  • Going out of stamina no longer makes you exhausted.
  • Sprinting can only be started if you have at least one bar of stamina left.
  • Jumping is only possible if you have at least 3 bars of stamina left.
  • Sprinting stops if you have zero stamina and automatically resumes once you have one bar.
  • Grenadier NPCs are less likely to clump together.
  • Riflemen NPCs will ignore hits that are made at a very long distance.
  • Walls now cost 20 instead of 18.
  • Fixes for linux issues.
Empires Mod - thexa4
Our work this month has resulted in a new release of Empires! Changes this patch include:

Scripts
  • Added jeep turbo courtesy of Reznov.

Features
  • CVs no longer die in one hit during sudden death but take 10x increased damage.
  • Games are limited to 90 minutes.
  • Sudden death countdown is now 200 seconds.
  • Default artillery recoil is now 0.1.
  • Default tickrate is now 66.667 ticks per second.
  • New steam friends XP leaderboard.
  • Added hit markers
  • New cyclopean skybox.
  • Main menu layout courtesy of Oktay.
  • Per team stamina bar colors.

Bugfixes
  • Mismatched script asserts no longer pop up on the client, servers are still required to run vanilla values for the properties that pop up asserts.
  • Fixed missing materials due to capitalization issues.
  • Fix for missing palmbay resources.

Full changelogs can also be viewed on the wiki: https://wiki.empiresmod.com/Version/2.25.x
Empires Mod - thexa4
We just released version 2.24.1 and also want to announce our shitmaps event on the 23rd of February at 9pm GMT. Come and play the maps our community members made just for that day!

Scripts
  • UML: Cost 70->80, Heat 8->8.5, Clip Size 7->6, Reload Time 3.8->4
  • Heavy-duty ML: Cost 110->125, Heat 8.5->9.75, Reload Time 4->4.5

Features
  • Added muzzleflashes for vehicle MGs

Bugfixes
  • Brenodi muzzleflashes don't render through walls.
  • Researching grenadier upgrades by console commands now works.
  • Tweaked a bunch of particles.
  • Fix incorrect range indicator for ML turret placements in command view
Empires Mod - thexa4
Changes include:
  • Signed models, players with custom player models might get blocked from servers in next releases.
  • Not having a spawn results in a one ticket per second drain.
  • Fixed issue where squad reviving wouldn't cost any squad points.
  • Wall cost 15->18
  • Normalized cannon speed for High-Explosive/Plasma/Bio Cannons.

Full changelog available at: https://wiki.empiresmod.com/Version/2.23.x#2.23.1
Jan 30, 2019
Empires Mod - thexa4
A new day, a new Empires. Changes include:

  • Better jeep handling.
  • Upgraded Missile Launcher explosion radius increase.
  • Heavy-duty Missile Launcher explosion radius increase.
  • Squad revive costs now scale with amount of revived players.

Full changelog can be found here: https://wiki.empiresmod.com/Version/2.22.x
Empires Mod - thexa4
Version 2.21.1 has been released! Changes include:

  • Unassigned players and players that can no longer spawn now cycle through map overview entities.
  • New team selection menu.
  • Switching teams during the game now reduces the amount of Total XP you gain.
  • Total XP Rank description is now more descriptive.
  • Palmbay has been updated to fix the waves and blinding light.
  • Scout rifles now zoom further.

Full changelog can be found here: https://wiki.empiresmod.com/Version/2.21.x#2.21.1
Empires Mod - thexa4
Version 2.17.1 has been released with the following features:

  • Enabled new engine impact effects.
  • Added scripts to add bot spawners on the crosshair location (exec imp_npcs, exec nf_npcs).
  • Lobby now automatically redirects to the correct server instead of asking for confirmation.
  • Buildings and tanks now have a ricochet effect if shooting at them is ineffective.
  • Players now always spawn facing the front of the barracks.
  • Added vehicle script reloading commands.
  • Tutorial bot spawner has an input that can disable / enable it.
  • Added tutorial trigger entity.
  • Quite some bugfixes

Full changelog is here: https://wiki.empiresmod.com/Version/2.17.x
Empires Mod - thexa4
We just released 2.16.1 to stable. Changes include:
  • Automatic HDR management
  • Updated vehicle handling
  • Fractional resource management (no longer rounded down)
  • Quickplay lobby
  • Security updates
And a lot more changes
Oct 1, 2018
Empires Mod - thexa4
It's finally time, here's a new version of Empires, featuring...

Script Changes including:
Normalising melee damage, tweaks to infantry rifles and vehicle engine fixes.

Some notable Bugfixes:
Correct shooting at players in vehicles, shells working properly with artillery feedback and homing missiles now hit repair stations properly.

With Map Updates to:
Coast, Crossroads, Cyclopean, District402, Duststorm, Escort, Glycen City, MValley, Palmbay, Streets Of Fire and Urban Chaos.

And some new Features:
Spanish language support (provided by Joy), basic NPCs and bots and updated research item descriptions.


This is just a small selection of the full changelog so update the game and find out what else changed!
...

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